Battle Games Books
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Should be required reading for all Naval OfficersReview Date: 2002-09-27
Relevant to Post 9-11 and the Road to War with IraqReview Date: 2003-07-30
In the aftermath of 9-11 and the concerted efforts by both the policy and intelligence leadership in both America and the United Kingdom to both deny that 9-11 was a failure on their parts, and to "sex up" the dossiers leading to an unjust war in Iraq, I really like and recommend this book to anyone remotely connected to national security decision-making.
There are four major points in this book that neither the publicity prose nor the earlier reviewers emphasize, and I focus on these because they are the heart of the book and the core of its value:
1) Peacetime breeds officers, systems, and doctrine that are unlikely to stand the empirical test of war. As the author notes, every incompetent in war has previously been promoted to his or her high rank in peacetime. Systems are adopted without serious battle testing or interoperability (and intelligence) supportability being assured, and doctrine takes a back seat to protocol and keeping up appearances.
2) Technologists are especially pernicious and dangerous to future warfighting capability when they are allowed to promulgate new technology under ideal peacetime conditions, and not forced to stand the test of battle-like degradation and the friction of real-world conditions.
3) Doctrine based on the lessons of history rather than the pomp of peacetime is the ultimate insurance policy.
4) Robust--even intrusive and pervasive--communications (signaling) in peacetime is almost certain to denigrate healthy doctrinal development, has multiple pernicious effects on the initiative and development of individual commanders, and can have catastrophic consequences when it is severely degraded in wartime and the necessary doctrinal foundation and command initiative are lacking.
This is a very long book at 708 pages, and I would hasten to note that the book is worth purchasing even if only to read Chapter 25, pages 562-601, in which the author brilliantly sets forth 28 distinct "propositions". The balance of the book is extraordinary in its detail and a pleasure to scan over, but its primary role is to absolutely guarantee the credibility and industry of the author.
Each of the 28 propositions, one sentence in length with varying explanatory summaries, is compelling, relevant, and most critical to how we train both flag officers and field grade officers of all the services. Were the author so inclined, I would encourage him to develop the final chapter as a stand-alone primer for military leaders seeking to learn from history and avoid the dangerous juxtaposition of too much technology and too little thought. While the author draws his propositions from an excruciatingly detailed study of the Battle of Jutland and the British naval cultures in conflict before and after Jutland, this book is not, at root, about a specific battle, but rather about the constantly forgotten "first principles" of training, equipping, and organizing forces for combat. Hard to do in peacetime with the best of leaders, a tragedy in waiting with the more common peacetime pogues in charge. "Ratcatchers", the author's phrase for those who do well in war, are crushed by the peacetime protocols, and this is perhaps the greatest lesson of all: we must nurture our ratcatchers, even place them on independent duty to travel distant lands, but somehow, someway, keep them in play against the day when we need them.
Phenomenal, unique study on Military culture and its impactReview Date: 2004-01-21
the battle of Jutland itself, but on the whys and wherefores of how things came to be. By looking back in time to the societal and cultural institutions of Victorian Society, how it influenced thought and conduct within the Royal Navy, we come to
understand how the British failed to destroy the German High Seas Fleet. The author skewers the officers for their blind obedience to the "Signals Book" and the lack
of originality in thought and deeds. There is nothing more insidious to military efficacy than a lengthy peace to promote
complacency and martial decay. Without a challenge to its command of the seas for nearly a century, the peacetime Royal Navy lost its Nelsonian touch and became a Corps of bureaucrats and spit and polish types, forever shuffling papers and scrubbing the decks. It became an absolute fetish and was the main criteria for advancement for career minded officers
to the detriment of actual war fighting capabilities. This and many other details are brought to light in this book. There is so much more to say, but best to grab a copy yourself and READ IT!!!
Unbelievable - Loved this book, a must for learningReview Date: 2003-09-12
I was glad that this work was not completely one-sided. Andrew Gordon stated how commanders like Sir John Jellicoe and Sir Hugh Evan-Thomas were in many aspects not up to leading a wartime battle command because of their reliance on central control and inflexibility to the fluidity of battle. It also showed how much of Lord Nelson's command style appeared in Sir David Beatty, but he does not hide the fact that Beatty made many big mistakes that led to the loss of two capital ships a few thousand sailors. Beatty at times is shown as reckless (the Battlecruiser Force lacked the targting accuracy when needed most and two battlecruisers were lost) and not a good communicator (he did meet with Evan-Thomas to explain what he expected of them and caused the 5th Battle Force to take much unnecessary damage). But, he was a courageous commander and did his part by leading (as ordered) the German High Seas Fleet to Jellicoe's Grand Fleet of over 35 capital ships. It also shows that despite his shortcomings, Evan-Thomas was a brave man and did his part during the fight with the Germans.
After getting into this book, I was hoping to read more on the German aspect of the battle, especially since Admiral Scheer almost led his High Seas Fleet to annihilation by the Grand Fleet not once, but several times during the battle. But, the fact that Andrew Gordon was a former British Naval officer and that his work concentrated on his organization, I can understand why he explained the British aspect of the battle. Plus, his main focus was not the battle, but how command style wholly influenced the outcome of this engagement.
A study of corporate paralysis in the crucible of battleReview Date: 2004-02-20
Gordon focuses on the tension between doctrine's role as a useful tool for helping a widely flung set of commanders act in concert when distance, smoke, and angst prevent their communication and how a careless search for practical doctrine might invite a stifling dogma in its stead. As Gordon so fluidly writes of the malaise gripping the "fleet that had dozed unchallenged in the long calm lee of Trafalgar", the trust Nelson placed in subordinates had not long survived his death in that battle and its heir was an officious busyness centered on sparkle and conformity.
Particularly delightful in this work and an aspect not to be missed is the benefit to be realized by using two bookmarks when reading it, with the second preserving your spot in the end notes. Its 100+ pages of notes manifest a stringent and complete attribution of his borrowings, but a great many of the notes are not simply citations of others work but illuminating tidbits well worth savoring as you plow along the main text.
A new reader will also find that color has not been sacrificed in the rush to meet the obligations of covering so large a battle. My favorite anecdote was one of an untroubled officer on HMS Lion who, unaware that the Germans had truly been sighted, calmly finished preparing his sandwich as action stations were rung. The mental picture formed of his arriving on the bridge with mouth full and hoagie in hand is not unlike someone doing "the wave" in the audience at Ford's Theatre as Lincoln takes his seat.
I mean the 5 stars. I have given 5 copies of this book to people I know, simply to ensure that they might understand the mania for naval history it has fanned in my heart. If there is any justice in this world, this book will enjoy a massive new print run.


A Worthwhile Intro to Wargaming for All AgesReview Date: 2006-07-24
What makes this book valuable is that it's not just all fluff text and pretty pictures. Rather, it provides valuable substance in the form of its Milk & Cookies rules (for big battles) and Blood & Swash rules (for skirmishes). The rules are pretty straightforward and on the simple-side, which is perfect for newcomers to the world of wargaming. In fact, I've seen both sets of rules used to run convention games at the HMGS East cons which are held 3 times per year in South/Central Pennsylvania. So "Big Battles" isn't just a 1-time read; it's a reference book you can stick on your shelf and refer to over and over again.
The only real downside of the book is that all of the pictures in it (and there aren't all that many) are in black & white. That's a shame since the visual spectacle of wargaming is a major part of the hobby.
Overall, Buck and Rob did a good job here and I'd recommend this book for anyone (of any age) who has an interest in the miniature wargaming hobby.
Miniatures Gaming Made Easy and FunReview Date: 2005-09-04
The rules are strictly for land based combat primarily from the horse and musket period but the rules accomodate all periods from ancient to the WWII modern era. Two sets of rules are included within the book: The "Milk and Cookies" rules and the "Blood and Swash" rules.
The "Milk and Cookies" rules are for fighting battles with based figure units serving as individual pieces. Casualty rates in these games is higher than in adult oriented games as a design feature by the authors to cater towards younger or beginning players desire to see actual results from their attacks.
The "Blood and Swash" rules use individual figures to represent individual combatants in skirmish style games. The rules are based on swashbuckling pirate action in close quarters fighting based on bar-room brawls and boarding actions. The rules lend themselves well to commando raids and ambushes as well as wild west gunfights.
In addition to the above mentioned rules you get lessons in tactical principles and maneuvering which are well written and can assist an adult in explaining basic tactics to younger players.
The book contains a short history of miniatures gaming, advice on painting figurines, instructions on how to cast miniatures at home and several other topics. The Authors give plenty of insight about their experiences in gaming often agreeing to disagree on some preferences as too painting styles and methods.
I have bought my second copy to replace a missing previous copy (It really is that good). The publisher/authors have additional materials on a supporting web site. I have exchanged e-mails with both authors and have found them open to discuss their work, provide advice and generally share any knowledge they have on gaming.
Excellent Introduction to Wargaming with MiniaturesReview Date: 2005-09-07
The two rules sets included in the books ("Milk and Cookies Rules for Battles" and "Blood and Swash Rules for Skirmishes" are both quite easy to learn and play.
I had a miniatures battle for the Indian Mutiny set up on my game table, intended for use with another rules set but not yet begun, when BIG BATTLES arrived. A quick check of the "Milk and Cookies Rules" suggested I could use them with the unit and basing organization from the other rules set without change, so I was able to try out the "Milk and Cookies Rules" the same day I read them. The result was a very entertaining battle, played to completion in two hours; and I now intend to use the rules for battles in the English Civil War and the Seven Years War as well.
I highly recommend this book to anyone interested in the miniatures wargaming hobby. Very well done!
Not just for little hands...Review Date: 2003-02-20
Two sets of rules are included: the "Milk and Cookies" rules for bigger battles (where a player controls blocks of troops) I have used for games at several wargaming conventions in games for kids and parents-new-to-wargaming with great success. The "Blood and Swash" rules are a reprint of an older rule set for skirmishes (where each player controls a small number of figures) that allows great flexibility in scenario and setting - I have played in games using those rules for 18th century pirate tavern brawls on up to Buck Rogers era conflicts, and enjoyed them all. The differences between the rule sets make having both here far from redundant, and the apparent simplicity of both the rule sets does not mean that the resulting games are either uninteresting or inaccurate.
The back of the book with directions and tips on painting and terrain construction are okay, though I liked the front portions - described above - better. For example, I don't see myself ever homecasting figures, and the painting tips I had already heard as I was first drawn into this hobby. But they complete the picture and make this a good all round reference that you could even send to someone unfamiliar with the hobby and expect them to be able to cope without the support of a local wargaming group or club.
Just what I was looking for...Review Date: 2002-12-23


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AwesomeReview Date: 2007-03-21
Great guide, it helped me see my name!Review Date: 2006-06-26
Very goog guide compared to an okay gameReview Date: 2005-09-28
Megaman battle network 4Review Date: 2004-07-17

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Great Books from RL STINEReview Date: 2008-03-30
Great Series!Review Date: 2008-03-20
Rotten School # 12Review Date: 2007-10-23

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Great for the car and at homeReview Date: 2003-12-04
Feeling Competitive?Review Date: 2003-11-13
Lot's of fun!Review Date: 2003-11-14

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greatReview Date: 2007-03-08
Dont need it but its really good Review Date: 2005-07-04
THIS STRATEGY ROCKSReview Date: 2005-06-25

Collectible price: $9.98

A must-have for Pokemon enthusiastsReview Date: 2007-11-28
nito!Review Date: 2007-04-12

The best chess book ever writtenReview Date: 2005-01-02
An Eloquent & Imaginative Tour de ForceReview Date: 2003-10-14


Best Book of Season 1Review Date: 2001-10-19
Best Book of Season 1Review Date: 2001-10-19
Related Subjects: Bosworth Chess Elemental Stratego Icehouse Ploy Shogi Xiangqi Amazons Paper Rocks and Scissors Queens Courtiers
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