Rules of the Game Books
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Karla YeeReview Date: 2008-06-18
Pursuasion and keeping it simple.Review Date: 2007-12-10
As a physician I see the result of years of trial and error with people trying to get somewhere in their lives by doing the same thing.
Dave Lakahni's book is about common sense and teaches the skills that people need to communicate both verbally and physically. It shows a wonderful understanding of an art that is logical and usable.
Everyone who has barriers should read this book!
Dr. Don Kennedy
The knowledge in this book is dangerousReview Date: 2008-04-25
I have an extensive persuasion library and this book is in my top three. If you read, studied and applied what is in this book you will amaze yourself with what you can accomplish.
Highly Recommended
Video Review: Dave Lakhani's PersuasionReview Date: 2008-04-24
Direct, to the point and very effective.Review Date: 2007-12-30
There is so much that can be written about the way book can influence your work specially in the field of marketing, but don't forget the difference between Manipulation and Persuasion before you apply the principle in your real life, with friends, families, acquaintances as the principle are effective in these areas as well.
In one sentence, this book has the "the basic principles of survival" that has not been discussed so deeply till now.


Should be required reading for all Naval OfficersReview Date: 2002-09-27
Relevant to Post 9-11 and the Road to War with IraqReview Date: 2003-07-30
In the aftermath of 9-11 and the concerted efforts by both the policy and intelligence leadership in both America and the United Kingdom to both deny that 9-11 was a failure on their parts, and to "sex up" the dossiers leading to an unjust war in Iraq, I really like and recommend this book to anyone remotely connected to national security decision-making.
There are four major points in this book that neither the publicity prose nor the earlier reviewers emphasize, and I focus on these because they are the heart of the book and the core of its value:
1) Peacetime breeds officers, systems, and doctrine that are unlikely to stand the empirical test of war. As the author notes, every incompetent in war has previously been promoted to his or her high rank in peacetime. Systems are adopted without serious battle testing or interoperability (and intelligence) supportability being assured, and doctrine takes a back seat to protocol and keeping up appearances.
2) Technologists are especially pernicious and dangerous to future warfighting capability when they are allowed to promulgate new technology under ideal peacetime conditions, and not forced to stand the test of battle-like degradation and the friction of real-world conditions.
3) Doctrine based on the lessons of history rather than the pomp of peacetime is the ultimate insurance policy.
4) Robust--even intrusive and pervasive--communications (signaling) in peacetime is almost certain to denigrate healthy doctrinal development, has multiple pernicious effects on the initiative and development of individual commanders, and can have catastrophic consequences when it is severely degraded in wartime and the necessary doctrinal foundation and command initiative are lacking.
This is a very long book at 708 pages, and I would hasten to note that the book is worth purchasing even if only to read Chapter 25, pages 562-601, in which the author brilliantly sets forth 28 distinct "propositions". The balance of the book is extraordinary in its detail and a pleasure to scan over, but its primary role is to absolutely guarantee the credibility and industry of the author.
Each of the 28 propositions, one sentence in length with varying explanatory summaries, is compelling, relevant, and most critical to how we train both flag officers and field grade officers of all the services. Were the author so inclined, I would encourage him to develop the final chapter as a stand-alone primer for military leaders seeking to learn from history and avoid the dangerous juxtaposition of too much technology and too little thought. While the author draws his propositions from an excruciatingly detailed study of the Battle of Jutland and the British naval cultures in conflict before and after Jutland, this book is not, at root, about a specific battle, but rather about the constantly forgotten "first principles" of training, equipping, and organizing forces for combat. Hard to do in peacetime with the best of leaders, a tragedy in waiting with the more common peacetime pogues in charge. "Ratcatchers", the author's phrase for those who do well in war, are crushed by the peacetime protocols, and this is perhaps the greatest lesson of all: we must nurture our ratcatchers, even place them on independent duty to travel distant lands, but somehow, someway, keep them in play against the day when we need them.
Phenomenal, unique study on Military culture and its impactReview Date: 2004-01-21
the battle of Jutland itself, but on the whys and wherefores of how things came to be. By looking back in time to the societal and cultural institutions of Victorian Society, how it influenced thought and conduct within the Royal Navy, we come to
understand how the British failed to destroy the German High Seas Fleet. The author skewers the officers for their blind obedience to the "Signals Book" and the lack
of originality in thought and deeds. There is nothing more insidious to military efficacy than a lengthy peace to promote
complacency and martial decay. Without a challenge to its command of the seas for nearly a century, the peacetime Royal Navy lost its Nelsonian touch and became a Corps of bureaucrats and spit and polish types, forever shuffling papers and scrubbing the decks. It became an absolute fetish and was the main criteria for advancement for career minded officers
to the detriment of actual war fighting capabilities. This and many other details are brought to light in this book. There is so much more to say, but best to grab a copy yourself and READ IT!!!
Unbelievable - Loved this book, a must for learningReview Date: 2003-09-12
I was glad that this work was not completely one-sided. Andrew Gordon stated how commanders like Sir John Jellicoe and Sir Hugh Evan-Thomas were in many aspects not up to leading a wartime battle command because of their reliance on central control and inflexibility to the fluidity of battle. It also showed how much of Lord Nelson's command style appeared in Sir David Beatty, but he does not hide the fact that Beatty made many big mistakes that led to the loss of two capital ships a few thousand sailors. Beatty at times is shown as reckless (the Battlecruiser Force lacked the targting accuracy when needed most and two battlecruisers were lost) and not a good communicator (he did meet with Evan-Thomas to explain what he expected of them and caused the 5th Battle Force to take much unnecessary damage). But, he was a courageous commander and did his part by leading (as ordered) the German High Seas Fleet to Jellicoe's Grand Fleet of over 35 capital ships. It also shows that despite his shortcomings, Evan-Thomas was a brave man and did his part during the fight with the Germans.
After getting into this book, I was hoping to read more on the German aspect of the battle, especially since Admiral Scheer almost led his High Seas Fleet to annihilation by the Grand Fleet not once, but several times during the battle. But, the fact that Andrew Gordon was a former British Naval officer and that his work concentrated on his organization, I can understand why he explained the British aspect of the battle. Plus, his main focus was not the battle, but how command style wholly influenced the outcome of this engagement.
A study of corporate paralysis in the crucible of battleReview Date: 2004-02-20
Gordon focuses on the tension between doctrine's role as a useful tool for helping a widely flung set of commanders act in concert when distance, smoke, and angst prevent their communication and how a careless search for practical doctrine might invite a stifling dogma in its stead. As Gordon so fluidly writes of the malaise gripping the "fleet that had dozed unchallenged in the long calm lee of Trafalgar", the trust Nelson placed in subordinates had not long survived his death in that battle and its heir was an officious busyness centered on sparkle and conformity.
Particularly delightful in this work and an aspect not to be missed is the benefit to be realized by using two bookmarks when reading it, with the second preserving your spot in the end notes. Its 100+ pages of notes manifest a stringent and complete attribution of his borrowings, but a great many of the notes are not simply citations of others work but illuminating tidbits well worth savoring as you plow along the main text.
A new reader will also find that color has not been sacrificed in the rush to meet the obligations of covering so large a battle. My favorite anecdote was one of an untroubled officer on HMS Lion who, unaware that the Germans had truly been sighted, calmly finished preparing his sandwich as action stations were rung. The mental picture formed of his arriving on the bridge with mouth full and hoagie in hand is not unlike someone doing "the wave" in the audience at Ford's Theatre as Lincoln takes his seat.
I mean the 5 stars. I have given 5 copies of this book to people I know, simply to ensure that they might understand the mania for naval history it has fanned in my heart. If there is any justice in this world, this book will enjoy a massive new print run.

Used price: $15.68

MEN TAKE NOTEReview Date: 2001-11-21
Absolutely Awsome Must Read Book!!!!!!!Review Date: 2007-03-29
To love and be lovedReview Date: 2006-11-14
Great book! Not boring at all...Review Date: 2005-11-23
This is a great relationship-book! You won't find boring advice that you need to be supportive to your partner, you need to cherish him / her as often you could... but straightly to the point, Cherie will tell you that you need to differentiate being supportive and controlling... etc.
Those things commonly happened in our relationships, and it's nice to have someone reminded us to be a better person for our beloved one. Worth to collect. Recommended for you who're still single, also for married couple.
I'm finished reading this book, but I still use this book as reference, when I feel my relationship start getting trouble. And however, it helps!
If Love is a Game here are the RulesReview Date: 2004-08-10

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Great read!Review Date: 2008-07-19
Sisterhood wins againReview Date: 2008-07-08
refreshing albeit over the top of Big Pine Mountain Sisterhood thrillerReview Date: 2008-07-03
The visitors give the Sisterhood seven a blank check from their own pockets to find two billion dollars targeted for poor countries apparently embezzled from the World Bank. They accept the assignment though each knows the danger, but besides trying to return the 2B loot so the needy can have it, the blank check for them to fill in the amount will also help those in need.
This is a refreshing albeit over the top of Big Pine Mountain (duh - it is the Sisterhood) thriller in which the magnificent Seven's significant others participate in active support roles to the modern day female Robin Hoods. The tale is engaging as the Seven and their cohorts show how a team working cohesively can achieve mission impossible.
Harriet Klausner
FAST TRACKReview Date: 2008-06-28
Fast TrackReview Date: 2008-06-04

Dry but helpfulReview Date: 2008-07-15
Recipient was thrilledReview Date: 2008-03-24
3rd Edition D&D needs a book like this.Review Date: 2006-07-14
Rules!!Review Date: 2006-04-01
A Classic - Must for Every D&D PlayerReview Date: 2002-09-27

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Has games from childhood, especially outside activityReview Date: 2008-03-21
Great Book!Review Date: 2007-12-27
Hopscotch,Hangman, Hot Potato& Ha Ha Ha : A Rulebook of Children's GamesReview Date: 2007-01-14
Great!Review Date: 2002-10-01
Best Children's Game Book EverReview Date: 2006-04-19
There are games I played that I didn't remember the names or the rules...they're all here. Card games like Old Maid, Fish and Hearts; Paper games like Hangman, Boxes (where you make the dots and connect the lines to form boxes) and String games like Cat's Cradle. There was even the game that you folded the paper and wrote stuff on the inside and you sliped the paper box thing over your fingers to answer the other person's questions. Here it's called Cootie Catcher but I can guarantee we didn't call it that! LOL
Writing this review makes me want to go play some hopscotch! See ya' later.

The Perfect IntroductionReview Date: 2002-03-24
An excellent guide for beginning players and new coachesReview Date: 1998-08-12
Very helpful and easy to understand.Review Date: 1998-10-19
Brooks Clark "Kicks" Tail Review Date: 2005-11-02
I am feeling more confident while training my sonReview Date: 2004-10-06

Used price: $40.20

Necessary Jedi resourceReview Date: 2004-12-31
Power of the Jedi remedies all of these deficiencies, adding several prestige classes that are both interesting and useful (e.g. the Jedi Healer and Weapon Master), additional light side feats and skills (including Battle Meditation and Cure Disease/Poison), and rules for managing a Jedi campaign and Jedi characters- including Force Spirits. There's also a section on Jedi equipment, including some older Jedi starships and specialized lightsabers (including the dual-phase and great saber), additional species, nasty force-wielding monsters, and a description of Jedi history and famous Jedi. The latter is particularly extensive, and includes descriptions and maps of some famous Jedi sites (e.g. the Chu'unthor).
The volume is hardcover, which largely explains the cost, and includes numerous and excellent illustrations- many of which are actual art instead of just more film captures.
If you are planning on running a Jedi campaign, or even have any light side Jedi players in a non-Force oriented campaign, this supplement is critical. I can't overstate how much depth and material it adds to the Jedi character in this game.
The Jedi's HandbookReview Date: 2003-05-08
Most players will probably be most interested in the selection of new Jedi Prestige Classes, Light Side Force skills, feats, and equipment that the book offers. But there are also sections discussing Jedi history, Jedi traditions, new equipment, and new force-sensitive creatures. There are entries on important characters, important locations, and even advice on how to run a Jedi campaign. And of course, no book on the Jedi would be complete without a discussion of Force Spirits. This is also a section discussing new races, but most of these are also in the newer Ultimate Alien Anthology.
This book has been one of the important resources in my Star Wars campaign. I've really enjoyed using the Prestige Classes. From the Jedi Healer to the powerful Jedi Weapon Master, players now have a much wider range of advancement options open to their characters. In addition many of the force-sensitive characters, creatures, and locations have already popped up in my storyline. I also found the notes on running a Jedi campaign to be very useful, for not only can they guide a GM but they can also aid players on how a Jedi should conduct himself.
However, I do have a few minor complaints. A few of the Light Side force skills, particularly Force Light and Sever Force, seem to be quite powerful. Perhaps this is because they were based on the abilities of comic-book characters, but in any case, it was a wise move that such skills may only be acquired with GM approval. I would have also preferred to see a much more in-depth history section, particularly as it pertains to the Tales of the Jedi storyline. Finally, I felt that the maps for some of the important locations were fairly inadequate.
However, as I noted earlier, these were minor complaints.
Overall, I found this to be an outstanding addition to my Star Wars campaign. I use it often, and it is likely that I will continue to do so for some time to come. Whether you're the GM of a campaign with Jedi in it, or whether you're a player wanting to explore the possibilities of a Jedi character, I'd recommend this book as a solid investment.
A view from the galleryReview Date: 2005-01-17
The book also shows some of the other functions of the Jedi Order and some races also view it. I only wished that it had come out after the Knights of the Old Republic game so that the Jedi Sentinal PrC could've been included but then again, that's just me.
Other than a few minor issues with the rules, Power of the Force is a great book to own and a *MUST* if you play a jedi in any era of Star Wars.
Great book for SW RPGReview Date: 2003-03-27
Amazing!Review Date: 2002-11-13


Selling is an ethical professionReview Date: 2006-01-24
Same Game New RulesReview Date: 2001-05-16
Initially, I was apprehensive to even speak to a suspect, prospect, or an existing client, until I finished reading the book at least once. I was fearful that if I had not, I may say or do something that would prove fatal to yet another sales call.
In all the years of education, self help books, seminars, and motivational speakers, I have finally found an author who hit the mark for me. Thanks Bill.
Account management for resultsReview Date: 2002-01-28
Like no other sales book I've ever readReview Date: 2002-06-01
Offers the corporate marketeer twenty-three new insightsReview Date: 2001-03-02


A Worthwhile Intro to Wargaming for All AgesReview Date: 2006-07-24
What makes this book valuable is that it's not just all fluff text and pretty pictures. Rather, it provides valuable substance in the form of its Milk & Cookies rules (for big battles) and Blood & Swash rules (for skirmishes). The rules are pretty straightforward and on the simple-side, which is perfect for newcomers to the world of wargaming. In fact, I've seen both sets of rules used to run convention games at the HMGS East cons which are held 3 times per year in South/Central Pennsylvania. So "Big Battles" isn't just a 1-time read; it's a reference book you can stick on your shelf and refer to over and over again.
The only real downside of the book is that all of the pictures in it (and there aren't all that many) are in black & white. That's a shame since the visual spectacle of wargaming is a major part of the hobby.
Overall, Buck and Rob did a good job here and I'd recommend this book for anyone (of any age) who has an interest in the miniature wargaming hobby.
Miniatures Gaming Made Easy and FunReview Date: 2005-09-04
The rules are strictly for land based combat primarily from the horse and musket period but the rules accomodate all periods from ancient to the WWII modern era. Two sets of rules are included within the book: The "Milk and Cookies" rules and the "Blood and Swash" rules.
The "Milk and Cookies" rules are for fighting battles with based figure units serving as individual pieces. Casualty rates in these games is higher than in adult oriented games as a design feature by the authors to cater towards younger or beginning players desire to see actual results from their attacks.
The "Blood and Swash" rules use individual figures to represent individual combatants in skirmish style games. The rules are based on swashbuckling pirate action in close quarters fighting based on bar-room brawls and boarding actions. The rules lend themselves well to commando raids and ambushes as well as wild west gunfights.
In addition to the above mentioned rules you get lessons in tactical principles and maneuvering which are well written and can assist an adult in explaining basic tactics to younger players.
The book contains a short history of miniatures gaming, advice on painting figurines, instructions on how to cast miniatures at home and several other topics. The Authors give plenty of insight about their experiences in gaming often agreeing to disagree on some preferences as too painting styles and methods.
I have bought my second copy to replace a missing previous copy (It really is that good). The publisher/authors have additional materials on a supporting web site. I have exchanged e-mails with both authors and have found them open to discuss their work, provide advice and generally share any knowledge they have on gaming.
Excellent Introduction to Wargaming with MiniaturesReview Date: 2005-09-07
The two rules sets included in the books ("Milk and Cookies Rules for Battles" and "Blood and Swash Rules for Skirmishes" are both quite easy to learn and play.
I had a miniatures battle for the Indian Mutiny set up on my game table, intended for use with another rules set but not yet begun, when BIG BATTLES arrived. A quick check of the "Milk and Cookies Rules" suggested I could use them with the unit and basing organization from the other rules set without change, so I was able to try out the "Milk and Cookies Rules" the same day I read them. The result was a very entertaining battle, played to completion in two hours; and I now intend to use the rules for battles in the English Civil War and the Seven Years War as well.
I highly recommend this book to anyone interested in the miniatures wargaming hobby. Very well done!
Not just for little hands...Review Date: 2003-02-20
Two sets of rules are included: the "Milk and Cookies" rules for bigger battles (where a player controls blocks of troops) I have used for games at several wargaming conventions in games for kids and parents-new-to-wargaming with great success. The "Blood and Swash" rules are a reprint of an older rule set for skirmishes (where each player controls a small number of figures) that allows great flexibility in scenario and setting - I have played in games using those rules for 18th century pirate tavern brawls on up to Buck Rogers era conflicts, and enjoyed them all. The differences between the rule sets make having both here far from redundant, and the apparent simplicity of both the rule sets does not mean that the resulting games are either uninteresting or inaccurate.
The back of the book with directions and tips on painting and terrain construction are okay, though I liked the front portions - described above - better. For example, I don't see myself ever homecasting figures, and the painting tips I had already heard as I was first drawn into this hobby. But they complete the picture and make this a good all round reference that you could even send to someone unfamiliar with the hobby and expect them to be able to cope without the support of a local wargaming group or club.
Just what I was looking for...Review Date: 2002-12-23
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