Wizard Books


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Wizard Books sorted by Average customer review: high to low .

Wizard
Curious Misadventures of Feltus Ovalton, The
Published in Paperback by Lobster Press (2006-10-25)
Author: Jo Treggiari
List price: $9.95
New price: $2.73
Used price: $4.76

Average review score:

Rats Forever
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-19
I'm old and cranky, and don't read kid's books for my own amusement, unless I read them to my 5-year old son. Having said that, I stumbled upon "Feltus" and couldn't put it down - I derived a non-adulturated grown-up pleasure from that book that took me back to my childhood and beyond. So I have no choice but to recommend this wonderful sample of "children literature" to all adults who may wish to remember that there was a time in our life, however long ago, which was enchanting and mythical, and which no cranky grown-up could comprehend or mess up. Oh, yes, you could also read it to your kid. Maybe he or she would like you a bit more. Rats forever!

A great book for kids AND grown-ups
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-30
I loved this book. It's unique and delightful. The characters, names and scenarios are highly imaginative and full of twisted fun. I hope there's a sequel coming soon!

what fun!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-14
I'm always in search of books that parents can enjoy as well as their children, and this is one of them. Treggiari can really develop a character you can sink your teeth into. Highly recommended!

step aside JK Rowling!
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-11
My son and I loved this book! I have no doubt that this author has more 'Feltus' lurking up her sleeve or in her pen or under her typewriter or in some portal somewhere!!!!!!!!!!!!!!!!!

This book has something for everyone!
Helpful Votes: 3 out of 3 total.
Review Date: 2007-02-23
At first, when reading "The Curious Misadventures of Feltus Ovalton," I found myself comparing it to other stories like Harry Potter, A Wrinkle in Time, etc and I kept trying to predict what would happen next based on those other stories. Pretty soon, though, I was so immersed in the characters and their adventures, that all I thought about was what was coming on the next page. I love to root for the underdog, and this book not only had plenty of those, but they each were an intriguing mix of lovable, pathetic, brave, weird, and sometimes gross qualities. Feltus, himself, was one of those kids whose bratty attitude I initially found annoying, but as I got to know him, I realized how much his cynicism was a survival strategy for getting through childhood. Ultimately, I think Feltus reminds me of myself, and for that I love him!

The otherworldly creatures and magical phenomena in the story were a lot of fun and were refreshingly original. They were just fantastical enough to be intriguing, and just realistic enough to be believable. Well, not believable like I'm looking for portals to other worlds under my sink, but believable like, households in our culture have so much waste going out in trash cans and garbage disposal units, that a whole other culture probably could survive off our refuse!

All in all, this book is definitely worth checking out. It has something for everyone... magic and adventure, social commentary, as well as a misfit/hero/rebel/regular kid to identify with. I look forward to Feltus' next adventures!

Wizard
Dragon Dice Game: A Fast and Furious Conflict Between Dice Armies You Build (Hit Dice Collectible Dice Game)
Published in Hardcover by Wizards of the Coast (1995-11)
Author: TSR Inc
List price: $9.95
New price: $129.98
Used price: $19.95

Average review score:

Complex, Long-Lasting, and Creative
Helpful Votes: 1 out of 1 total.
Review Date: 2001-01-15
Dragon Dice is a good game, but the rules are somewhat complex at first. You position and move your dice, most of which represent creatures. During your turn, you can roll for maneuver, magic, melee, or missile. Magic can be used for various spells, which are specific to each race of creatures. Some of the spells, like ones that remove damage, are difficult to keep track of from turn to turn. The goal, although I prefer blood lust, is to maintain 2 locations. This game comes out as a nice blend of chance and skill and often allows someone who is far behind to win. This game is long-lasting; it can be played over and over again. I recommend this game for people who like fairly complex card games, such as Magic and Pokémon.

One of the greatest games ever concieved!
Helpful Votes: 2 out of 2 total.
Review Date: 1999-08-15
This is an incredible game. With addictive gameplay and fantastic creatures, this is a great game to bring to a party. This is the kind of game a group of people could play, not only having fun but also taking advantage of the social aspects made available at Dragon Dice matches. This is definitely a game that improves your social interaction with people as well as expands your imagination.

This game rocks!
Helpful Votes: 3 out of 3 total.
Review Date: 1999-10-04
Well, I have been obsessed with dragons for years, so when I saw this game, it's name caught my eye. I had been looking for a battle game without the "kiddiness" of Pokemon cards or the complexity of Magic or Star Wars. Well, I guess you could say Dragon Dice hit the mark dead on! The perfect balance of strategy and luck make this origional game extremely addictive, and impossible to let go of!!

A Wonderful, innovative game
Helpful Votes: 3 out of 3 total.
Review Date: 1999-06-26
I loved this game!! It's a pity WOTC (which bought TSR) doesn't produce it anymore (well, more or less). It's as addictive as Magic, the dice are really wonderful and you get the rules, 21 dice, the army banners and a great bag to store your dice for only eight bucks! If you wanna know what the game is about, it's basically RISK with dice. You attack your enemie's terrain dice with your armies. Each army is composed of dice; there are three varieties (common, uncommon and rare, as in Magic), and you have lots of races to choose from. Every time you want to attack your enemy in melee or missile fire or magic, you roll your army (all your dice) and count the faces that came up as ths simbol you need. An excellent game which died of an ingnoble death and I hope amazon can breath some life into it.

Roll Playing At Its Best
Helpful Votes: 5 out of 5 total.
Review Date: 2000-10-20
In TSR's Dragon Dice collectible dice game, players build "armies" from their dice collections of warriors, magic items, monsters, and weird creatures, then roll dice to play out the battle. Play may include summoning dragons to join the armies, and the variety of dice collections possible with the random dice included here and in "Kicker Packs" adds as much diversity to this fast-paced game as do the rolls of the dice.

Play is set in the world of Esfah, which you battle to control. The basic set includes dwarves or Vagha, whose magic combines the powers of Fire and Earth; goblins or Trogs, whose powers use Death and Earth magic; coral elves or Selumari, who command Air and Water; and lava elves or Morehi, magician of Fire and Death magic. The various Expansion sets and Kicker packs available for Dragon Dice (see below) allow the player to add rules for a broader game and expand his collection with artifacts, magic items, and many other races. Dice included are of many possible kinds. Dragon Dice sets of any kind are each a unique collection of dice from a large group of possible dice, so multiple purchases of any given type of set serve to enlarge and diversify your dice army.

Dragon Dice accessories and kicker packs include Battle Ground, Dice Commander's Manual, Dragon Shield, Kicker Pack 1: Monsters and Amazons, Kicker Pack 2: Firewalkers, Kicker Pack 3: Undead, and Kicker Pack 5: Swamp Stalkers.

Wizard
The Dragonlance Saga (A Dc/Tsr Graphic Novel, Book 4)
Published in Paperback by Wizards of the Coast (1990-05)
Authors: Roy Thomas and Tony Dezuniga
List price: $9.95
New price: $7.49
Used price: $2.08

Average review score:

worth reading
Helpful Votes: 0 out of 8 total.
Review Date: 2000-04-02
i havent read it yet but i have a feeling that this will be an excellent novel

I've never heard of this
Helpful Votes: 0 out of 11 total.
Review Date: 1999-08-22
I have almost 80 DL novrls and Ive never heard of thes

The book is really wonderful!
Helpful Votes: 1 out of 2 total.
Review Date: 2000-04-12
I've already read the original chronicles and I noticed some differences, but this book is still great! The illustrations are wonderfully drawn and it really gets the point across. I highly recommend this book to all!

Got me hooked
Helpful Votes: 2 out of 2 total.
Review Date: 2003-08-13
I started reading DL in the mid-90's, but I started by being given one of these as a gift. They're hard to find, but well worth it if you can find them. They're based on the books, but even if you've already read the chronicles trilogy, it's well worth it. Recommend these with the highest regards.

Winter Night
Helpful Votes: 3 out of 3 total.
Review Date: 2000-05-31
This book is an adeptation of the last half of Dragons of Winter Night. It is a very thick comic book that was written in 1985 after the original chronicles came out. I have only books 1,2,3, and 4 and all of them are pretty acurate in there interpretation of the original.

Wizard
The Eternal Flame (The Great Tree of Avalon)
Published in Library Binding by (2008-07-10)
Author: T. A. Barron
List price: $16.99
New price: $16.99

Average review score:

The Eternal Flame Book 3 of The Great Tree of Avalon Series
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-18
This is a great book! What a great story line!! And is written so to that I can visualize the story as it unfolds. It's a great series for teenagers.

THE ETERNAL FLAME (THE GREAT TREE OF AVALON, BOOK 3)
Helpful Votes: 1 out of 2 total.
Review Date: 2007-02-11
This is the last in a trilogy about the saving of Avalon by three of its long time defenders. Tamwyn, grandson of Merlin, must travel by a secret route to the very stars to save the true source of magic. Scree, the eagleman must lead his people to fight in the war of to save Avalon. Lastly, Elli, a brave young priestess must conquer an evil sorcerer in a realm of complete darkness, Shadowroot. Together they must overcome all the odds in order to save Avalon, especially at the final battle in Mudroot.

The story keeps you turning page after page with anticipation to discover just what will happen next to each character. Their adventures are spellbinding, gripping, and exciting and filled with vibrant descriptions of the characters, scenery and emotions. To truly appreciate the third book in this trilogy reading the first two, CHILD OF THE DARK PROPHECY (The Great Tree of Avalon, Book 1) SHADOWS ON THE STARS (The Great Tree of Avalon, Book 2) will provide a greater insight overall. Also reading T. A. Barron's MERLIN SERIES will enrich your total reading experience.

After this novel, I sincerely hope that T. A. Barron expands and writes an Arthurian series about Merlin and the rest of the earthbound characters from these novels. I'm sure this author could lend some new twists and turns to an old tradtional favorite!

Spellbinding adventure
Helpful Votes: 2 out of 2 total.
Review Date: 2006-11-29
Reviewed by Debra Gaynor for Reader Views (11/06)

Fans of the Trilogy "The Great Tree of Avalon" have been eagerly awaiting the final installment. They need wait no longer for only their imaginations could have prepared them for the newest adventure in "The Eternal Flame." Now that the conquest of Avalon "the world between all worlds" is at hand, the next step is to conquer Earth.

Eli and Nuic know the crystal must be destroyed. They head to the Lost City on their mission. Elves, humans, eaglefolk, and tree spirits must form an alliance to do battle against Rhita Gawr and his ogres, trolls, and immortal dragons. This is a battle between good and evil; it's gory, brutal, and fierce.

This book has it all -- action, adventure, and humor. Reading this book becomes an adventure in itself. You almost feel as though you are there in the midst of the action. The characters jump off the page and lead you through the battle to save earth. The cover is perfect for this book. It hints at dark secrets inside. The print is a nice size. This book is well written; however it was a little difficult to read without having read the first two books, which I intend to do. I foresee a revisit to Avalon in the future. I recommend "The Eternal Flame" to those that enjoy fantasy and science fiction.

A Great Ending, to A Great Trilogy
Helpful Votes: 3 out of 3 total.
Review Date: 2006-12-05
Some book series end with a disappointment, or cliffhanger. Some books end with a poorly written ending, or one that does not make sense. That, however, is not the case with this book. The Great Tree of Avalon: The Eternal Flame is a great ending to a great series. The book is the final installment of the trilogy, and follows the story of the three separate paths that each character takes in the book. It follows the original path of Tamwyn as he makes his way up to the upper branches, and stars beyond of the Great Tree. As well as following the story of Tamwyn, this book also follows the stories of Eli as she makes her way into the darkest reaches of Shadowroot, to destroy the crystal of Vagelano. On top of those two stories, this book also follows a third. The journey of Scree as he makes his way back to his native land, to band together his kinsmen for the fight for Avalon.

This book is the best in the trilogy in my opinion. It excellently wraps together all of the main storylines, as well as a few other minor storylines that are less important. There are no plot holes, as far as I can tell, and everything is perfectly wrapped together. This final chapter of the trilogy also has many more twists and turns, and unexpected surprises than the other two. Along with being a very complete novel, this book is also very well written. There are no unimportant characters. Every character in the entire book has a significant part to play. Each character also has their own personality, which other authors often fail to do. This book is also very imaginative. The names of the made-up lands, are very believable and well thought up. The entire book is extremely descriptive, and as a whole, paints a very good picture of the land of Avalon. There is not a single vague scenario in the entire book.

This is a hard book to just pick up and start reading. The reason for that is that this is the last book in a trilogy, which is a spin off of a previous five book series. It would be very advisable to read the initial Lost Years of Merlin series, before reading this trilogy. Although it is possible to pick up in the middle, it is hard, and you will more than likely find yourself lost. This book is also listed as a children's book, but it is by no means. Although this book is described to be for a younger audience, there is nothing childish about it. This book contains everything a good epic/ fantasy story should have. It has a good plot, descriptive battle scenes, a very good description of the land, and older characters. This isn't just another story of kids going off to save the world. There is much more detail to this, and for that reason, it is really readable by anyone.

Grand, but not a finale, I hope
Helpful Votes: 3 out of 4 total.
Review Date: 2006-10-26
T.A. Barron left readers with a bundle of unanswered questions at the end of book two in the Great Tree series. In the final installment He answers many of them, provides a terrific finale and leaves the door open a crack for further visits to Avalon. There are an immense and wonderful number of actions that flesh out the events in this final book. As you read, expect to be totally immersed in the action. Plan to be deeply saddened as one character dies and discomfited as another doesn't. Expect to be very surprised as Batty Lad and Hennie the Hoolah reappear and one of them turns out to be much more than they appear. Most of all, expect to enjoy a wonderful and extremely well written conclusion to the trilogy.

Wizard
Harbinger of Doom: Featuring the Gateway
Published in Paperback by CreateSpace (2008-02-04)
Author: Glenn G. Thater
List price: $12.99
New price: $12.99

Average review score:

Deep Plot, Exciting Characters and Packed with Action!
Helpful Votes: 1 out of 2 total.
Review Date: 2008-04-23
This book is great. I just ordered another copy for a friend. Thater takes his fantasy and places it inside your brain. I wasn't reading a book, I was standing in the middle of the action, looking to pick up a sword and jump in. There's lots of great action that almost ends...but, there is just a thin, little thread left dangling...until the next book in the series. Okay, let's have it... (I'm addicted.)

A journey of the mind, and so much more
Helpful Votes: 3 out of 4 total.
Review Date: 2008-08-28
I am the first person to admit it, I love a good book. If I get in a bind, I read junk mail. Well, now I have something I can reread over and over again.

Harbinger of Doom has just shattered everything I knew of the epic fantasy realm and created a sub genre all of its own. With a masterful craft of writing with sly wit you are pulled into an epic tale of of dark portions.

If you are like me, you will scream at the book, and several characters in certain parts as they become like kin folk. The characters own the pages, the story never disappoints, and thank God for this author!

In addition, if you are a Brian Lumley fan, I would suggest you give this book a try. A must for fantasy fans!

My New Favorite Book!
Helpful Votes: 3 out of 4 total.
Review Date: 2008-03-28
-My New Favorite Book. Ok, that's saying a lot, but this book is just that good. The author doesn't just spit out a story here - he's crafted every line and word - there's a rhythm to the way it reads; both the exposition and the dialog. It draws you in; providing a more immersive experience than you'd expect in fantasy fiction. The depth of the world, and the complexity of the characters, and an underlying ambiguity as to who's really the hero and who's really the villain make this story a true standout. I liked it so much, I actually read it twice - and found that on the second read I picked up all sorts of subtleties and nuances that I'd missed on the first go round.

Top Fantasy Book
Helpful Votes: 4 out of 5 total.
Review Date: 2008-03-28
This is a complex but highly entertaining swords and sorcery story, reminiscent of the pulp novels of Robert E. Howard, but with more depth and undercurrents to the plot. Thater's character `Lord Angle Theta' is an almost larger than life hero like Howard's Conan or Kull. And although he's perhaps their equal in brawn, he's far their better in brains. The other characters are all memorable and interesting, especially the grumpy gnome called Ob. Thater's treatment of magic is interesting and original. I checked out his website and he has excerpts from quite a few stories posted there, and it seems there's a whole series of books in progress continuing with the same characters featured in this book. This is reflected in Harbinger of Doom in that the people, places, and events seem highly developed and well-thought out. I can't wait for the next book!

A Riveting Fantasy Saga
Helpful Votes: 5 out of 5 total.
Review Date: 2008-03-08
This book is highly recommended to anyone that is interested in adventures set in the medevial period. The stories depict a battle between humans vs dark and hideous monster like villians that entered the earth's realm through a mysterious portal. Their sole purpose is to create havoc and the destruction of the human kind.

The author draws you into the story with detailed and graphic descriptions of the surroundings and events. The fighting scenes are so well described that the events become very vivid in your mind, transporting you through time.

The main character seem to be Angle Theta, a very mysterious individual with combating skills beyond the imagination. In stories of this type, the battle is usually between good and evil where the hero represents good. However, the line between good and evil is very blurred in this story. Events and decisions makes you question the morality of individuals.

The author seems to suggest that the main characters and stories are based on actual events. Regardless if this is true or not, the book is an excellent read and I highly recommend it.



Wizard
Harry Potter et la Coupe de Feu (Harry Potter and the Goblet of Fire, French Edition)
Published in Paperback by French & European Pubns (2004-03-28)
Author: J. K. Rowling
List price: $29.95
New price: $109.30

Average review score:

Quelle surprise
Helpful Votes: 1 out of 1 total.
Review Date: 2003-02-08
Les trois premiers livres de la serie m'ont epate mais celui-ci "WOW". L'histoire est tellement pleine de rebondissements imprevus et quelle fin, c'est tout un revirement!

Perfect for the Frech student or speaker.
Helpful Votes: 10 out of 10 total.
Review Date: 2003-05-10
Reading this book wasn't just fun, but it really helped me in my French. I learned more in reading it than I have in all of my classes combined. There are some little changes in it, but that is because of the language difference and my over-reading the English version led me to know its wording too well. Still, that only made it more fun. I'd recommend this to any French student.

Imagination and How It Was brought Out
Helpful Votes: 3 out of 10 total.
Review Date: 2001-04-27
I never really liked to read. It was just too boring. Reading all those pages that had no effect on me. Then I heard about Harry Potter. Everyone really liked it. I wanted to see what the big deal was. I read the first book. I thought to myself how imaginative it was. The creatures, the characters, and the plot. They were all like a puzzle fit perfectly together. It made my mind run wild. I had to read the second book. I went through that like a person going after 1 billion dollars. It was so amazing. The third book was next. That was better than the first and second books. Finally the forth. Harry Potter and The Goblet of Fire. That was the best of all. My favorite character is Ron. He reminds me of me. All except the looks. I look a lot better than him. This book is filled with creativity, mystery, fantasy, and love. All in one. Thats why I got hooked on all these things.

Then, Harry and the Weasley's go to the train station. Then they say goodbye to everyonne and get on the bus. They meet their new teacher and their best (not) friend, Malfred. Their is a special game instead of quidditch this year and only people over 18 years of age can enter to win. Three schools are coming to play but only 3 people, one from each school, can play. Harry plays. But he's not 18 so a lot of people get mad. I won't tell you what else happens, so get the book and read it!

I gave this a 5 'cause this is a grat book and it lets out your imagination!

Like the energizer bunny, it just keeps going.
Helpful Votes: 4 out of 4 total.
Review Date: 2006-01-21
I have to admit that I enjoyed book four less than the other three--when I read it in English. For some reason the story seemed fragmentary, overly complex, and poorly focused. I felt the movie brought a greater sense of direction and theme to the story. After having read the book again in French, however, I'm inclined to feel I misjudged it. I suppose, having to focus my own attention more closely to read the material in a foreign language, I saw the mental lines along which the story was constructed more clearly. The author is truely brilliant.

As before, this book in French, too, is a wonderful way to learn the language. Book four is definitely more complex in vocabularly and gramatical structure than the earlier books, just as it is in English, but also as in English, it coaxes the reader along, encouraging him or her to stretch a little bit to understand that word or that sentence, to be just a bit more patient and put it all together. Reading Harry in French gave me once again that same sense of joy I had when learning to read in the first place.

French Version of Harry Potter helps in school!
Helpful Votes: 7 out of 9 total.
Review Date: 2001-11-25
I bought the French translation of Harry Potter and the Goblet of Fire for my son who began his first year of French this year in Middle School. It has been great fun and encouragement for him. His teacher found it fun as well, reading short excerpts from it to the French class. Everyone loves Harry!

Wizard
Legacy of the Drow Gift Set: The Legacy, Starless Night, Siege of Darkness, and Passage to Dawn (Forgotten Realms: Legacy of the Drow)
Published in Paperback by Wizards of the Coast (2003-09-14)
Author: R. A. Salvatore
List price: $30.96
New price: $20.09
Used price: $16.00

Average review score:

Awesome Salvatore keeps getting better, good set, nicely packaged
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-01
This set was nicely packaged, make sure you read your Drizzt in order, there are a good number of posts on Amazon for this, as Salvatore consistently refers back to his previous works in the stories. So my high recommendation is to read these in order. This is a good series, Passage to Dawn is awesome, but I recommend reading Claric Quintet before reading Passage to Dawn.

Come to the underdark, and get out alive.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-28
R A Salvatore is hands down one of the most exceptional contributors to the forgotten realms world.
If you are not a dungeons and dragons player, this is still an outstanding read. Once you start the first book, you won't stop until the set is finished.
You then will have many more days with Drizzt in the series that follow and you will never get bored, tired, or fall away from the story.
The tale of Drizzt Du'Urden is one that MUST be read by everyone. I loved these books. Once you open the first page, you can feel the cool air of the underdark on your face.
The writing is so masterful, its as if you never read the words, just watch the imagery scroll through your mind.
buy, love it, and buy the rest of RA Salvatores work.

Forgotten Realms: Legacy of the Drow
Helpful Votes: 0 out of 0 total.
Review Date: 2008-02-22
Legacy of the Drow Gift Set: The Legacy, Starless Night, Siege of Darkness, and Passage to Dawn (Forgotten Realms: Legacy of the Drow)

The Legacy
The return of Dinin and Vierna Do'Urden another great Drizzt story by R.A. Salvatore.

Starless Night
Drizzt's return to Menzoberranzan. His meeting with the Moon Elf from his pass which sets things up for the Sea of Swords. Another good book.

Siege of Darkness
The Drow's attack on Mithril Hall. Great storyline with one cliffhanger after the other.

Passage to Dawn
Concentrating on Drizzt and Catti-brie. Action, adventure and comedy typical of Drizzt's adventure by R.A. Salvatore. A very good read.

Legacy of the Drow
Helpful Votes: 0 out of 4 total.
Review Date: 2007-05-31
"As an old school gamer I dislike so many things that occur in these books, but this is some of the best sword & sorcery reading you will find. This is the 2nd or 3rd trilogy dealing with these characters. The imagination that went into creating the Ecology of the twisted society of the underdark is simply mind blowing."

greatness all around
Helpful Votes: 2 out of 2 total.
Review Date: 2007-08-06
The R.A Salvatore books for the Drow series is the first books i ever pick up and read. Me not being a reader thought i would never sit a read a book on its entirity, well i was wrong. since the very fist books i just kept reading. Salvatore puts the material in such a vivid way that you get involve in the story and you feel each character and their way of life since i started i read 9 books and working on my ten book. Thats how great the books are i Would recomend to everyone but specially to those people who think they will never read. Last i would like to say i hope that you soon be enjoying the books They're Greatness all aroundLegacy of the Drow Gift Set: The Legacy, Starless Night, Siege of Darkness, and Passage to Dawn (Forgotten Realms: Legacy of the Drow)

Wizard
Return To White Plume Mountain
Published in Paperback by Wizards of the Coast (2002-01-01)
Authors: Bruce Cordell and Penny Williams
List price: $12.95
New price: $23.95
Used price: $16.98

Average review score:

Simply a Great Module!
Helpful Votes: 16 out of 17 total.
Review Date: 2000-07-19
In my opinion, Return to White Plume Mountain is one of the very best adventure modules out there! It features a very clever central plot, realistic encounters, logical combat situations, and several opportunities to roleplay and interact with the dungeon's inhabitants.

This supplement provides very clear and detailed histories for both Keraptis and White Plume Mountain. The plot is unique, realistic, and intriguing. The effects of roleplaying and of interacting with the non-player characters is outlined. In addition, the dungeon crawl itself is not linear at all, allowing the players to roam at will. And the maps look great!

Although a lot of information is presented, the module can easily be altered or customized. There is no setting specific material, so White Plume Mountain can easily be inserted into any ongoing campaign. However, no addition work is needed to fully enjoy this adventure.

I have run this module with 3 separate groups of players, experiencing 3 very different, yet wonderfully memorable, adventures. Do yourself a favor, purchase Return to White Plume Mountain - it is worth every penny!

Intense puzzle-solving adventure for veteran heroes
Helpful Votes: 20 out of 27 total.
Review Date: 2000-05-02
On the long, bitter-sweet journey through life, can you ever go back home? Sadly, no. But you can plop down and stay at some really cool motels, replete with cable, mints, and mini-fridges, on your wayward jaunt into the unknown. Such is my mundane, quasi-philosophical revelation after DM'ing this adventure. No, it's not quite as profound as the "Belarius maturity conundrum," but hey, it's enough for a few weekends' worth of glorious casual play. Which is all we really need sometimes! Old-timers (*hack, cough*) on the Greyhawk scene will probably be most enthusiastic about the adventure's detailed "world" trappings, more so than with the actual plot. Remember Erol Otus' cryptic, enchanting pictorial map of the Mountain's environs, in the original S2? Now, we actually get to meet Thingizzard (and find out why her potions are something to be wary of!), hack our way through the Twisted Thickets, and perhaps even fall into the beguiling clutches of Dragotha. But, once the adventurers venture into the shadows of a cave known to hundreds of thousands as the Wizard's Mouth, everything changes. And that's where both the problem and the beauty lie. Anyone looking for a mere re-tread of the original spectacle of Lawrence Shick's magnum opus is bound to be disappointed. It's a new age. Now, monsters need food, logical housing, a reason to live, and a reason to die. (I guess Belarius wasn't the only one psychologically scarred 20 years ago.) Dungeons need architecture. And adventures need a conclusion, answers to questions, and yes, sadly, a plot. If you can detach yourself from the nostalgia of the original, and appreciate this work as an entirely separate entity, you'll be absolutely thrilled with the sheer ingenuity of Bruce Cordell's story. I can virtually guarantee that no veteran AD&D'er will be able to figure out what's going on until they're well in over their heads. Keraptis' ancient experiments, it seems, have left quite a magical legacy; a new, mutated form of meta-magic, nearly sentient, has evolved in the dungeons below White Plume Mountain, with horrifying (and extremely amusing) repercussions. As the adventurers enter, several power-mad warlords are fighting desperately to control Keraptis' dreaded Indoctrination Center, and the notorious weapons of the first White Plume module are being used as the primary symbols of power and destruction. (I'm being intentionally vague here, because if you haven't read it, get this module! You're in for a treat.) A few of the encounters are misplaced, or over-powered - Mossmutter, a corrupted great wyrm, may well wipe out all but the most experienced adventurers in an eyeblink, and Killjoy the efreeti is more of a cardboard cutout than a true, deep-thinking nemesis. But these are merely trivial concerns - the adventure is a joy to run (and experience!), the full-color maps of the dungeons are gorgeous, and veteran players will get a serious overdose of nostalgia as they slog through the original level and witness the cataclysmic changes two decades of chaos and mayhem have wrought. New players may be overwhelmed by the colossal challenges and Byzantine intrigues awaiting them on the Indoctrination Level, but nevertheless, a great time will be had by all - and hey, if you have to lose a character, what could be cooler than having his soul schlorped into Blackrazor? Minor reservations aside (which are fixable anyway with an hour's worth of fine-tuning), Return to White Plume Mountain is easily the 2nd-best adventure of 1999. (Only Return to the Keep on the Borderlands is better.)

Toadkiller Dawg says "Smart, challenging and fun!"
Helpful Votes: 33 out of 34 total.
Review Date: 2000-01-12
At first thought, the original WPM would seem to be a poor candidate for a "modernized" sequel. Contemporary players would probably laugh at Lawrence Schick's 1980 classic as an archaic dungeon crawl full of over-complicated traps and large, deadly monsters that sit in tiny rooms with nothing better to do than wait for a group of PCs to come along and (hopefully) provide some much needed feed. Which, of course, is exactly what WPM was, but it was loads of fun nonetheless. Revisiting WPM and injecting a more logical and realistic story framework without destroying the familiar aspects of the original is a daunting task, but the Silver Anniversary edition succeeds beyond any expectation.

RTWPM starts by detailing many of the mysterious NPCs and strange locales that were only hinted at in the original. Thingizzard and her potions, the cursed ruins of Castle Mukos, the Great Swamp and the dracolich Dragotha finally get their due and Keraptis' infamous Indoctrination Center plays a central role in the scenario. While these details are entertaining in their own right, the strength of RTWPM is a central plot device involving "sentient magic" that is not only consistent with the events of the original WPM scenario, but is exceedingly clever in its own right. It wouldn't do to reveal the secrets of the story here, but the execution is a brilliant example of how to create a subtlety challenging and wildly novel situation for the PCs without violating the spirit of the D&D game, using heavy-handed DM tactics or requiring a substantial rework of any existing campaign standards. The NPCs are wonderfully sketched and run the gamut from sturdy locals to deranged gnomes and rebellious efreet. Hardened veterans and green novices alike will be entertained by ample doses of humor, danger and drama that culminate with a surprise ending.

Flaws are few and minor in nature. The map are pleasing to the eye but have been printed on the inside front and back covers which means that the DM cannot refer to the map and text at the same time, but must flip back and forth. One area (the old inverted ziggurat) has a monster that should have been encountered and destroyed by the existing denizens long before the PCs come on the scene and the answer to the feasibility of feeding and keeping happy a large number of creatures in a relatively small number of caves doesn't seem entirely adequate.

While the nostalgic aspects may be lost on the half-dozen or so players who didn't play the original version in their youth, RTWPM will definitely entertain all comers in high fashion. Although WPM was originally set in Greyhawk, there really isn't any setting specific material here and the scenario can easily be dropped into any campaign world. Best of all, RTWPM is a veritable bargain combining a relatively low price with enough high-quality material sufficient to keep the average group of players busy for several sessions. RTWPM deserves the highest recommendation.

All Around Excellent
Helpful Votes: 4 out of 6 total.
Review Date: 2001-05-17
This is easily one of the best adventures for D&D that I've ever seen. It's very imaginative, well-written, and has plenty of information for DMs. It's got just enough story backing up the hack-n-slash to keep players interested, and the final encounter is monumental. It's great fun to play for both DM and PCs.

I like what I'm reading and I think you will, too
Helpful Votes: 7 out of 7 total.
Review Date: 2001-03-23
The original S2 was one of the more clever and interesting A&D modules I ever read. Most of the others were just an excuse for hack and slash and grab the booty.

The original adventure encompassed more thinking and even a little negotiation which was uncommon in 1st edition AD&D.

So, that's why I'm happy to see a revision to the old module into a book form. This new edition has some very interesting twists and a big moral dilemma at the end which I thoroughly appreciate. It also has a method in it that potentially will ruin the lives of foolish PCs so DMs may want to be careful in playing this one out if their players aren't the thinking or cautious types.

Overall, there's a lot more room for negotiations in this series. I like that as I'm trying to push more roleplaying in my players. Moreover, the storyline is set up with four warring factions; all evil but I plan to change that to a few neutrals since the PCs in my campaign are all good and would never negotiate alliances with evil groups.

This game is great for an adventuring group from 7-10. I would add that they should be interested in thinking out possible traps and tricks and also be adequate (or better) at negotiations. The weapons may unbalance the game so make them either super evil, which means good PCs must destroy them, or have them destroyed at the climax (will make sense when you read it). Lastly, you may want to give the different warlords more allies as the module gave them a skeleton crew of thugs.

Wizard
Sacred Fire (Dragonlance: Kingpriest Trilogy, Book 3)
Published in Mass Market Paperback by Wizards of the Coast (2003-12-07)
Author: Chris Pierson
List price: $6.99
New price: $38.94
Used price: $19.32

Average review score:

Chris Peorson is Amazing!!!!!!!!
Helpful Votes: 0 out of 1 total.
Review Date: 2005-02-04
After the first two books of this trilogy, I didn,t think that it could get aby better. But, this book is really just so good.

Nothing like reading about the cataclysm!
Helpful Votes: 2 out of 2 total.
Review Date: 2004-09-17
This book occurs 20 years after the Divine Hammer, and picks up where Cathan is "welcomed" back to the empire and the side of the Kingpriest. However, Cathan is shocked at the things he sees. The empire, and the Kingpriest, have both changed radically since he was banished. Fear, insecurity, and unbridled self-righteousness have taken over, poisoning the Kingpriest and Istar.

After a botched attempt to usurp the Kingpriest, the cataclysm can no longer be avoided. Cathan's final quest is to take the disks of Mishakal to a safe place.

This was an awesome book, and an awesome series. It's too bad more DL books weren't along this vein - the characters are interesting and strong, and the writing is superb. This is my third favorite DL trilogy, after Chronicles and Legends.

A great trilogy!!
Helpful Votes: 2 out of 3 total.
Review Date: 2004-06-28
Can't say a whole lot the people under me haven't. After being extremely disappointed with the Crossroads & Icereach series, I too was down on DL(a first for me)but this trilogy was as engrossing as those named above were boring.

I did find myself screaming at the characters to choose differently & thinking 'maybe it'll end differently, maybe the Cataclysm won't strike.' but it did. Of course, evil, as it usually does in the DL novels, stole the show. I found myself in awe & laughing at Fistandantilus's evilness & how like Raistlin he was.

One small disappointment. I thought there'd be a tad more dialogue between the Kingpriest & Paladine after Beldinas realized his fatal mistake. I also would've liked to have known what Beldinas's afterlife was like. Paladine said the Kingpriest was a good man in the Chronicles. So, did he not go to the Abyss for what he did? I find it hard to believe the gods' let him off with nothing.

The student exceeds the teacher
Helpful Votes: 3 out of 3 total.
Review Date: 2003-12-31
I'd come close to giving up on Dragonlance after finishing the last trilogy from Weiss and Hickman.

I'm glad to say that this trilogy has restored my faith. Sacred Fire is the best work Pierson has done to date, and he managed it within a story where the ending was already known! Shades of Titanic; cranking up the suspense and excitement of the story in this context took some real creativity.

Watching the world fall apart was like a slow motion train wreck, cringe-inducing clockwork physics with a sense of being helplessness. You wanted to yell at the characters so they'd do the right thing!

Things also tied together in clever and subtle ways. I need to go back and reread the trilogy to see what I missed.

This was a great read -- highly recommended. My fervent hope is that it launches Pierson into being able to publish works in his own worlds. If he can write like this within the well-explored confines of the Dragonlance universe, I'm hopeful we'll see even more when he's freed!

2nd best trilogy in Series!
Helpful Votes: 4 out of 4 total.
Review Date: 2004-06-11
Outside of the initial Wies/Hickman trilogy, this is easily the best set of books in the series. Having read just over 90% of the DL books (including all tier 1 & 2 stories), I don't say this lightly. Two main points on why specifically it was so well written: First he obviously researched the genre & tied his stories together beautifully with the known facts, unlike a lot of the author's who just write whatever they feel. Why this isn't always a bad thing it does distract from the overall product. Secondly, again unlike a lot of the DL writers, he doesn't paint a picture of insurmountable odds only for the hero's to miraculously pull it out in the last couple pages. This seems to be the trend and frankly it sucks (Outside of Mr. Knaak, you see this often). Mr. Pierson does a stupendous job of writing on a story touched upon often, but never explored in great depth.

The hero in the story goes through his trials & tribulations as a man with no faith, to one with blind faith, losing his faith & ultimately finding true faith at the end. In the process he is part of a nation the rises to top of the world stage to its ultimate & total annihilation.

Whether you've read many books in this series or not, this trilogy is a great read.

Wizard
The Shattered Alliance (Ice Age Cycle, Book III, A Magic: The Gathering(r) Novel)
Published in Mass Market Paperback by Wizards of the Coast (2000-12-15)
Author: Jeff Grubb
List price: $6.99
New price: $44.11
Used price: $22.50

Average review score:

AMAZING!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-04
Jeff Grubb is the best author in the Magic the Gathering Universe! The Brothers war and this series are so awesome! He really did a wonderfully spectacular job at finishing this series up. congrats should go to him. Needless to say if you liked the other 2 in the series you need this one as well.

Excellent book by an excellent author
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-12
This series is a great read. If you like MTG books in general, this one will not disappoint.

Great End to the Cycle
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-13
Man, what a trilogy. Once I started the Gathering Dark, a week later I had finished the entire cycle. This book was great and wrapped everything up quite nicely. The ending sets up the next book as well and makes me want to keep reading the Magic novels.

good, 4.6 maybe
Helpful Votes: 0 out of 1 total.
Review Date: 2001-12-16
this was a good book to say the least. while i did not like loosing sima from the dark, jaya was a nice replacement. mr. grubb did not do a very good job on who lim-dul was possessing. =D this book though had one of the best duels i have ever read. lots of detail in the mental mansion idea, the mental mansion idea was one of my favorite idea's in magic. this book though, had a good balance of going to the different parts of the world. going back to tresserhorn to express the darkness, the part of the world that is still frozen. going to the school of the unseen, to show the development of the world, the foremost place of magic development. going to soldev (i think) to show the artifact reliant people. it worked out well. i think the best part in the book, by far is the jodah- lim dul fight. the giant jaya, kinda wierd, but okay. whats nice is that lim dul knew about jodahs mirror, made a strategy around it. im done.
go forth, wreak havoc

Breathtaking
Helpful Votes: 1 out of 1 total.
Review Date: 2001-06-18
This was surely the best book since the Gathering Dark. I loved the end and how they rapped up Jodah's life and how they concluded the Ice Age. It was an amazing book that I will never forget. All three books have been the best books I've ever read, and I can assure you that I've read MANY books.


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