Battle Games Books


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Battle Games Books sorted by Average customer review: high to low .

Battle Games
The Rules of the Game: Jutland and British Naval Command
Published in Hardcover by Naval Inst Pr (1997-03)
Authors: G. A. H. Gordon and Andrew Gordon
List price: $49.95
New price: $259.95
Used price: $180.00

Average review score:

Should be required reading for all Naval Officers
Helpful Votes: 1 out of 2 total.
Review Date: 2002-09-27
The other reviews of "The Rules of the Game" above succinctly summarize this important contribution to naval history. The descriptions of Jutland are worth the price of admission alone, but its real value lies in its disection of the mindset of those Victorian naval officers who shaped the Royal Navy during its period of greatest transition. There are many lessons to be learnt for today's professional officer, and this book should be freely circulating in the Naval Colleges of the world.

Relevant to Post 9-11 and the Road to War with Iraq
Helpful Votes: 11 out of 14 total.
Review Date: 2003-07-30


In the aftermath of 9-11 and the concerted efforts by both the policy and intelligence leadership in both America and the United Kingdom to both deny that 9-11 was a failure on their parts, and to "sex up" the dossiers leading to an unjust war in Iraq, I really like and recommend this book to anyone remotely connected to national security decision-making.

There are four major points in this book that neither the publicity prose nor the earlier reviewers emphasize, and I focus on these because they are the heart of the book and the core of its value:

1) Peacetime breeds officers, systems, and doctrine that are unlikely to stand the empirical test of war. As the author notes, every incompetent in war has previously been promoted to his or her high rank in peacetime. Systems are adopted without serious battle testing or interoperability (and intelligence) supportability being assured, and doctrine takes a back seat to protocol and keeping up appearances.

2) Technologists are especially pernicious and dangerous to future warfighting capability when they are allowed to promulgate new technology under ideal peacetime conditions, and not forced to stand the test of battle-like degradation and the friction of real-world conditions.

3) Doctrine based on the lessons of history rather than the pomp of peacetime is the ultimate insurance policy.

4) Robust--even intrusive and pervasive--communications (signaling) in peacetime is almost certain to denigrate healthy doctrinal development, has multiple pernicious effects on the initiative and development of individual commanders, and can have catastrophic consequences when it is severely degraded in wartime and the necessary doctrinal foundation and command initiative are lacking.

This is a very long book at 708 pages, and I would hasten to note that the book is worth purchasing even if only to read Chapter 25, pages 562-601, in which the author brilliantly sets forth 28 distinct "propositions". The balance of the book is extraordinary in its detail and a pleasure to scan over, but its primary role is to absolutely guarantee the credibility and industry of the author.

Each of the 28 propositions, one sentence in length with varying explanatory summaries, is compelling, relevant, and most critical to how we train both flag officers and field grade officers of all the services. Were the author so inclined, I would encourage him to develop the final chapter as a stand-alone primer for military leaders seeking to learn from history and avoid the dangerous juxtaposition of too much technology and too little thought. While the author draws his propositions from an excruciatingly detailed study of the Battle of Jutland and the British naval cultures in conflict before and after Jutland, this book is not, at root, about a specific battle, but rather about the constantly forgotten "first principles" of training, equipping, and organizing forces for combat. Hard to do in peacetime with the best of leaders, a tragedy in waiting with the more common peacetime pogues in charge. "Ratcatchers", the author's phrase for those who do well in war, are crushed by the peacetime protocols, and this is perhaps the greatest lesson of all: we must nurture our ratcatchers, even place them on independent duty to travel distant lands, but somehow, someway, keep them in play against the day when we need them.

Phenomenal, unique study on Military culture and its impact
Helpful Votes: 2 out of 2 total.
Review Date: 2004-01-21
This is indeed terrific book. It does not only focus on
the battle of Jutland itself, but on the whys and wherefores of how things came to be. By looking back in time to the societal and cultural institutions of Victorian Society, how it influenced thought and conduct within the Royal Navy, we come to
understand how the British failed to destroy the German High Seas Fleet. The author skewers the officers for their blind obedience to the "Signals Book" and the lack
of originality in thought and deeds. There is nothing more insidious to military efficacy than a lengthy peace to promote
complacency and martial decay. Without a challenge to its command of the seas for nearly a century, the peacetime Royal Navy lost its Nelsonian touch and became a Corps of bureaucrats and spit and polish types, forever shuffling papers and scrubbing the decks. It became an absolute fetish and was the main criteria for advancement for career minded officers
to the detriment of actual war fighting capabilities. This and many other details are brought to light in this book. There is so much more to say, but best to grab a copy yourself and READ IT!!!

Unbelievable - Loved this book, a must for learning
Helpful Votes: 2 out of 2 total.
Review Date: 2003-09-12
This was a great book to read. It flowed well and was exciting throughout. I found the relevance in this work not only in how it explains what happens when peacetime complacence takes over the military, but also how it can be applied when examining leadership in business, especially big business. Those management styles that describe Britain's naval commanders from Nelson to Tryon to Culme-Seymour to Jellicoe and Beatty can easily be applied to the management styles of many of America's big corporations. I've always believed that the study of military history is critical in being successful as management within a big corporation. This is a must read for anyone wanting to understand management and command style.

I was glad that this work was not completely one-sided. Andrew Gordon stated how commanders like Sir John Jellicoe and Sir Hugh Evan-Thomas were in many aspects not up to leading a wartime battle command because of their reliance on central control and inflexibility to the fluidity of battle. It also showed how much of Lord Nelson's command style appeared in Sir David Beatty, but he does not hide the fact that Beatty made many big mistakes that led to the loss of two capital ships a few thousand sailors. Beatty at times is shown as reckless (the Battlecruiser Force lacked the targting accuracy when needed most and two battlecruisers were lost) and not a good communicator (he did meet with Evan-Thomas to explain what he expected of them and caused the 5th Battle Force to take much unnecessary damage). But, he was a courageous commander and did his part by leading (as ordered) the German High Seas Fleet to Jellicoe's Grand Fleet of over 35 capital ships. It also shows that despite his shortcomings, Evan-Thomas was a brave man and did his part during the fight with the Germans.

After getting into this book, I was hoping to read more on the German aspect of the battle, especially since Admiral Scheer almost led his High Seas Fleet to annihilation by the Grand Fleet not once, but several times during the battle. But, the fact that Andrew Gordon was a former British Naval officer and that his work concentrated on his organization, I can understand why he explained the British aspect of the battle. Plus, his main focus was not the battle, but how command style wholly influenced the outcome of this engagement.

A study of corporate paralysis in the crucible of battle
Helpful Votes: 7 out of 7 total.
Review Date: 2004-02-20
I have read many books of military history covering a variety of campaigns, but never have I read one with such breadth and insight as this. The enormity of the drama embodied in the moment the fleets met at Jutland is for the first time matched by an author's ability to depict a context rich enough to help us understand the influences which fed this cataclysmic misfire of naval strength.

Gordon focuses on the tension between doctrine's role as a useful tool for helping a widely flung set of commanders act in concert when distance, smoke, and angst prevent their communication and how a careless search for practical doctrine might invite a stifling dogma in its stead. As Gordon so fluidly writes of the malaise gripping the "fleet that had dozed unchallenged in the long calm lee of Trafalgar", the trust Nelson placed in subordinates had not long survived his death in that battle and its heir was an officious busyness centered on sparkle and conformity.

Particularly delightful in this work and an aspect not to be missed is the benefit to be realized by using two bookmarks when reading it, with the second preserving your spot in the end notes. Its 100+ pages of notes manifest a stringent and complete attribution of his borrowings, but a great many of the notes are not simply citations of others work but illuminating tidbits well worth savoring as you plow along the main text.

A new reader will also find that color has not been sacrificed in the rush to meet the obligations of covering so large a battle. My favorite anecdote was one of an untroubled officer on HMS Lion who, unaware that the Germans had truly been sighted, calmly finished preparing his sandwich as action stations were rung. The mental picture formed of his arriving on the bridge with mouth full and hoagie in hand is not unlike someone doing "the wave" in the audience at Ford's Theatre as Lincoln takes his seat.

I mean the 5 stars. I have given 5 copies of this book to people I know, simply to ensure that they might understand the mania for naval history it has fanned in my heart. If there is any justice in this world, this book will enjoy a massive new print run.

Battle Games
Big Battles For Little Hands
Published in Paperback by LMW Works (2002-07-01)
Author: John R. ("Buck") Surdu
List price: $25.00
New price: $25.00

Average review score:

A Worthwhile Intro to Wargaming for All Ages
Helpful Votes: 3 out of 3 total.
Review Date: 2006-07-24
I've been involved in wargaming and collecting miniatures for about 25 years. But even though this book is seemingly aimed at kids, I was still interested in acquiring it as a source of simple wargaming rules and as a way to ease some newbie friends into the hobby. This book provides a very solid all-around introduction to wargaming for both kids and adults alike. The concepts are explained in a friendly, conversational manner.

What makes this book valuable is that it's not just all fluff text and pretty pictures. Rather, it provides valuable substance in the form of its Milk & Cookies rules (for big battles) and Blood & Swash rules (for skirmishes). The rules are pretty straightforward and on the simple-side, which is perfect for newcomers to the world of wargaming. In fact, I've seen both sets of rules used to run convention games at the HMGS East cons which are held 3 times per year in South/Central Pennsylvania. So "Big Battles" isn't just a 1-time read; it's a reference book you can stick on your shelf and refer to over and over again.

The only real downside of the book is that all of the pictures in it (and there aren't all that many) are in black & white. That's a shame since the visual spectacle of wargaming is a major part of the hobby.

Overall, Buck and Rob did a good job here and I'd recommend this book for anyone (of any age) who has an interest in the miniature wargaming hobby.

Miniatures Gaming Made Easy and Fun
Helpful Votes: 4 out of 4 total.
Review Date: 2005-09-04
This is an excellent book designed primarily for parents interested in getting their childen involved in historical miniatures gaming. This book is also useful for anyone starting in gaming...Period.

The rules are strictly for land based combat primarily from the horse and musket period but the rules accomodate all periods from ancient to the WWII modern era. Two sets of rules are included within the book: The "Milk and Cookies" rules and the "Blood and Swash" rules.

The "Milk and Cookies" rules are for fighting battles with based figure units serving as individual pieces. Casualty rates in these games is higher than in adult oriented games as a design feature by the authors to cater towards younger or beginning players desire to see actual results from their attacks.

The "Blood and Swash" rules use individual figures to represent individual combatants in skirmish style games. The rules are based on swashbuckling pirate action in close quarters fighting based on bar-room brawls and boarding actions. The rules lend themselves well to commando raids and ambushes as well as wild west gunfights.

In addition to the above mentioned rules you get lessons in tactical principles and maneuvering which are well written and can assist an adult in explaining basic tactics to younger players.

The book contains a short history of miniatures gaming, advice on painting figurines, instructions on how to cast miniatures at home and several other topics. The Authors give plenty of insight about their experiences in gaming often agreeing to disagree on some preferences as too painting styles and methods.

I have bought my second copy to replace a missing previous copy (It really is that good). The publisher/authors have additional materials on a supporting web site. I have exchanged e-mails with both authors and have found them open to discuss their work, provide advice and generally share any knowledge they have on gaming.

Excellent Introduction to Wargaming with Miniatures
Helpful Votes: 5 out of 5 total.
Review Date: 2005-09-07
Although intended as a resource for adults to use in introducing younger players to the wargaming hobby, BIG BATTLES FOR LITTLE HANDS is an excellent general introduction for anyone interested in collecting and painting miniature soldiers and then deploying them on the field of battle.

The two rules sets included in the books ("Milk and Cookies Rules for Battles" and "Blood and Swash Rules for Skirmishes" are both quite easy to learn and play.

I had a miniatures battle for the Indian Mutiny set up on my game table, intended for use with another rules set but not yet begun, when BIG BATTLES arrived. A quick check of the "Milk and Cookies Rules" suggested I could use them with the unit and basing organization from the other rules set without change, so I was able to try out the "Milk and Cookies Rules" the same day I read them. The result was a very entertaining battle, played to completion in two hours; and I now intend to use the rules for battles in the English Civil War and the Seven Years War as well.

I highly recommend this book to anyone interested in the miniatures wargaming hobby. Very well done!

Not just for little hands...
Helpful Votes: 5 out of 5 total.
Review Date: 2003-02-20
While the book is pitched for use with kids, I think a better approach would be to aim it at anyone new to wargaming that wonders what it is all about. I found the 5 page History of Warfare and 5 page Primer on Tactics superb - both concise and interesting - making me want to go review my history lessons and explaining to me what I was always doing wrong at the gaming table!

Two sets of rules are included: the "Milk and Cookies" rules for bigger battles (where a player controls blocks of troops) I have used for games at several wargaming conventions in games for kids and parents-new-to-wargaming with great success. The "Blood and Swash" rules are a reprint of an older rule set for skirmishes (where each player controls a small number of figures) that allows great flexibility in scenario and setting - I have played in games using those rules for 18th century pirate tavern brawls on up to Buck Rogers era conflicts, and enjoyed them all. The differences between the rule sets make having both here far from redundant, and the apparent simplicity of both the rule sets does not mean that the resulting games are either uninteresting or inaccurate.

The back of the book with directions and tips on painting and terrain construction are okay, though I liked the front portions - described above - better. For example, I don't see myself ever homecasting figures, and the painting tips I had already heard as I was first drawn into this hobby. But they complete the picture and make this a good all round reference that you could even send to someone unfamiliar with the hobby and expect them to be able to cope without the support of a local wargaming group or club.

Just what I was looking for...
Helpful Votes: 5 out of 5 total.
Review Date: 2002-12-23
As a wargamer of 25 years with two young sons, I have struggled with determining the best way to introduce my boys to the world of miniature wargames. Now I have the answer. Rob and Buck do an excellent job of explaining how to create a pleasureable wargaming experience for kids. If you are looking for a simple set of rules covering many historical periods that are explained in a clear way, then this book is for you.

Battle Games
Andromon's Attack (Digimon Digital Monsters)
Published in Library Binding by Econo-Clad Books (2000-09)
Author: J. E. Bright
List price: $12.40

Average review score:

Digimon Rules
Helpful Votes: 0 out of 0 total.
Review Date: 2000-10-22
I think that this book is very exciting and full of adventure. I also think that Digimon is the coolest TV series and Book series that exists. I think that there should be 3 or 4 stories in every book too. I think that you should publish the books #7, #8, and #9 very soon, because I am hoping to read them very soon.

Digimon Rules
Helpful Votes: 0 out of 0 total.
Review Date: 2000-10-22
I think that this book is very exciting and full of adventure. I also think that Digimon is the coolest TV series and Book series that exists. I think that there should be 3 or 4 stories in every book too. I think that you should publish the books #7, #8, and #9 very soon, because I am hoping to read them very soon.

Di Di Di!
Helpful Votes: 1 out of 1 total.
Review Date: 2000-11-27
Your child will learn to read and love these adventure stories I have all the books that are out (Chapter) Learn the exitation with this! Meet all new characters like Kabuterimon or Andromon levels and chapters of fun!

Digimon Rules
Helpful Votes: 4 out of 4 total.
Review Date: 2000-10-22
I think that this book is very exciting and full of adventure. I also think that Digimon is the coolest TV series and Book series that exists. I think that there should be 3 or 4 stories in every book too. I think that you should publish the books #7, #8, and #9 very soon, because I am hoping to read them very soon.

Battle Games
MegaMan(tm) Battle Network 4: Red Sun & Blue Moon Official Strategy Guid (Official Strategy Guides (Bradygames))
Published in Paperback by BRADY GAMES (2004-06-28)
Author: Greg Sepelak
List price: $14.99
New price: $4.59
Used price: $2.49

Average review score:

Awesome
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-21
This strategy guide is very specific, and very helpful. It helps explain the whole game, even after you pass the final boss. It helps alot with both games, Red Sun and Blue Moon. One should really get it.

Great guide, it helped me see my name!
Helpful Votes: 0 out of 0 total.
Review Date: 2006-06-26
This guide gave me the tools I needed to beat the 'final' boss, Duo. And since I hadn't played any of the other Battle Network games, it provided good explanations for the Program Advances and how all of that worked, which definitely was a big help. By the way, my name is in the end credits--I'm the guy who won the contest from Washington, DC, but they left the 'o' out of my first name. That's okay, Capcom, I forgive you... I highly recommend the guide. Absolutely.

Very goog guide compared to an okay game
Helpful Votes: 1 out of 2 total.
Review Date: 2005-09-28
This is a great strategy guide but the game isn't that good. Enough said.

Megaman battle network 4
Helpful Votes: 12 out of 13 total.
Review Date: 2004-07-17
WOW!!! This book does a good job of presenting the game, the only thing that keeps it from the fifth star is the fact that both stories are intertwined in the book instead of being separated. The p.a (program advance) list is extensive and the battle chip list is great along with the soul unison list. Everything you need is in this book.

Battle Games
Battle of the Dum Diddys (Rotten School #12)
Published in Library Binding by HarperCollins (2007-05-01)
Author: R.l. Stine
List price: $14.89
New price: $3.78
Used price: $3.71

Average review score:

Great Books from RL STINE
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-30
RL Stine has done it again with this book series. Rotten School books are an excellent choice for all kids. Especially if you are trying to get them interested in chapter books. My kids love this!!

Great Series!
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-20
I finally got my 10 year old to read! They have plenty of great books and series for girls, but hardly any for younger boys. This series is funny and keeps my sons attention so much that he'll read for an hour or more at a time! Thanx to R.L. Stine for this much needed series for boys, and girls!

Rotten School # 12
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-23
My son Arman is almost 10 years old and "devours" the Rotten School series. He can't wait for # 16 to be published in January 08. I pay a fortune in shipping charges to order them from Lebanon, but it's (he's) worth it.

Battle Games
Battle of the Sexes: How Much Do You Really Know About the Opposite Sex? (Spinner Books)
Published in Paperback by University Games (2003-04)
Author:
List price: $9.95
New price: $2.98
Used price: $0.39
Collectible price: $10.00

Average review score:

Great for the car and at home
Helpful Votes: 0 out of 0 total.
Review Date: 2003-12-04
I went on a road trip with my boyfriend and another couple and this little book was the best way to pass the miles! Not only did we laugh but we learned which sex was the smarter in our car. I plan on buying the other Spinners Books and giving them as gifts (also for me!).

Feeling Competitive?
Helpful Votes: 0 out of 0 total.
Review Date: 2003-11-13
This book rocks. Hours of amusement. Full of fun, useful and useless trivia. I kicked my boyfriend's booty!

Lot's of fun!
Helpful Votes: 1 out of 1 total.
Review Date: 2003-11-14
My cousin Michael and I played this book at a recent family get-together and soon everyone was paying attention and helping us keep score. We actually tied but have planned a Thanksgiving rematch with the whole family. This book is easy to play because there's no big board or pieces to set up; you just pass the book around. Great fun!!

Battle Games
Mega Man? Battle Network 5 Official Strategy Guide (Official Strategy Guides (Bradygames))
Published in Paperback by BRADY GAMES (2005-06-16)
Author: BradyGames
List price: $15.99
New price: $34.95
Used price: $6.88

Average review score:

great
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-08
I found this book to be really helpful and the delivery speed was great

Dont need it but its really good
Helpful Votes: 3 out of 4 total.
Review Date: 2005-07-04
I dont need it beacuse i can just look at the FAQS at gamespot or gameFAQS its the same thing exept it doesnt have pictures but i still bought it ^_^ its really good i like the pictures and stuff and it tells you stuff about both . for ppl that dont want to spend money look at FAQS. i used the FAQS for only a little until magnetman beacuse i dont like to get online much .

THIS STRATEGY ROCKS
Helpful Votes: 5 out of 6 total.
Review Date: 2005-06-25
Every single strategy guide for this game has been unbeleivably helpful in helping me complete the game with full satisfaction. This game lists every single chip, all the souls, maps to the roads of the 'net, and much more. This guide is most needed in getting the full satisfaction from the game.

Battle Games
6" Pokemon Pocket Monster Musashi & Kojiro (Team Rocket) Figure 2-Pack
Published in Toy by TOMY ()
Author:
List price:
New price: $5.88
Collectible price: $9.98

Average review score:

A must-have for Pokemon enthusiasts
Helpful Votes: 1 out of 1 total.
Review Date: 2007-11-28
These action figures are great. I purchased both the Ash & Misty set and the Team Rocket set and my grandson loves them. You can find many of the Pokemon figures in the local stores, but I have never seen these - great for imaginative play!

nito!
Helpful Votes: 4 out of 4 total.
Review Date: 2007-04-12
this toy is awsome i have it!it's comes with team rocket.there the coolest people on the show to me!teamrocket can be put on display or played with.Also,babies can't choke on them because they're at least over an inch high!they're cool beyond reason to me!you should buy them!

Battle Games
The Battle of Chess Ideas
Published in Hardcover by Chess Digest (1972-01-01)
Author: Anthony Saidy
List price:

Average review score:

The best chess book ever written
Helpful Votes: 0 out of 0 total.
Review Date: 2005-01-02
I have no doubt. This is the best chess book ever written. Saidy is not only a chess lover but also a wonderful writer and a great psychologist. I read the Spanish edition of this book, and I regret that there is not a Spanish translation of the new edition (The March of Ideas). This book is a piece of art, and I would recommend any chess lover to buy more than one copy. In short, a book for truly chess lovers and smart people.

An Eloquent & Imaginative Tour de Force
Helpful Votes: 0 out of 0 total.
Review Date: 2003-10-14
I am an amateur chess player who loves the game and its lore. I've read many books on chess, but none quite as beautiful as this. Mr. Saidy has crafted a book which not only explores the rich history of the game, he illustrates this history with some of the most magical & fascinating games ever played. Because he wishes to focus upon the wondrous role of knowledge guided by imagination and well-earned intuitive insight, as well as upon the distinct ideas and playing styles which these variables have played in the evolution of the game, his book is symphonic in its approach and its illustrations. All major playing styles of modern times are illustrated, from the scientific precision of Botvinnik, to the attacking spirit of Keres, to the wizardry of Tal and to the joy, romance & genius of masters like Smyslov, Spassky & Fischer. Anyone who loves chess and its greatest artists should have a copy of this passionately conceived and brilliantly written book. It is, as indicated earlier, a Tour de Force, and is my most prized chess book.

Battle Games
Digimon #05: The Legend of the Digidestined (Digimon, 5)
Published in Mass Market Paperback by HarperEntertainment (2001-01-01)
Author: John Whitman
List price: $4.50
Used price: $0.75

Average review score:

Best Book of Season 1
Helpful Votes: 1 out of 1 total.
Review Date: 2001-10-19
This book was my favorite, and I'm more that sure that no Digimon book is like it. This was such a relief and surprise of how they defeated Devimon. Well, I'm not telling you anymore since it's so good, except that you can't miss this one.

Best Book of Season 1
Helpful Votes: 1 out of 2 total.
Review Date: 2001-10-19
This book was my favorite, and I'm more that sure that no Digimon book is like it. This was such a relief and surprise of how they defeated Devimon. Well, I'm not telling you anymore since it's so good, except that you can't miss this one.


Books-Under-Review-->Games-->Board Games-->Abstract-->Battle Games-->1
Related Subjects: Bosworth Chess Elemental Stratego Icehouse Ploy Shogi Xiangqi Amazons Paper Rocks and Scissors Queens Courtiers
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60