Battle Games Books
Related Subjects: Bosworth Chess Elemental Stratego Icehouse Ploy Shogi Xiangqi Amazons Paper Rocks and Scissors Queens Courtiers
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very goodReview Date: 2008-05-22

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a pomo book that reads like Kitchen Confidential????Review Date: 2001-11-09
But Der Derian - who has flirted with rather 'esoteric' writing styles in the past - has produced a book that steps outside the pomo area and gets out the safe confines of the campus for a trip around the sites where virtual warfare is being established.
The book is a pleasure to read (!) and comes across like Anthony Bourdain (author of Kitchen Confidential) writing about Virilio and virtuality - it is personal, sometimes darkly humourous, fascinating and warm...unusual in the cold, neutral world of IR theory (critical or 'mainstream').
The book is the clearest statement of Der Derian's project and clarified what I had always suspected - that he is concerned with developing a 'sociology of morality' (a global sociology that looks at the social production of indifference). In this sense, it is a useful continuation of the project that Zygmunt Bauman initiated in Modernity and the Holocaust and deserves to be read by people outside the IR camp...
Of course, many will argue that he fails to tackle the dynamics of virtual or postmodern capitalism (and Marx and the Marxist tradition is not really considered in his final musings on theory). But the book develops a powerful approach to the dangers of virtual death that can be appreciated by people coming from different angles...
This book is a great read...and it is great to see a critical intellectual in IR writing for a wider audience. I still would like more on what it mean would to accept Virilio's critique of dromocratic society: how would Der Derian and Virilio imagine alternative to virtual life and death....

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Good BookReview Date: 2005-10-03
The events of Which way FreedomReview Date: 2006-02-04
My thoughtsReview Date: 2002-06-14
- Curtis Kitchen
Read this or you will miss out on a lot of adventure!Review Date: 2001-11-20
"Which Way Freedom" reviewReview Date: 2002-02-17

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Good bookReview Date: 2002-03-13
107 CHESS BATTLES, ONLY 30 PLAYED BY ALEKHINEReview Date: 2000-06-21
Nice collection of games, sketchy analysis.Review Date: 2006-07-03
But in my view, it's biggest con is depthless and lip-deep analysis. Don't buy this book if you are looking to understand Alekhine's thought process or looking for some instructional material.
Alekhine's sparse comments certainly help, but your should have a pretty good chess knowledge in order to get the most out of this book.
History in the MakingReview Date: 1999-07-21
The middle ground.Review Date: 2001-01-05


Helpful but lackingReview Date: 1999-07-26
Ogre Battle rules!!!!!!!!Review Date: 1999-06-04
DisappointingReview Date: 2003-09-02
Playstation!!Review Date: 1999-10-17
Huh? Did we read the same guide?Review Date: 1999-09-04

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Not what I was expecting.Review Date: 2008-06-04
Real Word vs make believeReview Date: 2008-05-01
see someone take the time to put out. This book transforms those
need to know concepts and tactics which have taken the military
hundreds of years to perfect into terms just about any dedicated
MIL-SIMer can relate to. Topics like how to create your own SOI,
to what to do when things don't work as planned add up to a book
that's sure to have a very positive impact on your performance at
that next scenario or FTX.
Excellent addition to your library!Review Date: 2008-03-28
Many materials in "Paintball and Airsoft Battle Tactics" are derived from "Light Infantry Tactics...", but adjusted with airsoft & paintball players in mind. Nevertheless, the tactics and the battle-drills are the same regardless of whether you are fighting a real battle or just a wargame. The only difference are: the range of the weapons (and "weapons") and the lethality (and "lethality") involved are of course incomparable.
Some of the materials in the book include: why and how to camouflage, handsignals techniques, leadership skills, infantry movement techniques, and battledrills for offensive, defensive and special operations. The methods explained typically apply to unit size from fireteam to platoon level. What this book differs from "Light Infantry Tactics" is on the emphasis to airsoft & paintball, taking into account the characteristics of both games. It also has a lot more schemes and color photographs which is very helpful in understanding the concepts.
One of the many things I like very much from this book, is that it's written in an easily understood language to explain technical military concepts (if you ever read military references such as US Army Field Manuals etc, they usually tends to be heavily conceptual or technical AND voluminious- which can be quite intimidating to some). However there is some areas in this book that needs an improvement: a discussion about "human factor". I wish it had another chapter which discusses the human factor such as: morale, overcoming hesitation and fear, how to motivate teammates - a very critical element to mission success.
Nonetheless, this book surely enhances our understanding on how to fight and how to fight as a team. Discuss and practice the materials with your teammates, and your team will benefit in battle.
Verdict: an excellent addition to your library.
Good information, but a tad disappointingReview Date: 2008-03-21
The book is supposed to be for paintball and airsoft, yet it seems to do little more than re-package military tactics with a different cover.
No don't get me wrong. It's good information, and can be VERY well used, with some adaptation. But the pictures show regular LCE/LBE harnesses, not paintball vests. No pictures show airsoft or paintball safety masks in use, and a great deal of tactics are not applicable in most scenario paintball or airsoft games. They're simply too complicated for players who don't train week after week. For the players who DO, however, this information can go a LOOOONG way.
If the book had discussed the tactical differences between the military doctrine and paintball/airsoft, I think the book's value could have been tripled, if not more.
For the team leader who can adapt such things without much outside direction, this book goes miles. For those who cannot, this book may not do much without outside help.

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Poor Poor UninspiredReview Date: 2001-07-09
UninspiredReview Date: 2000-02-23
A real review of Battlepack: Fourth Succession WarReview Date: 2000-12-06
The first correction that should be made is the actual title of this product is "Battlepack: Fourth Succession War". Also the cover picture is incorrect.
Battlepack: Fourth Succession War is a beginner's scenario pack designed for use with the BattleTech, Fourth Edition boxed game. This pack and the main game are all that is needed to play.
The 10 scenarios included allow the player to take part in some of the most interesting battles of the Fourth Succession War and are based on events in Michael Stackpole's excellent novel series, the Warrior Trilogy originally released in 1988-98 and released by ROC in 1998. Like the many other scenario books from FASA each scenario includes extensive situational information setting up and explaining the places, units and reasons behind the conflict often in the form of a story, communications transcript or diary entry from one of the combatants. Scenario rules and setups are next up, which include detailed stats of the units involved, maps needed, victory conditions and special rules for the game about to be played. Sadly missing however are the `After Action' reports of earlier scenario packs that gave insight into how the actual battle ended.
It should be noted that all maps, counters, dice, and pre-filled `Mech Record Sheets are included with this Battlepack or in the BattleTech, Fourth Edition boxed game, so there's no need to spend hours building your own `Mech, which is one of the joys of the BattleTech game system.
Also included with this game are 8 "new" `Mechs such as the FSS-H Firestarter and STK-3F Stalker. While these `Mechs originally appeared in earlier BattleTech products, they are "new" to Fourth Edition of BattleTech. Each comes with a pre-filled Record Sheet, Technical Readout styled manufacturer information and commentary and a good quality cardboard counter. 20 counters in all are supplied; they are similar to the earlier "rectangle" versions of BattleMech counters, not the stylized "shaped" versions included with Fourth Edition. A new BattleTech Map, Woodlands, is also in this pack. Printed heavy paper, this map consists of three scattered hills (the largest having a level 3 peak) surrounded mostly by light woods with a few heavy woods. It's a good map, with a different graphic style from the others of the BattleTech series. The backside of the map is a simple white hex pattern, giving players another blank map to design their own terrains.
Plenty of backstory and history is included throughout the Battlepack. First up are biographies of 8 of the most important historical figures of the Succession Wars, such as Prince Hanse Davion, Archon Katrina Steiner and Coordinator Takashi Kurita. Following that are four pages of history, which explains the key events from 3020 to 3028 that led to the Fourth Succession War. The back cover of the Battlepack has a color-coded map of the Successor States circa 3028, along with the emblems of each State, including Wolf's Dragoons, a mercenary group which played an important role during the war.
Randall N. Bills, author of this Battlepack and now BattleTech line designer for FASA, has crafted a wonderfully simple to use and fun scenario pack with tons of background. Bringing the player into the BattleTech universe has always been an important part of any BattleTech product, and this product does so excellently.
Battlepack: Fourth Succession Wars is perfect for new players, introducing them to the wonderful history of BattleTech that FASA has been designing for the past 14 years. While it in set in the "old days" of the Fourth Succession War, the final scenario does give a hint of things to come by introducing some higher level technology such as double-heat sinks, technology which is expanded on in other BattleTech products such as CityTech boxed game and First Strike!, the other beginners scenario packet I'd highly suggest for new players. First Strike includes later history up-to and including the Clan invasion and tons of tactics and information to help players get the most out of their BattleTech game.

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It was okay before, but now I've completely outgrown it.Review Date: 2003-10-26
Good bookReview Date: 2001-11-05
The next story is where the kids are on the top of the mountain, and then they decide to walk to nowhere. But then a Digimon named Leomon finds the kids, and he's infected by Devimon's touch of evil. And then Ogremon attacks, only he's just plain bad, so he doesn't need a touch of evil. There's too mouch to say, so read this exciting book.
Seven children must save the world!Review Date: 2005-07-09

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Very happy with surviceReview Date: 2007-07-05
Who needs it?Review Date: 2006-12-27
Helpful, but missing One Major thingReview Date: 2006-07-26

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SynopsisReview Date: 2007-07-09
Raymond Keene is a British Chess Champion,and the first British Player to achieve a FIDE (World Chess Federation) Grandmaster norm. He was awarded the OBE for services to chess in 1985. He is Chess Correspondent of The Times,The Sunday Times,The Spectator, and The International Herald Tribune. He is a prolific author of chess books, several of which are classics of the genre. He has organised three World Chess Championships.
Look at the authorReview Date: 2002-10-09
Related Subjects: Bosworth Chess Elemental Stratego Icehouse Ploy Shogi Xiangqi Amazons Paper Rocks and Scissors Queens Courtiers
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