Ace of Aces Books
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Great Novel - Bad Edition (Masterworks paperback)Review Date: 2006-04-20
Oh My GodReview Date: 2008-05-07
Vance's masterpiece trilogy of fantasyReview Date: 2007-07-10
This is without a doubt Jack Vance's most serious, mature work. He creates a fantasy setting of islands between Ireland and France set in the dark ages (post-roman), and offers a wandering, detailed and vivid story.
Some spoilers are in this review. Strongly consider whether to continue reading, as major plot threads may be discussed or deflated.
Initially the story mainly concerns itself with Suldrun, but before too long, she is gone and we gain other main protagonists, Shimrod, Dhrun and Aillas. Aillas' effort to find his son greatly resemble some of his other rambling adventure stories, with the protagonist moving from one setting to another. The journey of Dhrun and Gwyneth is similar, with Shimrod eventually joining them.
Antagonists are competent and developed as well, with Casimir being entirely too competent and ruthless for comfort, while Faude Carhiliot (sp) comes across more as a brilliant opportunist rather than a competent strategist.
I would need to check dates but it is possible this is the first time Vance developed complex and rational female characters in his story, particularly Suldrun. I have read this criticism of his work and in some cases it does appear justified (whether relevant or not is another matter), but I see no such issue in this series.
A major difference in Lyonesse compared to Vance's other works is that Vance's trademark humor, often deadpan or delivered in flatline the most outrageous or self-evident comments, is present but very subdued, and never does one feel oneself to be in a more normal vance story, where such humor can be a central feature. Lyonesse feels much more serious, and there is some doubt as to how things might work out for the major characters, particularly given that he kills his initial protagonist off so easily.
A fabulous story; I could nitpick but it is hard to find fault here.
Edit (9/26/07) Having recently reread the rest of this trilogy, I would say that this series is Vance's best. This is compared to Tschai, the Demon Princes, the Cadwal Chronicles, the Anome trilogy, and Ports of Call/Lurulu, plus whatever else I have forgotten. A major storyline is developed incrementally, numerous characters develop and many are discarded/killed in the course of the story, and a viable, and fairly complete, ending is provided.
A diamond in the roughReview Date: 2006-07-10
Forgotten early 80s epic fantasy by a SF grandmaster; dated yet still surprisingly modern.Review Date: 2007-01-29
His shifting omniscient point-of-view may feel jarring to modern readers. Although this technique of "head-hopping" through multiple characters' thoughts in the same scene has largely been superceded in modern fiction, it was the default in Vance's era. It can leave the reader feeling distant from the characters, especially when the narrative gives large overviews of family or national history. Yet Vance's prose still places the reader as deeply inside the characters' emotions as any modern limited point-of-view, through the skill of his vivid and lyrical prose.
The organization of the book also shows the narrative fashion of a bygone era. Modern novels seize the reader by shoving many characters on-stage and immediately placing them in peril. In contrast, _Lyonesse: Suldrun's Garden_ starts with the birth of the title character and spends chapters summarizing her youth. The main character doesn't show up for almost a hundred pages, and several chapters in the middle of the book follow tangential plots. Yet all the plot threads coalesce in the end, along with the seeds of conflict for the rest of the trilogy.
Despite these antiquated narrative quirks, _Lyonesse: Suldrun's Garden_ still feels strikingly modern in several respects. The first is Vance's array of character conflicts based on the viciousness of realistic humans. There is no evil overlord, as became cliché soon afterwards from overuse by less talented writers. Yet Vance's human characters will do far more chilling things to each other than any overlord could. The second is the uncompromising strife that his characters face. The protagonists in _Lyonesse: Suldrun's Garden_ are constantly beset by torments from both enemies and friends. No good deed goes unpunished, and quests wander hopelessly. This is the same no-holds-barred style that many modern epic fantasists have adopted, for the astute reason that a brave character in peril compels readers to keep reading. This gritty or brutal modern style of epic fantasy originated with Jack Vance.
_Lyonesse: Suldrun's Garden_ stands like no other work of early 80s epic fantasy--brilliantly rendered, harshly realistic, and dated yet still anachronistically modern.

A great bookReview Date: 2004-07-08
If you love NASCAR before the corporate world took over...Review Date: 2004-07-07
Way,way,way under-rated!Review Date: 2002-03-04
The REAL story about auto racingReview Date: 1999-09-10
Not to be confused with the horrid movie starring Burt Reynolds.
Must read for older racing fansReview Date: 2000-02-21
It makes me laugh out loud every time I read it!

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Good book, entertaining, recommended reading.Review Date: 2008-09-12
Reprint of an excellent storyReview Date: 2008-03-28
One Of The Best Early Sci-Fi BooksReview Date: 2008-01-22
A masterpieceReview Date: 2007-11-26
In the far future mankind is under the rule of the Federal Government, where before you can vote you must serve the government in some capacity. Usually this is done via a hitch in the military.
Rico enlists in the Mobile Infantry, fighting the enemies of mankind in a suit of super powered armor. After surviving his training he goes to war against a race of deadly insects bent on the extermination of mankind.
Paying for the Right to VoteReview Date: 2008-07-22
It's a simple story, one of the growth of Juan Rico from boy to man, as he enlists in the military of the future, and learns just what duty and responsibility mean, what his own capabilities are, and just what he wants out of life.
What is controversial about this book is the philosophy that suffuses it, is in fact the heart of this book, as Heinlein posits a future where, in order to vote or hold political office, you must prove your willingness to support and defend the society through either military service or service in one of the non-combatant auxiliary services. As part and parcel of this idea, no one can be refused entry into these services, even if blind or paralyzed, so political franchise is available to anyone who so desires (as opposed to some of the limitations that have been put on the voting franchise by various states at various times - and remember that this book was written in 1959, long before the Voting Rights Act of 1965). Heinlein further posits that such a society, even though the people who hold office were no better, smarter, or otherwise more qualified than our current leaders, would be a more stable society than our current one because their authority is balanced by their proven sense of responsibility and duty towards that society, a point that is certainly debatable, but in the absence of any real-world society so structured, must remain a conjecture.
Right alongside this idea are statements that rights must be earned (a critical failure of our current society is the inculcated belief that people have these rights just because they exist - that they are `owed' things without having to make any effort of their own), that correct moral attitudes are not inherent but must be taught (and a lack of corporal punishment in the early developing years does not help in this education), that war is a political statement whose level of violence must be geared towards what the political goal is, that the dictum that `violence never solves anything' is hogwash, that communism is based on faulty premises, and a whole host of other such ideas.
Now quite a few people have labeled this book as `fascist' because of this military service requirement, when it is no such thing (just look up the definition of fascist). Heinlein does glorify the military to some degree, but he also shows (often by counter-example) just how screwed up the military can be. And far from robotic adherence to commands, he clearly indicates that military people should question orders they think are suspect (at the right time and place - not while the bullets are whizzing over your head). There is a well-established court system, that like ours is pretty much insulated from political influence, and a political election process that is far away from any fascist government organization.
His depiction of boot camp and later military operations is excellent, comparable to similar descriptions in things like Leon Uris' Battle Cry. Rico is very well portrayed, a man that is very easy to empathize with and understand his thought processes. The plot seems to ramble a bit, as the story is not really about the Bug war, but about Rico's development. Once you understand this, it is very logical, coherent, and often exciting. The philosophy is presented with anecdotes, analogies, and concrete examples that make it easy to understand and far from being just `dry lecture', though perhaps that is the only real flaw with this book, as there is perhaps just too much of this `telling', rather than `showing'. But in general this is extremely readable, with Heinlein's typical unforced, near-folksy prose and clear thought processes.
This book has been, at various times, on the recommended reading list of all of our military service academies. I would go further, and recommend that this book be added to the list of `required reading' that our high school students are subject to. Whether you agree with ideas of this book or not, at the very least this book will make you think, and that's not a bad thing for students to learn how to do.
--Reviewed by Patrick Shepherd (hyperpat)

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Give it a chance its well worth it. Review Date: 2008-05-19
The story forces on an invading force from outer space dubbed in typical pulp fashion "The Swam" the stories focus on the attempts by Aces and Jokers to fight it and by a tyrannical cult to control it in the mistaken belief that the swarm's arrival is for the greater good of all humanity.
There are also appearances by other Aces including Cord, the Great and Powerful Turtle Captain Trips and an unfortunate teenager named Kid Dinosaur who can change into any of the long dead reptiles that he has knowledge of...unfortunately his mass doesn't change.
This is another time where my powers of description do not measure up to how great this book is
If you are a fan of
Lewis Shiner
Walter Jon Williams
Pat Cadigan
George R.R. Martin
Roger Zelazny
Then do yourself a favor and find a copy of this book.
Super ReaderReview Date: 2007-08-01
The Aces have two serious problems in this book, and the stories all relate to these somehow, the menace of the alien Swarm, and the crazy black magic style power use of the Astronomer, a geeky crazed black magician type.
The other memorable nasty, Demise, with his death gaze and regeneration abilities, also is introduced in "If Looks Could Kill".
Wild Cards 02 : 01 Pennies from Hell - Lewis Shiner
Wild Cards 02 : 02 Jube: One - George R. R. Martin
Wild Cards 02 : 03 Unto the Sixth Generation: Prologue - Walter Jon Williams
Wild Cards 02 : 04 Jube: Two - George R. R. Martin
Wild Cards 02 : 05 Ashes to Ashes - Roger Zelazny
Wild Cards 02 : 06 Unto the Sixth Generation: Part One - Walter Jon Williams
Wild Cards 02 : 07 Unto the Sixth Generation: Part Two - Walter Jon Williams
Wild Cards 02 : 08 Jube: Three - George R. R. Martin
Wild Cards 02 : 09 If Looks Could Kill - Walton Simons
Wild Cards 02 : 10 Jube: Four - George R. R. Martin
Wild Cards 02 : 11 Unto the Sixth Generation: Epilogue - Walter Jon Williams
Wild Cards 02 : 12 Winter's Chill - George R. R. Martin
Wild Cards 02 : 13 Jube: Five - George R. R. Martin
Wild Cards 02 : 14 Relative Difficulties - Melinda M. Snodgrass
Wild Cards 02 : 15 With a Little Help From His Friends - Victor Milán
Wild Cards 02 : 16 Jube: Six - George R. R. Martin
Wild Cards 02 : 17 By Lost Ways - Pat Cadigan
Wild Cards 02 : 18 Mr. Koyama's Comet - Walter Jon Williams
Wild Cards 02 : 19 Half Past Dead - John J. Miller
Wild Cards 02 : 20 Jube: Seven - George R. R. Martin
Fortunato meets a nice girl to go along with his geisha collection, but his pursuit of the Masons through rare coins has terrible consequences.
5 out of 5
Walrus boy ain't what he seems.
4 out of 5
An ally makes a desperate teleportation attempt to warn Jube of the Swarm.
4 out of 5
The death of his alien ally and the loss of the singularity shifter and a garbled message of warning distracts Jube from the xmas cheer.
4 out of 5
The death of his alien ally and the loss of the singularity shifter and a garbled message of warning distracts Jube from the xmas cheer.
4 out of 5
Jube hires Croyd to find the alien corpse, and anything with it. Devil John biffo.
4 out of 5
Modular Man made, Swarm invade.
4 out of 5
Singularity shifting. Don't try and mind-control androids.
3.5 out of 5
When Jube realises his ally meant the Swarm, he knows he needs the power of the Singularity Shifter rather more urgently.
3.5 out of 5
Astronomer hires Demise eyes.
4.5 out of 5
Jube enlists the transparent infobroker.
3 out of 5
Punks find Shifter.
2.5 out of 5
Girl shy Turtle.
4.5 out of 5
Astronomer, Swarm, Takisians all prove to be a little overwhelming.
3 out of 5
Captain Trips drops back in, as Tachyon's relatives show bad timing, capture them, Turtle, and others.
5 out of 5
Tachyon and Trips vs Takisians and Swarm for the fate of the world.
5 out of 5
On the Mason trail.
3 out of 5
Astronomer has hostages and Shakhti machine, but the Aces rally for a raid.
4 out of 5
Swarm sighting.
3 out of 5
Yeoman finds the Singularity Shifter while taking out Egrets. When Tachyon learns of this, he has a plan to take the fight to the Swarm.
5 out of 5
Jube tells Red about some aliens and decides his allegiances are local.
3.5 out of 5
Excellent addition to the seriesReview Date: 2005-11-03
Aces High is a more focused book, dealing with a smaller group of aces and returning to them more often rather than the sampler that the first book was. Many of the favorites return; Fortunato, Dr. Tachyon, The Great and Powerful Turtle, but there are some really nasty villians that appear in this book, as well. The villians are not nice people, so be warned, but they are interesting characters. The leader is pretty much evil to the core, but his hirelings are much more human, each with their own motivations which are explained pretty well in the book. They aren't all evil; many are just looking to get ahead and backing the team that they think will win. Well, and perhaps are a bit more accepting of the "win at any cost" mentality.
I can't think of a story I didn't enjoy in this book, either. All were well written, and were tied together well. I think my favorite story may have been the exploits of Modular Man, but Captain Tripps is a very interesting character as well. I hope to see more of them in future books.
So far, it seems that these books should be read in order, so if you skip Wildcards 1 and start here, you may be lost. Just a word of warning, since I know the books can be hard to find.
I recommend this book to all Wildcards fans and any superhero fan that has not read this series yet is doing themselves a disservice.
A Great InstallmentReview Date: 2006-02-23
This is a great story, and I can't help but think that the wild cards would make an excellent series on the sci-fi channel.
I look forward to the next episode!
Relic113
Deal out another hand in a fantastic Sci-Fi series...Review Date: 2004-04-05
The nice thing is the story-arc merely starts with the swarm assault, and from there, the weaving in of new and old characters is superb. We revisit some of the best characters from the first volume (The Great and Powerful Turtle is my favourite so far), and the story of the Swarm Mother certainly doesn't end in that single attack. This is solid stuff, and very well organized to say that it's a shared world.
Now I've ordered book three in with the last of my online gift certificates, and hope it arrives soon! Nothing quite like a new literary addiction.
'Nathan

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Definently good movie materialReview Date: 2005-03-06
great adventure, suspiciously familiar worldReview Date: 2003-05-21
Great!Review Date: 2003-03-02
Bodyguard was great!Review Date: 2003-03-02
A Non-Stop Action Thriller With Heart!Review Date: 2005-08-29
What sets Bodyguard apart from most science-fiction is the book's heart. I can't remember the last time I read an action-driven story (sci-fi or other) with characters as well-drawn as these. I defy anyone who picks up the book not to feel pity for the hero, Max - a one-time efficient military man reduced to scrounging for living due to a head wound. And the novel is sprinkled throughout with little character moments which set the book apart.
Most science-fiction, being plot driven, doesn't bother with defining the characters. They are just there to move the story. Not so with Dietz and certainly not with Bodyguard. It is one of the best novels I've read in years and I can't recommend it highly enough. The same goes for the rest of Dietz's work especially Where The Ships Are and, of course, the Legion Of The Damned series. Bodyguard is a great read!
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Loved it !!!!Review Date: 2005-10-18
This novel was my first exposure to the Bureau 13 books, and I went on to collected the others after reading it.
Many writers take a couple good ideas and reveal them slowly in a story. You're often left feeling short-shifted until you find that the writer was simply saving additional ideas to miserly hand out in future novels.
Not Nick. In this tail, he starts the concepts flowing and doesn't stop until the final page. He does this with the confidence that he'll simply come up with new ideas when he goes on to write future stories.
Bravo.
Can we say biased???Review Date: 2002-05-14
Personal favorite of mineReview Date: 2002-04-27
Do yourself a favor and sit down and enjoy this fun read.
Even better than the first book!Review Date: 2001-08-09
Even Better Than the First book!Review Date: 2000-05-19

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GREATReview Date: 1999-10-13
This Graphic Novel is the piece that has shaped my life!Review Date: 1999-09-17
Wow...this is good!Review Date: 2000-12-16
Only one word needed here........Awesome!Review Date: 1999-07-12
good, but...Review Date: 2005-03-18
However, this is the paperback/black and white edition-don't buy it! Warp and Marvel comics are coming out with hardback, color editions of I believe all of the ElfQuest storyline, just slightly re-organized from the last hardcover/color edition of their graphic novels that they released- heads up, don't go paying fifty bucks online for someone's used old copy! Unless you're really impatient don't go buying this! The next one to be redone in color and hardback should be #3! They've done 1 and 2!
Although it will be more expensive that way, if you're going to bother getting into something that is primarily a visual medium, why not in color as it was meant to be seen? Nothing "artistic" about this kind of B&W, it just loses.

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Fine FantasyReview Date: 2007-05-16
Always a pleasureReview Date: 2007-02-06
Great selection of short storiesReview Date: 2007-01-10
"Hoarsbreath is a Dragon's Heart..."Review Date: 2007-02-15
And for those already well-versed in the magic of McKillip's writing, a series of stories is an added bonus to add to a collection. McKillip is just as skilled in the creation of short stories as she is in full-length novels, and sometimes a quick-fix of her work is just what a devoted reader needs. Containing fifteen stories (some of which span a few pages, others which are better described as novellas); there's enough variety amongst them to keep each one fresh and interesting.
In the story that gives the book its title, "Harrowing the Dragon", a dragon-slayer comes to the island of Hoarsbreath in order to harrow the dragon from its shores. He is joined by a native of the island, a young woman who isn't too sure if she wants the dragon to go. "A Matter of Music" concerns Cresce Dami, a bard who has freshly graduated from her school with ambitions of playing in Daghian. Attempting to negotiate her way through the rules and etiquette of playing music in a high court, Cresce becomes involved in the political machinations of the countries surrounding her. These stories are by far the longest in the entire book, and are typical of McKillip's wonderful world-building and imagery.
McKillip borrows from other fairytales too: in "Baba Yaga and the Sorcerer's Son", she uses the Russian folklore of Baba Yaga and her chicken-legged house to imagine a meeting between the witch and a young wizard who needs her help, whilst the Hans Christian Anderson tale of "The Snow Queen" imagines a contemporary setting in which Kay cheats on his devoted wife Gerda with a beautiful stranger...but Gerda - whose entire life has revolved around Kay - finds a hidden strength of her own to survive his betrayal. "The Lion and the Lark" is an amalgamation of several fairytales, (most obviously Beauty and the Beast, though keep your eyes open for the others) which makes it a little predictable, though ends with an image of amazing imaginary force. Finally, in the story that ends the book, "Toad" is an explanatory back-story of "The Frog Prince", explaining why the prince would agree to marry such a spoilt princess. McKillip looks deep into the imagery at work throughout the fairytale, using the golden ball and the frog's intrusion into the princess's life as a metaphor for her burgeoning maturity. I'll never look at the Frog Prince the same way again.
As well as building on other sources, McKillip creates fairytales all her own. In "A Troll and Two Roses" she weaves the tale of an ugly troll who becomes enraptured by a beautiful rose and its connection to two enchanted lovers, while in "The Fellowship of the Dragon" five bards go out in search of the Queen's favourite harper, only to fall prey to the traps and snares strewn throughout the wood they must traverse. "Lady of the Skulls" (one of my favourites) involves a mysterious tower in the desert, to which many questing knights travel, attracted by the promise that should they take the most precious thing that it holds, they will be allowed to keep it. The catch? If they choose wrongly, they die. Then there's "The Stranger", which concerns a man who forms dragons out of the colours in nature and his own imagination, and the weaver-woman who tries to prevent him from the destruction he wreaks. In "Voyage into the Heart", we are privy to a unicorn hunt in which the bait (a young virgin naturally) is unaware of her part to play in its capture.
There are two other stories that don't seem to fit into any category: "The Witches of Junket", which involves three prodigal grand-daughters returning to their hometown to help destroy an escaping evil, and my personal favourite "Starcrossed", which concerns the investigation into the deaths of Romeo and Juliet by a soldier who is disillusioned with love. It's a fantastic concept, and McKillip pulls it off brilliantly.
Lastly there are two little stories (which come across more like experimental writing exercises) "Ash, Wood, Fire" and "Transmutations", the former concerning the dynamics of a medieval kitchen, the latter exploring what goes on in an alchemical laboratory. They are probably the weakest stories of the anthology, but they are both reasonably short (and with other such exemplary stories on display, it doesn't really bear complaining about). Besides, thirteen out of fifteen ain't bad.
Altogether, this is a great collection and a must for any McKillip (not to mention K. Y. Craft, who always provides beautiful cover art) fan.
There are no better writers than Patricia McKillipReview Date: 2006-08-28

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Every AngleReview Date: 2006-12-31
Soon, Dead Winter, a very cold winter, sets in. The people of Dukedom begin to starve and freeze. Douglas, and his master, Flarman Flowerstalk, set about helping the residents of Valley make it through the winter.
Then the journeys and battles begin...
Don Callander is skilled at showing many sides of the story, not just the main character's point of view. Chapters in the book are even from the point of view of the lesser-evil characters. I believe that this is so that the reader can see the stark contrast between them, and the pure evil king, who is so evil that there isn't a point of view from even him.
GREAT BOOK!Review Date: 1999-11-19
Best fantazy I've ever read (and it was translated!)Review Date: 2000-07-29
Wonderful!
One of my favorite novels!Review Date: 2000-11-06
Simplistic, But FunReview Date: 2001-08-09
First, though, it was well-written. The book was fun. I will definitely read it again in the future and I will enjoy it. All the characters, even the little mentioned ones and the "bit players", are enjoyable and likable. The villians are bumbling and fun to laugh at and also somewhat likable. The first time I read it I got quite caught up in the plot and I enjoyed reading about the hero's training.
However, when I say the book is simplistic, I do mean it. The bad guys aren't really bad guys so much as fumbling and idiotic. They stood no chance at winning any time in the book and it was obvious. Plot holes popped up, but were ignored. It's written in such good spirit though, that it's sort of hard to complain about it.
I'd suggest this book to older children who like fantasy as a good entry point into reading more epic fantasy. (It's certainly better than a lot of the books out there for older children and teenagers, anyway.) I also suggest it for anybody who wants to read about the good guys triumph easily over the bad guys and then read about the celebration for that triumph.

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Best Ever ??Review Date: 2003-01-27
A total mind (ring) tripReview Date: 2002-11-03
Good job Mack.
Mack Maloney's Starhawk seriesReview Date: 2002-07-03
thunbs up and 10 thumbs down.
Why?
For the same reason.. :)
10 Thumbs Up -
I bought all three books at the same time. I could not put them down!
10 Thumbs
Down -
Now I have nothing to read for the next 6 months, and have to go see if
there are any good books OTHER than
Mack Maloney's at the book store! :) :) :)
thirty fourth dimension foundReview Date: 2002-06-26
Starhawk 3 is a STARReview Date: 2002-06-12
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Others have already described the book, I would only like to add that this particular edition is badly corrupt: sentences, or even whole paragraphs have been changed or removed to the detriment of the work, the order of two chapters has been changed at one spot (to similar effect), and so on, and so forth (more detail can be found from the VIE newsletter, Cosmopolis, available for download at the Vance Integral Edition web site).
Fortunately, there is now available a corrected edition, published by Edition Andreas Irle.