Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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Best Fighting Game; Best Strategy GuideReview Date: 1999-01-21
a up close and personal guideReview Date: 1999-07-21
this seems like a very good and detailed bookReview Date: 1998-08-25
Best Fighting Game; Best Strategy GuideReview Date: 1999-01-21
Mortal Kombat 4 GuideReview Date: 1999-05-16


Best in ClassReview Date: 2005-02-21
I also particularly enjoyed the photo section in which readers are given an opportunity to practice the "spotting" skills covered in an earlier chapter. I would like to see an entire book devoted to these kinds of "puzzles," as I believe this is a useful way to practice your spotting skill if you don't live where the game lives.
Congratulations to these authors. I hope to see more from them in the future.
Wow, I have my deer hunting bible nowReview Date: 2004-08-19
Now, I am happy to add my compliments to the authors for writing an excellent book.
I am going hunting for the second time this season.
Last season I was completely unsuccessful in locating any deer.
After reading this book now I have a couple of reasons why.
And I am now armed with some great tactics to use while in the field.
Great book, the authors earn every last cent paid for it.
Thanks guys.
great bookReview Date: 2002-07-05
Learning how to hunt Mule deer.Review Date: 2003-02-26
mule deer: hunting todays trophiesReview Date: 2000-11-19

Used price: $8.21

Excellent for my 18 month oldReview Date: 2008-02-25
Great, Portable FunReview Date: 2008-02-19
Best cards out thereReview Date: 2008-02-18
Many hours of enterainmentReview Date: 2007-11-11
A Winner Product!!Review Date: 2007-08-28

Used price: $0.01

The need to know!Review Date: 2007-01-15
Very ComplicatedReview Date: 2006-06-08
Very BelievableReview Date: 2006-07-24
MUST READReview Date: 2006-06-29
Long Live RPSReview Date: 2006-01-01

Used price: $6.31
Collectible price: $28.00

Well, it's White-Wolf...Review Date: 2001-06-20
White-wolf out does it's selfReview Date: 2000-11-13
What if magic worked the way it was supposed to?Review Date: 2000-12-15
There's quite a bit of history and world setting information in this book. Possibly too much, depending on your needs. Relatively little of the book is taken up with game system mechanics. What system rules there are cannot be found all in one place. The organization of the rules is somewhat loose. Like the modern game, the magic system is open-ended, with ability defined in areas of control rather than specific spells. But like most other Mage books, spells (rotes) can be found if one looks hard enough.
If you've played Mage: The Ascension, it will be easier to understand this book. If not, some of the game rules might be confusing. If you like the Mage magic system, but don't care for the dark-goth game world White Wolf sets the games in, this is probably the game for you.
A time of wonder and reasonReview Date: 2003-02-27
This book is more thorough than the second edition of Mage the Ascension. Not only does it provide a lot of examples and explanations for spells, and rituals, it also cleared up a lot of the limitations and potentials for the various spheres.
Even though there are already party lines, the rules make it possible to have both Traditional and Technocratic magi working together. It is a time of reorganization and both parties are trying to find their destinies. In fact, the reader will follow the experiences of a Celestial Chorus member and a member of the Hippocratic Circle throughout the book. The idea of same goals through different methods was stressed.
The time period seemed to be the ideal setting for Mage. Not only are their so many possibilities in terms of new ideas and beliefs, the age of exploration in the high seas, the skies, the unknown continents, as well as the Void are all available for curious magi and their associates.
This book is a must for anyone who is interested in Mage. It is a very complete work and has vital information for storytellers and players who want to use the Renaissance setting. Whether you have an interest in high artisans, explorers, knights, shamans, witches, alchemists, there is something here for you.
A great game in it's perfect settingReview Date: 2001-03-12
In the Mage timeline, though, there was a crucial event which splitted history in two: Renaissance. It was then that the whole world started believing in science and it's apparent limitless capacities. It was then when people started removing some attributes which made the world turn from God, and it was then when the church started the most brutal prosecution against "pagans": Inquisition.
This is a book about the clash between 3 forces: Faith, Science and Magick. And as the Mage storyline goes, it's the perfect moment to play a Mage.

Used price: $0.01

Buy this book, well worth it!Review Date: 2000-12-27
.............Curtis
a book that gives you more than performanceReview Date: 2001-01-01
This is not a book that simply tell you how to improve your computer's performance. If you have some experiences in using Windows and want to know more about the operating system, this is a nice size book that can get you started. What's more? My machine is faster now. :)
Excellent book on fine-tuning Windows!Review Date: 2000-06-21
Incredible, but be ready to work for it.Review Date: 2001-02-05
I don't mind making the effort, but some people might. If you have lots of time, and you love customizing your PC, you can't go wrong.
Litestep, registry hacks, DOS utils, 5 partitions on a HD... if you like this kind of stuff, get the book! If you don't know what any of these things are, you may be better off upgrading you PC.
Good collection of practical tips, marred by obsolescenceReview Date: 2001-11-19
The author's idea is that you can actually obtain a lot of performance even from older machines, if you are ready to do some work for it (tracking down utilities, testing different configurations, dropping some "cool effects" in the standard UI and so on).
I've recently applied the book ideas to "renew" a couple of very old machines (a 486-based, 24MB ram Compaq portable and a Pentium-75 with 64 MB Ram). I am not a Windows Guru by any stretch of the term, and I did learn a lot on how Windows is organized in the process. This fact alone is probably worth one extra star in my rating.
The book is clear, and is a good read (i.e. it is not a simple itemized lists of tricks, but tries to tie up things in a coherent thread).
Unfortunately, the end result of my attempts to optimize my two museum-quality machines were less stellar than what other reviewers submitted. I think that the main reason is due to the fact that most of the tips seem to be aimed at computers which have been subjected to a lot of "install-the-new-software-gizmo-I-just-found-in-this-magazine-CD".
If you start from a clean installation (or work on a machine on which little extra sw was installed) there seems to be very little gain from applying most of the techniques offered by the author.
Another problem is that both SW and HW are a moving target, so when you try to obtain some of the utilities which the author recommends, for example, you may find out that the current versions may have grown new requirements which makes installing them on an older machine a little troublesome.
This is even more obvious when we talk about RAM or other HW specific issues.
All in all, I'm pleased with the book, but mostly because helped me to better understand how Windows works. People who already have a lot of first-hand experience in installing and maintaining Windows machines would probably give this book three stars at most.

Used price: $4.59

Fun Game!Review Date: 2008-01-18
Wizard is fun for the whole familyReview Date: 2007-12-30
Best card game everReview Date: 2007-12-07
Wizard trumps whiskey! Review Date: 2007-10-15
true fun for everyoneReview Date: 2007-05-15

Used price: $5.59
Collectible price: $45.00

The Petit Basset Griffon Vendeen by Valerie LinkReview Date: 2007-05-17
Great Book!Review Date: 2007-01-10
Ho HumReview Date: 2007-03-27
I love this book!Review Date: 2001-10-04
A Truly definitive study of the breedReview Date: 2000-05-02
The authors have taken immense pains with the history, development and spread of the breed round the world, Many hundreds of hours of research and much traveling must have been undertaken to produce a volume of this scope.
The detailed discussion on the points of the breed will be of great use to those in PBGV, to those considering buying into the breed. and to any who essay to judge.

Collectible price: $19.99

Awesome!Review Date: 2005-12-06
Fun stuff!Review Date: 2007-01-04
Phase 10 - fun for allReview Date: 2005-11-28
If you like Uno, Rummy, Yahtzee, Poker.. it's all of these games meshed into one.
We are addicted now and play weekly.
Addicting LOTS OF FUNReview Date: 2005-07-28
Very Fun...can drag on thoughReview Date: 2005-03-27
This game is very fun though. Great for those camping trips, family get-togethers, long rainy days (like today). I highly recommend. The only bad thing I have to say is that the games can go on, and on, and on....but that is easily dealt with. Give it a try if you're a fan of UNO, Skip-Bo, Rummy, etc...
Enjoy!

Used price: $10.30

Everything i wanted from it!Review Date: 2007-09-24
Well set out, effective variations, excellent explanations.Review Date: 2007-03-31
A Great Book from an author that actually plays the opening he recommendsReview Date: 2007-02-10
All opening books should be this good...Review Date: 2006-02-04
I have really come to admire Gallagher's writing. His annotations are full of explanatory prose, deep and valuable insights, growing out of his long career as a KID player. There is much original analysis. I also enjoyed his humor and his obvious contempt for wimpy chess. The games and the associated variations are well selected, covering critical lines, mostly from recent high-level competition. I like his repertoire recommendations, which usually offer the most critical and aggressive way to meet a particular line, e.g., 6...c5 gambit against the Saemisch, 6...Na6 against the Averbakh. (However, he does not generally lay out alternative approaches - which some readers may prefer.) The author obviously poured a lot of hard work into this book.
This book is suitable for intermediate and advanced players. A good companion volume would be Gallagher's marvellous "Beating the Anti-King's Indians," which treats the Exchange Variation, Trompowsky, London System, Veresov and other ways White can evade the main lines. Newbies might instead turn to the excellent "Starting Out: The King's Indian" by the same author and publisher.
The book is set in two-column style, with excellent diagrams and pleasant fonts. The back of the book has an index of variations and an index of games. I didn't notice any typos or diagram errors.
play the kings indianReview Date: 2006-06-07
------- USCF 1420
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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