Tutorials Books
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Used price: $3.69

Highly recommended as a beginner's resourceReview Date: 2001-04-06
A little basic for most needs.Review Date: 2001-04-04
Its good book for begineer.Review Date: 1999-04-27
Its good book for starter.Review Date: 1999-05-07

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Great approachReview Date: 2007-10-11
an excellent text with great web + cd supportReview Date: 2000-06-12
A dissenting opinionReview Date: 2000-08-10
If you are a student in a very quantitatively-oriented psychology department, this may be a useful book for you. However, at a time when many research methods books are devoting much more space to qualitative methods, Graziano and Raulin's book seems a bit anachronistic. Several highly regarded research methods textbooks that are more even-handed in their coverage are David Krathwohl, Methods of Educational and Social Science Research: An Integrated Approach (second edition, 1998), and Colin Robson, Real World Research: A Resource for Social Scientists and Practitioner-Researchers (1993; second edition forthcoming). There is also an enormous literature on qualitative methods specifically; simply search this site under "qualitative research".
Good baseline book for those preparing for a dissertationReview Date: 1998-10-10

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Excellent BookReview Date: 2003-12-29
A note for newbies though. This is a book for advanced readers. People who already have a decent knowledge of DirectX 9.0. This book WILL NOT teach you the basics of DirectX 9.0. It is meant for Shader programming and it does that with great elegance. However, if you are looking for a beginner level book then look for some other book about general DX programming.
Lots of good hereReview Date: 2004-07-16
First, it gives a fair intro to HLSL and shader assembly language. That seems hard to come by. Microsoft's documentation, in web-entangled form, is hardly a tutorial. Vendor documentation mostly points to MS standards, but those are hard for us mere peons to acquire in any intelligible form. This isn't a langauge ref book, but will do until I see a real one.
Second, it gives a good bunch of tips'n'tricks, with lots of listings for illumination models, shadows, and fog. The careful reader will look into the references, the places where new knowledge makes its debut, and will be stronger for it. There's also a chapter that devotes itself to v1 vs. v2. vs v3 compatibility and more. Compatibility is the pits - if you've never dealt with it, your career is probably happy and probably very young.
I was looking for something a little different, though. I just wanted the HLSL and assembly references, with versions, with complete syntax and semantics. This gives enough info for me to guess my way through a lot of it, but really does leave me guessing. For example, p.47 talks about the "_bx2" modifier. It shows three different ways to coax the compiler into emitting that suffix. After about ten minutes of looking at source and asm code, I finally figured out what _bx2 meant - something the authors neglected to tell me.
Shader programming is still a [forgive the phrase] dark art. This book offers a few chants and incantations, but does not make it a science. Still, it's the most coherent reference I've seen, and I'm sticking with it.
Good source of information, but a so-so book overallReview Date: 2004-05-11
As in any book with many contributors, the quality varies. The chapter on shadow volumes is detailed and useful. But overall I wish there had been emphasis on clear and succinct presentation, and not just what seems to be a stream-of-consciousness approach to covering a huge amount of information.
Nice book with some flawsReview Date: 2005-05-03
The book starts off with an extensive, well-written introduction to HLSL that most beginners to the language will find quite helpful. This is followed by a handy introduction to Shader Model 3.0, which explains the changes that have been made since 2.0, and the practical applications of these changes and additions.
The next several chapters are devoted to implementing "foundational" techniques using shaders. The first covers several lighting and shading techniques, providing sample shader implementations in HLSL and assembly. Most of the shaders come in multiple versions for the various shader models, which is useful for supporting these techniques on a wide range of platforms, as well as in understanding the capability differences between each model.
The next chapter covers five different fog effects using HLSL shaders. Then there are two chapters on shadows, one on shadow mapping and the other on shadow volumes. The latter weighs in at over 80 pages, providing in-depth coverage of the theory behind the technique.
Next up is a tutorial for using the shader development environment RenderMonkey. The usefulness of this chapter is marred by the fact that the current version of RenderMonkey has undergone some interface changes such that the text is now out of synch with the tool, making it a bit more difficult to follow along. Still, if you can work through this, the chapter will help you quickly get up and running with RenderMonkey.
The last chapter of the book is about creating shader-friendly models. This chapter seems out of place since it's written more for artists than programmers (who are clearly the audience for the rest of the book), and the chapter is too brief and vague to be of much value.
If you're new to shaders and HLSL, you'll likely find this book useful, though it's a little expensive for a small book (I imagine the color plates contribute to this). If the shadow and fog chapters had been moved to the other ShaderX2 book, and the final chapter had been dropped, I think that they could have reduced the price considerably and made the book more focused, turning it into a great value. As it is, though, it's still a good book that many people will benefit from.

Used price: $57.12

Good Exercise bookReview Date: 2002-04-06
Utterly Worthless BookReview Date: 2003-04-03
SolidWorks 2001 TutorialReview Date: 2001-10-18
I would recommend this book to any beginner at SolidWorks
Before this book, I had written off learning solid modellingReview Date: 2003-07-12
This was one of two assigned texts for a CAD Solids class that I took. The first text was more of a reference dictionary for the various commands and features- I didn't use it more than once or twice. On the other hand, this book is more of a programmed learning course and I read every page. In fact, I found myself refering back to this book for reference, since I now had hands-on experience now in actually applying the commands (as opposed to merely reading an obtuse, poorly written definition.) The authors of this book literally spell out every single mouse click and keyboard stroke step-by-step as you work through a fairly complex real life project.
As for the project, it is a fully solid modelled electric lantern. You build every single component in the assembly, both fabricated and purchased. Then, you unite them into subassemblies and assemblies. Finally, you are shown how to generate working shop drawings (details and assembly) from your models.
I have used 3-D and solid modelling programs from competitors. This book, and Solid Works itself, is far superior to anything else out there. This is the practical parametric and solids modelling program that the industry has been promising for the last 12 years or so.
Moreover, if you have this book and access to the program, then you don't really need an instructor.

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Great fun!Review Date: 2008-05-16
The interviews with a diverse range of musicians are amazing. It's not a surprise that most of their advice conflicts -- that seems to be one of the book's central themes -- but I heard plenty of observations by artists that were nothing like what I would have expected.
And it's hilarious. I laughed out loud so often while reading _Song Man_ that people would stop me in public and ask about it. What a treat!
a lesson in loveReview Date: 2008-04-22
Funny BookReview Date: 2008-04-07
First person tale actually a trove of interviews with great songwritersReview Date: 2008-02-22
What first appears to be naught but a first person account of someone with little talent for and less of a clue to song writing, is actually a vessel for interviews with some of the best songwriters of the mid-late 20th Century. Some of the interviews are more revealing than others; some are revealing only of interviewee (Keith Richards, Ray Davies), some also of the songwriting craft (Andy Partridge, Andrew Lloyd Webber).
That such luminaries agreed to meet and open up to Hodgkinson is evidence enough of his charm, but he charms us too, with a breezy, conversational style but also with his gall, naïveté (we don't even care if its put on or not), and affection for his friends and family (liberally laced throughout the book).
I'm inspired to return the affection - in thanks for a couple of very pleasant evenings (the perfect book for a cross country or trans-Atlantic flight!) and surprising amount - albeit mostly superficially but, so what! - of insight into the craft of songwriting (a craft I've practiced myself). A most creative approach to the subject. Hodgkinson may not be able to write a song, but he most certainly can write a book!

Used price: $30.00

Excellent, even for reviewReview Date: 2003-10-21
A Wonderful Learning ToolReview Date: 2002-12-07
Just a warning... these tutorials are ment to be performed in small groups, and typically need a lot of guidence from an instructor or a lab aid. In a class of 24 studnets, there should be at least 2 "instructors" or an instructor or and a helper that can guide groups through the process.
VERY challenging...Review Date: 2002-04-10
extremely helpful learning toolReview Date: 2006-07-16
The questions are extremely clear, well-written, and unambiguous, in large part because the Physics Education Group constantly revises the tutorials based on how the students respond. They are usually simple and relatively easy if you know what you are doing; the goal of the tutorials is not to be "busy work" but to make sure students truly understand the topic. They are mostly conceptual and qualitative rather than calculation-driven.
Another reviewer said that the tutorials were extremely challenging because there was no textbook to refer to. The thing is, the tutorials aren't meant to stand alone. At the UW, there are three components to the introductory physics courses: lecture, lab, and tutorial. Lecture involves a heavy, "official" physics textbook. Students are supposed to learn the basic material from the textbook, and use the tutorials as a supplementary way to explore the topics and to make sure they really understand the "dry" reading in the textbook. The tutorial books are also definitely not supposed to guide labs, so I'm not surprised the reviewer found them hard to use.
Another important component of tutorials is that the class has about 24 students working in groups of 4. Then there are 2 tutorial instructors per class specifically trained in guiding the students through the work. They are an integral part of the tutorial system, because they are really familiar with the tutorial and are able to talk you through any issue you don't understand. They also help you see the significance of the tutorial. Tutorial class-work isn't meant to be solitary, with one student just trying to flounder their way through the stuff.
In all, the tutorial books are excellent, but they have to be used in the right context. They are really meant to be a supplementary part of the educational process, not a substitute for the textbook. Also, I doubt the books would be as effective without the class structure/tutorial instructors they are used with; they have to be fully integrated into the curriculum for their potential to be realized.

Used price: $11.49

"Watercolor", by John PikeReview Date: 2008-11-11
Good workshop!Review Date: 2008-09-13
The Pike Palette ring a bellReview Date: 2008-09-11
A classic in the world of watercolor paintingReview Date: 2007-07-24

Used price: $79.95

like uploading directly into your brainReview Date: 2007-11-16
Buy- If you like to watch people type!Review Date: 2007-12-10
Quick Way to Learn!Review Date: 2005-12-11
I was very surprised how well put together I found the CD. I was familiar with Joey Lott's written work like the Macromedia Flash MX 2004 ActionScript Bible and Complete Flash Remoting MX. However, I had never used any other material from him before.
The CD interface was easy to navigate. You can rewind, fast forward, stop and other features. The most valuable feature I found though, was actually the pause feature.
Once I would watch the instruction, I would pause it, minimize (resize) and try it right then on Flash MX 2004. This helped reinforce my learning, as well as, prove to me I could do it.
Lott's examples and techniques were easy to understand and follow.
If you are not the "book learning-type person," or like me, you just don't always have the time to read a 1,000 page book, try the line of CDs from (...)
Loren is also the Group Manager of D-MAG.org, the Digital Media Artists Group in Lexington, KY.

Used price: $28.88
Collectible price: $39.99

Old but goodReview Date: 2006-03-18
An Excellent Follow Up By Mr. HagenReview Date: 2001-08-28
OutdatedReview Date: 2002-07-16


It is more than just for beginnersReview Date: 2007-12-24
Avid Xpress ProReview Date: 2007-09-24
The instructor is clear and easy to understand. A great start for anyone who is new to editing or someone who wants to transition from Final Cut or Premiere.
An Introduction for BeginnersReview Date: 2007-09-05
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Many recommend that you can get these sorts of resources on the web for free. That's is true, but I prefer to take into account the true cost of doing so. I can't speak for you, but my time is worth more than trying to save a few bucks downloading and printing my own version.
Most tasked with understanding PostScript are typically given the monolithic PostScript Language Reference Manual and perhaps a supplement. If you lack exposure to PostScript, this is a huge and perhaps impossible leap towards PostScript proficiency.
This book goes a long way towards helping the reader quickly understand the basic foundation of PostScript. The book itself is short, small, and easy to read. In fact, its helpful to imagine it as a "PostScript sing a long."
Most higher end PostScript printers support network socket connections directly to the PostScript interpreter, meaning that you can connect and actually work directly with the PostScript monster. Write me and ask if you want to know how.
I found it helpful to simply sit by a computer with this book, read some pages, then duplicate the programs the book illustrates. If your printer supports the socket connections, great. Connect and enter the code directly. Try creating syntatic errors and watch how the PostScript interpreter responds. Understanding these errors goes a long way towards effectively troubleshooting PostScript.
Alternately, you can enter the PostScript code into files, and download them to the printer. Most printers support a verbose debug mode, enabling you to see why the PostScript programs were rejected by the interpreter. This too is rather helpful, educationally and practically.
If you need to learn PostScript, and lack any exposure, get this book. But it will leave you in PostScript first grade...more resources listed in my other reviews pertaining to PostScript.