Wizard Books


Books-Under-Review-->Games-->Card Games-->Special Decks-->Wizard-->86
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Wizard Books sorted by Average customer review: high to low .

Wizard
Night of Blood
Published in Hardcover by Wizards of the Coast (2003-01)
Author: Richard A. Knaak
List price:
New price: $49.81
Used price: $44.46

Average review score:

One of the BEST DragonLance books! And I Read LOTS and LOTS! Knaak is Mr. Minotaur Man!
Helpful Votes: 0 out of 1 total.
Review Date: 2006-07-26
I've been a DragonLance fan for a decade or so. I read a LOT of its books(as well of its sister world Forgotten Realms), and I have to say this is one of the best!

I read the past works of Knaak about his minotaurs, and though I enjoyed them all, this one is his masterpiece! The characters are well done, the flow of the story - though shifts from one character to another - keeps you totally interested, unlike some books where some character's plot is just boring. It is so well done that my mind is racing, thinking, wishing that this character and that will meet and go at it. You will really admire most characters in this book(Rahm, Bastion), though there are some you will dislike(Nephera and Ardnor), and some both (Hotak, Faros). Some of you may have a hard time deciding whos side you are on, since any side shows a part where you can agree on, and disagree as well... Well, maybe except the ogres.

His storytelling and description of places and characters are so vivid, that you can really picture them out with ease, and no confusion at all. Speaking of confusion, some reviews said you get confused with too many names. Well, there is a glossary at the back of the book to help you, which isnt really a hassle as others would say. Also, if you use common sense, you will know this character will die at the end of the chapter anyway! So you will know who is worth remembering or not. And unlike other books, like Forgotten Realm's "the Rage"(which I still enjoyed), he actually kills off even some important characters, not give them millions of chances to live.

The cons I found are just minor ones. Yes, the story isnt really 100% original, but then again, its one that is worth retelling and never gets old. The battle scenes arent as colorful as RA Salvatore's, but either cuz Mr. Knaak dont want to focus much there, or that they are afterall minotaurs, and not drow in terms of style-fighting. Too many "stab at the unprotected throat"!

Get it! Its worth your money! And I for one cant wait to read 2 and 3.

And as of my personal favorites in this book(book 1 of the Minotaur Wars)... Rahm>Bastion>Hotak>Ulthar=Faros>everyone else...

Knaak get's a Trilogy
Helpful Votes: 0 out of 1 total.
Review Date: 2006-07-17
And it's about time. I suppose you could say his three books featuring Kaz's storyline were a trilogy, but they weren't packaged that way. Knaak does not dissapoint with the Minotaur Wars.

This is your classis empire vs. rebels storyline with a dragonlance twist. Control of the minotaur empire goes to a new family with new ideas. At first everyone is happy but as bad empires tend to do, this one thirsts for more power.

Fortunately some heroes rise up to try to regain the throne. If you've read Knaak before you know he likes to introduce many characters and then kill most of them off. That pattern is certainly at work here. If you get confused with the names, don't worry, they won't be around for long.

This book has plenty of action. I particularly liked how in the first book there was no clear good vs evil when you looked at the empire and rebellion. Seemed more realistic.

For you Dragonlance fans, this is a great read and one of the few that recent novels that is exciting and epic in scope. Enjoy.

The Minotaur Wars:Night of Blood
Helpful Votes: 0 out of 1 total.
Review Date: 2005-10-28
A minotaur general named Hotak-de-Deroka & his family assassinate all of the minotaur leaders loyal to the corrupt Chot-es-Kalin, as well as the emperor, and declares himself emperor. A general named Rahm-es-Hestos manages to evade capture and death, and starts a rebellion on an uncharted island. On one of the prison camp islands a nephew of Chot, named Faros (pretending to be his servant Bek) & two friends start a rebellion that nearly succeeded in escaping & killing Hotak's daughter.

This is a basic summery of this book. I love this book so much and it has the right amount of everything to create a near perfect book just like the rest of these Chronicales. One part though I thought was really cheesy how he would have enough assassins to kill all the leaders, and have only one escape. My favorite Character would be Rahm-es-Hestos because he manages to escape, and outsmart the emperor and his family at every turn. I defiantly would recommend reading this book and it's rich but leaves you wanting more and I am definitely getting the rest of the Chronicles.

Minotaurs revealed
Helpful Votes: 3 out of 5 total.
Review Date: 2005-08-20
Richard Knack has been known for his interpretations of Minotaurs starting with the book titled Kaz the Minotaur. This book is a different than most Dragonlance novels as right away fromt he opening scenes it has a really dark feel, which is a nice change of pace.

There have been some negative comments about this book, but frankly this is one of the best Dragonlance novels released int he last 3-5 years and a great overall trilogy.

If you are a fan of the Dragonlance setting and have been disapponted lately with what has been released give this one a shot I think you will be pleasantly surprised.

Machiavellian satire in the world of Krynn
Helpful Votes: 3 out of 3 total.
Review Date: 2005-06-26
Apparently this one got mixed reviews. It's easy to see why. This is a well written book with a solid plot, and yet it just doesn't have that DL feeling. It's extremely slow in getting into the story, and of course it lacks diverse characters (as well it should on the islands of minotaurs)- no wizards, no elves, certainly no kender. But I thought it was very solid nonetheless.

For anyone who's ever read Machiavelli, this is a carbon copy of The Prince, only as application rather than theory. That in itself was enough to keep me reading (well, I am a political science major). It's all about the most effective way to seize and maintain power, how to deal with dissention, and how to gain and hold the support of the masses (and of course, keep them dependent on you). In that respect (as theory actually put into practice in this novel) it's even more chilling than Machiavelli. I loved and hated Hotak and his children. And although it took me longer to finish this one than any other DL novel (even the 600+ WoS ones) due to the slow-to-get going build-up, in the end I was not disappointed.

Wizard
Nomadin
Published in Paperback by Pine View Press (2003-07-25)
Author: Shawn P. Cormier
List price: $12.95
New price: $1.05
Used price: $0.49
Collectible price: $45.00

Average review score:

Waiting for book three
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-11
A fantastic journey! Awaiting Book 3, Mr. Cormier. - Rita Schiano,author "Painting The Invisible Man" Painting the Invisible Man

Intriguing and entertaining
Helpful Votes: 0 out of 0 total.
Review Date: 2006-08-03
WOW!! What a great story! Mr. Cormier writes real world sayings into his fantastic fantasy world. Instead of using quirky sayings he uses words you hear everyday. I love the twists and turns and cannot wait to see what happens next. I finished the book in a day. I have never done that before. Just great!

Great book
Helpful Votes: 1 out of 2 total.
Review Date: 2006-02-07
I really enjoyed this book. Action all the way. I loved the pencil. I could not wait to read NiDemon

Darn Fine First Effort!
Helpful Votes: 2 out of 2 total.
Review Date: 2005-11-26
I came across this book searching for something else along the lines of fantasy and was interested in the story immediately. I bought the book and started reading the night I recieved it. I work long hours and don't have alot of time to read but I still managed to finish this book in 48 hours, an amazing feat for someone with my schedule.
When I started to read this book, I will admit that I had one complaint. While some people may be comfortable with using their own imagination, I found that I wanted to know more about the look and feel of the characters and their surroundings. I don't feel the author thoroughly described the characters and the world of Nadae as he introduced them. I would have wanted to know alot more physically about Ilien and other characters from the start. I would love to have known things such as hair color, eye color, walking gait, if for no other reason than to better immerse myself in Cormiers world. I admit I'm greedy when it comes to this type of authoring. This is my only shortfall for the book.
Even though I disagreed with the way the characters were initially laid out, I found that story itself was fast paced and enthralling. I was constantly fighting back the urge to skip a page and find out what was going to happen next. It was a difficult thing to do. The sheer number of individual characters that show up within the first book change the story and send it into more twists and turns than I thought could possibly happen in a first book. While he travels all over Nadae, Ilien finds out very little of himself until towards the end, still not knowing for sure where his path lies. It leaves you begging for more of Ilien and his compatriots.
It's a good thing I bought the second book, too.

Great first book
Helpful Votes: 2 out of 2 total.
Review Date: 2005-11-14
Nomadin is Mr Cormier's first published novel, which I could not quite believe when reading the book. The prose flows with an expert's hand and the pacing is excellent throughout. The characters are well rounded and not typical stereotypes of the genre, which would be an easy trap to fall into in a tome that sits comfortably with its peers in the YA market upwards. Mr Cormier scatters similes throughout his work to good effect, painting vivid pictures in the reader's mind, making the read thoroughly engrossing.

A liberal amount of humour is written into the book which serves to entertain the reader in this 'young boy coming to power' novel. It is this and the storytelling ability of the writer that keeps the reader wanting to read on. And, when the end is reached, wanting to read book two, which the author informs us is on its way.

The book ends with a few tangled webs still left to resolve. Usually, this would disappoint me, but Mr Cormier manages to end on a feel good note with all the major plot lines addressed while opening new ones for book two.

Nomadin is well worth a read and I would recommend it to all those that enjoy feel-good books. It is well written, holds a good plot and has enough hooks and twists to keep the most critical reader happy. Shawn Cormier is a welcome new talent in fantasy.

Wizard
The Red Hand of Doom (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Adventure)
Published in Paperback by Wizards of the Coast (2006-02-14)
Authors: James Jacobs and Richard Baker
List price: $24.95
New price: $1.49
Used price: $1.49

Average review score:

Awesome
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-07
The Red Hand of Doom is one of the better campaigns wizards has released. It is very long and drawn out and the new "Big Battle" system displayed in the heroes of battle book is used. The new encounter layout is kinda there but not really. Statistics for each encounter is in the back of the book but there is no info on Tactics with them or map layouts. The Artwork for the book is fantastic. The overall Quest is based around the son of a dragon and his army attacking some frontier lands in order to...well no real spoilers here so buy the book and run the campaign. It can be placed in any of the 3 campaign worlds wizards offers and there is info inside telling you how to do it. It can also be slipped into any campaign with ease. The outlying areas are fleshed out and the maps as well as statistic blocks can be downloaded from wizards web site. Do yourself a favor if your a dm looking for a good campaign and buy a copy of "The Red Hand of Doom," especially now that it can be had for really cheap used. There's no excuse not to own this instant classic.

Call to arms
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-05
From the begining of this adventure the heroes are running to save the realms from an invading horde the likes that haven't been seen since the fall of the gods.It is one of the best and most harrowing adventures I've been through in a long time.

Red Hand of Doom
Helpful Votes: 0 out of 1 total.
Review Date: 2007-02-10
I haven't yet had a chance to run the adventure, though I look forward to doing so. I love the usage of Victory Points, and the rules are clear enough as put forward in the adventure to not require Heroes of Battle. I found the plot comprehensive and believable, the presentationw as excellent. All in all, I very much like the adventure, and I can't wait to run some PCs through it.

The Best Written D&D Adventure since Temple of Elemental Evil
Helpful Votes: 2 out of 2 total.
Review Date: 2008-02-03
While this can be considered a campaign (it took my crew a year to complete it, but we started off at 1st level and worked up to the main plot) this adventure is simply the best I have ever run. I loved the open concept, epic battles and interesting characters and villains. My players did not feel railroaded at any time but neither did they feel it was a cakewalk. My only suggestions are firstly, that DM's let their players know they will not have a lot of downtime to create items so avoid those feats until after the campaign. Secondly, DM's need to prepare and understand the tactics and intelligence of the main characters. Many of the villains escaped and came back as secondary foes later on in my game. If your party kills a dragon the first time they see it...they were super lucky or you as a DM screwed up.
Finally, there are countless plot hooks that you can use at a later date. Many of the opponents were defeated but not killed in my game and alliances between the good PC's and evil villains were an interesting roleplaying aspect.
In the end, we relied heavily on miniatures to help visualize battles and I scanned and enlarged the many maps provided into full sized (to scale) battle maps that the players were in awe of. This is truly an A+ adventure and I would run it again, anytime. Enjoy this book!!!

Very well done, but my players had some problems with it
Helpful Votes: 6 out of 8 total.
Review Date: 2006-12-15
I, as a DM, thought this adventure was amazing. Epic, well-done and well-put together, with a really interesting storyline and a good variety of monsters and battles. The climax and conclusion were amazing---they have such good mechanics for doing a battle for an entire town, and the concluding dungeon crawl was appropriately awesome for the high-level characters that have come out of this module by that time.

However, my players had a few issues that they brought up with me. First, they thought the free-form nature was too much. Let me explain... they felt that there definitely was a "right way to go," but that they were left on their own to find it, so they had to rely on NPC hooks and (in one player's words) "being led around by the nose by the DM." I strongly suggest giving the players a patron who directs their actions, making them more of a special task force than a bunch of adventurers who happen to wander into the middle of an invasion and just so happen to run off in the direction necessary to stop the invasion four or five times in a row.

And on that last note, you really have to integrate this adventure into your campaign, otherwise the players will not care about the vale that they're saving at all. One of them suggested just leaving and letting the goblins take over the vale; now, this isn't practical because then there would be a nation of bloodthirsty hobgoblins with demonic support ready to march on the _world_, but that is not clear at all from the first 2/3 of the adventure. Especially since the players really didn't care if this town fell or not, it was a bit of a problem.

A final problem is that goblins and all their associated monstrous foes just aren't very exciting enemies. You kill goblins at first level, so a goblin army---while certainly a problem---doesn't _feel_ like it should be a big deal for even 5th-level characters. Now replace them with aberrations with mind flayer leaders, or some kind of psionic threat, or perhaps an army of awakened constructs, or... then it might be cool. But the PCs really didn't get much out of taking on an army composed mainly of CR 1/3 baddies, and that seems quite understandable.

All this can be fixed with some work on the DMs part, and I do suggest doing that since the whole adventure is a really well-done framework. I am considering using this in an Eberron campaign I'm running now (a new group), with the following changes:
* The goblin threat is replaced by the Lord of Blades, who has achieved the ability to create a warforged army that is seeking to destroy all of human civilization and replace it with a warforged-supremacist state.
* The PCs are special agents of House Cannith, which understandably feels responsible.
* Dragons (who are the rare, high-level baddies of the horde to supplement the goblins) get replaced by abberations being summoned from Xoriat, or perhaps demons/high-level undead/a psionic threat like the quori.
* The war becomes part of an even larger context in which the Mark of Death is returning, with the Blood of Vol having forged an uneasy alliance of convenience with the Lord of Blades to use the warforged's kills as undead-creation material.
* Many of the characters' favorite locations are destroyed or seriously threatened---I'm thinking of starting the campaign out with a large, well-coordinated warforged terrorist attack on Sharn that leads to the imposition of martial law and concentration camps for warforged.

So with changes like these (adapt for Forgotten Realms or your own campaign setting) I think you can use the RHoD's very good core framework and plot sequence, while fixing the problems that my players had.

Wizard
Wizard On Holiday: Young Wizard Series, Book 7 (Unabridged)
Published in Audio Download by audible.com ()
Author: Diane Duane
List price: $39.99
New price: $20.96

Average review score:

An Enjoyable Read
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-05
Wizards Holiday was an enjoyable read. However it Cannot be read in isolation. With this Book Duane is really starting to get more of an Epic feel to the Young Wizards Series.

Note that there are some longer reaching story arcs which get started in this book but do not get developed substantially. The Reason is that they will be continued in the eight and I belive in the ninth book (which isn't out yet).

wizard's holiday
Helpful Votes: 0 out of 0 total.
Review Date: 2006-08-11
This book was purchased for my son who started reading the series in school. He is an avid reader sometimes reading 2 or 3 books at the same time and he was very excited to receive this book. He is already done and awaiting the next installment.

The Wizard's Holiday: The Seventh Book in the Young Wizards Series
Helpful Votes: 0 out of 0 total.
Review Date: 2006-03-19
Another entertaining book in the series. Good fun with some real life problems. Book eight is enjoyable too.

Duane's magic returns
Helpful Votes: 0 out of 0 total.
Review Date: 2006-02-24
I love the how the Young Wizard series seems to focus on character development but always manages to slip in educational and social commentary along the way. This novel was slightly more frustrating to follow than the other books, as it darted between the scenes of two different storylines -- but it all tied together. Seeing both sides of a cultural exchange program was fascinating, the more so as the foreign exchange students were of different species.

Wizards series keeps kids reading
Helpful Votes: 1 out of 1 total.
Review Date: 2006-03-10
I have read the first 5. I work in a K thru 6 elem library and I recommend to students that like Harry Potter ,Charlie Bone, "LeEngle" stories.
Lots of imagination and adventure on a sci-fi level.
Reading level 4th and up.

Wizard
The Black Wing
Published in Paperback by Wizards of the Coast (1994-02-03)
Author: Mary Kirchoff
List price:
Used price: $49.97

Average review score:

A Peek at the Inner Dragon
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-30
Something intriguing about getting inside a dragon's head - a black dragon's head at that. The book was engaging from beginning to end, dragons being what they are, one that wonders why the mighty dragon race needs humans for anything. While this dragon dabbles with humans, she ultimately finds them lacking, which lands her in hot water with Takhisis more than once. One of the better novels I read recently, one I'd surely recommend.

AN EXCELLENT READ
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-11
The Black Wing a book I read back in HS. Once you open to this world you can never let it go. I never wanted to stop reading. Filled with so much action and the description are phenomenol. I hope you take the cance in reading this book. Trust me you will love it

good book
Helpful Votes: 0 out of 0 total.
Review Date: 2006-06-29
This book happened to be my introduction to the Dragonlance setting.
I've always enjoyed a story that takes the 'bad guy' point of view and Khisanth is easilly one of my favorite characters in all of Krynn's history; right alongside Heart, Aurora, Kang, and Fizban (to name just a few, in no particular order).
Kirchoff writes an intriguing story that is truly worthy of being part of Weis and Hickman's world.
It's an inspirational piece of work and must read for any Dragonlance fan.

From a different perspective indeed!
Helpful Votes: 1 out of 1 total.
Review Date: 2001-10-04
Its too bad this couldn't have been written before the Chronicles. This book made Khisanth out to be a much worthier opponent for the Companions than the Chronicles did.

As it is, this was still a great book. Once again, the Dragonlance saga proves its ok to like the bad guys.

Patience is a Virtue
Helpful Votes: 2 out of 2 total.
Review Date: 2003-07-22
I began reading this book and it dragged on and on. I have read the core books, the first chronicles applying mainly to Black Wing. The book doesn't enter the deep pits of a black's dragon emotion, it doesn't display horrific scenes of the dragon destroying village after village. No, she gets to play with nyphids (pixies, sorta). As I continued reading, there was some typical dragon behavior that I crave, but more nyphids and the learning of a Taoist style of thinking, qhen.

The book is very slow moving up until around page 80, after that the pace promptly quickens and holds that speed throughtout the rest of the book. Get through the beginning of Part 1 and don't look back for the rest. This isn't my favorite dragonlance book by any means, but it does provide what all of us crave, destruction, dragons, and love.

Wizard
Creating Fantasy Polymer Clay Characters: Step-by-Step Trolls, Wizards, Dragons, Knights, Skeletons, Santa, and More!
Published in Paperback by Quarry Books (2004-03-01)
Author: Dinko Tilov
List price: $21.99
New price: $14.95
Used price: $15.95

Average review score:

Brilliant!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-02
This is a fantastic & inspirational instructional book.
Great photos & fun ideas & creatures to make.

Another Birthday Gift
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-13
Recently I gave my grandson this book for his birthday. Here are his comments "I'd say both rate around four stars out of five, or an 8 (scale of 1 - 10)"
Somewhat terse, but then what do you expect from a 15 year old boy? I had seen the book, lent to me by a friend, and when I heard that my grandson was interested in clay figures I thought this would be an ideal book as there were lots of weird characters that would appeal to someone of his age. Don't get me wrong, this is a book for adults mainly, not just for kids, but I thought he would be inspired by the creatures within.

A Polymer Clay Fantasy Figure Book
Helpful Votes: 0 out of 1 total.
Review Date: 2007-03-09
A cute book for anyone who likes to dabble in the fantasy world of polyamer clay.

Great step by step explanation
Helpful Votes: 1 out of 1 total.
Review Date: 2007-02-07
The characters in this book are somewhat goofy, however, the author provides excellent basics on armature building for creatures like horses and dragons. If you are looking for a lighter side to the fantasy world and would like to sculpt some fun creatures, this book is perfect. I think that kids will really love how achievable the sculptures in this book are for them.

One of the best art/craft technique books ever
Helpful Votes: 1 out of 1 total.
Review Date: 2006-12-04
Superb from start to finish. If you have any interest in sculpting fantastic creatures in polymer clay this is the best place to start bar none-- and it will take you far. I've done most of the projects in the book and am now very comfortable creating my own critters from scratch. The photos are fantastic with just the right amount of detail (no shots taken from halfway across the room!), the text is very clear (and funny!), and the book is simply a lot of fun overall. Can't recommend it highly enough for anyone interested in the subject.

Wizard
Finder's Bane (Forgotten Realms Lost Gods, Vol. 1)
Published in Mass Market Paperback by Wizards of the Coast (1997-07-01)
Authors: Kate Novak and Jeff Grubb
List price: $5.99
New price: $16.95
Used price: $3.99
Collectible price: $11.00

Average review score:

A welcome return to form
Helpful Votes: 1 out of 3 total.
Review Date: 2003-02-23
Just as good as the original Alias novels; colourful, well-written, and enjoyable. Highly recommended.

The Priest of Finder
Helpful Votes: 1 out of 2 total.
Review Date: 2001-10-22
This is a great book leading into the life of young Joel, priest of Finder. Novak and Grubb do a good job showing his tourmoil for turing his back on all bards by worshipping the god "of wreckless fools" and his future triumph in the planes.

A big send off...
Helpful Votes: 2 out of 2 total.
Review Date: 2007-04-11
This was the curtain call for the highly talented and very creative team of Novak and Grubb who helped create most of TSR's fantasy worlds: Forgotten Realms, Al Quadim, Spelljammer and Planescape are all Mr Grubb's visions. I honestly thought this was about the return of Bane-an evil god from the Forgotten Realms who was previously killed.

This writing team can make a very humorous spectacle and some very great storytelling. This story takes elements from Forgotten Realms, Spelljammer and ends with Planescape. Its hats off time as these old worlds are "phased out" with Wizards of the Coast. I felt these worlds had ran thier course, with the exception of Forgotten Realms. Jeff Grubb has one more novel-Tymora's Luck.

The books itself is not great, but it has its moments. It was not what I expected, and this was not a good thing.

A fun book
Helpful Votes: 2 out of 4 total.
Review Date: 2001-04-09
This book is very easy reading matirial. It's story isn't comlicated and the conflicts arn't so bizzar. But above that this book is very fun to read, you can't wait to read what'll happened next .And more to it, the book show a thological conflict about who need who more the god his followers or the opposit. The butiful thing his that you see it without any complication and annoying thing in the plot. this book worth it's money

wonderful! a startleing masterpiece
Helpful Votes: 2 out of 4 total.
Review Date: 2000-09-28
Oh, poor Bane, did you misplace your essence again? =) No, But this book is wonderful! The troubled cleric, unsure that he would be good, meets his god! Finder, the God of Reckless Fools, =) is a stunning performance! Never again will I say no to Forgotten Realms! I'm currently a 12th Wizard, 4th sorceror, 4th bard, 3rd D&D, for you who understand that...

Wizard
The Kagonesti (Dragonlance Lost Histories, Vol. 1)
Published in Mass Market Paperback by Wizards of the Coast (1996-02-01)
Author: Douglas Niles
List price: $6.99
New price: $39.98
Used price: $0.78
Collectible price: $10.00

Average review score:

Wild elves flesh out further history of Krynn
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-19
A solid and pleasurable read for those experienced in the Dragonlance world. This novel is divided into three parts, each telling a climatic event within the history of the Elderwild elves.
The first story touches upon events in the life of Kagonos, the first Pathfinder of the "wild" elves. Through his pact with a dragon, to his timely defeat of an orge horde, to his final separation from the "house" elves, Kagonos remains a fairly wooden character and extremely difficult to like. While there are some brief flashes of reverance and grief, this "founder" of the Kagonesti tribes only potrays stoicism and a bordering on rage-like anger. Through out his tale, Kagonos never encounters fear or doubt, he is never asked to change or develop. He is presented as an unfeeling machine and continues that feel to the end.
The second story arc is the best tale of the three and focuses on a young brave named Ashtaway, the nephew of the tribes current Pathfinder. What Ashtaway accomplishes in the history of Krynn is not as profound as what Kagonos did, but what he changed within himself and the mindset of his tribe is the better story. Battling through worry and revenge, Ashtaway confronts his own people to protect the life of a human. He has the opportunity to mend mistakes and couragously defend what is correct rather than what is easy. Compounded on the growth of the main character is the appeal of the foreigners that Ashtaway meets. Sir Kamford, Highbulp Toofer and Hammana have a life of there own, there own fear, doubts and goals. Add onto that a very well written battle sequence and this story trumps its counterparts.
The third story is a chronicle of survival, then revenge and then right back into survival. Here the story tells of our young protagonist, a Kagonesti elf named Iydahoe and his bouts with the empire of Istar. These events range from fourteen years before to the day of the Cataclysm. While our main character has some epiphanies about life and the right path to take, this story is actually driven by the events that are taking place around him. While the world is falling down about his shoulders, Iydahoe goes nearly insane and loses all hope. While this is a good place for drastic character development, Iydahoe is spared that inconvenience by an apparition that leads them to safety. With that considered this third tale had the ability to be just as powerful as the second but the transitions were rushed and the true weight of what the character was dealing with was only realized in a few aspects of his journey. The most intriguing aspect of Iydahoe's story in found in what actually took place during the infamous Cataclysm and the nightmarish days preceeding it.
All in all this is a fun supplemental book to the Dragonlance realm. The history of the Kagonesti separating from the Silvanesti elves, the role a single elf played in the war during the time of Huma and how the Kagonesti fought back from the brink of extinction during the time of the Cataclysm gives more life to the living, breathing world of Krynn.

Great book, but only half of it is outstanding.
Helpful Votes: 0 out of 2 total.
Review Date: 2005-01-06
I wished this book was not broken up in 3 different sections.

I wish it just dealt only with the start and the beginning of the wild elves and just left it with that, instead of jumping in time in Parts 2 and 3 over to Huma and the Land of Istar.

The introduction and the first Part is awesome reading. I loved every second of it. The first wild elf meets palandine (who is called by a different name in this book)/the good dragon god in the mountains where the ancient Ogres inhabit.

The Introduction and Part 1 of the book happens many thousands of years before The Land of Istar is torn down/The Cataclyism. This book is one of the first events of the entire Dragonlance storyline/timeline/Saga.

The 2nd and 3rd Parts of the book was pointless, and a total waste of time to read.

The 2nd Part of the book talks about some backstory to Huma and the 3rd Part of the book talks about some knights of Istar, which really has nothing to do with anything, and is not important at all to the overall storyline/timeline/saga.

Just read this book for the Introduction and Part 1, and forget about Parts 2 and 3.

So actually, this book is only about 100 or 150 pages long if you take out and completely ignore Parts 2 and 3.

a great read.
Helpful Votes: 0 out of 0 total.
Review Date: 2003-03-20
along with DL's CHRONICLES this ranks among the best DL books i've read. with lots of action, magic and even drama, this book's collection of stories about the wild elves always holds your attention and you never get to skip pages out of boredom. an essential DL book. trust me i have about 30 of them.

Well Done
Helpful Votes: 1 out of 1 total.
Review Date: 2004-07-30
Niles has completed a huge story in a few pages with this novel. The time covered is amazing in itself, but the great thing about it is that it is like getting three short novels in one book. A very fun read! The only thing I would like to have seen is three books instead of one. The individual "Pathfinder" stories were good but a longer more in depth story would have been even better. Still, a great, easy, read.

Interesting history of origins of the Wild Elves
Helpful Votes: 1 out of 1 total.
Review Date: 2003-12-12
This is a very well-written book that gives the history of the Kagonesti, or Wild Elves, by following the story of three separate characters who lived in three different ages. This book should be of interest to Dragonlance fans, but might seem a little esoteric to people with little or no knowledge of the world of Krynn and its inhabitants.

This book does a great job of giving the story of the origins of the Kagonesti and how they broke off from the other elves on Krynn. This first part was the best in the book.

The second and third parts, while still interesting, are not quite as good. They tell of the first positive interaction with humans and the days leading up to the Cataclysm. I would really have liked to see another part that leads closer to the War of the Lance and shows how the Kagonesti came to be servants among the other elven nations. This book leaves that question unanswered.

All that being said, Niles is a wonderful author and writes a good book.

Wizard
Sorceress of Faith (The Summoning, Book 2)
Published in Paperback by Luna (2006-02-01)
Author: Robin D. Owens
List price: $13.95
New price: $8.65
Used price: $4.50

Average review score:

another side of Lladrana
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-21
There's a reason why Robin D. Owens is on my must-buy list, and this is one of them.

It's the second book in the series about alternate dimension world Lladrana, following shortly after Guardian of Honor. I have to laugh at the reviews--so many of them say it's either better than or not as good as the first. Personally, I think it's just as good as Guardian of Honor, and kudos to Robin for expanding the series by making this one different from the first.

This time, it's the Sorcerers on Lladrana who are summoning an Exotique. Or rather, the Marshalls are summoning one for them. The Sorcerers do not work together well enough to summon on their own. On Lladrana, Sorcerers are the scholars, which makes the new Exotique perfect for them: graduate/perpetual student Marian Harasta.

Marian is also interested in magic and spells, and is doing a spell of her own when she's summoned. So the adjustment to the world of Lladrana is different for her than it was for Alexa.

When she arrives, she's claimed first by Jaquar, who she's drawn to, but something tells her he's a danger to her. He's challenged in rapid succession by two other sorcerers, who are finally overruled by the oldest and most powerful sorcerer, Bossgond, who announces he'll be her teacher, and whisks her off to his tower.

Marian's love of learning serves her well, but she's adamant that she not stay on Lladrana, needing to return to earth to be with her brother, who's seriously ill with MS. She agrees to help in exchange for their help in curing him.

Jaquar is one of the most powerful sorcerers on Lladrana, but his interest in the project is more personal: the monsters killed his family, and he wants revenge. His plan was to send the Exotique into the monsters' nest to destroy it. And if she's killed in the process, well, that's the price you have to pay.

That plan changes once he gets to know Marian--even if he hadn't found her personally appealing, it's much easier to plan the sacrifice of someone who's anonymous. Still, it's difficult for him when he takes over her weather training, realizing how powerful she is, and how well she'd accomplish his initial plan, and balancing a growing love and respect for her with his need for revenge.

The weather magic, at which both Jaquar and Marian excel (Bossgond's specialty lies elsewhere), is fun and exhilarating to read about, and Marian's hamster Tuck is just a delight.

The conflicts in Sorceress of Faith are more emotional than physical (which I believe accounts for the differences of opinions in the reviews as to which book is better), but they're no less suspenseful for that.

I loved Marian's eagerness to learn new things, and her easy acceptance of the existence of the different world--both well-explained by her personality and her past. Her love and worry for her brother were the driving force in her life, contrasting poignantly with her painful relationship with her cold, disapproving mother.

I was turning pages far too late at night, needing to find out how Marian resolved being torn between a whole world that needed her and one person who needed her (her brother). Ah, to be an end-reader.

I won't say how it turned out, but it was very satisfying. I loved this second visit to Lladrana, and seeing another side of it. I can't wait to read the next book.

Sorceress of Faith
Helpful Votes: 0 out of 0 total.
Review Date: 2008-06-09
Good book. I really enjoy this series, I've read all four at this time. The only negative I have on this particular book, is I've returned it three times because of pages falling out of the binding. Each one I've received as replacement has the same problem. Luna does not list this book as available any longer so possibly pulled because of a printing problem?Sorceress of Faith (The Summoning, Book 2)

very good book!
Helpful Votes: 0 out of 1 total.
Review Date: 2008-04-10
This book is very good. Keeps you attention so well you don't want to put it down. Great mix of adventure, romance, and fantasy.


my only objection is the paper back books tend to have loose pages.r

Wonderful book,
Helpful Votes: 1 out of 2 total.
Review Date: 2007-03-28
as a meteorologist, I truly enjoyed the weather side of things as well. I loved the merging of science and paranormal gifts. Amazingly seamless, with a well written story that draws the reader in instantly. If you've got a few hours (for me it took 4, but I'm a fast reader), have a seat, and dig in! You'll love it.

Perfect
Helpful Votes: 1 out of 2 total.
Review Date: 2007-03-22
This book is a perfect sequal to the first. If you like strong women who are trying to find themselves you will love this book.

Wizard
Special Edition Player's Handbook (Core Rulebook I) (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Published in Leather Bound by Wizards of the Coast (2004-11-17)
Author:
List price: $75.00
New price: $47.25
Used price: $39.95

Average review score:

Very Good
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-21
very handy for playing the game and the cover looks really good. there are extra things in it that is why it is version 3.5. the special edition part is more just the cover but is still very good

D&D
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-26
The players hand book is the most widely bought book in the dungeons and dragons gamers book set. i love that they have brought it out in the lovely leather bound book and updated some of the rules. i love haveing it in my colection plus it makes the other players in the game a little jeoules seeing it on the table. i have the whole set now of the d&d specail edtion and i love the set.

if you don't own it BUY IT
Helpful Votes: 0 out of 1 total.
Review Date: 2007-03-14
what can i say...everything about this book is great...only complaint i have is now that i have it i need to find some people to play with. BUY IT! !!

Gaming Necessity with a Good Looking Cover
Helpful Votes: 0 out of 2 total.
Review Date: 2007-01-17
You can judge this book by it's cover. All the updates for the Player's Handbook is gathered in one place.

SWEET
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-10
This book is so worth the bragging rights that come with it. It also always has this really cool crackle when you turn the pages.


Books-Under-Review-->Games-->Card Games-->Special Decks-->Wizard-->86
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250