Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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Used price: $14.99

Greatest RPG setting ever.Review Date: 2004-07-31
Perhaps the best RPG setting! Ever!Review Date: 2003-09-18
The creatures, NPC's, government groups, timelines, and zeitgeist make for a truly unique gaming world. And it all ties together. The explanation of how Dark Matter makes all magic, science, and alien beings come to Earth is creative and a cover all for everything a DM can imagine. Everything from mummies and sasquaches to gray aliens, men in black, and bering demons all exist with beautiful justification.
I've gamed for over 20 years, and this setting(mixed with d20 Modern rules if you can't get Alternity) is the best I've ever seen. Buy it now before it's gone forever--even if you don't role play, the research into the secret things around and beneath us is so accurate and thorough, you could teach a class from this source. In fact, I teach a college course on the paranormal and unexplained, and I've had to turn to this book for clarification on a few real-world dates.
A fantastic source, and I hope the rumors are true that Wizards is considering a d20 Modern remake of the setting. Cross your fingers...
Best RPG in DecadesReview Date: 2000-10-17
Pure inspirationReview Date: 2000-06-27
If you are a fan of Science Fiction and plan to GM a science fiction game then you will find a lot of benefit from reading this book. If you are a player then DO NOT BUY THIS BOOK unless you are buying it for your GM, in which case DO NOT READ THIS BOOK. Inside are a million and one ideas for a Sci-fi game which will delight, intrigue, and possibly even frighten your players.
So what does it contain?
Lots and lots of detail is what. Ignoring the Alternity Fast Play rules for now and the small section on creating Dark Matter characters, the book is filled with descriptions, from the Hoffman Institute to loads of different conspiracies to the secret history of the world.
What else do you need?
The fast play rules are not adequate for a full camapign so the Alternity Players Guide and Gamesmaster Guide are probably essential. Otherwise all you need is your imagination (whatching the X-files, the outer limits, and Buffy the Vampire Slayer may help stimulate your imagination if decades of excellent science fiction hasn't).
Downsides?
As with any product this one isnt perfect, it assumes that the Hoffman Institute will play a part in your campaign (it does provide a small section on alternatives, though IMO the Institute is so well detailed that it would be shame not to use it in some capacity). It is also a little light on rules (though remember it is a Sourcebook rather than a Rulebook).
In Conclusion.
If you are getting tired of Fantasy or far future rpg's then this game might make a welcome change, and if played right can be a real pleasure to play. Dark Matter IMO might just be the saviour of the Alternity system (which is good news because the Alternity system is damn good).
Great RPG Setting for Near Future GamesReview Date: 2000-02-29
This book is a great resource--from the Freemasons to the United Nations "New World Order", virtually any conspiracy or paranormal activity you can think of is probably described in this book.
It is also well organized including a good fast play adventure to introduce the setting, and a second, slighly longer, adventure at the end to get GM and players in the proper (and paranoid) mood. It includes some new skills, perks, flaws, psionics, and arcane and faith magic in addition to the great deal of history.

Used price: $174.95

When Delta Green isn't enoughReview Date: 2008-01-22
Not ReceiveReview Date: 2005-09-30
This order be canceled.
Pagan Does it Again!Review Date: 2005-11-29
If you're a Call of Cthulhu gamer, then this book is a MUST! If you like horror, X-Files, etc...then check it out.
An essential supplement for Call of Cthulhu!Review Date: 2001-06-11
Pagan Publishing has done it again!!!
A CoC supplement that kicks ... and takes names...Review Date: 2002-02-25
There is also wonderful information on ghoul society and on the "King in Yellow"/Hastur mythos, concluding with "Night Floors," which is in my opinion one of the best damn adventures ever written.


Just as good as the others...Review Date: 2007-05-13
Wonderful Little Board BookReview Date: 2007-01-04
Son loves itReview Date: 2006-03-26
My son loves this book!Review Date: 2005-08-15
The pictures are real-life and the text provides informative information about each type of truck, with the correct name(s). I would recommend this book to any caregiver who has a child who loves trucks and anything that digs and moves!
Great Truck Lovers Book!Review Date: 2001-06-12

Used price: $9.95
Collectible price: $23.95

The Best Book to Improve Your BridgeReview Date: 2007-06-06
Learning bridge defenseReview Date: 2005-09-11
Great TeacherReview Date: 2004-10-16
Read it at least 5 times, it's worth itReview Date: 2004-11-20
How to signal, how to card correctlyReview Date: 2006-02-28
The content is excellent, well presented (humorous!!), and best of all, has lots of quizzes. None of this skimming a section and figuring you know it, the quiz will let you find out for certain.
2 warnings:
1) make sure your partner is using the same techniques, otherwise you may get worse results. Its not that the ideas in the book are radical, they are mainstream. But if pard doesn't understand your signal, they may do something weird and you will be worse off.
2) The book is a bit technical (5 situations where this is a suit preference signal. If Dummy wins with a Q then signal count, otherwise ... If you can see the X in dummy then pard will know to do this, else that, etc.
You will need to reread it several times, and probably make notes.
VALUABLE STUFF, but ONLY as part of a partnership that understands each other.

Don't Run Sigil with out itReview Date: 2007-10-06
A very recomendable book for Sigil dwelersReview Date: 1999-04-08
The factols... uncoveredReview Date: 1999-05-07
All Planescape Campaigns Should own this bookReview Date: 1999-11-04
This is the essential guide for DMs and Players bothReview Date: 1999-05-19

Used price: $4.47

Crafts are for older childrenReview Date: 2007-09-17
Cool book.Review Date: 2007-05-13
Excellent book of crafts!Review Date: 2005-08-18
Beautiful BookReview Date: 2007-02-13
Great Birthday Party ideas!Review Date: 2005-10-23
We made several decorations and the gorgeous flower fairy wands.
All of the projects would probably require adult assistance for a child under 10, but they are really lovely and worth any effort.

Used price: $6.99
Collectible price: $22.00

A Quick Read!Review Date: 2008-02-24
The Fluent ReaderReview Date: 2007-03-05
Excellent!!Review Date: 2007-02-18
Fantastic and so practical!Review Date: 2005-09-10
The Fluent Reader - Excellent ResourceReview Date: 2006-07-06

Used price: $5.99

Awesome information!Review Date: 2005-07-21
Let This Book Be your Guide to College Towns of Big 12Review Date: 2005-07-20
Great resourceReview Date: 2005-07-19
Wonderful asset for at home or on the roadReview Date: 2005-07-19
Alyson FoxReview Date: 2005-07-18


Best book on hockey, everReview Date: 2005-01-21
Conway's book is superb, and his work on Eagleson made him a finalist for the Pulitzer Prize.
It's a must-read for any sports writer, too. It's like having an "Investigative Journalism 101" class taught to you, and for a fraction of the money you'd pay at a university.
Spectacular BookReview Date: 2002-09-25
Wonderful investigative pieceReview Date: 1999-02-19
A must-read bookReview Date: 1998-07-03
A Gut Wrenching Account ofReview Date: 1999-06-21

Used price: $19.40

Good Message and good read.Review Date: 2008-04-06
Golf's Sacred Journey, Seven Days At The Links of UtopiaReview Date: 2008-01-18
Give them this book but first read it yourself. A truly thought provoking and straight forward story that prompts you to close it up on occasion and say "I got it!".
Bet you can't buy just one!Golf's Sacred Journey: Seven Days at the Links of Utopia
Excellent Read!Review Date: 2008-01-15
Golf's Sacred Journey: Seven Days at the Links of UtopiaReview Date: 2008-01-12
See it, feel it, trust itReview Date: 2007-12-07
Each chapter is a lesson about life, and Dr. Cook uses the metaphor of golf to clearly illustrate how our decisions and convictions have brought us to the place we now reside. Patience, humility, forgiveness, and love will help us all to have a rich and rewarding life, and will also help us with our golf games. Plan and visualize your life's journey, practice patience and balance, and hold on to truth and tradition and you will live your greatest dreams.
See it, feel it, trust it!
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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I must add that this is a GM only book. Players SHOULD NOT read this.