Rules of the Game Books
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Used price: $9.99

Another bad supplement ...Review Date: 2000-05-03
A great book to add ninja-flavor to any classReview Date: 2002-05-23
The chapters on playing and campaigning the ninja character is a must read for creating adventures that involve secrecy, and espionage.
Best Complete ... HandbookReview Date: 2002-03-08
There are also many other great classes in this book. Try the Shinobi mages or fighters who rival any warrior or wizard of the same experience level.
Even if you're not interested in playing a ninja or any of the other classes in this book, you can use the information to make exciting adventures, plots and NPC villains.
Finally, the proficiencies and martial arts in this book are great for any character class you're using in your campaign.
Whether you're a player or DM, you cannot continue to play without this book!
Cool!!!Review Date: 2000-09-24
how good the book wasReview Date: 1999-07-25

Used price: $24.83

good value but slightly flawedReview Date: 2008-04-23
Get the real game.Review Date: 2007-02-18
One of the most worth-while purchases ever!Review Date: 2007-06-02
For parents:
Want to get your kids away from the TV set? Buy them this game. I am 14 years old and watch about 1/2 an hour a day. Now, getting away from Television.
As mentioned in other reviews, DnD is not an "evil" game. It uses magic, but what is the definition of magic? Something that we don't understand. Magic in DnD are things like Magic Missile which is a blue ball of force that shoots from your hands and damages your opponents. Play this game and have fun. I did. :-)
Ups and Downs of Dungeons And Dragons Basic GameReview Date: 2006-02-18
Good starter, but less complete than previous D&D primersReview Date: 2006-03-19
This set comes with16 nice painted miniatures (4 heroes and the rest monsters) better than the punch-outs of the earlier set.
The set has 4 pre-genterated character sheets to start play immediately, along with the standard 7 dice, quick start rules, a small first adventure book and "advanced" rulebook, 4 double-sided map tiles for generating dungeons and combat. Also this set has monster stat card very handy for handling combat without constant pageturning. The set lists for ages 12 and up, but a good reader of 8 (along with an adult guide) would love this set.
(...)

Used price: $13.65
Collectible price: $30.00

Star Wars- The Dark Side SourcebookReview Date: 2008-09-06
Too bad deliveryReview Date: 2005-05-20
what's up too long delay. wait from february and now in May still waiting until july !!
Hope that you give me a discount for items due to the lack of buisness.
Generally great, but some embarrassing flawsReview Date: 2003-02-02
There are only a few problems with this book. Let's start with the most obvious one: the lack of a sourcebook for the ancient eras where Dark Jedi ran rampant. Most of the prestige classes, items, ships, and individuals mentioned in this book are exclusively available in that time period, so this absence is significant. This can be addressed soon, however, and is not one of the 'embarrassing flaws' I mentioned. The charts for the prestige classes have odd discrepancies in convention that seem to be a halfway point between the original and revised core rulebooks. For example, reputation is either noted as ever-increasing or a series of +1 and +0s, and lightsaber damage is listed as +1d8 +1d8 +1d8 ... +2d8 rather than 'increase lightsaber damage.'
Some other gamemasters might have noticed another interesting problem. The Sith Lord prestige class has 10 levels, but it is impossible to become a 10th level Sith Lord (I'm assuming a 'non-epic' campaign here). The reason for this being that the class requires a reputation of 10, and it is impossible to get that in 10 levels. A more obvious problem is with the Emperor's Hand prestige class, since there can only be one Emperor's Hand. This rather limits the potential of the class, does it not?
Of course, the gamemaster is by no means held to obey the whims of this sourcebook. I simply threw out what I thought was unreasonable and went on with the game. Though I generally found the book to be a worthwhile investment of time and money, it could have been far more satisfying with a bit of improvement in the range of options available. This especially applies to campaigns run in the Rebellion Era which, let's face it, is the only really FUN era to run in!
Putting some light on the DarksideReview Date: 2002-07-30
Is it EVIL?Review Date: 2003-05-06
That being said, I liked this book back then, and I still like it now. The DSSB really set the stage for the high-quality, full-color, hardcover books that would later become the standard.
I really enjoyed the sections on Dark Side Spirits and Possession, but I think my favorite part was the large selection of Dark Side characters. There is also a wide range of new Dark Side force skills, new feats, mutated beasts, killer droids, and deadly weapons... and not to mention the comprehensive history of the Sith tradition itself, starting from its break with the Jedi Order over 25,000 years prior to the events of the movies.
In short, this is still a solid book, and if you're an evil player, or simply an evil GM, this one is for you.

Used price: $0.01

A Fun Read!Review Date: 2008-10-02
Nasty...not funnyReview Date: 2008-05-12
"How to Be Alienate Your Children and Spoil Your Grandkids"Review Date: 2008-04-17
Funny and joyous incites into a new page in my lifeReview Date: 2008-01-13
Finally - 'Nana' gets it!Review Date: 2007-05-18

Used price: $3.99
Collectible price: $20.00

New Spells, Priest Spheres, and Mage ClassesReview Date: 2000-07-12
Hopefully for those switching over to 3rd ed D&D (I'm not), the new spheres or lack of them will be fully incorporated in the 3rd ed PHB.
Perhaps the most unbalanced mage class insideReview Date: 1999-06-22
Great book for every serious AD&D Dungeon Master!Review Date: 2001-04-03
Good for a start but not enoughReview Date: 1999-12-27
I was quite enthused by this bookReview Date: 1999-06-25
Wild Mages are a lot of fun, quite powerful, and almost as deadly to the party as to enemies (thus balancing them out with other mages).
New ways for priests to cast powerful spells, make them seem more like holy warriors, and less like walking bandages.
Metamagic: spells that affect other spells, is also an interesting and much needed addition to the spell lists.
If you like spellcasters, get this book. If you don't like spellcasters, get this book. It may change your mind.


Amazing Rulebook SystemReview Date: 2007-10-13
However I couldn't have figured out a bet set of rules with which to run a fantisy world. You can play a great manajaerie of traditional medival fantisy esk races, and humans. And the skills are really all emcompasing. I love this rulebook and for anyone who enjoys LARP'ing, or D&D, or anything related to that it is a must have! Great job Mike Ventrella!
Alliance RulesReview Date: 2006-11-02
If you are going to play, buy the rulebookReview Date: 2006-04-27
If you are going to play the game, buy the rule book. At least read the parts that relate to your character; you don't have to know what every spell does, but it sure helps if you know what the ones you cast do! The best way to get addicted... I mean, try out the game is to come to an event and NPC (it's cheap, we feed you and you get to hit people with foam-covered pipe!). The best way to learn the rules is to read this book. However, it is a ROLE-PLAYING game, and the plot, players and atmosphere will always trump minor changes in the rules system.
Great New Edition!Review Date: 2005-05-18
This is a new edition!Review Date: 2005-02-19

Used price: $5.15

Helpful but still confusingReview Date: 2002-01-04
Not for a Role Play Newbie.Review Date: 2001-05-22
Great source bookReview Date: 2001-07-27
As good as it gets.Review Date: 2004-12-07
As for missing the Protomech rules from TRO 3060: this is actually a good thing. Protomechs are a foolish idea that unbalance the game, while TRO 3060 is a piece of garbage.
One final note... this write-up is for the unrevised rulebook. The revised rulebook is another piece of trash.
Mech Warrior Fan? Looking for an intelegent minatures game?Review Date: 2003-01-05
MECH WARRIOR IS BASED OFF THIS GAME
NOW THE REVIEW:
Nowadays there are two paths for minature gaming.
1: Warhammer, which is overpriced and has confusing rules.
2: Wizkids. Even worse. Untillegent play, "collectibily", and worse yet they made a "Improvemnt" to battltech that took mage knight, added a rule or two, made battle-y units and sold the [stuff] to your local store.
But this gem of a rulebook is Battletech. Intelegent and strategic play. Unit cuztimization,
or you can even create your own. (Unit as in a peice on the board, not a group of peices). Lots of cool weapons that make
sense and are very balanced. ...
Battletech is a lot of fun to PLAY. Its worth every last penny.

Used price: $5.00
Collectible price: $18.00

Great use of page spaceReview Date: 2000-06-14
Excellent workReview Date: 1999-09-17
Wonderful book for colorful charactersReview Date: 2000-06-09
Adds a lot to an Already Strong CharacterReview Date: 1999-02-17
Disappointed, Good for higher level RangersReview Date: 1999-10-19

Used price: $95.30

Masterstroke or unholy mess?Review Date: 2004-06-18
For my money, close but no cigar.
Gary...Legend or Hoax?Review Date: 2001-03-06
Lejendary Adventures is a mixed bag. The rules light (we're talking baby air elemental light here) game has a definite unique flair to it? Takes a lot to create a game that basically has very little gaming rules. Definitely not for the girly-man RPG'ers.
If you're heavy into rules and fantasy-as-reality RPG (basically anyone who LOVES the 3rd edition D&D system), this is definitely NOT something for you...trust me...even Gary has said so!
Being someone who has not fallen into the category of a Gary-phile, my main critcism of this product is the packaging. Unlike some of my more scholarly counterparts seem to subscribe to, this book was NOT an easy read by any means. Maybe it's because I'm one of those sissy boys who love D&D...but the fonts alone caused me to wish for the days of DCS and DSL art.
A lot of promise, but far from a complete product. Then again, maybe that's what Mr. Gygax intended.
My favorite RPG after playing itReview Date: 2003-02-18
Pros: Very fun. Quick and easy to play and learn. Incredibly flexible
with rules which allows for a lot of creativity for the Game-Master. Adventure and Role-Playing are the focus, rather than
tons of combat and creating characters or should I say Super Characters.
Cons: Not for people who are into todays
D&D 3E type rules. But will appeal to most D&D 3E players because of the fantasy background. Needs a little more work on the
readability and graphics. Finally, the game is not as well known as the D&D 3E (d20 community), so it does not get a lot
of outside support.
Playing this game took me back to when I first started playing paper and pencil RPG's. I highly recommend this to anyone who is into Fantasy Role-Playing but does not want to stick with a standard d20 rules system. Very fun hope to see a lot more!
LejendaryReview Date: 2001-01-13
The Lejendary Rules For All Players is THE Players Guide. Forget everything you thought you knew. Get this book! Period.
This game system is so easy you can learn while you play, but don't mistake ease of play for a incomplete product. All bases are covered here. The rules are straightforward and complete. Gameplay will be fun again, no more searching endless volumes for that missing "rule on battles where undead masters cannot be affected by certain spells when within their lair......" Get back to having fun playing the game, and away from trivial disagreements on "the average airspeed of an unladen swallow".
A fair assessment: scale of 1 to 5 (one being lowest)
Book: Lejendary Rules for all players
Binding: 3 Paperbacks are okay, but for the price a hardcover should be standard.
Design/layout: 3 Could be better indexed and have color section tabs.
Content: 5 Excellent work all around.
Cover art: 3 Nice, but not engaging.
Interior art: 2 No color, no race pictures, no armor/weapon pictures, uneven quality.
Editing/proofreading 2: typos/misprints exist, and some numbers don't add up.
Price: 2 $24.95 For a Standard edition, $29.95 for a Premiere, both paperback.
Overall : 3 Summary: Great content, poor execution. This project would be better if done First Rate; hardcover, better design, better art, full color.
A true prince in paupers clothing.
A Solid Component of an Excellent New RPG SystemReview Date: 2000-12-18
Sections in The Lejendary Rules include an introduction to the Lejendary Adventures system; "The Avatar," a guide to character creation; "Avatar Abilities," what characters can do and how; "Equipment Lists," including starting equipment tailored to characters' backgrounds and skills; "Extraordinary Abilities," such as spells and paranormal powers; and "The Journey," the basic rules of play. Other elements include reproducible character sheets and "Forlorn Corners," a short introductory adventure. Creation of Lejendary Adventures characters is described in a clear, step-by-step manner, and is intended to allow players to design exactly the characters they want by allocating points for characteristics and selecting an appropriate mix of abilities.
Lejendary Adventures characters have three basic characteristics, or "base ratings," Health, Precision, and Speed. An optional characteristic, Intellect, also exists, but is more applicable to nonplayer characters. These base ratings, along with race, are used to determine a character's level of proficiency in more than three dozen Abilities (e.g., Commerce, Divination, Weapons), which form the basis for character development in Lejendary Adventures.
Races available to players in The Lejendary Rules include familiar ones, like Human, Dwarf, Elf (Wylf) and Gnome; some traditionally not open to characters, such as Kobold and Orc (three varieties); and others that are fairly unique to the game, such as Ilf, Oaf (three types), Trollkin, and Veshoge.
Lejendary Adventures characters have the option of either joining various orders (reminiscent of the character classes that form the basis of systems like Dungeons & Dragons) or of remaining "unordered." Either course has its advantages, increased proficiency in various abilities for the members of orders, and greater flexibility for unordered characters. Characters with the prerequisite abilities can select from the Demonurge, Desperado, Ecclesiastic, Elementalist, Forester, Jongleur, Mage, Mariner, Noble, Outlaw, Rogue, Soldier, and Warlock orders.
One especially interesting aspect of The Lejendary Rules are the various lists that players use to select initial weapons and equipment for characters based on their abilities. For example, Minstrelsy allows a selection from the Low list, Hunt from the Middle list, Learning from the High list, Enchantment from the Magical list, Weapons from the Military list, and Alchemia from the Special list.
Incidentally, this softback, perfect-bound book is durable and certain to last a long time, something inadvertently brought to our attention after a cat knocked our copy into the toilet one night. The next day we fished it out and let it dry, after which it was a bit warped but completely intact and usable.
If this book has a palpable weakness, it lies in its artwork, which includes a full-color illustration on the cover (depicting a traditional adventuring party) and hundreds of black-and- white illustrations inside. Unfortunately, quality of the latter are somewhat uneven, and many are coarsely rendered or poorly scanned. Many of these are reminiscent of the cruder illustrations in the old AD&D Monster Manual, and generous souls may allow that this similarity is deliberate.
Aesthetic flaws aside, this system has no substantive deficiencies to speak of. Like the Lejendary Adventures system as a whole, it is a solid, enjoyable, easy-to-use gaming component that is sure to provide years of entertainment to a great many gamers.


BoilerplateReview Date: 2008-11-11
Final Justice Review Date: 2008-11-11
As always this is a wonderful read and I just love that the girls can do things that would seem impossibly but it always works out for them.
Please don't stop Fern.
Sylvia
Final JusticeReview Date: 2008-10-27
Book Jacket vs Content left me bewildered.Review Date: 2008-10-25
It was an "okay" read. Parts of the story left me feeling it was a bit rushed and disjointed. I had to re-read a few paragraphs and pages just to make sure I hadn't skipped something.
FINAL JUSTICEReview Date: 2008-10-09
HAVE TO READ AS SOON AS THEY COME OUT
CAN'T WAIT TILL PAPERBACK COMES OUT
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