Game Design Books


Books-Under-Review-->Games-->Game Design
Related Subjects: Designers Development Tools and Software
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Game Design Books sorted by Average customer review: high to low .

Game Design
Stop Staring: Facial Modeling and Animation Done Right
Published in Paperback by Sybex (2007-05-07)
Author: Jason Osipa
List price: $49.99
New price: $26.00
Used price: $26.10

Average review score:

Buy 2.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-26
I am a 3d professional artist for a long time, I have to say I have read hundreds of books, watched hours of training videos, read pages of internet tutorials anything related to 3d animation. No other training material comes even close to things I have learned reading this book. It is a treasure that you have to keep somewhere close to your desk as a reference, whether you are modeling a character head, building blend shapes or rigging . I have used the techniques successfully in many projects. I thank Jason Osipa for writing this book and for teaching me how to build superior 3D characters. This is my second SS book, I also have the first edition. This 2nd edition is a lot different then the first.

nothing spectacular
Helpful Votes: 0 out of 2 total.
Review Date: 2007-11-30
I hate to say this, but didn't learn much more than which I had already been able to get from online tutorials and forums.

Stop Staring -- Good Buy!!
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-07
Stop Staring: Facial Modeling and Animation Done RightThis book is a very good resource for computer animators.

An indispensable resource
Helpful Votes: 1 out of 1 total.
Review Date: 2007-12-07
Have you ever worked with a facial rig that was based on a set of sliders in the viewport? Many of the most popular free rigs use that method these days. Well guess what -- it's sometimes called "the Osipa method," and it was popularized by the first edition of this book.

As a novice character rigger, this book opened my eyes to an entirely new way of looking at facial modeling, rigging, and animation. I can not recommend it highly enough. These days when I create a character, I always have two books within quick reach: The Art of Rigging (by CG Toolkit, only available from their website) and Stop Staring.

The most believable and attractive facial animation
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-31
I am a professional 3D character artist and I own a previos version of this book.
I am using Jason Osipa's method of facial set-up for all my characters, for animated film and games. Not only it is the system that's easy to use and understand, but it produces very attractive and believable facial expressions. I would recommend this book to anyone who ever touches digital characters, but especially to 3D modelers and riggers.

Game Design
The Game Maker's Apprentice: Game Development for Beginners (Technology in Action)
Published in Paperback by Apress (2006-06-26)
Authors: Jacob Habgood and Mark Overmars
List price: $39.99
New price: $23.99
Used price: $19.50

Average review score:

fun for making games without programming!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-08
This book, and the accompanying software, provide a FUN way to create some games. I used this book with four teenagers (ages 12-17) and they had a blast! I would recommend this book for anyone who wants to learn more about how games work, while having fun at the same time.

Great Book for my Ten Year Old Daughter
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-22
My ten year old daughter asked for a book that will allow her to create games with Game Maker. I found this book, ordered it, and gave it to her several weeks ago. She's been deeply involved in the book since, and really likes it. She is now asking to take a class that will teach her Object Oriented Programming so she can actually create the objects!
This is a good book, and I recommend it for budding young developers. JAL

Just as described
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-29
Great book for those wishing to create simple to complex games for little or no money.
Came as described, new condition only complaint is that it took so long to recieve.

It is a treasure, priceless
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-03
I am one who has no knowledge at all about programing. This book was so useful for me to learn game programing. It is very easy as it teachs you in a step-by-step way plus there is a helpful icons beside each step. The language is simple and easy. In addition to a CD that contains all the files necessary for the learning. Thanks to this book I made my first ever game within hours. I hope there is a second volume that teaches more complex game programing.

Déjà Vu - Hoping for More (3.5 Stars)
Helpful Votes: 6 out of 6 total.
Review Date: 2008-04-13
I downloaded Game Maker 7.0 and read its manual prior to purchasing this book.

My hope was that it would fill in the "holes" not explained by the program manual.

First, the good.

The book gives an excellent explanation of program logic and keeps things simple and effective for any experience level.

I also liked the fact that you could read the book and see examples without actually completing the tutorials.

I especially liked the way the book would demonstrate a particular game tutorial with an easy-to-read flow chart.

So if you didn't understand the Game Maker's manual this book IS for you.

Here is where my 3.5 star rating comes in.

I paid about $25 for the book to go beyond the program manual.

The book had a couple of the tutorials that were listed on Yo-Yo games web site. I don't like the idea of paying for something that is provided for free. However, it gave a better explanation of Game Maker's interface.

Although you can make a fully functioning game without programming, I was hoping for more guidance on Game Maker Language (GML), which you will need in fine tuning games created with Game Maker.

I was also hoping for more variety in the tutorials. Not everyone may want to make an action oriented game. For example, I wanted to make a little board game, but that isn't discussed in the book. Hopefully, it will be covered in the next edition or another book.

I still recommend the book, but make sure you are getting it for the right reasons. Review the PDF file and sample text carefully looking at the table of contents and index. You might be able to accomplish your goals by reading Game Maker's manual and looking through the forums.

Game Design
FrontPage 2003 (The Missing Manual)
Published in Paperback by Pogue Press (2005-08-18)
Author: Jessica Mantaro
List price: $29.95
New price: $16.78
Used price: $14.00

Average review score:

FrontPage 2003
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-20
Wonderful book. Easy to read. Simple instructions. I followed and built my website just like I had taken a class to learn how. I would recommend this book to anyone that needs a quick way to learn FrontPage 2003.

Best & Most Helpful Book On FrontPage 2003
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-17
I've been designing web sites for quite some time now. By no means am I a professional but I can make web sites using basic coding and that's what I had to do until I found FrontPage 2003. FrontPage 2003 greatly reduced the amount of time it took me to create a web site. Although I had been using the program for a while, after I decided to start a business designing web sites I bought several books on FrontPage 2003. I wanted to have the most knowledge about the program as possible and be able to produce the most professional looking web sites for customers. Out of the several books that I purchased all on this one program, I found this book to be the most helpful and overall best book on the topic. It covers everything you need to know from start to finish. It starts out by explaining basic web site design features of the program and then progressively describes more detailed processes as the book continues. All instructions are easy to read and understand. Out of all the books I've purchased, this book has helped me fully understand the program the best. If I had to recommend one book on FrontPage 2003 to a friend, this book would be the one.

excellent for beginner
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-29
Step by step instructions and screen prints. Perfect for beginner. Also purchased FrontPage 2003 the missing manual. An excellent complement.

Almost perfect in its content
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-05
Instructional manuals lack the one-to-one human connection that make learning more interactive. As complete as this manual strives to be--and it's very good--it can't take the place of individual instruction from a knowledgeable, experienced professional. Case in point are the directions for creating a navigation menu: follow them to a "T" and encounter a surprise when the outcome doesn't match what's listed in the manual.

It takes some savvy to blend one's own personal knowledge and intelligence with that of a great instructional manual. If you're really a beginner, opt for a class first, then use this manual as your constant companion.

I think it's a good book but I'm not sure yet
Helpful Votes: 1 out of 3 total.
Review Date: 2007-11-15
I still haven't got the time to read the book. I have used it once or twice as a reference and I could find what I wanted to know.

Game Design
The Art and Science of Digital Compositing
Published in Kindle Edition by Morgan Kaufmann (1999-06-15)
Author: Ron Brinkmann
List price: $76.95
New price: $55.40

Average review score:

A must
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-13
Even if I'm not working in vfx, so I haven't a great experience, I think this book should be in every comps shelf: very simple, well written, it deals with the math under every (even the simplest) operation you can do in your compositing package (it's quite software-indipendent). It explains several wonderful tricks too.
Globally, very useful in my opinion.

An essentrial for all CG artist
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-24
Ron goes over the very concepts of compositing that are essential to know in the computer graphics feild. I have bought several copies of this book as the disappear from my desk (no longer kept in public view)

Great Book but Where's the CD?
Helpful Votes: 0 out of 2 total.
Review Date: 2007-01-23
This book is exceptional and a must for anyone pursuing this area of interest. The only disappointment I had in purchasing this item is that it is supposed to come with a CD, and the CD was never shipped to me. What's up, Amazon?

A math mad must for Comps
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-05
That can I say about Mr Brinkman. Well he's one of the God's of compositing and VFX. Mad about the math behind Node based compositing software, which incidentally is a good thing. This is not meant to be a 'Shake' bible as it is supposed to be non software specific. However it uses 'Shake' language and node naming. This is not a criticism as 'Shake' is the meccano kit of compositing. Understand the mode and the math behind it and you can do anything. I would also assume that this will still be relevant when shake is 'reborn'.

This is also essential for other composing software where the math is hidden. If you've ever considered what happens inside that 'magic button' after you've clicked.

I also think that Steve Wright's 'Digital Compositing for Film and Video, Second Edition' is a must too. Another great book from a great man of VFX.

Having not been personally taught by Mr. Brinkman and Mr Wright these books prove to be the next best thing.

Must Have for compositors and digital artists
Helpful Votes: 0 out of 0 total.
Review Date: 2006-07-02
This book is a in depth study of the techniques and technologies involved in the art of compositing. Not sooo technical that no one will understand it, but technical enough that it even explains in detail the algorithms and math used for antialiasing, blurs, the transfer operators like multiply, screen overlay., etc... I am a professional cg artist and highly recommend this book.

Game Design
Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels
Published in Paperback by Watson-Guptill (2006-02-01)
Author: Tom Bancroft
List price: $19.95
New price: $11.15
Used price: $10.32

Average review score:

Great Book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-20
I am a student studying animation, and I purchased this book for my character design class. I really love this book, it is quite usefull, and my two roommates reference it as well! One is an illustrator, and one is a video game designer. Useful to anyone and everyone...

Make it come alive
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-01
This a great book for the beginning character artist. I often have a hard time drawing cartoon characters but this book always helps me out. Covers everything from personality to color, from exaggerated to semi-realistic. Highly recommend!

Excellent value for money
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-02
Nice book , a lot of ideas , examples. Very good choice for beginners. My students loved it.

From 2 dementional to Too cool!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-29
This is a great book to take your drawings to the next step. I've been frustrated that my characters lacked that certain special 'something' to make them pop from regular ol' dry drawings to likable, engaging characters. This book illustrates simple examples of a line here, a curve there, to push it up a notch. I really enjoyed the suggestions, and this book has been very helpful. myspace/kris10cartoons

Three thumbs up!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-05
A great useful book! The best way to learn and draw your own appealing characters!

Game Design
Adobe Photoshop Elements 2 Complete Course
Published in Paperback by Visual (2004-01-23)
Author: Jan Kabili
List price: $44.99
New price: $24.51
Used price: $13.99

Average review score:

Best way to learn Photo Shop.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-04
I had received PSE 2 from a peripheral purchase (printer or scanner, I can't remember) and was intrigued by what I had heard in general about Photo Shopping pictures. However, the tutorials that came along with the help file weren't all that helpful so I put off learning the program. For some reason a bee got in my bonnet and I decided to look into the program again. I searched Amazon and found this book and after reading the reviews ordered my copy.

I can honestly say I was quite impressed. Usually, How-To books can get you headed in the right direction but for the most part you will only go to the chapters that you are interested in. This book is different. Each session leads into the next building upon what you have already learned. The instructions are fantastic. They are clear and the visuals that accompany them are easy to see and follow. The CD provides all of the photos you work with so there is no guess work. You can stop in a session and come back a few days later without having to reread everything again. At the end of each session there is an excellent review over what you have just learned. The author definitely has a good teaching style.

I can't say enough positive about the book. If you have ever been interested in learning Photo Shop here is your perfect opportunity.

Photoship
Helpful Votes: 0 out of 0 total.
Review Date: 2007-04-19
This book has some good practice lessons. One thing I didn't like is that every lesson involves creating a project using sports pictures. I would have liked to seen lessons creating projects other than sports, like portraits or landscapes. Other than that, good basic lessons.

No training CD received
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-17
I like the book very much, BUT "DID NOT RECEIVE" THE TRAINING CD THAT WAS TO BE INCLUDED. Is there a chance of getiing, I will even pay for!!!!!!
Thats what prompted me to purchase book.

Thanks much and have a good day. Jerry

Adobe Photoshop Elements 2 Saviour
Helpful Votes: 1 out of 1 total.
Review Date: 2007-03-08
Both my wife and I love this book. I received Photoshop Elements 2 with my camera and had trouble figuring out how to use it. My wife read somewhere about how good and easy this book was to use. The key to this book is that it explains step by step how to use all of Photoshop Elements 2s' tools. It is a lot to learn and takes time, but you can redo each leasson to get better and better at it. The key is to use it! It's nice to have this book to fall back on when you forget how to use a certain tool because you haven't had to use it for some time. The lessons are well planned out and the samples and photo work are all excellent. If you only work part time on your photos this book is a must have to make using this program easier.

Photoshop Elements 2 Complete Course - Kabili
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-10
Probably the most helpful computer book I have ever used. Purchased a second copy for a friend just starting with digital photo printing. As a professional photographer I would encourage anyone interested in digital printing to buy it.

Game Design
Everyone's Mandala Coloring Book Vol. I (Everyone's Mandala Coloring Book)
Published in Paperback by Mandali Publishling (1998-01-28)
Author: Monique Mandali
List price: $9.95
New price: $4.88
Used price: $5.61

Average review score:

Complete series
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-23
This book completes the series of Mandala coloring books by this author. Well worth the money spent.

Mandalas
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-30
I teach an alternative high school class and these designs have helped my students focus and relax at the same time. Anyone who works with troubled teens should have these at their disposal...one more item to add to your bad of tricks!

Mandala Coloring book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-06
I think this will be fun to color with my granddaughter. We love to color things together, and we love designs. Thanks.

Very Relaxing
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-28
I enjoyed this book very much. I kept it on my coffee table and would color in it to relax. Now that each page is colored I have moved it to my bookshelf.

Very nice!
Helpful Votes: 1 out of 1 total.
Review Date: 2007-06-12
Out of the half dozen coloring books we bought last year this one was our favorite. Every design felt well thought out and was quite fun to color. My only complaint is that there weren't more pictures to color. This is well worth buying if you're looking for a challenge to your coloring skills.

Game Design
The Complete Book Of Gourd Craft: 22 Projects * 55 Decorative Techniques * 300 Inspirational Designs
Published in Paperback by Sterling (1998-12-31)
Authors: Ginger Summit and Jim Widess
List price: $18.95
New price: $11.08
Used price: $7.90
Collectible price: $18.95

Average review score:

Gourds of all types!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-13
This book has wonderful information and photos to inspire any amateur gourd crafter to GREATNESS!

inspiring designs
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-25
I'm a woodturner who likes to decorate the bowls I make. This book has given me several ideas that I've used successfully. I've gotten several copies for members of my woodturning club and one copy for the club library. We're always looking for new ways to enhance the simple wooden bowl and this book provides many useful ideas. Highly recommended.

Complete Book of Gourd Craft
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-17
Extremely good book, very well written and good art descriptions.

Gourd crafts book
Helpful Votes: 0 out of 1 total.
Review Date: 2007-01-20
The book was in excellent condition and arrived promptly. I was very pleased with the service, price and book.

Gorge yourself on gourds!
Helpful Votes: 5 out of 5 total.
Review Date: 2005-07-07
What a great book! I took a gourd coiling class and the instructor had this book. I couldn't wait to get my own copy! This book is so thorough. From cover to cover it's filled with information, pictures and ideas, you can't help but be inspired. I was, and now I'm "gourding" like crazy!

Game Design
Practical Poser 6 (Graphics Series)
Published in Paperback by Charles River Media (2006-01-18)
Authors: Denise Tyler and Audre Vysniauskas
List price: $49.95
New price: $30.23
Used price: $24.50

Average review score:

Casi...
Helpful Votes: 0 out of 8 total.
Review Date: 2006-11-03
No obtiene la quinta estrella por no hacer referencia alguna al manejo de los archivos BVH. Por lo demás, genial!

Very much worth the price!
Helpful Votes: 1 out of 2 total.
Review Date: 2007-01-09
This book has become one of my references for Poser 6. It's clearly written and covers topics from basic to advanced. I recommend this book for anyone learning or using Poser 6!

Practical Poser 6
Helpful Votes: 1 out of 5 total.
Review Date: 2006-11-03
It was very easy to follow and made it easy to learn Poser 6.

Goes Far Beyond The Manuals
Helpful Votes: 2 out of 2 total.
Review Date: 2007-06-30
I avoid buying software books because many of my past purchases were a complete waste of money. The authors rehash the software's free manuals and provide explanations and tutorials so basic that it seems their target reader is somebody who bought their first PC just last week.

Based on strong reviews, I took a chance and bought Practical Poser 6. I'm not going to cover the content, which is already described very thoroughly in other reviews here. I'll just say that if you have tried to use Poser without any tutorial or learning aids, this book is for you. I had a copy of Poser 5 and had just bought Poser 6 a few weeks before getting this book. My measure of a good instructional book is how much it taught me that I didn't know already. I estimate 50-60% of this book contains info that I'd only have learned by painful trial-and-error, and was really useful to me. And this is not to say that it's for experienced users only -- whether you're just starting out with Poser or already have a few years of experience, there's some explanations, tips and general good reading in this book for you. Highly recommended!

Getting to know Poser 6
Helpful Votes: 5 out of 5 total.
Review Date: 2006-11-07
I found Practical Poser 6 a valuable training tutorial into the world of 3D graphics. Not only did it explain the functions and usages of Poser 6 in understandable terms, it illustrated examples in easy to follow, step-by-step instructions. This book is a recommended must-have for individuals who are thinking about entering the realm of 3D graphics or serious artists who want to refine their technique and squeeze a little more 'mileage' from their programs. A first-rate, well written book in it's field.

Game Design
Track Planning for Realistic Operation: Prototype Railroad Concepts for Your Model Railroad (Model Railroader)(3rd Edition)
Published in Paperback by Kalmbach Publishing Company (1998-08)
Author: John H. Armstrong
List price: $21.95
New price: $15.71
Used price: $11.00
Collectible price: $48.45

Average review score:

Track Planning for Realistic Operation
Helpful Votes: 0 out of 7 total.
Review Date: 2006-04-01
Some concepts are not for the beginner. Let's you use your imagination to create outstanding layouts.

Track Planning for Realistic Operation
Helpful Votes: 1 out of 1 total.
Review Date: 2007-03-12
This is a great book on how to run and plan your next model railroad. Gives great idea's and samples of yards, train movements and point to point locations. Not just for beginers.

The Master's Masterpiece
Helpful Votes: 12 out of 12 total.
Review Date: 2006-09-05
John Armstrong is one of the best known names to the model railroad hobby. He has written extensively but this book is his finest work.

A person interested in railroads finds himself caught up in lots of detailed scenes and complex trackwork. Armstrong explains what it all does and why it is arranged in the way it is. He does this by explaining railroad practice in the real world and then by looking at the problems faced by the modeler. He does so in a lucid and interesting manner...for the first half of the book.

While the first half of the book is dedicated to teaching about how railroads operate, the second is intended to teach how to model them effectively. He explains broad general concepts and then refines things and explains them in easy stages. He knows where the pitfalls are and he points out solutions.

This is a useful book for anyone from beginner to advanced but especially the beginner.

Covers the Basics and Some Langaippe, too,
Helpful Votes: 6 out of 6 total.
Review Date: 2006-07-10
I don't think anyone in the model railroad hobby can say enough about the contributions of the late John Armstrong. His layout designs are masterpieces of getting the most out of a given space and working with the tradeoffs we all enevitably face. The book gives an overview of prototype operations and then goes into countless ideas and pointers for design and operation. I found the section on curve planning (p. 76), schematics (Chap. 8), and laying out an "easement" (p. 116) particularly useful. I recommend this to anyone planning a first layout or for anyone building a second layout after messing up their first. It is a good companion to "Classic Layout Designs," also by John Armstrong.

Better than advertised.
Helpful Votes: 8 out of 8 total.
Review Date: 2004-11-15
This book will teach you exactly what it claims. Numerous prototype examples are used throughout the book to give the reader an insight into how you can design a realistic track plan. This book has helped me to better understand why prototype railroads arranged track in certain ways. Excellent book, highly recommended.


Books-Under-Review-->Games-->Game Design
Related Subjects: Designers Development Tools and Software
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