Games Books


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Games Books sorted by Average customer review: high to low .

Games
Mortal Kombat 4 (arcade version): The Official Strategy Guide (Prima's Secrets of the Games)
Published in Paperback by Prima Games (1998-01-07)
Author: Pcs
List price: $12.99
Used price: $15.75

Average review score:

Best Fighting Game; Best Strategy Guide
Helpful Votes: 0 out of 0 total.
Review Date: 1999-01-21
Mortal Kombat 4 is probably the most defining fighting games ever made, so the strategy guide will be right up there with it. This book will pretty much give you all you need to master this unbeliveable game. So if you like MORTAL KOMBAT thiis book is for you.

a up close and personal guide
Helpful Votes: 1 out of 2 total.
Review Date: 1999-07-21
this guide is awsome you must buy i

this seems like a very good and detailed book
Helpful Votes: 1 out of 1 total.
Review Date: 1998-08-25
i havnt bought this book yet but i have looked at it in stores,and its the best one ie'v seen.this book gives good pictures and cool cheat codes.

Best Fighting Game; Best Strategy Guide
Helpful Votes: 2 out of 2 total.
Review Date: 1999-01-21
Mortal Kombat 4 is probably the most defining fighting games ever made, so the strategy guide will be right up there with it.

Mortal Kombat 4 Guide
Helpful Votes: 8 out of 9 total.
Review Date: 1999-05-16
This book is the best because it shows you every move and fatality you every wanting to see. But with this book you can do the moves and fatalities.

Games
Mule Deer: Hunting Today's Trophies
Published in Paperback by Krause Publications (1998-09)
Authors: Jim Van Norman, Jim Van Norman, and Tom Carpenter
List price: $19.95
Used price: $84.99

Average review score:

Best in Class
Helpful Votes: 1 out of 1 total.
Review Date: 2005-02-21
I have read hundreds of hunting books, and rate this the most useful mule deer hunting book available. This book cotains more practical information that you can (and will) actually use than most hunting books on any species. Many of the techniques described in this book will work on any western or mountain game. The book is written in a very easy to read style and is entertaining as well as informative.

I also particularly enjoyed the photo section in which readers are given an opportunity to practice the "spotting" skills covered in an earlier chapter. I would like to see an entire book devoted to these kinds of "puzzles," as I believe this is a useful way to practice your spotting skill if you don't live where the game lives.

Congratulations to these authors. I hope to see more from them in the future.

Wow, I have my deer hunting bible now
Helpful Votes: 1 out of 1 total.
Review Date: 2004-08-19
I bought this book after reading the other positive reviews.
Now, I am happy to add my compliments to the authors for writing an excellent book.
I am going hunting for the second time this season.
Last season I was completely unsuccessful in locating any deer.
After reading this book now I have a couple of reasons why.
And I am now armed with some great tactics to use while in the field.
Great book, the authors earn every last cent paid for it.
Thanks guys.

great book
Helpful Votes: 1 out of 1 total.
Review Date: 2002-07-05
Let me start by stating that I am fairly new to big game hunting (deer etc.). I've tried scouting without much succes--until reading this book. THe best part of the book (the main focus) is in helping hunters practice to know how to locate game in the field before spooking them. I've looked at a good amount of books on hunting deer and I this is the best I have seen, hands down. Get it and you won't regret it. P.S. I don't see why this book wouldn't help you in locating other game using similar techniques.

Learning how to hunt Mule deer.
Helpful Votes: 2 out of 2 total.
Review Date: 2003-02-26
I've been an avid Mule deer hunter for about seven years and I thought that I new how to go about going after the "Gray Ghost". I was wrong, you learn some great techniques on how to look for, find, and stalk the trophy of a lifetime. I would recommend this book to anyone that loves to hunt Mule deer no matter how long they have been hunting.

mule deer: hunting todays trophies
Helpful Votes: 2 out of 2 total.
Review Date: 2000-11-19
I liked this book. It delt with "hunting" something that is lost, with todays "buying" a deer. the guide does the "hunting" and the "hunter" does the shouting. The authors did a good job of explaining, through pictures,what it is to "hunt" deer. This is a book that you will review every year!

Games
My First Touch & Feel Picture Cards: Animals (Touch & Feel)
Published in Cards by DK Preschool (2005-12-05)
Author: DK Publishing
List price: $9.99
New price: $5.75
Used price: $8.21

Average review score:

Excellent for my 18 month old
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-25
These are really nice quality cards. My daughter loves it when I get them out and it's nice for me too because on the back of each card is written some questions/interactional phrases to use when presenting the card. It comes in handy when I'm really tired and can't think of another thing to say about a particular animal. After a few times, she can pick out different animals from a selection of a few when prompted. Nice & fun language development tool.

Great, Portable Fun
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-19
It's silly that these cards are labeled for ages 4-8. My son has loved them since receiving them for his first birthday. He loves to shuffle through the cards, pointing and demanding to know what the animals are called and attempting to imitate their noises. The best thing about them is the card format - a novelty compared to all of his books. I will definitely purchase other sets.

Best cards out there
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-18
I have found these cards to be the best and sturdiest for the price. The Baby Einstein ones were a disappointment in comparison. These had 16, Baby E had only 10. The box (which my daughter loves) is sturdy cardboard and has a velcro closure, as opposed to a flimsy box she squashed in 2 seconds. And the cards are the biggest difference -- very sturdy and professional looking! If you're looking for great cards, this brand is the best.

Many hours of enterainment
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-11
My 14-month-old enjoys handling the cards and never seems to tire of pulling them out and putting them back in the case. She likes the textures on the cards, and we have fun making the sounds of the animals pictured. As she gets older I think she'll get more out of the content of the cards, making this purchase an investment that will be useful for a few years.

A Winner Product!!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-28
My son has learning delays and loves the "Animals" collection. He has started to learn his animals and loves to feel parts of the animals on the cards. "First Words" is just as amazing. "Things that Go" is not as tactile. We have them all and find them to be the best card collection out there.

Games
The Official Rock Paper Scissors Strategy Guide
Published in Paperback by Fireside (2004-10-05)
Authors: Douglas Walker and Graham Walker
List price: $9.95
New price: $0.96
Used price: $0.01

Average review score:

The need to know!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-15
Very interesting facts that actually help you to be a winner with this game!

Very Complicated
Helpful Votes: 10 out of 13 total.
Review Date: 2006-06-08
I had to read through this book a few times, as it is quite complicated - I never really knew there was so much to RPS. I always assumed rock beats everything, but after my second or third reading I started to understand the intricacies of the game. I now choose paper everytime, and my winning rate has increased almost 1%

Very Believable
Helpful Votes: 2 out of 2 total.
Review Date: 2006-07-24
I bought this as a gift for my wife. Whenever it's time to clean the cat boxes or change a dirty diaper or do anything else unpleasant, She always wants to RPS for it. Now, we at least play by the rules and the decision is made fairly.

MUST READ
Helpful Votes: 2 out of 2 total.
Review Date: 2006-06-29
You think Rock Paper Scissors is a game of chance? think again! This book offersgood information on the game, its history, strategies, and much more.

Long Live RPS
Helpful Votes: 7 out of 18 total.
Review Date: 2006-01-01
this guide has really helped my game!

Games
*OP Mage: Sorcerers Crusade (Mage the Sorcerers Crusade)
Published in Hardcover by White Wolf Publishing (1998-04-16)
Authors: Phil Brucato, Brian Campbell, Kay Reynolds, and Kathleen Ryan
List price: $28.00
New price: $29.88
Used price: $6.31
Collectible price: $28.00

Average review score:

Well, it's White-Wolf...
Helpful Votes: 0 out of 0 total.
Review Date: 2001-06-20
So as you might expect this book includes extensive research as far as magi and cabala's are concerned. The artwork is amazing, the setting is perfect and the ascension war has begun. I you want my opinion, buy it, it is surely useful in completing your storyteller skills and knowledges and will prove your wisdom to your players. Really, this book is worth it.

White-wolf out does it's self
Helpful Votes: 1 out of 2 total.
Review Date: 2000-11-13
Easily the Best historical Game and maybe the best game white-wolf ever came up with. The setting takes upa majority of the space but it also doesn't explain the Spheres like it does in Mage for example- Mage2nd:Life5:Transform complex lifeforms. Mage:TSC: Life5- Greater Godhand. Also the game greatly Stresses magic Faith and Science. The only flaws it has in it relates to them. Their is a form of Paradox regardless of what people would think but It can help or hinder you. It is also interesting to have the Technocracy (or Order of Reason) be the ones strugling. Any Player of white-wolf games should get this it is a must! and has a map of Europe in 1500.

What if magic worked the way it was supposed to?
Helpful Votes: 10 out of 10 total.
Review Date: 2000-12-15
The Sorcerers' Crusade is a good setting for Mage. A lot of the modern game focuses on how magic doesn't really work the way it's supposed to because people's belief in science is too firmly entrenched in the world's paradigm. In the SC setting, science is a bit less accepted, and magic works a little better. Paradox, which in the modern game is always bad, is called Scourge in this setting, and can occasionally help a Mage. The Technocracy is on more equal footing with the Tradition mages here, as both are struggling to put their paradigm forward as dominant.

There's quite a bit of history and world setting information in this book. Possibly too much, depending on your needs. Relatively little of the book is taken up with game system mechanics. What system rules there are cannot be found all in one place. The organization of the rules is somewhat loose. Like the modern game, the magic system is open-ended, with ability defined in areas of control rather than specific spells. But like most other Mage books, spells (rotes) can be found if one looks hard enough.

If you've played Mage: The Ascension, it will be easier to understand this book. If not, some of the game rules might be confusing. If you like the Mage magic system, but don't care for the dark-goth game world White Wolf sets the games in, this is probably the game for you.

A time of wonder and reason
Helpful Votes: 3 out of 3 total.
Review Date: 2003-02-27
The Sorcerers Crusade is a fine book, which contains everything you need to get a Renaissance game going. The Traditions and the Order of Reason are both given equal treatment. It is interesting to see the Order of Reason before they got reorganized into the Technocratic Union. This was a time when their paradigm was not as accepted as miracles and traditional D&D-style spell craft.

This book is more thorough than the second edition of Mage the Ascension. Not only does it provide a lot of examples and explanations for spells, and rituals, it also cleared up a lot of the limitations and potentials for the various spheres.

Even though there are already party lines, the rules make it possible to have both Traditional and Technocratic magi working together. It is a time of reorganization and both parties are trying to find their destinies. In fact, the reader will follow the experiences of a Celestial Chorus member and a member of the Hippocratic Circle throughout the book. The idea of same goals through different methods was stressed.

The time period seemed to be the ideal setting for Mage. Not only are their so many possibilities in terms of new ideas and beliefs, the age of exploration in the high seas, the skies, the unknown continents, as well as the Void are all available for curious magi and their associates.

This book is a must for anyone who is interested in Mage. It is a very complete work and has vital information for storytellers and players who want to use the Renaissance setting. Whether you have an interest in high artisans, explorers, knights, shamans, witches, alchemists, there is something here for you.

A great game in it's perfect setting
Helpful Votes: 3 out of 3 total.
Review Date: 2001-03-12
Mage: The Ascension is, without a doubt, my favorite RPG. It's concept about Awakened beings who *know* they can change reality because they are convinced in their paradigms is the best concept I've ever seen.

In the Mage timeline, though, there was a crucial event which splitted history in two: Renaissance. It was then that the whole world started believing in science and it's apparent limitless capacities. It was then when people started removing some attributes which made the world turn from God, and it was then when the church started the most brutal prosecution against "pagans": Inquisition.

This is a book about the clash between 3 forces: Faith, Science and Magick. And as the Mage storyline goes, it's the perfect moment to play a Mage.

Games
Optimizing Windows for Games, Graphics and Multime
Published in Paperback by O'Reilly (1999-12-01)
Author: David L. Farquhar
List price: $24.95
New price: $0.97
Used price: $0.01

Average review score:

Buy this book, well worth it!
Helpful Votes: 1 out of 1 total.
Review Date: 2000-12-27
I first bought this book a year ago, and have used what I learned to optimize computers that I would have normaly considered obsolete. It's allowed me to put off having to upgrade untill the new memory standard (DDR) comes out in march, saving me lots of $. I also bought copies for friends this year (2000) for X-mas. Some may say it needs updating, but the authors web site has all the info you would need updated. Many thanks for the Book Dave!

.............Curtis

a book that gives you more than performance
Helpful Votes: 2 out of 2 total.
Review Date: 2001-01-01
I use computer frequently, but I am not that of an advanced user. This book really brings me into a higher level of understanding about how Windows works. The author goes into lots of detail about what happens while Windows is running (e.g. during boot up). Yet, the text is very easy to be understood. This book also gives me a new way to look at computing. A faster CPU doesn't always give you a faster computer. If you think your computer is too slow, THERE ARE things you can do to make it runs faster. When performance matters, you have to give up things that you are used to, but not usful. (I can't complain that my computer is too slow when I am using a fansy theme that costs too much memory.) Also, this book does not simply tell you what to do. The author's explaination enables me to make decisions on my own.

This is not a book that simply tell you how to improve your computer's performance. If you have some experiences in using Windows and want to know more about the operating system, this is a nice size book that can get you started. What's more? My machine is faster now. :)

Excellent book on fine-tuning Windows!
Helpful Votes: 2 out of 2 total.
Review Date: 2000-06-21
This book has a huge collection of excellent tips for getting the most out of Windows. Every Windows owner owes it to themselves to go out and get this book!

Incredible, but be ready to work for it.
Helpful Votes: 3 out of 4 total.
Review Date: 2001-02-05
I am an experienced windows user, and I bought this book because I figured it was cheaper than upgrading my PC. I run a K6 266 overclocked to 300, 160 megs of ram, 7200 RPM 27 Gig HD. Once I implemented ALL of the tricks in this book (This is no easy task... it takes a lot of time, and is very high maintenance), my system out performed my ex-girlfriend's Pentium III 850 with 128 megs of ram for applications (not for games, though it still does those well).

I don't mind making the effort, but some people might. If you have lots of time, and you love customizing your PC, you can't go wrong.

Litestep, registry hacks, DOS utils, 5 partitions on a HD... if you like this kind of stuff, get the book! If you don't know what any of these things are, you may be better off upgrading you PC.

Good collection of practical tips, marred by obsolescence
Helpful Votes: 5 out of 5 total.
Review Date: 2001-11-19
This book is an attempt to collect (and organize) a series of tricks to speed up Win9x machines (it does work for Windows 95, 98 and ME, but most of the advices do not translate to WinNt and Win2000, as the author honestly points out).

The author's idea is that you can actually obtain a lot of performance even from older machines, if you are ready to do some work for it (tracking down utilities, testing different configurations, dropping some "cool effects" in the standard UI and so on).

I've recently applied the book ideas to "renew" a couple of very old machines (a 486-based, 24MB ram Compaq portable and a Pentium-75 with 64 MB Ram). I am not a Windows Guru by any stretch of the term, and I did learn a lot on how Windows is organized in the process. This fact alone is probably worth one extra star in my rating.

The book is clear, and is a good read (i.e. it is not a simple itemized lists of tricks, but tries to tie up things in a coherent thread).

Unfortunately, the end result of my attempts to optimize my two museum-quality machines were less stellar than what other reviewers submitted. I think that the main reason is due to the fact that most of the tips seem to be aimed at computers which have been subjected to a lot of "install-the-new-software-gizmo-I-just-found-in-this-magazine-CD".

If you start from a clean installation (or work on a machine on which little extra sw was installed) there seems to be very little gain from applying most of the techniques offered by the author.

Another problem is that both SW and HW are a moving target, so when you try to obtain some of the utilities which the author recommends, for example, you may find out that the current versions may have grown new requirements which makes installing them on an older machine a little troublesome.

This is even more obvious when we talk about RAM or other HW specific issues.

All in all, I'm pleased with the book, but mostly because helped me to better understand how Windows works. People who already have a lot of first-hand experience in installing and maintaining Windows machines would probably give this book three stars at most.

Games
The Original Wizard Card Game
Published in Cards by U.S. Games Systems (1998-07)
Author:
List price: $8.00
New price: $3.96
Used price: $4.59

Average review score:

Fun Game!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-18
This is a fun game. The strategy changes a lot based on the number of people playing. It is like Hearts, but less frustrating to those of us without much luck.

Wizard is fun for the whole family
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-30
AS a family we have played this game many times. It's fun for ages 8-80. The rules are simple and easy to follow. One does not have to be a card shark to enjoy this and it works for any number of players from 3 to 6. I would highly recommend it for those who enjoy having family around the table.

Best card game ever
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-07
More fun than poker! Doesn't matter how well you play cards, those extra trumps trump you everytime!

Wizard trumps whiskey!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-15
This game is so much fun -- introduced by some random boy our daughter brought home for dinner (another story); it took me months before I quit calling it whiskey . . . by which time, we were totally hooked on playing wizard; it usurped cribbage at the game table. Lots of fun, two to six can play. It's quick, it's fun; try it today!

true fun for everyone
Helpful Votes: 4 out of 4 total.
Review Date: 2007-05-15
This game is ideal because it's simple to learn, quick to play, and very entertaining. Even my father, who really doesn't enjoy cards or board games at all, can easily be persuaded to join us for a round of Wizard. We've found that 4-5 people playing this game makes for the best setup because there are more chances for missed bids (and thus an added drama factor!) and the game doesn't last too long. You'll be surprised at how attached you can become to a card game--whether you miss your bid or trump everyone else, you're likely to become emotionally involved, and that makes this game an intense but fun way to spend an afternoon or evening. Five stars for sure on this product!

Games
The Petit Basset Griffon Vendeen: A Definitive Study (Pure Bred)
Published in Hardcover by Doral Publishing (2000-01)
Authors: Valerie Link and Linda Skerritt
List price: $26.95
New price: $20.68
Used price: $5.59
Collectible price: $45.00

Average review score:

The Petit Basset Griffon Vendeen by Valerie Link
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-17
An excellent, informative overview of this delightful breed.

Great Book!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-10
This is a great book and I would definitely recommend it to anyone who is interested in learning more about this wonderful breed.

Ho Hum
Helpful Votes: 1 out of 1 total.
Review Date: 2007-03-27
I realize this is one of the definitive studies of the PBGV, but for the average prospective pet owner, it is just a slog. The first 200-some pages are devoted to the evolution of the breed from one country and century to another. Ho hum. It wasn't until page 243 that I finally found what I needed to know about the characteristics of the dog that would matter to me as a potential owner.

I love this book!
Helpful Votes: 5 out of 6 total.
Review Date: 2001-10-04
I just got my first PBGV in Augest of 2001 and before I got my wonderful little pbgv I bought this book and it helped me alot understand more about the breed and it also helped me in learning about the differnt begining kennels of the first PBGV's. It also help me understand how this wonderful breed came to be. If you are intrested in getting a PBGV or are getting one I would seriously recommend this book because of all the information it will help you with in the future.

A Truly definitive study of the breed
Helpful Votes: 5 out of 5 total.
Review Date: 2000-05-02
From The English Dog World magazine: Breeders and exhibitors of the Petit Basset Griffon Vendeen round the world have been waiting for a definitive book on their breed, and here it is.

The authors have taken immense pains with the history, development and spread of the breed round the world, Many hundreds of hours of research and much traveling must have been undertaken to produce a volume of this scope.

The detailed discussion on the points of the breed will be of great use to those in PBGV, to those considering buying into the breed. and to any who essay to judge.

Games
Phase 10: A Rummy Type Card Game With a Challenging and Exciting Twist
Published in Cards by U.S. Games Systems (1998-06)
Author:
List price: $7.00
New price: $9.99
Collectible price: $19.99

Average review score:

Awesome!
Helpful Votes: 0 out of 3 total.
Review Date: 2005-12-06
Phase 10 is so much fun! Had to go all the way from Sweden to Hawaii to buy it.

Fun stuff!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-01-04
Phase 10 is very fun (especially when you bring it to family gatherings). The more people you have playing, the longer the game will last. It's for ages 8 and up and for 2-6 players. It's a game of both skill and luck and never gets old.

Phase 10 - fun for all
Helpful Votes: 2 out of 2 total.
Review Date: 2005-11-28
If you are looking for a challenging game that is easy to learn, Phase 10 may just be what you are looking for. We encountered this card game after Thanksgiving dinner ... it seems complicated at first but once you get started, you want to keep playing.

If you like Uno, Rummy, Yahtzee, Poker.. it's all of these games meshed into one.

We are addicted now and play weekly.

Addicting LOTS OF FUN
Helpful Votes: 2 out of 3 total.
Review Date: 2005-07-28
If you enjoy playing, uno, spades, or rummy this is the game for you. I was introduced to this game at my neighbors get together. I went out the next day and bought it for myself. The game will drag on if you have too many players. For the most enjoyable game I recommend 4-5 players and age does not matter. My players are usually between the ages of 9 - 26. I play so often I don't even take score anymore. I suggest only keeping score if it's just 2 players. Other than that its a waste because whoever completes phase 10 first wins.

Very Fun...can drag on though
Helpful Votes: 7 out of 7 total.
Review Date: 2005-03-27
This is a very good card game. It is mainly luck of the draw but there is some skill involved at times. I will say that I just finished a game, no, we didn't finish, but we were going on playing for 4 hours straight. WARNING! Don't play with too many people, you will suffer a game of great lengths. Although, I have played games that took more than one day to complete.

This game is very fun though. Great for those camping trips, family get-togethers, long rainy days (like today). I highly recommend. The only bad thing I have to say is that the games can go on, and on, and on....but that is easily dealt with. Give it a try if you're a fan of UNO, Skip-Bo, Rummy, etc...

Enjoy!

Games
Play the King's Indian: A Complete Repertoire for Black in this most Dynamic of Openings
Published in Paperback by Everyman Chess (2004-11-01)
Author: Joe Gallagher
List price: $23.95
New price: $14.58
Used price: $10.30

Average review score:

Everything i wanted from it!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-24
I really enjoyed this book. I have over a dozen books on the KID but this one tops them all. Joe is informative to such an extent. All chess books should be written like this. Massive amounts of data!!!!!!

Well set out, effective variations, excellent explanations.
Helpful Votes: 0 out of 1 total.
Review Date: 2007-03-31
Gallagher has written a really good book. The lines he offers are quite good and he explains a lot of what is going on, the book is not all about lists of moves.

A Great Book from an author that actually plays the opening he recommends
Helpful Votes: 1 out of 2 total.
Review Date: 2007-02-10
I simply loved this book. I think the author's enthusiasm and love for the opening comes through loud and clear. A must for the true KING'S INDIAN fanatic.

All opening books should be this good...
Helpful Votes: 22 out of 22 total.
Review Date: 2006-02-04
This book furnishes a repertoire for Black in the King's Indian Defense (KID). There are twelve chapters, the first six devoted to the Classical Variation (including the currently fashionable Bayonet Attack). Then follow the Saemisch, Fianchetto, Four Pawn Attack, systems with early h2-h3, Averbakh, and miscellaneous systems. Each chapter contains an introduction, and the coverage is built around complete, illustrative games. I think this is a good way to treat opening theory, so that the reader gets a sense of the typical middlegames and endgames that arise from the opening.

I have really come to admire Gallagher's writing. His annotations are full of explanatory prose, deep and valuable insights, growing out of his long career as a KID player. There is much original analysis. I also enjoyed his humor and his obvious contempt for wimpy chess. The games and the associated variations are well selected, covering critical lines, mostly from recent high-level competition. I like his repertoire recommendations, which usually offer the most critical and aggressive way to meet a particular line, e.g., 6...c5 gambit against the Saemisch, 6...Na6 against the Averbakh. (However, he does not generally lay out alternative approaches - which some readers may prefer.) The author obviously poured a lot of hard work into this book.

This book is suitable for intermediate and advanced players. A good companion volume would be Gallagher's marvellous "Beating the Anti-King's Indians," which treats the Exchange Variation, Trompowsky, London System, Veresov and other ways White can evade the main lines. Newbies might instead turn to the excellent "Starting Out: The King's Indian" by the same author and publisher.

The book is set in two-column style, with excellent diagrams and pleasant fonts. The back of the book has an index of variations and an index of games. I didn't notice any typos or diagram errors.

play the kings indian
Helpful Votes: 9 out of 12 total.
Review Date: 2006-06-07
I am writing this review fresh after slaughtering a cheeky 1.d4 player who attempted the Petrosian system against my WELL INFORMED Kings Indian. Indeed, I can still taste the victory; after sacrificing 2 pawns I gained a devastating initiative on the kingside. Here is a quote from the book (Main Line): "White will attempt to tear Black from limb to limb on the queenside while Black will endeavour to hang, draw, and quarter White on the kingside. Sometimes both sides succeed in their aim and then Black wins. That is the advantage of attacking the King". I just want to add to other reviewers by giving my thoughts on this book as compared to Gallaghers other fantastic book: "Starting Out: the Kings Indian". I was completely new to the Kings Indian prior to buying SOKID and it helped with some of the basic themes but, after buying PTKID shortly thereafter, I will not be going back to that other book. PTKID is just so much richer in ideas etc. So if you really are just starting out in the KID, but are somewhat strapped for cash, I would recommend you to get PTKID first, so long as you are not a beginning chess player. (Again, SOKID is a fantastic book. It explains the typical themes w/ diagrams, etc. very well). Happy hunting!
------- USCF 1420


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