Games Books
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Used price: $11.75

Good read. Suprisingly entertaining.Review Date: 2007-08-14
Mediocre at bestReview Date: 2007-01-17
What disappointed me most was the dragon Cobalt. I understand that dragons can be fond of their riders (and don'T get me wrong I've been reading DL for quite some time now) but this one is just childish. Almost as if he's a pet. He is lacking depth as well. The main plot of the book is unclear until the last 60 or so pages. The reader has no idea what the book's all about.
But, the book takes hold of the reader now and then. Some parts of the book is definitely exiciting but all in all not a very good effort on Herbert's part.
Absolutely Amazing!Review Date: 2003-06-24
This story is centered around Sara Dunstan, whom is still grieving over her adopted son Steel Brightblade three years after the summer of chaos. In the begining, she is living as a exile from the Knights of Tahkisis, and is pretty miserable. Then she starts having some dreams that call to her for help. Eventually, she sets out to find the source of the dreams and comes upon a wounded and riderless blue dragon whom she nurses back to health.
Thats all I'm telling you about this book. But It was page turning. I just added Mary H Herbert, to the list amazing Dragonlance storytellers, right under Richard A Knaack, whom we all know is the best. I Cannot wait to learn more about the "Leigon Of Steel" which is founded in the end of this work!
By Huma's Shield, this was a Fantastic Book!
The second book intresting from the first pageReview Date: 2002-01-03
This could be only my opinion, but if you like dragons stories this is your book....even if i can't tell you this is the best, for sure it is very good story filled by action and quite linear plot, easy and pleasant to read.
It's explain someting about dragon riders,dragon training and dark knights.
Read it and enjoy!
Decent, but nothing to rave aboutReview Date: 2003-08-12
The big redeeming quality of this book is the character of Sara Dunstan. Readers were first introduced to her in Weis & Hickman's THE SECOND GENERATION and we saw more of her in their DRAGONS OF SUMMER FLAME. This book fleshes here character out much more than those two did. Since the book is told from her point of view, we get to observe the various facets of her character. This is important since I get the feeling that she will be playing a larger role down the road, possibly in Weis & Hickman's War of Souls trilogy (which I have yet to read).
The writing in the book was solid, although the supporting characters all seemed pretty one dimensional. The new general of the Knights of Takhisis was kind of interesting and it would be neat to see her fleshed out in another book at some point. Herbert does a good job of telling the story and getting to the point where the necessary things (I don't want to ruin things for people who haven't read it yet) are established for use in later books. I just wasn't engrossed in the story since there wasn't much of a plot to get involved in. Decent book and Dragonlance fans might find it useful in understanding these new concepts that I'm not mentioning. If you're not a completist, though, you can probably skip it and not miss out on much.


TEACHES HOW TO ANALYZE AND PLAN AHEAD - A book for the serious chess student who wants detail and qualityReview Date: 2005-11-24
There are a total of twenty four games with nice clear analysis, questions within the games to get you to think and analyze for yourself - and every move is explained.
This book will also help you improve your knowledge of many important openings with some very deep analysis (some games are like an opening book in themselves!). Middlegame strategy and tactics with the general rules being applied and explained is neat.
For a solid player this book is tops to continue to improve. On my Junior High School Team I am the top player rated over 1600 in the USCF (I started off with "Unbeatable Chess Lessons For Juniors" when I was rated about 1000, and a year later got this book with my rating going up to 1300, then improved in a year to 1600). These two books were by far the most helpful in helping me improve the way I analyze and plan ahead.
EVEN AN EXPERT WILL LEARN A LOT FROM THIS BOOK: Clear, Accurate and Comprehensive - top book using games in lesson formatReview Date: 2005-12-01
Just darn good solid lessons and excellent games for instruction! A very solid FIVE STAR BOOK!
PURE GENIUS: PROVIDES YOU WITH AN IN-DEPTH UNDERSTANDING OF IMPORTANT CONCEPTS AND TECHNIQUE IN CHESSReview Date: 2005-12-25
"More Unbeatable Chess for Juniors" will greatly increase your depth of understanding of many very important concepts in chess. The author uses his extensive knowledge, based on many years of teaching, to create lessons that implant ideas and the techniques needed to use them. Pure genius is an understatement. Knowing just what the mind of a 1000 to 1600 rated player needs to be fed makes is one major factor that makes this book superior to all others that use a move by move comment.
"More Unbeatable Chess for Juniors" is an expansion on this author's "Unbeatable Chess Lessons for Juniors" (one of the most popular chess books written). If you are an average tournament player or above then having read the author's previous book(s) is not necessary to use this one.
Whereas, there is a heavy focus on opening concepts and lines, and important middlegame strategies there are several excellent endgames. Understandably, if you want to learn endgame technique, get an endgame specialty book. However, this book is packed with important opening lines not found in other books (some of the variations after 1. e4 c5 2. b3 - Sicilian, 1.e4 Nf6 2. e5 Nd5 3. d4 d6 4. Bc4, plus variations in the Nimzo-Indian, Queen's-Indian, Caro-Kann, Pirc, Modern, Scandinavian, Petrof's, Goring Gambit, Scotch, Ruy Lopez lines with the Marshall, Exchange, Keres, Birds and Steinitz variations, Benoni and Bird's Openings).
This book will also help you learn to plan ahead. Once again the words I will use to describe what you will find here - "pure genius".
AMAZING ANALYSIS: Quality Lessons Using Instructive Games for the mid-range to very strong player!Review Date: 2005-12-09
Now openings aside UNBEATABLE CHESS FOR JUNIORS covers important concepts and themes that the author has in mind to teach. The selected games were tried and tested in actual lessons before being included in this book (I agree with the other reviewers that this is what makes this book unique among others for the great insight the author has in understanding the thinking process of those who will learn from these lessons). You can check out the other reviews for some of the details of the actual material that is covered (I don't have all day to go there!). Therefore - there author tries to focus largely on teaching the openings and middlegame, but there are several excellent endgames included as well.
"MORE UNBEATABLE CHESS FOR JUNIORS" is the most advanced book in the author's CHESS FOR JUNIORS series (about 5 books) and is a continuation of one of the best selling chess books of all time "UNBEATABLE CHESS LESSONS FOR JUNIORS", also excellent, but more basic (would recommend it for players rated between about 700 and 1600, with "MORE UNBEATABLE CHESS LESSONS FOR JUNIORS" recommended for those who have completed and understood the previous book, or as a stand-alone only for those rated 1200 and 2400 - yes up to 2300!). The tiered analysis is unique and allows both books to appeal to a wide range of playing skill (unlike "UNDERSTANDING CHESS", which I would recommend for players over 1600 - though I personally feel "MORE UNBEATABLE CHESS FOR JUNIORS is superior).
*If you have read "UNBEATABLE CHESS LESSONS FOR JUNIORS" or are 1200 up to 2300 ability, then this book is a MUST READ for you!
GREAT LESSONS >>> Using Instructive Games using commentary on every moveReview Date: 2006-01-01
Games are arranged by opening, and there is a nice variety. You can really learn a lot about openings in this book, as the analysis is detailed and deep (some excellent new analysis in a variety of lines). Not that interested in the opening? Well, you can easily skip over some of the long analysis and move right into the middlegame if that is your choice.
Some of the openings with excellent detailed analysis are:
<<< Ruy Lopez, Petrov's Defense, Giuoco Piano, Center Counter, Alekhine's Defense, the Sicilian 2 b3, Pirc/Modern Defense, Queen's Indian and the Benoni >>>
The games were mainly selected to cover important positional and tactical ideas that the author has used in lessons for years. There are a fair number of the author's along with a nice balance of games by other players (i.e. GMs Karpov, Spassky, Korchnoi, Tarjan, Tal, Kalinitchew, Gurgenidze, Chigorin and Ivanchuk). A major difference, besides being designed for more advanced players, over the author's "Unbeatable Chess Lessons For Juniors" is that a lot of the games are newer (some being played after 2000). Together these books cover a massive number of openings and important concepts.
Perhaps understandably, as I have seen in a couple other reviews, the main focus is on openings and middlegames. However, it would be impossible to have too many games going into the endgame using a comment on every move without making the book very massive (and expensive). Though, there are several excellent games with good instruction in the endgame.
I appreciate the care, detail and accuracy that has gone into making this one of the best instructional/game collection books ever written.

A Real HitReview Date: 2007-07-15
Rubberneckers - Great fun for family car rides!Review Date: 2007-10-18
A MUST for the carReview Date: 2007-07-11
RoadtripReview Date: 2006-08-21
ABSOLUTELY love it.Review Date: 2006-08-08
We're looking forward to the day that our daughter will be old enough for us to buy Rubberneckers Jr!

Used price: $0.01

Snowmen at NightReview Date: 2008-02-10
Cute, cute, cute.Review Date: 2007-07-02
Charming Children's TaleReview Date: 2007-05-03
This imaginative little fantasy is sure to bring a smile to the lips of the smallest children and start a playful exchange of ideas. This is beginning imagination at its coolest. However be sure that you playfully talk to them about the book and get their ideas on what happens to snowmen during the night. Do not leave them with thre impression that snowmen are animated.
My 3 yr old son likes this bookReview Date: 2007-03-09
snowman at NightReview Date: 2007-01-20
Christmas is just as great.

Fast S&H!!!Review Date: 2008-05-02
Little Black Book of Sudoku - Will ShortzReview Date: 2008-03-27
This is the oneReview Date: 2008-03-16
The puzzles are large on good quality paper.
Plenty of room for solver to pencil in clues and eliminations.
Hint: cut the spiral's cover off and you can flip pages over while keeping your place in this massive collection.
Best Sudoku Book AroundReview Date: 2008-05-02
Will Shortz sudokuReview Date: 2008-03-29

Used price: $14.00

The book is the nuts!Review Date: 2008-04-22
great bookReview Date: 2008-02-27
A Poker BibleReview Date: 2007-12-18
Very Solid Book...Review Date: 2008-03-03
If you want the best no-limit holdem book out there, then this probably isn't your book. The Harrington books trump this book by a long shot. However, if you're looking for a one-stop-shop for the other games then this is the answer. The only section that I felt was subpar was the section on Razz which gave very subpar advice, data, or basic strategy. The stud sections are excellent and lay very good groundwork for both cash and tournament play.
So...if you're only going to stick with NL holdem, then go with the Harrington books...if you're looking for a little bit of everything, then i highly recommend this book.
Great book for those with ExperienceReview Date: 2007-12-28
If you are considering buying this book, there's a good chance you know about position play, starting hands, and most other basics. What I loved most about this book is the fact that these pros tell the reader how they play, not how a hand should be played. Due deference is given to Sklanski and Malmuth, but the advice doled out is original and unique. It's refreshing to read how differently two pros would play the same hand and their explanations for doing so.
The only weak point in the book is the discussion about online poker is not as in depth as one would expect (or in my case, hope) in a "Full Tilt" title.
I would strongly recommend this book over most any other in the soup of modern poker books.

Used price: $0.01
Collectible price: $11.50

I Spy HalloweenReview Date: 2008-03-24
Wonderful bookReview Date: 2008-02-27
Striped Cat!!!Review Date: 2006-10-09
These books are just incredible--my son is well on his way to collecting ALL of them! And, we already have ALL of the CD-Rom games--he's solved them all several times. These are the perfect books (and software) for kids--and has occupied more than a few hours of my time since I discovered them. Even my 18 year old daughter has been challenged and frustrated by these books! There's not much out there that can entertain (or drive crazy) both kids and adults.
There are small differences in the books and software--some kids like the spooky motif of this book--while other kids seem to prefer the space or school motifs--but, all-in-all, any of these books and software are WELL worth the $$ you put into them. Enjoy!!! (Dang that striped cat! LOL)
BATReview Date: 2006-06-20
I Spy A Winner!Review Date: 2006-12-13
The I Spy Spooky Night book is one of many 'I Spy' books our family has enjoyed. We have the 'I Spy Extreme Challenger!',
'I Spy Super Challenger', 'I Spy School Days', 'I Spy Treasure Hunt' and the 'I Spy Mystery' book just to name a few of them. They will entertain no matter what your age. Our children and now our grandchildren have pulled these books out many times. They are like magnets and will draw in whoever is around to your side to help find the hidden I Spy items. Here's a hint. If, no - when, you have trouble finding any of the objects turn the book upside down and that just might help. The I Spy Spooky Night Book in combination with the Boo-opoly Game will provide some frighteningly good Halloween entertainment. ~ Mrs. B.

Used price: $1.70

Fun for all!!Review Date: 2008-01-30
the orignal picture puzzle(picture puzzle)Review Date: 2007-12-25
the book is of high standards and am completely happy with the purchase.
Great time passerReview Date: 2007-11-05
PICTURE PUZZLEReview Date: 2007-10-17
Fun, Challenging Puzzle BookReview Date: 2007-12-28
For the most part, "Life: The Original Picture Puzzle" is a fun, challenging book. There are five puzzle levels: Novice, Master, Expert, Genius, and Classic (which features old pictures that once appeared in Life Magazine). The editors do a good job of sorting the puzzles into the appropriate difficulty level. Each puzzle has a suggested amount of time to solve it and a change in this book from the first is a keep score section where you can put a check mark after you've found a change. The answer section should be checked for a couple of reasons even if you find all the changes - for one thing many of the explanations of the changes are humorous. Also, ten of the puzzles have an extra bonus change and the answer section lets you know which puzzles have the additional change. However, in order to find that extra change, you need to go on Life's website to find the answer but I could not find it on the website.
While I enjoyed most of the puzzle book, I did not like the new "Cut-Up" puzzles. The puzzles with four pieces were easy enough, but the more pieces, the harder it was to solve the puzzle just by looking at it. I don't want to ruin the book by cutting up the pictures and copying the pictures isn't all that effective since the pictures are in color.
Outside of the "Cut-Up" puzzles, "Life: The Original Picture Puzzle" is well done.

Used price: $3.87

My favorite origami book so farReview Date: 2007-09-04
What really makes the book stand out, however, are the folding sequences. The steps flow with a natural rythm, and every tricky step is clearly explained. Because the authors have created unique bases for each model, the results of a given step are often pleasantly surprising.
I have a pile of origami books, and this is my favorite so far by a pretty wide margin. When I finish folding everything in it, I will probably fold them all again because they are so much fun.
One of the bestReview Date: 2004-03-21
(Watch the binding of the Dover books!)
Wonderful origami bookReview Date: 2005-09-29
Most of the models will require some folding experience, even the easier ones and the most difficult ones like the Atlantic Purple Sea Urchin and Blackdevil Angler Fish are really for experts only, but most folders of intermediate level and upwards will find something to enjoy. It is definitely a book which will help you to develop your folding skills but be sure to have plenty of paper on hand!
Each section includes an interesting introduction to the natural history of the life forms it is covering and the book is well laid out with clear computerised diagrams. It's an origami book I've come back to again and again over the years and which remains one of my treasures. I recommend it.
Not Impossible, but a ChallengeReview Date: 2004-04-17
Great BookReview Date: 2004-04-03

Used price: $22.00

Nice Paper and Pencil RPGReview Date: 2008-03-23
Other BooksReview Date: 2007-09-03
Great Alternative for Fantasy RPG'ingReview Date: 2007-11-05
Better than everReview Date: 2007-10-24
Someone who has never played before and doesn't know the rules could have an entire character rolled up and ready to play in as little as 30 minutes. The entire process is die rolls, so you don't have to make decisions that require knowing the rulebook, like when you have to choose skills or spells in other games.
The history of the world is quote a bit lighter than in the previous rulebook, and in my opinion easier to read. Where previously even though it was interesting it was pretty dense and dry, but the history has been rewritten now to be a bit more interesting and relevant for the players.
They've removed a few things that used to be included, for instance in the back of the book there used to be maps and images of common buildings but that has been moved to a supplementary book (the Game Master's screen, I believe). That's unfortunate but I can live with it.
If you're used to playing with more complicated rules, like d20, Rifts, GURPS or similar, I highly recommend trying out the Warhammer Fantasy Roleplay system. See what it's like not having to worry whether your mace does more damage than your longsword. In WFRP the story and the lives of the players are the focus, instead of the rules. Less "roll-play" and more "role-play".
Angry Roleplaying and the Break from Anglo-French FantasyReview Date: 2007-05-14
Gods and demons, or at least demons, are as real to the backwards, superstitious denizens of Warhammer Fantasy as they were to the backwards, superstitious people of the 14th century. Magic, while legal under license from the Empire, is hunted down and exterminated as heresy and chaos corruption.
Warhammer Fantasy Roleplay has one of the best system-setting matches. Everything is based off of a percentage or D10 roll, armor provides damage reduction instead of making you harder to hit. Landing a good solid blow can lop off an arm, leg or outright kill. Magic is very powerful and consequently very dangerous - spells are only slightly more likely to work than they are to backfire with disastrous consequences.
The book itself is mostly mechanics - there is only a chapter or two of setting information provided. While this might seem to short shrift the setting the concentration of rules here makes later books more able to focus on the setting rather than simply serving to add only more rules to the game.
WFRP is historically inspired fantasy at its finest - hard-bitten, dark, depressing and violent. Hero is a relative descriptor even in the face of villains that are absolutes. WFRP is a much needed injection of bile in a hobby choked near to death with stale heroics.
Related Subjects: Conventions Game Design Game Studies Resources Developers and Publishers Play Groups Gambling Video Games Miniatures Trading Cards Puzzles Dice Internet Board Games Card Games Play-By-Mail Tile Games Hand Games Hand-Eye Coordination Roleplaying Party Games Coin-Op Paper and Pencil
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Probably my favorite out of the bridges of time series.