Image Books
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Used price: $26.85

Up and awayReview Date: 2008-07-18
Tracking MatchingReview Date: 2007-09-01
Great overall bookReview Date: 2007-01-08
Its the oneReview Date: 2007-06-08
Great for the novice and experienced user.Review Date: 2007-05-30

Other BooksReview Date: 2007-09-03
That is, if most of this isn't just some demented dream or other. Entertaining, but maybe a little wayward.
Best comic reading experience Review Date: 2006-03-03
"Ya got any toast?"Review Date: 2006-06-10
Personally, I found The Maxx through watching the MTV Liquid Television show. I was very young, and very confused. Once I got older, though, I found a renewed interest in The Maxx and Sam K.'s work.
If you liked the show, and you know how to read, this is a no-brainer. Even if you've never seen the show, the various art styles, deep story and astounding, true-to-life dialog (Thanks to Messner-Loebs) will suck you in. This series honestly changed the way I look at life. You can see the specifics on the story in other reviews. I just wanted to share what The Maxx means to me. Which is a lot. Thank you, Sam Kieth.
TanaReview Date: 2005-12-31
Now - I can't help it, I'm ordering volume #3, I'm hooked.
Get at least first 12 issuesReview Date: 2005-02-20
If you are a fan, get first twenty issues. Issues 12-20 are also about Dave and Julie. After that, story is about Mister Gone's daughter, her Maxx and it strays even more around ish 30 into some one shots and Friend of Maxx like stories. Maxx is 35 issues long, but first 10 issues are must get. They are best art/story combo EVER, and only story arc comparable to best stories of Sandman.

Used price: $10.67

Mysteries of the Glory UnveiledReview Date: 2008-05-06
mysteryReview Date: 2008-01-30
Wonderful, wonderfulReview Date: 2008-01-29
If your hungry for more of GOD you'll want to read this!Review Date: 2008-05-12
Churches are going "through-the-motions" of a service and people still leave without what they came for. The GLORY FILLS THE VOID!
The GLORY is God's presence! And we need to understand how to react when God shows up.
gloryReview Date: 2008-01-30


Orange BookReview Date: 2007-03-09
do your own shading?!Review Date: 2006-02-08
In contrast, you have the approach in this definitive book on OpenGL Shading Language. This lets you implement in your code, shading routines of your own devising. To be sure, given the same shading method, one done in this language, and one in the hardware, then the latter will have better performance. But it turns out that today's computers are fast enough, and have enough RAM, that the difference in response might not be appreciable.
The book describes an extensive set of built-in convenience functions that come with the language. And the language's API is explained in detail. The author rightly recommends that you come at it with some experience in the standard OpenGL.
Since the language is still quite new, you are more or less on your own, when looking at development tools. This dearth is expected to be remedied in a few years. But right now, you'll have to rely on your wits. Along with a chapter that gives general principles of how you should develop your own shader. What may be even more use, however, is the second half of the book. Devoted to case studies of many shaders. Understanding these may be more beneficial than any IDE.
Oh, as you might expect from a graphics book, there is a lovely set of colour plates in the middle of the book, showing what custom shaders can do. Treat it as inspiration if you wish.
Excellent guide to OpenGL Shading LanguageReview Date: 2006-02-17
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders. The book ends with a handy comparison of OpenGL Shading Language with other shading languages, such as Cg, HLSL, and Renderman and a couple of appendices providing a language grammar and API reference.
I particularly liked chapters 6 through 8, which take you from a simple shading example -"brick"- through the specific steps of shader development that you would need to master regardless of the API you are using. Also the chapters on procedural textures and noise and the accompanying code examples helped clear up some matters that were murky when I read "Texturing & Modeling: A Procedural Approach" by Ebert et al. In summary, I highly recommend this book to anyone interested in implementing software shading, both from the standpoint of OpenGL and from the standpoint of the design process itself. I notice that Amazon does not show the table of contents for the second edition, so I do that here:
Chapter 1. REVIEW OF OPENGL BASICS
OpenGL History; OpenGL Evolution; Execution Mode; The Frame Buffer; State; Processing Pipeline; Drawing Geometry; Drawing Images; Coordinate Transforms; Texturing;
Chapter 2. BASICS
Introduction to the OpenGL Shading Language; Why Write Shaders?; OpenGL Programmable Processors; Language Overview; System Overview; Key Benefits;
Chapter 3. LANGUAGE DEFINITION
Example Shader Pair; Data Types; Initializers and Constructors; Type Conversions; Qualifiers and Interface to a Shader; Flow Control; Operations; Preprocessor; Preprocessor Expressions; Error Handling;
Chapter 4. THE OPENGL PROGRAMMABLE PIPELINE
The Vertex Processor; The Fragment Processor; Built-in Uniform Variables; Built-in Constants; Interaction with OpenGL Fixed Functionality;
Chapter 5. BUILT-IN FUNCTIONS
Angle and Trigonometry Functions; Exponential Functions; Common Functions; Geometric Functions; Matrix Functions; Vector Relational Functions; Texture Access Functions; Fragment Processing Functions; Noise Functions;
Chapter 6. SIMPLE SHADING EXAMPLE
Brick Shader Overview; Vertex Shader; Fragment Shader; Observations;
Chapter 7 OPENGL SHADING LANGUAGE API
Obtaining Version Information; Creating Shader Objects; Compiling Shader Objects; Linking and Using Shaders; Cleaning Up; Query Functions; Specifying Vertex Attributes; Specifying Uniform Variables; Samplers; Multiple Render Targets; Development Aids; Implementation-Dependent API Values; Application Code for Brick Shaders;
Chapter 8. SHADER DEVELOPMENT
General Principles; Performance Considerations; Shader Debugging; Shader Development Tools; Scene Graphs;
Chapter 9. EMULATING OPENGL FIXED FUNCTIONALITY
Transformation; Light Sources; Material Properties and Lighting; Two-Sided Lighting; No Lighting; Fog; Texture Coordinate Generation; User Clipping; Texture Application;
Chapter 10. STORED TEXTURE SHADERS
Access to Texture Maps from a Shader; Simple Texturing Example; Multitexturing Example; Cube Mapping Example; Another Environment Mapping Example; Glyph Bombing;
Chapter 11. PROCEDURAL TEXTURE SHADERS
Regular Patterns; Toy Ball; Lattice; Bump Mapping;
Chapter 12. LIGHTING
Hemisphere Lighting; Image-Based Lighting; Lighting with Spherical Harmonics; The *erLight Shader;
Chapter 13. SHADOWS
Ambient Occlusion; Shadow Maps; Deferred Shading for Volume Shadows;
Chapter 14. SURFACE CHARACTERISTICS
Refraction; Diffraction; BRDF Models; Polynomial Texture Mapping with BRDF Data;
Chapter 15. NOISE
Noise Defined; Noise Textures; Trade-offs; A Simple Noise Shader; Turbulence; Granite; Wood;
Chapter 16. ANIMATION
On/Off; Threshold; Translation; Morphing; Other Blending Effects; Vertex Noise; Particle Systems; Wobble;
Chapter 17. ANTIALIASING PROCEDURAL TEXTURES
Sources of Aliasing; Avoiding Aliasing; Increasing Resolution; Antialiased Stripe Example; Frequency Clamping;
Chapter 18. NON-PHOTOREALISTIC SHADERS
Hatching Example; Technical Illustration Example; Mandelbrot Example;
Chapter 19. SHADERS FOR IMAGING
Geometric Image Transforms; Mathematical Mappings; Lookup Table Operations; Color Space Conversions; Image Interpolation and Extrapolation; Blend Modes;
Chapter 20. REALWORLDZ
Features; RealWorldz Internals; Implementation; Atmospheric Effects; Ocean; Clouds;
Chapter 21. LANGUAGE COMPARISON
Chronology of Shading Languages; RenderMan; OpenGL Shader (ISL); HLSL; Cg;
Appendix A. Language Grammar
Appendix B. API Function Reference
A little chunky, but a good necessary workReview Date: 2006-03-09
I would have liked full color throughout, but I accept that it would have been cost prohibitive on a book of this heft. Speaking of heft, yeah, this is a doorstop of a book. I think some of the text could have been edited down and the formatting tightened up to reduce bulk.
Joins the OpenGL canonReview Date: 2005-04-12
The book begins with a review of OpenGL basics, followed by an introduction to shaders and how they fit into the pipeline. It then covers the language itself, including data types, operators, interaction with the OpenGL state machine and fixed function pipeline, built-in functions, and more. It also introduces and explains the OpenGL APIs needed to use shaders.
The last half of the book focuses on shader development, including general process and workflow, and coverage of many specific techniques, such as procedural textures and GPU-based animation. It even includes a section on implementing the fixed function pipeline using shaders.
The book ends with a handy comparison of GLSL with other shading languages, such as Cg and HLSL, and a couple of appendices providing a language grammar and API reference.
If you're doing shader development with OpenGL, you'll definitely want this book on your desk. My only complaint about it is that it was written before GLSL was officially promoted to the core. When that happened, a number of important things were changed that aren't reflected in the book. However, determining the differences isn't difficult, so don't let that deter you from picking this up.

Used price: $29.92

Photoshop CS3 for Forensics ProfessionalsReview Date: 2008-02-29
Any one who is interested in this profession, law enforcement and private, must have this book. Even if you already are an FVA professional, this book is an excellant reference source.
Best Photoshop Book Ever!Review Date: 2008-04-18
Should be on the shelf of every forensic imaging professional!Review Date: 2008-03-06
Part 2, "The Digital Darkroom", and Part 3, "Image Analysis and Enhancement", are detailed instructions regarding Photoshop's settings, filters, and the multitude of related processes to achieve optimum imaging results. Included with the book is a CD-ROM contianing sample images to work with when going through the tutorials, as well as some free scripts and trial plugin's.
I've been using Photoshop for several years now in my Forensic Video workflow, as well as personally for Graphic and Web design projects. This book has already proven to be the single most valuable reference for me pertaining to the use of Photoshop in either setting. It's also probably the smartest investment I've made in quite some time.
Well doneReview Date: 2007-09-29
This book both improved my workflow and my abilities to enhance images. The pratical exercises hit home the finer points.
I would compare this book to a "Forensic Photoshop" course costing much more, well done!
Great job GeorgeReview Date: 2007-10-17
Great job George!
Cheers,
Jim Hoerricks
[...]

Used price: $18.00

Outstanding Explanation and Understanding of Camera RawReview Date: 2008-07-14
Any computer or photography library strong in Photoshop techniques will find it popular.Review Date: 2008-05-08
How do professional photographers turn RAW data into fine polished results? Photoshop CS3 RAW: Transform your RAW Images into Works of Art explains how to use the Photoshop CS2 tool, surveying the basics of optimizing RAW images and deciding when to shoot RAW, how to organize and automate their processing, how to tweak the images with professional techniques, and more. Neo-pros need this - and any computer or photography library strong in Photoshop techniques will find it popular.
Diane C. Donovan
California Bookwatch
Photoshop CS3 RAWReview Date: 2008-02-28
Time To Get RAWReview Date: 2008-02-20
But simply taking the picture isn't enough, as there is tons of post-processing that goes on to get images looking even better than when they were taken. If you want to learn how to edit, crop, saturate, lighten, darken, whatever your heart desires with RAW imgagery, this is a great resource to have!! With nearly 250 pages spread across 12 chapters, this is a great introduction (in full color on glossy paper) to getting the most out of your camera and taking your images from Bs to As!!
This is a great resource to digital editing, my only caveat is that I feel it could be a bit longer. Another 50 pages or so with another example per chapter could have made things even better. A small complaint (and not enough to hurt my rating for the book) but it's worth noting.
If you take RAW images and want to learn how to get more out of them, this book will get you well on your way!!
***** RECOMMENDED
OutstandingReview Date: 2008-02-12

Used price: $11.44
Collectible price: $30.00

pot cultureReview Date: 2008-06-28
Don't Smoke This BookReview Date: 2008-05-19
well worth the price of admissionReview Date: 2008-05-19
Midnite Farm/Martha's Vineyard.....Review Date: 2008-05-19
Great Read!Review Date: 2008-05-18

Used price: $2.69

He meets you right where you areReview Date: 2006-06-28
good readReview Date: 2000-11-13
Encouraging and InspiringReview Date: 2001-08-15
person of faithReview Date: 2002-01-27
road to daybreakReview Date: 2001-01-28

Used price: $0.97

Very good bookReview Date: 2008-03-25
Buy this book, and leave it sitting on your coffee table...Review Date: 2008-01-31
I laughed out loud when it showed up on my doorstep, too. The effort and thought put into the development of this silly book is tremendous. The result is an excellent play on the concept of field identification guides.
Whenever people see this book on my coffee table, it becomes a conversation piece. Funny, funny stuff.
Very amusing read- but possibly too complicated for comedy.Review Date: 2007-09-30
More Study NeededReview Date: 2008-02-08
Like the question burning in the loins of Lewis and Clark before us, what will the West reveal? My crotch is afire with this question: what will the West reveal about...ourselves? [For full effect, deliver that last word in a fervent whisper]
One of the top four shopping cart reference guidesReview Date: 2007-12-28
* Shopping carts
Overall, I heartily endorse this product.

Used price: $12.00

Oz-some book!Review Date: 2005-07-21
This book is a 7 course meal for the eyes and mind! You will love the photographs of the rare Oz treasures, which are organized by decade.
This book is one of my favorite Oz reference books! John Fricke is truly the leading Oz expert!!
The best pictorial of "Oz" past and presentReview Date: 2000-10-17
From the opening pages of this book to the last, the book is a compelling journey through Oz. The collection of Mr. Carroll's Oz memorabilia is so large that it is like trying to comprehend the distance between stars or that a few people actually have a billion dollars. This colligation of Oz collectibles somehow unites every civilization, geographic location, and human condition. It is one of the few things that have true universality.
After reading John Fricke's take on Oz, of course, based on Willard Carroll's collection, I am left wondering how history would be different were it not for Frank Baum's Oz?
The pictures are glorious, the layout intelligent and thoughtful-I will never see Oz in quite the same way again. John Fricke's writing is stellar. Willard Carroll's collection ---what can I say, WOW! 100 years of Oz is entertaining, educative and provides a new look at Frank Baum's Oz through the other end of the spyglass. This is a visit to a museum with a very knowledgeable guide through an unforgettable exhibit. Thanks for the tour. I'll be back again.
This book is a must for all collectors.
Fabulous!Review Date: 2000-03-15
5 STARS, AS BRIGHT AS THAT YELLOW BRICK ROAD!Review Date: 2003-05-30
Now THIS has EVERYTHING to do with 'Oz'!Review Date: 2005-05-26
The Chapters of this book go by 10 Years (e.g. 1900's, 1910's, 1930's, 1940's, 1980's, 1990's, 2000's, etc.).
This was a pleasant surprise to find on a bookshelf (along with many other Oz books) and it was an absolute pleasure for me to buy it.
Also, what you see is a slip-on cover. The actual front cover is (an Italian poster of MGM's) Dorothy looking at the Crystal Ball and seeing the Wicked Witch of the West flying on her broomstick.
Trust me, get this book, and you'll love it - maybe even more than "All Things Oz"!
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