Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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Used price: $11.22

great cards and early arrival!Review Date: 2007-11-29
Vibrant and inspiringReview Date: 2007-11-25
Radiant Tarot Deck Lives up to its name!!!Review Date: 2007-02-11
The PERFECT RWS Deck!!Review Date: 2007-01-30
Love this version!!Review Date: 2006-10-16

Used price: $0.07

Good book, but how many more do we need?Review Date: 2001-08-10
Thank The MakerReview Date: 2001-08-28
Wanna Buy a Used R2 Unit?Review Date: 2000-05-16
Another Life-SaverReview Date: 2000-02-11
At last, an essential 'Essential Guide'Review Date: 2000-05-27

Used price: $46.41
Collectible price: $250.00

safari here i comeReview Date: 2007-05-13
GREAT stuffReview Date: 2004-08-21
MagnumReview Date: 2004-04-07
Top read and lasting reference bookReview Date: 2004-02-06
The definitive modern book on the subjectReview Date: 2004-01-08
Collectible price: $49.95

This is the Real Stuff!Review Date: 2003-06-21
Real world problems, real world solutionsReview Date: 2003-06-01
Dickie and Trailer's ability to find, extract, and assemble entrepreneurial innovation in sales and marketing helped me identify why some players, both big and small, have achieved sales growth in a difficult environment.
A great book to take on the road.
Great, real-world perspectives.Review Date: 2003-05-30
Unique collection of executive interviewsReview Date: 2003-05-08
I was disappointed by the light coverage of marketing-specific topics--most of the content deals with sales and CRM. Also, the authors did not provide an index which is annoying--particularly given the nature of the content.
Here is a partial list of the 39 executives interviewed:
Jeffery Schaper, GE
Jerry Ungerman, Check Point Systems
Robert Savage, Savage & Assoc.
John Williams, StorageTek
Sam Reese, Miller Heiman
Benson Shapiro, Harvard
Tanya Candia, Sigaba
Bernie Goldberg, Direct Marketing Publishers
Ralph Young, Microsoft
Alan Warms, Participate Systems
Gary Lutz, Wells Fargo
Joseph Batista, HP
Rick Cobb, Intraspect Software
Keith Raffel, Upshot
David Grove, Corporate Express
...
sales & marketing professionals should get this bookReview Date: 2003-04-29

Used price: $27.55
Collectible price: $98.99

learning about othersReview Date: 2003-05-21
The CubeReview Date: 2001-03-04
A helpful book for making new friendsReview Date: 2000-10-23
This game is so much fun!Review Date: 2004-10-22
A Great Addition to Your Reference Library - for ANY ReaderReview Date: 2002-03-19
Every person I've ever used this book with has absolutely loved the game and has found it immeasurably helpful. We've even had disucssion groups and all-night philosophical pursuits after playing the game. It's hard to tire of it. And it still leaves room for continued exploration into the world of visualization, personal reflection and development; an ancient art - that is yet still very alive and meaningful.
I have seen this book listed and recommended even by spiritualists, though it is marketed as a psychology book and has also been listed on recommended lists from a more scientific approach.
I personally recommend this book for anyone. Rare would be the personality who would not enjoy this book, as the game and its exploration is so intriguing. I first purchased this book on a whim, not entirely knowing what it was about - and have NEVER ever regretted it.
Thanks much to Annie and Slobodan for writing this book!
Best of luck to all and enjoy the Cube!

Used price: $8.76

Excellent choice!Review Date: 2008-01-16
AWESOME BOOK!Review Date: 2007-05-31
For all agesReview Date: 2006-10-12
This book is great for beginnersReview Date: 2006-10-29
Great introduction to ASL!Review Date: 2006-11-23

Used price: $11.00

Fun, Useful, and InterestingReview Date: 2007-06-14
Don't buy this book if you are expecting someone to tell you the steps involved in making an RPG. There are many better books for that. S&C doesn't tell you how to make a game. It tells you how to THINK when making a game. It also goes quite in-depth about what it's like to be in the role of a game designer.
So the two scenarios in which this book would be most useful are:
1. You have a game already designed in your head and just want to make it more fun or more professional.
2. You are considering whether you want to become a game designer as a career.
If you fit one of these two, buy this book right away. If not, it might still be worth a look. It's interesting, well-written, and you may just learn a thing or two.
Well WrittenReview Date: 2007-05-26
The concepts covered in this book will help not only individuals trying their hand at designing RPGs, but other games as well. The information is also presented in an interesting and entertaining way to keep the reader doing just that, reading.
Having recently entered the video game industry, I would recommend this book to anyone seeking to get a start in the industy or anyone just curious about game design in general.
Organized, detailed, and EnlighteningReview Date: 2003-12-11
Neal Hallford writes this book not only from the point of view of a veteran game designer (Betrayal at Krondor, Dungeon Siege, and others), but also from the point of view of a GAMER. It is from that point of view that really makes this title stand out. You can tell how much he enjoys his work, and his excitement for the focus medium (RPGs) is infectious as you read. He really helps you to craft a world in your own mind (and helps you think `outside of the box' as you design). Each chapter is complete with a handful of exercises to help the budding game designer expand the way in which they think about games
This title is also rife with interesting tidbits and trivia about past games and game development. Neal Hallford never forgets that, even though this is a billion-dollars-a-year industry, we make GAMES. Even though the process should be taken seriously, you should work very hard at both doing it well, and having fun while you do it. The process itself is, in fact, one of the strongest aspects of this title. Neal takes you through every step of the process including writing your design document (the game designer's bible, as it were). He points out critical features, and common oversights. Again, he does all of this in a way that is very easy to understand.
Finally, the appendix to this title is a treasure trove itself. Included in the back of the book are interviews with some of the top game developers in the business. And while many other books have included `fluff' interviews with game designers, this book actually focuses on the critical topic: game design. You learn about how different game designers work, how they approach certain problems, and where they get their inspiration. In addition to these interviews, you can also find sample design documents, descriptions of levels, and charts for gameplay mechanics.
I don't recommend this book. I demand that you buy it. If you have even a passing interest in game design, this book was written for you. Professionals should own it. This is even a great resource for mod authors who are looking for help in creating their own worlds within other game titles. You won't be sorry.
Good intro to game design.Review Date: 2005-02-16
A word to prospective buyers: Swords and Circuitry is not a book about coding games. If that's what you're looking for, Prima has a number of other titles you can go to. This one's about designing games, and there's nary a line of code to be found.
Okay, now that that's out of the way, this book does have a lot to offer both for those who plan to specialize in game design and those who are running (or trying to run) one-man shops. The Hallfords offer a good deal of advice regarding the whole process of game design, from defining what it is (and having others interviewed by Neal Hallford do so as well) to details of design documents, proposals, etc. The benefits for the aspiring game designer are obvious; to the one-man shop, reading this may help clarify some things that will help when programming time comes, or shed a different light on things that may not have been thought of in quite that way. Definitely worth checking out, but know what you're getting. *** ½
The Best RPG design book yetReview Date: 2006-12-12

Used price: $6.52
Collectible price: $14.95

Doesn't Keep Son's AttentionReview Date: 2008-04-22
Excellent book!Review Date: 2008-04-15
I recommend this book to anyone with young kids - the kids love it and it's a great teaching tool as well!
A Mom's Choice Awards Recipient!Review Date: 2008-03-20
Who's So Happy they Bought this Book? I am!Review Date: 2008-01-24
Clever & UniqueReview Date: 2008-01-07

Used price: $6.55

Steps to SuccessReview Date: 2007-05-16
Life & Leadership Tips from a Master MotivatorReview Date: 2003-06-30
What makes Holtz's life and leadership insights so compelling and believable are his dynamic life experiences and his incredible list of accomplishments: parents were divorced; fiance' broke off their engagement, but they later married and remain so after 40 years; only coach to lead 4 different programs to top-20 finishes and 6 different programs to bowl games (William and Mary, N.C. State, Arkansas, Minnesota, Notre Dame, South Carolina); 23 of 32 college teams he coached have received bowl bids, with 18 top-25 finishes, 8 top-10 finishes, and one undefeated national championship; 3rd winningest active coach and 7th place all-time with 243 victories; wife's heroic battle with throat cancer; fired or let go as assistant coach more than once; polled as the best motivational speaker in the country two years in a row, and his motivational video "Do Right!" is the all-time best-seller; guest speaker at most Fortune 500 companies; and was invited to the Oval Office by four different presidents.
Holtz's game plan consists of ten steps. Each step is explored in detail in its own chapter. The colorful, real-world stories and humorous anecdotes Holtz used to present the steps' lessons perfectly complemented his conversational writing style. The final chapter is considered the "end-zone" of success-where you can be if you have the courage, desire, and character to apply the lessons described within the plan's steps.
The book is jammed full of common-sense, spiritual, philosophical, and motivational life and leadership perspectives. The most memorable passages for me as a father, leader, and follower were Holtz's thoughts about discipline:
"For me, a disciplinarian is someone who requires that people understand the consequences of their decisions. You use discipline to reinforce choices. Our athletes and my children knew that if they chose to misbehave, they were also choosing to pay the consequences...In each case, I never punished anyone; the offenders chose the punishment themselves by their actions."
He illustrated his commitment to being a disciplinarian by describing the circumstances that led to him suspending his top three Arkansas players before the 1977 Orange Bowl (against Oklahoma), and to suspending two of his best players before his top-ranked Notre Dame team played the second-ranked University of Southern California in 1988:
"[They] recklessly violated our Do Right rule, which governs personal conduct...These were not bad guys; they simply made a bad decision...I didn't want the keys to our offense to miss our biggest game of the year, but when they decided to break our rules, they also decided to miss the game. Now I had to support that choice."
Holtz is a master motivator and a proven true winner in football and life. My highest recommendation for this book is best captured by Holtz himself when he wrote, "As you know, the only things that will change you from where you are today to where you want to be five years from now are the books you read and the people you meet." I hope I someday get a chance to meet Lou Holtz and thank him for his outstanding book on life and leadership.
Classic LouReview Date: 2005-09-26
Learn important people skills and leadership lessons while you have fun reading...Review Date: 2006-05-31
This is a book of (mostly humorous) stories that makes it a fun, easy read. At the same time, each story has powerful success principles and truths embedded within.
If you want to see powerful leadership in action, this is a great book.
If you want to get more from your interactions and relationships with people in every area of your life, this is a great book.
If you find yourself doubting your abilities and potential, this is a great book.
If you want to be able to learn from someone who started out as a nobody with nothing and ended up as somebody who had something, this is a great book.
If you weren't fortunate enough to have a parent or adult-figure who taught you how to win at the game of life, then I heartily recommend this book to help fill in that void.
If you don't see yourself in the preceding statements, or, if you have read all the success books and you are looking for something brand-new that you have never heard of before, then this probably isn't the book for you.
NOPE!Review Date: 2004-05-21

Used price: $5.45

Great games.... ;)Review Date: 2005-06-13
Thanks!
An amazing springboard!Review Date: 2004-10-08
The examples in this book made it possible to deliver a game-rich CD project with an incredibly tight timeline.
Thanks Gary!
Excellent bookReview Date: 2003-05-20
A 'must have' book for Lingo Programmers.Review Date: 2001-11-28
Rich
Multimedia Programmer
Motorola
Gary is a Lingo GOD!Review Date: 2002-06-09
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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The packing was nice and tight so as not to dent the cards.
I am more than completely satisfied!!!!