Wizard Books
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Used price: $9.42
Collectible price: $9.45

Fun and FastReview Date: 2008-01-15
Fast paced and funReview Date: 2007-11-27
It has a simple premise and scoring method, is fun for 2 or more players, and keeps all players involved in the game. It takes little time to play one game, so it's a great option for after dinner. It only takes a game or two for new players to become very competitive with experienced players, and thus is great for mixed groups. Good spelling is a help, as is a good vocabulary, but even those skills are less important than being able to track the words and letters in play and keep possibilities in mind for when the right letter appears. My 17 y/o stepson can routinely beat us, and he's not an avaricious reader as we are, he just sees --and seizes-- the opportunities available.
The game is great fun for all ages and I highly reccomend it.
Snatch Play Yea!Review Date: 2007-11-01
Great GameReview Date: 2007-10-22
Great Gift for SiblingsReview Date: 2007-01-10

If you really want to do PhotoshopReview Date: 2004-09-04
Fun with Photoshop!!!Review Date: 2004-08-30
breath of fresh airReview Date: 2004-09-24
Breath of fresh air
Well spent $s. It costs more to get film developed today.This book was what actually cured my of 'film',and put me in the world of digital photography(and comfortably too).Glad this book was recommended to me ,and I will for sure pass on the 411.
A "must have" Photoshop Instruction bookReview Date: 2004-09-08
As a former student in many classes taught by Sherry, I can attest to the value of this book (I now design web sites, myself). A definate value for beginners and a strong resource for the expert.
I've been waiting a long time for this book.Review Date: 2004-09-22
Although I'm not a website designer, my work requires me to create and maintain the company website along with my other duties. In small companies, the few wear many hats and it's terrifying to create a website when you don't know what you're doing. My nephew recommended the Web Wizard's Guide to Photoshop and I decided to go for the `keep it simple' approach, using the book's "Do's" and "Don'ts." Now feel like I've published a site as appealing as some of the big corporate ones.
Under "Features" on the back jacket of the book, the list reads, "Assumes no Photoshop experience . . .; Progresses in a natural order . . .; Contains extensive reference material, including a Web-Safe Colors chart, keyboard shortcuts, and annotated tool bars . . .; Provides tutorials in each chapter . . .; Uses full-color screen shots, so what you see in the book is exactly what you'll see on the computer screen." I'm usually pretty skeptical at such claims, but it's all true for once.
Don't be afraid. Just get the book and start in. I bet you will be surprised at how quickly, for example, you catch on to working with and correcting pictures, and the different types of image formats and when to use them. I had tried to figure out layers once before, but now I understand exactly what's happening. I've done the exercise on how to make an animation and it's amazing. The eagle actually flies.
This book is straightforward and very much a "fast start for beginners." I'm giving it five stars.

Used price: $24.92

A fine collector's item.Review Date: 2007-03-17
Highly reccommended.
Perfect for any artist or Magic fanReview Date: 2002-10-31
I double highly recommend this book, it's fantastic, even if your not an artist or a Magic fan.
Something for everyone...including M:TG Artist wannabe'sReview Date: 2000-01-26
Good Book. Solid Illistrations. Great artistic refrence.Review Date: 1998-08-23
Striking artwork, fabulous organization and feelReview Date: 1998-08-30
The book is filled with the lavish illustrations that have made Magic: the Gathering among the most aesthetically pleasing card games in history. Famous artists such as Pete Venters, Quentin Hoover, Donato Giancola, John Avon, and Terese Nielsen create a stormy world wracked with strife and death. We see the legendary paintings, sketches, and drawings that breathe life into such places as the Stronghold, the Skyshroud Forest, and the Dream Halls. And vivid characters are represented with handfuls of card arts, style guides, and behind the scenes sketches. This book lays out the story, environment, and aura of the Rath Cycle experience in a conscientious, experienced form which shows meticulous preparation and a beautiful final product. Who can forget the legendary Vanguard painting of the Dark Angel Selenia, poised to strike at the onlooker? Or Donato Giancola's Havoc, showing Orim attracting the fury of the Furnace of Rath around her? Or even the paintings of the mischievous Squee, a goblin with a heart and intelligence far beyond his peers. And for a look to the dark side, the City of Traitors, huddled around the gigantic Furnace of Rath.
The Weatherlight, its crew, and every inch of the worlds of the Rath Cycle are detailed beautifully. One will want to look through the glistening pages many times-everything holds a meaning just waiting to be unlocked. Even the title page for each chapter invokes curiosities: we see a depiction of the Null Moon, Dominaria's artificial moon (and possibly something of ill meaning from the Phyrexians?) and an added oval with each chapter's progression.
The Art of Magic: the Gathering is without a doubt among the best books to come out of Wizards of the Coast and TSR for a long time. A must buy worth every cent.

Used price: $5.41

A great creature reference for SAGA.Review Date: 2006-02-25
Great Book!Review Date: 1999-03-14
An excellent resource for reader and/or RPG playerReview Date: 1998-10-29
Fans of the novels will enjoy this as much as game players.
Great refference for SAGAReview Date: 1998-09-29
A must have for Dragonlance fans!!!!!!Review Date: 1999-08-13

Used price: $0.81

The first thing is atmetting you have a fantasy problem?Review Date: 2008-05-18
A Fun ReadReview Date: 2007-03-17
Fantasy at it's bestReview Date: 2004-12-24
Best book in the series thus far...Review Date: 2004-12-12
The story is well written and seems to move along at a greater pace than the first two. My wife and I enjoyed the description of action and the appropriate description of the surronundings (not too much, not too little).
We can't wait for our children to be old enough to read this series, so they can garner some of the character building traits these youths have. We also can't wait for the rest of the series.
A Fun BookReview Date: 2004-11-21

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Collectible price: $7.28

Charming adventure story for kidsReview Date: 2008-06-08
MAGIC IS WILD! WHO KNEW?Review Date: 2008-03-21
TO FIND OUT YOU'LL HAVE TO READ THE BOOK.
FOR THOSE WHO CARE - THE DRAGON TALKS.
Enchanting bookReview Date: 2004-03-24
My review on 'The Girl, the Dragon, and the Wild Magic'Review Date: 2003-11-23
Why I ADORE Rhianna:Review Date: 2003-09-29
2. She wears an amazing pendent that contains all her magic.
3. She goes to magic school.
4. She gets to fight a dragon!

Used price: $1.93
Collectible price: $16.95

Another Great Dwarven TaleReview Date: 2007-06-12
Dwarfy Goodness!Review Date: 2000-08-13
Wonderful Continuance in a fantastic series!Review Date: 2002-10-08
Every time you read it, it just gets better and better.
This spirited second mainly deals with the coming together of the dwarven clans of Kal-Thax...and the beginings of what will soon be "Thorbardin". If you havent figured it out, this series takes place before the Catacylsm.
This is by far the best "History" series I've ever read. It keeps you coming back for more and more. Though sadly it is out of print, and you have to pay like 20.00 for every book, the price is well worth it.*
*Check Ebay, I've seen quiet a few sets of them on there for a really good price...
-Jon
A very good story!Review Date: 1999-10-13
ExcellentReview Date: 1998-05-06


A friendly, easy-going light fantasy read...Review Date: 2006-07-15
This lighthearted second omnibus contains two full-length Kedrigern novels: Kedrigern in Wanderland and Kedrigern and the Dragon comme il faut, and seven short stories, 5 of which feature our favorite crusty wizard and 2 centering on his wizardly acquaintances. The author also writes a one-page foreword (a quick blanket recap of events leading to this point) and a 2-and-a-half page afterword. Nice to also hear that there are two more omnibus collections forthcoming.
Here are the contents:
Kedrigern in Wanderland (novel) - As their third year wedding anniversary looms, Princess announces that she wishes to have a magic wand as an anniversary gift. So, with reluctance (as usual, he'd rather stay home), Keddie takes his wife on the road again, and becomes embroiled in a quest involving the sentient magic sword Panstygia, Mother of Darkness (formerly a princess named Louise) and her ensorcelled royal kin (now in the forms of an iron shield, a crown, and a wand).
"To Market, to Market" (short story, first published anywhere) - Inspired by Christina Rossetti's poem "The Goblin Market," this one's about Kedrigern and Princess coming to the aid of a farmer, whose daughter Nell has been ensorcelled by nasty goblins.
"Reflection and Insight" (short story) - There is dissent in the marriage of King Sigert and Queen Brissault. Kedrigern has been commissioned to procure a magic talking mirror, as a birthday present by the king for his wife, in hopes of reconciling their differences. Of course, it's never that easy...
"Conhoon and the Fairy Dancers" (short story) - This one features the Irish wizard Conhoon of the Three Gifts, a colleague of Kedrigern's. Conhoon comes to the aid of a Hero, whose princessly wife has been bespelled by the capricious fairy Twisty Mike: her hand has been turned into a lobster claw. Conhoon must go in search of Twisty Mike and petition or force him to reverse the spell.
"Legend of Fair Women" (short story) - Tristaver is another contemporary of Kedrigern. Tristaver is not that proficient in wizarding, thus he specializes mostly in love charms. One day, he is prevailed upon to help a warrior maiden on a quest for the Grove of Desperation, where they must face a Gruesome Monster. Tristaver finds himself having to resort to base cunning and what lowly magic he does possess. His solution is fairly brilliant.
Kedrigern and the Dragon Comme Il Faut (novel, first appearance in English) - This one is an episodic adventure centering on Kedrigern and Princess's dealings with the romantic and magical entanglements of a haughty prince, a cursed (with cowardice) heir to the kingdom, a just-elevated princess (formerly a commoner and an enchanted cricket, but now chaperoned by a "civilized" dragon), and a doughty female knight out to prove herself. The last one mentioned also appears in "Legend of Fair Women." Keddie also encounters 5th-rate charlatans posing as wizards, verbal arachnids, a demon-possessed lord, and foul sorcery involving the mythical All-Tree.
"Fair Weather Fiend" (short story) - Kedrigern and Princess look into the problem of a king, who, on a bright and clear blue day, was seemingly struck by lightning and made addle-witted.
"The Indispensible Little Prince" (short story, first appearance in English) - Kedrigern rides to the rescue of the King of Darkwood, whose kingdom is under attack by malignant forces and whose princely son has been reduced to carrot size.
"Cold Comfort" (short story) - Kedrigern returns home after a month away and discovers that Princess and Spot have gone missing. He determines that a shapeshifting frost giant has stolen away his wife and his devoted house-troll. He turns to his old friend Bess the Wood-witch and comes away with two weapons with which to face the deadly frost giant: a camel-bite spell and a vial of Bess's noxious brew Old Fenny Snake.
"The Game is A Foot" (short story) - Shades of John Dickson Carr! Kedrigern, while staying at an inn, must play sleuth and solve the locked-room mystery of the murder of an abusive, loutish knight.
Typical Delightful KedrigernReview Date: 2005-08-19
Along with Vol 1 it --- Must read!Review Date: 2004-08-14
A great book!Review Date: 2003-09-10
This book combines two of Morressy's full-length novels with six short stories, many of which I have never seen before (the second novel appears nowhere in English, except in this book). If you have never read the Kedrigern books, then I suggest that you get this book, and join the ranks of the Kedrigern fans. If you are already a fan, then all I can say is that you *must* get this book!
The following stories are included in this book:
Kedrigern in Wanderland (209 pages) - Princess develops a desire to obtain a magic wand and prods the reluctant Kedrigern into undertaking yet another journey. Along the path, Kedrigern and Princess encounter a princess who was cruelly turned into a sword by an evil wizard; who also turned her brother into a shield, her sister into a crown, and her cousin into . . . a wand!
To Market, To Market (12 pages) - When a farmer's daughter goes off to the goblin market to obtain fresh fruit, she falls afoul of their evil magic. Kedrigern is only too happy to help, but it might just be that Princess's years in the bog might be of more help. (This is actually the weakest of the stories.)
Reflection and Insight (12 pages) - King Sigert has hired Kedrigern to find him a magic mirror that will flatter his wife, and hopefully save his marriage. However, when Kedrigern shows up with a mirror that cannot tell a lie, things work out quite differently than expected.
Conhoon and the Fairy Dancers (20 pages) - When Conhoon of the Three Gifts, the most famous wizard in all Ireland, has a hero come to his door, he finds that a new adventure awaits him. The Sidhe have ensorcelled the poor mans wife, and so it is up to Conhoon to once again outwit the Good People. (A great story!)
A Legend of Fair Women (23 pages) - Tristaver is an old friend of Kedrigern, but the only field of magic that he has ever excelled in was the production of love charms. But when a warrior maid drags him onto a deadly quest, it seems that his magic will be of little aid...or will it?
Kedrigern and the Dragon comme il faut (212 page) - When Kedrigern sets out to save an old friend from a demon, he runs into more complications than even he thought possible. Along the way he encounters a con-man wizard, the fiancé of a prince (now a cricket), talking spiders, an enchanted ruby, and a dragon who needs to get in touch with his inner-dragon.
Fair Weather Fiend (20 pages) - When Kedrigern is summoned to aid a king who has suddenly lost his wits, he must use his wits to find out who did it and why.
The Indispensable Little Prince (15 pages) - Kedrigern is summoned by the King of the Darkwood to defeat an evil enchantment that has befallen the kingdom. However, little does Kedrigern realize that he faces an ancient and malicious evil. (In spite of its size, this is probably the best story in the whole book!)
Cold Comfort (18 pages) - Returning to Silent Thunder Mountain, Kedrigern finds that that Princess and Spot (his house-troll) have been kidnapped. Bending all his magic towards finding them, he finds that the trail heads north, towards the biggest threat Kedrigern has ever faced!
The Game is A Foot (21 pages) - While staying at an inn, Kedrigern meets a most ill tempered fellow, a bullying knight who is used to getting his way. But, when the knight turns up murdered, with no wound or trace of magic on him, it's up to Kedrigern to solve this baffling mystery.
A great book!Review Date: 2005-01-07
This book combines two of Morressy's full-length novels with six short stories, many of which I have never seen before (the second novel appears nowhere in English, except in this book). If you have never read the Kedrigern books, then I suggest that you get this book, and join the ranks of the Kedrigern fans. If you are already a fan, then all I can say is that you *must* get this book!
The following stories are included in this book:
Kedrigern in Wanderland (209 pages) - Princess develops a desire to obtain a magic wand and prods the reluctant Kedrigern into undertaking yet another journey. Along the path, Kedrigern and Princess encounter a princess who was cruelly turned into a sword by an evil wizard; who also turned her brother into a shield, her sister into a crown, and her cousin into . . . a wand!
To Market, To Market (12 pages) - When a farmer's daughter goes off to the goblin market to obtain fresh fruit, she falls afoul of their evil magic. Kedrigern is only too happy to help, but it might just be that Princess's years in the bog might be of more help. (This is actually the weakest of the stories.)
Reflection and Insight (12 pages) - King Sigert has hired Kedrigern to find him a magic mirror that will flatter his wife, and hopefully save his marriage. However, when Kedrigern shows up with a mirror that cannot tell a lie, things work out quite differently than expected.
Conhoon and the Fairy Dancers (20 pages) - When Conhoon of the Three Gifts, the most famous wizard in all Ireland, has a hero come to his door, he finds that a new adventure awaits him. The Sidhe have ensorcelled the poor mans wife, and so it is up to Conhoon to once again outwit the Good People. (A great story!)
A Legend of Fair Women (23 pages) - Tristaver is an old friend of Kedrigern, but the only field of magic that he has ever excelled in was the production of love charms. But when a warrior maid drags him onto a deadly quest, it seems that his magic will be of little aid...or will it?
Kedrigern and the Dragon comme il faut (212 page) - When Kedrigern sets out to save an old friend from a demon, he runs into more complications than even he thought possible. Along the way he encounters a con-man wizard, the fiancé of a prince (now a cricket), talking spiders, an enchanted ruby, and a dragon who needs to get in touch with his inner-dragon.
Fair Weather Fiend (20 pages) - When Kedrigern is summoned to aid a king who has suddenly lost his wits, he must use his wits to find out who did it and why.
The Indispensable Little Prince (15 pages) - Kedrigern is summoned by the King of the Darkwood to defeat an evil enchantment that has befallen the kingdom. However, little does Kedrigern realize that he faces an ancient and malicious evil. (In spite of its size, this is probably the best story in the whole book!)
Cold Comfort (18 pages) - Returning to Silent Thunder Mountain, Kedrigern finds that that Princess and Spot (his house-troll) have been kidnapped. Bending all his magic towards finding them, he finds that the trail heads north, towards the biggest threat Kedrigern has ever faced!
The Game is A Foot (21 pages) - While staying at an inn, Kedrigern meets a most ill tempered fellow, a bullying knight who is used to getting his way. But, when the knight turns up murdered, with no wound or trace of magic on him, it's up to Kedrigern to solve this baffling mystery.

Fantastic Series!Review Date: 2007-12-24
the review of the Wizard's ScepterReview Date: 2006-01-07
1/7/06
longme
The conclusion of Nell's sagaReview Date: 2004-10-29
This was a good conclustion to the Keeper's Trilogy. This wasn't my favorite fantasy trilogy but did have a very headstrong heroine that will connect with many young girls. Though this series is reminiscient of other books I have read, it does have its own uniqueness in some areas. Its a good book to read for leisure. A definite recommendation.
Exciting conclusion to the Keepers trilogy.Review Date: 2004-10-27
Readers who enjoyed the first two books in the Keepers trilogy won't want to miss the conclusion to Nell's adventures. I enjoyed this trilogy a lot, and I highly recommend it to young readers who enjoy fantasy adventures with strong girl characters.
Magic book reviewReview Date: 2004-10-26

Used price: $47.24

Your Munchkin Fu is no match for mine!Review Date: 2008-06-21
You battle your munchkin warriors (yakuza, samurai, monk or ninja) against hordes of demons, Gaki and other monsters and collect heaps of treasure and weapons along the way.
The game is fast-paced, VERY varied (and funny too), and easy to set up and play. It's just two card decks and one dice. Simple!
I'm taking off one star just because it's got a fairly steep learning curve. There are a lot of rules, and every card in the deck has it's own set of rules to follow. It can be very overwhelming for a new player... but it's interesting enough to stick with it, and after your first game, it's easy to plan strategies and keep up with the rules and gameplay.
Another item to note is that most Munchkin decks can be combined. ie. you can use your Munchkin Fu decks with your regular Munchkin decks, or other Munchkin games. Rules for combining decks are included.
Not just for boysReview Date: 2007-05-09
Great Fun!!Review Date: 2007-01-06
Munchkin is the GREATEST!!!!!!!!!!!!Review Date: 2007-02-12
This game is a A chop above the restReview Date: 2004-01-23
All the fun of Munchkin now making fun of the cheezy kung fu movies and shows of the past.
Can be combined with the other versions.
Tons of fun , buy it.
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