Cribbage Books
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Don't fall asleep on Fourth StreetReview Date: 2007-09-25
An Incredible BookReview Date: 2005-03-05
It's often said that there's a lot of luck in cribbage, and of course there is, but this book demonstrates more than any other I've seen how much skill is involved. And it's completely interactive--and fun. Given the position and your cards, you decide the best play. Then you read the solution and explanation. If this book doesn't improve your game you aren't trying hard enough.
Also recommended: Winning Cribbage Tips, Cribbage for Experts

First Cribbage Book to Ever Analyze All Possible DiscardsReview Date: 2007-09-15
American Cribbage Congress Life Master -- One Star, and Hall of Famer Phyllis Schmidt says: "Your book is incredible."
American Cribbage Congress President, Life Master - Three Stars, and Hall of Famer De Lynn Colvert says: "Nolan's book will certainly be a welcomed addition for any serious cribbage player."
FROM THE INTRODUCTION:
Every cribbage player, whether beginner or expert, is confronted with only two basic questions during the game:
1. Which two cards should I discard to the crib from the six cards dealt to me?
2. In what order should I play the remaining four cards in my hand?
This book addresses the first question in a uniquely comprehensive way; it specifies the correct discard choices for all 18,395 possible deals. That's all possible rank combinations, of course, not all possible rank and suit combinations. The analysis of suit combinations would require the inclusion of 20,358,520 hands, clearly beyond the physical capacity of any book.
It is assumed that the reader has at least a rudimentary understanding of the rules of cribbage, but no further knowledge of the game is necessary. This book is intended to be enjoyed by, and increase the playing skill of, both the novice player, just learning to correctly choose his discards, and the expert player, occasionally needing some help in the analysis of a particularly difficult discard choice.
FROM THE DESCRIPTION AND HISTORY:
There are 18,395 possible six-card deals (rank combinations, not rank and suit combinations). For any one of those deals, it is possible to calculate which pair of cards should be discarded so as to statistically maximize the resulting average hand score. But that calculation is not really sufficient when choosing the correct discard. The goal is actually to maximize the sum of your average hand score and your average crib score, when it is your crib, and to maximize the difference between your average hand score and your opponent's average crib score, when it is your opponent's crib. The goal is to maximize your net score.
Over the board, the expert player relies mostly on experience, enhanced to some degree by basic calculation. A complete calculation over the board is impossible, however. This is because there are literally thousands of possible combinations to consider for just one deal. First, there are between three and 15 different rank combinations of two cards that can be discarded from the six cards originally dealt to you. Second, there are either 12 or 13 different rank starter cards that can be drawn, each carrying a different probability. Third, there are between 77 and 91 different rank combinations of two cards that your opponent can discard. Each one of these, also, carries a different probability. This means that for just one deal, the number of possible combinations to consider is at least 2,772 (3x12x77), and can be as high as 17,745 (15x13x91). Each one of these combinations has to be scored, and receive an assigned probability! No wonder it is beyond the reach of anyone to completely analyze even a single deal over the board.
Luckily, the type of calculation required for full cribbage discard analysis is ideally suited for a computer. Indeed, the discard choices listed in this book are the result of a computer program written by the author. The program considers, individually, all possible rank combinations of 52 cards, taken six cards at a time (the deal); it considers, individually, all possible rank combinations of those six cards, taken two cards at a time (the player's discard); it considers, individually, all possible rank starter cards, and assigns to each the probability of being drawn (the starter card); it considers, individually, all possible rank combinations of 52 cards, taken two cards at a time, and assigns to each the probability of being chosen (the opponent's discard); it considers all possible combinations of the player's discard, the starter card, and the opponent's discard, and for each combination, it calculates the score of both the hand and the crib, and assigns to each the probability of occurrence; it calculates the sum of, and the difference between, the average score of the hand and the average score of the crib, for each player's discard choice, for each deal, and it lists each deal, and the corresponding discard choices that maximize that sum and that difference.
In short, the program produces a listing that predicts mathematically, for every possible deal of the cards, whether it is your crib or your opponent's crib, the discard choice that statistically maximizes your average net score.
This project started in 1978 with my first computer program. That program calculated the score of all 6,175 possible cribbage hands (rank combinations of 52 cards taken five cards at a time). Two years later, I wrote a program that calculated, for all 18,395 deals (rank combinations of 52 cards taken six cards at a time), the discard choice that would result in the statistically highest average hand score (it did not take the crib into account). Two years after that, I rewrote the previous program, this time calculating the discard choices that would result, for the player's crib and for the opponent's crib, in the statistical maximization of the player's average net score, taking into account the player's discard and the starter card, but not the opponent's discard.
In 1984, I rewrote the previous program, this time taking into account full five-card crib hands comprised of the player's discard, the starter card, and the opponent's discard. It assigned a probability of being chosen to each combination of opponent's discard, but one based upon only the availability of the cards that could be chosen, not the likelihood of their being chosen. The program ran continuously for 801 days, non-stop. That's 2.2 years of unshared, dedicated computer time in which the program calculated the correct discard choices for each of the 18,395 deals, scoring 195,845,299 hands in the process (at a speed of 2.8 hands per second).
Later, it occurred to me that in order for the discard choices in the listing to be completely accurate, they would have to take into account the likelihood of each of the opponent's discard combinations being the one chosen. The only correct way to accomplish that goal would be to run the program, gather the total results of all discard choices, enter that new information into the opponent's discard section of the program, and run the program, again, using the new data. The iterative process would be continued until the results converged, and two successive runnings of the program produced identical results. Unfortunately, the running of a 2.2-year program multiple times was clearly not a realistic possibility.
By the 1990s, computer speed had increased to the point where such iterations were possible in a practical sense, but the original 1984 program had been written in a language that is incompatible with modern operating systems. Therefore, the project waited for me to find an opportunity to completely rewrite the program from scratch; this finally happened in 2001. Each iterative running of the current program took 7.66 minutes, scoring 425,900 hands per second, calculating discard choices for 40 deals per second. (That's 150,000 times as fast as the 1984 program.) Twenty-one iterations were required for the results to converge, an exactingly accurate result to be obtained, and my 23-year project to be completed.
Michael Wortley Nolan
Author, Complete Cribbage Discards

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Cribbage Book by ButtlerReview Date: 2007-05-09

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Necessity for collectorsReview Date: 2008-03-15
A MustReview Date: 2000-08-01

Excellent for grandparent-grandchild cribbage playingReview Date: 1997-05-15


gift bookReview Date: 2008-01-14


Barlow Does It AgainReview Date: 2005-10-20


A fine introductory textReview Date: 2000-10-12
The book is an enjoyable read, and there are quizzes every fewpages, making it a lot of fun to work through. The typesetting andlayout are reasonably good, but I personally would have preferredsmaller type and larger margins (leaving more room for notes). A fewtypos and outright errors have crept into the book, perhaps theinevitable result of commercial publishing nowadays. But one of thethings I've appreciated about Barlow's self-published books is theirlack of gaffes.
The primary downside to Play Cribbage to Win is itsscope. It is not a comprehensive treatment of the game. Missing arestatistical tables, a discussion of averages and odds, and coverage ofpsychology and cheating. The chapter on discarding is weak, andcertain pegging tactics, such as jack traps, are not covered atall. There is also no mention of board strategy, except as it appliesto the endgame. Considering that most of today's top players regardboard strategy as the centerpiece of modern play, this is asignificant omission.
If you're a novice or an intermediate player,I think you would do well to read "Play Cribbage to Win" inconjunction with DeLynn Colvert's "Play Winning Cribbage"(still the best single book on cribbage) and John Chambers'"Cribbage: A New Concept". Together, these three books willgive you all the essential knowledge you need to move to the nextlevel.
If you're an expert player, or if you've already readBarlow's other books, you'll find yourself going over familiarterritory. Nevertheless, it's always worthwhile to review importantconcepts, particularly when they're presented through new illustrativehands and examples (as far as I can tell, none of the material in PlayCribbage to Win is recycled). You may disagree with the text from timeto time, but perhaps you'll also pick up some new ideas - I know Idid.
Whatever your level of play, this book is well worth having,and well worth reading...
Great for beginners, great for prosReview Date: 2000-10-23
I've purchased two other cribbage books online, but found one of them to be more detailed than any sane person would want to read, and the other to be lacking in sound strategy tips. Both seemed to devote huge amounts of space to the principle that one should play completely differently depending on whether he had first deal or not, because over time, both players would have about the same points in their hands and cribs. This is somewhat unsound: hands don't even out in one short game. Maybe if a game lasted 4 hours....
I'm particularly pleased that the author makes no claim that you'll start winning all the time after reading his book. He admits that luck is a major factor, and simply tries to give the reader a slight edge. I would recommend this book to someone who wanted to learn cribbage, as well as to someone who wanted to improve his skill level.
Great for a beginner!!Review Date: 2001-08-06

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Very Wordy....Review Date: 2006-02-01
ExcellentReview Date: 2004-10-22
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Make this the first cribbage book you readReview Date: 2000-07-23
If you're only going to read one book on cribbage, make it this one. The author has been National Champion four times, is the highest rated tournament player in the history of the American Cribbage Congress, and is widely regarded as the world's best over-the-board player. With a track record like that, his advice warrants close attention.
Despite the endorsement, I must knock off a star due to a number of typographical and grammatical errors. It's not a perfect book, but it's the closest thing we have to it in cribbage...
This book has greatly improved my cribbage skills; fun book!Review Date: 1998-10-12
Attractive book, longer than necessary.Review Date: 2000-12-03
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The strategy for discarding to the crib and for pegging changes as you get to the end; winning is everything. Who gets to count first, pegging points become more important. This slim book of quizzes will sharpen your play by giving you a number of hands and asking you choices to make--which card to throw, which to play when and the percentages. While cribbage is a game of chance, you can improve your odds by a few points pegged here and there and by careful strategy at the endgame, which for me is the hardest part of the game. Nice little book, easy to use and gets the job done.