Games Books
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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A title that shouldn't be missedReview Date: 2007-08-20
GO PLAYER GHOST Review Date: 2007-02-04
I've found over the years that I can read manga or watch anime that get me interested in subjects I would never have sought on my own. The game of Go was something I had heard of but had no idea how to play before watching and reading Hikaru No Go. Even though I didn't understand every move being played by the characters I did get the GIST of what was going on, and felt suspense or excitement in what is essentially a mental game instead of a physical one. That is the true triumph of the writer and the artist. Making something that shouldn't be inherently interesting to non-players exciting and entertaining. Yumi Hotta's passion for the game really shows. Sometimes you can get swept up into another's passion through sheer force of will. The characters introduced in Volume 1 are likeable even though Sai is a little too girly for me. There's even a rival for Hikaru to go up against that is his own age, Akira Toya, the son of the best Go player in Japan, and a great talent in his own right. Great book. The anime series is good too.
The kids love it.Review Date: 2007-05-14
best go player ever!!Review Date: 2005-08-30
A great stratigic manga!Review Date: 2005-09-15
Hikaru no go is a great manga promoting the ancient chinese/japanese game go. The object of the game is use black and white pieces and occupy most of the board. You can "eat" sections of your opponent's part by totally surrounding a portion of his pieces. Hikaru no go is about a young boy (6th grade) named Hikaru who just happens to find a go board in his father's attic! It seems that only he can see the blood stains on the board and suddenly a human/ghost come out of the board and has been longing to play go for the past hundred years. Sai (the ghost that looks totally like a person) couldn't die and go to heaven until he mastered the "divine move".
At first Hikaru, like any sane person, denys Sai what he wants (to just play go) Then, also like any sane person, consents when Sai's unquenchable sadness causes Hikaru to get sick. In Japan some people devote their whole lives just playing to and become go instructors. The game originally came from China, but it became more popular in Japan. Back to the story, Hikaru goes into a go club and finds that the whole place is full of adults. The suddenly he spots a boy his age and asks to play with him. Turns out, however, that the boy his age named Akira is the son of the best go player in Japan! Sai directs Hikaru in where to put the pieces and he wins without any effort. Akira is naturally shocked seeing that the way Hikaru holds the go pieces is like a beginner, but his moves are from hundreds of years ago! Akira has basically never been beat before, being a go prodigy, so now he has a new goal: to beat Hikaru.
The story progresses and tells about how hikaru gets taught by Sai in how to play the game, and expert moves. Hikaru learns very quickly and goes from a school team, to the city tournament, to applying to become a go instructor for life! It also tells of his struggles to beat Akira and how all the upper go players are keeping an eye on him. It's interesting when Hikaru and Sai go play on-line go with other real players from around the world. You get to see Sai kicking other countries' best player's butts!
Oh yeah, did I mention that only 3 people get become go instructors each year? Akira already got a spot the year before. Do you think Hikaru is up to the challenge? If he does get in, will he be able to compete with people on/above his level?
If you like this manga, I strongly recommend "Whistle!" as well

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Couldn't put it downReview Date: 2007-09-09
I spy .. AWESOMEReview Date: 2007-03-11
I loved it too.
Excellent seller and productReview Date: 2007-02-13
Gold ChallengeReview Date: 2007-03-08
Tons of funReview Date: 2006-11-04

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Ghost story climax too scary.Review Date: 2008-05-12
My youngest 3 children (two 5 year olds and a 7 year old) are from a culture that emphasizes ghosts, the boogie man, evil spirits, etc. in a demonic fashion. Prior to becoming part of our family, ghosts were used as a form of disciplne to terrorize them to comply and obey. Even after having them in our family for a year they still struggle with the memories of these demons. Since the ghost story is the climax in Ira Sleeps Over, I do not recommend this book.
I wish there were more than two Ira booksReview Date: 2007-10-01
Sweet Bedtime StoryReview Date: 2007-08-14
Simply DelightfulReview Date: 2007-06-12
Jim Trealease, of Read-Aloud fame, read this story, with appropriate voices to a group of teachers. I was so enchanted with it that later, when I taught high school, I asked permission of my seniors to tell them Ira Sleeps Over. They loved it!
Do You Like Being Laughed At?Review Date: 2007-03-05
Now, he really has a problem because his friend, Reggie, has invited him to sleepover at his house. Ira has NEVER slept without his teddy bear. Should he take it with him? His parents say yes, but his sister--who seems to be very sure of herself--tells Ira he'll be laughed at for sure. Ira is afraid he can't sleep without his teddy bear. Yet, he doesn't want to be thought of as a baby by Reggie either. What a problem! And what a good story. [A realistic fiction picture book suitable through the primary grades.]

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This book ROCKS!Review Date: 2007-08-14
Heather mama of 5
Love this magical bookReview Date: 2007-07-19
fun, useful creativeReview Date: 2007-05-05
Lesley Tierra's book is just as the subtitle suggests, "for children of all ages." This fantastic herbal showcases 16 commonly used medicinal plants that could realistically form the core of a home herbal pharmacy. It is truly a great introduction to the world of herbs.
I adore Tierra's original stories for each herb which will stretch children's imaginations while connecting them deeper to the spirit of each plant. Lesley pays special attention to warnings where indicated, explains specific doses for children, and includes a convenient quick guide to treating illnesses (matching symptoms with herbal remedy).
Beautiful drawings adorn nearly every page of this book bringing each and every page to life. As an adult I appreciate the visual aspect, so I can only imagine that children will fall for them too - maybe even color in some of the bigger pictures adding an artistic element to the book itself.
Tierra's includes sing-along songs for each herb (with accompanying sheet music), as well as a vast array of crafts, projects, activities and herbal recipes. This author hasn't left anything out, and it doesn't surprise me knowing her background and the 15 years spent researching this book. Tierra is a nationally renowned practicing herbalist with family and friends in the herb world, many of whom somehow contributed to this book.
The thing that really stood out for me about "A Kid's Herb Book" is the way the author attempts to connect the reader (parents, children, and ultimately, that inner child within all of us) with the amazing life force found in herbs. This book is a timely bridge that serves to unite the heart of each reader with the natural world in fun, useful, creative and joy-filled ways. I feel that this is what makes "A Kid's Herb Book" unique in comparison to many other herb books on the shelves today.
Good book but wish more herbs were listedReview Date: 2008-03-13
a great book, not just for kidsReview Date: 2007-01-03

I would not suggest this book until you are 15kyuReview Date: 2007-09-17
All that said, the writing style is superior to every other go book I've seen and there may be merit in reading this without the goal of rank improvement. Many other reviewers have pointed this out as well, but you should know that if you are 15kyu you will not be able to follow many of the problems, and in the end you will probably still be 15kyu.
For those goaling for rank improvement, I would strongly suggest reading at most one chapter per day. You need to play games between chapters or else you will not correctly apply what you are learning. With most other intermediate go books (such as Tesuji or Life & Death) it is not as damaging to read it all in one sitting... but Lessons in the Fundamentals must have games played between chapters. It is painful to make yourself stop reading between chapters, but you should.
An extremely well-rounded bookReview Date: 2001-07-27
I suggest this book to anyone who wants to keep playing go. It may not be useful at the time you get it, but keep skimming through and I gaurantee you will find useful information along the way.
A book that everyone should getReview Date: 2003-01-16
I guess it will be good to learn the basic rule of the Go game and then play for a while. (may be a hundred game), then start reading this book. Then you can get the most out of it. (I believe Kageyama himself has suggested us to play for many games to get the feeling first. He mentioned player usually meet barrier at around 11-13kyu, 5-6kyu and 1-2kyu. So I guess if one train up to around 15kyu and then start reading this book, it will be very useful. And then review the book once a while. Get the fundamental idea in your mindset. And you will find Go even more interesting
Great book for post-beginner stageReview Date: 2001-06-02
The book also covers strategic principles, typical endgame play (and a common mistake by handicap takers), josekis (corner openings).
Of course, in such a game full of complex possibilities, books can't solve everything. For example, I presume it requires experience way beyond his book to know whether a move is "proper" or "slack".
Kageyama is the man.Review Date: 2001-02-24
We are provided with easy-to-follow instruction and guided problems in chapters on Life and Death, Ladders (including spiral ladders); Territory and Spheres of Influence; How to study Joseki; Good Shape and Bad; Endgame Pointers; and my favorite, Tesuji (snap-backs and the like).
Kageyama also gives us a general feel for how the stones 'move' on the board, and the direction of play. These Lessons, and his writing style, combine with anecdotes from his professional career and television appearances to make this a wholly enjoyable book.
More on his style: The effect of Kageyama's writing is as if he's right there with you; very conversational. He will encourage and support, but he will also slap your hand if you are not paying attention. Make no mistake, his sole intention is that you express yourself, get better, and have fun along the way.
Beginners around 20 kyu and below:
You may want to concentrate on learning the alphabet, so to speak. But you should know that this book has some very simple 'words'. As soon as you feel comfortable playing on a 19x19 board, then find this book.

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The Mixed-Up Chameleon Board BookReview Date: 2007-08-01
At the moment he doesn't always sit for the whole book as it is a little long sometimes for a board book.
I feel this book encourages imagine and is simple enough for a toddler to understand!
Mixed-Up ChameleonReview Date: 2007-05-15
Fun Story with a MessageReview Date: 2007-04-17
DelightfulReview Date: 2007-01-12
EXCELLENT BUYReview Date: 2006-07-16

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Kids love this book!Review Date: 2008-02-13
Kids love this book. Parents do, too, at least the first 10 or 12 thousand times they read it to the kids!
A joyous rediscoveryReview Date: 2008-02-03
My FavoriteReview Date: 2007-12-21
One of the best booksReview Date: 2007-09-29
Kindergarten teacher's favoriteReview Date: 2007-02-25

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Where Have All the Good Adventures Gone?Review Date: 2008-03-14
I can't believe it's out of printReview Date: 2001-06-13
the return to an old friendReview Date: 2001-04-16
A wonderful children's book but suitable for all agesReview Date: 2002-06-17
Mus of Kerbridge is almost like one of Grimm's or Han Christian Anderson's fairy tales - of knights and castles, ladies and love, magic abound and courage renowned.
In a magical world which was not named, centaurs, humans, satyrs and harpies dwelt together within the same kingdoms. A political intrigue led to an accident which created another sentient race - the mouse of which Mus was the first. Mus was forced to infiltrate the chamber of Miriam, a centaur lady. Turning against his tormentor, and swore to protect his lady.
As war threatened the kingdom, Mus became the source of inspiration to battle-weary soldiers to rally against the invaders.
This book is very much written to relate to children, but cynical adults could learn a lot from it, if only to open themselves to the possibility of beauty and kindness.
Paul Kidd managed to re-create the fantasy feeling of childhood days in an expanded puss-in-boots fantasy.
Coming back into print!...?Review Date: 2001-10-17
Those of us who have taken immense pleasure from reading and re-reading "Mus of Kerbridge" will be glad to see a second printing hit the shelves. Notice the quote says "may include" - it would be helpful if Mus fans wrote to Mr. Kidd via TSR and to Streamline to help facilitate this reprinting!
Perhaps it was the cute and rather silly picture on the cover, but "Mus of Kerbridge" didn't sell nearly as well as the story inside the cutesy cover deserved. I bought it when it first came out, in spite of the cover... and loved it! The story is as enjoyable for adults as it is for children; it has been a well-received and well-read gift many times. It has certainly kept my attention throughout the years and I still enjoy it quite as much as I did the first time!
The dialogue is occasionally a bit overdone in my opinion, but can not detract from the overall charm of this well-told tale. The plot is well-woven and the characters have substantial personalities and emotions. They are admirable people, even the enemy queen, showing strength of spirit and courage and a great lesson in appreciation for life.

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PassPorter's Treasure Hunts at Walt Disney WorldReview Date: 2007-09-07
Amazing GuideReview Date: 2007-04-10
It's Worth It!!!!!!!!!!!Review Date: 2007-10-17
Wonderful!Review Date: 2007-10-14
If you look around at WDW, everyone is hurrying, running, to get to the "next" thing. What you may not realize is that every step IS the next thing.
WDW is not just about shows and rides. It's all the little details that create the whole fun effect. We had never even stopped to read all the handprints in front of The Great Movie Ride, examine the fountain in front of Muppet Labs, notice all the details inside Country Bear Jamboree, or a million other things. Treaure hunting gave this trip so much more and really made this trip more "magical" than ever.
Great fun!Review Date: 2007-02-11

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Pokemon Pokedex is tops with my kidsReview Date: 2007-01-10
Pokemon pokedex Collector's EditionReview Date: 2006-01-16
The book on PokemonReview Date: 2006-03-23
Not bad.Review Date: 2006-03-25
Also, the book really needs a list of the various Natures and their effects.
Overall, it's a nice purchase, though, and the hardcover is a great plus.
It's a WINNER!Review Date: 2006-02-04
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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