Board Games Books


Books-Under-Review-->Games-->Board Games-->69
Related Subjects: Play Groups Resources Computer Aides Developers and Publishers Print and Play Abstract Animals and Evolution Auction Bluffing and Betting Citybuilding Economy and Trading Educational Exploration and Travel Fantasy Historical Horror Murder-Mystery and Deduction Racing Railroad Games Science Fiction Sports War and Politics Words and Trivia
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Board Games Books sorted by Average customer review: high to low .

Board Games
Casino Gambling Behind the Tables
Published in Paperback by Gollehon Press Inc (1997-11)
Author: John Alcamo
List price: $7.99
New price: $7.99
Used price: $0.04

Average review score:

Great book from a man with quite alot of experancs
Helpful Votes: 0 out of 2 total.
Review Date: 1999-07-29
DIFFERENTOF GAMESI LIKED THE BOOK VERY MUCH,IT COVERED ALOT OF DIFFERENT GAMES AND LOTS OF THE EVERY DAY PEOPLE WHO PLAYED OR NOT.HAN SOME GREAT INTERVIEWS FROM PLAYERS AND NON PLAYERS TOLD HOW TO AVOID PITFALLS.

This Title is Somewhat Misleading!
Helpful Votes: 5 out of 6 total.
Review Date: 1999-10-30
This book starts well; The first three chapters are entitled, 'What the Casinos Won't Tell You', 'How to Avoid Casino Hooks', and 'Getting Even: The Hook Players Set Themselves', and offer some good tips. However, the primary (underlying) premise was DON'T PLAY anything, but Poker!!!!!!! The fourth chapter, 'How to Escape Casino Traps for Slot Players' didn't appeal to me, due to me NOT being a Slot Player. The last 6 chapters (approximately 65% of the book) were full of war stories, primarily about High Rollers and their experiences. Not one useful tip in these chapters! What truly exasperated me was the last chapter 'America's Biggest Casino', which was SOLELY a comparison between casino gambling and Wall Street. While appropriate for a magazine parody, it really was a bummer of an ending. I gave 2 stars SOLELY on the basis of the beginning of the book having some interesting points. Again, the message that this book sent within those pages, was DON'T PLAY. If you are looking to give up gambling, this book is for you. Otherwise, if you're looking for tips on how to play, or behavior within a casino, look elsewhere!

Board Games
Pro-Pro Handicap Go, 100 Battles, 100 Wins
Published in Paperback by Yutopian Enterprises (1997-02)
Author: Yutopian Enterprises
List price: $20.65
New price: $16.73
Used price: $15.00

Average review score:

easy to read, but lacks content
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-12
First, I have to say I agree with earlier comments that this book breaks really easily. The book is well edited. It is really easy and enjoyable to read. Pictures are big and symbols are clear. The problem is it doesn't take long to read through and you wish there was more. There are 3 full game analysis and 9 Fuseki (beginning).

I think if you are stronger than 5-10 kyus you can appreciate the games. I'm EGF 1 dan and I learned a lot. If you just want to improve your handicap games, buy "Cosmic Go: A Guide to four-stone handicap games" by Chatterjee & Huiren (Kiseido) instead. You can learn solid fuseki moves from this book, but there are not enough variations. I think the end game analysis of fisrt 3 games is waste of space. They are too specific. If you are boored with reading most Go books, consider this one. If you like reading, there is not enough between these covers.



Binding falls apart
Helpful Votes: 0 out of 1 total.
Review Date: 2005-01-25
This book literally fell apart 2 days after Christmas. Very poor quality binding.

Board Games
Whiz Kids Teach Chess
Published in Paperback by Cardoza (1998-12-01)
Author: Eric Schiller
List price: $14.95
New price: $0.99
Used price: $0.07
Collectible price: $14.95

Average review score:

Another atrocious book from Schiller
Helpful Votes: 23 out of 28 total.
Review Date: 1998-12-06
Yet another atrocious book has been brought out by Eric Schiller, this time directed at children. It is entitled Whiz Kids Teach Chess and has been published by Cardoza.

The most elementary chess matters are wrong. For instance: "...Black didn't advance the e-pawn to d5" (page 24), and "When Black advances the d pawn two squares to d6..." (page 103). On page 35 we read "The armies are at equal strength", but this refers to a position in which Black is a rook ahead. On page 109 "checkmate" is illustrated by two illegal positions (in the second of which Black has two kings).

The young reader is also given a little politics. On pages 138 and 140 Schiller goes awry with the French for FIDE, whereas on page 115 he inexplicably refers to "the Professional Chess Association (WBCA)".

The book's prose would be shameful from a 12-year-old, and even the proper use of apostrophes is beyond Schiller. Examples: "a normal part of most top young player's days" (page 23) and "Beginner's are usually advised to never resign" (page 121).

One final irresistible quote is the typically slipshod reference on page 94: "...as Gabe relates (on page whatever)".

Edward Winter

WCCF World Corres.Chess Champ Stan Vaughan reviews
Helpful Votes: 5 out of 12 total.
Review Date: 1999-12-19

As a fulltime chess professional and chess trainer,(I run the Stan Vaughan's Las Vegas Chess Club) I am always interested in taking a look at new books out by fellow professional chess teachers, coaches, and trainers.Eric Schiller most certainly qualifies as one of a handful of top coaches and trainers in America, having trained or coached many of America's top "whiz kids" and promising prodigies. As a successful trainer myself (having numerous individual and club team national scholastic championships earned by my students) I was interested to see if this book had any new ideas of use to me or my students. It does! One of the outstanding new concepts I found from this book was Mr. Schiller's expression of piece values. Many books designed for beginners use whole numbers. In my instructions I have usually modified this, using fractions, which is sometimes difficult for kids aged 4 and up who haven't had fractions in school as yet. Mr. Schiller solves this longtime problem, simply multiply by ten so that a quen is worth 90 while minor pieces are 35. Now why hadn't anyone of us trainers thought of that before! The book has lots of photos and of course games from these "whiz kids" and all in easy to read large type. My only possible criticism of the book is that the "basics of chess" starts on page 95, instead of at the front, prior to the whiz kids games analysis etc. Other very minor criticisms would be simple nitpicking such as FIDE is the International Chess Federation, while competitor World Chess Federation is a different organization. Also the big payday in 92 of 5 million for Fischer-Spassky 2 certainly tops 3 million. But all in all the book is well worth the price, if only for the piece valuation innovation of Schiller, let alone a nice collection of games.

Board Games
The Chess Kid's Book of Checkmate (Chess)
Published in Paperback by Random House Puzzles & Games (2004-07-13)
Author: David Macenulty
List price: $10.95
New price: $5.95
Used price: $4.95

Average review score:

Great Puzzles - Kids LOVE this book!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-17
My son received this book as a prize at chess camp a few years ago. He loves the puzzles in this book. I started a chess club at his new school and bring the book into the club and the kids ages 5-15 LOVE to work the puzzles in this book. I love the way the chapters are focused and then the kids get to reinforce the topic with the puzzles.

attractive presentation
Helpful Votes: 0 out of 0 total.
Review Date: 2007-12-08
Despite the numerous downgrading reviews, I'm sorry to say but I LIKE this book.
I like the big diagrams. I like the presentation!
I like how checkmate is described and approached. Take an example: At the very beginning, the author explains that there are different types of checkmates. one is Support mate, another is convergence. These are very simple. As a beginner and a teacher of chess, I find this exemplary, because we have to remember patterns. Simple patterns and simple explanations are easy to remember.That's the main point of the teaching in this book: simple patterns that you can remember, presented in big enough diagrams.
Alright, if you have not got enough exercises, you can complete this book by another simple one for novices: A.J.Gillam "simple checkmates". These two books are VERY simple. But I believe that simplicity will make it easy to remember the patterns.
(For the other reviewers, when you have built simple patterns in your memory, you can learn to combine them in more complex patterns. I believe that is how Judit Polgar learned chess. I think that is an incentive enough!) If you want to learn from simple patterns, buy this book with confidence. if you are already knowledgeable, then you do not need this book!
A valuable teaching book.

Good Checkmate information.
Helpful Votes: 10 out of 23 total.
Review Date: 2004-12-20
I've read some of the other reviews and I would have to say this book is just not that bad. First of all this is not for the absolute beginner, but for a beginner who at least knows basic rules and how to move the pieces. It has a nice easy feel to it; information is to the point and never drags on. It is basically as the title says a good review of checkmate information that the beginners should know. Some of the various mates reviewed are Anastasia's, Morphy's, Pillisbury's, Lolli's etc. There are just a couple of mistaken answers that didn't bother me one bit. The chess board diagrams are not quite 2"x2", not over sized. I give it 3 1/2 stars, with a little more details and a few more examples this would have easily been a 4-5 star book.

Not clear and not well set up
Helpful Votes: 22 out of 23 total.
Review Date: 2005-01-05
I returned this book after getting it when it came slightly damaged in the mail (a good excuse to get my money back). This book does not compare in how it covers checkmates to THE ART OF THE CHECKMATE. Get that one instead because after spending an hour trying to read the kids book of checkmate I did teach me very well. So I ordered THE ART OF THE CHECKMATE that is just great.

Not detaled enough and has serious flaws
Helpful Votes: 30 out of 30 total.
Review Date: 2005-03-27
I am reviewing several books that teach checkmates including Bobby Fischer Teaches Chess, Art of Checkmate and 1001 Brilliant Ways to Checkmate.
I am placing this book side by side Fischer's book. The Chess Kids Book of Checkmate at least attempts or organize the types of checkmates by pattern. There is simply not enough explanation to go along with the examples. There is not enough material to cover the most important types of checkmates in a comprehensive matter.
Most sadley the book doesn't always show the most efficient way to checkmate. For example: taking a look at the King and Queen versus lone King mate. The book takes about twice as long as neccessary to do this simple checkmate! In an endgame the King should be used as an active fighting piece. Instead the Queen does the work then the King is brought in at the end. When the actual material being covered is incorrect then there is a serious problem. It is a wonder why someone didn't point these flaws out before it got into print.

Board Games
In the World of Tactics
Published in Paperback by Pickard and Son Publishers (1998-11)
Author: Anatoly Lein
List price: $14.95
New price: $6.00
Used price: $3.98

Average review score:

An interesting and instructive book - not for beginners
Helpful Votes: 0 out of 0 total.
Review Date: 2005-05-16
In this fine book, Lein shows 200 complex positions from GM play in 1997, and the reader is invited to analyze the position and choose a continuation, as in the typical puzzle book. What is atypical, and seems to have bothered some reviewers, is that the continuations, though tactical, often don't lead to an immediate win. In other words, it's more like real chess. In many cases the result is a small advantage that must then be further exploited, and in other cases the tactic serves to avoid a loss. But Lein always gives the continuation to the end of the game or to a clearly winning position. If you're looking for an ordinary puzzle book for the bus ride to work, this may not be the one for you. Some of the positions may also be too subtle and complex for some readers. But if you're looking for something deeper and highly instructive, you'll find this book valuable, as I have.

Boy, do I agree with the above review...
Helpful Votes: 3 out of 3 total.
Review Date: 2002-03-18
I read the above review and I bought the book anyway, mainly because Anatoly Lein did a great job with Sharpen Your Tactics. But this book really is worthless. What Lein does is stop at a point in the game where he thinks it is interesting and you guess the continuation. But then you look at the solution and there is no solution, only how the game continued (or how it should have continued). Apparently this book was the first of a series, but sales were probably so bad the publisher had no reason to continue it. A truly worthless chess puzzle book. Don't buy it.

Please Do Not Buy This Book!!!
Helpful Votes: 9 out of 10 total.
Review Date: 2001-03-24
It's dificult to describe just how worthless this "book" is. It really is that bad. I thought it looked like an interesting puzzle book. Boy was I wrong. All this guy did was to choose some so called key positions in some big tournaments and print diagrams of them stating white or black to move. Then at the end of each chapter he gives the game continuation as played by the players and some times includes what looks to be some computer analysis of cetain moves. That's it. Any body could have wrote this book. There was no original thought put into it at all. To bad (only in this case.) Chess games aren't copy righted. Also many of the games he chose weren't even that important, the only criterion for chosing them that he seemed to use was Geographic location. This book is deciving because it has a beautiful cover and great print quality. The publisher obviously cared a lot more about producing a good book than did the author.(If you can call him that). Please do not spend a penny on this book, if you do you'll be sorry.

Board Games
The Game of Chess: Learning to Apply Strategies from Simpler Problems to More Complex Problems (Powermath)
Published in Paperback by PowerKids Press (2004-01)
Author: Greg Roza
List price: $9.78
New price: $9.78
Used price: $6.95

Average review score:

response
Helpful Votes: 0 out of 0 total.
Review Date: 2005-06-07
As the author of this book, I'd just like to say that it was never meant to be a comprehensive guide to chess. First and foremost, it is a math guide about problem-solving strategies. (Notice the series name?) While I certainly would have liked to have included "en passant," it simply did not fit the scope of the book. And game notation would have required an entire book of its own. I had 32 pages to work with, and math needed to take center stage. If you are a math teacher, I believe that you would appreciate the book much more than the previous reviewer does.

On a personal note, being a chess player myself, I think the book is a decent starter's guide for young chess players. All the basic men/moves are covered. And readers even get to follow several in-game scenarios to their logical ends. But hey, that's just my opinion.

Greg Roza

ps, I had to give the book a rating to leave these comments. So i chose middle of the road.

This Book Gives Little--Not Even the Complete Laws of Play
Helpful Votes: 1 out of 1 total.
Review Date: 2004-08-02
This book is priced higher (I paid $22.50) than many other books aimed at chess beginners, but it contains far less than most. I collect chess books, and have seen a wide range of quality, and nonetheless was surprised that this book does not even contain a full set of the rules of play. ("En passant" pawn captures are not covered, and while castling is mentioned, some of the requirements for castling are left out.) There is nothing on chess notation in this book; nor is there even a single chess game. Some books priced as low as $2 give the reader far, far more. NOT RECOMMENDED.

Board Games
Oh Hell: The Red Hot Card Game
Published in Hardcover by University Games (2002-08)
Author:
List price: $9.99
Used price: $9.99

Average review score:

Don't Waste Your Money
Helpful Votes: 2 out of 2 total.
Review Date: 2003-12-30
Do not buy this game!!!! All that is contained is a regular deck of cards, instructions, and 4 very, very lame "bidding" wheels. The bidding wheels do not even assemble correctly. This is an expensive deck of cards folks. Just use a regular set of cards and look up the instructions online. Lame-O. I only gave this 1 star because there was not a 0 star rating.

A different card game in a nice box
Helpful Votes: 3 out of 3 total.
Review Date: 2004-08-18
I must disagree somewhat with the prior review. Yes, it is only a nice box with a deck of cards, some special rules, and some special scoring gadgets made of cardboard.

By the same logic, a chess set is just a painted board with some markers on it. "Magic, the Gathering" is just a bunch of cards. Etc.

So make your choice based on what you want. Assembling your own "Oh, H*ll" set by downloading rules from the internet may be fun and a good thing to do, but it's not the same as buying a set.

Board Games
Age of Sail ll: Prima's Official Strategy Guide
Published in Paperback by Prima Games (2000-11)
Authors: Inc. Talonsoft and Prima Temp Authors
List price: $19.99
New price: $19.15
Used price: $0.11

Average review score:

When a Guide Fails
Helpful Votes: 24 out of 24 total.
Review Date: 2001-02-17
I have no problems with well-written guides to computer games. At best, they yield insight; at worst, they save a little time. The Age of Sail II strategy guide ends up doing neither but is a good history book.

The manual to the game is terrible. Usually, guides flesh out the mechanics of game play. Not so here. No mention is made of how things are done in the game. Instead the book is made up of a glossary, comments on naval life, tactics and ships in the late 18th and early nineteenth centuries and discussions of historical scenarios.

The glossary is padded. Knowing what a "club tack" may be useful for the game (the play isn't explained) but most people know what a pistol is.

The historical commentary is good for beginners but how many beginners will buy this game without a friend who already knows these basics urging on the purchase? What would have been nice is adding commentary on the hypothetical campaigns. To wit, what must be done to acheive different levels of victory. Not a word on campaigns is mentioned,

Like the game, this book was rushed out the door. The game can be patched; the book can't.

Board Games
Dr. Seuss's ABC Game
Published in Hardcover by University Games (2000-01)
Author:
List price: $15.99

Average review score:

A disappointment!
Helpful Votes: 1 out of 1 total.
Review Date: 2005-06-25
I've had my eye on this game for well over a year. I was just waiting for my daughter (who is now 3) to start learning the upper and lower case letters. I thought this game would be great (and fun!) practice for her because she loves Dr. Seuss's ABC book so much!

Well, the game was a bust. First of all, it takes way too long to play. Our daughter's attention lagged quickly into the game. Also, because the first player to land on each space takes the card for that space, the person or people who are at the back of the pack don't have any cards to pick up. Our daughter kept saying, "Where's my card?" It wasn't much fun for her to spin and choose her letter and then get no card. Also, the spinner is too confusing for young people. You get to go to either the next upper or lower case letter OR a certain number of spaces. It's your choice. That's too complicated for a three-year-old to figure out. The point is to give you the best chance of getting another card, but it's too hard for a little kid to look at both options and figure out which will net a card. Also, because you have to lay out 52 alphabet cards to play the game, the game takes up way too much space.

I guess with some tweaking we can make this game work for us, but I'm disappointed that a game that's marketed for young children is so confusing and impractical.

Btw, I have no idea why Amazon says this game is for redaing level 9-12. I can't imagine a 9-12 year old being interested in playing a game about learning the letters of the alphabet! The box says the game is for 3-6 year olds.

Board Games
Frag Deadlands
Published in Hardcover by Steve Jackson Games (2002-02-01)
Author: Phil Reed
List price: $34.95
New price: $15.77

Average review score:

Not that good
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-29
Like FRAG (which is vastly superior) but with extra messy rules, such as the fact that nearly every weapon that could actually damage an opponant is more likely to kill you when fired than whoever you point it at.

The basis is a boardgame imitating a videogame, a first person shooter to be exact.
Run around the map picking up guns and gadgets, and shoot other people.
Of course none of those guns you pick up are worth using in this game, and thus the game degrades into a boardgame analog of a knife fight in counterstrike, because someone booby-trapped all the UZIs and AK-47s.
Oh, with a western motif, lest I forget.


Books-Under-Review-->Games-->Board Games-->69
Related Subjects: Play Groups Resources Computer Aides Developers and Publishers Print and Play Abstract Animals and Evolution Auction Bluffing and Betting Citybuilding Economy and Trading Educational Exploration and Travel Fantasy Historical Horror Murder-Mystery and Deduction Racing Railroad Games Science Fiction Sports War and Politics Words and Trivia
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