Games Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $0.99

Almost All InReview Date: 2007-06-13
Finally an Inside Look at the Professional Sports BettorsReview Date: 2007-01-10
Fun, Informative ReadReview Date: 2006-08-30
All In: What's there is very good, What's missing is too bad.Review Date: 2006-03-11
I didn't really expect much coverage of the secondary tournaments, but I did expect a more complete coverage of the main event. With a lttle more this would be well deserving of 5 Stars. As it sits, it is more like 3.5-4.
A fun, historical ride of the World Series of Poker.Review Date: 2006-04-14
And such stories...like the 1972 WSOP had 13 entrants, but only 8 of them played because they would rather play in the lucrative sides games than the WSOP. 1972 is also the year that Benny Binion made it a $10,000 buy-in...but paid half of it for the players who entered.
You'll watch the rise of the Binion family only to see it implode along the lines of a "Dallas" script. You'll read where a tournament director was fired because he refused to move old grumpy Johnny Moss who didn't want to sit by the railbirds during the tournament. Stories of great poker players like Jack Strauss, Doyle Brunson, Amarillo Slim and others fill this book. Read how Jessie Alto, who made the final table 6 times, went on a full tilt after he was bluffed out of a pot.
It's a fast read and I definitely recommned it to anyone who has a passing interest in poker.


Love the facesReview Date: 2008-07-28
Fun book!!Review Date: 2008-05-27
9-month-old son loves looking at thisReview Date: 2008-01-14
my 10 months old daughter loved it!Review Date: 2007-09-21
One of my son's favoritesReview Date: 2007-05-20

Used price: $7.84

Mostly Big and Not So MessyReview Date: 2008-08-16
From MaryAnn Kohl, authorReview Date: 2007-10-05
OUTRAGEOUSLY FUN FOR KIDSReview Date: 2000-06-18
More like Adventurous!Review Date: 2005-04-25
Messy Art is great.Review Date: 2006-08-02

Used price: $0.79

A Black Art No More....Review Date: 2006-01-02
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".
This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.
As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.
In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.
A monumental work, but beware!Review Date: 2006-01-24
Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.
On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.
The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.
So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.
Always a step ahead...Review Date: 2006-01-09
I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.
Stuff that mattersReview Date: 2005-12-30
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.
The Keys to the Kingdom Review Date: 2005-12-30
I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.
This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.
Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.
If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.
Mike

Used price: $2.61
Collectible price: $26.95

This book is a gourmet meal to be savoredReview Date: 2008-04-23
A refresher for a 89 year oldReview Date: 2007-08-16
Harry Keller
Boxing--The Sweet and Sour ScienceReview Date: 2008-01-15
Classic factional story about the Mob and a boxerReview Date: 2007-05-07
Whether you are looking for a boxing or mafia book, this will do the job.
A Must ReadReview Date: 2007-03-30
Ed Gold

Used price: $4.21
Collectible price: $13.99

Christmas BookReview Date: 2008-10-03
Can You See What I See BookReview Date: 2008-09-06
Can You See What I seeReview Date: 2008-05-30
Beautiful Art - Fun For KidsReview Date: 2008-01-13
Fabulous book for young and old.Review Date: 2008-01-13

Used price: $5.00
Collectible price: $16.95

Great Help For Parent CoachesReview Date: 2008-07-24
The only area that may need help is what to teach kids regarding basic offensive strategy. But that will develop with age.
Great Introductory BookReview Date: 2007-02-10
Very good book for a beginner coachReview Date: 2007-01-16
If you are ever in my situation with little knowledge of the game and forced to coach a kids team, I highly recommend this book.
Good book for the new coachReview Date: 2007-11-01
Good for beginning coaches of young childrenReview Date: 2006-12-15


Amazing Conspiracy GameReview Date: 2005-11-04
A real twistReview Date: 2005-01-31
The possibilities are endlessReview Date: 2005-11-13
The object and method of the game: to _be_ the controller - then, once you're there, to keep the conspiracy running and keep down those pesky player characters, like you used to be.
All it needs now is some setting information to get a game started, until the players themselves change the world beyond recognition.
An unusual change of pace.Review Date: 2005-09-27
Fantastic Conspiracy Game!Review Date: 2005-01-31
Used price: $15.00

Most unique role-playing system out there.Review Date: 2005-09-22
Cosmic Horror in the Old WestReview Date: 2006-03-18
The year is 1876, and the American Civil War is still going on. Why? Because on July 4th 1863, a group of Indians crossed over into the spirit world and opened the door for hostile being to move from thier world to ours. Our fear is their currency and they are on a spending spree. California fell into the ocean, revealing deposits of something called Ghost-rock. It burns practically forever (imagine that as a power source), but wails like a banshee as it does. With the renwed power of the Indian tribes and the loss of California, the USA and CSA are at a standoff against each other. meanwhile, the released spirits are wreaking havoc and the deaD RISE AGAIN. Some of these things you can't shoot; that's where it helps to know how to handle the cards. That is, you can cast magic with a deck of cards if you know the right moves. Sometimes having religion will give you some supernatural tricks to pull too. As a setting, DEADLANDS is just incredible and has a lot of fascinating stuff going on.
The mechanics: As an old AD&D player and then a Cthulhu player, I had trouble understanding the mechanics. After having looked at a White Wolf product for the first time, I now understand that the mechanics of DEADLANDS are the World of Darkness dice pool with some proto-D20 aspects and a card-playing gimmick attached.
I think the basic concept is that you have a dice pool based on either your skill OR your attribute. However, the die-type ranges from d4 to d12. Your attribute is determined by a card draw; the value of the card determines the die type and the suit determines your pool size. If you get an "ace" (best number on a die), you roll again and ADD the rolled to the base. Your best value counts in a dicecheck against a target number chosen by the GM (this sufficiently reminds me of a DC that I'm interested in the d20 version as well).You have wound levels that track your health and you use experience to buy up your dice pool. You have merits and flaws and taking more flaws gives points to start your character with. Sound familiar?
The card playing motif returns for initiative (you draw cards for actions in a turn and follow order) and magic (the strength of your effect dpends on the poker hand that you draw). You also get fate chips, which allow you to add dice to your dice pool. There are also some color plates that show an archetypical character; this was a big help in figuring out character creation goes.
Content: A lot of the book is spent on mechanics (about third). ANother third is 1-2 page descriptions of character "classes", including being undead. Unfortunately, these are very short with minimal information on anything (obviously, you should buy all the splatbooks). My big beef is the huckster (spellcaster). For the hex to work, there is a minimum poker hand that must be drawn. Usually this is 1 pair or higher. Frankly, it's not that easy to get a pair without extra cards. I believe that the power level was raised in future splats, but the huckster seemed somewhat ineffective of a character.
The last third is for the GM only and tells of the ssecrets of Deadlands. Overall, a good section.
So to summarize, The Good, The Bad, The Ugly
The Good: very innovative concept, looks fun to play, great atmosphere. I like the fate chips (although I would make them more powerful; white rerolls one die, red choose a value for 1 die, blue allows a change of reality that is small, like the villain's holster is still buttoned or the character remembered to bring his pocketknofe after all).
The Bad: many aspects not well explained; more samples of rolling dice for different situations needed. Hucksters' magic seems ineffective
The ugly: EVERYTHING requires buying another splat, and the book is so vague, and the metaplot requires keeping up with the releases. Wait, who published this again?
Anyway, DEADLANDS was a fun read and looks exciting to play. If you are just starting, the d20 version might be more natural to the game but this version has many fun aspect, like drawing cards for attributes.
Deadlands: all roleplayers should try it, and like it.Review Date: 1999-04-30
It is the first time a Western Game has been good. And it will be hard to ever do better.
The French tinhorn with a Great name
new, innovative amazingly funReview Date: 1999-03-15
A totally innovative roleplaying systemReview Date: 1999-09-01


Death GameReview Date: 2007-08-31
You might think twice before playing those shoot-to-kill games on your computer after you read this well-told tale. Take a couple of slightly unstable teenage boys who suffer problems identifying with society in general and let them play a new game and see what happens.
This is how Cooper O'Brien nearly loses her life while she is trying to find out what happened to her younger brother, Jimmie. She learns more about computers and the dark side of computer programmers than she ever wanted to know.
Talented author Cheryl Swanson gives the reader something to think about in the possibilities of computer games in this intriguing tale. Will Cooper find her brother? Will she survive the search?
Surprises await the reader in this tale as you follow Cooper from one clue to the next, only to find the trail seems cold or a twist that brings you back to the beginning. Plenty of action and characters who aren't what they seem.
I'm pleased to recommend Death Game as something different in the mystery genre. Enjoy. I did.
San Franciso Thriller Is Too CoolReview Date: 2007-07-24
Oh, you know. The usual. Them. The watchers in the shadows. They tell me, "Go ahead. Tell everybody how cool this book is. Or disappear!"
Well, Death Game is VERY cool. This is one of those rare books that scare you and entertain you while making you think.
Know a teenager who loves violent videogames? Read it. You'll learn a lot.
Think there's any possibility terrorists will attack again on American soil? Read it. You'll stop sleeping at night.
In the story, an apparently ordinary American family gets caught in the net of a gang of bad guys/gals who are as beastly as they come. Villians are never so good as when they are very, very bad. Death Game has everything here from sleaze, to narcissistic personality disorders to those whose life motto is: kill, kill, kill.
The author controls the mayhem well and the cleverness is in the details, such as when you discover WHY this family has been targeted. (Gotta read the entire book first.) And that reason, like the rest of the book, is pretty darn cool.
Must read for thrill seeking readersReview Date: 2007-05-02
At first all evidence seems to point at Jimmie O'Brien as the killer of another teenage boy. The security tape clearly shows images of Jimmie aiming a gun at his victim and firing, and everyone believes that the additional investigation is not necessary. To make matters worse, he disappears, leaving behind the weapon used in the murder. However, Cooper, Brian's older sister, strongly believes that her brother is innocent and she decides to do everything in her power to find out what exactly happened, and most importantly, who and why would try to frame Jimmie. However, shortly after she undertakes the investigation, she discovers that Jimmie's part is only a little piece in an enormous puzzle. The situation is far more complex and the resolution of the crime seems out of her reach. Nobody is what they claim to be and Cooper does not know who to trust.
She does not give up, and relying mostly on herself, she is determined to solve the mystery even when the situation looks hopeless.
The whole investigation revolves around the fans of gruesome and cold-blooded computer games. Cooper's brother who a big fan of computer games, made a lot of online "friends" who share the same passion and she believes that the answer is somewhere in the gamers' community.
"Death Game" is one of the books that pull you in from the very beginning and keep you turning the pages anxiously till the very end. It's full of twists and surprises and it will definitely not disappoint all action lovers. The protagonist is very likable and I would love to see her in more books. The other characters are very well-constructed as well. I really liked the way the gay friend of Ms. Cooper was portrayed. Even though the book contains a lot of references to new technology and focuses on the cyber world, it will not be confusing to a reader who is not very well familiar with the latest technological inventions. I would definitely recommend "Death Game" to all thrill seeking readers.
Totally Engrossing Thriller Review Date: 2007-04-10
Chills and thrills galore--impossible to put downReview Date: 2007-06-02
Cooper O'Brien, a kick-a#$ San Francisco gal so real you can't believe you haven't met her, is on a mission to save her troubled teenage brother. Cooper becomes the guardian of fifteen-year-old Jimmie O'Brien after her parents are killed in a drunk driving accident. Cooper suspects that her father--a counter-espionage agent--isn't really dead, but she doesn't tell Jimmie, who is dealing with his grief by immersing himself in apparently harmless games on the Internet.
When another boy ends up dead on his father's yacht, a surveillance tape clearly shows that Jimmie is the shooter. But Cooper is convinced her brother is innocent and her background in visual effects makes her suspect the tape has been altered in some way that defies forensic detection.
From there on, you'll be plunged into a non-stop thrill ride. Closed cities in Russia, Internet death matches, a twisted conspiracy--they all play into this extraordinary tale. A great start to a new series, totally gripping and downright impossible to put down.
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
There is very little analysis of the hands, although the match-turning decisions are recounted well enough. There are insightful bios into some of the players, including Stu Ungar, who had won three tournaments during the time the increasing size made this an incredible feat. Recommended for those with an historical interest in the event and the growth of the popularity of poker.