Games Books
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $35.19

Where's "...for dummies" in the title?Review Date: 2008-06-05
A clean approach to Data StructuresReview Date: 2005-01-17
Many many thanks to Ron Penton for his help! Ron Penton really knows how to write a book! His way of writing shows that he knows the subject perfectly and presents it in a way that anyone understands what he is talking about. No matter how hard the topic is! By the way, Ron Penton has a great sense of humour!
If I could I would give one more star for the GREAT job he did with the CD. Although I intended initially to learn Data Structures, I also learned SDL. Perfect combination for someone who wants to start writing games!
I would recommend this book to a non-beginnerReview Date: 2004-09-16
Bottom line is this, you can find the information presented in DS4GP in any other good book on data structures but what sets this book apart is the presentation, organization, practical content and the writing style of the author.
It's definetly not for beginners or for a person looking for a very detailed book on data structures that covers AVL trees and red-black trees. But for the other 99% its a must buy.
Does what it saysReview Date: 2003-10-02
the author doesn't go hugely in to depth in some areas but that's pretty much what i wanted since i am already familiar with how to use most of the stuff. very good book and i'd highly recommend it. hope this author continues with more books!
I loved this book like a cookie dough sundae.Review Date: 2005-06-07
I don't normally get all googly-moogly over programming books. In fact, I just took a quick look back at my reading log since 1999, and a select few have gotten four stars, but nothing above that. But I picked up Penton's nine-hundred-page tome on Thursday and I finished it on Sunday. Nine hundred pages in four days. I've only been keeping track of page counts over the past year, but the books I've read that have come closest, page-wise, have been Robin Hobb's lovely novels, three of which I read earlier this year hovered around eight hundred pages. I read the shortest of them in eight days. And I love Robin Hobb.
Data Structures for Game Programmers is a wonderful book in no small part because Ron Penton was still an undergrad while writing it. Which is, of course, also the book's main problem, because someone like me who last saw ivy-covered halls well over a decade ago is likely to be sick with envy that some little greenhorn has already found his way into the world of professional computer-book publishing (and by "professional" here I don't mean "published by recognizable press," I mean "the kid's already published three books in three years, and they're ALL monstrous tomes, when does he have time to program?"). But let's face it, you expect something different when you read a book by a young writer, be it the hot new novelist or the new kid on the programming block. And Penton delivers it; Data Structures for Game Programmers is, if you're a programmer, the most readable computer book you've ever come across. Penton seems to have a healthy disrespect for textbooks, which he alludes to a few times in the course of the book, and it shows in his writing; he wants to write something that will teach you more than a textbook by being more accessible. And in this goal, he succeeds. Brilliantly. I learned more about C templates from reading this book than I have in any other three books devoted to nothing but templates, and here they're just referred to a few times in passing. How is this possible? Because Penton explains things in language far easier to understand than that of most programming books; simply put, he hasn't yet been so overwhelmed by jargon that he can't see when he's written something the layperson might not be able to understand, which is a common ailment among programming authors.
Also, there's been some minor grumbling from some critics about the book's insistence on reinventing the wheel. Of course it does. That's how you learn to program-- you bang away at it, doing something that's already been done, until you figure out why it's done that way. There may be five or six people on the planet who can read it in a textbook and immediately figure out why it's the case (and, one assumes, they are the same people as those critics), but the rest of us are much happier seeing it this way.
If any computer book publishers happen to be reading this, you, especially, should be reading Data Structures for Game Programmers. See what it's like. Try to get the rest of your authors to emulate it. You'll have much happier customers that way.
This is one of the handful of books I've read since getting a library card again (a total, in fact, of four since 2003) that, after returning it to the library, went back on my Amazon wish list, because I want a copy for myself.

Used price: $13.17

Great so farReview Date: 2007-10-31
Lazy boys hacksReview Date: 2007-09-12
Very informative, very well written.Review Date: 2007-02-18
Many good tib-bits and pointers.Review Date: 2006-02-25
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.
Must have for amateur/semi-professionalsReview Date: 2006-02-23
Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.
I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Used price: $4.48
Collectible price: $24.95

Dream GolfReview Date: 2008-11-16
If you love golf, this is a must read!Review Date: 2008-05-02
Great gift!Review Date: 2007-10-24
Excellent BookReview Date: 2007-05-06
Makes a Great GiftReview Date: 2007-04-10

fun fingerprints drawings!Review Date: 2008-05-21
To give you an idea about how cool I think this book is, I'm not going to sell it, like I do hundreds of other books. I'm saving it for my daughter who is studying to become a teacher. This books is full of dozens of ideas and hours of fun!
great for all agesReview Date: 2008-03-22
Creative fun for kidsReview Date: 2007-11-08
fun finger artReview Date: 2007-07-09
Highly RecommendedReview Date: 2007-01-10

Used price: $6.50

Final Fantasy Tactics: the war of the lionsReview Date: 2008-09-22
FFT: WoL Strategy GuideReview Date: 2008-08-27
Recommended if this is one of your first SRPGs.
It's a whole new game with this Bradygames Strategy GuideReview Date: 2008-04-20
An excellent guideReview Date: 2008-03-08
The guide has everything you need to get going, and keeps it up to the end, even helping you out on the new Ad Hoc additions to the game. I'd like to point out that i do own the original PS1 version, and it's guide, also, and there is no doubt the SE and Bradygames have decided to keep up the top notch work for this title and guide.
The ONLY glaring difference is the PS1 guide had a star method of suggesting the best job abilities. The PSP guide only suggest what works best for each job. Not a big difference, imho, because after playing a while, you should be able to discern which abilities help the most.
All in all, an enjoyable guide to have if you need a nudge in the right direction.
FFT Guidebook: good and worth itReview Date: 2008-05-05
Also it covers all the secret missions and how to beat them and also how to get all the secret characters, and it's no big secret Balthier from FF XII is one of the guys you get.
The book gives an in depth chart on all the missions, all the maps, all the items/weapons/armour you can get. And also guide for the Deep Dungeon (one for the hardcore with time to spare) to tackle.
Aside from it being a great guide... you will be happy to know the artwork is great too. Not like some guidebooks that are so fnctional I may as well read it from gamefaqs.com... this one is lovely. As you can see from the cover, you get a few bits of eye candy. And on a small note, the pages aren't fragile thin as they are plastic coated/filmed.


Wow, it's way different from MADicine, but what fun!Review Date: 2008-05-01
A thriller; an enthralling roller coaster ride of actionReview Date: 2007-10-25
Thrilling, The Game (Posted for Elina McGee, Canada)Review Date: 2007-08-01
Relentlessly thrilling!Review Date: 2007-07-20
Reality TV in PerspectiveReview Date: 2007-10-05
In his novel, The Game, he has focused our attention on just how utterly ridiculous reality television really is. His story is a mystery sure enough, but basically he strips the veneer from the broadcasting genre and shown it for what it is and we discover that what it is, is just silly.
Red Evans author of On Ice

Used price: $0.01
Collectible price: $15.95

Cute Easter book.Review Date: 2008-05-13
Beautiful illustrations!Review Date: 2008-04-18
Fun book with colors and animals Review Date: 2007-03-17
Great Book for ChildrenReview Date: 2006-03-06
A Modern NostalgiaReview Date: 2006-02-20

Used price: $0.01
Collectible price: $13.99

I SpyReview Date: 2008-01-18
GrandmaReview Date: 2007-07-12
Good picture riddle bookReview Date: 2007-01-21
I Spy Mystery seems to be a tougher book than I Spy Spooky Night. I've read the book now twice and still haven't found all the mentioned items!
I Spy: Mystery A Book of Picture Riddles: Mystery A Book of Picture RiddlesReview Date: 2007-01-19
hide and seek1Review Date: 2007-01-09

Used price: $17.70

KOTOR campaign guideReview Date: 2008-11-10
KOTOR Campaign GuideReview Date: 2008-11-09
great tie into video gamesReview Date: 2008-10-31
Knights of the Old Republic Campaign Guide Review Date: 2008-10-29
The best campaign settingReview Date: 2008-10-14

Used price: $8.93

FUN--and helpful!Review Date: 2008-09-06
FUN FUN FU!!!Review Date: 2008-06-27
THIS BOOK IS NO EXCEPTION TO THE RULE!
GREAT FUN TO ADD TO CRAFT PROJECTS AND EVEN MAKES SCHOOL PROJECTS AND PRESENTATIONS FUN!
THANK YOU KLUTZ!!!
Entertaining and really useful book. Review Date: 2008-05-17
Wonderful, educational FUN!Review Date: 2008-05-14
Fear no more, budding artists! The answers to all your lettering problems are here in this amazing little book by Klutz. You'll learn how to do different styles of lettering, how to color it, shade it, make it funky and fun!
I can't imagine any kid or adult that wouldn' enjoy having this educational tool on hand. It's sturdily put together with a spiral binding, making it easy to handle while creating your masterpieces. It also includes a set of colored pencils -- quite a bargain! There are 5 pages of stencils, but I believe that you will soon progress beyond using them.
You will love this book!
Another Great Klutz ProductReview Date: 2008-08-13
Related Subjects:
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
I only have 4.5 years experience as a programmer, of those only 1.5 were spent on C++ and I have no experience whatsoever in game programming;
the new stuff I learned from this book could be printed on a letter page or less.
This is just generic, and rather primitive, data structures and algorithms book, that applies them to making a small game instead of usual example search/whatever programs. Sometimes it feels like a data structure was used merely as an example that fit in that place in grand example-place matching, and not as the most useful or efficient one...
One could probably turn it into "Data Structures for Database Server Programmers", "Data Structures For Embedded Device Programmers", or "Data Structures For Solving World Hunger" with copy/paste and minor grammatic corrections ;)