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Games Books sorted by Average customer review: high to low .

Games
Legacy of Steel (Dragonlance Bridges of Time, Vol. 2)
Published in Mass Market Paperback by Wizards of the Coast (1998-11-01)
Author: Mary H. Herbert
List price: $5.99
New price: $22.50
Used price: $11.75

Average review score:

Good read. Suprisingly entertaining.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-14
I was suprised at how good this book was. It's very well written and I look forward to reading more from Mary Herbert.

Probably my favorite out of the bridges of time series.

Mediocre at best
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-17
I finished this book 2 days ago after letting it sit in my library for nearly 3 years. I have to say that I find the book uncompelling and simple. I mean, with the word "simple", that the charecters have no depth at all, when the author needs a person, boom, he/she's there.

What disappointed me most was the dragon Cobalt. I understand that dragons can be fond of their riders (and don'T get me wrong I've been reading DL for quite some time now) but this one is just childish. Almost as if he's a pet. He is lacking depth as well. The main plot of the book is unclear until the last 60 or so pages. The reader has no idea what the book's all about.

But, the book takes hold of the reader now and then. Some parts of the book is definitely exiciting but all in all not a very good effort on Herbert's part.

Absolutely Amazing!
Helpful Votes: 1 out of 2 total.
Review Date: 2003-06-24
What a wonderful Book. I recieved it, and read it cover to cover all in the same day! I don't usually do that, but what a damn good book.

This story is centered around Sara Dunstan, whom is still grieving over her adopted son Steel Brightblade three years after the summer of chaos. In the begining, she is living as a exile from the Knights of Tahkisis, and is pretty miserable. Then she starts having some dreams that call to her for help. Eventually, she sets out to find the source of the dreams and comes upon a wounded and riderless blue dragon whom she nurses back to health.

Thats all I'm telling you about this book. But It was page turning. I just added Mary H Herbert, to the list amazing Dragonlance storytellers, right under Richard A Knaack, whom we all know is the best. I Cannot wait to learn more about the "Leigon Of Steel" which is founded in the end of this work!

By Huma's Shield, this was a Fantastic Book!

The second book intresting from the first page
Helpful Votes: 1 out of 1 total.
Review Date: 2002-01-03
Like i wrote in the title this has been on of the first dragonlance's beautiful books from the very first page.
This could be only my opinion, but if you like dragons stories this is your book....even if i can't tell you this is the best, for sure it is very good story filled by action and quite linear plot, easy and pleasant to read.
It's explain someting about dragon riders,dragon training and dark knights.
Read it and enjoy!

Decent, but nothing to rave about
Helpful Votes: 2 out of 2 total.
Review Date: 2003-08-12
Unlike the first book in this series (Chris Pierson's SPIRIT OF THE WIND), this book doesn't have a compelling plot that draws the reader into the book. There is a bare semblance of a plot, but nothing truly engaging. It's about Sara Dunstan's (Steel Brightblade's foster mother) infiltration of the regrouped Knights of Takhisis. Herbert tells this story with no real goal observable to the reader. There is an ultimate goal of the book, but it's really just to set up a story element that will appear in subsequent books in the Dragonlance universe.

The big redeeming quality of this book is the character of Sara Dunstan. Readers were first introduced to her in Weis & Hickman's THE SECOND GENERATION and we saw more of her in their DRAGONS OF SUMMER FLAME. This book fleshes here character out much more than those two did. Since the book is told from her point of view, we get to observe the various facets of her character. This is important since I get the feeling that she will be playing a larger role down the road, possibly in Weis & Hickman's War of Souls trilogy (which I have yet to read).

The writing in the book was solid, although the supporting characters all seemed pretty one dimensional. The new general of the Knights of Takhisis was kind of interesting and it would be neat to see her fleshed out in another book at some point. Herbert does a good job of telling the story and getting to the point where the necessary things (I don't want to ruin things for people who haven't read it yet) are established for use in later books. I just wasn't engrossed in the story since there wasn't much of a plot to get involved in. Decent book and Dragonlance fans might find it useful in understanding these new concepts that I'm not mentioning. If you're not a completist, though, you can probably skip it and not miss out on much.

Games
More Unbeatable Chess for Juniors (Chess)
Published in Paperback by Random House Puzzles & Games (2005-05-10)
Author: Robert M. Snyder
List price: $14.95
Used price: $73.69

Average review score:

TEACHES HOW TO ANALYZE AND PLAN AHEAD - A book for the serious chess student who wants detail and quality
Helpful Votes: 128 out of 153 total.
Review Date: 2005-11-24
If you are looking for a book that will greatly improve your game, and you are a solid chess player, then "More Unbeatable Chess For Juniors" is the answer!
There are a total of twenty four games with nice clear analysis, questions within the games to get you to think and analyze for yourself - and every move is explained.
This book will also help you improve your knowledge of many important openings with some very deep analysis (some games are like an opening book in themselves!). Middlegame strategy and tactics with the general rules being applied and explained is neat.
For a solid player this book is tops to continue to improve. On my Junior High School Team I am the top player rated over 1600 in the USCF (I started off with "Unbeatable Chess Lessons For Juniors" when I was rated about 1000, and a year later got this book with my rating going up to 1300, then improved in a year to 1600). These two books were by far the most helpful in helping me improve the way I analyze and plan ahead.

EVEN AN EXPERT WILL LEARN A LOT FROM THIS BOOK: Clear, Accurate and Comprehensive - top book using games in lesson format
Helpful Votes: 178 out of 222 total.
Review Date: 2005-12-01
Rated as an Expert by the USCF I at first thought, "a book for intermediate and advanced kids could never appeal to an experience adult player". I picked up the book for a couple of kids I have worked with but then started looking it over more carefully. And, soon I was deep into the analysis and games in this book! It isn't just a book for experienced chess kids - the analysis is deep where it needs to be, the analysis is clear and the author has great insight into how to teach. Games used in the author's actual lessons prior to writing the book has made the games and analysis tried and tested. This is one thing that makes this book different from the others that have analysis on a move by move basis (and I have seen about 3 others using this idea). This is the book that follows the author's "Unbeatable Chess Lessons for Juniors", which I have also got ahold of. And, actually though the book covers more basic ideas, it was still helpful to me as well.
Just darn good solid lessons and excellent games for instruction! A very solid FIVE STAR BOOK!

PURE GENIUS: PROVIDES YOU WITH AN IN-DEPTH UNDERSTANDING OF IMPORTANT CONCEPTS AND TECHNIQUE IN CHESS
Helpful Votes: 192 out of 236 total.
Review Date: 2005-12-25
There are thousands of chess books to choose from, and this holds especially true for an established chess player. Narrowing down which books are the best to get isn't easy. I will therefore try and point out why I feel that "More Unbeatable Chess for Juniors" should be placed high on your consideration list.

"More Unbeatable Chess for Juniors" will greatly increase your depth of understanding of many very important concepts in chess. The author uses his extensive knowledge, based on many years of teaching, to create lessons that implant ideas and the techniques needed to use them. Pure genius is an understatement. Knowing just what the mind of a 1000 to 1600 rated player needs to be fed makes is one major factor that makes this book superior to all others that use a move by move comment.

"More Unbeatable Chess for Juniors" is an expansion on this author's "Unbeatable Chess Lessons for Juniors" (one of the most popular chess books written). If you are an average tournament player or above then having read the author's previous book(s) is not necessary to use this one.

Whereas, there is a heavy focus on opening concepts and lines, and important middlegame strategies there are several excellent endgames. Understandably, if you want to learn endgame technique, get an endgame specialty book. However, this book is packed with important opening lines not found in other books (some of the variations after 1. e4 c5 2. b3 - Sicilian, 1.e4 Nf6 2. e5 Nd5 3. d4 d6 4. Bc4, plus variations in the Nimzo-Indian, Queen's-Indian, Caro-Kann, Pirc, Modern, Scandinavian, Petrof's, Goring Gambit, Scotch, Ruy Lopez lines with the Marshall, Exchange, Keres, Birds and Steinitz variations, Benoni and Bird's Openings).

This book will also help you learn to plan ahead. Once again the words I will use to describe what you will find here - "pure genius".

AMAZING ANALYSIS: Quality Lessons Using Instructive Games for the mid-range to very strong player!
Helpful Votes: 204 out of 247 total.
Review Date: 2005-12-09
AMAZINGLY CONCISE and ACCURATE analysis turned using instructive games as the format best describes "MORE UNBEATABLE CHESS FOR JUNIORS". As a strong player I got this book, not for a kid, but for myself! I wanted to learn how to handle the Queen's Indian Defense as Black, to handle Marshall Gambit, Petroff's Defense and Sicilian as White and found that the analysis (with much being original and unpublished) on the openings was fantastic. The SNYDER SICILIAN (named after the author of this book), 1 e4 c5 2 b3 is a viable alternative to the more common lines for White to play against the Sicilian. And, the most complete analysis anywhere is found in "MORE UNBEATABLE CHESS FOR JUNIORS". Therefore - if you want to learn your openings, especially if you play 1 e4, this book is an absolute must for that alone.

Now openings aside UNBEATABLE CHESS FOR JUNIORS covers important concepts and themes that the author has in mind to teach. The selected games were tried and tested in actual lessons before being included in this book (I agree with the other reviewers that this is what makes this book unique among others for the great insight the author has in understanding the thinking process of those who will learn from these lessons). You can check out the other reviews for some of the details of the actual material that is covered (I don't have all day to go there!). Therefore - there author tries to focus largely on teaching the openings and middlegame, but there are several excellent endgames included as well.

"MORE UNBEATABLE CHESS FOR JUNIORS" is the most advanced book in the author's CHESS FOR JUNIORS series (about 5 books) and is a continuation of one of the best selling chess books of all time "UNBEATABLE CHESS LESSONS FOR JUNIORS", also excellent, but more basic (would recommend it for players rated between about 700 and 1600, with "MORE UNBEATABLE CHESS LESSONS FOR JUNIORS" recommended for those who have completed and understood the previous book, or as a stand-alone only for those rated 1200 and 2400 - yes up to 2300!). The tiered analysis is unique and allows both books to appeal to a wide range of playing skill (unlike "UNDERSTANDING CHESS", which I would recommend for players over 1600 - though I personally feel "MORE UNBEATABLE CHESS FOR JUNIORS is superior).

*If you have read "UNBEATABLE CHESS LESSONS FOR JUNIORS" or are 1200 up to 2300 ability, then this book is a MUST READ for you!

GREAT LESSONS >>> Using Instructive Games using commentary on every move
Helpful Votes: 254 out of 298 total.
Review Date: 2006-01-01
What to learn how to recognize the most important concepts/patterns and how to plan ahead? "More Unbeatable Chess Lessons" provides 24 complete games that have been tried and tested in actual lessons by one of the most successful chess teachers of all time. This book is most suited for a player who is well beyond the beginning stage (it is more detailed and more advanced than "Logical Chess" by Chernev, and intended as a next book from the same author's best seller "Unbeatable Chess Lessons For Juniors", which is recommended to start out with if you are rated under 1200).

Games are arranged by opening, and there is a nice variety. You can really learn a lot about openings in this book, as the analysis is detailed and deep (some excellent new analysis in a variety of lines). Not that interested in the opening? Well, you can easily skip over some of the long analysis and move right into the middlegame if that is your choice.
Some of the openings with excellent detailed analysis are:
<<< Ruy Lopez, Petrov's Defense, Giuoco Piano, Center Counter, Alekhine's Defense, the Sicilian 2 b3, Pirc/Modern Defense, Queen's Indian and the Benoni >>>

The games were mainly selected to cover important positional and tactical ideas that the author has used in lessons for years. There are a fair number of the author's along with a nice balance of games by other players (i.e. GMs Karpov, Spassky, Korchnoi, Tarjan, Tal, Kalinitchew, Gurgenidze, Chigorin and Ivanchuk). A major difference, besides being designed for more advanced players, over the author's "Unbeatable Chess Lessons For Juniors" is that a lot of the games are newer (some being played after 2000). Together these books cover a massive number of openings and important concepts.

Perhaps understandably, as I have seen in a couple other reviews, the main focus is on openings and middlegames. However, it would be impossible to have too many games going into the endgame using a comment on every move without making the book very massive (and expensive). Though, there are several excellent games with good instruction in the endgame.

I appreciate the care, detail and accuracy that has gone into making this one of the best instructional/game collection books ever written.





Games
Rubberneckers: Everyone's Favorite Travel Game
Published in Paperback by Chronicle Books (1999-02)
Authors: Mark Lore and Matthew Lore
List price: $103.60

Average review score:

A Real Hit
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-15
This was definately a good purchase. My 9 year old twin girls loved it. The game challenges you to find certain road signs, types of cars, ect while on your road trip. The best part are the cards that ask you to get the attention of another car near you. The object being to wave or do some other instruction and get the other car to acknowledge you. It was a good time and did make the trip go that much quicker. It's great just to leave in the car even when you are on short trips.

Rubberneckers - Great fun for family car rides!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-18
Rubberneckers is a great game to keep in the car for longer rides. The cards tell you to look for various things - types of signs, license plates, cars, businesses and restaurants, etc.. Wave at someone in another car and see if they wave back at you, see if you spot a police car that has pulled someone over. You score points based on what you find. Our nine- and eleven-year olds love it!

A MUST for the car
Helpful Votes: 1 out of 1 total.
Review Date: 2007-07-11
My son (9 years) and I (don't ask) just got back from a road trip. Twenty-six hours of driving over ten days. We played this game until the last eight hours - then we switched to a book on tape (we were real tired by then). Anyway, it kept us entertained for the first 18 hours. Although the driver is not supposed to play (because some of the challenges require you to interact with other drivers), I could still join in the fun (by waiting until we were at a stop light, etc...). Most of the challenges were finding things such as a dog in the car, a person on a bike, a college decal, and even someone picking their nose. Combine this with the Ultimate Sticker Puzzles: License Plates Across the States: Travel Puzzles and Games! (Ultimate Sticker Puzzles) and you're good to go!

Roadtrip
Helpful Votes: 1 out of 1 total.
Review Date: 2006-08-21
Great fun. The driver definitely cannot play. It would be good for the kids riding in the backseat. We played all day and added our scores when we arrived at our destination.

ABSOLUTELY love it.
Helpful Votes: 1 out of 1 total.
Review Date: 2006-08-08
I've had this game since it came out, and it still gets used at least 2-3x per month for long car rides. We live four hours from my inlaws, and the drive there (to rural Illinois) is soooo boring. But not with Rubberneckers! We don't REALLY follow the rules, but have modified them to match our needs.

We're looking forward to the day that our daughter will be old enough for us to buy Rubberneckers Jr!

Games
Snowmen at Night
Published in Board book by Dial (2004-09)
Author: Caralyn Buehner
List price: $6.99
New price: $1.00
Used price: $0.01

Average review score:

Snowmen at Night
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-10
My Special Education class loved this book. The pictures are delightful and the story is fun and exciting for my Kindergarten/First Grade Class. This book was selected by my department as a suggested book for use in my class.

Cute, cute, cute.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-02
The warmth and openness that the authors convey in this book makes you feel like you live in that neighborhood yourself. Cute story; beautiful artwork. Children as young as 2 are drawn in and fascinated by the magical storyline. Great read-aloud book!

Charming Children's Tale
Helpful Votes: 0 out of 1 total.
Review Date: 2007-05-03


This imaginative little fantasy is sure to bring a smile to the lips of the smallest children and start a playful exchange of ideas. This is beginning imagination at its coolest. However be sure that you playfully talk to them about the book and get their ideas on what happens to snowmen during the night. Do not leave them with thre impression that snowmen are animated.

My 3 yr old son likes this book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-09
Even though we live in Florida and don't have snow my 3 year old son enjoys this book. It has good rhythm and cute story. This book was one of his preschool teachers favorites so we bought it. I am glad we did.

snowman at Night
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-20
I've received this book & given it as a gift several times. It is good for young childrem, simple to read & the illustrations are beautiful. It is a great gift for new parents or grandparents. Also the the other book Snowmen at
Christmas is just as great.

Games
Will Shortz Presents The Little Black Book of Sudoku: 400 Puzzles (Will Shortz Presents...)
Published in Spiral-bound by St. Martin's Griffin (2006-11-14)
Author:
List price: $12.95

Average review score:

Fast S&H!!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-02
Transaction was quick and I received the book at the time it was estimated to arrive.

Little Black Book of Sudoku - Will Shortz
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-27
When you want to play sudoku you go to Will Shortz. This book is excellent, but maybe a little too much quality went in to making the book itself. It's a sturdy spiral bound book, that will definitely survive your abuse throughout all 400 puzzles. I just passed puzzle 50, so I will be needing another book in about 3 months or so...Will?? What have you got for me?

This is the one
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-16
This sudoku book is excellent.
The puzzles are large on good quality paper.
Plenty of room for solver to pencil in clues and eliminations.
Hint: cut the spiral's cover off and you can flip pages over while keeping your place in this massive collection.

Best Sudoku Book Around
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-02
This is the third time I have bought this exact book, so that should tell you how much I like it. There are 100 puzzles for each level of difficulty for a total of 400 puzzles. Great quality paper, easy-to-use spiral binder.

Will Shortz sudoku
Helpful Votes: 1 out of 1 total.
Review Date: 2008-03-29
I bought this book as a gift for my brother-in-law who enjoys puzzles and has a very long commute. The book was much more beautifully printed and bound than I expected. The added bonus of having the great Will Shortz as editor made it a wonderful gift.

Games
The Full Tilt Poker Strategy Guide: Tournament Edition
Published in Paperback by Grand Central Publishing (2007-06-01)
Authors: Andy Bloch, Richard Brodie, Chris Ferguson, Ted Forrest, Rafe Furst, Phil Gordon, David Grey, Howard Lederer, and Mike Matusow
List price: $29.99
New price: $12.00
Used price: $14.00

Average review score:

The book is the nuts!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-22
Brilliant all round book, which I've learnt and gained much more poker knowledge from. Im not one for reading books but I couldn't put this one down!

great book
Helpful Votes: 0 out of 2 total.
Review Date: 2008-02-27
My order came promptly and it is a very good book to get some tips from

A Poker Bible
Helpful Votes: 0 out of 2 total.
Review Date: 2007-12-18
Great compilation for those interested in all forms of poker. Great instruction from some of the greatest names in the sport.

Very Solid Book...
Helpful Votes: 3 out of 3 total.
Review Date: 2008-03-03
As an avid poker player (I play at least 5 hours a week) who makes decent money, I was looking forward to this edition. The problem with books these days is that there isn't much new material out there. Doyle wrote his supersystem which laid the groundwork for aggressive play which wasn't the norm back in the day. Then Harrington came out with his three volumes which are the definitive go-to for all no-limit holdem play.

If you want the best no-limit holdem book out there, then this probably isn't your book. The Harrington books trump this book by a long shot. However, if you're looking for a one-stop-shop for the other games then this is the answer. The only section that I felt was subpar was the section on Razz which gave very subpar advice, data, or basic strategy. The stud sections are excellent and lay very good groundwork for both cash and tournament play.

So...if you're only going to stick with NL holdem, then go with the Harrington books...if you're looking for a little bit of everything, then i highly recommend this book.

Great book for those with Experience
Helpful Votes: 6 out of 6 total.
Review Date: 2007-12-28
This is a true gem in the wacky world of poker books. After Sklanski & Malmuth, Super System I/II, and the Harrington trilogy, there are very few poker books that actually offer original content or any new insights into the game of poker. True, Bill Chen's "The Mathematics of Poker" offers both - to some extent - but in a format that is better suited for someone working on dissertation research more than for someone looking to get an edge at a poker table. The value of this particular book comes from the differing perspectives of the authors. Gavin Smith, Howard Lederer, and Chris Ferguson (just to name a few) have disparate playing styles and it is reflected in the portions of the book they write. Some go as so far as to implore the reader to ignore some of the advice from the earlier authors. While Ferguson doesn't care for flat calling raises, Gavin Smith loves it, and both explain the reasons why. Ted Forest goes as so far as telling the reader to ignore his advice in the aptly titled "Don't Play like Ted Forest" chapter.

If you are considering buying this book, there's a good chance you know about position play, starting hands, and most other basics. What I loved most about this book is the fact that these pros tell the reader how they play, not how a hand should be played. Due deference is given to Sklanski and Malmuth, but the advice doled out is original and unique. It's refreshing to read how differently two pros would play the same hand and their explanations for doing so.

The only weak point in the book is the discussion about online poker is not as in depth as one would expect (or in my case, hope) in a "Full Tilt" title.

I would strongly recommend this book over most any other in the soup of modern poker books.

Games
I Spy Spooky Night (I Spy)
Published in Hardcover by Cartwheel (1996-09-01)
Author: Jean Marzollo
List price: $13.99
New price: $4.70
Used price: $0.01
Collectible price: $11.50

Average review score:

I Spy Halloween
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-24
We have enjoyed many hours playing our own way of I spy. Thank you for your promt delivery.

Wonderful book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-27
Recieved this for christmas and Believe it or not my 2 year old loves all the I spy books. She is very good at them and loves to just ask what everything is and then find whatever I ask her to look for. Illustrations are great.

Striped Cat!!!
Helpful Votes: 1 out of 1 total.
Review Date: 2006-10-09
Thank you to the earlier reviewers.... I (as well as my husband, father, and mother--not to mention my five year old!!) have been going CRAZY looking for the striped cat!!!

These books are just incredible--my son is well on his way to collecting ALL of them! And, we already have ALL of the CD-Rom games--he's solved them all several times. These are the perfect books (and software) for kids--and has occupied more than a few hours of my time since I discovered them. Even my 18 year old daughter has been challenged and frustrated by these books! There's not much out there that can entertain (or drive crazy) both kids and adults.

There are small differences in the books and software--some kids like the spooky motif of this book--while other kids seem to prefer the space or school motifs--but, all-in-all, any of these books and software are WELL worth the $$ you put into them. Enjoy!!! (Dang that striped cat! LOL)

BAT
Helpful Votes: 3 out of 3 total.
Review Date: 2006-06-20
The bat on page 19 is a baseball bat, held by the boy in the picture glued to the inside right door (just above the word "workshop").

I Spy A Winner!
Helpful Votes: 4 out of 4 total.
Review Date: 2006-12-13

The I Spy Spooky Night book is one of many 'I Spy' books our family has enjoyed. We have the 'I Spy Extreme Challenger!',
'I Spy Super Challenger', 'I Spy School Days', 'I Spy Treasure Hunt' and the 'I Spy Mystery' book just to name a few of them. They will entertain no matter what your age. Our children and now our grandchildren have pulled these books out many times. They are like magnets and will draw in whoever is around to your side to help find the hidden I Spy items. Here's a hint. If, no - when, you have trouble finding any of the objects turn the book upside down and that just might help. The I Spy Spooky Night Book in combination with the Boo-opoly Game will provide some frighteningly good Halloween entertainment. ~ Mrs. B.

Games
Life: The Original Picture Puzzle
Published in Paperback by Life (2007-04-17)
Author: Editors of Life Magazine
List price: $10.99
New price: $3.75
Used price: $1.70

Average review score:

Fun for all!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-30
I have bought all of the picture puzzle books and love giving them for gifts. There is not an age group, gender, or personality type that has not enjoyed them. Great for traveling, waiting rooms, or coffee table. I bought the whole series for my friends 5th grade class room; she "lets the kids play with them as rewards". The kids beg to play! You or the intended receiver of gift will not be disappointed. 100% guarantee A+++++

the orignal picture puzzle(picture puzzle)
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-25
It arrived totaly on time and was in very good form
the book is of high standards and am completely happy with the purchase.

Great time passer
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-05
Bought these for some children who are in the car traveling on a regular basis. Challenges the mind and helps the time pass. Good for all ages.

PICTURE PUZZLE
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-17
I love this PICTURE PUZZLE book. At one time there was a single puzzle in our daily newspaper and, at that time, I mentioned to my husband that there should be a book of these puzzles because they are sooooo much fun. Now I have this one and the previous one that was also published by LIFE. They are not only fun to complete but at my age, 74, they are very good for my brain activity.

Fun, Challenging Puzzle Book
Helpful Votes: 4 out of 4 total.
Review Date: 2007-12-28
"Life: The Original Picture Puzzle" is the second book to come from the feature in the currently defunct Life Magazine. The book has over ninety puzzles in which readers look at two pictures of the same thing and try to find the differences between the two pictures. A few of the puzzles have six pictures of the same thing and solvers have to find the one puzzle out of the six that has been changed. There are also some new puzzles called "Cut-Ups" in which the editors took a picture, cut it into 4, 6, 9, 12, or 16 pieces and scrambled them up and solvers have to figure out how to unscramble the pieces.

For the most part, "Life: The Original Picture Puzzle" is a fun, challenging book. There are five puzzle levels: Novice, Master, Expert, Genius, and Classic (which features old pictures that once appeared in Life Magazine). The editors do a good job of sorting the puzzles into the appropriate difficulty level. Each puzzle has a suggested amount of time to solve it and a change in this book from the first is a keep score section where you can put a check mark after you've found a change. The answer section should be checked for a couple of reasons even if you find all the changes - for one thing many of the explanations of the changes are humorous. Also, ten of the puzzles have an extra bonus change and the answer section lets you know which puzzles have the additional change. However, in order to find that extra change, you need to go on Life's website to find the answer but I could not find it on the website.

While I enjoyed most of the puzzle book, I did not like the new "Cut-Up" puzzles. The puzzles with four pieces were easy enough, but the more pieces, the harder it was to solve the puzzle just by looking at it. I don't want to ruin the book by cutting up the pictures and copying the pictures isn't all that effective since the pictures are in color.

Outside of the "Cut-Up" puzzles, "Life: The Original Picture Puzzle" is well done.

Games
Origami Sea Life (Origami)
Published in Paperback by Dover Publications (1991-07-09)
Authors: John Montroll and Robert J. Lang
List price: $16.95
New price: $9.50
Used price: $3.87

Average review score:

My favorite origami book so far
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-04
The finished models in this book are great, they are clearly identifiable species, not just generic fish, crabs, etc.
What really makes the book stand out, however, are the folding sequences. The steps flow with a natural rythm, and every tricky step is clearly explained. Because the authors have created unique bases for each model, the results of a given step are often pleasantly surprising.
I have a pile of origami books, and this is my favorite so far by a pretty wide margin. When I finish folding everything in it, I will probably fold them all again because they are so much fun.

One of the best
Helpful Votes: 3 out of 3 total.
Review Date: 2004-03-21
This book is well written with easy to understand diagrams. The models range from easy to extremly hard, but most of the animals are high intermediate.Most of the diagrams are so specialized that they can't make other models from the base, but the end result is an elegant model that isn't bulky like other models of this difficulty. I have most of Montroll's and Lang's work,and this is one of the best.The deep sea angler fish is my favorite with a full set of teeth. The binding is breaking apart because I've used it so much. Overall this is a book with the best models!
(Watch the binding of the Dover books!)

Wonderful origami book
Helpful Votes: 4 out of 4 total.
Review Date: 2005-09-29
This superb book contains an enormous range of origami models representing various forms of sea life. These range from sea urchins and starfish through to the Blackdevil Angler Fish and the almost impossible to fold Chambered Nautilus Shell. I have in my time folded most of the models and my favourites include the Angler Fish, Goldfish and the Murex shell which is wonderful in a textured foil.

Most of the models will require some folding experience, even the easier ones and the most difficult ones like the Atlantic Purple Sea Urchin and Blackdevil Angler Fish are really for experts only, but most folders of intermediate level and upwards will find something to enjoy. It is definitely a book which will help you to develop your folding skills but be sure to have plenty of paper on hand!

Each section includes an interesting introduction to the natural history of the life forms it is covering and the book is well laid out with clear computerised diagrams. It's an origami book I've come back to again and again over the years and which remains one of my treasures. I recommend it.

Not Impossible, but a Challenge
Helpful Votes: 5 out of 5 total.
Review Date: 2004-04-17
I've owned this book for a number of years and only recently have I been able to fold most of the creatures in it. This book is definitely not for greenhorns, but if you look closely at every single diagramme in the book, and interpret them exactly and are very careful, every model in the book is foldable. The end result is gorgeous paper sea creatures that can impress basically anyone--yourself included. I've been amazed at how beautiful the things I'm folding from this book turn out.

Great Book
Helpful Votes: 6 out of 6 total.
Review Date: 2004-04-03
This is one of my favorite Origami books ever. If you are thinking about getting it you should. This book will appeal to any body, from beginner to advanced. I love the models in this book. It contains various models of many genera and cover many of the marine phylums such as variety of gastropods, cephalodops, crustaceans, and many fish from Angler Fish to sharks to Sun fish.

Games
Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure (Warhammer Fantasy Roleplay)
Published in Hardcover by Black Industries (2005-03-29)
Author: Green Ronin
List price: $39.99
New price: $24.31
Used price: $22.00

Average review score:

Nice Paper and Pencil RPG
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-23
As an avid AD&D player, that has also sampled other RPGs with friends, I enjoy Warhammer immensely. This is a concise core book that is great for players and DMs alike. Being used to a D&D type of world, it's hard to get used to the idea that magic is ultra rare and frowned upon due to Chaos. But, that's a great twist with this game. Those of you looking for a difference RPG system to try, I'd highly recommend this one. The core book is a must of course. ;)

Other Books
Helpful Votes: 0 out of 3 total.
Review Date: 2007-09-03
A Fantasy role playing game from those whacky guys that made Warhammer 40K. As a consequence, this is much grimmer, nastier and dirtier than some of the fantasy roleplaying games out there, so if that is not your thing, and you want a more lighthearted high fantasy type of approach, then do not get this game, you likely will not enjoy it at all.

Great Alternative for Fantasy RPG'ing
Helpful Votes: 1 out of 1 total.
Review Date: 2007-11-05
Long-time gamers searching for a change of pace should definitely take a look at Warhammer Fantasy RPG's unique setting and d10/d100 system. I enjoy it much more than your typical d20 system, and the Old World "low fantasy" setting feels more gritty and realistic than your typical D&D game. You don't have to worry about picking the right class and skills, either; your starting profession, skill set, and gear is a package mostly determined by the dice and you take it from there. Since everything is based on D10 and percentage rolls, it's easy to determine your character's limitations and strengths. This makes a campaign easy to get started, even for new players that don't know all the rules since game play is very intuitive and moves along smoothly. Experienced GM's- give this one a try. Fun alternative to your d20 games, and it's also a great way to introduce new players to RPG's. The book itself is very high-quality and gorgeous. There's enough information here to put together a variety of campaigns and there's so many careers and paths to take your characters that you'll never be at a loss for something new.

Better than ever
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-24
I was worried when they announced a second edition of the Warhammer Fantasy Roleplay rules. Part of the appeal of the WFRP rules is that they are so simple, and I feared fiddling could only make things more complicated. But now, having played several sessions with the new rules, I can honestly say that the changes were a great improvement. They managed to keep the simplicity that encourages role-play over power-gaming while cleaning up some of the more clumsy elements (the magic system is a notable improvement). The same career system is in place, but the careers choices have been balanced well enough that there's a good reason to choose any of them, unlike the old rules where some few careers were hardly worth considering.

Someone who has never played before and doesn't know the rules could have an entire character rolled up and ready to play in as little as 30 minutes. The entire process is die rolls, so you don't have to make decisions that require knowing the rulebook, like when you have to choose skills or spells in other games.

The history of the world is quote a bit lighter than in the previous rulebook, and in my opinion easier to read. Where previously even though it was interesting it was pretty dense and dry, but the history has been rewritten now to be a bit more interesting and relevant for the players.

They've removed a few things that used to be included, for instance in the back of the book there used to be maps and images of common buildings but that has been moved to a supplementary book (the Game Master's screen, I believe). That's unfortunate but I can live with it.

If you're used to playing with more complicated rules, like d20, Rifts, GURPS or similar, I highly recommend trying out the Warhammer Fantasy Roleplay system. See what it's like not having to worry whether your mace does more damage than your longsword. In WFRP the story and the lives of the players are the focus, instead of the rules. Less "roll-play" and more "role-play".

Angry Roleplaying and the Break from Anglo-French Fantasy
Helpful Votes: 4 out of 4 total.
Review Date: 2007-05-14
Warhammer Fantasy is an angry game. The setting is bleak and forlorn and the system is very lethal making the lives of characters nasty brutish and quite short. Characters are as likely to die of disease or mishap as they are of a sword in the chest and dying of old age (anything over 30) is practically unheard of. Instead of strong kings and a centralized government the Empire, such as it is, is a patchwork of independent kingdoms with a weak emperor chosen by each of the electors. Religion, unlike many other fantasy roleplaying games that skirt the issue, is a very powerful force in the kingdom that is at the same time one of the most unifying and dividing forces in the Empire.

Gods and demons, or at least demons, are as real to the backwards, superstitious denizens of Warhammer Fantasy as they were to the backwards, superstitious people of the 14th century. Magic, while legal under license from the Empire, is hunted down and exterminated as heresy and chaos corruption.

Warhammer Fantasy Roleplay has one of the best system-setting matches. Everything is based off of a percentage or D10 roll, armor provides damage reduction instead of making you harder to hit. Landing a good solid blow can lop off an arm, leg or outright kill. Magic is very powerful and consequently very dangerous - spells are only slightly more likely to work than they are to backfire with disastrous consequences.

The book itself is mostly mechanics - there is only a chapter or two of setting information provided. While this might seem to short shrift the setting the concentration of rules here makes later books more able to focus on the setting rather than simply serving to add only more rules to the game.

WFRP is historically inspired fantasy at its finest - hard-bitten, dark, depressing and violent. Hero is a relative descriptor even in the face of villains that are absolutes. WFRP is a much needed injection of bile in a hobby choked near to death with stale heroics.


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