Virtual Reality Books
Related Subjects: Hardware Multi-User Systems Conferences Software Research Projects Human Interaction Companies Haptics QTVR and Pre-rendered VR
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Used price: $4.90

Virtural clinicalReview Date: 2005-10-07

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don't judge a book by its coverReview Date: 2004-07-16

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Collectible price: $27.50

Moody must be "truth" challengedReview Date: 1999-07-18
Worse than "I Sing" by same authorReview Date: 2000-08-07
Both books are horrible, but this one is by far the worst.
I might just cut the spine and cover off this book and glue it to a different one. This way if my relative stops over she sees the title on my bookshelf and think it's not in the dumpster where it belongs.
Disjoint and superficialReview Date: 2000-08-03
While the few facts I can personally relate to are accurate, they do focus a great deal on emotion and bitterness and seem to take one person's accounts as gospel without balance from others. It does state many of the hidden trials of startups.
The writing style is weak. I found the plot disjoint and with too much coverage in some areas, and mostly too little development/depth in others. If I were to have read the book without personal knowledge of the people mentioned, I would have screamed for more character development.
I agree with the other reviewer that this is something you borrow from the library. It was a quick read.
Pinpointed the ProblemReview Date: 2000-02-23
Digital GreedbagsReview Date: 1999-05-22
If the point of the book is to lampoon the crass nature of the people in Seattle working on VR, it succeeds admirably. Somehow, however, I don't think that was intended to be the point. Read it only if you have a strong stomach for brainless greed, hype, and outright BS.

Used price: $18.20

Review of 23 June 2007Review Date: 2007-06-23
Enriching virtual content: a very good referenceReview Date: 2007-03-13
If you are completely new to Virtools and you are looking for a manual, then this may not be the appropriate book. However, if your goal is to produce rich experiences with a strong cinematographic feel, it's an ideal read. Gauthier often links virtual worlds to cinema, a natural connection; if you want to push your virtual content futher, some tricks of the 7th art trade are totally appropriate.
I'd recommend this to anyone willing to push the quality of an installation, or looking forward to adding lots of depth in a virtual experience.
Disappointed and frustratedReview Date: 2006-04-01
There is no logical explanation of how building blocks work (building blocks are what the pre-written scripts in Virtools are called) but merely poor direction of how to click and drag building blocks and press play. Most of the information about Virtools in this book you will be able to find in the Help menu from the software itself. There are very few (if there is any) new ideas and they are confusing and I get lost even by following the "step by step" instruction. I was doubting myself not following the tutorials correctly so I passed the book to one of my friends who is a 3D guru - and he has trouble to get things work following the tutorials in this book as well. Again: errors!!!
I'm very disappointed and frustrated.
Misleading titleReview Date: 2005-12-31
By the way, Virtools Dev used to cost $5,000. Unfortunately, they doubled the price to $10,000 this year, but from what I could find on Internet forums, there was no reason for the increase. The software wasn't vastly improved or anything.
And if you actually create a game using Virtools Dev, you have to pay them a percentage of you profit. There are other hidden charges too, such as add-ons, that you would need.
Therefore, I wasted my money on this book, but maybe this review will save yours.
Not what I needed.Review Date: 2005-10-21
There are plenty of demo files on the disc but very little discussion of what is going on. What I was hoping for was detail on how building blocks were selected, why they are connected the way they are, how they interact, etc. Instead the demo files are completed with little comment in the book. The instructions that are there are more of the "Drag this there. Then drag this there. Now press play." I find little insight in this method which is why I'd hoped for something more.
Many of the files on the CD are missing or not named the same as in the book. Some files that are to be downloaded from the Web were unavailable.
Also, there is quite a bit of content dedicated to creating your assets with Maya. That may be of interest to some, but I'm just in need of learning Virtools. Hence that material is of no assistance.
It is a dissapointment, but remains the only book available.

Used price: $13.95

promises more than it deliversReview Date: 2007-08-26
Very disappointingReview Date: 2007-08-09
p. 10: "So using the Search feature in-world is tremendously flexible, scalable, and responsive to whatever updates or other changes might happen to SL at large."
p. 15: "512 sq/m [sic] (the smallest possible parcel)"
p. 16: "Second Life is three hundred and sixty degrees different."
Screen shots are very dark.
Some sections only make sense if you already know what's going on.
useful and well organized bookReview Date: 2007-08-20
I was looking for information on what's the best way to customize my avatar, and yes I'm getting new hair and new clothes this week (thanks to this book)! I liked the suggestion of paying attention to what's written on my (and others) profile as the first place to go when meeting new people.
The most interesting information I found was around social etiquette, what it means to be "friend" with somebody and when you want to do that. Lots of details that it would have taken me way too much time to find on my own.
Overall it's an easy book to read (a couple days) and well organized. I enjoyed some of the images, I actually ended up going back to SL and looking for some of those places.
Not very useful for a non-newbieReview Date: 2007-12-11
If you are completely new to SL, you might want to buy this book. Or the Official Guide, or any of several others. But only buy one of them -- otherwise the information you're paying for is redundant.
A waste of moneyReview Date: 2007-10-25

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I Hate this bookReview Date: 2001-12-31
Artistic feverReview Date: 1999-01-29
Good techniques, a little outdatedReview Date: 2000-01-21

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Death MatchReview Date: 2006-11-10
Tom Clancy's Net Force Death MatchReview Date: 2006-02-05

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This book was worth buying.Review Date: 1998-02-14
Good book on obsolete softwareReview Date: 2002-04-10

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A disappointing book, but with some good ideasReview Date: 2001-11-28
I had hoped for a book dominated by a collection of patterns describing how users interact with technology, particularly computers. Instead the first 3/8 of the book is given over to an almost blow by blow account of each contribution to the development of patterns, their application to IT and finally to HCI. There is actually one important message, that patterns can aid communication not only between IT professionals, but also between professionals and users, as a way of describing both the problem domain and the proposed solution. However, this was almost buried in a detailed discussion of pattern format, which is much less important.
I very nearly gave up reading at this point, which would have been a pity, since the central chapter of the book contains some interesting patterns, albeit of limited practical use. The "How to Play the Blues" pattern language is an entertaining demonstration of how to use patterns to describe a problem domain, while the patterns for interactive exhibits are a good set of HCI patterns, although focusing on the interaction of regular users with business computer software would be of more general practical use. I also really liked the pattern layout, relying on typography and styles rather than headings to standardise the structure, which definitely enhanced readability.
Unfortunately the book does not sustain the interest, and after a single chapter on patterns returns to a strange and lengthy self-review, to the extent of reprinting the review comments the author received on a draft version. This is ridiculous.
The book's malaise seems to be symptomatic of the whole discipline. The referenced web sites and books are not much better, with all but a few noble exceptions concentrating on academic discussions about patterns, rather than building a real pattern collection.
I am convinced that patterns can be really useful in the area of human-computer interaction and user interface design, just as they have been in many other areas of IT. I also think the arguments about style and format will be won by the author of the first good book that concentrates on building a comprehensive and readable set of useful real-world HCI patterns. This isn't it.
Great concepts and ideas, despite the examplesReview Date: 2001-10-31

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Not the worst book out there.Review Date: 2001-03-13
The Author mentions that she owns the Enterprise Edition of Interdev. This is important because she has installed ALL the options and assumes the reader has done the same. If you are not using the Enterprise edition, have your own web server running on NT, and a ton of other packages, then this book will be fairly maddening.
Too browser specificReview Date: 2000-04-13
Good book for noviceReview Date: 1999-12-17
A lot of off topic contentReview Date: 1999-07-08
I was hoping for a book to introduce me to Visual Interdev 6, and how to connect to Access databases. I found a lot of the content was not on topic at all. How to design a web site, how to use Visual Source Safe, how to manage Corporate development teams etc. etc. This was not why I purchased the book. It would be better if the author had used that space to cover topics not even mentioned in the book at all, like searching for records in a database via a web form.
The very first database chapter presumes the user has SQL Server 6.5, and clearly states you must have this to complete the chapter. You can imagine my disapointment. I don't own SQL Server 6.5 or Visual Source Safe, I am a single designer and don't really care about team development concepts and management. What I care about is developing in Visual Interdev 6. This book was clearly the wrong choice.
Good idea, poorly implemented!Review Date: 1999-10-04
Related Subjects: Hardware Multi-User Systems Conferences Software Research Projects Human Interaction Companies Haptics QTVR and Pre-rendered VR
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