Board Games Books
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Used price: $0.04

Great book from a man with quite alot of experancsReview Date: 1999-07-29
This Title is Somewhat Misleading!Review Date: 1999-10-30

Used price: $15.00

easy to read, but lacks contentReview Date: 2007-07-12
I think if you are stronger than 5-10 kyus you can appreciate the games. I'm EGF 1 dan and I learned a lot. If you just want to improve your handicap games, buy "Cosmic Go: A Guide to four-stone handicap games" by Chatterjee & Huiren (Kiseido) instead. You can learn solid fuseki moves from this book, but there are not enough variations. I think the end game analysis of fisrt 3 games is waste of space. They are too specific. If you are boored with reading most Go books, consider this one. If you like reading, there is not enough between these covers.
Binding falls apartReview Date: 2005-01-25

Used price: $0.07
Collectible price: $14.95

Another atrocious book from SchillerReview Date: 1998-12-06
The most elementary chess matters are wrong. For instance: "...Black didn't advance the e-pawn to d5" (page 24), and "When Black advances the d pawn two squares to d6..." (page 103). On page 35 we read "The armies are at equal strength", but this refers to a position in which Black is a rook ahead. On page 109 "checkmate" is illustrated by two illegal positions (in the second of which Black has two kings).
The young reader is also given a little politics. On pages 138 and 140 Schiller goes awry with the French for FIDE, whereas on page 115 he inexplicably refers to "the Professional Chess Association (WBCA)".
The book's prose would be shameful from a 12-year-old, and even the proper use of apostrophes is beyond Schiller. Examples: "a normal part of most top young player's days" (page 23) and "Beginner's are usually advised to never resign" (page 121).
One final irresistible quote is the typically slipshod reference on page 94: "...as Gabe relates (on page whatever)".
Edward Winter
WCCF World Corres.Chess Champ Stan Vaughan reviewsReview Date: 1999-12-19
As a fulltime chess professional and chess trainer,(I run the Stan Vaughan's Las Vegas Chess Club) I am always interested in taking a look at new books out by fellow professional chess teachers, coaches, and trainers.Eric Schiller most certainly qualifies as one of a handful of top coaches and trainers in America, having trained or coached many of America's top "whiz kids" and promising prodigies. As a successful trainer myself (having numerous individual and club team national scholastic championships earned by my students) I was interested to see if this book had any new ideas of use to me or my students. It does! One of the outstanding new concepts I found from this book was Mr. Schiller's expression of piece values. Many books designed for beginners use whole numbers. In my instructions I have usually modified this, using fractions, which is sometimes difficult for kids aged 4 and up who haven't had fractions in school as yet. Mr. Schiller solves this longtime problem, simply multiply by ten so that a quen is worth 90 while minor pieces are 35. Now why hadn't anyone of us trainers thought of that before! The book has lots of photos and of course games from these "whiz kids" and all in easy to read large type. My only possible criticism of the book is that the "basics of chess" starts on page 95, instead of at the front, prior to the whiz kids games analysis etc. Other very minor criticisms would be simple nitpicking such as FIDE is the International Chess Federation, while competitor World Chess Federation is a different organization. Also the big payday in 92 of 5 million for Fischer-Spassky 2 certainly tops 3 million. But all in all the book is well worth the price, if only for the piece valuation innovation of Schiller, let alone a nice collection of games.

Used price: $4.95

Great Puzzles - Kids LOVE this book!Review Date: 2008-04-17
attractive presentationReview Date: 2007-12-08
I like the big diagrams. I like the presentation!
I like how checkmate is described and approached. Take an example: At the very beginning, the author explains that there are different types of checkmates. one is Support mate, another is convergence. These are very simple. As a beginner and a teacher of chess, I find this exemplary, because we have to remember patterns. Simple patterns and simple explanations are easy to remember.That's the main point of the teaching in this book: simple patterns that you can remember, presented in big enough diagrams.
Alright, if you have not got enough exercises, you can complete this book by another simple one for novices: A.J.Gillam "simple checkmates". These two books are VERY simple. But I believe that simplicity will make it easy to remember the patterns.
(For the other reviewers, when you have built simple patterns in your memory, you can learn to combine them in more complex patterns. I believe that is how Judit Polgar learned chess. I think that is an incentive enough!) If you want to learn from simple patterns, buy this book with confidence. if you are already knowledgeable, then you do not need this book!
A valuable teaching book.
Good Checkmate information. Review Date: 2004-12-20
Not clear and not well set upReview Date: 2005-01-05
Not detaled enough and has serious flawsReview Date: 2005-03-27
I am placing this book side by side Fischer's book. The Chess Kids Book of Checkmate at least attempts or organize the types of checkmates by pattern. There is simply not enough explanation to go along with the examples. There is not enough material to cover the most important types of checkmates in a comprehensive matter.
Most sadley the book doesn't always show the most efficient way to checkmate. For example: taking a look at the King and Queen versus lone King mate. The book takes about twice as long as neccessary to do this simple checkmate! In an endgame the King should be used as an active fighting piece. Instead the Queen does the work then the King is brought in at the end. When the actual material being covered is incorrect then there is a serious problem. It is a wonder why someone didn't point these flaws out before it got into print.

Used price: $3.98

An interesting and instructive book - not for beginnersReview Date: 2005-05-16
Boy, do I agree with the above review...Review Date: 2002-03-18
Please Do Not Buy This Book!!!Review Date: 2001-03-24
Used price: $6.95

responseReview Date: 2005-06-07
On a personal note, being a chess player myself, I think the book is a decent starter's guide for young chess players. All the basic men/moves are covered. And readers even get to follow several in-game scenarios to their logical ends. But hey, that's just my opinion.
Greg Roza
ps, I had to give the book a rating to leave these comments. So i chose middle of the road.
This Book Gives Little--Not Even the Complete Laws of PlayReview Date: 2004-08-02

Don't Waste Your MoneyReview Date: 2003-12-30
A different card game in a nice boxReview Date: 2004-08-18
By the same logic, a chess set is just a painted board with some markers on it. "Magic, the Gathering" is just a bunch of cards. Etc.
So make your choice based on what you want. Assembling your own "Oh, H*ll" set by downloading rules from the internet may be fun and a good thing to do, but it's not the same as buying a set.

Used price: $0.11

When a Guide FailsReview Date: 2001-02-17
The manual to the game is terrible. Usually, guides flesh out the mechanics of game play. Not so here. No mention is made of how things are done in the game. Instead the book is made up of a glossary, comments on naval life, tactics and ships in the late 18th and early nineteenth centuries and discussions of historical scenarios.
The glossary is padded. Knowing what a "club tack" may be useful for the game (the play isn't explained) but most people know what a pistol is.
The historical commentary is good for beginners but how many beginners will buy this game without a friend who already knows these basics urging on the purchase? What would have been nice is adding commentary on the hypothetical campaigns. To wit, what must be done to acheive different levels of victory. Not a word on campaigns is mentioned,
Like the game, this book was rushed out the door. The game can be patched; the book can't.

A disappointment!Review Date: 2005-06-25
Well, the game was a bust. First of all, it takes way too long to play. Our daughter's attention lagged quickly into the game. Also, because the first player to land on each space takes the card for that space, the person or people who are at the back of the pack don't have any cards to pick up. Our daughter kept saying, "Where's my card?" It wasn't much fun for her to spin and choose her letter and then get no card. Also, the spinner is too confusing for young people. You get to go to either the next upper or lower case letter OR a certain number of spaces. It's your choice. That's too complicated for a three-year-old to figure out. The point is to give you the best chance of getting another card, but it's too hard for a little kid to look at both options and figure out which will net a card. Also, because you have to lay out 52 alphabet cards to play the game, the game takes up way too much space.
I guess with some tweaking we can make this game work for us, but I'm disappointed that a game that's marketed for young children is so confusing and impractical.
Btw, I have no idea why Amazon says this game is for redaing level 9-12. I can't imagine a 9-12 year old being interested in playing a game about learning the letters of the alphabet! The box says the game is for 3-6 year olds.

Not that goodReview Date: 2007-03-29
The basis is a boardgame imitating a videogame, a first person shooter to be exact.
Run around the map picking up guns and gadgets, and shoot other people.
Of course none of those guns you pick up are worth using in this game, and thus the game degrades into a boardgame analog of a knife fight in counterstrike, because someone booby-trapped all the UZIs and AK-47s.
Oh, with a western motif, lest I forget.
Related Subjects: Play Groups Resources Computer Aides Developers and Publishers Print and Play Abstract Animals and Evolution Auction Bluffing and Betting Citybuilding Economy and Trading Educational Exploration and Travel Fantasy Historical Horror Murder-Mystery and Deduction Racing Railroad Games Science Fiction Sports War and Politics Words and Trivia
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