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Games Books sorted by Average customer review: high to low .

Games
Die, Vecna, Die! (Dungeons & Dragons)
Published in Paperback by Wizards of the Coast (2000-07-07)
Authors: Steve Miller and Bruce R. Cordell
List price: $24.95
Used price: $28.29

Average review score:

WARNING--ONLY THE MOST BRAVEST ADVENTURERS NEED APPLY
Helpful Votes: 1 out of 2 total.
Review Date: 2000-06-27
This is a fantastic module, apocalyptic in nature, this module stars the two great villains of Oerth: Vecna the all powerful lich god imprisoned within his Citadel Cavitius on the demiplane of dread, and the evil demigod Iuz the Old who seeks to destroy Vecna and gain his power. But what is this? Vecna has plans of his own which include challenging the Lady of Pain herself for ultimate supremecy over the multiverse. This module takes place on Oerth, the demiplane of dread, and Sigil though as stated the module is all you need to play.

Do you Dare??
Helpful Votes: 11 out of 15 total.
Review Date: 2000-08-08
The last book of 2nd edition...Your characters determine how it will all end. Adventure that begins in Greyhawk then takes you to Ravenloft and ends up in Sigil!! In Greyhawk, the adventurers find out that the god Iuz is starting trouble. Several small scirmishes and a wonderful story. In Ravenloft, the adventurers find themselves in a strange city, and they realizenot everything is as it seems!!! I wont ruin it, but I will add this: if Vecna breaks out, Ravenloft could be destroyed! In Sigil, your characters do battle with a god and if, if they survive...They might receive a blessing from the Lady herself. The creators of this module left enough room to play with as far as tweaking this or that, but over all, there is so much information about every little room, dungeon, NPC that even a new dungeon master would have no problems. I DM'd this module with four other players (Green Dragon Mage-constructed from the council of wyrms), a psionisist (Human male-uh, until he put on a girdle of feminity-haha), Minotaur warrior and a Paladine(Yes, the Paladine and Dragon got along very well, but that's what makes the role play). Any how, the charcters were all around 7the level and the game lasted 5 fridays, each friday lasting around 8 hrs!!! It was one of the funnest games I have DM'd since....Dragon Mountain!! Die Vecna, Die is an adventure not for the faint of heart...Oh, did I mention that half of the party died? I wont say who for fear of intimidating other players (Dark Smile)

Great Adventure but Deadly
Helpful Votes: 11 out of 11 total.
Review Date: 2000-06-29
Ah Yes! I've been intrigued by vecna ever since first reading about his infamous artifacts some 2 decades ago. and now TSR has kindly put out the ultimate Vecna adventure in a supermodule format similiar to the first edition: Temple of Elemental Evil, Desert of Desolation, etc... Within this adventure lies the ambition of two evil demigods seeking to attain full ascension to godhood by absorbing the powers of the other. Iuz the Old enters the demiplane of dread to destroy Vecna, yet unknowingly Iuz is but one pawn of many in a plan which Vecna initiated aeons ago. For Vecna not only plots to attain full godhood, but become the ultimate god by challenging the Lady of Pain herself, destroying the known multiverse, and then recreating it in his own image. There have been some questionables raised concerning this module ie..How can Vecna escape the demiplane of dread, or How can Vecna enter Sigil. Just note that the reasons are fully explained within the module if you read it. An excellant adventure, and no matter the final outcome--the worlds will never again be the same. This fantastic module is for levels 10-13. I give it 5 stars but I must warn you. This module is a killer! Players BEWARE.

Ah, Vecna, my canny foe, we meet again...
Helpful Votes: 6 out of 6 total.
Review Date: 2000-06-30
One could make the defeat of Vecna the focus of 2 or 3 campaigns; the 3 adventures that star Vecna (Vecna Lives!, Vecna Reborn, and Die, Vecna, Die!)are certainly not for the faint of heart or low of level. Die, Vecna, Die! is an epic adventure that falls just a bit short due to the fact it seems a bit too pre-programmed, leading the adventurers by the nose at times. It does bring the story arc for Vecna closer to a conclusion, but relies too heavily on plot contrivances that negate some of what has come before in the other Vecna adventures, such as the revelation that the Sword of Kas that we've seen in Vecna Lives! is a replica, not the original, or that, oh, by the way, there IS a way for the Sword to defeat Vecna. This module also suffers in comparison to Vecna Lives!, which managed to evoke a truly terrifying atmosphere. However, this is a fine adventure well worth checking out.

Goodbye 2nd edition, Hello 3rd
Helpful Votes: 7 out of 13 total.
Review Date: 2000-07-07
As the final module for 2nd edition D&D, I think this is a classic. It's the first Greyhawk storyline I've run in over 10 years, but well worth it. I like to have a sense of continuity and cohesiveness in my campaigns, and although Ravenloft got a little play in my games I never really liked it. This module gives me the chance to essentially blow it away but maintain it's relevance to my ongoing campaign (now at to 19 years)!

The module also served as a nice sendoff to the realms of Greyhawk, Ravenloft, and Planescape, none of which will be officially supported by WotC once 3rd Edition D&D arrives. It's a killer of a module, one that will be difficult for DMs to handle and players to survive, but the ending is extrememly satisfying. I highly recommend this module!

Games
Draw Write Now, Book 1: On the Farm-Kids and Critters-Storybook Characters (Draw-Write-Now)
Published in Paperback by Barker Creek Publishing (1994-10)
Authors: Marie Hablitzel and Kim Stitzer
List price: $12.99
New price: $7.65
Used price: $4.30

Average review score:

Incredible Results
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-20
My 5 year old went from scribbling and frustration to drawing a discernible hen in 5 minutes! It has already done wonders for her self-esteem. She now says, "I can draw! This is easy!" She wants to draw everything in the book. I wish I had known about these months ago! I just ordered the whole set.

Helps to learn drawing
Helpful Votes: 0 out of 1 total.
Review Date: 2007-05-06
This book has given my 5 yr old son confidence by helping him to draw simple animals that he thought were too difficult to draw. He has not been as interested in the writing part. It would have been nice if it was like a workbook with blank pages across from each page so he could practice right in there.

This book is Awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Helpful Votes: 1 out of 1 total.
Review Date: 2006-09-24
I homeschool my kids and I bought this book for our art lessons. This is such an easy to follow drawing book. My kids are ages 5,7 & 10. All 3 are finding it easy to follow and their drawings are so good. I like to do the pictures myself. I like how the next step of the drawing is in a different color, it makes it so much easier. My 7 yr old even sat down with the book by herself and drew a picture without any help, and it turned out really nice. Hope this helps.

We all love this book!
Helpful Votes: 2 out of 2 total.
Review Date: 2005-08-30
My girls, 8 and 4, love this book. I am amazed at how well their drawings come out. Not only are their drawings fantastic but the older girl utilizes the writing exercises and thinks they are fun - unlike other writing exercises.

I am a homeschooling mother and would recommend this book to anyone with children, homeschool or not. They will love it.

Wow - how fun is this ?!?!?!
Helpful Votes: 4 out of 4 total.
Review Date: 2005-09-20
Bought this for my 5 YO daughter - it gave her incentive to practice her printing - she wasn't allowed to attemp the drawing part until the writing part was finished.
Basically, each page has three-four sentences for them to copy with a full picture already done above it on the same page. On the next page, the main object of the picture (a pig for example) is drawn with basic shapes in a step-by-step manner - even my older girls love to try to draw them.
I can't wait to get the next book in the series - great idea!!!!

Games
The Dreamland Chronicles
Published in Paperback by Meisha Merlin Publishing, Inc. (2004-11-10)
Author: Wm. Mark Simmons
List price: $20.00
New price: $39.98
Used price: $34.95

Average review score:

Well Worth Reading
Helpful Votes: 0 out of 1 total.
Review Date: 2007-03-16
This book was great. Good story line and char. I would recomend this book to friends and will read it again.

WARNING:THIS BOOK IS TOO FUNNY FOR WORDS
Helpful Votes: 10 out of 12 total.
Review Date: 2003-09-06
Well I just got done reading this book and must issue the following warning to those who read this.DO NOT READ THIS BOOK IF YOU ARE: a)trying to go to sleep. This book will upset your sleep patterns and you will regret this.b)lacking any form of a sense of Humor. If you don't got it, you won't get it.c)under any way shape or form driving.It could kill you and that's not good.d)taking any medication or suffering from recent surgery in the abdominal area. Too much laghfter could split stiches or cause a reaction with medication. If your not suffering from any of the afor mentioned things then read on.
One prepare for many puns.Lots of puns. Some like to hide in wait and ambush you, while others stir themselves over a long period of time. Prepare for a massive assault on anything and everything. Nothing is safe from being used. Even Fed Ex gets hit at one point. Enjoy this book and have much fun for several hours/days/weeks or however long it takes to fininsh.

And now for something completely different...
Helpful Votes: 14 out of 15 total.
Review Date: 2003-01-20
At first I was daunted by the task of reading this brick that deforested half of Equador, but as soon as I started reading the book I could not put it down. I knew I would enjoy it from the moment I saw those first three quotes: two from Shakespeare - The Tempest and Hamlet - and one from Monty Python's flying circus: "And now for something completely different." This was my type of humor. And as for humor this is probably the best book to read for that. That is if you like puns. Wm. Simmons knows how to use the right amount of puns, and doesn't go overboard, though I am sure that is tempting. As I read I was drawn into the world of the game and of the story. Part of the reason I loved it was because of the characters who were believeable and lovable... and in some cases not so loveable. I wanted to know what would happen to them. I almost cried when... well, that would give some stuff away. The story was the best part. I lost myself in those books (though in the middle of math that might not be a good thing) and read them constantly. After I finished each book, it would seem like I was waking up from a dream, or another world. And then I fell right back into the dream in the next book. Wm. Simmons is a wonderful story teller, and those who read this book will not be disappointed if they are looking for a book that has a serious plot with lotsa laughs.

A exquisite read
Helpful Votes: 4 out of 7 total.
Review Date: 2003-03-14
I bought a first printing (only Printing) of "In a Net of Dreams" at an airport magazine stand. Little did I suspect it would be my all-time favorite book. Only tape holds my poor battered copy together.

So when I discovered this compilation, I had to have it. And it was worth it.

Sc-fi, Fantasy, Comedy, Drama, pop-culture references, and bad puns, this series has it all. And wraps it up with engaging, well developed characters.

Why are you still reading this? Order this book now. And pray with me that there will be another sequel.

To read, perchance to dream...and laugh
Helpful Votes: 5 out of 5 total.
Review Date: 2002-12-06
Wm. Mark Simmons, the fastest pun in the West, is back, and he's done it again! "Woman of His Dreams" crowns the Dreamland Chronicles trilogy after a long wait by his fans. I have loved and laughed through all of the adventures of Ripley and his cohorts, and this latest installment is the best yet. Simmons' trademarks are strong characters, thought-provoking philosophical twists of plot, lots of action, and truck-loads of wit. Even though familiar with his style, I still was not prepared for the finale. I found myself watery-eyed at the last page, and sad to see it end. This is a book I have given to friends and had them call me in the middle of, just to tell me it's the first time in years they've laughed out loud while reading a book. Simmons may or may not have screenplay experience, but his novels read like movies, extremely visual. Now...if only Spielberg would read them...

Games
Drum Circle Spirit: Facilitating Human Potential through Rhythm (Performance in World Music Series)
Published in Paperback by White Cliffs Media (1998-06)
Author: Arthur Hull
List price: $29.95
New price: $17.90
Used price: $11.70
Collectible price: $29.99

Average review score:

The definitive book on circles!!
Helpful Votes: 10 out of 12 total.
Review Date: 2003-01-10
Arthur Hull hits the nail on the head with his book, Drum Circle Spirit. Without this book to use as a guide, I would feel lost!... I call it simply "REQUIRED READING" for those who care about their community and friends who wish to drum in a group setting. It empowers most anyone to begin and conduct their own drum circle. THANK YOU ARTHUR!

The bottom line
Helpful Votes: 12 out of 12 total.
Review Date: 2005-04-25
This book is the bottom line, the base of the pyramid. All others I have read-and I have very many-rest on it. It explains the why, the where and the how of different types of drum circles and how, when one is called upon to do so, to facilitate them so that they live and create music on their own. While there are many facilitator "tricks" and techniques, the message is always that the circle is not to serve as a platform for a facilitator performance, but that the facilitator's job is only to get the music the circle is making past places where it starts to self destruct and back into solid playing. There is a great deal of anecdotal information about how specific difficult situations were handled as well as examples of wonderful, joyful exhuberance. If you are new to drum circles, and especially if you need or want to facilitate them, this is the FIRST book you buy.

I was really amazed by this book.
Helpful Votes: 14 out of 17 total.
Review Date: 2002-10-21
As a Christian wanting to start a church-oriented drum-circle, I was somewhat concerned that this book would be full of propaganda that would run counter to my Christian values. (Making it annoying to read at the least, and at worst, difficult to convince other Christians in my church of its value.) While some of the author's values come through (especially with references to "tithing to Rhythm Church" and the like) there's nothing in here to really offend any particular religious belief. There's no "we can heal the world with drums, just think good thoughts and good things will happen to you" message here. It's practical advice on how to bring out the best in a group of drummers.

Arthur's numerous anecdotes are entertaining and informative. They really conveyed the spirit of what Arthur does with his drum-circles.

I'm very anxious to get started applying what I've learned (and will continue to learn) from this book, and it has convinced me to attend one of Arthur Hull's Facilitator Playshops. Arthur's teaching in the book is very clear, presented in small, easily-digested steps, and most of all, very encouraging. The whole book shouts, "You can do this, it isn't that hard!"

I've very pleased that Arthur has taken the time to share his hard-earned wisdom with the rest of us. If you're wanting to start a drum-circle, work with kids through rhythm, or any such activity, you can't afford not to own this book.

Drum Circle Spirit
Helpful Votes: 7 out of 9 total.
Review Date: 2002-01-07
This book and CD set has wonderful examples of drum circle games and exercises. He and his facilitators also share their drum stories and let us know how fun it can be to be an "Arthurian" facilitator! Get a bunch of friends together and PRACTICE these games!(It REALLY comes to life after attending one of Arthur's facilitator playshops!!!)

What we need
Helpful Votes: 9 out of 13 total.
Review Date: 2002-04-07
This guy is a modern Trickster! At first you wonder, is this guy a joke? Then as you read more, you realize, yes he is, thank god! But be aware; this is a book about building community; if you want a book about drumming, look to Mickey Hart.

Games
Evil Geniuses in a Nutshell
Published in Paperback by O'Reilly (2000-05-15)
Author: Illiad
List price: $12.95
New price: $11.90
Used price: $0.04
Collectible price: $35.00

Average review score:

For computer geeks only, but in that niche excellent
Helpful Votes: 0 out of 0 total.
Review Date: 2005-10-02
You have to be a computer geek to understand the humor. If you are, and especially if you have a unix/linux background and/or have worked with internet or other computer support you will find this one of the most hysterical comics around.

Over 300 strips from 1999: some dated, most timeless
Helpful Votes: 0 out of 0 total.
Review Date: 2005-06-21
"Three steps to completing your initiation as an Evil Genius:
1. Adopt ominous accent."
"Checkski."
"2. Never, ever smile."
"Checkski."
"3. Bring a wealthy, monopolistic multinational corporation that sells crappy operating systems to its knees."
"Am thinkink there is no way of doink number 2 and 3 at same time."
- Pitr, reading EVIL GENIUSES FOR DUMMIES

The comic strip USER FRIENDLY maintains a continuous storyline, so EVIL GENIUSES IN A NUTSHELL picks up where the first collection, USER FRIENDLY, left off. The main characters - the staff of Columbia Internet - were introduced in the first book.

Written and set during 1999, the year that THE MATRIX and STAR WARS I: THE PHANTOM MENACE were released, there are lots of then-topical references (such as the completely empty offices of Columbia Internet on May 19 and the ultimate possible evil release date for Quake III).

For instance, during one of Stef the marketing guy's dust-ups with Erwin the AI, Erwin is temporarily loaded into a Furby's toy body. (Gentle readers might remember the talking stuffed toys after a little thought.) After Stef destroys it and Erwin retaliates, Stef finds himself in big trouble with the NSA. :) At one point, Erwin ends up talking like Yoda after being stuffed into a reverse-Polish-notation calculator.

And there are plenty of fantasy elements (at least, if you're in management, you can tell yourself that's all they are). Crud the demonic entity, saying that Microsoft is passé, changes over to AOL. The techies have a holy war over which of the various flavours of Linux is The One (TM). Erwin tries to nuke a spammer, with Russia and China joining in. Pitr tries to solve some budget problems by seeking refunds for all the copies of 5 different versions of Windows Columbia Internet has acquired with their hardware. When Microsoft's anti-Linux team arrives, the coders do the logical thing: they sic the thugs onto Stef. Erwin messes with Stef's head when they get him back, almost turning him into a techie ("I'm thinking I should've taken the blue pill"), but Delilah from MS sales re-education changes him back. In between, the techs play with Half-Life, Alpha Centauri, and Rainbow Six. (When a Terminator-like engineer's brain is replaced by a Pentium III chip, our heroes only notice him because his shotgun is a cool Quake weapon.)

*No* real life techies would try to shop a colleague onto the graveyard tech support shift, would they? No sleazy marketing guy would order sleek new computer gear just to impress a good-looking female techie would he? Just fantasy elements.

Right.

Not many Y2K strips, although the techies do prepare, because while Columbia Internet is compliant they're betting that Windows isn't, and that their clients will blame them. (The next collection, THE ROOT OF ALL EVIL, deals with the post-Y2K letdown.)

New characters:
- Artur the possessed engineer, who talks like Ahnold
- Matt the sea urchin, a new friend of Dust Puppy's rescued from a sushi bar

Great coffee-table book.
Helpful Votes: 1 out of 1 total.
Review Date: 2003-05-05
If you enjoyed User Friendly, you'll want this sequel. If you
haven't read User Friendly, then you'll want to look at that one
first, since this one follows it. Or go to userfriendly.org and
sample a few of the strips there -- but it's hard to take the
website to the bathroom with you or leave it on the coffee table
for family or friends to discover. Hence, the printed book.

This book picks up where User Friendly left off, and it's more
of the same. The quality of the strips has not dropped off; if
anything, these strips are better than the first ones. I quite
thoroughly enjoyed it. See also Root of all Evil.

Geeks, Quake and a little romance!
Helpful Votes: 2 out of 2 total.
Review Date: 2003-05-02
Follow the guys from Columbia Internet as they work through the day to day tasks of tech support with really stupid customers, deciding which Linux distro to install, and tips on fragging the enemy. As you read you will find that there really is such a thing as a stupid question.

This book holds a little entertainment for anyone that is interested in computers. Admittedly, there is a certain level of Linux understanding to enjoy the Microsoft jokes. I would not buy this book for the technophobe in your life.

The book is dated now (who really remembers what happened on May 19th 1999?). But that is part of the fun, trying to figure out what the world events were at the time of writing.

There is something for all you computer geeks. A parody of Lord of the Rings and quite a few references to the Phantom Menace will keep you in stitches. There is even a romance that buds at the end of the book. I think it is all fake though, or at least cannot be long lived. Have you ever heard of geeks and romance going together?

The Truth Can be Funny
Helpful Votes: 4 out of 4 total.
Review Date: 2001-02-20
This is one funny book. It truly captures the the world of IT, but puts a humorous slant to it. I read it almost from cover to cover and now frequently pick it up when I am in need of a laugh. I also like to post some of the topics on the door of my office. That bugs the heck out of our NT server folks, the jibes are a little too close to home for them.

Games
Explorabook: A Kid's Science Museum in a Book (Klutz)
Published in Spiral-bound by Klutz (1991-08-01)
Author:
List price: $21.95
New price: $8.74
Used price: $0.01
Collectible price: $21.95

Average review score:

My first science text book!
Helpful Votes: 11 out of 11 total.
Review Date: 2005-10-27
Ah, EMS sold these for a short stint in the early 90s (1992 or so). This was such a great book for the beginning experimenter, in fact some topics have stuck in my mind and helped me on science topics i'll tackle later in life...e.g. noone in my AP chem class knew what 'agar' was!

This was My First Science Book!
Helpful Votes: 15 out of 17 total.
Review Date: 2006-04-08
I am 20 years old now and I still remember when I got this book and read it for the first time. It made science so cool and was a great way to show kids how science can be cool. I actually just found this book in a big stack and decided to look it up on Amazon. GREAT to hear they still sell it. I recommend this book to every kid!

Loved this book as a child.
Helpful Votes: 2 out of 2 total.
Review Date: 2008-01-11
Similar to a few other reviewers, I loved this book when I was a kid. This is a book I would recommend to any parent or child. I have nothing but fond memories of this book. I hadn't seen this book in years and I still remember being introduced to many fascinating subjects from this book.

Extremely Good Book! Lots of Fun.
Helpful Votes: 2 out of 3 total.
Review Date: 2007-06-02
Good experiments and examples. Amazing gadgets inside. Very well written for kids. Lot of real fun and educative time. A must for kids interesting on science.

Also my first science book, highly recommended.
Helpful Votes: 8 out of 9 total.
Review Date: 2007-11-04
Like another reviewer, I recently found this on my shelf and was curious to see whether it was in print. I'm 22 now and must've been around 8 when I got it.

I'm in University now, studying software engineering, and I have to say that this book really spurred my interest in science. It comes with so many cool things, a magnet, agar, diffraction grating, and a fresnel lens.

Highly recommend this to parents, aunts, and uncles looking for an awesome gift for a youngster in the family. The kid won't be disappointed once they get into it after expecting an action figure or video game.

Games
Fall, winter and spring abundance and geographic distribution of mountain goats on the Bradley River winter range: Final report
Published in Unknown Binding by Alaska Dept. of Fish and Game, Division of Wildlife Conservation (1991)
Author: David A Holdermann
List price:

Average review score:

SHIBE PARK LIVES AGAIN
Helpful Votes: 0 out of 0 total.
Review Date: 2004-04-13
This is a magnificent work, weaving the history of the Phillies and A's through the socioeconomic changes in Philadelphia during the tenure of Shibe Park/Connie Mack Stadium. Although I am not a Phila. native nor am I a Phillies fan, I found this work fascinating, and could not put it down! An absolute must for any library of information about historic stadiums - WELL WORTH THE MONEY AND TIME!

Outstanding Book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-07-18
The author did an outstanding job in writing this book. I've visited Philly several times on business. The nature of my business took me to the distressed areas of North & West Philadelphia. I visited 21st & Lehigh where Shibe Park formerly took & now has the church covering part of the grounds. I only wished that I could have seen the park during its existence. I had the opportunity visiting Philly on a weekend pass when some Army buddies back in 1968, but unfortunately we didn't think about attending a ballgame at Connie Mack Stadium. My loss.

If your a native Philadelphian, Phillies, or a baseball fan you must read this book. It talks about not only the A's, but the Phillies, and even the Eagles and their ownerss. It talks extensively about the immediate neighborhood, North Philly, and the problems that both Connie Mack & the Carpenters faced owning the stadium. I didn't think the book would be as near as enjoyable as it proved to be. The Amazon reader's star ratings are usually grossly over graded, but not in this instance.

Slammin'
Helpful Votes: 2 out of 2 total.
Review Date: 2004-08-13
The best baseball books earn their sentiment. Bruce Kulkick's book does just that. It is a grown-up story written with passion and anger and affection. The author knows the game, knows that IT IS a game and does a balancing act that should satisfy fans of Big League ball, 20th century American history, and any city planning student around. Baseball is said to be a perfect game in its dimensions; if the distance between bases were any shorter, far too many hits would be produced, if the distance were longer, nobody would ever get aboard. Kuklick is a writer who carries off the same tricky balance. Elegaic and important.

WELL WORTH READING
Helpful Votes: 2 out of 5 total.
Review Date: 2001-12-15
THIS BOOK GIVES A VERY NOSTALGIC AND DETAILED LOOK AT THE HISTORY OF SHIBE PARK AND THE SURROUNDING NEIGHBORHOOD. MUCH DETAIL AND DRAMA IS GIVEN TO THE EVENTS THAT GRACED THIS GREAT PARK. ALSO COVERED IN DETAIL ARE THE SHORT STAY OF THE EAGLES, THE RIVALTY OF THE A'S AND PHILLIES. THE BUNGLING AND MISMANEGMENT OF THE MACK FAMILY AND OF THE CARPENTERS IS ALSO VERY WELL DOCUMENTED AND WELL DESCRIBED. THE TRANSPORTATION PROBLEM SURROUNDING THE JOUNEY TO AND FROM SHIBE PARK AND THE DETERIORATING NEIGHBORHOOD ARE ALSO A VERY WELL COVERED PART OF THIS MUST READ NOVEL. I REALLY LOVED THIS BOOK. I HAVE NEVER BEEN TO PHILADELPHIA, BUT THE AUTHOR MAKES THIS HISTORIC PARK INTO A STAPLE IN BASEBALL HISTORY. VERY RECOMMENDED.

A Fine Discussion of the Role of MLB in Philadelphia
Helpful Votes: 3 out of 3 total.
Review Date: 2006-02-11
University of Pennsylvania historian Bruce Kuklick has written with "To Every Thing a Season" a masterful analysis of the role of the relationship of Major League Baseball (MLB) to the city of Philadelphia and its culture in the twentieth century. He takes as his nexus one of the most significant of the concrete-and-steel stadiums built by various teams in the first part of the century, Shibe Park, home to both the National League Phillies and the American League Athletics--A's for short--for much of its history. Shibe Park, built by Connie Mack and others for $301,000, opened its doors in 1909. It was the home of the Athletics until they departed the city for Kansas City in 1954 and the Phillies between 1938 and 1970 when they moved to Veteran's Stadium.

This is sophisticated history, not the once-over-lightly narratives of many baseball histories. Kuklick emphasizes the interrelations of the A's, the Phillies, and the residents of Philadelphia with Shibe Park as the point of convergence. Connie Mack, the owner of the A's, provides the human face of much of the description in the book and his successes and numerous failings on and off the field give "To Every Thing a Seasons" much of its dramatic power. Mack built two great baseball powerhouses with the A's, the first time in the years surrounding 1910 and again in the years around 1930. In both cases he dismantled those teams and sold the players to other Major League Baseball (MLB) franchises. The Phillies had far fewer good years than the A's, but did manage to win a National League pennant in 1950, and came close in 1964 when a late season collapse allowed the St. Louis Cardinals to take the pennant.

Kuklick does not recite too much of the on-field activities of the Phillies and A's, but instead focuses on the role of Shibe Park, and by extension its occupants, in the life of the Philadelphia. As such "To Every Thing a Season" is quite excellent urban history, and at some level also business and economic and social history, rather than sports or baseball history. Kuklick is correct to conclude, and this very fine book emphasizes it: "Part of the story of Shibe Park is one of proprietorial rapacity, cynicism, and the limitations of even admirable people in an industrial society" (p. 190). Kuklick's epilogue is a superb contemplation of the social function of MLB teams and their home cities, using Philadelphia as a model. It helped generate a shared identity and taught camaraderie and patience and acceptance of the world and its fortunes. In the end, Shibe Park served as a collector of memories for the city, of both good and bad events. It became, over time, the city's equivalent of the family kitchen table.

There is no question but that any reader will learn quite a lot from this book, and I recommend it as the starting point for serious investigation of MLB and its relation to the homes of its various franchises.

Games
Games for Learning: Ten Minutes a Day to Help Your Child Do Well in School from Kindergarten to Third Grade
Published in Hardcover by Farrar Straus Giroux (1991-08)
Author: Peggy Kaye
List price: $30.00
New price: $29.00
Used price: $10.94

Average review score:

Absolutely Terrific
Helpful Votes: 0 out of 0 total.
Review Date: 2008-11-14
This book is fantastic, and is the functional opposite of all those repetitive drill- and workbooks. The "games" are unique and ingenious: low-tech enough to do on the fly, but fostering solid math and language skills. The author divides the book into subjects (logic, math, language, science), and then groups the activities in each subject according to grade level. From my experience with the book (mainly math and language), Kaye's games are appropriate for each grade level, and can be adapted to teach slightly younger children. My kids love playing any kind of game, and the book has become my go-to resource when one of them needs a little extra help understanding concepts learned at school. The time spent playing with your kids is an extra bonus.

Great for K-3, not for average Preschooler
Helpful Votes: 1 out of 1 total.
Review Date: 2008-10-29
The book is as described, "Ten minutes a day...from kindergarten to third grade". I bought the book thinking it might have games that I could use with my almost three-year-old son. I think that the ideas in the book are terrific, not games that I would think of on my own. I will definitely be using this book when my son is older. But, for other over-achieving parents like me, save your money and buy this book when your child is older. There are over 80 games in this book, I think it is a great value. The games are useful for all parents, whether you homeschool or your children attend traditional school.

Easy, educational, and FUN
Helpful Votes: 1 out of 1 total.
Review Date: 2008-03-24
As a mom of a kindergartener and a preschooler, who works outside the home, and maintains the home the rest of the time, I constantly felt too tired to play with my kids. Most kids games are so boring for an adult that I'd be falling asleep or lose my patience when they couldn't follow the rules or get too goofy half-way through the game. I also did a poor job feeling like I was teaching them anything to help them do well in school.

The games in this book are perfect for a tired parent to play with little or no advance preparation required. No hunting up paper plates or craft sticks or glue or paper lunch bags. Just think of a word to rhyme with or grab a sticky note or an index card or an old grocery store receipt and write a letter on it and hide in in plain sight and ask your child to find the sound for that letter.

Some good games for playing while waiting in a restaurant or doctor's office like draw a letter and have your child trace around and keep it tracing around it so you have a series of rings shaped like the letter. Secret sentence helps improve memory and makes your child feel special because they have a "secret" with mom or dad for the day.

I feel great because I'm interacting with my kids more in a way that doesn't tax me and I know I'm helping to sharpen the skills they need for learning at the same time. They love it because Mom is playing with them and the games are fun. Playing these games are often the best 10-20 minutes a day I have with my kids. That it will help them do better in school makes it even more valuable to me as a parent.

Great Book
Helpful Votes: 5 out of 5 total.
Review Date: 2006-11-08
I used this book when homeschooling my son many years ago. I just bought it for my sister who will be homeschooling her daughter this coming year. It is a great way to "make your own" curriculum and very inexpensive too! Great ideas using simple material that help kids learn; in 10 minutes and fun for them. I highly recommend this book as well as all of Peggy Kaye's Learning books.

Education Yourself while You Educate Your Kids
Helpful Votes: 6 out of 6 total.
Review Date: 2006-07-14
This book is a real find. It is full of inventive and fun little games that teach skills needed for reading and math in such a way that children have so much fun they don't even realize they are learning. Kaye introduces each game with a description of the student and the learning problem she designed it for, and there is a key next to each game with suggested grade levels, both of which help the reader to pick out the best games for their kids or students. She aslo explains what each game teaches.

I bought the book because my daughter was having some trouble with reading and math in Kindergarten. I've tried out a few games and she enjoyes them while it provides us with quality time together. I've also learned from the directions some key tools for how to approach children and learning tasks so that they feel like fun, not a task, for example, Kaye recommends that we play the games with the child, taking turns and participating equally.The book has also helped me to understand where my daughter is coming from at the age of five, what kinds of developmental issues are common, and how to recognize where learning is occurring. Though I'm a college professor, I didn't have a clue how to teach a child or what was age-appropriate. So, the book not only helps me educate my daughter, but it is educating me about teaching and learning, and the games are easy to fit into a busy schedule.

Games
Getting Open: The Unknown Story of Bill Garrett and the Integration of College Basketball
Published in Paperback by Indiana University Press (2008-10)
Authors: Tom Graham and Rachel Graham Cody
List price: $14.95
New price: $8.45
Used price: $8.83

Average review score:

The real "Hoosiers" story
Helpful Votes: 0 out of 0 total.
Review Date: 2007-04-17
This well-written book took me back to Shelbyville IN in the 1950s, when every barber shop displayed a picture of the 1947 championship team and every patron knew all their names. No one would question the effect Bill Garrett had on his home town, but few could have predicted the impact he would have on collegiate sports for years to come.

The little town of Milan provided great sports drama for the movie "Hoosiers," but the life of Bill Garrett is more than a sports story. He did for NCAA athletics what Jackie Robinson did for Major League Baseball. Young people of today would be shocked to learn what he endured just a couple of generations ago.

Thanks to Tom and Rachel Graham Cody for this great read. As a Purdue grad, it pains me to praise a book that casts such a positive glow on Indiana University!

So...who was Bill Garrett?
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-28
This is a good book and a good read. If you're from small-town Indiana (like me) and old enough to understand what single-class "Hoosier Hysteria" really meant, then you'll like this book.

However I respectfully offer that it's not a 5-star book. It may be a 5-star story in search of a 5-star telling.

I just finished the book yesterday, and I find myself wishing the authors had been less dispassionate. Or more passionate? Whatever.

So who was Bill Garrett? The book talks a lot about his life and times, and provides some ancedotes, but always left me wanting more about Bill. Sadly, Bill wasn't available to be interviewed, but his teammates, friends and wife were all sources for the book.

Here are some examples:

We learn a lot about how Bill came to enroll at IU, but we don't learn about the man himself. Bill left Tennessee State after enrolling, and took a bus to IU. No one was available to meet him there! How did he feel about this?

Bill was on the road and separated from his wife for several years while he knocked around the fringes of professional basketball. How was their relationship affected? We don't know.

Finally - the authors talk about the changes in college basketball in the 1950's (pp 169-175), Branch McCracken's sporadic recruitment of black players, yet fail to mention that IU WON the NCAA championship in 1953!

Sorry 5-star raters...it's a good book and a story worth telling, but could be a lot better. Probably a better movie than a book.

Blown away!
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-27
Seldom have I been so touched, entertained, and educated by a book as I was by Getting Open, which I read in two days. It is truly a masterpiece and something I will keep on my bookshelf for the rest of my life.

Although born and raised in Indiana, I didn't know much if anything about Bill Garrett before reading this book, but I was just blown away by his story. Not knowing the story, it was almost like reading a well-crafted novel and I hung on every new development the authors revealed. I also didn't know much about the racial intolerance of the times. My neighborhood and high school were all white, so I really had little if any contact with blacks before I went to Indiana University as a freshman in 1963. It hardly seems possible that such racial intolerance existed in the Midwest so recently before then.

This book exceeded all my expectations and I highly recommend it to anyone, whether you're a basketball fan or not. If you have any ties to the Hoosier State or to Indiana University, you will love it all the more.

A Story That Needed To Be Told
Helpful Votes: 0 out of 0 total.
Review Date: 2006-12-15
At the pinnacle of his high school career - leading Shelbyville High to the Indiana state championship; a team that had three black starters - not one college scout in the arena attended the game to recruit Bill Garrett or his two teammates due to the color of their skin.

At the pinnacle of his collegiate career - leaving the court to a standing ovation that lasted several minutes - Bill Garrett was refused service in a restaurant days later; one that had on its marquee that it welcomed fans of Indiana Unniversity basketball.

And when Bill Garrett was ready to launch his pro career, the team in his home state did not draft him.

But Bill Garrett was stronger than those who attempted to keep those doors closed. And we are better because of him.

For author Tom Graham - with his co-author/daughter Rachel Graham Cody - the book took seven years of reseach, and certainly a lifetime of not denying the facts from the past and understanding the urgency in the present to set the record straight.

Getting Open is more than a biography on Garrett and how he integrated Big Ten basketball by playing and starring for IU. It is a history of institutionalized racial hatred in the State of Indiana - at one point in the 20th Century, the KKK essentially controlled all essential government offices - and the tireless work of person's from different sides of the tracks to fight the good fight.

Graham is a Shelbyville native who was old enough to vividly recall the times, which certainly helped as he meticulously did his research to cut through the fiction that builds from facts as the years tumble on.

It is a book from the heart that will make you realize how we must celebrate those who had the courage then by continuing to challenge those who want to forget - or rewrite - the past.

Great civil rights story reads like a novel
Helpful Votes: 3 out of 3 total.
Review Date: 2006-08-06
This book is an incredibly well written and well documented story that should be more widely read. It is an important history that many sports fans, and non-sports fans, will enjoy tremendously. It is an inspiration to us all, and offers many lessons and insights about overcoming racism. Thank you to the father-daughter authors for getting out this story!

Games
Ghost in the Shell: Official Game Secrets (Prima's Secrets of the Games)
Published in Paperback by Prima Games (1997-10-29)
Author: Anthony James
List price: $7.99
New price: $44.50
Used price: $21.66

Average review score:

The game is very fun!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-08-12
the guide helped me alot with the game and also has greatly detailed maps

The game is very fun!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-08-12
the guide helped me alot with the game and also has greatly detailed maps

The game is very fun!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-08-12
the guide helped me alot with the game and also has greatly detailed maps

The game is very fun!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-08-12
the guide helped me alot with the game and also has greatly detailed maps

The game is very fun!
Helpful Votes: 0 out of 0 total.
Review Date: 1999-08-12
the guide helped me alot with the game and also has greatly detailed maps


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