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Games Books sorted by Average customer review: high to low .

Games
All In: The (Almost) Entirely True Story of the World Series of Poker
Published in Paperback by St. Martin's Griffin (2006-09-19)
Authors: Jonathan Grotenstein and Storms Reback
List price: $14.95
New price: $1.89
Used price: $0.99

Average review score:

Almost All In
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-13
When the Worlds Series of Poker started, the best poker player was chosen by a vote! Tidbits such as this make this an essential guide to the history of the burgeoning event. A lack of hand records makes some of the reconstruction of questionable reliability, however.

There is very little analysis of the hands, although the match-turning decisions are recounted well enough. There are insightful bios into some of the players, including Stu Ungar, who had won three tournaments during the time the increasing size made this an incredible feat. Recommended for those with an historical interest in the event and the growth of the popularity of poker.

Finally an Inside Look at the Professional Sports Bettors
Helpful Votes: 0 out of 2 total.
Review Date: 2007-01-10
I have always been interested in seeing a behind the scenes look at a professional "wiseguy" sports betting group. Michael Konik, a top gambling writer, excuse me, a top writer...period, has done a tremendous job of showing exactly how a big-time, big-money betting team operates. Konik shows how they bet into the Vegas casino sportsbooks and later with the large offshore bookmakers. How did he write this excellent book? He was recruited and became a member of a wiseguy group and later formed his own group. I pretty much knew how these outfits operated but did not know who did their actual handicapping, and how. Now I do know. Great job, Mike.

Fun, Informative Read
Helpful Votes: 0 out of 0 total.
Review Date: 2006-08-30
Anyone who has an interest in not just the World Series but poker in general will enjoy this book. All In provides a thorough and detailed history of the World Series of Poker and the fascinating characters involved.

All In: What's there is very good, What's missing is too bad.
Helpful Votes: 2 out of 3 total.
Review Date: 2006-03-11
This is a nice, though incomplete history of the World Series of Poker. What's ther is well written and engaging. It is an interesting read but is far from comprehensive.

I didn't really expect much coverage of the secondary tournaments, but I did expect a more complete coverage of the main event. With a lttle more this would be well deserving of 5 Stars. As it sits, it is more like 3.5-4.

A fun, historical ride of the World Series of Poker.
Helpful Votes: 5 out of 5 total.
Review Date: 2006-04-14
Nope. There are no discussions of how to play poker here. But whether or not you play poker you will enjoy this book. As the title says, it's (almost) the entirely true story of how the WSOP got started, the bumps along the way, and of course, the characters involved. It takes you from the humble beginnings to the behemuth that it is today.

And such stories...like the 1972 WSOP had 13 entrants, but only 8 of them played because they would rather play in the lucrative sides games than the WSOP. 1972 is also the year that Benny Binion made it a $10,000 buy-in...but paid half of it for the players who entered.

You'll watch the rise of the Binion family only to see it implode along the lines of a "Dallas" script. You'll read where a tournament director was fired because he refused to move old grumpy Johnny Moss who didn't want to sit by the railbirds during the tournament. Stories of great poker players like Jack Strauss, Doyle Brunson, Amarillo Slim and others fill this book. Read how Jessie Alto, who made the final table 6 times, went on a full tilt after he was bluffed out of a pot.

It's a fast read and I definitely recommned it to anyone who has a passing interest in poker.

Games
Baby Faces
Published in Hardcover by Macmillan Children's Books (2001-06-22)
Author: Sandra Lousada
List price:

Average review score:

Love the faces
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-28
I purchased this book when my child was six months old. He loved looking at the faces. I would act out the faces too as we went through the book. My son is now three and we occasionally look through the book. He still enjoys seeing the "happy" baby and the "messy" baby.

Fun book!!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-27
Our baby loves staring at the pictures of other babies in this book, even though he is just barely 4 months old. He loves reaching out to try and touch them. I think as he gets older, he'll really enjoy learning about the different emotions shown. I like how the book is tabbed so you can easily go to your baby's favorite page.

9-month-old son loves looking at this
Helpful Votes: 0 out of 0 total.
Review Date: 2008-01-14
My 9-month-old son loves looking at this book and having me talk about the pictures.

my 10 months old daughter loved it!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-21
It is a very nice and colorful book, my baby loves it! She gets so excited when she sees the babies and their expressions. I would recommend this book for the little ones :)

One of my son's favorites
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-20
My son LOVES this book. When he was very little he loved to look at the faces and now he has memorized the the emotion on each page. It's so cute to hear him "read" the book, going through saying, "Happy Baby, Angry Baby," etc. His favorite is Messy Baby!

Games
The Big Messy Art Book: But Easy to Clean Up
Published in Paperback by Gryphon House (2000-05-01)
Author: MaryAnn F. Kohl
List price: $14.95
New price: $8.82
Used price: $7.84

Average review score:

Mostly Big and Not So Messy
Helpful Votes: 1 out of 1 total.
Review Date: 2008-08-16
The projects are wonderfully oversized and adventurous. I'd like to remove the word messy, because all art is a bit messy, and this one is really ADVENTUROUS more than messy. It's fantastic art fun! The kids I work with beg me for projects from this book, and are delighted when I join in the fun. Highly recommended. I believe the publisher's website has free projects from this book for your viewing as does the author's website.

From MaryAnn Kohl, author
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-05
This book has been out in the hands of good teachers/parents/child care folks/kids for awhile now, but I've found that it is new to many kids who are just discovering it. One little guy I worked with recently as a visiting author to his school told me: "I didn't know a tennis ball could be so interesting, did you?" He was referring to painting with tennis balls. Our group tried several approches with painty tennis balls....rolling them around in a wading pool covered with paper, tossing them at a wall of paper outdoors, holding and pressing on paper, bouncing on paper on the floor, and a few other ideas that kids thought up that are NOT in the book, but should have been. Read on: The little guy who told me tennis balls are interesting had thought up a idea where he rolled the ball deliberately through paint and then along the border of large paper. Within the border, he made dot-prints with different colors of paint. When it was dry, he outlined each dot with a black marker. The result was a huge bubbly design painting. I was impressed with his process, and the resulting painting was delightful and all his own! I love when my books give kids a boost to be their own artists and live in their own creativity. What a great day spending time with kid-artists. Someday I'll collect all their unique ideas and write a new book called "Kids Are More Artistic Than I Am!" Keep having fun with kids, from your friend, MaryAnn Please visit my website for free art ideas: www.brightring.com.

OUTRAGEOUSLY FUN FOR KIDS
Helpful Votes: 13 out of 17 total.
Review Date: 2000-06-18
THIS BOOK IS A FOR-SURE WINNER. IT ENABLES THE KIDS TO HAVE FUN AND GET DIRTY AT THE SAME TIME. I AM NO LONGER AFRAID FOR MY CHILDREN TO GET DIRTY! IT'S CLEAN UP IS EASY TOO. IT'S AN ULTIMATE GUIDE FOR FUN.

More like Adventurous!
Helpful Votes: 16 out of 17 total.
Review Date: 2005-04-25
This book is my kids' favorite! Everything is either very LARGE and exciting, or SILLY and exciting, or ADVENTUROUS and exciting, or extremely INTERESTING and exciting. Don't buy this if you want your child to sit in a corner with crayons for the rest of her/his life and never look beyond the expected. This is for the kids that will challenge their imaginations and explore art from a new view, building who they will be as adults.

Messy Art is great.
Helpful Votes: 8 out of 8 total.
Review Date: 2006-08-02
I am a special education teacher and I am always looking for new ideas to enhance my sensory awareness program. This book has some awesome ideas and I can't wait to start using them this year.

Games
The Black Art of Video Game Console Design
Published in Paperback by Sams (2005-12-22)
Author: Andre LaMothe
List price: $59.99
New price: $5.98
Used price: $0.79

Average review score:

A Black Art No More....
Helpful Votes: 11 out of 11 total.
Review Date: 2006-01-02
Some background on me:
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".

This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.

As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.

In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.

A monumental work, but beware!
Helpful Votes: 15 out of 18 total.
Review Date: 2006-01-24
Andre LaMothe is an amazing guy, no question about it. He tends to write huge books, and the amount of material he fits into them is superlative. He's obviously got a passion for what he does, and that passion is certainly revealed in his writing style. He's a guy who never lost that simple love of video games.

Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.

On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.

The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.

So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.

Always a step ahead...
Helpful Votes: 6 out of 6 total.
Review Date: 2006-01-09
I am always amazed how one person can know so much, learn new things and write <<2 000>> page book--and still produce accurate information that any hobbiest can pickup, without burning out! I wonder if Lamothe's next book is going to top his last? This one, just like Tricks 3D, is not for the faintheart but for the passionate individual that wants to learn how things are done in this world.

I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.

Stuff that matters
Helpful Votes: 7 out of 8 total.
Review Date: 2005-12-30
At least a book about the most obscure aspect of game programming: hardware designed to play.
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.

The Keys to the Kingdom
Helpful Votes: 7 out of 8 total.
Review Date: 2005-12-30
I am not going to give a quick rundown of this book, many others have already done that in the reviews. I want to tell you what the book can enable you to do. I was a hardware hacker back in the day when WOZ was hackin the Apple II. I hacked my way into being a programmer and sold my soul to business software.

I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.

This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.

Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.

If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.

Mike

Games
Bummy Davis vs. Murder, Inc.: The Rise and Fall of the Jewish Mafia and an Ill-Fated Prizefighter
Published in Hardcover by St. Martin's Press (2003-11-01)
Author: Ron Ross
List price: $26.95
New price: $5.75
Used price: $2.61
Collectible price: $26.95

Average review score:

This book is a gourmet meal to be savored
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-23
I seldom reread a book; this book I have read twice and bought three copies to give away. I will read it again; the writing is so funny, so dazzling. The characters are so real, their stories so poignant. Jewish readers will especially love this book; we know these people though we have never met. I fell in love with Bummy Davis and when he died, I felt a loss. My gangster imagination loved reading about all the mob characters, though I am not a fan of violence or boxing for that matter. I read this book as my husband lay dying of cancer; it kept me uplifted during this difficult time. I loved that it was long and hated that it had to end. This is such a special book, and I haven't even mentioned the awesome research it must have taken to write it.

A refresher for a 89 year old
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-16
The authur Ron Ross is at his best. I could not stop reading amd I recommended the book to all my sons.I lived in East New york during those days.Fascinating.
Harry Keller

Boxing--The Sweet and Sour Science
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-15
This book is a very satisfying trip down boxing's memory lane. Ron Ross resurrects here the color and drama of a very fascinating, tough NY prizefighter with a heart of gold--Bummy. Ross gives us in this welcomed work, devoted research, clearly a labor of love, and fine writing. Clearly, I see this book being optioned in Hollywood. Boxing translates to the screen in a big way and I see this book making a million bucks for some talented film maker.

Classic factional story about the Mob and a boxer
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-07
Fantastic account of the life and career of Al 'Bummy' Davis, during the time of Mob rule in New York. Fascinating look into the ways and troubles of immigrant communities and their exploitation by gangsters.

Whether you are looking for a boxing or mafia book, this will do the job.

A Must Read
Helpful Votes: 1 out of 1 total.
Review Date: 2007-03-30
For anyone who loves a good story, written with wit, humor, and style, this book is for you. I couldn't put it down, and found something to chuckle about or a phrase to admire or an ironic comment I loved at least once on each page. I finished the book today (March 29, 2007)and did something I never did before (and I am 80 year's old). I noted from the book jacket that the author divides his time between Oceanside, LI and Boca Raton, Fl, and even though it is 4 years since the book was written and the author's name is a relatively common one, I called information for his Boca Raton number and took a chance that it was the right Ron Ross. I left a message that if this Ron Ross was an author, would he please call me, and I left my number. A few hours later I received a call from Mr. Ross and we had a delightful conversation for 10 minutes or so. For me to have taken the time to locate Mr. Ross and call him is an example that actions speak louder than words. Believe my action and go out and buy, read, enjoy, and love the book. It's cheap enough, and you'll thank me, and more so, will thank Ron Ross.

Ed Gold

Games
Can You See What I See? The Night Before Christmas (Can You See What I See?)
Published in Hardcover by Cartwheel Books (2005-10-01)
Author:
List price: $13.99
New price: $5.60
Used price: $4.21
Collectible price: $13.99

Average review score:

Christmas Book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-10-03
This is a fun search & find book with a Christmas theme. My niece, nephew and teenage sons all had fun looking for the hidden items. Some items are simple to find and others extremely difficult.

Can You See What I See Book
Helpful Votes: 0 out of 0 total.
Review Date: 2008-09-06
If you like I Spy books and looking for things this book is great. The pictures are very imaginative. I really enjoyed it. Great for children and adults. Wonderful for Christmas fun.

Can You See What I see
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-30
Excellent for spotting the finer things in pictures. My 7 year old loves to look at these books over and over again.

Beautiful Art - Fun For Kids
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-13
Walter Wick books are a favorite of my 5-year old, and this one is a favorite of mine. The photos are absolutely beautiful and full of Christmas spirit. Although kids love the repetition of finding the same things over and over in hidden picture books, adults can get tired of it fast enough. But the photos in this book hold your attention like a coffee-table art book, making it a pleasure to find five Santas in the Gingerbread house for the umpteenth time.

Fabulous book for young and old.
Helpful Votes: 1 out of 1 total.
Review Date: 2008-01-13
I have the entire series of "Can You See What I See?" and my son at 4 1/2 really enjoys these. I bought his first book when he was about three. It has helped his visual skills so much that he can find some of the objects faster than I can.

Games
Coaching Youth Basketball: A Baffled Parent's Guide
Published in Paperback by International Marine/Ragged Mountain Press (1999-08-24)
Author: David G. Faucher
List price: $16.95
New price: $8.85
Used price: $5.00
Collectible price: $16.95

Average review score:

Great Help For Parent Coaches
Helpful Votes: 0 out of 0 total.
Review Date: 2008-07-24
I had never coached before and was placed in the position of coaching my son's first grade basketball team at a local league. I was nervous not knowing what to do about coaching, not having ever taught or coached 5 or 6 year old boys. The book was extremely helpful in breaking down the fundamentals of basketball and helping with drills and basic concepts of basketball. Although we have only had about 5 practices so far, it's gone very smoothly because of the tips in this book. I highly recommend getting it to help set a basic foundation for new parent coaches who have no clue on what to do.

The only area that may need help is what to teach kids regarding basic offensive strategy. But that will develop with age.

Great Introductory Book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-02-10
Covers basketball fundamentals and team coaching. Many great drills. Best suited for the younger teams - but a wonderful starting place for coaching youth basketball.

Very good book for a beginner coach
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-16
It was my first time coaching basketball. I coached 1st graders. I coached because nobody else volunteered to do it. With that in mind this book was perfect. It has all the basics you need to understand the game and it provides planned practices according to players age.
If you are ever in my situation with little knowledge of the game and forced to coach a kids team, I highly recommend this book.

Good book for the new coach
Helpful Votes: 1 out of 1 total.
Review Date: 2007-11-01
I was asked to coach my son's basketball team and I didn't know much about basketball. This book got me quickly started with the key fundamentals.

Good for beginning coaches of young children
Helpful Votes: 2 out of 2 total.
Review Date: 2006-12-15
I bought 4 basketball coaching books for my husband when he signed up to coach our son's Kindergarten basketball team. He has never coached basketball before. This is the only book he wanted to keep. He uses it to come up with basic drills and general coaching tips. It's good. If you buy only one, I'd recommend this one.

Games
Control: The Game of Absolute Corruption (A non-d20 Role-Playing Game)
Published in Paperback by Skirmisher Publishing (2004-08)
Authors: Lee Garvin and The Skirmisher Game Development Group
List price: $9.95
New price: $6.99

Average review score:

Amazing Conspiracy Game
Helpful Votes: 1 out of 1 total.
Review Date: 2005-11-04
What is most amazing about this game is that it is completely self-contained! I can't remember the last time I saw an RPG that included everything needed to play for such a good price ... And the rules engine is very clean, elegant, and easy to learn. A winner, to be sure.

A real twist
Helpful Votes: 1 out of 1 total.
Review Date: 2005-01-31
A great change of pace for the players, allows them to "get even" with the referee. A great idea with a sleek and effective implementation.

The possibilities are endless
Helpful Votes: 3 out of 3 total.
Review Date: 2005-11-13
This is an elegant little system, sitting somewhere between conventional roleplaying games, indie games and even some card games, that scales right through from everyday qualities and actions to changing the fundamental laws of reality.

The object and method of the game: to _be_ the controller - then, once you're there, to keep the conspiracy running and keep down those pesky player characters, like you used to be.

All it needs now is some setting information to get a game started, until the players themselves change the world beyond recognition.

An unusual change of pace.
Helpful Votes: 4 out of 4 total.
Review Date: 2005-09-27
This a simple, broad, and almost seemingly unbound new manual for a more player controled genere. Control is a great means to introduce a more espionage type inviroment, where modern skills make you a powerfull president, or a mole in his empire. The most interesting aspect is that either could be considered the more powerfull, depending on your ability to black-mail, gather information, dodge a few bullets, or bash in a few heads.

Fantastic Conspiracy Game!
Helpful Votes: 4 out of 4 total.
Review Date: 2005-01-31
Once in awhile, I will come across an independent game like this one and realize the fallacy in only ever looking at one or two major game systems. "Control" combines great premise and imagination with solid mechanics, and is much simpler to learn, set up, and start playing than any other conspiracy RPG I have yet seen.

Games
The Deadlands Roleplaying Game
Published in Paperback by Pinnacle Entertainment Group (1996-08)
Author: Shane Lacy Hensley
List price: $25.00
New price: $24.95
Used price: $15.00

Average review score:

Most unique role-playing system out there.
Helpful Votes: 0 out of 0 total.
Review Date: 2005-09-22
When I first saw the sourcebooks for this game, I thought the playing-card based system would be too complicated. Once the Marshal and the Players have all the rules for combat down, the system goes down like a bottle of The Good Stuff, smooth and quick. The storyline is very imaginative and interesting, it makes it easy to keep your players captivated for many, many sessions and keep them coming back for more.

Cosmic Horror in the Old West
Helpful Votes: 2 out of 2 total.
Review Date: 2006-03-18
First, the setting:

The year is 1876, and the American Civil War is still going on. Why? Because on July 4th 1863, a group of Indians crossed over into the spirit world and opened the door for hostile being to move from thier world to ours. Our fear is their currency and they are on a spending spree. California fell into the ocean, revealing deposits of something called Ghost-rock. It burns practically forever (imagine that as a power source), but wails like a banshee as it does. With the renwed power of the Indian tribes and the loss of California, the USA and CSA are at a standoff against each other. meanwhile, the released spirits are wreaking havoc and the deaD RISE AGAIN. Some of these things you can't shoot; that's where it helps to know how to handle the cards. That is, you can cast magic with a deck of cards if you know the right moves. Sometimes having religion will give you some supernatural tricks to pull too. As a setting, DEADLANDS is just incredible and has a lot of fascinating stuff going on.

The mechanics: As an old AD&D player and then a Cthulhu player, I had trouble understanding the mechanics. After having looked at a White Wolf product for the first time, I now understand that the mechanics of DEADLANDS are the World of Darkness dice pool with some proto-D20 aspects and a card-playing gimmick attached.

I think the basic concept is that you have a dice pool based on either your skill OR your attribute. However, the die-type ranges from d4 to d12. Your attribute is determined by a card draw; the value of the card determines the die type and the suit determines your pool size. If you get an "ace" (best number on a die), you roll again and ADD the rolled to the base. Your best value counts in a dicecheck against a target number chosen by the GM (this sufficiently reminds me of a DC that I'm interested in the d20 version as well).You have wound levels that track your health and you use experience to buy up your dice pool. You have merits and flaws and taking more flaws gives points to start your character with. Sound familiar?

The card playing motif returns for initiative (you draw cards for actions in a turn and follow order) and magic (the strength of your effect dpends on the poker hand that you draw). You also get fate chips, which allow you to add dice to your dice pool. There are also some color plates that show an archetypical character; this was a big help in figuring out character creation goes.

Content: A lot of the book is spent on mechanics (about third). ANother third is 1-2 page descriptions of character "classes", including being undead. Unfortunately, these are very short with minimal information on anything (obviously, you should buy all the splatbooks). My big beef is the huckster (spellcaster). For the hex to work, there is a minimum poker hand that must be drawn. Usually this is 1 pair or higher. Frankly, it's not that easy to get a pair without extra cards. I believe that the power level was raised in future splats, but the huckster seemed somewhat ineffective of a character.

The last third is for the GM only and tells of the ssecrets of Deadlands. Overall, a good section.

So to summarize, The Good, The Bad, The Ugly

The Good: very innovative concept, looks fun to play, great atmosphere. I like the fate chips (although I would make them more powerful; white rerolls one die, red choose a value for 1 die, blue allows a change of reality that is small, like the villain's holster is still buttoned or the character remembered to bring his pocketknofe after all).

The Bad: many aspects not well explained; more samples of rolling dice for different situations needed. Hucksters' magic seems ineffective

The ugly: EVERYTHING requires buying another splat, and the book is so vague, and the metaplot requires keeping up with the releases. Wait, who published this again?

Anyway, DEADLANDS was a fun read and looks exciting to play. If you are just starting, the d20 version might be more natural to the game but this version has many fun aspect, like drawing cards for attributes.

Deadlands: all roleplayers should try it, and like it.
Helpful Votes: 2 out of 7 total.
Review Date: 1999-04-30
After reading Deadlands, I just thought I had to share this with my players. Now, when I happen to say 'I may marshall a Deadlands next week', I just happen to have too many players.

It is the first time a Western Game has been good. And it will be hard to ever do better.

The French tinhorn with a Great name

new, innovative amazingly fun
Helpful Votes: 2 out of 3 total.
Review Date: 1999-03-15
A great game with a great history and a great and annovative character creation system. The combat system is quick to learn and drastically more deadly than your beginner RPGs like AD&D. I've never had one problem with this game or any of the sourcebooks.

A totally innovative roleplaying system
Helpful Votes: 3 out of 6 total.
Review Date: 1999-09-01
This system is a must for roleplayers who have either become jaded with their existing system or just want to try something new. It provides a comprehensive story-line and time-line and gives the characters a whole new lease on development. The lay-out the book is easily read-able and engaging and provides the reader with an understanding of just how much is left to the players and Marshal. When I bought this book, I just had to show it to my roleplayign buddies, and they now are totally hook as I am sure you will be. If you wish to know more contact me or the Deadlands list serve. Marshal Psycho.

Games
Death Game
Published in Paperback by Zumaya Publications (2007-05)
Author: Cheryl Swanson
List price: $14.99

Average review score:

Death Game
Helpful Votes: 0 out of 0 total.
Review Date: 2007-08-31
How powerful are the violent games played on computers? Can they lead to acting out the violence in reality.

You might think twice before playing those shoot-to-kill games on your computer after you read this well-told tale. Take a couple of slightly unstable teenage boys who suffer problems identifying with society in general and let them play a new game and see what happens.

This is how Cooper O'Brien nearly loses her life while she is trying to find out what happened to her younger brother, Jimmie. She learns more about computers and the dark side of computer programmers than she ever wanted to know.

Talented author Cheryl Swanson gives the reader something to think about in the possibilities of computer games in this intriguing tale. Will Cooper find her brother? Will she survive the search?

Surprises await the reader in this tale as you follow Cooper from one clue to the next, only to find the trail seems cold or a twist that brings you back to the beginning. Plenty of action and characters who aren't what they seem.

I'm pleased to recommend Death Game as something different in the mystery genre. Enjoy. I did.

San Franciso Thriller Is Too Cool
Helpful Votes: 0 out of 0 total.
Review Date: 2007-07-24
I don't want to write this but they're making me. Who?
Oh, you know. The usual. Them. The watchers in the shadows. They tell me, "Go ahead. Tell everybody how cool this book is. Or disappear!"
Well, Death Game is VERY cool. This is one of those rare books that scare you and entertain you while making you think.
Know a teenager who loves violent videogames? Read it. You'll learn a lot.
Think there's any possibility terrorists will attack again on American soil? Read it. You'll stop sleeping at night.
In the story, an apparently ordinary American family gets caught in the net of a gang of bad guys/gals who are as beastly as they come. Villians are never so good as when they are very, very bad. Death Game has everything here from sleaze, to narcissistic personality disorders to those whose life motto is: kill, kill, kill.
The author controls the mayhem well and the cleverness is in the details, such as when you discover WHY this family has been targeted. (Gotta read the entire book first.) And that reason, like the rest of the book, is pretty darn cool.

Must read for thrill seeking readers
Helpful Votes: 1 out of 1 total.
Review Date: 2007-05-02
Reviewed by Kornelia Longoria for Reader Views (4/07)

At first all evidence seems to point at Jimmie O'Brien as the killer of another teenage boy. The security tape clearly shows images of Jimmie aiming a gun at his victim and firing, and everyone believes that the additional investigation is not necessary. To make matters worse, he disappears, leaving behind the weapon used in the murder. However, Cooper, Brian's older sister, strongly believes that her brother is innocent and she decides to do everything in her power to find out what exactly happened, and most importantly, who and why would try to frame Jimmie. However, shortly after she undertakes the investigation, she discovers that Jimmie's part is only a little piece in an enormous puzzle. The situation is far more complex and the resolution of the crime seems out of her reach. Nobody is what they claim to be and Cooper does not know who to trust.
She does not give up, and relying mostly on herself, she is determined to solve the mystery even when the situation looks hopeless.

The whole investigation revolves around the fans of gruesome and cold-blooded computer games. Cooper's brother who a big fan of computer games, made a lot of online "friends" who share the same passion and she believes that the answer is somewhere in the gamers' community.

"Death Game" is one of the books that pull you in from the very beginning and keep you turning the pages anxiously till the very end. It's full of twists and surprises and it will definitely not disappoint all action lovers. The protagonist is very likable and I would love to see her in more books. The other characters are very well-constructed as well. I really liked the way the gay friend of Ms. Cooper was portrayed. Even though the book contains a lot of references to new technology and focuses on the cyber world, it will not be confusing to a reader who is not very well familiar with the latest technological inventions. I would definitely recommend "Death Game" to all thrill seeking readers.

Totally Engrossing Thriller
Helpful Votes: 1 out of 1 total.
Review Date: 2007-04-10
I read this book start to finish on a plane trip to Rome. The language is lush, the action and dialog so vivid it drew me in even through I don't normally read thrillers. Recommend it to any suspense/thriller fan. It was a great read.

Chills and thrills galore--impossible to put down
Helpful Votes: 2 out of 2 total.
Review Date: 2007-06-02
Death Game is the story of an audacious plot to destroy the Golden Gate Bridge. Pop a bowl of popcorn, settle into a comfy chair, you won't be putting it down.

Cooper O'Brien, a kick-a#$ San Francisco gal so real you can't believe you haven't met her, is on a mission to save her troubled teenage brother. Cooper becomes the guardian of fifteen-year-old Jimmie O'Brien after her parents are killed in a drunk driving accident. Cooper suspects that her father--a counter-espionage agent--isn't really dead, but she doesn't tell Jimmie, who is dealing with his grief by immersing himself in apparently harmless games on the Internet.

When another boy ends up dead on his father's yacht, a surveillance tape clearly shows that Jimmie is the shooter. But Cooper is convinced her brother is innocent and her background in visual effects makes her suspect the tape has been altered in some way that defies forensic detection.

From there on, you'll be plunged into a non-stop thrill ride. Closed cities in Russia, Internet death matches, a twisted conspiracy--they all play into this extraordinary tale. A great start to a new series, totally gripping and downright impossible to put down.


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