Race Games Books
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There are no words.......Review Date: 2008-04-23
Heartwarming and Heartwrenching- well worth the readReview Date: 2007-11-27
Go Ruffian, Go!Review Date: 2007-11-14
Best Book about Ruffian Hands DownReview Date: 2007-11-11
Ruffian: Burning From The Start has the best descriptive narration I have ever read in a book. I have never felt so much joy, happiness, pain, and anger from reading one account of any animal or person. You must read this book to experience it for yourself. There is no comparison to other volumes about Ruffian.
Ms Schwartz has all the heart and the writing skills to rival any other prize winning author. I love this book, had it for a long time and was afraid to read it knowing the obvious horrific outcome. Once I picked it up, I could not stop reading, nor did I want the story to end. You will scream for the real life characters to stop and realize, please do not let her run in that match race!
I have read it many times, and recommend it to others as the Bible of Ruffian.
Excellent writing about one of the great race horses ever! Review Date: 2007-06-10

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Another Time, Another PlaceReview Date: 2008-04-28
Though never elected to any office, Robert Moses was the most powerful official in New York City in the late 1950s. His power was further enhanced by the fact that the Mayor at that time, Robert F. Wagner Jr. was both lazy and indifferent, and would not have gone far in politics except for the fact that his namesake father was a very popular U.S. senator. If O'Malley was going to get the land and permits to build a new ballpark, he was going to have to go through Moses and Moses couldn't have cared less as to what became of the Dodgers.
O'Malley tired desperately to be taken seriously by Moses and the NYC politicians to where he even had the Dodgers play seven "home" games in Jersey City in 1956. In the end, the Dodgers moved to Los Angeles, not because O'Malley plotted to take them there but because L.A. politicians eagerly and actively courted O'Malley to move to their city while their New York counterparts, especially Moses, gave him the brush-off.
O'Malley wanted to build a ballpark at the junction of Flatbush and Atlantic Avenues, where multiple subway lines and the Long Island Railroad converge. Moses at first wanted O'Malley to build a ballpark in a hard-to-reach part of Bedford-Stuyvesant and later proposed having the city build a ballpark on the site of what is now Shea Stadium. Anyone familiar with Brooklyn knows that if you're riding the subway, it's easier to get to Yankee Stadium from Brooklyn than to go out to Flushing Meadows, where Shea Stadium is.
In any case Los Angeles made O'malley an offer he couldn't refuse--300 acres in the heart of the city, where multiple freeways converge. New York officials made no effort to compete as Brooklyn didn't count for much in their eyes. When the Mets were created a few years later there was no question in their minds that they should represent New York and use the orange "NY" logo formerly used by the New York Giants, rather than the Brooklyn Dodgers' "B."
50 years have now passed since the Dodgers moved, and Walter O'Malley has been elected to the Baseball Hall of Fame. The ballpark he built and paid for (which opened in 1962) remains one of the most beautiful and popular in major league baseball. Shea Stadium, on the other hand, built by Robert Moses with taxpayers' money and opened in 1964, will soon be torn down. What is more, New Jersey Nets owner Bruce Ratner is currently trying to arrange to move his NBA basketball team to that same junction in Brooklyn that O'Malley originally wanted.
Michael Shapiro is an excellent writer and his book is highly recommended!
Completely SatisfyingReview Date: 2007-07-22
1. The story of the National League pennant race in 1956.
2. The story of why the Dodgers (and therefore the Giants as well) decided to move to California in 1958.
3. The social, demographic, and economic changes that Brooklyn (and, by extension, much of urban America) experienced in the post-World War II era.
4. Thumbnail sketches of the personal lives of the core players in the Brooklyn Dodger lineup from 1947 through 1956.
None of these four themes is given short shrift. Furthermore, Shapiro has organized this book beautifully. He seems to have done a perfect job in choosing exactly where to break the narrative of the Dodgers' wins and losses, and insert a section about the changing character of a neighborhood in Brooklyn.
Not only that, but Shapiro's writing is superb. Here is his account of the last pitch of the last Dodger game of the regular season - a game they had to win in order to clinch the championship, with Dodger Don Bessent pitching to Pittsburgh's Hank Foiles:
*****
Don Bessent went into his windup. The last thing he thought before releasing the ball was, he later said, "Tight, keep it tight."
Hank Foiles swung. The next thing he heard was the thud of the ball in Roy Campanella's mitt.
*****
You don't have to be a baseball fan to enjoy this book. You just have to enjoy good writing and a wonderful story, wonderfully told.
Very informativeReview Date: 2008-03-28
Amazingly GoodReview Date: 2007-07-30
I was drawn into the book immediately. It is clear in the Prologue that Shapiro is a very good writer and that the book is as much about the fifties and Brooklyn as it is about a pennant race. The book is enjoyable on both fronts.
Shapiro does a great job of weaving a portrait of the changes going on in Brooklyn in the mid-fifties and giving younger readers a good idea of what it was like to grow up in that era. It is clear that Shapiro has done quite a bit of research and I think the reader really gets a good look into the personalities of the players and other characters in the story.
Any fan of baseball history will do himself a favor in buying this book. It truly deserves more acclaim than it has received.
" 'He Wanted Desperately To Stay' ? Apparently not! " Rated ***(**)Review Date: 2007-11-14
Much of that qualification comes from Shapiro's heavily touted and slanted thesis that Dodgers owner Walter O'Malley was not responsible for the Dodgers' departure from Brooklyn in 1957, after Robert Moses refused to build a replacement for the aging Ebbets Field.
Shapiro's grasp of the facts regarding Brooklyn is somewhat fuzzy. He says, "Jews went to Midwood [High School], poor blacks to Jefferson." Yet in the Dodger era, Brownsville was predominantly (70%) Jewish. It was not until later that Brownsville became a black neighborhood. Shapiro waxes rhapsodic about Midwood (his childhood home?) but slights the rest of Brooklyn. He admits that by the time he became aware of the Dodgers they were gone. Ironically enough, even while granting O'Malley absolution in absentia he makes and supports every argument as to why the man did not deserve it.
Shapiro blames, among other things, "white flight" for the Dodgers' relocation, but then argues that fans come in all colors. It's as if, in pardoning O'Malley, he is trying to convince us of something he really doesn't believe himself.
According to Shapiro, "Robert Moses is the bad guy in this story." This is an incredibly strong statement, particularly since Shapiro admits in many places that O'Malley was mendacious, that he was arrogant, that his plans for a new Buckminster Fuller-styled stadium seemed, at best, to be for public consumption only (O'Malley stole the scale model from the actual designer, Billy Kleinsasser, and used it without permission or recompense at public events), that he dealt with player and staff salaries in increments of hundreds and thousands of dollars not hundreds OF thousands of dollars (i.e., star pitcher Preacher Roe claims his highest Dodger salary was a paltry $28,000.00 in 1955), that he did not understand the "Little People" who were Dodger fans, that he once (as a youngster) traded a stack of Dodger baseball cards for one Giants' Christy Mathewson, that he fined employees who mentioned Branch Rickey's name in his presence, and, in short, that he was not really a fan of the team he owned.
Shapiro wants to paint horns on Robert Moses' head, and in some sense they do belong there, but not necessarily in the sense that Shapiro would prefer. Like the Master Builders of Ancient Egypt he had virtually unlimited power in his sphere. The ironically-named Moses was a man with a vision for New York, and he set about creating that vision of shining, rising buildings (such as Lincoln Center), vast bridges (the Throgs Neck, the Whitestone, The Triborough, and the frighteningly huge Verrazano are all his), and endless parkways (as a sampling, the Cross Island, the Belt, the Northern State, the Southern State, the Meadowbrook and the Wantagh) linking New York City and its expanding suburbs in a net of urban development. Yet this visionary had pathological flaws. Monomaniacal in his sphere, he had no compunction about unilaterally razing hundreds of city blocks, evicting tens of thousands, and altering the neighborhoods and neighborhood patterns of New York without a thought. Such changes brought other, unanticipated changes---the "through" expressways of The Bronx relegated it to a kind of backwater status accelerating its descent into slum conditions, and Moses' chopping up of neighborhoods in Brooklyn balkanized the Borough into a patchwork of disconnected rich and poor enclaves. Moses was more successful on sparsely-settled Long Island and in Westchester, where his road network created rather than changed demographic patterns.
When these two prima donnas met head-to-head, they treated each other with barely-concealed contempt. Although Moses was at first favorably disposed to a new stadium in downtown Brooklyn, this agreement soured within days. Without access to O'Malley's papers (which he was refused by the O'Malley family), the reason for this sudden souring is unknown, and ripe for speculation. Moses pressed, at first, for a new stadium in Bedford-Stuyvesant, a declining neighborhood; O'Malley refused. Moses promised him a new stadium in Flushing Meadow, Queens (the future Shea); again, O'Malley refused, declaring that the team was to remain in Brooklyn---he countered with an offer to build in Brooklyn, on the site of a ramshackle meat market. Moses refused to condemn the property (a first for him).
This bickering was never about questions of civic-mindedness, fan appreciation, nor humanitarianism. This was strictly a personal issue between the two men that affected millions of people.
While this was going on, the 1956 Dodgers struggled successfully through their World Champion season. Shapiro's snapshot of the team is far more detailed than his portrait of the politics, and is a joy to read. Shapiro is at his best as he describes the dynamic tensions that existed between the various Dodgers, the great negotiator of personalities, Pee Wee Reese, and their fanbase. It is clear that Ebbets Field was no longer a suitable home, at least without major modifications. Parking was very poor, a serious concern in the emerging era of the suburban commuter fan; the stadium itself needed to be revamped, the plumbing fixed, the seating rearranged. Still, Ebbets Field was only 45 years old, and was a solid structure, despite its flaws.
If O'Malley was indeed "desperate to stay in Brooklyn" as Shapiro posits, then why weren't his efforts directed toward staying? Why was he engaged in a stalemated battle of wills with Moses over a new stadium? Perhaps O'Malley simply wasn't "desperate" enough. Certainly, Yankee Stadium and Fenway Park still stand in less than desirable locations, but they draw dedicated fans nonetheless. Had O'Malley spent a part of his considerable fortune buying up some surrounding properties and building a parking complex, and then incrementally improved Ebbets Field with better seating and new amenities, the Dodger fanbase would have continued to travel to Flatbush.
O'Malley did not do this. He wanted land, and a lot of it, on the cheap---had Moses condemned the meat market, O'Malley would have bought the property for pennies on the dollar, a very attractive possibility to a man who squeezed a penny hard enough to put a permanent wave in Lincoln's beard. Los Angeles offered him that and he jumped, literally across a continent, to get it, taking his team about as far from Brooklyn as it was possible to go in his desperation to stay. Yet, if he'd REALLY wanted to stay, Flushing Meadow beckoned. And despite the fact that Flushing is not Brooklyn, the New York football Giants play in New Jersey's Meadowlands and still remain a New York team (the O'Malley-inspired move of the baseball Giants from Manhattan to San Francisco is another issue). In 1957, many of Brooklyn's fans were Long Island transplants, and more would be as time passed. Queens, while not the best of all possible worlds, would have been a convenient waypoint for fans from the old and new neighborhoods.
For that matter, had either O'Malley or Moses given a damn about Brooklyn, they would have cooperated in building a new stadium and reinvigorating Brooklyn. Neither cared to.
"Walter O'Malley was not a bad man. He was devoted to his wife and his children loved him," Shapiro points out. That's nice to know. But O'Malley was also an S.O.B. in business. The two are not mutually exclusive. "Only a sentimental man," Shapiro writes, "would have stayed." Maybe so. But the Dodgers and the Dodger fanbase needed a sentimental man, they needed a fellow fan, they needed a man who loved the team and who loved Brooklyn. What they had was Walter O'Malley, who saw the team merely as a moneymaking concern. O'Malley's actions speak for themselves, regardless of Shapiro's revisionism. And if O'Malley was "not unique" among team owners but merely "so obvious" about his profit motives, the blame is still his for eroding the spirit of The Game, and beginning the slide to where we are today in baseball with its overly mobile nonentity franchises, bloated payrolls, stars on steroids, cupidity and stupidity, and fan disinterest.
In the face of necessity, sentiment oft-times does not serve. But in circumstances of choice, such as faced by the Dodgers, sentiment can be a hedge against callousness.
What O'Malley (and Moses) failed to grasp is that a ball team is more than an agglomeration of men in uniform standing around in an open field. He (they) failed to grasp that a baseball game is more than just nine innings and a cold toting of runs, hits, and errors. It is a conversation at a water cooler, a friendly argument over lunch, an invitation to meet at the ballpark on Saturday afternoon for dogs and beer and a chance to see The Duke of Flatbush. It is a sense of neighborliness, a sense of pride, and was---still is---an important part of Brooklyn's special identity.
As Roger Kahn says in The Boys of Summer, "In the best of all possible worlds the Dodgers would be in Brooklyn and Los Angeles would have the Mets."
That's as it should have been.

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This Book Will Challenge You!!Review Date: 2008-03-06
Wish that all employers and employed took the principles in this book to heartReview Date: 2007-01-26
A Captivating and Practical BookReview Date: 2006-11-25
To Be or Not to Be a Rat - by ShellyReview Date: 2006-10-27
Rat race reviewReview Date: 2006-10-31

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Fun! Fun! by AC from North BoulevardReview Date: 2007-12-21
I'd recommend this book to other Pokemon fans because it was enjoyable.
Finally!Review Date: 2005-03-19
DratiniReview Date: 2001-11-21
I rate this book 101 out of 10.
This is a book for all POKEMON fans.
It is about a ballon race and the winner of the race will win a Dratini.
Pokemon Race to DangerReview Date: 2001-02-12
ExellentReview Date: 2000-10-16

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Some fascinating speciesReview Date: 2007-06-12
Probably the best GURPS supplement I have ever seen.Review Date: 1999-04-15
Add strange new civilizations easilyReview Date: 2002-10-29
There are only 28 different races here, but each has full statistics for GURPS roleplaying campaigns. These statistics give enough information for GM's to give life to totally alien races, some of which the players are bound to have never seen or met before.
From the rather friendly and pig-like "An-Phar", and the benevolent super-powerful "Auroras", to the energy draining "Gloworms", and very versatile "Xenomorphs", GURPS Aliens gives two or three pages for each alien race, each page packed with info like their psychology, their ecology, their culture, their politics, and some ideas for adventure seeds with each race.
The book also has a short section at the beginning that has some small details on Alien campaigns, and creating alien races that are not in the book. This section allows GM's to create new alien races that no one has ever met before. There are even suggestions for creating races that will not overpower your campaign.
GM's unfamiliar with GURPS will find it easy to convert the stats for the alien races to other systems. Conversion to "D20", for instance is almost on a one-to-one basis. GM's running GURPS: Space or other GURPS based campaigns may find the races in this book to be a good addition to their adventures.
A great addition to a GURPS library, a fantastic addition to a GURPS "Traveller" campaign, and a good addition to any SF gamemaster's references. Although out-of-print and sadly in need of modernization and updating, I'd still recommend this book to all spacefaring GM's.
This is my favorite GURPS supplementReview Date: 2000-02-12
The alien races described are mostly NEW, yet at the same time fresh and original. A lot of thought went into creating original races that will fit in well to a wide variety of science fiction adventures.
In addition to a number of interesting PC races there are also quite a few races well-suited as opponents or NPCs. My personal favorite is the race of intelligent chlorine-breathing radioactive octopi that are taking over the galaxy, one business at a time, in a series of leveraged hostile buyouts.
Another race, the Verms, bear a striking resemblence to the acid-blooded Aliens of Sigourney Weaver fame. Even here, though, the Verms are different enough that they are interesting.
I give this book my highest rating.
Bruce Stephenson

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the long and the short of itReview Date: 2001-01-31
Politically-incorrect and passionate: Crouch hard to ignore.Review Date: 1998-11-17
GreatReview Date: 2002-10-30
Ken Mask, MD
New Orleans

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Another solid effort from Green Ronin PublishingReview Date: 2003-08-05
Now, my understanding is that Green Ronin is prohibited from using any race-related material already published by Wizards of the Coast, so I avoided the books on orcs, whom I already know quite well, and drow, who I scarcely ever use, and went for what promised to be the most original book, this one.
This book really is original, providing some unique half-breed races, along with balanced rules for creating you own halfbreeds, either as races or templates. A few of the half-breeds use rules that make them a little to easy to abuse, particularly the Wyrd, an ogre mage/elf cross, but for the most part they're fair and balanced and, most importantly, playable.
There's only one real flaw with this book, and that's a definite trend towards a lot of nature-focused half-breeds, combining various fey creatures with various woods-friendly humanoids. The results are always interesting (I have a player who now wants to play a woodwose), but perhaps a trifle repetitive. Since I generally run a very nature-focused game, I don't have a problem with it and the book doesn't lose any stars.
The feats and items sections are interesting as well, providing rules for making new race-specific items along with a few new examples, and feats that take advantage of the mixed heritage of the book's races.
The prestige classes are adequate but, in my opinion, underpowered. Since they only take up a scant eight or nine pages, again, the book loses no marks with me for this. Now, if you'll excuse me, I'm going to go look at the Green Ronin web-site and see if any other books catch my eye.
Excellent, but...Review Date: 2005-02-12
Pros:
The layout was wonderful and the writing was well-written and interesting. Though not as entertaining as a novel, I enjoyed reading this book- it was interesting and well written. The art is also great, if slightly comic-booky in style. The races written up are interesting, albeit strange and exotic- but that's the way I like them. The info on half-breeds in society is helpful. All in all it's a great book, but...
Cons:
As the previous reviewer stated, quite alot of the races are crosses between nature friendly humanoids and nature "monsters". There's also quite alot of elf half-breeds. The races listed are also extremely exotic and strange- so if you don't like bizaare stuff then this book isn't for you. I was expecting stuff like orcs/dwarves and that sort of thing, not things like halfling/blink dogs, elf/naga or elf/giant eagles. Still, I was fine with that-I loved it actually, but it wasn't what I was expecting. Bastards and Bloodlines still has some or the more "normalish" half-breeds, too, though.
This my own personal pet-peeve, but it seemed to me like alot of the half-breeds parents got together, had a baby, and then seperated and abandoned the child to one of the parent races. One of the reasons that I love half-breeds is that the idea that two unlike races can fall in love and marry and have a half-breed child is interesting and has great story and roleplaying oppurotunity. A treant that fell in love with an elven druid and worked hard to win her heart, overcome elven resistence and established an area to ensure peace for their children and their lives is much more interesting then "a treant and an elf have a baby and then abandon each other and their child".
Still, this book is great, and has very little flaws.
Art: 9- the art in this book was great, if slightly comic-bookish. I dislike Makbin (one of the artists) but otherwise the art was good.
Writing: 10- it was extremely well-written, with very minor flaws.
Playability: 9- if you ever need a resource for half-breeds, this is the book for you. One of my players begged for me to "magically change" his half-elf into a Decataur, they loved it. I've also dropped in a couple Half-breed NPC's in the campaign, and they made the game much more interesting and fun.
All in all, a great book, and if your even remotely interested in half-breeds, this is your book- buy it now!
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An indispensible tool for the serious handicapper.Review Date: 1998-05-24
Shows how to use pedigree information to pick winnersReview Date: 1998-09-18
"A quantum leap in handicapping consciousness." The Cramer-Olmsted Report
"A major breakthrough in handicapping." Daily Racing Form

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A GREAT buy, for an amazing system.Review Date: 2008-05-04
A great supplement for a great game system.Review Date: 2003-09-06
The only real problem I have with this book is the lack of an index, though the reason for the lack of an index is a good one. They have so much information in this book you'll find the insides of the covers packed with it. All in all one of the better books out there for the D20 system.

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Good stuffReview Date: 2006-03-14
Intelligent and readableReview Date: 2005-08-29
Related Subjects: Chinese Checkers Bailiwick Aggravation Backgammon Bonkers Jumpin Parcheesi Peaceful Resistance Snakes and Ladders Sorry Twenty Squares Variance
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