Game Design Books
Related Subjects: Designers Development Tools and Software
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Used price: $15.23

A Fun and Interesting Approach to Simulation From the Ground and UpReview Date: 2007-02-27
Don't buy this bookReview Date: 2006-04-26
Even simple ideas and concepts are presented in an unfocused, hand-waving style. The (vague) signal has a hard time penetrating the noise.
The few things the authors have to say has already been said before and better by other authors.

Used price: $11.49

Software Engineering and Computer GamesReview Date: 2003-02-14
The book is about 608 pages thick (small size). For beginners, this is the perfect introduction.The author published the source code utilized in the book as Open Source.
So anyone can download it from his website for free.
Getting back to the book:
Negatives: Code is sprinkled with small bits of MFC and OpenGL.(instead of the industry standard Direct X).
Positives: Rudy Rucker does a better job of teaching game programming inside of the c/c++ framework.
Read a good c++ book first,then read (SE&CG).
After that you can read LaMothe: Game Programming for dummies.
This book covers object oriented programming,2d,3d techniques,UML,physics.
This is cgp101: computer game programming(intro to game programming).
All of the programs run inside of a MFC created window(frameset). But if you read the book,cover to cover, you will have the skills-set to "break out of this window".
I couldn't get the picture out of my mind during the whole time I was reviewing this book of thinking back to a past Star Wars episode when Luke was fighting Darth Vader with the "lightening swords". And Luke is trying his best to kick Darth arse. And Darth looks at Luke and says: "Give up Luke, you are but a learner, but I am the Masta".
If you really want to "get it", buy the book.
Outdated, not relevant and Padded upReview Date: 2004-02-18
The traditional practices of Software Engineering are usefull in game development but you should take a look at some articles at www.gamasutra.com written by REAL game developers to understand the amazing amount of misinformation in this book.
In my opinion it is impossible today (with current technology in mind) to write a book about game development without considering the usage of DirectX which is the most fequently used development platform. The author has based his work on MFC (when was the last time you saw that in a game???) and a miniscule amount of work on OpenGL, which is impossible to understand.
I believe the author should do a lot more reading about game development before he writes about it and actually learn what on earth is going on today in the world!!

Used price: $3.71

Suddenly Dissatisfied!Review Date: 2008-10-09
DisappointedReview Date: 2006-11-13
Suddenly A CenterpieceReview Date: 2004-12-29
You will feel great once you complete the project and it actually looks like the picture!
Wonderfully well done!

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I'm confused...Review Date: 2004-03-02
Now, I'll be the first to admit that I've been watching Trading Spaces (and the myriad of knock-offs) for far longer than I ought to, but I wouldn't wish a handy, coffee table book of "fun facts" on my worst enemy. It's fluff, people! It's grotesque, opportunistic marketing! C'mon! As if Vern, Hildy or Frank need more publicity! They're interior designers, not N'SYNC! Does anybody really need fun facts about interior design? How "fun" can they be, anyway? I'm sorry, but "Frank used a coffee can, stipple glaze and a guitar string to create this effect in the Johnson's living room" is mildly interesting, but certainly not "fun".
I don't know if this is the same book, but I saw one (yes, that means that there are several of these books!) featuring POSTERS of your fave designers a la Teen Beat! Yep, that's what I need in my garage: A nice big poster of Ty friggin' Pennington!
Ooh, I feel a little sick.
Really funReview Date: 2003-12-30

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Do Not Waste Your Money ....Review Date: 2004-10-10
great quick craftsReview Date: 2003-09-07

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Very informitive, practical bookReview Date: 2007-02-09
experimenting and are familiar with Maya 3D, and incorporating imagery produced in that program into their overall design projects. What's not apparently clear is what level of accomplishment the enthusiast or professional should be in regards to their respective skillsets to effectively utilize the techniques described in the book effectively. If you're on the more steeper end of the learning curve, you'll need your previous editions of beginner Maya books as a side reference. There are some neat techniques in the book, however, that can help to add the 3D CG look and feel to whatever you already produce through your photography, Photoshop & Illustrator graphic work. In this respect, this book is great.
Used price: $9.77

Not BadReview Date: 2006-08-08

Used price: $2.88

not badReview Date: 2000-06-25

Used price: $30.52

Nice book about Blue SourceReview Date: 2008-08-27


carving figureheads & other nautical designsReview Date: 2002-09-06
Related Subjects: Designers Development Tools and Software
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involved in using simulation as a part of computer applications and
games. Its content is both conceptual and practical. Conceptually, it
provides extended discussions of some of the theory that might be involved
in simulation design. The theory in part relates to literary and
sociological approaches to cultural criticism, so if you do not do much
reading in this area, you will find the language fairly strange. The
vocabulary goes beyond anything you'll ever find in a standard book on
programming (iconic logic, hermeneutics, phenomenology, and so on). On
a practical level the book provides several MS Studio projects that put
the concepts to use. In most of the chapters it provides extended
discussions of C++ and DirectX, and in this respect it is helpful to
beginning programmers. The last chapter includes a C# project that can
be used for testing games. The testing theory is supported by software
included with SmartDraw.
One of the games included with the book is called Gold Finder. It is a
good start if you want to create a 3-D game. It is complete, so you
can play it and then start modifying it. It includes a 3-D model of a
man. You control the model as it walks around a world and searches for
gold. The book provides a 2-D simulation that shows how a big
retail store can wipe out local economies. If you do not like criticism
of the way corporations do this sort of thing, then you will probably
not like this chapter. The authors don't try to force anything on you,
however. The book also includes a 2-D simulation of a forest fire. The
best thing to do is start with these projects and remake them for
yourself. The authors try to discuss the software in both theoretical
and practical terms so that you can work with it to conceptualize what
you are doing while programming. There are software packages you can
buy to do this sort of thing, but through this approach, you get a chance
to build programs from scratch using Direct X , C++, and C#.