Games Books
Books-Under-Review-->Games-->55
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Games Books sorted by
Average customer review: high to low
.

Golf's Sacred Journey: Seven Days at the Links of Utopia
Published in Paperback by Sacred Journey Stories (2006-09-01)
List price: $21.95
New price: $21.94
Used price: $19.42
Used price: $19.42
Average review score: 

Good Message and good read.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-06
Review Date: 2008-04-06
This book is not only about a golfers struggles with his game but also his focus in life. The book takes a professional golfer through his golf swing and the teacher helps in understand the golf swing rather than make him a mechanical golfer. This is important because the more a golfer can understand the golf swing the better he/she can adapt during the course of a round of golf. The last part of the book discusses the importance aspects of ones life which have nothing to do with golf. I plan to purchase this book for several friends that need to hear the message. The only issue I had was at the end I felt like I was being "sold" to by the author. Read this book and it will have a positive impact on your life.
Golf's Sacred Journey, Seven Days At The Links of Utopia
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-18
Review Date: 2008-01-18
Are you a golfer or do you just enjoy watching? Are you a fisherman? Are you a Christian or do you have an interest in spirituality? Would you like to talk to a friend about your beliefs but do not feel that you are qualified, or you just do not have the confidence to do so.
Give them this book but first read it yourself. A truly thought provoking and straight forward story that prompts you to close it up on occasion and say "I got it!".
Bet you can't buy just one!Golf's Sacred Journey: Seven Days at the Links of Utopia
Give them this book but first read it yourself. A truly thought provoking and straight forward story that prompts you to close it up on occasion and say "I got it!".
Bet you can't buy just one!Golf's Sacred Journey: Seven Days at the Links of Utopia
Excellent Read!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-15
Review Date: 2008-01-15
This is one of the best books I've ever read! The story is entertaining and provides tools for golf and life. I highly recommend this book. I usually don't read books more than once and I've found myself reading this book more than once and each time finding new lessons!
Golf's Sacred Journey: Seven Days at the Links of Utopia
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-12
Review Date: 2008-01-12
This is an awesome book for any golfer at any level of play. I found this to be an interesting format (a novel) to give vital information on improving a person's golf game. A good read and one that you should pass to a friend or relative! They'll thank you. It's helped me think differently and relax when I play. I'm sure it will improve my scores.
See it, feel it, trust it
Helpful Votes: 2 out of 2 total.
Review Date: 2007-12-07
Review Date: 2007-12-07
This is my all time favorite book about golf - and life! I have read this book numerous times, and have recently shared it with my two children ages 8 and 12 who are junior golfers. On the surface, Golf's Sacred Journey is a story of an aspiring golfer dealing with the insecurities, frustrations, and failures of trying to make it as a professional golfer. But the deeper message in the book is how we travel through life, and how we touch others is the true measure of success. You can tell the true character of a person more by how they deal with adversity, challenges and failures, than by their golf score.
Each chapter is a lesson about life, and Dr. Cook uses the metaphor of golf to clearly illustrate how our decisions and convictions have brought us to the place we now reside. Patience, humility, forgiveness, and love will help us all to have a rich and rewarding life, and will also help us with our golf games. Plan and visualize your life's journey, practice patience and balance, and hold on to truth and tradition and you will live your greatest dreams.
See it, feel it, trust it!
Each chapter is a lesson about life, and Dr. Cook uses the metaphor of golf to clearly illustrate how our decisions and convictions have brought us to the place we now reside. Patience, humility, forgiveness, and love will help us all to have a rich and rewarding life, and will also help us with our golf games. Plan and visualize your life's journey, practice patience and balance, and hold on to truth and tradition and you will live your greatest dreams.
See it, feel it, trust it!

Great All-American Wooden Toybook (Reader's Digest Woodworking)
Published in Paperback by Readers Digest (1999-01-01)
List price: $14.95
New price: $8.44
Used price: $7.14
Used price: $7.14
Average review score: 

It is indeed a great wooden toy book.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-24
Review Date: 2007-12-24
I've been using this book to make toys for children for 15 years and find the drawings and instructions clear and easy to follow. I like how all the projects are designed around stock lumber. One reviewer mentioned that the drawings are on grids for easy scaling. I should note that only items that are odd shaped and can't be drawn full scale in the book are on grids, but that is all that is needed. The only toy that I would have liked to have been included is a dump truck, but I designed my own once I got the hang of how his trucks are designed.
A Great Toy Book!
Helpful Votes: 11 out of 11 total.
Review Date: 2002-11-28
Review Date: 2002-11-28
This book is great for making fun, easy projects that make great gifts. I have made a total of four trucks from this book. This book is a great way to introduce woodworking to kids. I would reccomend this book to anyone.
Great book for the skilled woodworker with good tools
Helpful Votes: 14 out of 14 total.
Review Date: 2002-07-13
Review Date: 2002-07-13
Since I purchased this book I have madea Model T Ford and am now making a Stearman biplane.
The instructions are generally clear with good illustrations. Most of the projects are not for beginners and most require a table or radial arm saw, a band saw and a power drum/belt sander. The author's suggestion to use knotty pine is economical but most of this wood in my local home improvement stores is warped, bowed and generally a pain to work with. Spend a little more and use clear pine or better yet, poplar which in my area is available in many different sizes and thicknesses. Also, the author may love resawing wood to get the sizes that he recommends but it would be a lot easier to scale the projects so that they require standard thicknesses.
The instructions are generally clear with good illustrations. Most of the projects are not for beginners and most require a table or radial arm saw, a band saw and a power drum/belt sander. The author's suggestion to use knotty pine is economical but most of this wood in my local home improvement stores is warped, bowed and generally a pain to work with. Spend a little more and use clear pine or better yet, poplar which in my area is available in many different sizes and thicknesses. Also, the author may love resawing wood to get the sizes that he recommends but it would be a lot easier to scale the projects so that they require standard thicknesses.
The Second Best Book Ever Written for Toymakers
Helpful Votes: 19 out of 19 total.
Review Date: 2001-10-10
Review Date: 2001-10-10
I bought this book a few years ago when I started making wooden toys.
I loved the designs in this book. They ranged from simple to more complext to suit differing levels of skill. Of course as your own level of skill increases, you can confidently tackle some of the tougher projects, although even the toughest of them was not overly difficult.
I began selling the toys I was making from these plans at craft shows. They went like hot cakes! I could not make enough of them. Seems I wasn't the only one who thought these toys were neat.
But for the Toymaker, whether you are a hobbyist, or looking to make a living with them, these toys are easy to make, great looking, and popular!
I loved the designs in this book. They ranged from simple to more complext to suit differing levels of skill. Of course as your own level of skill increases, you can confidently tackle some of the tougher projects, although even the toughest of them was not overly difficult.
I began selling the toys I was making from these plans at craft shows. They went like hot cakes! I could not make enough of them. Seems I wasn't the only one who thought these toys were neat.
But for the Toymaker, whether you are a hobbyist, or looking to make a living with them, these toys are easy to make, great looking, and popular!
Thorough with step by step instruction
Helpful Votes: 6 out of 6 total.
Review Date: 2005-04-24
Review Date: 2005-04-24
I echo what the other reviewers have already said. Excellent intro to wood toy making provided you have or can get access to tools. Good step by step instructions. This book is a good way to develop your woodworking skills without being overwhelmed.
Hit of the Party: The Complete Planner for Children's Theme Birthday Parties
Published in Paperback by Cool Hand Communications Inc. (1993-05)
List price: $19.95
New price: $10.00
Used price: $4.13
Used price: $4.13
Average review score: 

Best I have found
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-08
Review Date: 2007-08-08
I purchased several party planning books for my son's 4th birthday. This book was by far the best. There are great ideas, recipes, games, projects, treats, you name it, this book has it. It does not have a bunch of dressed up glossy pictures. It does have lots of photo copy pages for invites, games and decorations. The suggestions cover a wide range of ages as well.
Best I've ever seen
Helpful Votes: 2 out of 2 total.
Review Date: 2003-04-09
Review Date: 2003-04-09
I very rarely write reviews, but this book is so great that I felt it deserved it. So many ideas that I never even thought of and step by step ways to incorporate them into the party. I took this out of the library but definitely want to buy it so I always have it on hand. This book also has a lot of fun recipes and games that don't have to wait for a birthday party.Very highly recommended
The General Planning and Scheduling Guidelines are Excellent
Helpful Votes: 3 out of 4 total.
Review Date: 2000-10-05
Review Date: 2000-10-05
From the American Library Association Booklist (Denise Donavin) Vangsgard's party plans follow common themes: cowboy, pirate, dinosaur, circus, space, etc. However, these are party plans often called for by younger children, and Vangsgard exhibits much depth of planning and creative detail. She has ideas for making your own stickers and face paint, building game structures, and fashioning cakes in original patterns. For parents not motivated to these depths of do-it-yourselfism, there are plenty of suggestions for adding a personal touch to purchased prizes, cakes and other items. The general planning and scheduling guidelines are excellent as is the advice for gearing the party to the child's age.
Not Just for Birthday Parties
Helpful Votes: 4 out of 5 total.
Review Date: 2000-10-05
Review Date: 2000-10-05
From Jeane Voltz (former food editor of Woman's Day) This book has everything you'd want to know about how to throw a children's party, and has projects worked out to the tiniest detail, including how-to-drawings. This is not just for parties. The play-crafts will come in handy for Cub Scout dens, Brownie packs, rainy day entertainment and a host of occasions when the complaint is, 'What can we do now?'
Well-organized and Comprehensive--One of the Best I've Seen
Helpful Votes: 8 out of 9 total.
Review Date: 2000-10-05
Review Date: 2000-10-05
From Pittsburgh Parent (Beth A. Lawry) This book is still one of the best resources on party giving that I've seen. Hit of the Party is a well-organized and comprehensive party planner for children ages 1-10. I particularly liked the outline format. Headings are clear and let you skim through to find the sections you want. The introduction is well thought out and includes extremely helpful tips. Individual chapters include complete plans for 12 theme parties ranging from pirates to fairy tales, safaris to space. Four appendices in the back compile recipes, cake tips, crafts and games. Vangsgard also gets high marks for including photocopy-able lists and artwork, age ranges for activities and crafts and preparation times.

How to Draw Anime & Game Characters, Vol. 3: Bringing Daily Actions to Life
Published in Paperback by Graphic-Sha (2001-08)
List price: $19.99
New price: $15.99
Used price: $10.00
Used price: $10.00
Average review score: 

Book
Helpful Votes: 0 out of 1 total.
Review Date: 2007-12-31
Review Date: 2007-12-31
The shipping was really fast. I bought this book as a gift and they liked it!
Wow...........................
Helpful Votes: 0 out of 0 total.
Review Date: 2005-11-24
Review Date: 2005-11-24
This book is so good it's scary it teaches stuff from poses to move ment step by step so you can get it really easyly. At first I was terrible at drawing movement so every piture I drew was a charater standing but then I got this book at the libray. And now I know how to draw people jumping running and much more. Very helpful and useful it should have ten stars. Cool as it gets the person who made this book worked for Studio Ghibli!
~*~Purin~*~
~*~Purin~*~
A must have
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-28
Review Date: 2006-11-28
I must say, I really enjoyed this book. I love how the book displays the body in different views and in different positions. This is especially useful when you can't draw a character from a certain sitting position. For those who are a little concerned about nudity, don't worry. There is some nudity, but it's mostly the guys. I really wouldn't call it nudity though, since they do not draw the nipples on the females at all. It's merely a silhouette of the naked form. Other than that, this book is a must have. It really shows daily activities (like the book suggests)it also has some activities like karaoke. I wouldn't call that a daily activity, but that pose can come in handy if one wishes to draw a karaoke scene in their manga.
Another excellent book
Helpful Votes: 5 out of 5 total.
Review Date: 2004-02-26
Review Date: 2004-02-26
The third book in the series picks up right after the last with perspective. The first chapter is dedicated to it, and provides many great tips. It then moves on to basic character movements such as walking, running, sitting, sleeping, and much more. From there it even goes into greater detail by showing you variations of the previously mentioned movements, and a lot of them. After all, no two people are made the same. This is a great book for any artist period who wants to learn the different poses of the body.
A book worth your money
Helpful Votes: 6 out of 6 total.
Review Date: 2004-11-22
Review Date: 2004-11-22
Ozawa does a wonderful job again! He inititally starts the book on drawing your character using perspective giving a numerous amount of pointers and examples. Then giving basic action poses (walking, running, sitting, standing, laying down, etc) and going into variations of those actions by using multiple examples of characters. A typical example page consists of a stick figure in a particular pose, a block figure, and the actual finished character in the same pose. Front and back, or other view of the pose is common and he even gives pointers and tips of details to look out for.
Besides teaching you how to draw real believable characters, this book is an excellent edition that you may later use as a reference book for poses. Like his earlier books, Ozawa covers nudity tastefully and this book can be used by young artists without fear. A book well worth the money, imo.
Besides teaching you how to draw real believable characters, this book is an excellent edition that you may later use as a reference book for poses. Like his earlier books, Ozawa covers nudity tastefully and this book can be used by young artists without fear. A book well worth the money, imo.

I Can, Can You?
Published in Board book by Woodbine House (2004-06)
List price: $10.95
New price: $5.99
Used price: $5.72
Used price: $5.72
Average review score: 

I Can, Can you?
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-06
Review Date: 2008-04-06
My 17 month old daughter with Down syndrome adores this book. She enjoys answering every page when it asks "can you?" She gets very excited by the pictures of the babies/toddlers and frequently kisses the pages. I believe that some day we will use this book that she is so attached to begin talking to her about Down syndrome.
We love it so much we bought ten copies and donated them to the local NICU where my daughter stayed and the social worker is giving them to babies who are born there with Down syndrome.
We love it so much we bought ten copies and donated them to the local NICU where my daughter stayed and the social worker is giving them to babies who are born there with Down syndrome.
Positive Review
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-28
Review Date: 2007-11-28
I am writing this review because as a prior Early Childhood Special Educator to children birth-3, it was very hard to find board books that had children with different needs and races. I think that this is a wonderful book for both children and parents. It shows children doing the typical things that happen in their daily routines. I really enjoyed that the pictures were really children in real situations. The book was colorful and fun to read. I would recommend that daycares and preschools add this book to their libraries for all children to enjoy.
I can, Can you?
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-24
Review Date: 2007-08-24
Cute book for little ones learning or who have down syndrom. My son has down's and he loves the pictures.
Great Board Book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-03
Review Date: 2007-07-03
My son has Down Syndrome and it was so nice to have a book for him to see other people like him, I bought two of these because 6 days after my son was born another little guy with DS was also born, I gave one these to his mother as well and she loved it too!!!! The book has great photography and is nice and simple, It catches the eye of my 6 month old! Highly reccommed it to anyone and everyone!!!
There Needs to be Mre Books LIke This!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-11-29
Review Date: 2007-11-29
This is a great book! I love that it shows young children with Down Syndrome participating in typical early childhood activities. There need to be more books like this that include children with special needs with out explicitly pointing out their differences.

I Spy: A Book of Picture Riddles
Published in Hardcover by Cartwheel (1992-04-01)
List price: $13.99
New price: $1.99
Used price: $0.01
Collectible price: $13.95
Used price: $0.01
Collectible price: $13.95
Average review score: 

Such a fun book & good for Alzheimer's patients.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-28
Review Date: 2008-04-28
Looking for things to do with my Mother who is in the realms of Alzheimer's Trying to tickle the mind with fun things. These books are great. I enjoy too.
I Spy: A Book Of Picture Riddles
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-12
Review Date: 2008-04-12
I spy books are always fun and this book is great. I used it as an example for a photography class that I teach at our middle school. The students loved it
Review on "I Spy"
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-02
Review Date: 2008-03-02
I saw the book "I Spy" in a house where I was visiting and had to have it for one of my grandchildren. I found the items they asked you to find, sometimes hard if not impossible for me to find. But I figured that my 10 year old grandson could handle it and find them.
I would recommend it to anyone.
I would recommend it to anyone.
I love these books!!!
Helpful Votes: 16 out of 16 total.
Review Date: 2001-03-24
Review Date: 2001-03-24
I agree totally with the review from the reader saying " this is a MUST have for the home library ". Our home library has every I Spy book. We love these books. I Spy: a Book of Picture Riddles is a great one to start your collection. As my children 10, 8, and 5 started very young with this book. These books encourage your child to think, to learn, and to explore while they do this with fun and enjoyment. I cannot rave about these books enough because each time you open one up you have a new experience. You will enjoy the many hours of entertainment and time spent with your child as well.
Toddler fun
Helpful Votes: 6 out of 6 total.
Review Date: 2001-08-20
Review Date: 2001-08-20
My 2.5 year old son loves this. We make up our own stuff to spy and don't really use the riddles(yet). This is kind of similar to his earlier favorite book(My first word book) which I also recommend. They both have taught him many new words.

iLife '05: The Missing Manual
Published in Paperback by Pogue Press (2005-08-24)
List price: $29.95
New price: $7.49
Used price: $1.75
Used price: $1.75
Average review score: 

Great price/book/content
Helpful Votes: 1 out of 1 total.
Review Date: 2006-06-21
Review Date: 2006-06-21
All around, yet another hit from the Missing Manual series!
I'm well versed in most things computer, so computer books often either are way under my interest level or are very technical in nature. This is a great mix of advanced techniques taught in a quick and understandable way.
I'm actually using iLife '06, but haven't hit any major roadbumps between the content in the book and the '06 apps.
Great stuff - now I'm drooling over the iPhoto specific book - I want to dig even deeper into that app now that I understand the basics!
I'm well versed in most things computer, so computer books often either are way under my interest level or are very technical in nature. This is a great mix of advanced techniques taught in a quick and understandable way.
I'm actually using iLife '06, but haven't hit any major roadbumps between the content in the book and the '06 apps.
Great stuff - now I'm drooling over the iPhoto specific book - I want to dig even deeper into that app now that I understand the basics!
Can't miss with anything in this series...
Helpful Votes: 2 out of 2 total.
Review Date: 2006-03-22
Review Date: 2006-03-22
iLife '05 is the fifth Missing Manual I've purchased. I find them helpful, informative, and fun to read. The chapter layout is logical and fluid, the index is thorough, and the entire manual is chock full of color (!) illustrations.
The first few chapters will walk the beginner through iTunes and the iTunes Music store. There is even a chapter on managing your iPod.
Next is iPhoto, Apple's image browser-librarian-editor. Like Apple's software, there is more than first meets the eye in these pages.
Section three covers iMovie, from working with your camcorder through producing something worth burning to DVD...leading seamlessly to
Section four, exploring iDVD. Both general concepts and insider-like tips abound.
Section five covers GarageBand. All the above sections are much more accessable and thorough than Apple's Help system. This Missing Manual closes with more than 50 pages of troubleshooting tips for the 5 software titles, and an excellent index.
The whole book is a pleasure to read, browse, or just to hold in the hand (though it's heavy--nothing skimpy about it). I find myself reading some sections completely and diving in for a just a few pages in others. A must have if you own iLife '05--whhich can be had for a song now that iLife '06 is out.
The first few chapters will walk the beginner through iTunes and the iTunes Music store. There is even a chapter on managing your iPod.
Next is iPhoto, Apple's image browser-librarian-editor. Like Apple's software, there is more than first meets the eye in these pages.
Section three covers iMovie, from working with your camcorder through producing something worth burning to DVD...leading seamlessly to
Section four, exploring iDVD. Both general concepts and insider-like tips abound.
Section five covers GarageBand. All the above sections are much more accessable and thorough than Apple's Help system. This Missing Manual closes with more than 50 pages of troubleshooting tips for the 5 software titles, and an excellent index.
The whole book is a pleasure to read, browse, or just to hold in the hand (though it's heavy--nothing skimpy about it). I find myself reading some sections completely and diving in for a just a few pages in others. A must have if you own iLife '05--whhich can be had for a song now that iLife '06 is out.
Covers all the major features and functions of iLife: iTunes, iPhoto 5, Garage Band 2 and more
Helpful Votes: 2 out of 2 total.
Review Date: 2006-02-07
Review Date: 2006-02-07
David Pogue's iLife 05: The Missing Manual covers all the major features and functions of iLife: iTunes, iPhoto 5, Garage Band 2 and more. These are all key cornerstones of the Mac's popularity and here are revealed by a weekly computer columnist for the New York Times who is himself a Macintosh author. From producing polished music recordings with no prior experience to using information panels, effects panes, film rolls and other features of iLife 05, you simply can't be without this book if you own the program. The full color screen examples packed throughout make it hard to mess up.
THE LIFE OF ILIFE '05!!
Helpful Votes: 3 out of 3 total.
Review Date: 2006-05-08
Review Date: 2006-05-08
Do you need to harness cutting-edge technology for your own creative expression and entertainment? If you do, you're in luck! Author David Pogue, has done an outstanding job of writing a book that doesn't require you to be a professional working for a media conglomerate to read it.
Pogue, begins by discussing how to use iTunes 4 for managing, playing, buying and sharing digital music. Then, he discusses how to use the iPhoto 5 program for downloading photos from your digital camera, and organizing, sharing, and printing them. The author continues by describing how to use the iMoves HD program for editing footage from a digital camcorder, adding effects, sound, and credits, and then presenting the result. Next, he details how to use GarageBand 2 for composing and recording terrific-sounding songs of your own. Then, the author provides an overview of how to use the iDVD 5 program for burning DVDs containing the movies, music, and photos from iTunes, iPhotos, iMoves, and GarageBand. Finally, he explains how to troubleshoot the preceding programs.
This most excellent book packages iDVD 5, iTunes, iPhotos, iMoves, and GarageBand come in a single package called iLife '05. In other words, if you've mastered all of the preceding information, you have all of the technical background you need to enjoy iLife '05: The Missing Manual.
Pogue, begins by discussing how to use iTunes 4 for managing, playing, buying and sharing digital music. Then, he discusses how to use the iPhoto 5 program for downloading photos from your digital camera, and organizing, sharing, and printing them. The author continues by describing how to use the iMoves HD program for editing footage from a digital camcorder, adding effects, sound, and credits, and then presenting the result. Next, he details how to use GarageBand 2 for composing and recording terrific-sounding songs of your own. Then, the author provides an overview of how to use the iDVD 5 program for burning DVDs containing the movies, music, and photos from iTunes, iPhotos, iMoves, and GarageBand. Finally, he explains how to troubleshoot the preceding programs.
This most excellent book packages iDVD 5, iTunes, iPhotos, iMoves, and GarageBand come in a single package called iLife '05. In other words, if you've mastered all of the preceding information, you have all of the technical background you need to enjoy iLife '05: The Missing Manual.
Essential information for iLife 05 users
Helpful Votes: 6 out of 6 total.
Review Date: 2006-03-18
Review Date: 2006-03-18
This is a good book for understanding all of the applications included in iLife 05. Note, however, that iLife 06 has been released with a host of new features, and thus depending on whether or not you intend to upgrade, this book may have a limited lifespan of usefulness at this point in time. As of iLife '06, iLife consists of six components: iTunes, iPhoto, iMovie, iDVD, GarageBand, and iWeb. However, if you intend to stick with iLife 05 for awhile, you couldn't ask for a better guide. Basically, what the author has done is condense his Mac missing manual series of books- iMovie&DVD, iPhoto, iTunes&iPod, and GarageBand - into one volume. I have some of the missing manuals for the individual applications, and I compared the individual books with the applicable sections in this book, and they seem to be equitable in quality. The only thing you are really missing is some of Pogue's insight into using the applications - for example, some pointers on film-making in the case of the iMovie&iDVD book versus this book. There also seem to be more advanced user and customization information in the individual "Missing Manual" books versus this book, so perhaps power-users would be better off buying the individual missing manuals on the applications. I notice that Amazon does not show the table of contents, so I do that here for the purpose of completeness:
PART 1: iTunes
1. Getting Music into iTunes
2. Getting Music out of iTunes
3. Managing Your Music
4. The iTunes Music Store
5. The iPod Connection
PART 2: iPhoto
6. Camera Meets Mac
7. The Digital Shoebox
8. Editing Your Shots
9. The iPhoto Slideshow
10. Prints and Books
11. Photos Online - and Your Network
12. iPhoto File Management
PART 3: iMovie
13. Camcorder Meets Mac
14. Building the Movie
15. Transitions and Effects
16. Titles, Captions, and Credits
17. Narration, Music, and Sound
18. Still Pictures and Quicktime Movies
19. Finding Your Audience
PART 4: iDVD
20. From iMovie to iDVD
21. iDVD Projects By Hand
22. Advanced iDVD
PART 5: GarageBand
23. Setting Up the Garage
24. Loops
25. Regions
26. Software Instruments (MIDI)
27. Recording and Editing Live Audio
28. Effects, Guitar Amps, and Instrument Models
29. Mixing and Publishing
PART 6: Troubleshooting
30. Troubleshooting iTunes
31. Troubleshooting iPhoto
32. Troubleshooting iMovie
33. Troubleshooting iDVD
34. Troubleshooting GarageBand
PART 1: iTunes
1. Getting Music into iTunes
2. Getting Music out of iTunes
3. Managing Your Music
4. The iTunes Music Store
5. The iPod Connection
PART 2: iPhoto
6. Camera Meets Mac
7. The Digital Shoebox
8. Editing Your Shots
9. The iPhoto Slideshow
10. Prints and Books
11. Photos Online - and Your Network
12. iPhoto File Management
PART 3: iMovie
13. Camcorder Meets Mac
14. Building the Movie
15. Transitions and Effects
16. Titles, Captions, and Credits
17. Narration, Music, and Sound
18. Still Pictures and Quicktime Movies
19. Finding Your Audience
PART 4: iDVD
20. From iMovie to iDVD
21. iDVD Projects By Hand
22. Advanced iDVD
PART 5: GarageBand
23. Setting Up the Garage
24. Loops
25. Regions
26. Software Instruments (MIDI)
27. Recording and Editing Live Audio
28. Effects, Guitar Amps, and Instrument Models
29. Mixing and Publishing
PART 6: Troubleshooting
30. Troubleshooting iTunes
31. Troubleshooting iPhoto
32. Troubleshooting iMovie
33. Troubleshooting iDVD
34. Troubleshooting GarageBand

Incredible 3D Stereograms Eye Tricks
Published in Paperback by Arcturus Publishing Limited (2006-09-30)
List price: $9.99
New price: $4.95
Used price: $7.14
Collectible price: $25.00
Used price: $7.14
Collectible price: $25.00
Average review score: 

Books
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-27
Review Date: 2008-03-27
I really love these books. I am fascinated by the technique used to get the 3-d affect. I have everyone out.
These 3-D stereograms are so cool!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-16
Review Date: 2008-02-16
I recently discovered these so-called 3-D stereograms. I think they are SO cool! Somehow I missed out on their popularity phase during the 1990's. (However, I do remember one Seinfeld episode where Elaine's boss, Mr. Pitt, was trying to find the 3-D image in a painting, but I didn't realize just how neat the whole thing really was.) I have looked through several books now. I feel this book is probably the best. There are over 200 designs to view and discover the hidden 3-D images. And the price is quite reasonable, considering the hours of entertainment it will give you. Highly recommend it.
Remarkable images
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-02
Review Date: 2008-02-02
If you like Magic Eye images, this book will blow you away. When I look at some of my other 3-D book images, I'll think, "I get it - it's a shark." When I look at these images, I'll say out loud, "Woah." My wife will think I spilt hot coffee on my foot. But I didn't. I don't even drink coffee. And it's not a small book - there are 200 full-page images in it.
kind of boring pictures
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-19
Review Date: 2008-01-19
I got this book for our family for Christmas. The pictures that pop out are usually the same as the picture that made it,if that makes sense. There is a picture made up of shamrocks...the picture inside is a shamrock. There is no surprise in the picture, which to me isn't as fun. I dodn't appreciate the topless mermaid picture on the title page and last page of the book, I don't think that perticular picture is kid friendly. Otherwise the book is what I expected.
It's all in the way you look at it.
Helpful Votes: 1 out of 1 total.
Review Date: 2007-08-05
Review Date: 2007-08-05
I don't know how long these stereograms have been around ,but their complexity and fascination has really taken off with the application of computers to this art form. As a kid,I was fascinated with the device that sat on a small table at my Grandmothers, which was used to view double picture photograph cards,which appeared in 3-D when looked at through the viewer.It was probably manufactured sometime around 1900 and maybe even earlier. There were photos of WWI and lots of other things that you saw from that time sold as postcards.Later, after WWII, we saw much the same thing sold in huge numbers and found in virtually very home,namely "ViewMaster". Then, in the 50's stereograph technology was employed in motion pictures ,where the audience watched a blurry screen which came to 3D reality by wearing "special" red&Green cardboard glasses. I remember some wild action films where the whole audience was petrified by spears coming straight at them.Then there were birds and other objects that seemed to come right out of the screen and fly over your head.
For the last 20 years we have seen stereographs in books like this;and getting better all the time.
I have written reviews on several others;but this is the largest one so far,with 200 state- of the-art sterograms.The big advance in recent years is that we can view them without the aid of special devices or viewers...just your own eyes.
I suppose there are a number of categories these images can fall into;but mainly they are the type where the object is quite obvious in 2-dimension and then turns into a 3-Dimensional image. Then there is the other thing where the whole picture is just undiscernable colors and/or patterns,but no obvious imgge. Then ,while staring at the picture an object comes into view almost as a ghost. Some stereographs do both of these things at the same time.
As I went through this collection ,I attempted to pick a favorite;but in the end I wasn't really able to.
The one on pg. 24 ,a simple 2-D transformation is simply in clarity in both dimensions;as the Chicago skyline on pg.167. As for hidden or ghost images;I really liked the Shamrocks on pg 11 and 79.
Then for one which gives no hint whatsoever of any hidden object,I like the Star of David on pg.81 and the Point Burst in pg.26,which is utterly and completely hidden.Then how about the pyramids on pg.103,a little difficult to "get" ,but when you do,well worth the effort.
Then there was the Glad Plaid on pg.25 which I couldn't "get" at all.Then I turned it 180 Degrees,still no luck.Then I turned it 90 Degrees--Bingo!!!
Then I found that many could be seen turning the pages 180 Degrees.Another thing to do is;once you see the 3-D image,and while keeping it in focus,slowly rotate the page and see it disappear.
Overall,the book is loaded with some great images;but I can't but suspect we are still in for some exciting treats in this "electronic"art form in the future.

Instructive Modern Chess Masterpieces
Published in Paperback by Gambit Publications (2001-05-01)
List price: $24.95
New price: $24.95
Used price: $14.95
Used price: $14.95
Average review score: 

The best collection of games in recent 10 years.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-07
Review Date: 2007-07-07
Igor Stohl, though not a strong grandmaster, but he had the genius ih annotation of games. All the games chosen are ihstrcutive with deep analysis. one fine point, the lay of the moves are very clear and also
with at two diagrams per page. I strongly recommend those chess players
who have passed the " tactic " and wnat to improve his openigs or positional strength.
I also recommend to book Igor Stoghl ' two volumes of Kasparov greatest Games.
with at two diagrams per page. I strongly recommend those chess players
who have passed the " tactic " and wnat to improve his openigs or positional strength.
I also recommend to book Igor Stoghl ' two volumes of Kasparov greatest Games.
Excellent book!
Helpful Votes: 11 out of 15 total.
Review Date: 2005-10-21
Review Date: 2005-10-21
Gambit publisher and the team of Nunn and Burgess (since the Mammoth Book of Greatest Chess Games) have created the standard for all chess-books. Each game has a short introduction, then the game itself with deep and broad variations, many diagrams and ended with a short summary.
The author uses the games that feature in his Czech magazine column, "Game of the Month." In the magazine, due to the space and time limitations, the games are brief and dense. To write this book, he picked many of those old games and a few new ones. The games are from the period 1993-2000. Every year, there are hundreds of GM and master games. To pick the good ones to include and analyze in a book is not an easy task. The selection depends of the author's taste. GM games are almost always good. It's just how the author presents them and adds his/her analysis and comments. That's where the book sells. Here, Stohl uses some of his old analyses, runs more through chess programs, adds more comments. He also uses other commentators' analyses, and surprisingly his chess column readers. This reminds me some chess opening books mention that many opening move novelties have been discovered by chess amateurs. While on this opening subject, I just have one small question. After the author (not only on this book but in general) has picked a game to annotate, if the opening or defense is not in his specialty, how would s/he explain the fine points?
Anyway, the author presents the games professionally, met the Gambit standard. There are deep and many variations. They are way over my level. I could only follow the main line and short variations with lots of explanations. That means the book is still useful to me for many years to come.
The author uses the games that feature in his Czech magazine column, "Game of the Month." In the magazine, due to the space and time limitations, the games are brief and dense. To write this book, he picked many of those old games and a few new ones. The games are from the period 1993-2000. Every year, there are hundreds of GM and master games. To pick the good ones to include and analyze in a book is not an easy task. The selection depends of the author's taste. GM games are almost always good. It's just how the author presents them and adds his/her analysis and comments. That's where the book sells. Here, Stohl uses some of his old analyses, runs more through chess programs, adds more comments. He also uses other commentators' analyses, and surprisingly his chess column readers. This reminds me some chess opening books mention that many opening move novelties have been discovered by chess amateurs. While on this opening subject, I just have one small question. After the author (not only on this book but in general) has picked a game to annotate, if the opening or defense is not in his specialty, how would s/he explain the fine points?
Anyway, the author presents the games professionally, met the Gambit standard. There are deep and many variations. They are way over my level. I could only follow the main line and short variations with lots of explanations. That means the book is still useful to me for many years to come.
Best-suited for Expert level and higher
Helpful Votes: 13 out of 14 total.
Review Date: 2005-07-26
Review Date: 2005-07-26
The main drawback is that Stohl gives loads of theoretical variations and explains few of them. For example, he'll give the game's move and then show you 2 paragraphs of side-variations that are inferior......but seldom explains why one side is better (you have to be able to figure that out and then know whether you're reasons are correct).
Another drawback: he doesn't explain why a game is a masterpiece. Sure, all the theory and variations he gives are instructive, but what makes these games "masterpieces"? Do they possess some specific quality that warrants the title of Masterpiece? Hard to know, because he doesn't say. (But let's forgive Stohl if the book's title was chosen by the publisher and not by him.)
The book's strong point is the depth and breath of technical analysis. If you want to improve by following a game, analyzing moves, and checking your analysis, this is a terrific book. But be prepared to really apply yourself, because this is strong GM calculating. Be willing to work hard, or you could be wasting money getting this book.
This book is best-suited for players over 2000. Players rated 1600-2000 can use Stohl's book but will understand less of it and won't benefit as much. These players would get more out of books like The World's Greatest Chess Games by Nunn, Emms, and Burgess...much is explained descriptively, making it more fun to read and learn from, but you also get plenty of variations.
I give it 4 stars because it does a very good job and it's a well-written book for it's best audience (Expert and up). Myself, I play at 1700-1800.
Another drawback: he doesn't explain why a game is a masterpiece. Sure, all the theory and variations he gives are instructive, but what makes these games "masterpieces"? Do they possess some specific quality that warrants the title of Masterpiece? Hard to know, because he doesn't say. (But let's forgive Stohl if the book's title was chosen by the publisher and not by him.)
The book's strong point is the depth and breath of technical analysis. If you want to improve by following a game, analyzing moves, and checking your analysis, this is a terrific book. But be prepared to really apply yourself, because this is strong GM calculating. Be willing to work hard, or you could be wasting money getting this book.
This book is best-suited for players over 2000. Players rated 1600-2000 can use Stohl's book but will understand less of it and won't benefit as much. These players would get more out of books like The World's Greatest Chess Games by Nunn, Emms, and Burgess...much is explained descriptively, making it more fun to read and learn from, but you also get plenty of variations.
I give it 4 stars because it does a very good job and it's a well-written book for it's best audience (Expert and up). Myself, I play at 1700-1800.
A great, modern {chess} masterpiece.
Helpful Votes: 17 out of 21 total.
Review Date: 2004-08-04
Review Date: 2004-08-04
I first studied this book with a student of mine just after it was published. He purchased it, we would go over a game or two every lesson or so. Then last November, (2003); I purchased my own copy of this book. I can safely say that I have had this book long enough, and also spent enough time studying it - to do a reasonably intelligent review. (I have also chatted with many friends and students who have purchased this book, as well as having received about 10-20 e-mails as concerning this volume.)
First of all, the book is from "Gambit" Books ... suffice it to say that they have many fine chess books in their line and know exactly how to do a good job publishing a chess book. (Paper, binding, editing, etc.)
Secondly, this comes from a reasonably strong GM ... who is also a chess teacher and an author.
Thirdly, we have the collection. 50 games of recent vintage - no dinosaurs in here. The games are extremely well annotated; sometimes there is a comment after every move during the key part of a game. The emphasis here is on the opening and on tactics, but no phase of the game is neglected. The work here is VERY detailed, as a USCF Master, I found it both entertaining and challenging.
I gladly give this book five stars, even though I had said in the past I would not do this anymore.
There are some slight drawbacks to the book. I would not call them flaws, but I feel it my responsibility to point out a few possible stumbling blocks to a potential buyer.
1. The book is best tackled by someone who is at least 1400-to-1500 in rating. I am quite sure a rank beginner would find this book much too complex and difficult to grasp. (The author could still learn a turn or two from the great Irving Chernev!)
2. I found a few tactical flaws, but to be honest, it took hours and hours to find them using Fritz 8.0. I doubt that even a good 1800 player would notice these if they were not using a very strong chess program.
3. I personally found a few of the variants hard to follow. I also had difficulty assessing a few of the positions. I am sure that the average player would feel the same way, perhaps even a little lost. This could have been resolved by ending each variation with a symbol that stands for which side stands better - and perhaps a brief note explaining why.
And while this might be a very tough and seemingly dense book, I would issue the following challenge. Buy this book, go over all the games and study it in depth. (Take at least a month.) Then every time you go up about 100 points review this book. I am willing to bet this is a book that you would continue to benefit from until your rating has surpassed the authors. (I looked up GM Igor Stohl's rating - ID # 14900025 on the FIDE website ... he is currently rated 2561.)
First of all, the book is from "Gambit" Books ... suffice it to say that they have many fine chess books in their line and know exactly how to do a good job publishing a chess book. (Paper, binding, editing, etc.)
Secondly, this comes from a reasonably strong GM ... who is also a chess teacher and an author.
Thirdly, we have the collection. 50 games of recent vintage - no dinosaurs in here. The games are extremely well annotated; sometimes there is a comment after every move during the key part of a game. The emphasis here is on the opening and on tactics, but no phase of the game is neglected. The work here is VERY detailed, as a USCF Master, I found it both entertaining and challenging.
I gladly give this book five stars, even though I had said in the past I would not do this anymore.
There are some slight drawbacks to the book. I would not call them flaws, but I feel it my responsibility to point out a few possible stumbling blocks to a potential buyer.
1. The book is best tackled by someone who is at least 1400-to-1500 in rating. I am quite sure a rank beginner would find this book much too complex and difficult to grasp. (The author could still learn a turn or two from the great Irving Chernev!)
2. I found a few tactical flaws, but to be honest, it took hours and hours to find them using Fritz 8.0. I doubt that even a good 1800 player would notice these if they were not using a very strong chess program.
3. I personally found a few of the variants hard to follow. I also had difficulty assessing a few of the positions. I am sure that the average player would feel the same way, perhaps even a little lost. This could have been resolved by ending each variation with a symbol that stands for which side stands better - and perhaps a brief note explaining why.
And while this might be a very tough and seemingly dense book, I would issue the following challenge. Buy this book, go over all the games and study it in depth. (Take at least a month.) Then every time you go up about 100 points review this book. I am willing to bet this is a book that you would continue to benefit from until your rating has surpassed the authors. (I looked up GM Igor Stohl's rating - ID # 14900025 on the FIDE website ... he is currently rated 2561.)
Outstanding Book
Helpful Votes: 2 out of 3 total.
Review Date: 2006-08-10
Review Date: 2006-08-10
Stohl deeply annotates 50 games between the world's best players. I was inspired almost as much by Stohl's analysis as I was by the games themselves. There isn't a one-sided massacre in the book. Not one game where a Super-GM plays like God and a garden-variety GM or IM sleepwalks all the way. Even the games that look like they're going to be blow-outs have nice comebacks by the eventual losers. Usually the outcome is in doubt until very near the end.
I don't think this book would be very interesting to anyone rated below about USCF 1700-1800; it's that deep. I've been close to 2200 and I wish I could play as well as the LOSERS played in this book.
Another reviewer thought Stohl let Fritz do all the analysis for him. I'm afraid not. Stohl misses too many things! He even overlooks some winning lines that Fritz and Shredder find instantly and gives inconsequential lines instead. I'm not sure to what extent he used computer assistance; definitely not as much as I do when I annotate a game.
I don't think this book would be very interesting to anyone rated below about USCF 1700-1800; it's that deep. I've been close to 2200 and I wish I could play as well as the LOSERS played in this book.
Another reviewer thought Stohl let Fritz do all the analysis for him. I'm afraid not. Stohl misses too many things! He even overlooks some winning lines that Fritz and Shredder find instantly and gives inconsequential lines instead. I'm not sure to what extent he used computer assistance; definitely not as much as I do when I annotate a game.
It's Just A K.I.S.S. Away: A Woman's Guide To Winning The Money Game
Published in Paperback by Learning 2000 (1994-10-21)
List price: $15.95
New price: $61.75
Used price: $0.39
Used price: $0.39
Average review score: 

a Book that talks Sense About the Money Issue for Women
Helpful Votes: 0 out of 0 total.
Review Date: 2003-04-23
Review Date: 2003-04-23
this book is down-to-earth and fun to read. I gave it to my two daughters and they enjoyed reading it. Linda Chandler makes personal finance a snap. Her examples are easy to emulate. This book should be required reading for every girl in high school and college. Often, no one teaches them how to deal with money and the principles of managing their spending, savings and investments.
BEST FINANCIAL ADVICE FOR WOMEN OF ALL SEASONS
Helpful Votes: 0 out of 0 total.
Review Date: 1998-11-22
Review Date: 1998-11-22
LINDA CHANDLER HAS WRITTEN THE BOOK THAT OFFERS THE BEST FINANCIAL ADVICE FOR WOMEN OF ALL SEASONS! Author/Speaker/Financial consultant Linda Chandler has penned a remarkable book that will be of immense help to all women of all ages. Get this book today . . . it will assist you in grasping the main issues of personal finance facing women in the new millenium. --A retired banker in Miami
PRACTICAL, NO NONSENSE APPROACH TO HANDLING YOUR FINANCES
Helpful Votes: 0 out of 0 total.
Review Date: 1998-10-15
Review Date: 1998-10-15
Author Linda Chandler has done a great service to women of all generations. She has broken down financial concepts and principles in terms we can all understand. I especially liked her advice on questions to ask you attorney, accountant, banker, insurance agent, securities broker, and financial planner. Three big cheers and a big hug to Linda from this granny. Who said you can't teach old dogs?
LOVE THIS BOOK! LINDA CHANDLER TELLS IT LIKE IT REALLY IS!
Helpful Votes: 0 out of 0 total.
Review Date: 1998-10-09
Review Date: 1998-10-09
What a fun and delightful read! I was surprised how down-to-earth, witty and entertaining this book was. From hearing about Chandler's background, being a high-powered financial executive and former Senior Vice President of the pretigious securities firm Sutro & Company--I thought maybe this book would be technical, complex and full of financial jargon. But it was the opposite. Linda broke down financial principles into everyday examples we can all relate to. I'm giving this book to all my women friends and my daughter. --Project Manager of major U.S. software firm, Atlanta.
THIS IS THE PERFECT GIFT FOR ANY WOMAN, YOUNG OR OLD
Helpful Votes: 0 out of 0 total.
Review Date: 1998-02-14
Review Date: 1998-02-14
In my opinion, IT'S JUST A KISS AWAY: A WOMAN'S GUIDE TO WINNING THE MONEY GAME written by Linda Chandler is the most delightful personal finance book I have ever read. I loved the chapter "SHOP 'TIL YOU DROP" . . . cuz I saw so much of me in those lines. Linda has a way of making a very serious subject fun, while she educates you on a new approach that is practical and really works! I have given this book to my daughters, my granddaughters, and many of my lady friends.
Books-Under-Review-->Games-->55
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250