Game Design Books
Related Subjects: Designers Development Tools and Software
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Used price: $22.50

Not too many flaws.Review Date: 2007-09-23
big book, bigger problemReview Date: 2007-09-16
You see, it relies on the open-source Allegro game programming library.
The problem is, it's nearly impossible to get it installed and working!
The catch-22 is, I can't return the book because I opened the seal on the packaged CD that supposedly includes all the stuff you need for the book.
the book looks promising, but for now it's a big paper-weight made of paper.
Good Idea, dubious ImplementationReview Date: 2007-11-20
From that point on, it will get you up and running really fast; in quite a few chapters this book will cover simple 2D game programming, teaching all the basics neededed for programming more complex games. Trough the use of Allegro library, the topics of handling input (keyboard, mice, joystick) and output (sound, graphics, sprites) are covered effectively.
The later chapters, however, did not appeal to me at all; they deal with horizontal scrolling (classic mario-like games) and vertical scrolling (1942-like shoot'em up's), AI, multithreading... which is very cool stuff, but I don't think the approach chosen is very effective.
It is read REALLY fast however, with very big fonts, and clear and neat writing. It dissapointed me a bit because although it seemed very nicely edited, one of the examples was misplaced.
If you plan to work under linux, the code will work (most of the time), but compiling can become somewhat cumbersome. Under windows, it works fine.
To wrap up, I quite liked what the author says about gaming and game design in general, and teaches very effectively what he intends, having the "All In One" covered; but examples are overall too simplistic or superficial.
I'm rating four out of five because I expect a book on the subject to be a little more high-end; however, if you are new to programming in general, this book will prove quite helpful. And, Allegro can take you really far (it even has the bonus of being open source!).
P.S.: as a side note, reading other reviews, the second edition looks better than third.
Very impressedReview Date: 2008-01-13
Not so with this book.
While there is some technical stuff, the author utilizes it almost instantaneously to form a simple tank game along the way. Towards the end of the book, he covers horizontal scrolling (i.e., Super Mario Bros.) and vertical scrolling (i.e., 1942). While neither example is a complete game, both really explain the mechanics well enough that making a game of either type should be fairly easy.
I was a bit reluctant to buy the book because it uses Allegro, rather than the more mainstream options of DirectX and OpenGL. But I really think Allegro was a great choice. It allows him to focus on the meaty stuff, you know, actual game programming stuff. I have way too many books that waste upwards of 150 pages on setting up a window with DirectX.
My only criticism is that the book is more for hobbyists than professionals, but then again I have never seen nor heard of any such book. Anyone who wants to program games, albeit simple games should definitely check this book out.
As for the reviewer who gave GPAIO one star, I'm really doubtful that s/he is serious. But if so, my advice to you is this: If you can't get Allegro up and running, then you shouldn't be programming games. It's that simple. Really. It's not any harder or easier to set up than DX, OpenGL or even SDL.

Used price: $0.44

This book truely is superbReview Date: 2004-05-02
This book was priceless to me. Don't be put off in any way by the deceptive simplicity of the lessons: if you are a beginner then this is exactly what you need, and as it covers the core functionality of the software is just as useful if you are using a newer version of Illustrator.
I am doing some nice stuff in Illustrator and it was all down to this book. I cannot recommend it highly enough.
Thank you, Raymond.
Don't buy this book if you expect to make any magic!Review Date: 2000-03-06
great book makes it easy to learn illustratorReview Date: 1999-12-10
90Review Date: 1999-06-18

Used price: $5.59

OK, but not too creativeReview Date: 2003-03-21
Good Book To Have!!Review Date: 2003-06-04
My favorite reference book on pocketsReview Date: 2000-09-03
CHAPTER 1: PATCH POCKETS including unlined patch pockets, lined patch pockets, patch pockets in sheer fabrics, patch pockets with foldover flaps and designer patch pockets. CHAPTER 2: IN-SEAM POCKETS including side-seam pockets, slant-front pockets, waistband concealed in a slant-front pocket and designer in-seam pockets. CHAPTER 3: INSET POCKETS including basic inset pockets and variations of the basic inset pocket. CHAPTER 4: HIDDEN POCKETS including constructing a welt/flap, breast pocket, ticket pocket, coin pocket and zippered welt pocket.
This book is very well written (as all the other books I've read from Taunton press). The instructions are clear, the use of diagrams and photos are very useful and I think this book will be of great help whether one is relatively new to sewing or a more advanced sewer. The ideas on each type of pocket at the end of each chapter are a challenge and an inspiration for any sewer looking out to create beautiful garments. I highly recommend it!
This is a great resource guide to learning about pockets :)Review Date: 2003-09-13

Used price: $8.95

Excellent projects!Review Date: 2008-05-26
In an hour (ok, it took me a lot longer, but, hey -- that's just me) you can create great mini-gifts that will be mega appreciated for their content and personal touch. The possabilities and combinations are endless. Make It in a Minute will open the door to a new craft you will enjoy for years to come!
geared towards scrapbookers rather than bookbindersReview Date: 2008-01-25
Great book!Review Date: 2007-06-15
Great Ideas! "Do-able" projects! This one is a keeper.Review Date: 2007-06-08

Used price: $16.00

Great bookReview Date: 2007-01-18
An excellent overview of advanced graphicsReview Date: 2006-03-07
The book is structured as a series of articles of varying lengths addressing a large number of advanced topics in graphics. It starts with giving better methods to store and pass data around than in the previous volume, which can be applied to all of the techniques thereafter. A few small articles about mildly interesting topics serve as appetizers to the main course: shaders. The author clearly recognizes the importance of shaders and spends a fitting amount of time discussing them. The examples start out simple and demonstrate practical uses of shaders, making sure the reader comes out of these large chapters with a working knowledge of what shaders are for and how to use them.
With shaders mastered, the rest of the book dives into a feast of useful graphics techniques and tricks. It effectively covers the various solutions available to common graphical goals and effectively conveys when they can and can't be used, their costs and benefits, and other important information that not only helps implement but also helps the reader decide when to use each technique for the best effect.
Don't underestimate this book; it is massive as well as meaty. If you are passionate about computer graphics you won't be able to skip a page. If you're a professional, this book is full of valuable reference material and details about implementing the latest innovations in graphics. This book doesn't have a place on my bookshelf; it has a place on my desk.
That said, the only thing that is badly lacking is the source code. The book does not come with a CD, but rather allows the reader to download source code from the author's website. The included examples are fairly well-constructed, but the code base is incomplete. Most depressingly, the source code for the shader wrapper - which the author uses in most of the code examples for shaders - is not available currently. While having the interface design is nice, it does require that the reader implement it in order to directly copy the code examples from the book, which might feel tedious when one is anxious to actually start messing around with shaders. However don't think that the source code is totally useless; there's a good deal of useful source on the web site to sift through.
The complaints out of the way I must reiterate that this is the best graphics book I have seen available and was worth not only every penny but more. I strongly recommend "More OpenGL Game Programming" to to student who's looking to take amateur graphics programming to the professional level or the professional looking for a good resource for the latest graphics techniques used in games today.
Another partially completed project.Review Date: 2007-02-17
On the plus side, portions of the book are well written and informative. It is, in spite of it's shortcomings, one of the better books I've found for explaining a variety of GL techniques commonly used in games. It's a shame it doesn't live up to it's promise; if the authors had been a little more diligent in completing the project before publishing it, it could have been a world-beater. Instead it's just another slightly below average disappointment.
I also have a real problem with the fact that the author is writing reviews (typically 4 star ratings) for books that his own organisation is involved in publishing. If that isn't a conflict of interest I don't know what is. I feel Amazon compromises their credibility by allowing clearly non-objective 'reviews' to be listed with the books. If the author wants to write a little blurb, thats fine, but don't let them rate products they have a financial interest in.
Not so interestingReview Date: 2007-01-16
Second, I found the explanation more like notes+spec form. Not at all for an newbie person and for an expert it does not offer anything new. As it starts with FBO, RenderTarget, PBOs etc. many things have changed over the period, including GLSL specs.
Book structure is also quite confusing to me, it starts with some concepts of advance OpenGL(!) and then it is more like ShaderXn series with appendix and last chapeters full of GLSL and ARB specs.
Buy this book if you know what you are looking for, check appendix first.

Used price: $19.96

not what i thought it wasReview Date: 2004-10-12
If you're an intermediate/advanced flash animator/programmer looking for really clever motion graphics tricks, there may be only 1 or 2 projects of interest here to you.
If you are somewhat of a novice and want to make really cool characters and scenes in flash and become expert with the drawing tools for this type of usage, you will probably get something out of it.
Amazing value, amazing bookReview Date: 2004-08-20
I can take it or leave it. Review Date: 2004-11-12
a revolutionary referenceReview Date: 2004-09-23

Used price: $11.81

Steve's ReviewReview Date: 2008-03-08
as good as Photoshop for many tasksReview Date: 2005-08-07
A reasonable question then is why choose Paint Shop? If your graphics needs are not complex, and Paint Shop is cheaper, perhaps that's the way you should go.
And of course, as befits this series of books, the narrative is very informal, to put you at ease.
Good general purpose aide.Review Date: 2005-08-30
Read this firstReview Date: 2005-09-22
I was not disappointed. I am also using "Paint Shop Pro 9 Photographers Guide" and with the two I am becoming well on my way to a Pro at Paint Shop Pro

Used price: $0.27

maybe 4 years agoReview Date: 2003-11-12
Totally awesomeReview Date: 2003-09-10
Not to mention my case is on the cover :-)
Great content for moddersReview Date: 2003-11-15
Transform an ordinary computer into an extraordinary oneReview Date: 2004-05-06

Used price: $3.98

strickly for beginnersReview Date: 2004-12-04
Great for BeginnersReview Date: 2004-12-31
Design Graphics "Photoshop Studio Skills" is a reference book for Adobe Photoshop 7 and Adobe Photoshop Creative Suite (CS). "Photoshop Studio Skills" is collection of tips and tricks from Design Graphics magazine and was published by Wiley, Publishing Inc.
There are seven different chapters that cover everything from color correction to creating your own textures. Each chapter contains many tips and tricks that are labeled for ease of use. The tutorials range from "easy" to "power user." I found it very easy to follow along. The authors jammed packed the book with screenshots and photographs which come in real handy if you're not familiar with the vast number of tools and platelet's that Photoshop comes with.
Photoshop is an amazing piece of software. I have used Photoshop for almost three years now and feel like I have only scratched the surface of the program. A book like "Photoshop Studio Skills" is great to cruise through and see how the professional do things. I found myself saying, "oh, that's how you do that," or "I always wondered what that tool was for."
I would mention "Photoshop Studio Skills" to anyone who is new to Photoshop, but I wouldn't necessarily recommend it, due to its steep price tag of $35 dollars. You may be better off downloading tutorials from Adobes website. I would also suspect that all professional users and power users would already now most of the tips and trick contained in this book as well.
A Great Compilation Of Tips And TechniquesReview Date: 2004-09-23
What makes this book such a good choice for your reference shelf? The techniques are organized into topic areas and each technique is fully illustrated and updated for Photoshop CS. Although many of the techniques are for working with photographs, the digital artists will also find some useful information. There are techniques for every skill level and the step-by-step instructions are easy to follow.
The first section is Palettes and Tools. Some of the techniques you will find in this section are how to create special effects with the Art History Brush, ways to use the Crop tool and Photoshop's automation features. Photographers will find the technique for automating and customizing Photoshop's Picture Package feature a time saver. Digital artists will enjoy the techniques for using Photoshop's natural media brushes and for making custom brushes.
The second section is Paths, Selections, Channels and Masks. In this section there is a very good technique for removing the background from a photograph and replacing it with another. A technique everyone will find useful is manipulating selections with the Transform command.
There is a section devoted to Layers which has some interesting techniques for controlling how layers interact. You can get some great special effects with Photoshop's Pass Through blend mode.
Colour Effects and Correction is the fourth topic area. There are techniques for creating a digital master, removing color casts from a photograph and adding sepia tints to a photograph.
Section five, Light and Shadow Effects, has techniques for creating realistic shadows. You will also learn how to use Photoshop's Lighting Effects filter.
The Helpful Hints section has a useful technique for scanning line drawings. There is also a great technique for removing the moiré pattern that occurs during scanning and in certain photographs. Those who work with web graphics will find the technique for removing artifacts from a JPEG image very useful.
The last section is Special F/X. Among the techniques you will learn is how to distort text and how to use the Clouds filter to create textures such as woven fabric and rust.
Twelve Photoshop professionals contributed their techniques to this book. They are Rita Amladi, Daniel Brown, Russell Preston Brown, Katrin Eismann, Bill Fleming, Julieanne Kost, Brian P Lawler, Michael Ninness, Carl Stevens, Daniel Wade, Ben Willmore, and Colin Wood.
Awesome techniques book!Review Date: 2004-02-17


Hoorah Kim!Review Date: 2001-10-17
Nice but...Review Date: 2002-02-12
Little excitement, ordinary sweatersReview Date: 2001-10-11
The basics and beyondReview Date: 2002-01-21
Related Subjects: Designers Development Tools and Software
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1 star: Readability. It was easy to read. While I found some typos, it wasn't such a big deal.
2 star: There aren't many books out there on Allegro Library, and that deserves some recognition.
2 star: I own another book written by Jonathan S. Harbor, which was also a good read. Beginning JAVA ... I forget the title but it was a JAVA book. Anyways, the 2 stars are for the author, and his experience in game programming.
It's a nice book to have.