Rules of the Game Books


Books-Under-Review-->Games-->Board Games-->Words and Trivia-->Rules of the Game-->18
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233
Rules of the Game Books sorted by Average customer review: high to low .

Rules of the Game
The Complete Ninja's Handbook (Advanced Dungeons & Dragons Player's Handbook: Rules Supplement) #2155
Published in Paperback by Wizards of the Coast (1995-08)
Author: Aaron Allston
List price: $20.00
New price: $173.70
Used price: $9.99

Average review score:

Another bad supplement ...
Helpful Votes: 0 out of 3 total.
Review Date: 2000-05-03
I will make this review short, everything you will find on this book, can be found in the much more complete D&D oriental adventure gamebook which is much more complete then this bad reprint.

A great book to add ninja-flavor to any class
Helpful Votes: 1 out of 1 total.
Review Date: 2002-05-23
The ninja class can add a great new dimension to the campaign. Even if you don't want your character to be a ninja, the new proficiencies, spells, weapons, equipment, and advanced martial arts rules can add some real zing to any other class. I used this book and 'The Complete Book of Dwarves' along with the 'Player's Option: Combat and Tactics' to make an awesome dwarven ninja with incredible fighting ability.
The chapters on playing and campaigning the ninja character is a must read for creating adventures that involve secrecy, and espionage.

Best Complete ... Handbook
Helpful Votes: 1 out of 1 total.
Review Date: 2002-03-08
There are many great handbooks out there for Advanced Dungeons and Dragons 2nd Edition, but this is the best. There are no classes more interesting or intriguing than the ninja and their secret life(one that perhaps not even the other players may know about)
There are also many other great classes in this book. Try the Shinobi mages or fighters who rival any warrior or wizard of the same experience level.
Even if you're not interested in playing a ninja or any of the other classes in this book, you can use the information to make exciting adventures, plots and NPC villains.
Finally, the proficiencies and martial arts in this book are great for any character class you're using in your campaign.
Whether you're a player or DM, you cannot continue to play without this book!

Cool!!!
Helpful Votes: 1 out of 1 total.
Review Date: 2000-09-24
This is a great book for hardcore ninja fans.The martial arts are great and the class is a lot of fun.

how good the book was
Helpful Votes: 1 out of 1 total.
Review Date: 1999-07-25
This book was just so cool and so far the ninja is the best class that I have played yet. The book is just so good and well written and just cool to read. I recommend this class for any ad&d player that is getting bored of the original players in the player's handbook. Try this class it's the best.

Rules of the Game
D&D Basic Game (Dungeon & Dragons Roleplaying Game: Core Rules)
Published in Game by Wizards of the Coast (2004-10-20)
Author: Wizards of the Coast
List price: $24.99
New price: $19.95
Used price: $24.83

Average review score:

good value but slightly flawed
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-23
I bought this because I'm looking for more simple rules for D&D so I can start a new campaign with my 8 year old daughter & girlfriend's 10 year old daughter. It was exciting to get maps, miniatures, and dice in one box, but Wizards of the Coast has a similar set without miniatures that has different content in the box. It would be nice if they would lable the miniatures box "for skirmish or d&d" and the other box "for d&d", or perhaps just find a way to merge the two products. in order to interest new customers in the most beloved roleplaying fantasy game, it makes sense to make things easier and have less confusion in the marketplace. This product, and the competing product, both from WotC, make things more confusing for the uninitiated. This was the same with TSR when I was 12 and first got into D&D -- sad to see they haven't changed much in 20 years.

Get the real game.
Helpful Votes: 0 out of 1 total.
Review Date: 2007-02-18
This box set has miniatures and dice coupled with a good price that is where the pros ends. The game tiles are cool but not necessary for a boardless board game. Most disapointingly it lacks a good rule book and the rules it does provide are woefully inadequate. There is another boxed set that is much better with a real (albeit softcover)rulebook. Keep searching it is much better.

One of the most worth-while purchases ever!
Helpful Votes: 1 out of 2 total.
Review Date: 2007-06-02
I bought this game two years ago and am now an avid player of DnD. Buy this and when you need more, buy the core DnD rulebooks. Dungeons and dragons can be a wonderful hobby that I at least have grown to love. I now play Dungeons and Dragons with four other people. It has expanded my social group and inspires me to create worlds and characters of my own imagination rather than play on the computer and watch TV.

For parents:
Want to get your kids away from the TV set? Buy them this game. I am 14 years old and watch about 1/2 an hour a day. Now, getting away from Television.

As mentioned in other reviews, DnD is not an "evil" game. It uses magic, but what is the definition of magic? Something that we don't understand. Magic in DnD are things like Magic Missile which is a blue ball of force that shoots from your hands and damages your opponents. Play this game and have fun. I did. :-)

Ups and Downs of Dungeons And Dragons Basic Game
Helpful Votes: 10 out of 10 total.
Review Date: 2006-02-18
Ok I was a little nervous after purchasing it, thinking it would be bad. When it arrived. I forgot about my video games, and just played this over and over. This box includes 4 tiles, 16 minatures which includes 4 heros, 7 dice (Dice would be much more expensive bought anywhere else), Quick Start Rules (If you have someone who played D&D in "their time" just have them explain it), First Adventure Book, and Advanced Rule Book. I suggest purchasing this with the expanded minatures, and the Master's guide so you won't get confused along the way. I have written some adventures, and it really gets you thinking (probably a good gift for parents who have kids who love RPGs, because it is like a video game in a way. So if you get this, you won't regret it.

Good starter, but less complete than previous D&D primers
Helpful Votes: 20 out of 21 total.
Review Date: 2006-03-19
The 2004 (3rd ed) is still a good primer to introduce those new to boardless games to the greatest RPG ever invented. This boxed set has everything you need to play, but less pregenerated adventures than the previous boxed sets. You will hook newcomers on this amazing world of adventure and imagination, then discover you'll soon want evern more options than this set can provide (which was WIZARDS' plan in the first place). The hardcover D&D Player's handbook gives you the complete rules, with more race, spells etc.
This set comes with16 nice painted miniatures (4 heroes and the rest monsters) better than the punch-outs of the earlier set.
The set has 4 pre-genterated character sheets to start play immediately, along with the standard 7 dice, quick start rules, a small first adventure book and "advanced" rulebook, 4 double-sided map tiles for generating dungeons and combat. Also this set has monster stat card very handy for handling combat without constant pageturning. The set lists for ages 12 and up, but a good reader of 8 (along with an adult guide) would love this set.

(...)

Rules of the Game
The Dark Side Sourcebook (Star Wars Roleplaying Game)
Published in Hardcover by Wizards of the Coast (2001-08)
Authors: Bill Slavicsek and J.D. Wiker
List price: $29.95
New price: $28.00
Used price: $13.65
Collectible price: $30.00

Average review score:

Star Wars- The Dark Side Sourcebook
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-06
I just recieved Star Wars, Dark Side Sourcebook and I love it. I have not put it down since. It has help me create and play a dark sider better than before.

Too bad delivery
Helpful Votes: 0 out of 25 total.
Review Date: 2005-05-20
Hey men !
what's up too long delay. wait from february and now in May still waiting until july !!

Hope that you give me a discount for items due to the lack of buisness.

Generally great, but some embarrassing flaws
Helpful Votes: 2 out of 7 total.
Review Date: 2003-02-02
The Dark Side Sourcebook is largely for a gamemaster who wants to produce serious villains, or for someone who wants to run a Dark Side campaign. It contains all the tools necessary for either of these tasks, including a load of very powerful prestige classes (including the mighty Sith Lord) and jaw-dropping items (including the Sith Talisman and Orbalisk Armor). There is also included the requisite gallery of known baddies, and some monsters that will pose an extreme challenge for even the most powerful heroes.

There are only a few problems with this book. Let's start with the most obvious one: the lack of a sourcebook for the ancient eras where Dark Jedi ran rampant. Most of the prestige classes, items, ships, and individuals mentioned in this book are exclusively available in that time period, so this absence is significant. This can be addressed soon, however, and is not one of the 'embarrassing flaws' I mentioned. The charts for the prestige classes have odd discrepancies in convention that seem to be a halfway point between the original and revised core rulebooks. For example, reputation is either noted as ever-increasing or a series of +1 and +0s, and lightsaber damage is listed as +1d8 +1d8 +1d8 ... +2d8 rather than 'increase lightsaber damage.'

Some other gamemasters might have noticed another interesting problem. The Sith Lord prestige class has 10 levels, but it is impossible to become a 10th level Sith Lord (I'm assuming a 'non-epic' campaign here). The reason for this being that the class requires a reputation of 10, and it is impossible to get that in 10 levels. A more obvious problem is with the Emperor's Hand prestige class, since there can only be one Emperor's Hand. This rather limits the potential of the class, does it not?

Of course, the gamemaster is by no means held to obey the whims of this sourcebook. I simply threw out what I thought was unreasonable and went on with the game. Though I generally found the book to be a worthwhile investment of time and money, it could have been far more satisfying with a bit of improvement in the range of options available. This especially applies to campaigns run in the Rebellion Era which, let's face it, is the only really FUN era to run in!

Putting some light on the Darkside
Helpful Votes: 7 out of 7 total.
Review Date: 2002-07-30
This book, in short, is a must have item for any Game Master. It is loaded with information from the Sith era on up and backed by excellent art and photos. Information only hinted at in the Core rule book is fully explained and new feats and skills aplenty. Further it is not limited to the Sith- Emperor's Hand,and Imperial Guard, to name a couple are detailed. Further a galaxys' worth of NPC's and complete revised stats on your favorite Darksiders from the movies. Nothing is left untouched. The icing on the cake are numerous helpful GM tips on running a Darkside campaign. In close, I would even recommend this book to non-players who are fans of Star Wars, due to the volume of information, photos, and all around great reading.

Is it EVIL?
Helpful Votes: 8 out of 9 total.
Review Date: 2003-05-06
To clear up the confusion of one of the previous reviewers, it should be mentioned that the Dark Side Sourcebook was published *before* the Revised Core Rulebook, and thus uses the older, obsolete ruleset. Fortunately, there is an update file to be found at the Star Wars section of the Wizards of the Coast website that addresses these changes, and brings it in line with the new rules.

That being said, I liked this book back then, and I still like it now. The DSSB really set the stage for the high-quality, full-color, hardcover books that would later become the standard.

I really enjoyed the sections on Dark Side Spirits and Possession, but I think my favorite part was the large selection of Dark Side characters. There is also a wide range of new Dark Side force skills, new feats, mutated beasts, killer droids, and deadly weapons... and not to mention the comprehensive history of the Sith tradition itself, starting from its break with the Jedi Order over 25,000 years prior to the events of the movies.

In short, this is still a solid book, and if you're an evil player, or simply an evil GM, this one is for you.

Rules of the Game
How to Be the Perfect Grandma: Rules of the Game
Published in Paperback by Cumberland House Publishing (2002-03-15)
Author: Bryna Nelson Paston
List price: $9.95
New price: $5.00
Used price: $0.01

Average review score:

A Fun Read!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-02
How to Be the Perfect Grandma is a great choice for those looking for a gift to share with "waiting to become grandparents or new grandparents!" It will make you smile, laugh and reflect on your own lives!

Nasty...not funny
Helpful Votes: 1 out of 1 total.
Review Date: 2008-05-12
I only needed to see a few pages of this book to know that I didn't like the "rules" the author was prescribing to grandmothers out there. Anyone who tries to get a child to lie to his/her parents about anything is not worthy of the opportunity to care for the child unattended. This is the number one rule we all try to teach our kids, isn't it? Don't lie to Mommy or Daddy and don't trust anyone who tells you to lie. Right? As for grandparents lying about something bad happening, what if the child needs medical care that the grandparent is not aware of? Grandmothers don't know everything because they raised kids who didn't die or lose a limb on their watch. A lot of moms are aware that things have changed since our parents raised us, sometimes it's for a good reason: seat belts, medical warnings, recalls, lead paint, SIDS, etc. A mom & dad have the right to know if anything, ANYTHING has happened to their child. And any grandparent who ignores the parent rules and implies their own once the "coast is clear" is setting a path for confusion for the grandchild they so want to indulge. My mother-in-law is a love, really, but she insists on giving my 17month-old pill bottles to shake and play with like a rattle which I think sends the wrong message. We aren't trying to ruin our kids lives or make them miserable. We are trying to be good parents. Help us out, grandparents! We want a helpful hand, loving arms for our kids, not someone who challenges or criticizes our decisions. This book isn't funny or charming. In the wrong hands it could be taken as advice and do real damage to a relationship.

"How to Be Alienate Your Children and Spoil Your Grandkids"
Helpful Votes: 1 out of 1 total.
Review Date: 2008-04-17
I was hoping that this book would have a humorous, yet practical, view of grandparenting. Unfortunately there is no tongue-in-cheek here. The author admitted that she is not the least bit interested in her kids....or what they have to say about parenting...only cares about her grandkids. In one passage she actually stated that she wanted to kill a cat. Also, the only rule that she has in her home is "No Whining," one that can only benefit her, how about no fighting, etc. I was very troubled by her suggestion of having children lie to their parents. I also found it interesting that most of the 5 star reviews were posted within days of each other, shortly after the book was published, by authors with similar (bad) writing styles. Save your money.

Funny and joyous incites into a new page in my life
Helpful Votes: 1 out of 4 total.
Review Date: 2008-01-13
This book was filled with unusual and cute anecdotes that can be applied to most of us as we join the wonderful world of grandparenthood. After reading, I sent many copies to others joining this fabulous stage of life. It is bound to tickle your funny bone.

Finally - 'Nana' gets it!
Helpful Votes: 7 out of 13 total.
Review Date: 2007-05-18
This little book was very helpful with my frustrations and gave me a better understanding of where my place is. It made me laugh and gave me several ah-ha moments. I was extremely close to my own Mother-in-law, so I couldn't figure out why things were going as they were when my son had children. This is a must have for the Grandma on Daddy's side.

Rules of the Game
TOME OF MAGIC (Advanced Dungeon and Dragons/2nd Edition : Accessory Rule Book)
Published in Hardcover by TSR (1991-06-18)
Author: David Cook
List price: $20.00
New price: $11.99
Used price: $3.99
Collectible price: $20.00

Average review score:

New Spells, Priest Spheres, and Mage Classes
Helpful Votes: 2 out of 5 total.
Review Date: 2000-07-12
What can I say about this book. Well it is useful, but I could have really done without it. It also is included on the core rules CD, however this is becoming difficult to find. There are some useful spells, but most don't warrant being put into a supplement. The magic items are worthless, don't even bother reading them. Some of the mage classes are interesting, but I give them mixed reviews. I could easily stick to regular specialist or kits from the wizard's handbook. This book has new spheres for priests which I didn't see any need for. Unfornately, these new spheres are used in the Faiths and Avatars book for specialty priests in Forgotten Realms as well as the specialty priests in the From the Ashes Greyhawk boxed set.

Hopefully for those switching over to 3rd ed D&D (I'm not), the new spheres or lack of them will be fully incorporated in the 3rd ed PHB.

Perhaps the most unbalanced mage class inside
Helpful Votes: 2 out of 4 total.
Review Date: 1999-06-22
Wild mages. They have great power and sole access to wild magic spells. Once powergamer players see the rules for them, they will want to play them. The priest spheres and available spells have been expanded greatly and thus this book is acually more useful to priests. Overall a useful addition to jaded parties

Great book for every serious AD&D Dungeon Master!
Helpful Votes: 3 out of 4 total.
Review Date: 2001-04-03
I'm an italian dungeon master and I've been playing AD&D a lot. Every serious DM has to admit that the spells and the magical items presented in the Player's Handbook and in the Dungeon Master's Guide are not completely satisfacting... This is my opinion! The Tome of Magic adds a lot of USEFUL new spells to the PH list and some FUNNY new magical items to the DMG list. What can I say? The new spells are surely worth the book's price; the magical items are not the best the writers could do... but if you remember that in this book there are new classes for wizards (elementalists, wild mages, etc) and new powerful schools of magic,... well, you must admit that you can't lose this book! Even the starting 2nd edition DM has to take a look at the Tome of Magic: it will be very useful to him!

Good for a start but not enough
Helpful Votes: 5 out of 8 total.
Review Date: 1999-12-27
The book did have some new spells and interesting items, although the Wild Mage class is lame, the elementalist idea is pretty cool. However, the spells and magical items are either too restrictive, worthless, or downright silly. There are a couple of good spells and items, but not enough. TSR probably held them back so they could force you to buy some other lore book.

I was quite enthused by this book
Helpful Votes: 6 out of 9 total.
Review Date: 1999-06-25
There were a number of new concepts introduced into the AD&D magic system, which I now wonder how I lived without.

Wild Mages are a lot of fun, quite powerful, and almost as deadly to the party as to enemies (thus balancing them out with other mages).

New ways for priests to cast powerful spells, make them seem more like holy warriors, and less like walking bandages.

Metamagic: spells that affect other spells, is also an interesting and much needed addition to the spell lists.

If you like spellcasters, get this book. If you don't like spellcasters, get this book. It may change your mind.

Rules of the Game
NERO Rule Book
Published in Paperback by Nero Headquarters (2001-10-23)
Author: Michael A. Ventrella
List price: $25.00
New price: $25.00

Average review score:

Amazing Rulebook System
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-13
As usual with most Amazon stuff the book got here very promptly. It was in perfect condition, (I think new) and is an amazing rule system. The title cover is a bit misleading due to a legal showdown between what is now Nero International, and Alliance. This book is technically now for the "Alliance" game and rules system, not NERO. Additionally it is much better than the Nero International official rulebook.

However I couldn't have figured out a bet set of rules with which to run a fantisy world. You can play a great manajaerie of traditional medival fantisy esk races, and humans. And the skills are really all emcompasing. I love this rulebook and for anyone who enjoys LARP'ing, or D&D, or anything related to that it is a must have! Great job Mike Ventrella!

Alliance Rules
Helpful Votes: 0 out of 0 total.
Review Date: 2006-11-02
Much improved system from previous editions. Like most other systems this one suffers from overgrowth in which basic rules have been split into many parts so that players may specialize their characters through skills and not necessarily role play.

If you are going to play, buy the rulebook
Helpful Votes: 2 out of 3 total.
Review Date: 2006-04-27
The latest edition, shiny new cover and all, is not necessarily an improvement on the old. Some things have been dumbed down under the apparent policy of accommodating bad players instead of punishing them. However, the addendum has been incorporated, the spelling errors have mostly been corrected, some of the inconsistencies have been resolved and there has been a standardization of effects and their antidotes. What ever your opinion of them, these are the current rules and anyone playing in an Alliance game will be playing under them.

If you are going to play the game, buy the rule book. At least read the parts that relate to your character; you don't have to know what every spell does, but it sure helps if you know what the ones you cast do! The best way to get addicted... I mean, try out the game is to come to an event and NPC (it's cheap, we feed you and you get to hit people with foam-covered pipe!). The best way to learn the rules is to read this book. However, it is a ROLE-PLAYING game, and the plot, players and atmosphere will always trump minor changes in the rules system.

Great New Edition!
Helpful Votes: 3 out of 4 total.
Review Date: 2005-05-18
The new edition of this book is even better! Great explaination of rules and regulations along with ideas and helpful hints! A great game and an appropriately great book to go along with it! Highly recommended reading material for anyone looking for a good live action game!

This is a new edition!
Helpful Votes: 5 out of 5 total.
Review Date: 2005-02-19
This is a new edition of the NERO Rule Book, and therefore some of the reviews that Amazon.com has placed on this page are incorrect, since they refer to the old edition. As the author of the work in question, I have asked them to remove the old reviews but they have not done so. Please understand that some of the comments you may read here do not apply.

Rules of the Game
Battletech Master Rules (Battletech Series)
Published in Paperback by FASA Corp. (1998-07)
Author:
List price: $20.00
New price: $69.43
Used price: $5.15

Average review score:

Helpful but still confusing
Helpful Votes: 0 out of 0 total.
Review Date: 2002-01-04
This book is helpful for clarification. If you want a campaign, this is one of the books needed. If you are a newbie, play level ONE a bit more, I still am rereading it for certain things. The omission of AEROSPACE support is a bit confusing, is it legally there, or not?

Not for a Role Play Newbie.
Helpful Votes: 0 out of 6 total.
Review Date: 2001-05-22
Yes, I hate to give anything with the words Battletech and Fasa on it one star. but I read through this manual and while I found the games it laid out to be played in the Battletech boardgame some of the stuff even I could not figure out. I have played "Hero Quest" some of you may remember the old board/Role-Play game. But, Battletech totally throws me on this concept. I just could not get this. If you are a veteran to RPG and advanced board games, buy this it can spice up your game. If your a newbie, look for a veteran to help you out to this stuff.

Great source book
Helpful Votes: 1 out of 3 total.
Review Date: 2001-07-27
I think this is an excellent Battletech source book. The layout is well done and easy to follow. Rules are easily understood and implemented. "Battletech Master Rules" is excellent all around and is definitely a must have for any fan of the game.

As good as it gets.
Helpful Votes: 2 out of 2 total.
Review Date: 2004-12-07
Let's get right down to it. This book is sensibly organized and many rules have been clarified (as a matter of fact the most significant changes are noted near the back for ease of reference). Some new level 2 equipment has been added (Inner Sphere) as well as several suits of battle armor. The extensive salvage and repair rules from Maximum Tech are also present.

As for missing the Protomech rules from TRO 3060: this is actually a good thing. Protomechs are a foolish idea that unbalance the game, while TRO 3060 is a piece of garbage.

One final note... this write-up is for the unrevised rulebook. The revised rulebook is another piece of trash.

Mech Warrior Fan? Looking for an intelegent minatures game?
Helpful Votes: 3 out of 4 total.
Review Date: 2003-01-05
BEFORE I START MY REVIEW:
MECH WARRIOR IS BASED OFF THIS GAME
NOW THE REVIEW:
Nowadays there are two paths for minature gaming.
1: Warhammer, which is overpriced and has confusing rules.
2: Wizkids. Even worse. Untillegent play, "collectibily", and worse yet they made a "Improvemnt" to battltech that took mage knight, added a rule or two, made battle-y units and sold the [stuff] to your local store.

But this gem of a rulebook is Battletech. Intelegent and strategic play. Unit cuztimization, or you can even create your own. (Unit as in a peice on the board, not a group of peices). Lots of cool weapons that make sense and are very balanced. ...
Battletech is a lot of fun to PLAY. Its worth every last penny.

Rules of the Game
The Complete Ranger's Handbook (Advanced Dungeons & Dragons, 2nd Edition, Player's Handbook Rules Supplement/PHBR11)
Published in Paperback by Wizards of the Coast (1993-12-28)
Author: Rick Swan
List price: $18.00
New price: $73.45
Used price: $5.00
Collectible price: $18.00

Average review score:

Great use of page space
Helpful Votes: 0 out of 2 total.
Review Date: 2000-06-14
This book provides a great look inside the persona of a Ranger. It's a great reference for Role-Playing and a handy guide for a few new proficiencies, skills, and items. In addition to being a great guide through the life of a ranger, this handbook also features some of my favorite art work.

Excellent work
Helpful Votes: 1 out of 4 total.
Review Date: 1999-09-17
The book is excellent, I have always been a fan of Rangers( all of my most successfull characters have been of this class) I think it is the outdoorsman in me that draws me to them like a magnet. The book was put together well, I especially liked the entries about forgatherings and the times of the year they fall under, another thing I respected about the forgethering entrys was that they left you only with a vauge impression of how they opporate, leaving DM's such as myself with complete artistic freedome, It's a must buy for anyone even considering playing a Ranger of any type

Wonderful book for colorful characters
Helpful Votes: 10 out of 10 total.
Review Date: 2000-06-09
The PHBR (Player's Handbook Reference) series is one of the most highly-regarded, and yet much-maligned, series of supplements ever created. Each sourcebook takes one of the races or classes of the AD&D game, and adds to it huge amounts of new detail - new equipment, spells, kits (sub-classes), lore, new rules, etc. The problem is that the players love these so much that the DM often feels compelled to buy into the rest of the series - an expensive proposition! Fortunately, these works were "reprinted" in the excellent AD&D Core Rules CD-ROM. This one includes everything you need to know to design and play a Ranger - chapters include requirements, level advancement, spell use, weapons and armor, tracking, animal empathy, natural lore, strongholds, followes, kits (such as the Explorer, Falconer, and Giant Killer), proficiencies, new spells and magic items, equipment, role-playing, religion, forgatherings, and more! An indispensible tome.

Adds a lot to an Already Strong Character
Helpful Votes: 4 out of 4 total.
Review Date: 1999-02-17
Excellent book with a lot to add for anybody that is playing a ranger or wants to play one. Some very strong kits (pathfinder, stalker, mountain man, etc) and a few week ones (what's up with the plant ranger?) Also recommended for a DM that wants to add an interesting ranger NPC into play.

Disappointed, Good for higher level Rangers
Helpful Votes: 5 out of 10 total.
Review Date: 1999-10-19
The book is well organized. Writing style is reader friendly. However, over 60% of books is of interest only to players running Rangers above 7th level. I bought the book because I knew nothing about Rangers, and wanted more information for running a beginning level character than found in the Player's Handbook, or the the Skills & Powers book.

Rules of the Game
The Lejendary Rules for All Players
Published in Paperback by Hekaforge Productions (1999-12)
Author: Gary Gygax
List price: $29.95
New price: $19.99
Used price: $95.30

Average review score:

Masterstroke or unholy mess?
Helpful Votes: 0 out of 1 total.
Review Date: 2004-06-18
Mr Gygax's new role playing system has much to commend it. Leaving behind the rigidity of the Dungeons and Dragons system in all its incarnations it introduces some new, exciting races and a flexible system of character professions (known as Orders). Its beauty lies in creating a fully operational avatar (character) which even at the lowest experience level has a mouth-watering array of abilities and spells at the disposal of the player. There are no one-hit wonders here, newly rolled characters are robust enough to survive a few skirmishes. The combat system is quick-fire and uses a d100 for hits rather than the cherished d20. The spell system (and the remnant of psionic abilities from D+D) has been attractively revamped. But the game's simplicity is also its undoing. The editing, layout and pictures are crap. The text is littered with typo's and confusing statements and there are simply not enough ground rules. Mr Gygax, with all his genius, and experienced game masters could fill in the gaps but I believe that someone starting with no previous role-playing experience would find the system confusing. In fact, having read the player's manual a few times as well as reading the FAQ's on the Lejendary Adventure website, character creation is still wooly. At least Dungeons and Dragons 3.5 looks good and its structure lends it a certain reliability.
For my money, close but no cigar.

Gary...Legend or Hoax?
Helpful Votes: 1 out of 7 total.
Review Date: 2001-03-06
Actually, IMHO, he's neither.

Lejendary Adventures is a mixed bag. The rules light (we're talking baby air elemental light here) game has a definite unique flair to it? Takes a lot to create a game that basically has very little gaming rules. Definitely not for the girly-man RPG'ers.

If you're heavy into rules and fantasy-as-reality RPG (basically anyone who LOVES the 3rd edition D&D system), this is definitely NOT something for you...trust me...even Gary has said so!

Being someone who has not fallen into the category of a Gary-phile, my main critcism of this product is the packaging. Unlike some of my more scholarly counterparts seem to subscribe to, this book was NOT an easy read by any means. Maybe it's because I'm one of those sissy boys who love D&D...but the fonts alone caused me to wish for the days of DCS and DSL art.

A lot of promise, but far from a complete product. Then again, maybe that's what Mr. Gygax intended.

My favorite RPG after playing it
Helpful Votes: 2 out of 3 total.
Review Date: 2003-02-18
The latest RPG from the original creator(s) of Dungeons & Dragons. Gary Gygax after years in the industry gives us the total medieval fantasy Role-Playing experience. After writing many game systems it looks like he has taken everything that is good about role-playing games and placed it in this book.

Pros: Very fun. Quick and easy to play and learn. Incredibly flexible with rules which allows for a lot of creativity for the Game-Master. Adventure and Role-Playing are the focus, rather than tons of combat and creating characters or should I say Super Characters.

Cons: Not for people who are into todays D&D 3E type rules. But will appeal to most D&D 3E players because of the fantasy background. Needs a little more work on the readability and graphics. Finally, the game is not as well known as the D&D 3E (d20 community), so it does not get a lot of outside support.

Playing this game took me back to when I first started playing paper and pencil RPG's. I highly recommend this to anyone who is into Fantasy Role-Playing but does not want to stick with a standard d20 rules system. Very fun hope to see a lot more!

Lejendary
Helpful Votes: 2 out of 3 total.
Review Date: 2001-01-13
Lejendary Rules For All Players By Gary Gygax. Time to start anew. Start with a blank page, create a new game system from scratch, building on decades of experience, and what you end up with is a system of role playing which is easy to learn, fun to play, and all encompsaaing. Gygax has done it again.

The Lejendary Rules For All Players is THE Players Guide. Forget everything you thought you knew. Get this book! Period.

This game system is so easy you can learn while you play, but don't mistake ease of play for a incomplete product. All bases are covered here. The rules are straightforward and complete. Gameplay will be fun again, no more searching endless volumes for that missing "rule on battles where undead masters cannot be affected by certain spells when within their lair......" Get back to having fun playing the game, and away from trivial disagreements on "the average airspeed of an unladen swallow".

A fair assessment: scale of 1 to 5 (one being lowest)

Book: Lejendary Rules for all players

Binding: 3 Paperbacks are okay, but for the price a hardcover should be standard.

Design/layout: 3 Could be better indexed and have color section tabs.

Content: 5 Excellent work all around.

Cover art: 3 Nice, but not engaging.

Interior art: 2 No color, no race pictures, no armor/weapon pictures, uneven quality.

Editing/proofreading 2: typos/misprints exist, and some numbers don't add up.

Price: 2 $24.95 For a Standard edition, $29.95 for a Premiere, both paperback.

Overall : 3 Summary: Great content, poor execution. This project would be better if done First Rate; hardcover, better design, better art, full color.

A true prince in paupers clothing.

A Solid Component of an Excellent New RPG System
Helpful Votes: 9 out of 10 total.
Review Date: 2000-12-18
The Lejendary Rules for All Players--along with Lejend Master's Lore and Beasts of Lejend--is one of three books that form the nucleus of the new Lejendary Adventures system launched by Dungeon's & Dragons creator Gary Gygax. It is a basic rules manual intended for players and game masters alike and introduces gamers to the fundamentals of the game system.

Sections in The Lejendary Rules include an introduction to the Lejendary Adventures system; "The Avatar," a guide to character creation; "Avatar Abilities," what characters can do and how; "Equipment Lists," including starting equipment tailored to characters' backgrounds and skills; "Extraordinary Abilities," such as spells and paranormal powers; and "The Journey," the basic rules of play. Other elements include reproducible character sheets and "Forlorn Corners," a short introductory adventure. Creation of Lejendary Adventures characters is described in a clear, step-by-step manner, and is intended to allow players to design exactly the characters they want by allocating points for characteristics and selecting an appropriate mix of abilities.

Lejendary Adventures characters have three basic characteristics, or "base ratings," Health, Precision, and Speed. An optional characteristic, Intellect, also exists, but is more applicable to nonplayer characters. These base ratings, along with race, are used to determine a character's level of proficiency in more than three dozen Abilities (e.g., Commerce, Divination, Weapons), which form the basis for character development in Lejendary Adventures.

Races available to players in The Lejendary Rules include familiar ones, like Human, Dwarf, Elf (Wylf) and Gnome; some traditionally not open to characters, such as Kobold and Orc (three varieties); and others that are fairly unique to the game, such as Ilf, Oaf (three types), Trollkin, and Veshoge.

Lejendary Adventures characters have the option of either joining various orders (reminiscent of the character classes that form the basis of systems like Dungeons & Dragons) or of remaining "unordered." Either course has its advantages, increased proficiency in various abilities for the members of orders, and greater flexibility for unordered characters. Characters with the prerequisite abilities can select from the Demonurge, Desperado, Ecclesiastic, Elementalist, Forester, Jongleur, Mage, Mariner, Noble, Outlaw, Rogue, Soldier, and Warlock orders.

One especially interesting aspect of The Lejendary Rules are the various lists that players use to select initial weapons and equipment for characters based on their abilities. For example, Minstrelsy allows a selection from the Low list, Hunt from the Middle list, Learning from the High list, Enchantment from the Magical list, Weapons from the Military list, and Alchemia from the Special list.

Incidentally, this softback, perfect-bound book is durable and certain to last a long time, something inadvertently brought to our attention after a cat knocked our copy into the toilet one night. The next day we fished it out and let it dry, after which it was a bit warped but completely intact and usable.

If this book has a palpable weakness, it lies in its artwork, which includes a full-color illustration on the cover (depicting a traditional adventuring party) and hundreds of black-and- white illustrations inside. Unfortunately, quality of the latter are somewhat uneven, and many are coarsely rendered or poorly scanned. Many of these are reminiscent of the cruder illustrations in the old AD&D Monster Manual, and generous souls may allow that this similarity is deliberate.

Aesthetic flaws aside, this system has no substantive deficiencies to speak of. Like the Lejendary Adventures system as a whole, it is a solid, enjoyable, easy-to-use gaming component that is sure to provide years of entertainment to a great many gamers.

Rules of the Game
Final Justice (The Sisterhood: Rules of the Game)
Published in Paperback by Zebra (2009-01-01)
Author: Fern Michaels
List price: $6.99
New price: $6.99

Average review score:

Boilerplate
Helpful Votes: 0 out of 0 total.
Review Date: 2008-11-11
Author seems to be grinding these out since the unique retribution is now having the culprits shipped off to somewhere.

Final Justice
Helpful Votes: 0 out of 0 total.
Review Date: 2008-11-11
I love this book and can't believe that Fern Michaels is thinking about ending it here. I say No No I want more. Please don't leave us with so many loose ends that need to be fixed. So many loves are waiting in the wings and I know that she can find more people that have done wrong or been done wrong.
As always this is a wonderful read and I just love that the girls can do things that would seem impossibly but it always works out for them.
Please don't stop Fern.
Sylvia

Final Justice
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-27
Fern Michaels does it again with Final Justice. I could not wait till it came out and the book did not disappoint me. I loved it as I have loved the whole series on the sisterhood. I am now antispating her next release of the sisterhood series to see what happens to all of them.

Book Jacket vs Content left me bewildered.
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-25
If you read the book jacket of the hardcover, it talks about a rival to the Post, a Rupert Murdoch type character. After reading the book, the contents have NOTHING to do with the description I read. Something seems to be off with this book.

It was an "okay" read. Parts of the story left me feeling it was a bit rushed and disjointed. I had to re-read a few paragraphs and pages just to make sure I hadn't skipped something.

FINAL JUSTICE
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-09
GREAT BOOK ....LOVE THE SISTERHOOD SERIES BOOKS

HAVE TO READ AS SOON AS THEY COME OUT

CAN'T WAIT TILL PAPERBACK COMES OUT


Books-Under-Review-->Games-->Board Games-->Words and Trivia-->Rules of the Game-->18
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233