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Games Books sorted by Average customer review: high to low .

Games
Bridge Squeezes Complete or Winning End Play Strategy
Published in Paperback by Dover Publications (1968-06)
Author: Clyde Elton Love
List price: $7.95
Used price: $3.86

Average review score:

piracy
Helpful Votes: 0 out of 1 total.
Review Date: 2007-09-03
Clyde Elton Love was my grandfather. In 1987 my mother, (his daughter), Marian Love MacAlpin renewed all copyrights to his books. Dover publications pirated the copyright to this book, and as my mother is dead and my family cannot afford pressing suit, this publication is actually illegal. Happy as I am to see Grandfather's books still in demand, I am saddened that Dover, with its "good" reputation, stooped to such an action. Dover hides behind the quality of the books they publish.

Excellent declarer play for intermediate/expert players
Helpful Votes: 1 out of 1 total.
Review Date: 2006-07-26
If you read this book thouroghly it will improve your game tremendously. The bidding in it is antiquated and it is written as a very dense textbook, but the declarer play is incredible. Love describes in detail all the different kinds of squeezes and how to execute them. He has detailed examples for you to work through, and then problems for you to try on your own before looking at the answers. His coverage of strip squeezes was a bit confusing, but he covers simple, double, and compound squeezes wonderfully (he covers more exotic squeezes, too). However, I wish he had discussed defending against squeeze plays more (it was only mentioned briefly). This book is not for the beginner or casual player, but it's fantastic if you're serious about bridge.

The Bible of Squeezes
Helpful Votes: 1 out of 1 total.
Review Date: 2006-05-23
This is by far the best. Not for beginners. You won't need all of its chapters in your daily play, but if you do know how to deal with every board presented in this book, then you are likely to win the bermuda bowl.

This book will explain all types of squeezes, from the most simple ones to the worst and most complicated. You may be confused with the terminology, but I guarantee that reading this book will make you THINK, and EXECUTE your opponents!

Review by an non-expert bridge player
Helpful Votes: 2 out of 2 total.
Review Date: 2001-08-09
Absolutely fantastic book on squeezes! The book gives a fairly complete survey all types of squeezes and explains the background and particular structure of each type. It does not just give a lot of diagrams and shows that a squeeze of some type exists. Instead it provides a very clear description of all conditions and the reasoning behind 'the cards should be played in this particular order'. I especially love the chapters on double compound squeezes!

THE textbook on squeeze play
Helpful Votes: 5 out of 5 total.
Review Date: 2002-10-07
This isn't the sort of book you pick up for 10 minutes before bed... it's the sort that you read at a desk with a pad and paper to take notes with! If you're willing to put the time and effort into a serious reading of this book, however, you will learn a tremendous amount.

If you're looking for an accessible, casual introduction to the subject, look elsewhere (I highly recommend David Bird's _Bridge Squeezes for Everyone_). It's also not suitable for beginning players. This is a book for serious study but is well worth the effort.

Games
The Bunch Attack: Using Compressed Formations in the Passing Game (Art & Science of Coaching)
Published in Paperback by Coaches Choice Books (2000-05)
Authors: Andrew Coverdale and Dan Robinson
List price: $19.95
New price: $12.53
Used price: $12.56

Average review score:

NOT BAD FOR THE PRICE
Helpful Votes: 0 out of 1 total.
Review Date: 2007-03-20
Coach Andrew Coverdale and Dan Robinson have written a good book. It is full of diagrams and it is easy to follow. I am sure it will help a lot of coaches improve their passing game.

I recommend this book be used by high school coaches and above.


If you want to read a five stars book on passing read;

"THE EXPLOSIVE DOUBLE SLOT OFFENSE"

By Coach Tom F. Smythe

Chalk full of ideas
Helpful Votes: 1 out of 2 total.
Review Date: 2002-05-16
Just buy it. There are so many good ideas in here everyone who reads it will benefit.

Excellent!
Helpful Votes: 4 out of 4 total.
Review Date: 2000-04-23
This is perhaps one of the best technical football books I have read. Great diagrams and detailed explanation in a simple form make for a good read and easy installation instructions. A must for any offensive coordinator.

Detail, detail, detail
Helpful Votes: 4 out of 4 total.
Review Date: 1999-07-03
Coverdale and Robinson explain the "Bunch" attack so effectively you feel you could have a pop warner team run it and run it well. It is X's and O's, so if someone doesn't understand the game, it won't make any sense, but why would anyone buy this book if that were so? Once they get down to the nitty gritty of the attack, which seems to take a while, they give detailed descriptions of how they can break down nearly any defense with the concepts. If you coach, and you want a better passing game, get it. You won't be sorry.

Are you in love with the run? Well you won't be anymore.
Helpful Votes: 8 out of 8 total.
Review Date: 2000-03-19
I ran the wing t offense for 10 years with great effectiveness forcing teams to play eight man fronts. I always felt I could not pass because you need talent thrower and speedy receivers to pass. So I forced my teams to continue running the football even with eight man fronts. Kind of chopping down a tree with a sledge hammer. Then I read this book. Not only do you not need a good thrower or speedy receivers, but if you want something that is going to confuse the defense. Then do not look any further. This book will completely change your offensive attitude towards the pass. I no longer pass with fear. The book is easy to understand and is a great reference for both offensive and defensive coordinators. It goes with any offensive philosophy. Mine is wing T and I have not change my philosophy it just enhance it. If you pass this book by you are making a big mistake. I now have defense playing 6 and 7 men fronts which is a lot easier to run on. No matter how much of committment you choose to use in your passing game: a lot or once in a while, this book will give that edge over today's defenses.

Games
Cal 99 Garfield Day-To-Day Calendar
Published in Calendar by Andrews Mcmeel Pub (Cal) (1998-07)
Author: Jim Davis
List price: $10.99

Average review score:

Brightens up your mornings if you're not a morn. person! :-)
Helpful Votes: 1 out of 1 total.
Review Date: 1999-05-09
The Garfield Day- to Day Calendar is a great thing to look forward to every morning because it gives you a laugh and wakes you up.

garfield is the best!!!!!
Helpful Votes: 2 out of 3 total.
Review Date: 2001-10-09
Garfield is the best cartoon in the world im his #1 fan. I have been since i was born. they should have a lot more of garfield.......one more thing...GOD BLESS AMERICA......

I am a Garfield fans
Helpful Votes: 2 out of 5 total.
Review Date: 1999-01-05
The pictures are cute,after you read you must be a Garfield fans

Awesome, Simply Awesome!
Helpful Votes: 3 out of 3 total.
Review Date: 2001-08-28
This book is hillarious, and if your not a morning person the comic strips featured in it will wake you up with laughter. I definatly recommend this book to all Garfield fans!

Brightens up your mornings if you're not a morn. person! :-)
Helpful Votes: 8 out of 8 total.
Review Date: 1999-05-09
The Garfield Day- to Day Calendar is a great thing to look forward to every morning because it gives you a laugh and wakes you up.

Games
Can I Lie on My Resume? Strategies that Win the Career Game
Published in Paperback by Morrison Publishing (2002-11-01)
Author: M. Rose Jonas
List price: $17.95
New price: $2.96
Used price: $0.99

Average review score:

Answers to Career Conundrums
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-02
While M. Rose Jonas, Ph.D. doesn't encourage you to lie on your resume, she does explain how you can make yourself look better by say leaving out a job that you didn't feel was right for you.

"You can leave out the job you had for a month or two because it was wrong for you or the company folded. Blips like this make a resume reader nervous." ~ pg. 85

Mostly this book is a question and answer session that is very intriguing. M. Rose Jonas answers questions like:

Where do you start, if you want to make a career change?
What if I'm ready for something completely different?
How can I stand out from the rest?
How do I get ready for my interview?
Should I take a job I don't want or that pays too little?
How can I get better at my job?
Can I just Quit?
How Should I Organize Retirement?

Throughout this book Rose Jonas provides sage advice on a wide variety of career topics and enlightens and entertains along the way.

~The Rebecca Review

Thank you!
Helpful Votes: 0 out of 1 total.
Review Date: 2006-05-19
This book gave me the tools I needed to figure out what I wanted to do and how to get there. I spent over a year interviewing for jobs I didn't really want and weeks after I read this book I was hired for a job that I love! Dr. Jonas, I couldn't have done it without you.
I recommend it to anyone who is career hunting.
Thank you!

Extremely Helpful!
Helpful Votes: 1 out of 2 total.
Review Date: 2006-05-16
Dr. Rose Jonas' book (as well as her counseling services provided to me) was extremely useful both personally, and career-wise. As a recent college-grad, I found myself lost, unsure, and jobless! Her book helped me to answer some important questions and steered me in the right direction...to a career! Thank you Dr. Jonas!

Raves for Rose
Helpful Votes: 2 out of 2 total.
Review Date: 2002-12-02
This book is the most concise and right on helpful dose of getting your act together on the job market. At any point of job dispair, you can pick it up, even for a few minutes, and can be assured of devouring some pearl of wisdom that will assist in the job satisfaction quandry/search. The style of writing is so humorous and engaging, you'll find it more difficult to put down than a potato chip, and certainly less fattening. In fact, it could help you fatten your wallet if you take a fraction of the advice. Even if you think you have read every book on this topic, you can be assurred of new ideas, or looking at old ones from a very fresh perspective. Another idea that she explores in depth, is evaluating your current job before determining if other pastures are truly greener. Before you plunk down hundreds on a job coach, career placement service or the like, this is a must and worth every penny.

100 Ways to Improve Your Career---and Life
Helpful Votes: 3 out of 3 total.
Review Date: 2005-12-14
"Can I Lie on My Resume?" is more than a resume book, and for that matter, it's even more than a book on careers.

Rose Jonas' tone is that of the aunt you wish you'd had: worldly wise, kind, and no-nonsense. She uses the 'career game' as the overall metaphor, but each of the 100 suggestions is also anchored with a specific image. She doesn't just say, "Don't take a job that's not right for you" or use the cliche of sow's ears and silk purses. No, instead she shares an example from her own life about dragging home a kidney-shaped table and discovering that a coat of paint couldn't transform it into a Victorian desk. That sort of storytelling makes the point vividly memorable.

As Lily Tomlin said, "The trouble with the rat race is that even if you win, you're still a rat." Rose Jonas has practical ways to win---and come out a better human being in the process.

Games
Card Control: Practical Methods and Forty Original Card Experiments
Published in Paperback by Dover Publications (1993-11-22)
Author: Arthur H. Buckley
List price: $8.95
New price: $4.86
Used price: $3.99

Average review score:

Very advanced, but as good as it gets
Helpful Votes: 10 out of 11 total.
Review Date: 2001-08-04
If you've mastered Hugard and Braue's stuff, if you can do 60 classic passes per minute, if you have all the time in the world to devote to card sleight of hand, then this is the book for you! Seriously, this is a truly excellent book. Buckley's sleights, though not for the faint of heart, are superb. (He must've been one heckuva cardician!) This is a serious, serious card magic book. But if you are serious yourself, you'll get it. Of course, you'll overlook the antiquated prose and Buckley's tremendous ego throughout. (When you read this material you'll forgive Buckley's self-congratulatory tone.) This is a splendid work for those who want to be the best...

Not For Begginers
Helpful Votes: 13 out of 14 total.
Review Date: 2000-05-25
This book by Arthur Buckley is amazing.

It has loads of fantastic card sleights, whilst they do need a lot of practice it is worthwhile, as once you have them in your fingers they will never be forgotten.

All of these slieghts are extremely useful. The book is divided into different sections of tricks.

There are tricks for close up and for stage although some may need some imagination to update them, also there is a special section on crooked gambling.

All in all a good book with lots of photographs of Buckleys hands, he was a great card worker.

Buy it if you already know all the basics of card magic well.

You better know what you're getting into
Helpful Votes: 16 out of 17 total.
Review Date: 2000-10-16
I've yet to see a bad review for this book, and there's a reason. This book is terrific. There is however one issue to be addressed. This book is hard!!! Definitely not for beginners, it has some of what I believe are the greatest but hardest card manipulations out there. I definitely recommend it however to the serious card magic enthusiast. There are enough valuable ideas in here to last you a lifetime.

Good book
Helpful Votes: 8 out of 8 total.
Review Date: 2004-03-17
Pretty good book with a variety of unique card sleights (palming, manipulating cards in the deck, etc.). These sleights are the 'real work', so it will take a little perseverance. Many of these utility sleights are ones that you ought to know if you want to be a card sleight-of-hand worker.

The instructions are generally clear, but sometimes a detail here and there gets a little confusing. There's a fair number of photos showing how to do many of the sleights.

Sometimes a sleight is a little more complicated than it needs to be. My recommendation is to follow the author's steps in slow-motion with a deck of cards in hand. After you are familiar with the overall effect, you can make adjustments based on what your comfortable with. There may also be other newer methods for learning these sleights if you want to invest in newer card sleight instruction (such as the Daryl Encyclopedia of Card Sleights videos, etc.).

Right now, I'm working on the side steal sleight. He gives a T. Nelson Downs version which has some merit, but it is much more complicated than necessary. The author's own version is a little more do-able. But even the author's method becomes a little too fidgety, so I've made minor modifications to make it work well for me. I start in slow-motion, counting through the substeps to keep pace while I do the move (1..2..3..4). Then I repeat it until I can bring it up to full speed.

If you want to learn sleights for cheap, try this book. You may have to pick and choose through the sleights, and there may be better methods to perform some of these sleights now, but it's not bad for under $10.

Buckley was a card mommer
Helpful Votes: 9 out of 9 total.
Review Date: 2002-04-28
When I unexpectedly came across a picture of Buckley on the first page of the book, and after hearing the other reviews of how difficult and advanced the techniques in the book were, I couldn't believe my eyes. I was surprised to see the face of a handsome teenager, of which my previous impression was COMPLETELY the opposite to the one I held in my hands. And this guy was a professional card magician at the age of 18, and able to do tricks infront of hundreds of people on-stage in 1908!

I have a feeling that this guy's mystery and skill probably gained him significant success with girls his age. The mysterious effects of these difficult to execute sleights are priceless and dazzling beyond belief. If a 3 columns card trick can make girls believe in magic.. then Buckley's stuff probably knocked their socks off... literally! Believe me, this guy would be able to blow David Blaine out of the water and make him look like Bob Longe.

That being said and out of the way, the book itself is amazing. There are very clearcut photos of Buckley's hands and very impressive card tricks, or as he calls them in the fourth section, "Card Experiments". Best of all, this book isn't like most others where the authors seem to purposely be vague (S.W. Erdnase) and not give the best descriptions. Mr. Buckley gives you every detail and is your friend throughout the book, showing you exactly how everything is done without any confusion.

And there is SO much different good stuff in here, that you'll probably never need another book for advanced materials.

It is a great book and a great reference to help you on your way to card excellence and showmanship. You will not be disappointed with this purchase.

Games
Casino Gambling for Fun and Profit
Published in Paperback by Writer's Showcase Press (2000-12)
Author: James Crowder
List price: $20.95
New price: $13.40
Used price: $0.13

Average review score:

Good Book for amatuers and prof's
Helpful Votes: 0 out of 0 total.
Review Date: 2001-08-30
This is one of the best books I have read on gambling in a long, ling, time! His style of writing is straightforward and clear and concise. He explains the odds on craps, blackjack and slots in a manner I can understand and apply. I especially appreciated his payoff schedules on each of the games and the strategy on the video games.
One of the few books I have bought that were worth the money!

Finally a real book on gambling
Helpful Votes: 0 out of 0 total.
Review Date: 2001-07-20
A great switch from the mundane world of gambling books, this author presents his own personal experiences in a humorous yet professional manner. His own expertise is relayed through statistical and easy to understand information. I would highly recommend this book to any casino regular who is still not confident in their game.

A Good Educated and Common Sense Guide to Gambling
Helpful Votes: 0 out of 0 total.
Review Date: 2001-07-19
I really enjoyed reading James Crowder's book, Casino Gambling for Fun and Profit. It was very informative and helpful to the beginner and the experienced player. I have read a lot of gambling books, but I was especially impressed with the way Dr. Crowder mixed some humor and some of his own experiences into the book. Anyone can write statistics down, but this book captures my attention and makes for enjoyable reading and learning.

Proof of Profit
Helpful Votes: 0 out of 0 total.
Review Date: 2001-07-03
This book would be a very insightful tool to any inexperienced gambler as well as professionals with years of experience. It provides strategic tips and documented accounts of the author's personal research relating to Video Poker and Blackjack. Following this author through his analysis of the sport is quite intriguing. He cleverly uses humor to help paint the true casino atmosphere. I thoroughly enjoyed reading his book, and have monetary proof he knows what he writes.

GREAT FOR A NOVICE
Helpful Votes: 1 out of 1 total.
Review Date: 2001-07-07
Casino Gambling for Fun and Profit is extremely informative on the subjects of blackjack and video poker. The amusing stories from the author's past experience holds the readers' attention as well as reinforces the technical explanations. As a novice gambler this book gave me the confidence to play other casino games besides slots and actually walk away a winner.

Games
Castles & Crusades Players Handbook (3rd Printing)
Published in Hardcover by Troll Lord Games (2007-06-08)
Authors: Davis Chenault, Mac Golden, and Peter Bradley
List price: $19.95
New price: $13.37

Average review score:

The Golden Age of Gaming Begins Anew!
Helpful Votes: 13 out of 14 total.
Review Date: 2005-01-22
I have been in this hobby for over a decade. I began with AD&D and played it for most of my time gaming. I always liked how the older rules were so friendly to what the players wanted.

Unfortunately current editions of certain games are not that way anymore and I thought the older style would slip away. I'm glad I was wrong.

Castles and Crusades uses the best parts of the OGL stripping the D&D SRD to it's core and rebuilding it to be like a RPG should be. Fast, exciting and above all fun.

At 128 pages it may not seem like much but I had the rules down in one evening. I also taught my nephew the game in 20 minutes. It is of note that he has limited gaming experience.

Above all else C&C is easily compatable with older AD&D editions as well as the new editions making it the most versitle game in existance.

This is the best $20 you'll ever spend on a gaming product!!!!

The Way Roleplaying Books Ought To Be
Helpful Votes: 2 out of 2 total.
Review Date: 2007-09-12
In my opinion this is a wonderful example of what a rpg Player's Handbook should be - all of the pertinent rules on building characters and performing the basic tasks of the game - without a lot of filler, fluff, or excuses for not having an imagination.

The game itself is terrific, as a return to a simpler time in rpg's when the game wasn't overly burdened with many, many different mechanics that slow down game play, but don't significantly contribute to story telling or experiencing the imaginary adventure.

In substance, the Siege engine (the authors' name for the near-d&d like structure that the game is based on) is a wonderful mix of First Edition AD&D (the first hardcover books - the first edition of the game to feature the word Advanced in the title), with some modernized D20 mechanics. In a nice mix of new and old, your abilities are all derived from your race and class, but the chance to perform those abilities is derived from your statistics - here is where the Siege engine adds, in my opinion. Each character can choose (based on race and class choice) up to 3 statistics (of the classic six - Strength, Wisdom, Intelligence, Dexterity, Constitution, and Charisma) to serve as Primary statistics. All abilities that are based on Primary statistics have an additional 30% (+6 on a d20) chance of success over other practitioners of the ability. A player creating a Ranger character might pick Strength and Intelligence as his primary abilities. Another might choose Strength and Dexterity - the two characters will have very different areas of expertise and concentrated focus, even though both are Rangers.

Combat is quick, and straight forward. A quick roll of initiative (on a D10), players and non-players then act in order. Ties are broken by Dexterity bonus. Roll to hit, roll for damage. Spells may involve a resistance roll, or a saving roll. Abilities require a single dice roll. All in all, the combat runs great, and quick. Players are more interested in where their companions are, what the tactical situation of the fight is, and how to gain the upper hand through maneuver and magic, rather than picking just the right feat for the situation.

Having run some sessions (and having a very long history with rpg's in general, and all the versions of D&D in particular), I have to admit that I miss having some sort of skill system. The Non Weapon Proficiency system from First or Second edition AD&D would do nicely, as would the Skills system from Third edition. Feats are (thankfully) absent, as they are the one thing about Third edition that keeps me from liking it (and it's worst aspect, from the point of view of a DM preparing adventures).

Combat in Castles and Crusades runs very smoothly and cleanly, and is over quick, while still having all the round-to-round decision making and tactical choices of a good rpg. Magic is done very well, with a very nice spell list for the different classes, good rules on acquiring spells.

This with the companion volume - Monsters and Treasures Castles And Crusades Monsters & Treasures- makes a great rpg. I have to say, that I am anxiously awaiting the Castle Keepers Guide (now, if I am correct, due out in Autumn 2007). It is supposed to add a lot, and will be twice the size of the Players Handbook. If it adds a skill system, and (apostasy) somewhat more detailed initiative rules, then I will be in seventh heaven. If not, one of the greatest things about Castles and Crusades is that it can very very easily be added to, and I could easily plug in my favorite skill system and initiative rules.

D&D done right!
Helpful Votes: 21 out of 23 total.
Review Date: 2005-03-05
I too started out during the original D&D red/blue box days and this is the best "version" of D&D since the Rules Cyclopedia. I've DM'ed OD&D and 1st ed AD&D and played in AD&D 1e & 2e. While I own D&D 3e, I've never played or DM'ed it. It just seems to be too complex and too much trouble. The older I've gotten, the more I've come to appreciate rules lite games that don't force me to memorize an encyclopedia's worth of information or constantly reference a large collection of books during play. Also, if I want detailed tactical combat, I'll just play a miniatures game. C&C has rekindled my interest in running a D&D-style fantasy game for the first time in over 10 years.

The game takes the classes/races of 1st ed AD&D and marries it to a unified task resolution mechanic based on a d20 role. Most situations are resolved by adding modifiers to a d20 role and comparing to a target number. DMs or Castle Keepers (CKs) as C&C calls them, will greatly appreciate the streamlined rules since prep time is greatly reduced. Combats are fast and fun rather than bogging down the game. Although Troll Lord Games will be supporting the game with new material (a Monsters & Treasures book is due out soon and will be followed by a Castle Keepers Guide and a fantasy setting book along with several adventures), you can easily convert any OD&D or AD&D module you already own (or can find used on Amazon or eBay), so you don't have to feel compelled to buy every new book that comes out and can buy only those additional books you want to. For those than don't have a shelf of old D&D modules, a selection of monsters, a character sheet, and an introductory adventure module are available for download at the Troll Lords website.

Although C&C appeals to me as an old-timer, it is equally suitable for new players/CK's as well. In fact, I would say that players new to roleplaying would be better off picking up C&C rather than D&D since it's much easier to learn and play.

Fast start to run & gun D&D roleplaying.
Helpful Votes: 5 out of 6 total.
Review Date: 2005-04-16
I started with OD&D and have been away from roleplaying games for many years. And 25 years later, I wanted to teach my daughter and nephew about the world of Dungeons & Dragons and roleplaying games and so then discovered Castles & Crusades! It has all the great elements of OD&D and the benefit and experience of these last 25 years in gaming improvements. It's fast, easy to learn and a great way to get kids or newcomers introduced to roleplaying. Highly recommended!!!

Excellent Product !
Helpful Votes: 7 out of 10 total.
Review Date: 2005-01-31
Really takes me back to the simpler days of the "red box" era. When the detail was in your own mind instead of confining rules. I hope this brings more players back to the game. Simple play mechanics uncluttered with needless detail.

Games
Chess Endings: Essential Knowledge
Published in Hardcover by Pergamon (1987-04)
Author: Iuri Averbakh
List price: $19.95

Average review score:

No complaints, here.
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-13
I refrained from writing a review for this book until I finished it (just two days ago). I am now undecided as to whether I should move on to another book, or simply go through it again! I thoroughly enjoyed reading/playing through this book, and I shall explain why.

This book is small, indeed. However, I should emphasize that it is extremely *dense*. This book has no anecdotes, no analogies, and few sentences that do not directly relate to the discussion of a given endgame position. Some may not like this, but that is fine for them; they are going to miss out on a good book. After reading such an informative book such as this, one can only wish, as I did, that Mr. Averbakh had written more. This, however, would be contrary to his goal of creating a book of "essentinal" knowledge taken from his vast amounts of endgame material. Indeed, along with Alexander Kotov and another gentleman, Mr. Averbakh originally wrote a book titled Shakhmatnye Okonchaniya, available from Amazon as Shakhmatnaya shkola, it seems.

This book is also very compelling with its examples, especially to a beginner such as myself. In fact, I think I developed a certain fascination for the endgame after reading this book. I eagerly anticipate working on endgame puzzles and reading/playing through more volumes on the endgame, which brings me to my next point.

Realistically, I do not think that there is any need to move on to another book! As Mark Dvoretsky advises (and I am sure others do, as well) that one should know relatively few endgame positions, but understand them totally and to be able to execute them expertly. In this manner, and as a beginner, I could follow this advice and stick to this book for some time and not suffer from a lack of endgame knowledge.

Through a small part of the beginning, I played through the varations on my chess board, but after a bit I skipped them in favor of merely acquainting myself with the positions and ideas, since this was my first undertaking of actual endgame theory. (I caught a glimmer of it in various parts of Chessmaster 9000, but nothing as serious as what is in this book.)

From my estimation, all one would need for endgame theory is this book and one more advanced or exhastive book for later study. Highly recommended.

Very good start for Endgame Experience.
Helpful Votes: 15 out of 15 total.
Review Date: 2005-01-30
This book is translated from Russian, so it must pass the test of time. Averbakh used very concise analysis. He gave us, immediate level, a tool to understand the endgames.
It is essential for players from beginning to intermediate levels. After a chapter about the basic mating the lone King with minimal force, it introduces the standard combats between various pieces. It explains where a forcible win is guaranteed where it's not.
Then come two chapters of piece fighting against Pawns: a Rook or a minor piece versus Pawn (it's hard to believe that in some positions a single Pawn can beat the Rook!) and the Royalty versus Pawn.
After that there are two important chapters. One is about the fighting between two minor pieces where one side has one or two extra Pawns. The part about the opposite color bishops is very instructive, some case is winnable and some not. There is so much to learn in the next chapter, which explains the Rook plus Pawn Ending. As Capablanca put it: Rook and Pawn Ending is one of the most important endings. When the Rooks join the battle, sometimes they are the last pieces, understanding this type ending can help to win or draw it.
In the second half of the book, Averbakh used practical endgames from master games to emphasize what he explained in the last three chapters: Royalty and Pawns, Minor Pieces and Pawns, and Rooks and Pawns. He analyzed where some masters failed to save or win the game.
I highly recommend this book at new or used price. I guarantee your endgame knowledge (same level as mine) will improve.

Absolutely "Essential" Endgame Reading
Helpful Votes: 25 out of 26 total.
Review Date: 2002-08-06
I agree with the other reader who said that this is a must read for anyone under 1800 USCF.

This is a nice, neat concise book (104 pages) that covers everything you need to know about the endings to become a very strong club player.

It covers basic mates, as well as rule of the square, rook endings, philidor and lucena positions, triangulation, pawn endings, etc. etc.

This book has nice diagrams, and the explainations are excellent. This book does not weight one down with a lot of extra verbage.

Many endgame books are a real drudge to work through. This one is just the right blend of material to keep it interesting. Also, the book's petite size means that you will be able to finish it in a reasonable period of time.

yes, it is the essential knowledge
Helpful Votes: 3 out of 3 total.
Review Date: 2007-01-03
I've earned 2017 fide initial rating without this book, but i was lucky.
Here we have everything a tourneament player MUST know about endings, and something more. As an example you don't have to know how to defeat a computer in a Q vs R ending, so you can avoid that part of the book, in real games it's hard to find an under 2200 player that will play the perfect defense with the Rook. Maybe you don't have to know the B+N mate, I still have never seen a B+N vs K position in my tourneys. Anyway this book give you an EASY way to understand that mate. Thanks to this book now I know how to deliver this mate, the other 2 books i've studied weren't enough.
Here we have a book with just 100 pages that gives you what it promises.

Perfectly sized booklet on the endgame
Helpful Votes: 6 out of 6 total.
Review Date: 2006-01-14
This book attempts to provide a foundation of endgame information for the beginning chess student. After an introduction and a brief discussion about the scope of each piece the book presents five chapters meant to introduce the reader to the basics of endgames. Since there is no "Search Inside" option for this book the table of contents is reproduced here:

1 - MATING THE LONE KING
Mate with a Queen
Mate with a Rook
Mate with Two Bishops
Mate with Bishop and Knight
Mate with Two Knights
2 - VARIOUS PIECES IN COMBAT
Queen versus Rook
Queen versus Minor Piece
Rook versus Knight
Rook versus Bishop
3 - VARIOUS PIECES IN COMBAT WITH A PAWN
Queen versus Pawn
Rook versus Pawn
Minor Piece versus Pawn
4 - QUEENING A PAWN
King and Pawn versus King
King, Minor Piece and Pawn versus King
Knight and Pawn versus Knight
Bishop and Pawn versus Bishop
Bishop and Pawn versus Knight
Knight and Pawn versus Bishop
Rook and Pawn versus Rook
Queen and Pawn versus Queen
5 - PRACTICAL ENDINGS
Pawn Endings
Knight Endings
Bishop Endings
Bishops of the Same Colour
Bishops of Opposite Colours
Endings with Bishop versus Knight
Rook Endings
Queen Endings

One of the best things about this book is that it is the perfect size for digestion in just a few study sessions. For those starting with little or no endgame knowledge this means that at least a basic understanding of endgame concepts is attainable in a reasonably short period of time.

If you are inexperienced with endings, the information in this book is sure to not only increase your confidence at the chessboard but also provide a nice bridge to other more advanced endgame books. After studying this book one could move on to Seirawan's "Winning Chess Endings", which is still aimed at the beginner but contains slightly more in-depth information, or the superb "Dvoretsky's Endgame Manual" by Dvoretsky, which is more suited for the advance player.

Games
Chess Exam and Training Guide: Tactics: Rate Yourself and Learn How to Improve
Published in Paperback by (2007-04)
Author: igor Khmelnitsky
List price: $19.95
New price: $12.10
Used price: $12.10
Collectible price: $21.95

Average review score:

Terrific for chess improvement!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-14
I haven't finished working my way through the test positions yet, however, I've seen enough to reccommend this book to anyone trying to improve their game. The positions are challenging. It enables you to isolate and identify gaps in knowledge so your efforts are more focused. I'd like to see more books like it.

DIAGNOSE YOUR TACTICAL STRENGTHS & WEAKNESSES
Helpful Votes: 1 out of 1 total.
Review Date: 2008-03-13
This is an excellent book! The advantage of this book is that you learn what you need to focus on tactically, instead of plodding through the usual generic tactics books. Once you discover what you need to work on, that's what you focus on. You'll know your strengths and weaknesses. The books costs less than an hour of chess instruction. It takes a while to complete the exercises, but the learning value is significant. Highly recommended.

Its a Great Book
Helpful Votes: 2 out of 2 total.
Review Date: 2007-12-20
This book really helps to know how good/bad you are in Chess. Everyone will feel that Igor Khmelnitsky invested tremendous effort to make this book. This book comprises 120 questions to assess different levels of your chess knowledge. The good thing about this book is when you go through it and finish your exams and know your scores you will be amazed by the accuracy of the test. With this test and his recommendations everyone can play better chess after this. I found its very useful book even for beginners (like me) to assess their weakness and strength and improve further. Worth of buying it, highly recommended.

Accurate and useful
Helpful Votes: 2 out of 3 total.
Review Date: 2007-11-20
This contains an extremely well selected set of 120 questions. Unlike typical "Find the best move" books, the author gives 2 questions for each position and 4 multiple choice answers. None of the problems are simple, and force you to think deeply before answering, looking for every possible resource from both sides. The answer explanations are very instructive as well. You can't go wrong with this book, it will tell you what your stength is and which tactical theme/technique you need to improve.

Excellent book for improving your Chess
Helpful Votes: 3 out of 3 total.
Review Date: 2008-01-02
This book has really helped me determine which areas I am strong and which I need to improve in. I am a 1550 level player and have been at this level for over a year. I wasn't able to figure our why I could not beat stronger players but after reading this book I am now much clearer.
They have very simple pictures and very easy to read information , unlike lots of chess books out there.
This will help everybody who is looking to got one notch above where they currently are. Lessons in Tactics, counter attacks, strategies, defense are all very well given. Also very easy to follow. I recommend this to everybody who wants to play better chess.

Games
Chess for Fun and Chess for Blood
Published in Paperback by Dover Publications (1962-06-01)
Author: Edward Lasker
List price: $7.95
New price: $4.94
Used price: $0.15

Average review score:

An enjoyable read!
Helpful Votes: 1 out of 5 total.
Review Date: 2005-12-02
Don't get this book for instruction. If you want to read some fun and amazing stories in chess (with some instructive parts) you will find "Chess for Fun and Chess for Blood" to be very entertaining! I read this book long ago and recommend it for anyone age 12 or older.

Great Entertainment
Helpful Votes: 2 out of 5 total.
Review Date: 2005-02-02
I got this book many years ago. This is one of the most entertaining and enjoyable chess books money can buy. Edward Lasker has a way with words!

Absolutely a great fun book to read
Helpful Votes: 2 out of 6 total.
Review Date: 2004-10-07
This must be the absolute most enjoyable book to read! Once you start you cannot put it down. It doesn't contain as much instruction as it does fun reading.
A must if you love reading interesting things about chess history!

Good choice
Helpful Votes: 3 out of 8 total.
Review Date: 2000-06-26
I found this book a lot of fun to read. lasker makes his point precisely. The book is very easy to read and instructive too. It talks abt genreal statergies in chess and the way ametuers and preofessional view it. A must read for all chess lovers...

Chess as a lifelong love
Helpful Votes: 4 out of 8 total.
Review Date: 2005-10-11
This is a fun book, not just the part entitled 'Chess for fun'. For the one year when I lived on campus during my undergraduate days, I had a next-door neighbour with whom I played chess, and whenever he would take a piece, he would issue his war-cry, 'Blood!' How could I not purchase this book when I saw the title?

Edward Lasker (1885-1981), an American chess champion, may have been related to Emanuel Lasker (1868 - 1941), who was the second official World Chess Champion, a title he held for 27 after claiming it from Wilhelm Steinitz. The term of 27 years as champion is still a record. Edward Lasker played a famous game against Emanuel Lasker, which is recorded in this book in detail with commentary.

This is not a how-to manual specifically, although one will get many tips, particularly about combinations, end-game set-ups, and general strategy ideas. Edward Lasker brings in many historic games and show their strategies, and does so in both sections. The section on 'Chess for Blood' goes into more detail about major games and master play, but even here the focus is on strategy and psychology, albeit of a different sort. At the highest level, chess ceases to be a game (much like professional sports) - 'Such games are no fun, even for the winner. They are the hardest work imaginable. You play for blood!' Lasker in this section shows a move-by-move recreation of some of his own games, giving not only insight to the chess but also into the state of mind, the psychological aspects, of what goes on during a high level chess match.

This is indeed interesting, but the better part of the book for all but the most obsessive of chess players is the first, in which Lasker looks at the hobby aspect of chess (well, perhaps not entirely hobby). He looks at the history of sportsmanship, good and bad, such as the sixteenth century text that advocated that the chess player try to put the sun in the eyes of his opponent as a distraction. Lasker explores the makings of a good chess player, which includes (in no particular order) memory, mathematical skill, concentration, creativity, and artistry.

While there are definite strategies and tactics in chess (it does sound like war, and with elements such as knights, pawns, and other military features, it makes sense to think of chess in terms of martial imagery), there is no particular science that always leads to the same outcome. 'The general laws of chess strategy are surprisingly simple and few in number. In fact, they can almost be reduced to one single principle which might be termed the principle of mobility.' How this principle is used, however, it dependent upon the psychology and personal taste of the player. Lasker makes chess-playing ability out to be similar to music, where there are definitely guidelines, but also enormous range for individual style.

This is a very personal book in many ways. Lasker was a concentration camp survivor from the second world war, and credits chess with helping him to get through the ordeal. When he arrived in England after the war, he was tired and seasick, and spoke no English, but did find a chess game (and he recounts this game, which he won, in a move-by-move exposition here, too). Lasker's tale is interesting, as much chess as his own life here.

Lasker includes a complete listing of the International Chess rules, well worth having. The notations throughout the book are standard to chess books, and Lasker's love of the game comes through very clearly, from a boyhood obsession to a lifelong avocation that becomes a true calling.

Check!


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