Dice Books
Related Subjects: Yahtzee Dragon Dice Spill and Spell Word Yahtzee Land, Air and Sea Button Men Exxtra KrimsKrams Cosmic Wimpout Bluff Bunco Farkle Stack Owzthat
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This Book + Golden Touch Dice Control Book = CourseReview Date: 2008-08-16
Great bookReview Date: 2008-06-13
Get the Edge at CrapsReview Date: 2008-02-09
I'd pass on this oneReview Date: 2007-12-17
Also I don't recommend getting both books, pick one or the other as they contain basically identical information.
Just one is written by the best out there and this one is written by the guy that proved it all. I thought I'd prefer this book over the other one for that reason but in the end I liked Golden Touch better.
Just a commercialReview Date: 2006-07-02

Collectible price: $89.99

This is a Top Notch Book on Craps!Review Date: 2002-05-03
I had not played craps prior to reading "Advantage Craps." I am now able to win between $300 and $500 per day betting small. If you want to learn how to play the game correctly and make a lot of money playing, then you must purchase this manual.
I also liked the ...free coupons I got with the book. This makes this book the bargain of the year. Before you risk a dime in any casino, buy this book, try this system and prosper!
dont get scammedReview Date: 2005-08-06
Simply Amazing!!!!!Review Date: 2003-09-27
Beware of Silverthorne PublicationsReview Date: 2004-11-06
I would like to warn everyone further on Silverthorne Publications. I recently purchased an online system from the company and they debited my account four times for the one system. When I asked for my money back for the three extra times I was ignored. I was ignored a total of three times even when threatening to get my lawyer involved. When some investigating was done I found no listing for a Silverthorne Publications, no listing at the address they use, and a disconnected phone number. When I dove deeper I found no records at all of a Martin J. Silverthorne. Buyer beware.
It worked for me, just follow the rules.Review Date: 2002-01-22

Used price: $3.68

The world's a stage, familiarize yourself with the script.Review Date: 2003-07-17
Beautiful book of art and poetryReview Date: 2003-07-13
We hear you!Review Date: 2003-04-24
IndulgentReview Date: 2003-05-16
I certainly didn't.
Innovative, Exciting!Review Date: 2003-05-02

Used price: $4.75

A complete picture of playing crapsReview Date: 2000-10-04
Needs an editorReview Date: 2000-03-07
The UNREAL Deal!Review Date: 2000-03-05
What A Book!Review Date: 2000-01-28
Excellent Book!Review Date: 2000-01-21

Used price: $5.75

None of the challenge that makes the card game so funReview Date: 2007-12-21
You try to get through the 10 phases, but now, you roll dice for them. The dice come in 4 colors, and have wild sides (marked with a "w"), but numbers 11 and 12 are gone, and, simply, the elements that made the original fun are gone, too. After you roll, you may keep some dice that will help you complete your phase, and then, you roll again. I once played a game with my sister (this was a long time ago), and every turn, we completed our phase. This game is far too easy for my tastes.
Simply put, this game isn't a great game. It's not even a great dice game. If you like Phase 10, make up some more phases or something like that. Don't bother with Phase 10 Dice. And if you like dice games, Yahtzee: The Deluxe Edition is for you.
good for practicing mental math for elementary kidsReview Date: 2006-07-19
Wonderful GameReview Date: 2006-03-02
Bad Design - Tin means teeny tinyReview Date: 2005-08-28
Disappointed in productReview Date: 2005-08-17

Used price: $32.51

Great dice, OK expansion cardsReview Date: 2007-08-26
Great Cards Useless Dice RulesReview Date: 2008-06-05
The dice rules add very little to Munchkin, running a 7 hour game into Epic levels and they were rolled twice when the person rolling had a Loaded Die card so they could change the result. The basic idea is that you can pay a level at the start of your turn to get a result from a table, the results are for rarely worth the level loss.
The cards that come with it though are GREAT! Race and class modifiers like High, Dark and Master really make game play interesting. So the set is worth it for those and other cards. Sadly the dice rules just didn't seem thought through.
Munchkin D10 setReview Date: 2007-06-01
Shiny DiceReview Date: 2005-08-21
Not a necessary purchase, but fun for completists.Review Date: 2007-05-17

Used price: $0.01
Collectible price: $15.16

Good intro to some Vegas FunReview Date: 2005-01-04
This was just the book I needed. Craps is really not that difficult once you know what's going on at the table, and, as this book will tell you, you don't even need to understand all of it. Most bets on the table are sucker's bets. The odds are stacked in the house's favor. Stick to the bets outlined earlier in this book.
The early chapters explain the layout and rules of the table. The author goes on to explain what the odds are versus what the bets pay, which gives you the house advantages.
The system described in this book is more of a money management plan. Bet smart, and know that the house will always have some advantage, even if it's only 0.09%. In the long term you're going to lose. Manage your cash, have a ton of fun at the table cheering and letting the dice fly, while being served free drinks. Maybe you'll walk away with more in chips than you showed up with in cash. I did.
You'll have fun playing craps after reading this book. Just remember to ignore anyone, including the author of this book, who will lead you to believe over the long term you'll emerge a winner.
Good Beginner's Book, not for experts.Review Date: 2001-04-21
If you've never played before, this one is good.
Good content and easy to read.Review Date: 1999-10-16
Casino Craps ReviewReview Date: 2000-04-25

Used price: $0.04

The Definitive Guide To Winning At Any Craps TableReview Date: 1999-10-29
Good for Beginners, Not for strategyReview Date: 2001-01-02
A great book at a great price.Review Date: 2000-06-06
Average at bestReview Date: 2000-01-07
Search around some more, their is better quality out there.

Used price: $6.81

Too Difficult to See the NumbersReview Date: 2008-09-19
Dungeons and Dragons Deluxe Dice SetReview Date: 2007-05-22
Ready to roll!Review Date: 2007-05-12

Used price: $2.61

All Across the MultiverseReview Date: 2003-12-18
A relatively recent theory in physics suggest that there is not just the one
universe in which we reside, but an infinite number of universes that represent an infinite number of possible variations.
For example, there is a universe where aliens invaded Earth in 1492 and another where there is no Moon. Of course this represents
just the tip of the iceberg, as there are an infinite number of universes that are beyond the abilities of human conception.
Conversely, the very fact that one could conceive of a universe means that exists somewhere (or perhaps more accurately, sometime).
So a world where a megalomaniacal Mickey Mouse rules Earth from his base on Mars is no more or less likely than one in which
the Boston Red Sox never traded Babe Ruth.
So when Paul Girard was granted the ability to travel among the universes
by a post-human time traveler, he was understandably pleased. Here was an escape from the everyday drudgery of his plainly
wasted life. The doorway to the full spectrum of human desire and ambition was placed literally at his fingertip in the form
of a yo-yo. Made of "strange matter" drawn from pre-Big Bang space, it will, with a flick of Paul's wrist and a thought of
where he wants to go, take him zooming across the multiverse. Unfortunately, as Paul quickly realizes, in a continuum of
an infinite number of universes, one should be exceedingly particular about where one wants to go. While you might intend
to jump to a world run by the Playboy bunnies, you could very easily end up in a world run by bloodthirsty Amazons.
As
one might expect, Paul does just that (although under a variety of different circumstances) and pretty much makes a mess out
of what should have been the greatest gift ever given to a mortal man. Nonetheless, along the way he inadvertently, and often
unwillingly, learns a little something about himself. However, he is routinely thwarted in his efforts to resolve the "Ontological
Pickle" as he puts it; simply stated it is, "What started everything?" What came before the Big Bang, or in this instance,
what came before all of the Big Bangs? No matter how complex space-time actually is, and no matter how thoroughly it is understood,
there has to be an Alpha Point, as it were, a space-time with nothing before it. But if such a place exists, what caused
it to spring from nothing into something? It is these questions that gnaw at Paul, and even as he learns more and improves
his physical and mental state, he comes no closer to the answer.
However, after a catastrophically bad jump, Paul
and his companions (a son, (the result of a digital data swap) and Moonbeam, his erstwhile wife (a one time militant virgin
hippy transformed into a bookworm nymphomaniac)) face certain death. That's when things get really interesting.
All that sounds like pretty heavy subject matter, but in Di Filippo's able hands, it is both hilarious and fascinating. Paul's miscalculations are so obvious in retrospect, one can't help but laugh, however, at the same time, the various worlds are by no means clichés. No matter how bizarre the setting, Di Filippo manages to lend a realism that drives the story forward.
Moreover, the author's consideration of the "Ontological Pickle" is exceptionally deft. Through quantum physics, he is able to create a theory of creation and God, of "everything" really, that makes sense and applies a subtle logic to religion. Though obviously only a hypothesis, Di Filippo's distillation of science, philosophy and religion is both profound and sound.
"Fuzzy Dice" is a novel that defies categorization, as it uses humorous science fiction to explore our deepest mysteries. Moreover, Di Filippo weaves in a great deal of science, but in a manner so subtle it would make Michael Crichton drool. This is truly one of the most original novels I have ever encountered, and I am certain it will be one I revisit many times.
Enjoy!
Jake Mohlman
Why bother?Review Date: 2004-11-11
I reached the end and felt...nothing. I wasn't glad I read it nor was I upset to not be in the universe the author wrote either.
It has an interesting premise, but I'm not really sure that the author knew what he wanted from the story...there didn't seem to be much passion in the writing and no real reason to *like* the protagonist. There also wasn't a really good reason for him to be an anti-hero.
The last two chapters or so were wonderful...but the game isn't really worth the candle.
Is contemplating the nature of the universe fun?Review Date: 2005-04-13
All I can say is Wow! This book does a very good job of speculating the exact nature of the universe. In any other authors hands this book would have turned into a scientific/sci-fi disaster. But Paul pulls it off and with such ease that you might not notice you are actually learning while reading. It is chocked-full of great existing theories and puts them into words that even I can understand.
It is the story of Paul Girard and how he is granted the ability to travel between every conceivable dimension. What does he do? Well, for starters he seriously F's up. I may like the character because he reminds me so much of myself.
I would recommend this to anyone who has ever wondered "why are we here?" It does help if you have a little bit of scientific knowledge, but the book is so good that you could get by without it.
Why have I not heard of this guy sooner?
Related Subjects: Yahtzee Dragon Dice Spill and Spell Word Yahtzee Land, Air and Sea Button Men Exxtra KrimsKrams Cosmic Wimpout Bluff Bunco Farkle Stack Owzthat
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I have been throwing off and on since Augustr 07; in October the same year I shot dice in Vegas and landed a Hardway bet that someone else had placed and won that person quite a bit of money; nothing too serious, but the crowd went nuts! My longest roll then was at least 14 before the 7! I had to stop after that due to personal reasons. Anyways, I began practicing regularly again in July 08. I shoot on a 12"x12" board with a 12"x12" wall with pyramid rubber backing, and land the dice on the board pretty consistantly after reading this book. If you have tried, or try to, throw on a board that small with no side walls, it is hella hard to land the dice; however, like I stated before, I am beginning to become very consistant on having the dice hit the wall and still have the dice die on the board. Believe me or not, its up to you. It's A LOT of hard work, but this works.
P.S. I practice at least 2 hours a day, just to give you an idea of how many hours I have invested. I'm going back to Vegas in December and am confident that with a sufficient bankroll, that I will walk away from that trip a winner =)