Software and Tools Books
Related Subjects: Pools
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Used price: $0.02

JunkReview Date: 2000-04-23
A very good guide to OOP using PowerBuilder5.0Review Date: 1998-06-18
Waitng for their new release on PowerBuilder. A must have in your library
WROX - Shame on youReview Date: 1999-12-18
Not a good book - poorly writtenReview Date: 1999-11-25
Utter waste of money and time - stay awayReview Date: 1999-12-04

Used price: $8.78

Not even for geeks.Review Date: 2005-07-06
If you want to stop spam, rather than go back for an advanced degree in geekiness, (by which time all the spam techniques will have changed anyway) just let your ISP provider do their best. You won't be able to do much better with this book, even if you COULD implement it. Which the average reader never will.
Doesn't cut down on the confusionReview Date: 2004-09-07
Good book for sys admin alikeReview Date: 2005-06-07
Although the author has a section on pop mail configuration, I would like to see more client configuration examples such as outlook express or Novell's evolution/Ximian, or kmail. This is because not everybody runs email server at home. Nonetheless, this is a great book for those who want to set up their own spam mail filters and get rid of those annoying junk mail. Additionally, the author provides a very detailed list of resources.
Took some thinking about configuration but works greatReview Date: 2004-10-15
The reasons for SpamAssassin's popularity include its high level of customizability, the ability to change the rules and the weights assigned to those rules, automatically report spam to clearinghouses, ability to interface with other resources on the internet including DNS blacklists, ability to create a whitelist, and the ability to work with a wide variety of mail systems including sendmail, Postfix, qmail, and Exim. One of the really nice features is the ability for the system to automatically add a person to the whitelist if you send an outgoing email to that person.
Of course all of this requires an understanding of how SpamAssassin works and how to configure and tweak it to get it to do what you want. That is where this book comes in. The author has done an excellent job of explaining not only the concepts but also the details of how SpamAssassin works and how to tweak it to work best in your environment. This is easily one of the most clearly written and understandable books on configuring the software that I have read. SpamAssassin is highly recommended for anyone on a Unix-like system who is considering using the program as a spam control solution.
It took some time to figure out how to configure it best for my needs but my spam is down over 90% with no false positives. Don't expect the author to spoon feed you what is best for your system, but he gives you the information to design one that works for you.
Less than I wantedReview Date: 2004-09-24
I don't think there really is a good solution for spam right now. Blacklists don't work, Bayesian filters don't work - nothing works well enough to stop spam entirely.
Still, Spamassassin is useful, and because it is configurable (and open source), you at least have complete control. That assumes, of course, that you understand how it works. That's the reason to buy a book like this, but I was a bit disappointed in that area. I'm not sure yet whether the fault is Spamassassin - maybe it's just not as configurable as it should be - or this book just not explaining things very well.
For example, I note that an awful lot of the spam I get is from certain IP blocks. I don't want to block out large ranges arbitrarily, but I thought it might be interesting to increase the Spamassassin score if the sender was in one of those ranges.
Well, if there is a way to do that, I still haven't figured it out. It could be me - maybe I just haven't read things carefully enough - but I didn't feel that I understood Spamassassin after reading this. Maybe this needs to be a bigger book - only about 100 pages are devoted to configuration and modifying rules, the rest is installation advice.
On the other hand, there's nothing else out there, and this isn't totally without value. If you are using Spamassassin, you may want to pick this up - it could be a long wait for anything better.


QuickenReview Date: 2008-02-22
A basic instruction book if you need a hard copyReview Date: 2007-03-08
Macintosh Users BewareReview Date: 2007-03-23
JRReview Date: 2007-01-21
This book should have come with the softwareReview Date: 2007-09-21
So, I came looking on Amazon.com to see what was available. This one looked & sounded good from the descriptions with it's listing. I ordered it along with another and even paid for two day delivery! The book is billed as being the official guide and it seems like a well written user manual that SHOULD have been supplied with the book. I am still working my way through it but have learned a lot. There is a good, usable index which is very valuable in a book like this. I would say it is a good purchase for anyone and especially one like me who is jumping a few generations of the software to get to the 2007 version.

Used price: $17.15

Can't get sample source codeReview Date: 2003-10-25
Very good book, Examples cannot be reachedReview Date: 2001-07-04
Unsupported book :(Review Date: 2002-06-25
Perfect resource for creating Tcl/Tk GUI's to manage a net!Review Date: 1998-06-17
This is the definitive reference on SNMP and TCL/Tk.Review Date: 1999-05-23

Used price: $1.50

(Real) Game Character Modeling Review Date: 2008-02-01
Even though the character is a little dorky looking, this will really teach you how to model game characters in Maya. It contains a very indepth explanation of weighting the character, something you really need to know how to do. If your a beginner and can't really navigate through Maya then you should wait until then to purchase this book..
One thing to remember, proper modeling is not and never will be easy, if you understand that and are willing to put in time you will do fine with this book......
Not a good teaching toolReview Date: 2007-05-14
No way.
The first part delves into making scenery for a hypothetical game with a hypothetical lead character. Fine. However, a lot of the polygon scenery could be readily replaced by matte painting, thereby drastically cutting down on poly count. The female character modeling session is typical of other character modeling chapters from other books by Sybex and Maya Press. The game modeler will not find anything new or insightful here.
However, there is one glaring omission in the book that totally negated any thought of using this book in a classroom. After the character is finished, it's time to animate it in MotionBuilder. But is there anywhere in the chapters preceding MB any mention of building the character's skeletal system? On top of this, from my previous work with MotionBuilder, MB is rather fussy on naming conventions for bones and joints. Not only is a "chapter" missing on how to properly bone the character, but at least one lesson on proper naming conventions is in order. Neither exist.
not for maya beginnersReview Date: 2006-02-25
Had potential but lost it quicklyReview Date: 2006-02-17
- Shape the basic terrain of the map with various Maya modeling tools. Start with a primitive polygon and go from there-
Seriously this is basically what was written in a nutshell. The diagrams from step 1-3 were vastly different in areas and requires alot of guesswork on the part of the reader.
The only redeeming quality of this book is the character tutorial and the bonus material on the DVD. The instructor led tutorials were ok but could've been done to more effect.
I'm an experienced 3D artist so I can fill in the wide gaps in the tutorials well enough, but for someone looking to learn the art of creating artwork for games, look elsewhere for ie, the first Sybex book on the matter "The Game Artists Guide to Maya".
Not to leave on a somber note, the book does have some descent info sprinkled throughout, but it's no where near as good as it should've been.
Something lost in the translation?Review Date: 2006-02-11
If you're past the beginner stage or want to get a thorough overview of the game art creation process, by all means buy this book. Even beginners will get something out of it. But you won't get as much out of this book as you would have hoped.


Integrate three volume to oneReview Date: 2000-02-18
Integrate three volume to oneReview Date: 2000-02-18
BEST BOOK FOR CPNReview Date: 1999-12-14
Integrate three volume to oneReview Date: 2000-02-18
Collectible price: $50.95

This book is a good resource for novice C programmersReview Date: 1998-06-03
arrogant writing style and incorrect information.Review Date: 1997-04-23
Book Presents an Excellent Review of C PointersReview Date: 1999-02-16


Update abt this book !Review Date: 2008-02-09
Worth reading, but...Review Date: 2003-09-07
The main part of this book is focused on methods of how to value american vanilla options. He does this only in the diffusion transformed version of B&S. He starts with the equation in this form, without mentioning much of how to get there, and why. And thats typical for the rest of the book aswell, much of it is "cookery book form" (even if the book contains lots of usefull references in the endchapter). He discusses several ways of solving PDE:s, mainly implicit/explicit/Crank N and then there is a very introductory chapter on FEM. The discussion on stability issues is to brief (and not to understandable), I'd say (Tavella does this much more elegant). In the endchapter he discusses how to value exotic options (using asian as a case), and concludes that the methods ealier in the book isnt of much use, but as the author says this is an introductory book.
the shortcut for rocket scientists.Review Date: 2006-03-21

Used price: $40.40

Read at the bookstore, no need to buyReview Date: 2002-05-19
There is no need to buy. In fact, buying it is a waste
of money, given the $[money] price tag. That is about a $[money]
a page.
So, save your money and time...
Appreciations from a novice.Review Date: 2000-06-29
Good IntroductionReview Date: 2007-05-07
The author fully acomplishes the objective: teach his reader, at undergratuate level, how search engines work. Even some difficult subject, such as LSI, are treated at a level one can easilly understand.
One of the most important characteristics of the book is that it does math. Every formula has an example, usually using small matrix that allow the reader to easilly follow them.
The book is suitable for an objective introduction to the field. It is not very "academic", in the sense it is rather informal. If it is not a textbook, it could help some bewildered student to grasp the inner workings. It could also help a teacher to find clearer ways for explanations and good examples for classroom.

Used price: $0.13

I like this book. It is just what I need.Review Date: 1999-07-20
Best for Intranet OnlyReview Date: 1999-06-05
Related Subjects: Pools
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I spent only five dollars to buy this book but still I feel ripped off. BUYER BEWARE!