Game Design Books
Related Subjects: Designers Development Tools and Software
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Used price: $6.55

Best Creative Book EverReview Date: 2008-03-19
Highly RecommendedReview Date: 2008-01-15
Exactly what I was looking for!!Review Date: 2007-09-20
fabulous bookReview Date: 2007-07-11

Used price: $0.23

Great info for the digital desigerReview Date: 2005-07-24
Excellent resourceReview Date: 2005-05-31
A Good ReferenceReview Date: 2005-03-07
Excellent reference for the beginnerReview Date: 2005-07-19
A MUST for any beginner...this is the best reference I have come across by far.

Used price: $21.95

Buy this book NOW!!!!!Review Date: 2008-06-26
Such a wonderful book!!!Review Date: 2008-06-18
Amazing book!Review Date: 2008-06-11
One of the best crochet books in a long timeReview Date: 2008-06-01

Used price: $1.83

JSFL BibleReview Date: 2006-02-07
JavaScript + Flash + Extensions = WOWReview Date: 2006-01-29
Basically it teaches the basic Flash user that you can extend what Flash normally does for you in its normal authoring environment. Like create new drawing tools, create commands that perform complex real-time tasks instantly (similiar to custom macros), create custom user interfaces, add timeline effects (scripted tweens) to any object, and create scripted behaviors (prebuilt code components) to help almost automate your Flash development.
If your an exisiting Flash developer who knows how code with ActionScript and needs a way to streamline your development environment and development time, this is a book you shouldn't pass up.
Great book for teaching how to create ExtensionsReview Date: 2004-07-25
At first I had never heard about 'Extending' Flash MX 2004, but hopefully my following explanation may help you to understand this concept if you are new to this term. Imagine Flash MX 2004 being a customizable browser such as Firefox. In Firefox, you can download snippets of programs called extensions that add some cool, extra features to your browser. Creating new extensions for Flash MX 2004 is similar to developing extensions for your browser. Using a new language called JavaScript Flash (JSFL), you have the ability to create scripts, commands, behaviors, etc. that add new functionality to not a Flash animation, but to your actual Flash MX 2004 application itself.
This book teaches you how to use JavaScript Flash to create extensions - custom commands, menu items, and others things to help make repetitive tasks easier and enhance your Flash MX 2004 program. You start with the basics and progress towards complicated techniques. Early on you start by creating a command that, for example, allows you to take any shape and automatically arrange them on a user-defined grid. Towards the end, you move beyond simple commands and learn how to modify Behaviors, create custom interfaces using XML, and more!
Another great feature of this book is the expansive JavaScript Flash (JSFL) reference. The JSFL reference section contains all of the various items of the JSFL language that you can refer to when creating your own JSFL extensions. For any JSFL code item or property, you will find a description, the types of values it accepts, and a code example.
If you use Flash MX 2004 extensively and are interested in automating some of the repetitive tasks or adding new, useful features to Flash, you will find this book's coverage of this new topic excellent for intermediate and advanced users.
Extending Flash makes your life easyReview Date: 2004-06-30

Used price: $19.95

Great for knowledge on how video games are madeReview Date: 2007-03-11
Good, but FocusedReview Date: 2006-12-29
It is focused on the interface betwen the writer, the game, and the team, and is long on cautionary points. It will be of value to anyone who is writing, producing, or leading all or part of a game team, particularly if they lack practical experience.
If you are only interested in a book about writing for games, Lee Sheldon's 'Character Development and Storytelling for Games' is probably a better choice, but if you are intending or actually writing game, or working with a game writer, this is a good read and a potentially vital resource.
A 'must' for any video or computer game writer.Review Date: 2006-10-14
Diane C. Donovan
California Bookwatch
Bringing a Story to Computer GamesReview Date: 2006-08-10
This book is the first complete guide to writing stories for games. They are not stories alone, that would just be a book. But nor are they just action games. They are games with a story.
The book is edited by Chris Bateman, an expert in market oriented game design and narrative. He has gotten an even dozen of game developers to contribute in various aspects. They range from game developers to writers, to educators, to journalists. Each is able to bring his/her own insight to the book and to the writing profession.
As computers, software, game engines (and always more memory) develop, games can grow more powerful, more lifelike, more movie like.

Used price: $45.66

A Must for all puzzle interested peopleReview Date: 2008-01-29
Classic book not to be missedReview Date: 2007-08-15
I am not a puzzle builder, but enjoyed the book immesely. The author is an excellent writer and his musings about symmetry and general design considerations I found fascinating. Solutions in general are lacking and much is left to the ingenuity of the reader to keep the mystery of solving these puzzles fresh.
Although you can download a pdf copy of this book for free, I enjoy the physical copy for perusal. Highly recommended.
MUST HAVE for puzzle buildersReview Date: 2007-05-08
If I were going to be stuck on a desert island...and there were trees, and I had a knife and a sharpening stone...then this would be the One Book I'd want.
A "must-have" for intermediate to advanced woodworkers seeking to create truly brain-teasing gifts.Review Date: 2007-06-09


For Master CraftsmenReview Date: 2007-12-30
Making Shoji Review Date: 2007-05-17
Art On PurposeReview Date: 2004-06-07
For the woodworker this book is a detailed study of the techniques and processes involved in creating an object that is simple in its concept and incredibly complex in it's potential. To the student of Japanese culture the book is a vivid tour of the philosophy and commitment that underlie many of the simple, traditional factors of their lives, from doors to teacups. An insight into some of their aesthetic underpinnings.
Homeowners in Japan would collect and age wood, especially for their houses. Then an itinerant craftsman would take up residence for the time needed, building both his workshop and then features expected of him. All the tools he used must be easily portable and capable of work both delicate and massive. For a true master, an intricate door would take a day, despite being made completely from scratch.
Odate combines instruction with anecdote, while the photographs and diagrams are easy to follow. Compared to the traditional way a Japanese learned carpentry (by 'peeking' at the master) this book is a gift for those who want to master the Japanese toolset. For someone like me, who is used to modern machinery and automation, the book is a lesson in humility as well.
Impressive, unique, "woodworker friendly" instruction guide.Review Date: 2000-06-05

Used price: $17.18

Open Source Game Programming : QT Games For KDE, PDAs, And Windows (Game...Review Date: 2006-06-05
However, even though it does not take a whole lot of programming experience to program a game, one does need to have at least a working knowledge of form creation using (QT or a Visual program language) and some knowledge of a C++ compiler.
Remember, to show a form it must be called by code which includes at least one (Show form) code block.
I would say the programming level needed to use this book effectively is at least advanced beginning. And I believe some experience in the Linux version of QT and the Linux GNU C++ compliler would be very helpful.
Good but not too deepReview Date: 2006-11-10
Excellent!Review Date: 2006-04-24
A must for Linux and KDE game developersReview Date: 2006-01-07
If only I had had this book available when I sat down to develop a game 4 years ago. I would have saved about a year of my life, which I spent finding out things the hard way!

Used price: $22.50

An informative introduction to SashikoReview Date: 2000-08-24
Fabulous Book!Review Date: 2000-11-14
A very inspirational book...Review Date: 2003-05-21
Very compatible with Marcy Tilton's patterns particularly, the one she released in 2003.
ExcellentReview Date: 2004-04-12

Used price: $10.00

Good book on Windsor chairsReview Date: 1999-12-08
A terrific introduction to chair makingReview Date: 2007-09-06
It's good, but I had help.Review Date: 2007-01-20
Very good book and the right format for this processReview Date: 2005-11-02
This book is very well formatted and the pictures are perfect for the process descriptions.
If you want history of these chairs, this is the wrong book for you. If you want t obuild one of these chairs...you've come to the right place.
Related Subjects: Designers Development Tools and Software
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