Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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Used price: $6.55

Steps to SuccessReview Date: 2007-05-16
Life & Leadership Tips from a Master MotivatorReview Date: 2003-06-30
What makes Holtz's life and leadership insights so compelling and believable are his dynamic life experiences and his incredible list of accomplishments: parents were divorced; fiance' broke off their engagement, but they later married and remain so after 40 years; only coach to lead 4 different programs to top-20 finishes and 6 different programs to bowl games (William and Mary, N.C. State, Arkansas, Minnesota, Notre Dame, South Carolina); 23 of 32 college teams he coached have received bowl bids, with 18 top-25 finishes, 8 top-10 finishes, and one undefeated national championship; 3rd winningest active coach and 7th place all-time with 243 victories; wife's heroic battle with throat cancer; fired or let go as assistant coach more than once; polled as the best motivational speaker in the country two years in a row, and his motivational video "Do Right!" is the all-time best-seller; guest speaker at most Fortune 500 companies; and was invited to the Oval Office by four different presidents.
Holtz's game plan consists of ten steps. Each step is explored in detail in its own chapter. The colorful, real-world stories and humorous anecdotes Holtz used to present the steps' lessons perfectly complemented his conversational writing style. The final chapter is considered the "end-zone" of success-where you can be if you have the courage, desire, and character to apply the lessons described within the plan's steps.
The book is jammed full of common-sense, spiritual, philosophical, and motivational life and leadership perspectives. The most memorable passages for me as a father, leader, and follower were Holtz's thoughts about discipline:
"For me, a disciplinarian is someone who requires that people understand the consequences of their decisions. You use discipline to reinforce choices. Our athletes and my children knew that if they chose to misbehave, they were also choosing to pay the consequences...In each case, I never punished anyone; the offenders chose the punishment themselves by their actions."
He illustrated his commitment to being a disciplinarian by describing the circumstances that led to him suspending his top three Arkansas players before the 1977 Orange Bowl (against Oklahoma), and to suspending two of his best players before his top-ranked Notre Dame team played the second-ranked University of Southern California in 1988:
"[They] recklessly violated our Do Right rule, which governs personal conduct...These were not bad guys; they simply made a bad decision...I didn't want the keys to our offense to miss our biggest game of the year, but when they decided to break our rules, they also decided to miss the game. Now I had to support that choice."
Holtz is a master motivator and a proven true winner in football and life. My highest recommendation for this book is best captured by Holtz himself when he wrote, "As you know, the only things that will change you from where you are today to where you want to be five years from now are the books you read and the people you meet." I hope I someday get a chance to meet Lou Holtz and thank him for his outstanding book on life and leadership.
Classic LouReview Date: 2005-09-26
Learn important people skills and leadership lessons while you have fun reading...Review Date: 2006-05-31
This is a book of (mostly humorous) stories that makes it a fun, easy read. At the same time, each story has powerful success principles and truths embedded within.
If you want to see powerful leadership in action, this is a great book.
If you want to get more from your interactions and relationships with people in every area of your life, this is a great book.
If you find yourself doubting your abilities and potential, this is a great book.
If you want to be able to learn from someone who started out as a nobody with nothing and ended up as somebody who had something, this is a great book.
If you weren't fortunate enough to have a parent or adult-figure who taught you how to win at the game of life, then I heartily recommend this book to help fill in that void.
If you don't see yourself in the preceding statements, or, if you have read all the success books and you are looking for something brand-new that you have never heard of before, then this probably isn't the book for you.
NOPE!Review Date: 2004-05-21

Used price: $4.77

Great games.... ;)Review Date: 2005-06-13
Thanks!
An amazing springboard!Review Date: 2004-10-08
The examples in this book made it possible to deliver a game-rich CD project with an incredibly tight timeline.
Thanks Gary!
Excellent bookReview Date: 2003-05-20
A 'must have' book for Lingo Programmers.Review Date: 2001-11-28
Rich
Multimedia Programmer
Motorola
Gary is a Lingo GOD!Review Date: 2002-06-09

Used price: $0.36

you'll read it again and againReview Date: 2007-11-15
Lovely to sing to your babyReview Date: 2007-11-07
Very cute book.Review Date: 2007-04-14
This book is just beautiful!Review Date: 2005-10-13
Not just for babiesReview Date: 2006-04-09


Great book for higher level coachesReview Date: 2007-01-10
a great bookReview Date: 2006-08-27
Must have for coaches!Review Date: 2008-04-08
Must readReview Date: 2007-07-11
The Holy GrailReview Date: 2005-10-08


Very good conditionReview Date: 2007-06-09
Besm : The Third and Sadly Final EditionReview Date: 2007-03-26
Anime Rpgs for allReview Date: 2002-06-02
The best edition of a fantastic systemReview Date: 2007-01-31
For those who enjoyed the tweaks made to the 2nd edition, these words may be hard to believe, but trust me, it's true. With the newest edition of their anime-inspired role-playing game system, Mark C. MacKinnon and David Pulver have created what is at once both an incredibly streamlined, simple, and fun game, and also a deeply complex, customizable, and rich gaming experience.
First, the TriStat system, what the original BESM was built on (using the three stats of Body, Mind, and Soul to build a character and make rolls) has been changed to a roll-high rather than roll-low system. Instead of trying to roll under a number, you're now trying roll above it, making the game more intuitive and accessable for afficionados of other games like D&D and GURPS. Most everything else will be similar however. You still get a set number of points with which to buy your stats, collect Attributes and Skills (which have now been more integrated, nixing the need to load up on 6 levels of Highly Skilled in order to have a competent character), and get bonus points with Defects.
The changes made to these standbys are mostly "more of everything." You start out with more points than ever before, so most things cost more. However, you also have a broader spectrum of powerful attributes from which to choose, with effects that you can either customize (creating anything from a powerful magic artifact to a highly-evolved AI in your spy gear) or can leave completely alone if you don't want to fuss with the rules. Constant notes (titled "Keep it Simple") are made throughout the book of ways to streamline the experience to make it less complicated, even allowing for near-diceless playing (by "taking 6" instead of actually rolling).
Combat has been expanded as well, with more Armour options (including expanded Shield mechanics for defense), more information on performing wild stunts (in or out of vehicles), and several tactical options like going all defensive (to gain a bonus by not attacking) or holding your action until triggered by your enemy (allowing you break their stride during an attack). Many elements that used to be seperated are now combined to allow for less confusion (Kensei and Gun Bunny are now all "Combat Techniques," so you Munchkins don't have to spend twice the points to be able to wield both two swords AND two guns), and features like "Targeted" abilities allow you to gain bonuses when facing certain foes with certain weapons.
Magic has also recived an overhaul, with powers being divided into Dynamic Powers or bought individually as abilites (Flight, Mind Control, etc.), or even created using customizable attributes with enhancements, defects, and even some spell and spellcaster templates (Want a targeted beam of holy destruction to smite your enemies? You got it, and if you don't like the example in the book, make up your own).
Additionally, there are more options than ever for items, character classes and races (more than 40 templates are provided for classes and races in 3rd Edition like Half-Orcs, cat-girl Nekojin, Mercenaries, Students, and Demon Hunters), and, most importantly, setting.
Skills now have even more genre options (new examples include Historical: Steampunk, Modern Day: Superhero, and Historical: Ancient Greece/Rome) leading to even more options for customizing the setting of your game. In addition, BESM now has an official setting - the Anime Multiverse, seven interconnected worlds linked by the Cosmic Web and joined by World Gates. Earth is joined by the demon world Bazaroth, the high-fantasy Ikaris, the space-operatic Cathedral, and several others. You could start as a highschool studen on earth and end up as a space pirate rebelling against the Galatic Trade Authority in the Interstellar Diaspora.
Game Masters and players can either absorb all of this information for vast and almost-endlessly complex world-hopping adventures using loosely-canonized plot elements, or can just roll up a few basic characters for a simple game, or literally anything in-between. With BESM 3e, the creators have literally placed all of the power to create as complex or as simple a game in your hands, all using the same intuitive and easy-to learn mechanics and loveable style that made BESM a hit years ago.
So what are you waiting for? There's whole worlds out there to discover.
Positively Love it!Review Date: 2002-12-17

Used price: $5.03
Collectible price: $25.00

craft projects to shareReview Date: 2002-05-24
I have done all this, and still do. As a matter of fact, the friend who gave me the book and I have shared so many crafty projects over the years. There really are no limits in what you can do. And as it's said on the cover of the book - in an era when women set aside very little leisure time for themselves, let alone for their friends, Between Friends provides the perfect excuse to invite the girls over.
The great thing about this book is that Charlotte Lyons has collected so many different things you can do, and put them together in a charming and quite whimsical way. Don't start reading the book late in the night. You will never be able to go to bed then untill you have started a new project, phoned a friend to discuss some new yarn you saw in town earlier that day, or written a letter to a pinpal with pictures of some of your latest quilts.
The book will be a favorite of mine for years to come, and I know it will inspire me to make wonderful gifts for and with my friends from all over the world. And a little secret. MY Between Friends has a little handmade bookmark, embroidered with the words"If friends were flowers, I'd pick you" - made special for me by my special sharing friend.
Britt Arnhild Lindland
Great fun!!Review Date: 2003-11-25
The end of the book has sources, glossary and patterns.
There are lots of pictures (color) throughout, great stories of friends doing things together, good instructions.
Super book - makes a great gift to a friend as well
Plan a leisurely project with friendsReview Date: 2002-07-07
Great gift idea!Review Date: 2002-05-19
she's done it again!Review Date: 2002-05-22

Used price: $7.00

From MaryAnn Kohl, authorReview Date: 2007-10-05
OUTRAGEOUSLY FUN FOR KIDSReview Date: 2000-06-19
More like Adventurous!Review Date: 2005-04-25
Some great new stuff to try!Review Date: 2000-06-16
Messy Art is great.Review Date: 2006-08-02

Used price: $2.68
Collectible price: $24.95

Very instructive about HOW to playReview Date: 2008-02-04
Botvinnik's annotations are notable in their definitiveness - which contrasts, for example, with the more 'balanced' annotative style of Keres - that some might find dogmatic but which I found helpfully conclusive.
The Best Chess Strategist Ever?Review Date: 2007-08-26
First of all, Botvinnik had an incredibly deep and accurate undestanding of which positional factors matter more in a given position: e.g., is it important that White has a double, isolated pawn or not--considering that he has two bishops? Second, he knew perfectly how to create a plan to maximize his positional advantages and minimize his disadvantages. Finally, he was unmatched in converting the strategically-winning position so achieved into an actual victory, by flawless "conversion" of his positional advantage to material, or a mating attack, or a won endgame.
All this comes out very clearly in both Botvinnik's play and his annotations. He makes it look simple: a result of the iron logic and single-minded sense of purposes that guided him throughout every game. The reader will learn a lot about what chess strategy and chess planning are all about, both in general and in particular (e.g., which positional factors tend to matter in what kind of positions).
The one slight problem, which isn't Botvinnik's fault of course, is that this Dover reprint is in desciptive notation (e.g., "1. e4 c5" = "1. P-K4 P-QB4") which might annoy some players. But it is well worth to spend an hour or so to familiarize oneself with this notation even specifically for this book, to say nothing of numerous other older chess books one is giving up on otherwise.
At less than $10, it's a bargain.
Iron LogicReview Date: 2005-09-21
Botvinnik: 100 Selected GamesReview Date: 2006-06-03
Regards,
Scott Young
An all-time classic, though somewhat datedReview Date: 2004-12-07
A long time has passed since those days, and the names of the players will mostly be unfamiliar. The openings, too, may seem old-fashioned - but there is value in this. It's a chance to learn exactly what can happen if you play such-and-such a move, which nobody does nowadays. Moreover, Botvinnik's methodical building up of positional advantages has never been bettered and will reward patient study. Just where it looks most effortless, that is where the magic is hidden!

Oh so fun!Review Date: 2007-09-20
SO much fun!Review Date: 2007-08-13
Great Fun for younger cranium playersReview Date: 2007-01-09
Great for kids 5-12!!!!Review Date: 2006-08-19
I highly recommend it
Great For Children, But Not For Adult Game NightReview Date: 2005-12-16
I particularly enjoyed the "Data Head" section as they had lots of fun "science" activities for kids, including a mold experiment that calls for the study of mold in various stages. Your kids can then rank the mold on various sub categories, including a "Stink Factor." Parents may be none too thrilled with this activity, but it should make for an interesting couple of days.
The book also contains a game (get it game in a book in a game) the "Conga Mini Guessing Game." The game is also somewhat simplistic so adults probably only want to invest them time if they're joining their younger family members, but in all this is a nice, self-contained package that has a lot of fun activities and room for creative expression. This is a must-have for your child's bookshelf/playspace, and it also does carries well on the dreaded road trips.

Used price: $40.88

In depthReview Date: 2008-02-10
A great book for the aspiring motion graphics artist.Review Date: 2008-02-29
GET THIS BOOK!
excellent choiceReview Date: 2008-01-18
Creating motion graphics with after effectsReview Date: 2008-01-16
After Effects Review Date: 2008-03-08
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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