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One of the BEST DragonLance books! And I Read LOTS and LOTS! Knaak is Mr. Minotaur Man!Review Date: 2006-07-26
Knaak get's a TrilogyReview Date: 2006-07-17
This is your classis empire vs. rebels storyline with a dragonlance twist. Control of the minotaur empire goes to a new family with new ideas. At first everyone is happy but as bad empires tend to do, this one thirsts for more power.
Fortunately some heroes rise up to try to regain the throne. If you've read Knaak before you know he likes to introduce many characters and then kill most of them off. That pattern is certainly at work here. If you get confused with the names, don't worry, they won't be around for long.
This book has plenty of action. I particularly liked how in the first book there was no clear good vs evil when you looked at the empire and rebellion. Seemed more realistic.
For you Dragonlance fans, this is a great read and one of the few that recent novels that is exciting and epic in scope. Enjoy.
The Minotaur Wars:Night of BloodReview Date: 2005-10-28
This is a basic summery of this book. I love this book so much and it has the right amount of everything to create a near perfect book just like the rest of these Chronicales. One part though I thought was really cheesy how he would have enough assassins to kill all the leaders, and have only one escape. My favorite Character would be Rahm-es-Hestos because he manages to escape, and outsmart the emperor and his family at every turn. I defiantly would recommend reading this book and it's rich but leaves you wanting more and I am definitely getting the rest of the Chronicles.
Minotaurs revealedReview Date: 2005-08-20
There have been some negative comments about this book, but frankly this is one of the best Dragonlance novels released int he last 3-5 years and a great overall trilogy.
If you are a fan of the Dragonlance setting and have been disapponted lately with what has been released give this one a shot I think you will be pleasantly surprised.
Machiavellian satire in the world of KrynnReview Date: 2005-06-26
For anyone who's ever read Machiavelli, this is a carbon copy of The Prince, only as application rather than theory. That in itself was enough to keep me reading (well, I am a political science major). It's all about the most effective way to seize and maintain power, how to deal with dissention, and how to gain and hold the support of the masses (and of course, keep them dependent on you). In that respect (as theory actually put into practice in this novel) it's even more chilling than Machiavelli. I loved and hated Hotak and his children. And although it took me longer to finish this one than any other DL novel (even the 600+ WoS ones) due to the slow-to-get going build-up, in the end I was not disappointed.

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Waiting for book threeReview Date: 2007-11-11
Intriguing and entertainingReview Date: 2006-08-03
Great bookReview Date: 2006-02-07
Darn Fine First Effort!Review Date: 2005-11-26
When I started to read this book, I will admit that I had one complaint. While some people may be comfortable with using their own imagination, I found that I wanted to know more about the look and feel of the characters and their surroundings. I don't feel the author thoroughly described the characters and the world of Nadae as he introduced them. I would have wanted to know alot more physically about Ilien and other characters from the start. I would love to have known things such as hair color, eye color, walking gait, if for no other reason than to better immerse myself in Cormiers world. I admit I'm greedy when it comes to this type of authoring. This is my only shortfall for the book.
Even though I disagreed with the way the characters were initially laid out, I found that story itself was fast paced and enthralling. I was constantly fighting back the urge to skip a page and find out what was going to happen next. It was a difficult thing to do. The sheer number of individual characters that show up within the first book change the story and send it into more twists and turns than I thought could possibly happen in a first book. While he travels all over Nadae, Ilien finds out very little of himself until towards the end, still not knowing for sure where his path lies. It leaves you begging for more of Ilien and his compatriots.
It's a good thing I bought the second book, too.
Great first bookReview Date: 2005-11-14
A liberal amount of humour is written into the book which serves to entertain the reader in this 'young boy coming to power' novel. It is this and the storytelling ability of the writer that keeps the reader wanting to read on. And, when the end is reached, wanting to read book two, which the author informs us is on its way.
The book ends with a few tangled webs still left to resolve. Usually, this would disappoint me, but Mr Cormier manages to end on a feel good note with all the major plot lines addressed while opening new ones for book two.
Nomadin is well worth a read and I would recommend it to all those that enjoy feel-good books. It is well written, holds a good plot and has enough hooks and twists to keep the most critical reader happy. Shawn Cormier is a welcome new talent in fantasy.

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AwesomeReview Date: 2007-12-07
Call to armsReview Date: 2007-09-05
Red Hand of DoomReview Date: 2007-02-10
The Best Written D&D Adventure since Temple of Elemental EvilReview Date: 2008-02-03
Finally, there are countless plot hooks that you can use at a later date. Many of the opponents were defeated but not killed in my game and alliances between the good PC's and evil villains were an interesting roleplaying aspect.
In the end, we relied heavily on miniatures to help visualize battles and I scanned and enlarged the many maps provided into full sized (to scale) battle maps that the players were in awe of. This is truly an A+ adventure and I would run it again, anytime. Enjoy this book!!!
Very well done, but my players had some problems with itReview Date: 2006-12-15
However, my players had a few issues that they brought up with me. First, they thought the free-form nature was too much. Let me explain... they felt that there definitely was a "right way to go," but that they were left on their own to find it, so they had to rely on NPC hooks and (in one player's words) "being led around by the nose by the DM." I strongly suggest giving the players a patron who directs their actions, making them more of a special task force than a bunch of adventurers who happen to wander into the middle of an invasion and just so happen to run off in the direction necessary to stop the invasion four or five times in a row.
And on that last note, you really have to integrate this adventure into your campaign, otherwise the players will not care about the vale that they're saving at all. One of them suggested just leaving and letting the goblins take over the vale; now, this isn't practical because then there would be a nation of bloodthirsty hobgoblins with demonic support ready to march on the _world_, but that is not clear at all from the first 2/3 of the adventure. Especially since the players really didn't care if this town fell or not, it was a bit of a problem.
A final problem is that goblins and all their associated monstrous foes just aren't very exciting enemies. You kill goblins at first level, so a goblin army---while certainly a problem---doesn't _feel_ like it should be a big deal for even 5th-level characters. Now replace them with aberrations with mind flayer leaders, or some kind of psionic threat, or perhaps an army of awakened constructs, or... then it might be cool. But the PCs really didn't get much out of taking on an army composed mainly of CR 1/3 baddies, and that seems quite understandable.
All this can be fixed with some work on the DMs part, and I do suggest doing that since the whole adventure is a really well-done framework. I am considering using this in an Eberron campaign I'm running now (a new group), with the following changes:
* The goblin threat is replaced by the Lord of Blades, who has achieved the ability to create a warforged army that is seeking to destroy all of human civilization and replace it with a warforged-supremacist state.
* The PCs are special agents of House Cannith, which understandably feels responsible.
* Dragons (who are the rare, high-level baddies of the horde to supplement the goblins) get replaced by abberations being summoned from Xoriat, or perhaps demons/high-level undead/a psionic threat like the quori.
* The war becomes part of an even larger context in which the Mark of Death is returning, with the Blood of Vol having forged an uneasy alliance of convenience with the Lord of Blades to use the warforged's kills as undead-creation material.
* Many of the characters' favorite locations are destroyed or seriously threatened---I'm thinking of starting the campaign out with a large, well-coordinated warforged terrorist attack on Sharn that leads to the imposition of martial law and concentration camps for warforged.
So with changes like these (adapt for Forgotten Realms or your own campaign setting) I think you can use the RHoD's very good core framework and plot sequence, while fixing the problems that my players had.

An Enjoyable ReadReview Date: 2008-03-05
Note that there are some longer reaching story arcs which get started in this book but do not get developed substantially. The Reason is that they will be continued in the eight and I belive in the ninth book (which isn't out yet).
wizard's holidayReview Date: 2006-08-11
The Wizard's Holiday: The Seventh Book in the Young Wizards SeriesReview Date: 2006-03-19
Duane's magic returnsReview Date: 2006-02-24
Wizards series keeps kids readingReview Date: 2006-03-10
Lots of imagination and adventure on a sci-fi level.
Reading level 4th and up.

A Peek at the Inner DragonReview Date: 2008-05-30
AN EXCELLENT READReview Date: 2007-01-11
good bookReview Date: 2006-06-29
I've always enjoyed a story that takes the 'bad guy' point of view and Khisanth is easilly one of my favorite characters in all of Krynn's history; right alongside Heart, Aurora, Kang, and Fizban (to name just a few, in no particular order).
Kirchoff writes an intriguing story that is truly worthy of being part of Weis and Hickman's world.
It's an inspirational piece of work and must read for any Dragonlance fan.
From a different perspective indeed!Review Date: 2001-10-04
As it is, this was still a great book. Once again, the Dragonlance saga proves its ok to like the bad guys.
Patience is a VirtueReview Date: 2003-07-22
The book is very slow moving up until around page 80, after that the pace promptly quickens and holds that speed throughtout the rest of the book. Get through the beginning of Part 1 and don't look back for the rest. This isn't my favorite dragonlance book by any means, but it does provide what all of us crave, destruction, dragons, and love.

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Brilliant!Review Date: 2008-03-02
Great photos & fun ideas & creatures to make.
Another Birthday GiftReview Date: 2008-02-13
Somewhat terse, but then what do you expect from a 15 year old boy? I had seen the book, lent to me by a friend, and when I heard that my grandson was interested in clay figures I thought this would be an ideal book as there were lots of weird characters that would appeal to someone of his age. Don't get me wrong, this is a book for adults mainly, not just for kids, but I thought he would be inspired by the creatures within.
A Polymer Clay Fantasy Figure BookReview Date: 2007-03-09
Great step by step explanationReview Date: 2007-02-07
One of the best art/craft technique books everReview Date: 2006-12-04

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A welcome return to formReview Date: 2003-02-23
The Priest of FinderReview Date: 2001-10-22
A big send off...Review Date: 2007-04-11
This writing team can make a very humorous spectacle and some very great storytelling. This story takes elements from Forgotten Realms, Spelljammer and ends with Planescape. Its hats off time as these old worlds are "phased out" with Wizards of the Coast. I felt these worlds had ran thier course, with the exception of Forgotten Realms. Jeff Grubb has one more novel-Tymora's Luck.
The books itself is not great, but it has its moments. It was not what I expected, and this was not a good thing.
A fun bookReview Date: 2001-04-09
wonderful! a startleing masterpieceReview Date: 2000-09-28

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Wild elves flesh out further history of KrynnReview Date: 2007-02-19
The first story touches upon events in the life of Kagonos, the first Pathfinder of the "wild" elves. Through his pact with a dragon, to his timely defeat of an orge horde, to his final separation from the "house" elves, Kagonos remains a fairly wooden character and extremely difficult to like. While there are some brief flashes of reverance and grief, this "founder" of the Kagonesti tribes only potrays stoicism and a bordering on rage-like anger. Through out his tale, Kagonos never encounters fear or doubt, he is never asked to change or develop. He is presented as an unfeeling machine and continues that feel to the end.
The second story arc is the best tale of the three and focuses on a young brave named Ashtaway, the nephew of the tribes current Pathfinder. What Ashtaway accomplishes in the history of Krynn is not as profound as what Kagonos did, but what he changed within himself and the mindset of his tribe is the better story. Battling through worry and revenge, Ashtaway confronts his own people to protect the life of a human. He has the opportunity to mend mistakes and couragously defend what is correct rather than what is easy. Compounded on the growth of the main character is the appeal of the foreigners that Ashtaway meets. Sir Kamford, Highbulp Toofer and Hammana have a life of there own, there own fear, doubts and goals. Add onto that a very well written battle sequence and this story trumps its counterparts.
The third story is a chronicle of survival, then revenge and then right back into survival. Here the story tells of our young protagonist, a Kagonesti elf named Iydahoe and his bouts with the empire of Istar. These events range from fourteen years before to the day of the Cataclysm. While our main character has some epiphanies about life and the right path to take, this story is actually driven by the events that are taking place around him. While the world is falling down about his shoulders, Iydahoe goes nearly insane and loses all hope. While this is a good place for drastic character development, Iydahoe is spared that inconvenience by an apparition that leads them to safety. With that considered this third tale had the ability to be just as powerful as the second but the transitions were rushed and the true weight of what the character was dealing with was only realized in a few aspects of his journey. The most intriguing aspect of Iydahoe's story in found in what actually took place during the infamous Cataclysm and the nightmarish days preceeding it.
All in all this is a fun supplemental book to the Dragonlance realm. The history of the Kagonesti separating from the Silvanesti elves, the role a single elf played in the war during the time of Huma and how the Kagonesti fought back from the brink of extinction during the time of the Cataclysm gives more life to the living, breathing world of Krynn.
Great book, but only half of it is outstanding.Review Date: 2005-01-06
I wish it just dealt only with the start and the beginning of the wild elves and just left it with that, instead of jumping in time in Parts 2 and 3 over to Huma and the Land of Istar.
The introduction and the first Part is awesome reading. I loved every second of it. The first wild elf meets palandine (who is called by a different name in this book)/the good dragon god in the mountains where the ancient Ogres inhabit.
The Introduction and Part 1 of the book happens many thousands of years before The Land of Istar is torn down/The Cataclyism. This book is one of the first events of the entire Dragonlance storyline/timeline/Saga.
The 2nd and 3rd Parts of the book was pointless, and a total waste of time to read.
The 2nd Part of the book talks about some backstory to Huma and the 3rd Part of the book talks about some knights of Istar, which really has nothing to do with anything, and is not important at all to the overall storyline/timeline/saga.
Just read this book for the Introduction and Part 1, and forget about Parts 2 and 3.
So actually, this book is only about 100 or 150 pages long if you take out and completely ignore Parts 2 and 3.
a great read.Review Date: 2003-03-20
Well DoneReview Date: 2004-07-30
Interesting history of origins of the Wild ElvesReview Date: 2003-12-12
This book does a great job of giving the story of the origins of the Kagonesti and how they broke off from the other elves on Krynn. This first part was the best in the book.
The second and third parts, while still interesting, are not quite as good. They tell of the first positive interaction with humans and the days leading up to the Cataclysm. I would really have liked to see another part that leads closer to the War of the Lance and shows how the Kagonesti came to be servants among the other elven nations. This book leaves that question unanswered.
All that being said, Niles is a wonderful author and writes a good book.

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another side of LladranaReview Date: 2008-06-21
It's the second book in the series about alternate dimension world Lladrana, following shortly after Guardian of Honor. I have to laugh at the reviews--so many of them say it's either better than or not as good as the first. Personally, I think it's just as good as Guardian of Honor, and kudos to Robin for expanding the series by making this one different from the first.
This time, it's the Sorcerers on Lladrana who are summoning an Exotique. Or rather, the Marshalls are summoning one for them. The Sorcerers do not work together well enough to summon on their own. On Lladrana, Sorcerers are the scholars, which makes the new Exotique perfect for them: graduate/perpetual student Marian Harasta.
Marian is also interested in magic and spells, and is doing a spell of her own when she's summoned. So the adjustment to the world of Lladrana is different for her than it was for Alexa.
When she arrives, she's claimed first by Jaquar, who she's drawn to, but something tells her he's a danger to her. He's challenged in rapid succession by two other sorcerers, who are finally overruled by the oldest and most powerful sorcerer, Bossgond, who announces he'll be her teacher, and whisks her off to his tower.
Marian's love of learning serves her well, but she's adamant that she not stay on Lladrana, needing to return to earth to be with her brother, who's seriously ill with MS. She agrees to help in exchange for their help in curing him.
Jaquar is one of the most powerful sorcerers on Lladrana, but his interest in the project is more personal: the monsters killed his family, and he wants revenge. His plan was to send the Exotique into the monsters' nest to destroy it. And if she's killed in the process, well, that's the price you have to pay.
That plan changes once he gets to know Marian--even if he hadn't found her personally appealing, it's much easier to plan the sacrifice of someone who's anonymous. Still, it's difficult for him when he takes over her weather training, realizing how powerful she is, and how well she'd accomplish his initial plan, and balancing a growing love and respect for her with his need for revenge.
The weather magic, at which both Jaquar and Marian excel (Bossgond's specialty lies elsewhere), is fun and exhilarating to read about, and Marian's hamster Tuck is just a delight.
The conflicts in Sorceress of Faith are more emotional than physical (which I believe accounts for the differences of opinions in the reviews as to which book is better), but they're no less suspenseful for that.
I loved Marian's eagerness to learn new things, and her easy acceptance of the existence of the different world--both well-explained by her personality and her past. Her love and worry for her brother were the driving force in her life, contrasting poignantly with her painful relationship with her cold, disapproving mother.
I was turning pages far too late at night, needing to find out how Marian resolved being torn between a whole world that needed her and one person who needed her (her brother). Ah, to be an end-reader.
I won't say how it turned out, but it was very satisfying. I loved this second visit to Lladrana, and seeing another side of it. I can't wait to read the next book.
Sorceress of FaithReview Date: 2008-06-09
very good book!Review Date: 2008-04-10
my only objection is the paper back books tend to have loose pages.r
Wonderful book, Review Date: 2007-03-28
PerfectReview Date: 2007-03-22

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Very GoodReview Date: 2007-10-21
D&DReview Date: 2007-05-26
if you don't own it BUY ITReview Date: 2007-03-14
Gaming Necessity with a Good Looking CoverReview Date: 2007-01-17
SWEETReview Date: 2007-01-10
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I read the past works of Knaak about his minotaurs, and though I enjoyed them all, this one is his masterpiece! The characters are well done, the flow of the story - though shifts from one character to another - keeps you totally interested, unlike some books where some character's plot is just boring. It is so well done that my mind is racing, thinking, wishing that this character and that will meet and go at it. You will really admire most characters in this book(Rahm, Bastion), though there are some you will dislike(Nephera and Ardnor), and some both (Hotak, Faros). Some of you may have a hard time deciding whos side you are on, since any side shows a part where you can agree on, and disagree as well... Well, maybe except the ogres.
His storytelling and description of places and characters are so vivid, that you can really picture them out with ease, and no confusion at all. Speaking of confusion, some reviews said you get confused with too many names. Well, there is a glossary at the back of the book to help you, which isnt really a hassle as others would say. Also, if you use common sense, you will know this character will die at the end of the chapter anyway! So you will know who is worth remembering or not. And unlike other books, like Forgotten Realm's "the Rage"(which I still enjoyed), he actually kills off even some important characters, not give them millions of chances to live.
The cons I found are just minor ones. Yes, the story isnt really 100% original, but then again, its one that is worth retelling and never gets old. The battle scenes arent as colorful as RA Salvatore's, but either cuz Mr. Knaak dont want to focus much there, or that they are afterall minotaurs, and not drow in terms of style-fighting. Too many "stab at the unprotected throat"!
Get it! Its worth your money! And I for one cant wait to read 2 and 3.
And as of my personal favorites in this book(book 1 of the Minotaur Wars)... Rahm>Bastion>Hotak>Ulthar=Faros>everyone else...