Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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The Real WorkReview Date: 2007-08-14
Awesome Book!Review Date: 2007-03-08
You should see him in action!Review Date: 2007-10-17
Method works even for clumsy handsReview Date: 2006-03-20
The Only Book About CardstackingReview Date: 2005-08-19

Used price: $13.68

An Excellent ReferenceReview Date: 2007-03-15
perfectReview Date: 2007-03-08
Excellent catalog to find information on Post Lionel trainsReview Date: 2007-01-19
A major 'must have' bible of informationReview Date: 2007-02-03
Collector GuideReview Date: 2007-01-03


Inspired book of patterns.Review Date: 2007-11-13
There are suggestions for garments, on which I basically disagree, but this is personal. The source of my disagreement is that the suggestions are for very, very wide garments. There is another option, which is to use thinner yarn.
All the grids are in black and pale grey. If you want a result in more than two colors in a row, the authors suggest swiss darning a.k.a. duplicate stitch, and fabric painting, which is more original. They give interesting color plates to document this point of view. If you were looking for a double jacquard solution, then you have to select your own colors and if necessary produce your own computer grid. Even in this case, starting from the two colors design in the book is relevant.
In conclusion, this is an inspired and original book of patterns.
The Best Patterns EverReview Date: 2004-11-18
I have no idea why this book is out of print. Now I have to steal my mom's copy. If you are at all interested in knitting you need to check this book out.
Please write another book Catherine & Roy!!Review Date: 2003-06-12
I do cross stitch, and needle point, and have used many of their charts in my work. While looking for more charts on the internet, I found out that somewhere along the line Catherine has become a Henna artist, and I am assuming, no longer designs for the needle work audience. PLEASE come back Catherine and Roy!! We (the less talented) need your assistance!!
The book is WONDERFUL!! the charts are easy to follow, and are shown in color on scarves, sweaters, coats, and stockings.
If you are a needle work lover, and can only have one book... BUY THIS ONE!!!!
Nothing But Charts, Glorious ChartsReview Date: 2004-06-13
I have used several of these designs (including the tap-dancing lizard) in hand-knitting, with complete success. The charts are clear, there is a good variety of designs, and it makes a nice change from traditional color-work.
Why is this out of print?????Review Date: 2001-09-08
Then one day I needed a show quilt. So I took the "little dragon" intended to be knit three times around a watch cap and made it into a seven-foot long monster. It was accepted into a juried show.
I sent a slide to the authors, Roy wrote back that that was the kind of thing they hoped would happen with their book.

Used price: $12.42

Motor Skills for children with Cerebral Palsy...bookReview Date: 2008-02-08
Great book for special needs childReview Date: 2007-12-18
Sp. Ed. Staff/Parents Need this BookReview Date: 2007-07-03
Excellent resource for parents and caregiversReview Date: 2007-03-24
great book!Review Date: 2007-04-12
1) It provides a realistic milestone chart- something I've never been able to refer to in other books on child development.
2) It gives great advice no PT ever mentioned. For example, to never put socks on your child.
3) It gives a point-blank explanation of what to do NOW for your child, and to what NOT to wait for. No one ever told me alot of these things
Granted, it was depressing at points, but this book sort of slapped me in the face about motor skills. The book talks alot about how time is Not on your child's side, and it motivated me and other caregivers to do MORE INTENSIVE therapy with my girl.

Used price: $32.85

The first move of the first game...Review Date: 2008-04-16
Classic book, poor bindingReview Date: 2008-03-21
Substance wise, this is very good. The annotations aren't move-by-move for beginners, but are precise and word-oriented. The openings are often dated, but a club player can still play them, and it's really the middle and end games that count. Not all of the games are memorable, of course, which is nice, because you get a taste of all kinds of games the way chess is actually played.
Essential!!Review Date: 2004-08-26
Just a word of warning to potential buyersReview Date: 2006-12-09
Great Book, Mediocre EditionReview Date: 2004-11-04
My recommendation for all English-speaking readers: if you have any knowledge of German, go for the original edition! By the way, the same applies for Nimzovich's My System. This is, if you are interested in the prose sections at all. If you want this book merely for the games and annotations, the English edition will do, but don't say I didn't warn you!

Used price: $5.83
Collectible price: $29.95

Captivating Walk Down Memory LaneReview Date: 2007-10-29
A book on toys that will bring back many memories.Review Date: 2006-12-01
The book takes a rather wide view of what a toy is; and includes many games,puzzles,and other things that have entertained young as well as those who are young at heart,if not in years.
The first toy discussed was the Flexible Flyer sled.It brought back a memory to me ,since I had one as a kid.Mine had the straight-runner,and I ran into a gutter grate and punctured my thigh. It seems it happened enough that the runners were rounded.Then, there is the Big Wheel. The kid next door had one and he loved it so much ,he wore completely through the plastic wheels.
Here, you will not only see great pictures of the toy or game ;but also the story behind its being invented and marketed. You will also learn about the person who invented it,details about patents,how many were sold;and lots of other interesting details. It's highly likely that you will find your favorite toy or game covered.
At the back of the book you will find an extensive Bibliography. The book covers many games and puzzles.I have been a long time fan of puzzles and if you are interested in them ,I suggest a search under Jerry Slocum,[...]or The Slocum Puzzle Foundation,Beverly Hills,California.
Overall,a wonderful book that would be interesting to just about anyone who enjoys toys,games or puzzles.
Play is the Thing.Review Date: 2007-05-30
The ones that did have stories a lot better than the title, Timeless Toys, makes them sound. By that I mean that this isn't one of those nostalgic "see how much better these simple toys were than all your overdone gadgetry?" books that abound in collecting circles. You might come to that conclusion, but Tim started somewhere else. When he made his own games, he started asking questions about others. Why is the box like that? Why is this that color? Where did they get that name?
Those are the same questions one asks playing with toys. The cynical answers are that marketing research showed that more people would pick up the package if it were blue, and a computer poll of all co-eds showed they liked the letter "Z". But Tim shows, thank heaven, that those cynical answers are wrong. Lots of great toys came from accidents, and many inventors began with a sense of wonder.
Tim doesn't stop there. Those outsiders need insiders to make a toy. Tim covers all that, including the most famous toy designer, Marvin Glass. As with Andy Warhol, the Glass name covered a design team, and Tim introduces some of the faces behind the scenes. Many toys were inspired by other toys, and Tim traces the roots back. His findings usually don't jibe with the urban legends surrounding their creations, and when there are multiple tales, Tim tells them all.
The most interesting parts to me are some that might be overlooked. They are small sidebars showing the origins of a toy and some of the companies that have made it. Often the company names change because the companies are bought by other firms. A decade ago Tyco was bringing back all the classic toys that ever existed, having bought those companies or their toy molds. Where's Tyco now? I wondered, until Tim revealed it was bought by Mattell.
Tim also tells the origin of many toy companies, including one started by two guys named Matson and Elliot. I've read about Wham-O before, and even interviewed an animator who made Superball commercials, but Tim reveals the secret of how Wham-O made so many great toys. Tim also breaks it all down with by decade timelines. He often shows the box art of toys that were revived in various decades. Toy art in the '50s and '60s, much of it done by comic book artists, is a wonder to behold, while the overdone, throwaway art of today really does look like the result of committees on market research.
The bad news is that this 300 page book is only about 75 toys. But that may be a good thing. Those interested might track down Bill Bruegman's Toys of the Sixties or related volumes to read on. Don't buy The Playmakers, though, because Timeless Toys is the new title of the same book. Tim Walsh convinced me that creative souls, even today, even if by accident, may still have a chance. If toys be the fruit of wonder, play on!
Fantastic Toys, Geat Design and Much More!Review Date: 2006-07-18
In addition to the fun of seeing all those cool looking toys and taking a nostalgic look back over the last century, it's an historical tribute to American and American immigrant's genius and hard work that has given us all so much pleasure.
treat yourself and your friends to this fine book.
Remembering past joys and toysReview Date: 2006-04-08

Collectible price: $29.91

Excellent RPGReview Date: 2007-09-22
The best modern RPG! (The best RPG in general?)Review Date: 2004-04-11
A new direction,,,I LIKE IT!!Review Date: 2003-07-08
The game's mechanics are simple whether you play street, global, or cosmic, and the fact that you're not limited by JUST what's in the book as far at character types makes it take your creativity to a whole new level; the only limits here are those of your imagination, and what your GM will allow. Over all, the game strikes me as a combo of Mage; the Ascension, Call of Cthulu, with a healthy dose Jung,(the man, not the game:) thrown in.
The trick here is that the simple game mechanics may not work for game players who come from "traditional" statistic laden systems that simply require a dice roll to solve most problems; players must think originally, creativly, and the game indulges you to go places that some folks may fear to tread, so it may not be for everyone. It'll be a grand and enjoyable challenge for both GM's as well as players.
Myself, I like it a lot, as it challenges more than just a few traditional ideas about life, the universe and everything; be prepared to be changed by this game, if ye dare!!!
A fine modern horror RPGReview Date: 2003-09-15
The system is a simple percentile system but the system is elegant, letting the player characters flip numbers under certain role-playing situations. It plays dramatic and fast.
The combat chapter begins with ways to avoid a fight. Then it launches into the way combat works. Beautiful.
Magick is brutal and extracts a price.
The world is fun and has a captivating cosmology while still allowing the DM and the players to make some choices about how the world really works and the headlines of the paper are fine adventure fodder.
I cannot stress enough how well written and fun this game is. I have both played and run it. Please pick it up and find out for yourself.
The works of Tim Powers are where many of the metaphysical ideas of the game come from. Check out his novels if the game appeals to you.
Very coolReview Date: 2004-01-13
It's a very setting-specific game: It seems that the world we know is full of secrets, and when you start to learn of some of them, everything changes for you. That in itself isn't original, but the details often are. The "feel" of the game is that choices have consequences.
The rules focus properly on role-playing over rolling dice. Character generation is fast and simple, with only 4 characteristics, and no definitive skill list (players can make up their own skills, subject to GM approval). Combat requires only two rolls per round: initiative and a single attack/damage roll--whether you hit and how much damage you do is resolved in the same roll. There are three different and fascinating systems of magic, all easy to use, believable within the context, and highly flexible. The "sanity" rules are an improvement over the already-good Call of Cthulhu rules.
A comparison to Call of Cthulhu is apt--both Tynes and Stolze have written quite a lot of Call of Cthulhu material in the past, and it seems almost a cliche now that so many people who read this book immediately start to think of how to incorporate Call of Cthulhu into it. But while there are many correspondances, at their hearts, Unknown Armies and Call of Cthulhu are opposites, and merging them is a difficult (but worthy) task. CoC is about a nihilistic spiral into madness and death; Unkown Armies is about desire, hope, and what you'll do to get them--and the consequences of your actions. As dark as it can be, Unknown Armies is set in a human-centered world; CoC is set in an alien-centered world, in which human hopes are utterly irrelevant. Both are wonderful games.

Used price: $0.01
Collectible price: $10.00

Great trivia!Review Date: 2007-10-01
Brought Me Back 1980s Teen MemoriesReview Date: 2003-05-03
Fun & Nostalgic Trip Back to the '80sReview Date: 2003-01-04
Despite some of the catty remarks and photo alterations (see Mary Lou Retton and Lionel Richie), this book will certainly make you laugh and reminisce if you're a child of the '80s. It's hard to digest all of the info in this book in one sitting (flipping back and forth between the lyrics and answers does lose its appeal after awhile), but halfway into it, you'll be dusting off your old CDs/cassettes/vinyls and playing them while reading this book. The only gripe I have is that there's no index or table of contents to find certain pages quicker; other than that, "Who Can It Be Now?" is a fun and nostalgic trip back to the '80s. Worth reading if you're an '80s fanatic like I am.
A well-worth trip back to the 80's.Review Date: 1999-01-26
These are the best... of... TiiiimesReview Date: 2000-11-05

Used price: $0.01

Featured book in my newsletter this monthReview Date: 2007-09-24
An Excellent ReadReview Date: 2007-02-09
For parents who have kids who aren't particularly athletic, this book can be an entertaining read, but it's not intended to show parents how to make athletes out of kids who have no aptitude or interest. I have no children at all, but I did enjoy reading the book for its anecdotes and insights.
The book's authors, clinical psychologists with plenty of hands-on experience coaching youth, give authority to common sense ideas that many well-read, psychologically sophisticated parents tend to honor more often in the breach than the observance. One hopes that this book will stimulate such parents -- who, no matter how intelligent, frequently fail to appreciate the intensity of the pressures besetting young people -- to more thoughtfully evaluate the actual influence of organized athletic activities on the development of their children.
The book is commendable for its relaxed, informal style and its refusal to prescribe bromides so typical of "self-help" books. There are no easy fixes for the myriad problems associated with growing up. But this book contains valuable advice to parents to assist them in helping their children who are involved in organized sports to (1) maximize the value of their positive experiences, and (2) acquire a healthy perspective towards the negative experiences that are an inevitable component of childhood.
Mother of two in San FranciscoReview Date: 2007-02-07
Great Book Review Date: 2006-04-04
A superb resource for any parent with children who play sportsReview Date: 2006-04-07

Used price: $1.05
Collectible price: $15.11

More helpful than most....Review Date: 2007-02-22
I was disappointed because I bought this book based on the 5 star reviews. Unfortunately, I found the book a little too value based and not objective enough for me. I think every woman should find Dr. Weinberg's four theories about men's basic needs in a relationship very useful (I did), but the chapters after this made me put the book down. I hope there aren't any women that by into the chapter about sex (as soon as possible) and how it affects committment, intimacy or whatever (there are so many opinions about sex, which mostly depends on a person's values, morals, and religion and I found the chapter too biased and flawed.)
I appreciate the review from the man that wrote "don't buy into it ladies . . ." (re: the book in general). Read his review before you buy this book; I didn't.
strong relationship guideReview Date: 2003-04-08
WHY MEN WON'T COMMIT: GETTING WHAT YOU BOTH WANT WITHOUT PLAYING GAMES provides a straight forward guide for frustrated women to enable their mate to find his feelings ("gut reactions") by altering her behavior. Before feminists scream "no Jane" chauvinism and machos play Tarzan, the key in Dr. Weinberg's help guide is to accept that the male is the "weaker sex" so that the stronger female must take charge by being the relationship caretaker reaching through the stereotype stud to his inner being. This is an easy to follow guide that wastes little if any space assisting frustrated women with solid advice.
Harriet Klausner
so helpfulReview Date: 2006-01-29
Makes SenseReview Date: 2004-06-04
Finally, a clear understanding that makes senseReview Date: 2003-02-14
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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