Battle Games Books
Related Subjects: Bosworth Chess Elemental Stratego Icehouse Ploy Shogi Xiangqi Amazons Paper Rocks and Scissors Queens Courtiers
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Used price: $1.59

Must-buyReview Date: 2001-08-18
Tactics for ___Beginners___Review Date: 1997-05-17
An excellent exercise for honing and beginning chess skillsReview Date: 1999-08-25
great for 1000-1500, good for 1500-1700, not for 1700+Review Date: 2005-05-16
It has 200+ puzzles, basically. Majority of them are good
for 1000-1500. 1500-1700 rated people will benefit b/c
of the practice, b/c there are definitely some tough ones.
negative point:
this idea of "target" really does not work evry well
in real life. These should have been presented in
different context. e.g. What is white's best move?
Then, each could have been explained in terms what
should have tipped off the reader to the break
through tactics.
It still deserves 4.5 stars b/c they are so many
to practice with and they are all good ones (some
are easy, sure, but not all).
If you are over 1700, most likely you will not benefit
from this.
Too Bad and Basic...Review Date: 2002-01-10

Used price: $7.94

Wish there were more like this...Review Date: 2006-11-23
Very detailed!Review Date: 2006-01-08
This game deserved better than thisReview Date: 2004-10-29
A great book Review Date: 2005-02-13
In the end, this an example of the perfect sports book, really. The writing is clear and concise and the author manages to keeps a great narrative going behind a constant historical background of a game that actually lived up to its hype.
as good Review Date: 2004-09-29
Any fan of football will enjoy this wonderful book, even Sooners. It goes into history of the game and both programs and interviews members of both teams, giving a background of the game I never had.
and of course the best part is that the Huskers still win.
Now if only I can get a DVD of the game for Christmas...


Excellent BookReview Date: 2004-03-06
Good book and would be a GREAT movieReview Date: 2003-03-24
The characters are two-dimensional; no one truly goes through any major changes. We don't even see any of the characters go through the obligatory conversion/salvation experience. Nevertheless, it is Christian fiction, albeit NON-preachy.
I heartily recommend this book to all audiences, not just Christian parents. I just wish it had been longer! I would have liked to see more of the backstory for the main characters (Valerie, Garland, Maddux, LaCroix, Teddy, Troy) and the development of Mainline, the game, and the drug. I would also have liked to see more of the psychological testing going on in Valerie's project as well as more of the addiction process/issues relating to the students, the game, the drug.
With some of these additional details added to a screenplay, this novel could be adapted into a *fantastic* movie.
What is Real?Review Date: 2003-05-16
I found the novel to be a page turner and read it within two days (I could have completed it in one if I didn't have to work). The book reads like a movie and is full or great visual images. My only complaint is that the ending is rather hurried. The book's ending happens rather suddenly and there is no real closure to all that occurs. Neither is there any truly "final battle". The premise that the novel is based is so promising and there is so much more that could have been done with it. It's a little disappointing to see that the very talented and promising writer, Chase Dalton, take the easy road out.
Overall, a wonderful book recommended for anyone looking for some great Christian fiction or for anyone addicted to video games.
Great computer game thrillerReview Date: 2002-11-28
I would recommend this Christian book to anyone who is looking for a good novel to read, or anyone who wants to point out to some of the gaming generation out there, about the dangers of video game addictions.

Used price: $14.44

"Begin at the beginning..."Review Date: 2007-08-21
I have to add a plug - on of the things that was waiting for was a competent Go program, since you can't find opponents on a park bench. "iGo Sensei" for the Mac does just that, and it has a lot of teaching elements. If you use Windows you've got a problem.
Learn to Play Go SeriesReview Date: 2007-08-11
Broad in principle. Shallow in depth.Review Date: 2006-04-17
The pitfall is limited depth. In contrast to books from the Elementary Go Series (In the Beginning, Tesuji, Life and Death, etc.), Kim's Vol. IV - Battle Strategies gives the reader markedly less learning potential.
In my case, after the first reading the ideas had been acquired and there was little worth referring back to. I haven't picked it up since I read it. Whereas, books from the Elementary Go Series continue to challenge me and improve my game even after the 3rd\4th readings, and I expect they will continue to for months to come.
I might recommend Kim's book to the recent beginner looking for a light read. It's also well suited for young players who would have difficulty concentrating on the more dense books of the Elementary Go Series.
Overall, an enjoyable read, a breeze to understand, but lacking in depth when compared to other books available with the same price and topic. In my case, it left something to be desired.
Less Organized, More ThoughtfulReview Date: 2002-08-31
There is so much going on the board during the middle game that it is genuinely difficult to write a book that teaches more than a single facet of playing the middle game. This can make studying frustrating. What Kim and Soo-hyun have done is written an introduction to the middle game that, while it does not dig deep into the layers of complexity, provides a framework whereby the student can determine where best to focus. In doing so, they have achieved something unique.
The first half of the book focuses on the middle game itself. It opens with a section on invasion and reduction, followed by further material on battle strategies, attack, and defense. The second half discusses life and death. This includes the making of living shapes, the art of killing groups of stones, and handling capturing races. There is also a very good discussion on Ko fighting which goes into surprising detail. As is true of the entire series, the discussion is easy to understand, and examples are plentiful.
I should point out that the apparent organization of the book is a bit deceptive. The nature of the material is such that some serendipity is inevitable. Discussion of principles is mixed in with a lesson about a particular attack or tesuji. As such, this book needs to be read several times to get all of its contents fixed in one's mind. Some might consider this a fault, but I know of almost no other book that sets out to cover what this one does without falling victim to the same problem. For the player who understands that most improvement comes from hard work, this book is a real blessing. Highly recommended.

Used price: $5.30

The Battle of WoW AddictitonReview Date: 2007-03-08
As most players of WoW know, this game can really be addicting! If you want to give up other vices, say smoking, you can by playing WoW, you won't have time for a cigarette, or you can loose weight! You won't have time to fix a proper meal!
The contributors to this book address all of this, and other such subjects as the unique economy of "Azeroth", hacking, cheating, & even where our history & legends have been adapted into WoW.
This is a fun book for any WoW player. Enjoy!
Starts out well and finishes strongReview Date: 2007-08-06
Part 2 of the book gives background and historical examples for each of the classes available to WoW players. This was very interesting provides insight into the way the classes were designed by Blizzard.
Bit of a let downReview Date: 2006-12-18

Used price: $0.01

Good book, but the movie is betterReview Date: 2001-10-25
Beware the Black GearsReview Date: 2001-02-17
Werner
Folows the series, but a bit is left out.Review Date: 2000-06-13

Used price: $36.30

Old set of rules with a new (and expensive) splash of paintReview Date: 2008-04-03
An interesting set of rules that do give you a taste for the period. They are a little less abstracted than some (DBM/A), but more simplistic than others(WRG/Warrior, the superior Field of Glory, etc). Background is minimal, and armies are bland/flavourless.
Not a bad intro into the miniature wargames hobby, EXCEPT FOR THE PRICE. The author (the late Mr Gore) used to sell an unaesthetic but cheaper version of these rules. The SRP of this version/edition is simply OUTRAGEOUS!
A Great "Tactical" Game!Review Date: 2008-04-24
Best Medieval Wargame out there!Review Date: 2008-03-31

Used price: $45.35

I NEED THIS BOOK, SOLD OUT EVERWHERE!Review Date: 1999-02-07
I expected more from Prima.Review Date: 1999-01-28
Good, but could have been better.Review Date: 1998-07-09

Used price: $24.47

Potentially usefulReview Date: 2007-10-07
However, as a game, this product falls a little flat. The rules are fairly simple (too simple in my estimation), and offers few interesting tactical options. I'd recommend buying this game to play only if you want to introduce a younger person into miniatures wargaming.
Great figures, fair gameReview Date: 2007-01-17
I'm a big fan of Star Wars minis (especially Rebel Storm), and I couldn't wait to get my starter and boosters for the new Star Wars Starship Battles minis game. The game/set includes 60 different ships (30 "light side" and 30 "dark side" -- approximately 1/2 are from the original trilogy, and the other half are from the prequel). I have to admit, the ships look pretty cool (especially the smaller ones like the Millennium Falcon, Salve 1, TIE Fighters, TIE Interceptor, TIE Bomber, B-Wings, X-Wings, Y-Wings, etc.), and as I first read the instructions and looked at the ship stats cards, I was looking very forward to playing. In the end (after playing several games with a friend), however, I was largely disappointed with the game itself. Though there are a few interesting twists (like the command effects),the game is pretty basic, and unfortunately does not allow much room for strategy and/or creativity.
The best advice I can give you is to begin with the starter set, which comes with everything you'll need to play (including two exclusive rare ships -- the big guns in the set, eight randomized common and uncommon ships, map, instructions, command cards, damage counters, D20, etc.). You MIGHT also want to buy a couple of boosters (each booster includes seven randomized ships -- one rare, two uncommon, and four common). This way your buy-in isn't too bad; otherwise, it can get very expensive very quickly. You'll definitely get at least a few good games out of it, and if you like the game more than I did, you can easily buy more boosters (that is much better than the alternative of buying a ton of boosters and not being very happy with the game). Also, if you are interested the minis themselves (i.e., to collect them, for use with the D20 role playing game, or to use with some other Star Wars game/scenario), you'll probably be mostly happy with what Wizards of the Coast came up with.
In sum, the game/rules gets 3 stars, and the minis get 4-5 stars (rounded up to a 4 star rating overall). Hope this helps!
Simplicity often breeds strategyReview Date: 2007-12-11
At any rate, I started playing the game because I was kind of curious what I could do with these ships that I'd bought. I started playing with a few of my friends at my college, and we agreed that the game is fantastic. The rules are pretty simple, as other reviewers have noted, but this helps to avoid ambiguity and prevent loopholes that could lead to game-breaking situations. Instead, the way that you deploy your fleet, choose to order and target your attacks, and how you use your command options really determines the flow of a game. After every game, I can usually point to the critical moment when my strategy either succeeded or failed because of a set of lynchpin moves. That's how a game should be. Simple enough to keep itself from crashing down around you when a weird combo is made, complex enough to keep it interesting. I think this game is a lot of fun, especially once you've explored the finer points of its rules.


Very goodReview Date: 2000-06-21
Classical Hack Ancient Warfare 600 B.C. to 600 A.D. Rocks!Review Date: 2002-06-01
Here's why I think this book is worth owning. It has a neat color picture of Alexander the Great on the cover-done by Peter Connolly now of A & E fame (you can find him on Amazon too). Hey the picture itself is worth $24.00 U.S., just to frame and hang. For miniature collectors of ancient figures or gamers the price of this book is less than it would cost you to buy a bag of figures! What good are miniatures if you do not know the proper way to use them.
Each of the 38 pages has diagrams and art work from the last century with all manner of ancient warriors. These are cleverly used to explain how the book is used as a set of rules. Rules for playing miniature war games.
Not being familiar with a lot of other such rule books (except HG. Wells Little Wars and Young's Charge, D & D, and the slow moving if not boring tournament stuff from England) I think this is an exceptional book. Not for its size but for its interesting approach and general content. Obviously the authors have spent a lot of dry research time. That's a plus for the reader. It saves the reader (especially this reader) endless hours of their own research on a usually uninteresting subject. I suppose that if you were a die hard ancient wargame buff it would inspire you to do more.
Other things about it include a well organized table of contents and what I especially like a fine working index! Not sure I have seen much of this in similar rule books.
The book follows a pattern that is clear and gets relatively to the point. I do not like to read a lot of long winded narrative explaining how to do something. First off the book tells you everything you need to have to start gaming. Then it explains how to build the armies you will require in order to entertain yourself via the thoroughly modern manipulation of military miniatures of the ancient period.
Each section follows the game outline as you go. You easily learn all that manipulation stuff. It is not in the King's English. It is written in plain old American. Common yes. Inspiring perhaps. Clear? Yes it is.
Attempting to see if the ideas for the basic manipulation of miniatures actually worked as explained, to my surprise it did work. I did cheat a little. I used pieces of paper cut to recommended unit sizes instead of actually painting up all the miniatures. I am sure we did some things wrong but we were pretty sure we got things right. Well we knew we were having a lot of fun doing it.
This book can be a source of great interaction with others too. The more we played the more we got into the period stuff on our own. In a way the book became a tool. I used all that boring basic statics stuff I studied in high school and later college. It took a bit of time to figure out that a matrix is not just a movie thing. It can also be a chart with numbers used in a very fast play game system. We were confident enough after 5 or more games (using the book) to stick just with the end page which has a quick reference sheet. Friends that have started joining the games we put on were doing fine by turn 2 or 3 without any previous experience.
When purchasing the book I looked long and hard at the back cover. It lists all the things the book does. I did laugh a little. Sure enough after getting the book it does indeed do the things it says it does and in record time. Perhaps you can tell a lot about a book by its cover after all.
Related Subjects: Bosworth Chess Elemental Stratego Icehouse Ploy Shogi Xiangqi Amazons Paper Rocks and Scissors Queens Courtiers
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60