Ace of Aces Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Collectible price: $10.00

"Earth, the mother of roses, has many children"Review Date: 2008-06-19
Used price: $0.01
Collectible price: $10.00

I HIGHLY recommend this book and series for fantasy readers!Review Date: 2000-04-05

Used price: $9.99

Daring Deeds of 8th AF Strafer Aces!Review Date: 2005-12-02
As they did with their treatment of the 5th Air Force "Twelve to One" volume, Osprey Publishing and noted author William Hess have resurrected the 8th AF study, added mini-biographies of strafer aces such as John Landers, Jim Goodson and Elwyn Righetti along with dozens of photos and nine pages of color profiles to produce a comprehensive tribute to those pilots.
Years ago the reviewer met Archie Tower, a 339th FG strafer ace with 18 ground kills to his credit. Despite endless cajoling, "Flak" Tower steadfastly declined to talk about his wartime missions. Now, in Osprey's book, the reader can revisit, if only briefly, those daring and deadly missions flown by 8th AF strafer aces against Luftwaffe airfields in the closing years of the war. Recommended!

Low Carb has a long and positive pastReview Date: 2006-04-12
One of the coolest parts of the book is that he outlines the history of low carb diets. He includes a reprint of a pamphlet from 1863 of low carb diet followed by a guy in England, and he mentions others. Funny how little has changed in medicine since 1965 when this little gem came out. I'm assuming the 1982 version is just as good.
Buy it and enjoy.


A tale of the last menReview Date: 2002-03-31
This story is quite enjoyable with its characteristic wit coupled with desperation. Also very interesting is the concept of the "dragonmasters"; just as we have used wolfhounds to hunt and kill their distant cousins, the humans have used genetically altered "Basics" to battle their pure-bred foes.

Used price: $0.99
Collectible price: $10.00

Good bookReview Date: 2000-11-05
Used price: $1.48

One of Norton's best Review Date: 2006-09-08
"Dread Companion" begins and ends in a future where humanity had long ago reached the stars and scattered itself across thousands of planets. Terra itself is nothing but a half-remembered legend of origin.
Norton combines a theory of parallel universes with themes from folklore to create her story of a changeling who drags her brother and governess out of the twenty-fifth century AF (After Flight) and into the world of Faerie.
It's an odd amalgamation, but I think it works well because her story is anchored by the governess, Kilda and her brave attempts to rescue her charges. Almost as soon as she meets the children, Kilda realizes that the girl Bartare has some kind of unnatural hold over her younger brother, Oomark. The governess does everything she can to solve the mystery of Bartare's invisible `Dread Companion'---invisible that is, until Kilda and her charges are yanked into Faerie.
Kilda has to drink the water of Faerie before she can even see properly. The boy Oomark stays with her, but eats freely of alien fruit. When Kilda finally regains her normal vision, Oomark has begun a physical transformation into a creature of hooves and horns---a faun. Kilda must now struggle to stay human, locate a gate back to the sane world of the 25th century, keep Oomark by her side, and find Bartare who has gone to join the Dread Companion she believes to be her true mother.
"Dread Companion" was published in 1970, sandwiched between the Witch World novels, "Sorceress of the Witch World" (1968) and "The Crystal Gryphon" (1972), as well as many other works by this prolific author. Norton fans will discern several common elements between her excellent Witch World fantasy series and this stand-alone SF novel. Examples: there are nurturing trees that are havens from evil hound- and vulture-like creatures; and Bartare's kidnapper turns out to be a Great One of the Light---not that it matters so unhuman is She.
I think if you can find a copy of "Dread Companion," you will read some of the best descriptions of Faerie ever written, even though this book is officially classified as science fiction.
Norton has written of a place that is wondrous, terrible, and truly alien.

She Who Must Be ObeyedReview Date: 2006-09-26
"Dread Companion" begins and ends in a future where humanity had long ago reached the stars and scattered itself across thousands of planets. Terra itself is nothing but a half-remembered legend of origin.
Norton combines a theory of parallel universes with themes from folklore to create her story of a changeling who drags her brother and governess out of the twenty-fifth century AF (After Flight) and into the world of Faerie.
It's an odd amalgamation, but I think it works well because her story is anchored by the governess, Kilda and her brave attempts to rescue her charges. Almost as soon as she meets the children, Kilda realizes that the girl Bartare has some kind of unnatural hold over her younger brother, Oomark. The governess does everything she can to solve the mystery of Bartare's invisible `Dread Companion'---invisible that is, until Kilda and her charges are yanked into Faerie.
Kilda has to drink the water of Faerie before she can even see properly. The boy Oomark stays with her, but eats freely of alien fruit. When Kilda finally regains her normal vision, Oomark has begun a physical transformation into a creature of hooves and horns---a faun. Kilda must now struggle to stay human, locate a gate back to the sane world of the 25th century, keep Oomark by her side, and find Bartare who has gone to join the Dread Companion she believes to be her true mother.
"Dread Companion" was published in 1970, sandwiched between the Witch World novels, "Sorceress of the Witch World" (1968) and "The Crystal Gryphon" (1972), as well as many other works by this prolific author. Norton fans will discern several common elements between her excellent Witch World fantasy series and this stand-alone SF novel. Examples: there are nurturing trees that are havens from evil hound- and vulture-like creatures; and Bartare's kidnapper turns out to be a Great One of the Light---not that it matters so unhuman is She.
I think if you can find a copy of "Dread Companion," you will read some of the best descriptions of Faerie ever written, even though this book is officially classified as science fiction.
Norton has written of a place that is wondrous, terrible, and truly alien.

One of my favorites among Norton's SF novelsReview Date: 2007-12-23
"Dread Companion" begins and ends in a future where humanity had long ago reached the stars and scattered itself across thousands of planets. Terra itself is nothing but a half-remembered legend of origin.
Norton combines a theory of parallel universes with themes from folklore to create her story of a changeling who drags her brother and governess out of the twenty-fifth century AF (After Flight) and into the world of Faerie.
It's an odd amalgamation, but I think it works well because her story is anchored by the governess, Kilda and her brave attempts to rescue her charges. Almost as soon as she meets the children, Kilda realizes that the girl Bartare has some kind of unnatural hold over her younger brother, Oomark. The governess does everything she can to solve the mystery of Bartare's invisible `Dread Companion'---invisible that is, until Kilda and her charges are yanked into Faerie.
Kilda has to drink the water of Faerie before she can even see properly. The boy Oomark stays with her, but eats freely of alien fruit. When Kilda finally regains her normal vision, Oomark has begun a physical transformation into a creature of hooves and horns---a faun. Kilda must now struggle to stay human, locate a gate back to the sane world of the 25th century, keep Oomark by her side, and find Bartare who has gone to join the Dread Companion she believes to be her true mother.
"Dread Companion" was published in 1970, sandwiched between the Witch World novels, "Sorceress of the Witch World" (1968) and "The Crystal Gryphon" (1972), as well as many other works by this prolific author. Norton fans will discern several common elements between her excellent Witch World fantasy series and this stand-alone SF novel. Examples: there are nurturing trees that are havens from evil hound- and vulture-like creatures; and Bartare's kidnapper turns out to be a Great One of the Light---not that it matters so unhuman is She.
I think if you can find a copy of "Dread Companion," you will read some of the best descriptions of Faerie ever written, even though this book is officially classified as science fiction.
Norton has written of a place that is wondrous, terrible, and truly alien.


Hardcore New World RevisitedReview Date: 2000-10-20
"It's about soldiers," he said. "They fight, then they have sex, then they do drugs, then they fight some more." Encouraging. Nonetheless, I accepted the book and read it. In short, War Games, by Karl Hansen and Kenneth Paul Rogers, is one of the most lurid, powerful works of science fiction I have ever read, a mutant cross between Aldous Huxley's Brave New World and Robert Heinlein's Starship Troopers, with a solid dose of S&M and narcotics abuse thrown in for good measure.
The 1981 novel was followed four years later by Dream Games, which was written by Hansen alone. War Games is far superior to Dream Games as a military science fiction novel. However, the latter book explores the workings of Hansen's universe in greater depth and provides answers to questions posed in the earlier work. Dream Games ends with a separatist invasion armada ringing Earth and preparing to launch a crushing attack -- bleak yes, but also inviting a sequel. A sequel that to date has not been forthcoming.
From a gaming point of view, especially that of role-playing, Hansen's books are ideal in that throughout them they describe a broad variety of weapons, armor, equipment, augmentations, and genetically manufactured races, and clearly delineate the socio-political and military environments his protagonists inhabit. Of course, the books are damned from a role-playing point of view, in that many parents would undoubtedly become upset if they knew just what sort of books their kid's new game was based on. (Remember all the flak D&D has gotten, especially in the '80s?) Nonetheless, those of us who have both read Hansen and played TSR's Star Frontiers cannot fail to notice uncanny similarities between the arsenals of the books and the game.
Since reading War Games and Dream Games, I have continued to search for other works by Karl Hansen, but from what I can tell he only wrote those two. I have always wondered what happened to him, and sometimes entertain the notion that the righteous citizens of whatever town he lived in decided that burning him in effigy just wouldn't be good enough ... To my knowledge, the only other thing Kenneth Paul Rogers has written is some true crime book (which I have not read) about a convicted rapist-murderer. Maybe that would shed some light on the whole Hansen-Rogers disappearing act. And maybe I don't want to know.
--By Michael J. Varhola for Skirmisher Online Gaming Magazine
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
First there's the title piece, a wonderful quest tale which finds an Estruscan, a Triton, and a dolphin in search of the immortal Circe; lastly there's "The Murex," a short tale of a young Amazon warrior who finds an unexpected new life when she encounters a Myrmidon insect-boy. And between those two stories is "The Manor of Roses," set during the Middle Ages, which I've always considered his single finest work, with emotional weight & a quiet, sere beauty that resonates like a heartfelt prayer. Frankly, even if the other two stories were terrible (and they're anything but), the book would be worth it for "The Manor of Roses" alone.
Much of Swann's work is told in the first person, placing us right in the midst of his recreated past, which is always part history, part legend. He has the gift of making the mythic seem real, even everyday, without ever losing the wonder of it. His narrators take it all for granted, while we marvel at the world unfolding before us through their eyes.
Sooner or later, someone has got to collect his work into one or two large hardcover volumes! Until then, you'll have to track down the out-of-print paperbacks wherever you can ... but believe me, it'll be worth the money & effort. Definitely recommended!