Titan Books
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Did he do it?Review Date: 2008-07-30
Bruce Wayne's Internal Struggle of IdentityReview Date: 2008-06-15
Graphic SF ReaderReview Date: 2007-09-03
story, and that is definitely the case here. When Batman and Sasha
Bordeaux come back after being out, it seems that Bruce Wayne is wanted
for murder, and will end up in prison.
This leads to those around Bruce wondering if he actually could have stepped over the line.
You will have to read the rest!Review Date: 2005-08-18
Reading this graphic novel on its own will make yourself wonder if 'Bruce Wayne' is a murderer? This GN is very appealing and would want you to get the rest of the collection!
Unfortunately, there is some negative aspects of this GN. There are many 'fans' of Batman who would want the true 'golden age' characters. This means to wipe out all those 'extra' characters which were included around 1989. Yep there's an extra character: 'Sasha'!
But overall, this GN has a great storyline to start with and should be recommended to all those Batman fanatics out there.
spotty, but worth gettingReview Date: 2005-03-26
There are a pile of writers on this, so there isn't really a single vision for the tone of the book. All of the Greg Rucka and Ed Brubaker (writers) parts are fantastic. They both cover the inside-the-prison parts of the story, very well done. The Batgirl and Robin chapters are really poor. Cheesy writing with manga style art. The Nightwing chapters (written by Chuck Dixon) are just so-so. Luckily Brubaker wrote the final chapter, the best part.
It's a shame that Ed Brubaker is leaving DC for good (he signed exclusively with Marvel). His work on Catwoman, Gotham Central, and Sleeper has been amazing (buy these!). Luckily, Rucka is staying around.
So this book gets 4 stars from me because of these two writers. I used to think Chuck Dixon was OK, but seeing him side by side with these guys makes me think he should take some pointers from them.

Used price: $58.77

Good for those new to comics.Review Date: 2008-10-01
It is like you are reading a great 1980s scifi movie. Overcoat hero that kills religiously turns out to have a dark secret about himself.
Forgettable Story, Awesome ArtReview Date: 2008-06-05
Nothing wrong with that, just leaves you wanting more!
In addition to a great comic, the book is just great art in general. If I had my way, I would press a limited wordless edition, in the same fashion as House. Sadly, I'm not the publisher.
Buy it, its a fun quick read.
An awesome experience.Review Date: 2007-08-23
NiftyReview Date: 2006-08-16
The ultra-violence can get a bit tedious (If you like tons of bloody naked people getting mauled by flaming vehicles....then prepare for your boat to float), but overall its not a bad read.
The story is ok. Not amazing but interesting never-the-less.
The cool thing about this book is the illustration. Which, is a virtual "Where's Waldo" of advertising icons, naked people, drug parephanilia, blood, and robots. Folks who say you can reread this a few times just to look at the amazing detail are telling it to you straight.
One Hell of a RideReview Date: 2006-05-18
Loosely based on the same story that inspired "Blade Runner," this book is an irreverant thrill-ride from start to finish. Every page is a masterwork of illustration, and the detail is beyond belief.
It's classic Miller, with over-the-top violence, coupled with a disenfranchized cynicism that writers often imitate but can't duplicate. In this book, he masters the use of understatement, recognizing exactly when to step aside and let the art speak for itself.
You won't be disappointed.


Why do I think James Robinson rocks?Review Date: 2008-06-26
So, you will say, we saw that 1000 times. This is DC's mainstream comics.
There is one big thing to be said, along with former two statements: James Robinson wrote it, and he can make mainstream comic really decent product if not more than that. Read Starman if you don't believe me.
Solid OpeningReview Date: 2008-01-01
Graphic SF ReaderReview Date: 2007-09-03
Using the Sandman as a lynchpin, a mystery quickly develops, his protege must step up, and a villain be confronted. Leads into an excellent run of this title that goes for some years.
agree with glenn coxReview Date: 2007-06-08
Only for the true fanReview Date: 2006-02-12
So it's not suprising that James Robinson, fresh from his deserved success on the Starman title, tries to reinvent additional golden age DC superheroes in a new Justice Society of America (JSA). Starman, after all, had been an original JSA member, so why shouldn't he be able to bring back the others, in both new configurations (the new Hawkgirl is a niece of the original Hawkman and Hawkgirl, wheras Sand is a former child ward of the Sandman) and old (Black Canary is here, somehow able to fit in all this action between her work with Oracle in Birds of Prey, as well as the original Flash, Jay Garrick). And if one hero had been good before, having all of these together had to be better, right?
Unfortunately, what had worked in Starman, because Robinson had time in that title to remind readers of the Starman legacy, get them accustomed to Jack Knight and his quirks, and lay down some great foreshadowing of serious problems to come, is almost all-together missing in JSA: Justice Be Done or glossed over so quickly that only the most dedicated Golden Age fan can keep who all these characters are, and what they are capable of, straight. This problem is then magnified by the plot, which hinges on the predecessors of these heroes or their scion as well as a villain with a deep history, making the story fairly impenetrable for new readers and a textbook case for why both Marvel and DC are "re-envisioning" their characters, to start again without all this baggage.
Everything happens quickly in this book, including the introduction of characters and universe-shattering battles, then back to quiet moments that last a single panel. In some cases, it seems that entire pages or issues are having to be condensed into a single page. I had seen some of this problem before in Starman, when Knight expanded his activities into space and Robinson lost the grounded connection of Jack with his antique store in favor of a Starlin-esque psychotropic jaunt. Here, the stakes for the characters rise too quickly, from attempting to rescue a single child to an apocalytic fight at the end of time, that the reader isn't able to see a sense of scale. It is like a big-budget Hollywood action thriller, where what is important is not the characters, but the spectacle. In the end, instead of an ensemble, the JSA is only a collection of explosions, like fireworks that burst upon the page and are then gone, as this book is from your memory.


If you are not a fan of Top 10... You Should Be!Review Date: 2008-03-01
If you are already a fan of Top 10, then this Sequel/Prequel will serve as a pleasant after dinner mint, or glass of cognac or port.
In the Forty-Niners you witness the founding of Neopolis the Science City. The mood and the feelins in the story are fresh, raw and with a rough edge. Moore's tale is like watching a movie, the story is engrossing and the characters although archetypical, feel fresh and new.
The majority of the characters are new, but at the same time feel like old friends. The themes ring true, trying to find your place in this brave new order of things.
The Forty-Niners does what great literature does, it touches and affects you to the point where for the next few days you are still thinking about it and caught up in the story.
Five stars!
Cheers!
Good art, story looks like Astro City too muchReview Date: 2008-01-18
Satisfying retrodelic prequel to Alan Moore's futuristic super-seriesReview Date: 2008-01-13
Unfulfilled Potential...Review Date: 2008-05-25
While Gene Ha's artwork is fantastic, the one that doesn't come to the show this time is Alan Moore. It's all too crammed, half-baked and without the feeling that 'Top Ten' had. As inventive as some of the elements are, ultimately the writing of the characters and their dialogue is like weak tea compared to what Moore is capable of. It just all feels rushed - a story with a massive world like this needs more time given to it, both in the amount of pages (there's half what there should be) and from Moore himself.
Very disappointed.....Review Date: 2007-12-01


I really hate Despero. He's such a jerk.Review Date: 2007-09-23
Graphic SF ReaderReview Date: 2007-09-03
Graphic SF ReaderReview Date: 2007-09-03
the brainwashing revealed in Identity Crisis they are unable to deal with their mistrust and anger. This is all particularly centred around Batman, and part of the problem is his feelings towards Catwoman and what has been done to her.
Zatanna walks out.
Despero is behind a plot by the Secret Society to attack the League, and so separate out his most dangerous enemy, J'Onn Jonzz. It takes the appearance of some old allies not currently serving to hold out long enough for Zatanna to come back and save them.
Thinks leads to the League basically dissolving except for the Manhunter and John Stewart, and an explosive finale with an attack on the Watchtower.
Excellent Follow-Up to "Identity Crisis"Review Date: 2007-07-19
the end of the leagueReview Date: 2007-11-25


Fair, but it's because of DC's direction in this eraReview Date: 2008-02-18
So, take a bunch of characters that were being seriously screwed up and put them in a pretty decent couple of story lines and that is what you have here. If you're a JLA fan and need this to complete your set, then buy it. If you are wanting to dabble into some good DC stories... well... there are a lot better ones than this to do it with.
Moving in the right directionReview Date: 2007-12-05
The next story is 2 parter, Heaven on Earth, which introduces us to a new character Zauriel, an angel made mortal who is being pursued by Asmodel a king angel and his army of heaven. It's a pretty epic story and Zauuriel is a cool character but that's about it.
The final 2 part story features the return of The Key. This is by far the best story, mostly because its the only one that features Batman and it gives us a cool elseworld look at Batman in the future. We also get to see the new Green Arrow in action.
It is better than Vol. 1, but I still feel this series could be better. Hopefully Morrison is just warming up and leading to something much bigger. The artwork by Porter is fine, but by the time Jimenez takes over on the final story, I much prefer it.
Cool comic...Review Date: 2007-11-18
Great read. Review Date: 2007-11-07
Graphic SF ReaderReview Date: 2007-09-03
Professor Ivo is still plotting, and this lands them with the android Tomorrow Woman. The worst part is likely the return of the Key, though, as far as the league is concerned.


Neil Gaiman's BestReview Date: 2008-06-09
Neil Gaiman's Sandman, a comics' masterpieceReview Date: 2008-04-06
Super ReaderReview Date: 2007-08-22
Sandman Book of Dreams : 01 Masquerade and High Water - Colin Greenland
Sandman Book of Dreams : 02 Chain Home, Low - John M. Ford
Sandman Book of Dreams : 03 Stronger than Desire - Lisa Goldstein
Sandman Book of Dreams : 04 Each Damp Thing - Barbara Hambly
Sandman Book of Dreams : 05 The Birth Day - B. W. Clough
Sandman Book of Dreams : 06 Splatter - Will Shetterly
Sandman Book of Dreams : 07 Seven Nights in Slumberland - George Alec Effinger
Sandman Book of Dreams : 08 Escape Artist - Caitlín R. Kiernan
Sandman Book of Dreams : 09 An Extra Smidgen of Eternity - Robert Rodi
Sandman Book of Dreams : 10 The Writer's Child - Tad Williams
Sandman Book of Dreams : 11 The Gate of Gold - Mark Kreighbaum
Sandman Book of Dreams : 12 A Bone Dry Place - Karen Haber
Sandman Book of Dreams : 13 The Witch's Heart - Delia Sherman
Sandman Book of Dreams : 14 The Mender of Broken Dreams - Nancy A. Collins
Sandman Book of Dreams : 15 Ain't You 'Most Done? - Gene Wolfe
Sandman Book of Dreams : 16 Valóság and Élet - Steven Brust
Sandman Book of Dreams : 17 Stopp't-Clock Yard - Susanna Clarke
Solar hippie Desire.
3 out of 5
Right at the start of the Sandman story, with all the Sleepers there is the whole World War air war thing going on.
3.5 out of 5
Endless bet welcher, after a pretty young lord bets Desire she can't make anyone she wants shag, and wins.
3.5 out of 5
Cain unearths a mirror that Dream had hidden away for a bloody good reason. Bad things man, bad things.
4 out of 5
Herding happiness.
3 out of 5
A horror writer probably would have preferred to be guest of honour somewhere other than the Cereal Convention.
4 out of 5
Little Nemo prefers to not be awake.
2.5 out of 5
Bloke not a fan of dream denizens.
2.5 out of 5
Death interrupts the last story being told to a bloke in hospital.
4 out of 5
Little girl, no.
2.5 out of 5
Doll bravery.
4 out of 5
Prophecy pills.
3.5 out of 5
Witch makes a werewolf girl and becomes a bit torn.
3.5 out of 5
Autistic mental power.
4 out of 5
A folksinger gets one last go around after a heart attack, and before Death.
3 out of 5
Three boys get involved in a tricky folk tale, with dreaming.
3.5 out of 5
Morpheus sick of Paramore.
3 out of 5
Taking the good with the badReview Date: 2002-07-22
Hits:
"Chain Home, Low" What happened to those affected by Dream's disappearance?
"Each Damp Thing" Barbara Hambly has a good grasp of Gaiman's cast of characters. Set in The Dreaming this one would have made a good comic.
"Seven Nights in Slumberland" Little Nemo? Now Windsor McCay's work makes more sense. I think.
Both Wanda stories. A character that certainly warranted more examination than the comic allowed.
"Endless Sestina" For the sheer nerve of it.
"The Gate of Gold" The flip side of "The Writer's Child," but much more fulfilling. There really are "good" dreams.
"A Bone Dry Place" Dream and Delirium together again.
"The Mender of Broken Dreams" The concept is not new, but it is so well written you won't care.
"Valosag and Elet" There are so few folktales being written anymore. At least good ones.
"Stopp't-Clock Yard" Captures the true essence of Gaiman's creation. This is another one that Gaiman could have written.
Misses:
Desire stories. This character is tedious as all stories end up being variations on the same theme.
Especially "The Witch's Heart" it goes on and on....
"The Birth Day" A clever idea but not fully developed.
"Splatter"
A little obvious.
"The Writer's Child" Ditto.
"Ain't You `Most Done?" 32 pages long and I couldn't remember what it
was about by the time I finished the book. And it's one of the last stories.
Advertising Clive Barker's participation.
It's a frontispiece and it's Death not Dream.
Taking an existing character, whose popularity lies in a graphic medium
and using him and his supporting cast as the basis of an anthology is a risky proposition. While this book is not entirely
successful, it's definitely worth a read for the Sandman fan.
Faithful to the DreamingReview Date: 2005-01-20
Then, a little over a year later, I came back to it. Upon actually reading it, I discovered that Gaiman handpicked these stories. Indeed, he actually wrote the brief introductions for each writer and story. As for the stories themselves, there are some hauntingly, lovingly, skillfully, written tales here. What is more important, most of them genuinely capture the atmosphere of the Dreaming from the graphic novels. I could not have been more wrong about this fine collection- it was exactly what I was looking for.
These stories are so faithful to the original that the reader might want to read the entire 10 volume Sandman Library before attempting it. There is much here that assumes a familiarity with the entire series.

Used price: $4.49

Decent wrapup to a decent seriesReview Date: 2008-09-07
Interesting if you don't get lostReview Date: 2008-07-28
On the other hand if he wrote a 4th book about these characters I would be inclined to purchase and read it.
Spectacular!Review Date: 2008-06-25
"Orphans of Chaos", "Fugitives of Chaos" and "Titans of Chaos" are all dazzling, sumptuous, decadent treats to be savored. I think "Titans" is the climax of that richness. The characters are a lot more mature, reclaim their old powers (with gusto!), and participate in exhilarating discourse. This series literally has it all - plot twists, intrigue, mind-bending strategy, action, humor, but MOST OF ALL - it is tempered by fascinating quantum physics, engrossing spiritual philosophy, breathtaking poetry, characters so grounded they feel real, gorgeous dialogue (especially Colin's mind over matter, the nature of chaos and the cosmos, and the nature of power)...you'd think all of this would be dry, preachy or "heady" (that has been my experience with other books) but no - it is obvious Wright is extraordinarily well-educated, but he uses all of his knowledge about myth, philosophy and spirituality to propel the story forward. It never once lags or seems out of place. Also, both Sci-Fi readers and Fantasy buffs will love it because it blends both genres together perfectly.
These books relieved me of my reading dry spell. It is so hard to find a good book these days. When I read, I want more than just a "fun ride" ("Twilight" for example; addicting but fluffy)...I literally felt better for reading these books. They have "substance"... the magic that brought "Star War"s to fame was undoubtedly "The Force"..."Lord of the Rings" could have been another story of war but it became legendary for its heart-breaking beauty and powerful allegory ... C.S. Lewis' Chronicles of Narnia possesses a haunting quality we can all relate to -that uncanny feeling that we are so much more than we know...and last but not least - Harry Potter is ultimately a story of love and courage trumping evil. It is this element that anchors this Chaos series for me - what otherwise would be just another exhilarating, witty, rollicking, laugh-out loud funny, delicious read...also gives the reader something to meditate on when finished. It's a story to keep thinking about.
Super ReaderReview Date: 2008-03-12
The crazy stuff that happens in here with all the various different types of Chaos and Olympian and other assorted superpowers floating around is a bit like if you crosed Michael Moorcock's Second Ether denouement with Simon R. Green's Nightside, only with 17 year old sort of immortal schoolchildren.
The latter, of course, makes it somewhat lamer than either, as does the what seems to be a rather rushed ending - almost like 'whoops, out of pagecount, finish it fast.'
Good FinaleReview Date: 2008-03-07
One amusing thing I noticed in picking up the paperback edition. On the front cover its labeled Titans of Chaos. On the spine however, its labeled Fugitives of Chaos. I can't remember ever seeing a printing mistake like this. Quite amusing, though I suspect that will unfortunately hurt the sales of this book.

Used price: $0.01
Collectible price: $26.00

An Outstanding BookReview Date: 2006-09-07
Superb book on the free software movementReview Date: 2005-06-15
Free For All is a gripping book that compels you to keep the pages turning from the start to the finish. The book is a comprehensive story on the history of the open source movement and is extremely well-written. For me, this was one of the best non-fiction books that I've ever read.
Wayner talks about the people behind the movement and offers a balanced view of the free software movement, somewhat of a rarity now-a-days. I think that this book is a must-read to learn about and understand the philosophies and stories behind the free software movement.
Some good infoReview Date: 2004-02-05
Fascinating topic, boring bookReview Date: 2001-07-07
Poorly written introduction to story of LinuxReview Date: 2001-07-06


Warren Ellis IssuesReview Date: 2004-12-28
This collection rates low, down with Grant Morrisons Punisher Kills the Marvel Universe.
Graphic SF ReaderReview Date: 2007-09-20
Stormwatch needs all their firepower, when The High comes back out of his self imposed isolation, and decides to reshape society in his image.
Jenny Sparks had known him in the past, so they end up talking before the confrontation. Top notch hero fare.
Quality StormwatchReview Date: 2006-05-18
As becomes painfully clear, writing action is not Ellis strong point. The build up to a massive brawl at the conclusion of the "Change or Die" story arc leads nowhere, as characters fall into debates with each other over their role.
Bendix's return is teased at in the final issue collected here, but is never revisited during Ellis's run. Oh well.
How Superhero comics ought to beReview Date: 2004-04-30
The only reason I gave this 4 stars instead of 5 is that the 2nd part simply doesn't flow from the first. Still an interesting read, but more padding than anything else.
Revelations and RevolutionReview Date: 2005-12-21
In the first story arch, we see the true intentions and background of Rose Tattoo, the betrayal of the team by one of their own, and the shaking of the team to the core. We also see a very smart storyline that further gives hints of the Authority series to come, and lets us glimpse the Doctor and Engineer for the first time, though in different forms than we are used to. The plot itself is deliciously intriguing, and keeps you turning the pages.
The second story arch is reprinting Stormwatch #1-3, and is the revamping of the team. The story and plot have their moments, but are a bit overshadowed by the first half of the book. The pencil work is more to my taste, since Jimenez took over, so that is a treat.
By this book for the first storyline alone and you will not be disappointed. It is classic Ellis and gives new layers to the characters, and hints of things to come.
Highly recommended to Authority, Stormwatch, and Ellis fans, though I think most people will enjoy it. Not recommended for younger readers due to extreme violence and sexual reference.
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