Software Books
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Great VoiceXML bookReview Date: 2002-04-05
Excellent resourceReview Date: 2002-02-03
Good coverage, up-to-date, very userfulReview Date: 2002-03-02
If you're looking for a reference, this is the book to get. The reference section is current VoiceXML 2.0 (October 2001), which is an advantage in and of itself. But the real strength of the reference section is its depth. Each element, (e.g., There is a brief discussion of the architecture of a VoiceXML app, and a couple of paragraphs discussing the differences between VoiceXML 1.0 and 2.0. The book also gives, contrary to my expectations, a history of the voice industry, a history of VoiceXML, and a discussion of players in the industry. What makes this book's treatment of these topics unusual is that the authors (particularly Kunins, I suspect) actually know these fields. I don't normally want these sections in a reference book (it just adds bulk around the section I really want) but I found them quite compelling here. I learned quite a bit from reading them. The book also contains sections on Dynamic VoiceXML, Security, Voice App Life Cycle, VUI Design, the Future of VoiceXML, and a case study. I haven't read these sections yet, so I can't comment on them. I do know, however, that the sections I have read are sufficiently superior to make this THE VoiceXML book on their own. If I were to criticize the book, I would fault the authors' lavish praise of TellMe (this is minor and not unexpected) and the examples in the reference section. The examples are quite good for someone learning VoiceXML, and the authors are commended for including them. The fault (albeit a minor one) is that they are fairly vanilla. So, while I would have preferred more examples, I concede that such examples would make the book much larger and the inclusion of "advanced" examples to the exclusion of "canonical" examples would have made them less useful to developers learning VoiceXML. Overall, if you are going to own one VoiceXML reference, THIS should be that one.
Most complete, well rounded book to dateReview Date: 2002-06-07
http://voicexmlplanet.com/reviews/vxmlbook.html
In short, this is the VoiceXML book I wish I had written. The authors have produced a comprehensive title that includes gems that could only have originated from masters of the craft.
My only complaint is that the book is a bit too biased towards Tellme (one of the authors is an employee), but this can be forgiven based on the quality and depth of the content.
My judgement is that this book is the most well rounded in-depth book on the topic that's been published to date. I am very happy with the mix of content, summaries of important concepts such as linguistics, speech recognition, and speech synthesis, as well as the in-your-face examples and complete reference. In fact, I liked it so much that I will probably be using it as a standard reference in my company's VoiceXML training course.
Use this book only as a reference not to learn VoiceXMLReview Date: 2003-02-26

Used price: $0.01

Useful GuideReview Date: 2001-10-09
Trainer / OwnerReview Date: 2001-06-26
Very good prep for examReview Date: 2000-12-01
The Only Tool Needed For Achieving CertificationReview Date: 2001-04-22
Passed Word Core and Expert ExamsReview Date: 2000-10-22

Used price: $3.92

A Must Read for All GoLive UsersReview Date: 2004-11-08
Simple. Consolidated. Useful.
GoLive CS Tips & TricksReview Date: 2004-10-25
good companion to a standard GoLive textReview Date: 2004-11-24
The contents pages show a titular summary of the tips. Given that GoLive is from Adobe, it's no surprise to see an emphasis on the visual presentation of the pages. Typical is a tip about writing links in PDF documents, or another tip about converting an HTML file, and any associated referenced images, into a single PDF document. Of course, there are also several tips involving Adobe's flagship Photoshop.
Overall, the tips seem straightforward to understand and do. This appears to have been a deliberate choice by the authors. The book is most useful if you already have the basics of GoLive. A good companion to a standard text on GoLive.
Finally, A GoLive Book that Shines!Review Date: 2004-09-11
Being a Senior Web Developer and College Instructor, I highly recommend this book and give it 5 stars.
Now i want all my books to be like thisReview Date: 2005-05-09
Because of the way it's written - 200 tips, most of them on 1 or 2 pages - it's easy to pick it up at any time, read a minute, learn something valuable and put it down again. And you're almost sure to learn something new with every tip.

Used price: $99.95

great support!Review Date: 2008-03-24
It is very completeReview Date: 2008-01-16
step by step textile rendering instructionReview Date: 2007-10-14
Adobe Photoshop for Textile Design by Frederick L ChipkinReview Date: 2007-08-31
This book is an invaluable helpReview Date: 2007-10-08

Used price: $2.22

An Inspiring BookReview Date: 2002-05-03
You'll need some software to try the projects in it, an image editor of some kind and a printer. But that's all you need for most of the projects described. Janet Ashford has really creative ideas for transforming every day objects like metal tins and boxes, using computer designs.
I can just about guarantee, if you're artistic at all and you buy this book, you'll not only enjoy it, but you'll wind up designing some really amazing things as a result!
The Book I Wanted to WriteReview Date: 2002-01-05
But Janet Ashford beat me to it. And she has the know-how it would have taken me years to acquire. This is a magnificent tome, one that inspires as well as informs the crafts addict. Her expanations are sophisticated but clear to anyone who has passed beyond the basics. Lots of the projects are very artful and have the look of "handmade" without being too cutsy or too advertisingly slick.
I recommend this book to anyone who loves crafts and has access to a computer with the big three type programs: layout, photo adjusting, and drawing. If you are new to computers, an accompanying book or class will set you up for this one.
Restoring modesty to the artist's tool enriches everyoneReview Date: 2002-05-24
It doesn't help matters that most design software seems to be written by the left-brain dominant spouses of craft practitioners...well intentioned souls with no sense of the real kinesthetics of working color, form, texture.
Janet Ashford has navigated through the difficult middle course between technology and entrancement. She draws! She creates custom palettes in her application software! She doesn't hit you over the head or talk down to the reader. Perhaps her experience of designing for and with her daughter has given her the wonderful tone of teaching someone she likes, who is lacking in knowledge but not in ability. That is a prized gift in any teacher, and Ashford has it mastered.
She has maintained her enthusiasm, her innocent pleasure in sharing the joys of color and pattern, line, light and form. She is conscientious in gathering really useful resources together into a book that can pay off in serious fun the first weekend you get to use it, without resorting to false expectations. Buy the book. Use the example. You, and your craft, will be enriched without hype or over-simplification. Serious artists and craftspeople do not expect the tool to do the real work of creation for them. This book is written for the serious artists and craftspeople at any stage of their careers...from about 9 years old on up.
Good resource if you are computer literateReview Date: 2006-01-22
There is a lot of good information provided and several projects are shown using illustrations and photographs, not in a step-by-step format.
starting point for computer craftsReview Date: 2002-05-29
Want to intermingle computer graphics with your arts and crafts? Here's a good starting point.

Used price: $2.44

AUTOCAD 2004 AND AUTOCAD LT 2004Review Date: 2006-11-15
The following is not a critique of the book but rather my wishes on my engineering field: I would have liked to have several examples of electrical design applications in the book.
Anyway, thanks for your book.
Joseph
Good self teaching bookReview Date: 2006-10-25
Excellent tutorialReview Date: 2006-08-19
Excelent Home InstructorReview Date: 2005-09-12
Highy recommended as navigational reference of "how to" design.
THE Book For BeginnersReview Date: 2005-10-17

Used price: $19.12

The Best AutoCAD Book ever written!!!!!!!!!!!!Review Date: 2008-06-20
Great Stuff!!Review Date: 2007-12-12
This book addresses Autocad from a user standpoint, written by someone who not only completely understands AutoCAD but also knows how it's used in the real world.
A "must-have" for all AutoCAD users.
Best Productivity Book in yearsReview Date: 2007-12-09
DOS and a BatchFileReview Date: 2007-10-01
Thank You
Jose De Jesus
Old school tips for all users!Review Date: 2007-12-04

Used price: $41.70

Very good, a must read for product technology peopleReview Date: 2007-11-25
Insightful frameworks for an effective PSO Review Date: 2007-05-27
I liked the fact that it is written in a style that is free of any jargon. Authors are professionals who clearly understand the industry from inside. My least favorite part are the diagrams and illustrations which are at best adequate but could be better. Highly recommend this book!
Building professional services in a product-based companyReview Date: 2005-01-10
The book is easy to read, well organized, and packed with sound practical advice you can start applying right away, whether you're in delivery, sales, or marketing -- you'll be going back to it often.
You will sleep with this bookReview Date: 2004-08-16
It's focus in on a PS organization of a product company but you can take much away from this book if you are purely a services organization.
What I like the most is that it helps you do begin to address the various challenges where other books gloss over these topics and leave it to you.
Excellent pragmatic approachReview Date: 2004-01-23

Used price: $1.33

Essentail Computer Graphic foundation.Review Date: 2003-06-09
Essential CG historical data!Review Date: 2002-09-25
An amalgam of CG terminology (pp. 1-209), impactful corporate industry presences (pp. 210-347), programming and mathematics terms (pp. 348-361), fundamental and miscellaneous terms (pp. 362-385), a computer graphics timeline (pp. 385-437) and other mini-sections on CG FAQ (pp. 438-451), job descriptions (pp. 452-461), previsualization (pp. 462-467) and the analog computer era (pp. 468-476), this unique text probably represents the definitive chronology of computer graphics' evolution. The resource's 500 pages belie the mundane name and cover by chronicling numerous advances marking the historic progression of computer graphics-from the pre-mechanical days of the 1940s to the archaic, punch card-based leviathan units of the 1950s and `60s, to the sleek and potent desktop workstations of the late `90s. (The book was published in 1999.)
With the ambitious aid of 97 other industry sources, Masson begins the book by defining "color and light," "painting and graphic design," "modeling," "animation," "rendering," "compositing" and "input & output" terms alphabetically, per section. Processes, programs, properties, rules, companies and more are clearly defined during this first section, accompanied by applicable screenshots, diagrams, quotes and informational tidbits. For the purely artistic members of the digital art community, this material doubtless will prove dry and unpalatable. But for those having more of a technical and scientific bent, this comprehensive industry reference is a fascinating excursion into the intricacies that help materialize the eventual pretty, pixelated pictures so many of us enjoy producing and admiring. Learn what "pixel" denotes ... who invented the Phong shading method ... what "pixmap" means ... the origin of the omnipresent teapot icon ... the beginnings of morphing ... who started Atari ... the conception of ILM ... the significance of SuperPaint ... and much more. It's all here.
Section 8, "Historically Significant Companies," really is the beginning of the salivating learning experience, though, introducing readers to pioneering companies and people whose prosperous contributions have nursed CG through its proverbial growing pains. Some of today's popular and recognized field leaders appear, such as Industrial Light & Magic and Robert Greenberg and Associates, and they're graced by numerous lesser-known but equally essential precursors. Remember the 1979 feature film The Black Hole? Think Abel Image Research and Robert Abel & Associates. Recall 1984's The Last Starfighter? Think Digital Productions. The list and sundry, voluminous details are phenomenal.
The second portion comprising stellar, historically intensive reading, Section 11, "Computer Graphics Timeline," lists and delineates all key advances in the industry, throughout the 20th Century's final half.
On the downside, some of the quotes by CG experts seem to ramble, are inapplicable or just plain too long, but they appear to represent Masson's method for best expressing these individuals' contributions to the digital art community-or just relating arguably interesting events. (Besides, art often is about storytelling, anyway.) The text also is somewhat outdated, having been printed three years ago. But this does not diminish the paperback's essential overall value.
As for the seemingly innumerable industry term definitions, these provide industry professionals -and interested hobbyists-with a valuable reference resource. They also remind the reader that, despite all the creativity involved in generating digital art, CG's undergarments are math and science. It's always technicality before imagination.
Quite simply, if you're genuinely interested in computer graphics as an artistic medium, and you value the learning experience, CG 101: A Computer Graphics Industry Reference is a must-read. All told, this undoubtedly is among the most interesting titles-of any kind-this reviewer has ever read. (No kidding.) Assuming you possess the technical interest in these details, you'll find yourself perusing this gem night after night, until you've marked your last highlight with a neon felt tip and a corner page fold. (I tallied 14 page folds and 39 blue highlight markings in my copy.)
Great history, great glossaryReview Date: 1999-12-10
Computer Graphics and how it all startedReview Date: 2001-07-01
BOOK REVIEW: CG 101 is a great reference guide. Forgotten what a particular term means? No problem! Just Open CG 101 and look it up. The first 208 pages and a few more inbetween are jam-packed with terminology and what they mean. There are side bar "blurbs" that contain factoids and quotes. This provides great bits of trivia.
The next 148 pages tell about the history of the graphics industry and how it has progressed from the start to what we know today. CG 101 tells about the companies and the people who use computer graphics to provide us with entertainment in movies and much more.
The 22-page index provides an easy way to find items, people and companies you want to know about. And just in case you wanted to know more than the book has to offer, there are URLs and telephone numbers to give you added places to glean information.
Must read for CG beginners especiallyReview Date: 2000-03-22

Used price: $7.42

This book rocks!Review Date: 2000-08-01
The written style is clear, concise and easily understood, and the side bars are very informative. The color pictures in the center of the book are helpful in defining the target look, and the enclosed CD with electronic "recipes" and results is great.
This is now in my top 10 technical book list!
CD is incompleteReview Date: 2002-02-25
Excellent Guide to Professional TechniquesReview Date: 2001-11-24
Outstanding ResourceReview Date: 2000-08-02
CorelDraw 9: FX and Design entertains and informsReview Date: 2000-03-22
Related Subjects: Computer Go Go Server Clients Game Editors Publishing Databases Games
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