Virtual Reality Books
Related Subjects: Hardware Multi-User Systems Conferences Software Research Projects Human Interaction Companies Haptics QTVR and Pre-rendered VR
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Used price: $6.50

Southern Gothic Romance. ;) Review Date: 2008-03-18
I couldn't put it down!Review Date: 2007-08-13
Intriguing personalities!Review Date: 2007-09-03
In this story, a troubled engineer and a shy, missish- woman, both overcome their inhibitions to find happiness as a couple. They meet online. The engineer is a sexual dominant but also someone with a troubled past, a past that doesn't allow him to trust very well. The 'shy kitten', the woman that he meets online is someone who he helps, at first, gain confidence in herself as a woman. He makes her change her hair, and wear more feminine clothes, all things that make her feel more confident and aware of hereself as a woman. She finally gathers the courage to seek him out and confront him in person. She takes the risk to explore what it takes to make their relationship real.
Like others of this author's works, this is a very moving story about two troubled people who help each other find fulfillment. I"m not sure why I ddin't give it 5 stars. Probably because I wasn't compelled to read it over again just after putting it down, as I have been with some of her other books. IT is very well done, though
An erotic love story to touch your heartReview Date: 2007-01-03
Joey Hill is a treasureReview Date: 2007-01-09

Used price: $14.99

Excellent information not found elsewhereReview Date: 1998-08-16
A good intermediate Delphi bookReview Date: 1998-04-28
Very practical. I keep going back to this book.Review Date: 1998-10-07
The book helps start to the user interface design.Review Date: 1999-06-26
Not just interface design, but also the FAQ'sReview Date: 1999-03-09

Used price: $58.80

The center of convergenceReview Date: 2008-05-08
Great InsightsReview Date: 2007-10-19
interesting facts, horrible writingReview Date: 2007-12-31
The English grammar, sentence structure, and editing are atrocious, so it is an annoying read. It does not contain technical details about how these digital devices are integrated. This book may be a helpful resource if you are trying to get a feel for S. Korean culture. However, without analysis or narrative structure, it left me feeling I had more knowledge but not much more understanding than before I read it.
This book misses the opportunity to answer "so what" about S. Koreans' relationship with technology and what it does (and doesn't) mean for the digital future in other countries.
Insightful look but with some flawsReview Date: 2007-12-05
The book is bubbling with various statistics, both generally about the digital state of the world and specifically about Korea. Some are very interesting in the way they highlight the vast difference between the developmental stages of Korea versus other countries - like the fact that 98.5% of the handsets in Korea were mobile Internet-enabled already in 2005. Some other statistics are borderline obscure but insightful in other ways; for example the fact that according to BDDO, 60% of cellphone users globally take their phone to bed with them - physically to bed, not just on the nightstand!
In addition to the statistics bits, there are lots of other gems in terms of services covered, use cases and anecdotes of life in Korea. The most dominant online services like Cyworld are given quite a bit of coverage and each chapter winds up with a case study. Some of the gems of information to take home are not technological either, like the cellphone code of conduct from KTF.
As insightful, fascinating and good reading as Digital Korea is - and it is all that - there are some problems with the book ranging from minor to major. As a minor annoyance I would count the very poor-print-quality, mixed-style graphs and charts as well as the statistics that are interspersed all over the book (though to be honest, spreading them out is a good thing also). To the medium range go things like too much repetition; same services and comments can be (re-)mentioned in half a dozen places.
To the more severe side, I would personally include one blemish in particular; the fact that the authors take what I think can be a fatal assumption: that the present state and the future of Korea is our future as well. They state:
"We are convinced that these changes will happen in all industrialized countries [...] To understand our digital future, understand Digital Korea."
I find this assumption quite simplistic. Despite the numerous advanced technological developments and their consequences (which, it should be pointed out, are not all uniformly good), it's almost crazy to think that the world of Digital Korea will be copied as such to other nations. One only needs to look at a number of past or current technologies and services to understand that they are being utilized very differently in different countries.
While we may all have 100Mbps ubiquitous Internet connectivity at some point in the future, what we use it for will still retain a lot of variety - and as soon as there are deviations in the technologies and, more importantly, the way we use them, understanding one environment does not ensure understanding another. Does it help to see what is done elsewhere? Certainly, no doubt about it. But are all industrialized countries hardwired to repeat the process as it has unfolded in Korea? I think not.
Having said all this, I did find Digital Korea highly interesting and insightful reading. It certainly brings up a number of issues that need to be thought of over here, too. It also brings in some fresh ideas; what's more, many solutions can - and should be - copied or adapted from Korea ASAP. By setting aside the not-invented-here-syndromes and using some technology and services from a place where they're already mainstream, mature and widely used, we could easily get closer to the Korean level of digitalization on a number of fronts. All in all, Digital Korea is certainly worth your while if you want to understand some of the possibilities of the digital world.
Again I'm reminded of the slogan "The future is already here, it's just unevenly distributed".
A very detailed view of South Korean ubiquitous digital convergence and trendsReview Date: 2007-09-07

Used price: $3.99

The history of the video game meets narratologyReview Date: 1999-02-09
It's fun AND it shows how things are changing and how quickly.
Superb look at the structures of digital storytellingReview Date: 1999-04-20
There's no future in Murray's dreaming...Review Date: 2005-02-13
"...interactors will be lured into worlds where they float, tumble, and arc through thrillingly coloured spaces, fly through imaginary clouds and swim lazily across welcoming mountain ponds. The nightmare landscape of the fighting maze, in which we feel imperiled may give way to enchanting worlds of increasingly refined visual dealight that are populated by evocative fairy-tale creatures."
At the time of this book's publishing (1997) games such as Jumping Flash, Mario 64, and Tomb Raider had already taken the world by storm. By reducing contemporary gaming to mindless, juvenile violence (while championing those themes in 'War & Peace', 'Hamlet' and 'Star Trek') Murray shows a complete lack of interest and imagination.
The heavy hand of narrative is not the only way to tell a story. We don't need a "cyberdramatist" the likes of a Dickens or a Shakespeare to show us the way. She could have explored the work of Miyamoto, Wright or Kojima and the stories that arise out those gaming experiences. Instead she focuses on the Miller Brothers because they offered up the most conventional form of storytelling. Eight years on, their impact is almost forgotten. Above all, people want to act - not in the theatrical sense, but in the name of imaginative 'play'. Maybe someday she'll prove us all wrong and the "Dr. Quinn Holodeck" will sweep us up in the rapturous joy of existing in a town populated by:
"...blacksmiths, barbers, general store owners, saloon keepers, scouts, and, of course, female doctors and who could be given their own homesteads or boardinghouse rooms in particular physical locations within the fictional world."
Sounds like fun.
Criticism aside, I did enjoy the chapter "Eliza's Daughters". Murray's look at procedural characters and believable agents proved informative and intriguing. If only the rest of the book were as objective and plausible then I might actually believe the hype surrounding, "Hamlet on the Holodeck".
playing with Story in cyberspaceReview Date: 2001-08-19
imagine if you were alive in 1889 when the movie camera was invented. it was not immediately obvious that this new invention would play a role in the world of story. There wasn't until the teens of the 20th century that dw griffith developed a language of story on film... and not until the early teens until the movie theatre with pop corn came upon the scene.
we are at a similar place with the new technologies of digitalness, cbyberspace, interactivity, ..... as humans were with the movie technology over 100 years ago.
janet murray's book gives us the thinking of the best minds at the MIT Media lab as to what might be going on here.
a great book...
Take a spin into the midst of the futureReview Date: 2001-02-05

Used price: $5.99

Dream or RealityReview Date: 2008-07-06
The Houses of Time by Jamil NasirReview Date: 2008-06-16
Another great book from Nasir.Review Date: 2008-05-20
fascinating New Age look at God Review Date: 2008-04-02
However, Grant is shocked when he falls in love for the first time with Thotmoses' daughter Kat. He pursues her in a variety of dream realms as he learns to control his fantasies. Thotmoses persuades him to defend him and his family to God. As he begins to believe he has lost his mind, Grant questions with his womanizing history whether he is worthy to present a defense when God is the judge, jury and executioner.
This is a fascinating New Age look at God through the mind of a person who feels inadequate due to his cavalier treatment of women. David can live his life as the supreme being of his dreams or the reality of a failed maniac in an aging body wondering what if. Although too much time is spent on his doubting Thomas belief that surpasses in length Wayne and Garth making them seem worthy of Alice Cooper, THE HOUSES OF TIME is an interesting look at what is God in the information age.
Harriet Klausner
At last another wonderful Jamil Nasir book!Review Date: 2008-04-15

Great!Review Date: 2006-03-29
Annoying bookReview Date: 2005-12-04
I have looked at other Med/Surg books and prefer them, any of them, to this one.
This book is more suited for the experienced nurse rather than the nursing student.
Great BookReview Date: 2005-08-11
By far the BEST nursing series I have ever seen!
Content good...Format sucksReview Date: 2004-05-15
This book is great!Review Date: 2004-06-08

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"Unreality is alive and well"Review Date: 1998-07-02
REALITY VS UNREALITY
"Technology has provided a means to get information from anywhere in the free world instantaneously at the touch of a button, the question needs to be asked can we live with this" Mike Tyson
The Authors of the Unreality Industry have focussed their finger pointing on the effects of AMERICAN TELEVISION and why they believe it has ruin the lives of the American people. I do not believe that the "Tele" or any method of delivery is the root of the problem nor we I ever believe that to much information or for that matter information overload is in itself a bad thing. The problem as I see it is that people need to have the capability, education wise to be able to filter out the horse s**t and tune in to what is real. If we tend to believe everything we hear on the radio and everything we see on the Tele then we deserve to be mislead. People have either become extremely gullible or extremely stupid to not have a clue that this was coming. Prime Time television is big business it exist because we let it, but we don't haft to let it control are lives. I agree completely with the author's suggestions that we must uncommercialize television news, advertising and all programs that depict the game shows aroma. This will not be as easy as it sounds, if people are not getting shot and there's no blood, and no sex then who's gonna watch, lets not forget about those Neilson rating's and how important they are. I am convinced that education or in this case lack of is why people would rather watch COP'S than 60 minutes. People will watch programs that stimulate them and they will respond to people that they can relate to, how else can you explain the SNOOP DOGGIE DOG phenomena. For those who have not figured it out yet Modern life is nothing more than a rat race and nobody wins. The so-called information age has brought with it the tools to rule the world the problem with that is that it also provides us with a method to destroy it. How l! ong will it take before people get enough of UNREALITY can we the Industry capital of the world afford to consume much more, I bet not.
Feelin' the Late 'Eighties Burnout...Review Date: 2003-09-21
Media RevealedReview Date: 2002-06-14
The problem with an omnipresent unreality is that the real reality has not gone away. One of the reasons we create an unreality is that the real world is far too complex to understand. In the modern world, the interdependence of every aspect of global life has led to a complexity that is simply astonishing to behold. Not one human being on the face of the Earth can make heads or tails of events anymore. The result is fear on the part of humans, which leads to the creation of an alternate, unreal world where answers are easy and presented in a somewhat non-threatening way (I'm not sure this is right; the media loves to start panics). This alternate world has become so pervasive that it has become an actual industry, generating celebrities and images that people can relate to.
How celebrity is created and marketed is probably the best part of the book. The authors use charts and graphs to show how this process has become a huge industry employing thousands and thousands of people. The book also shows how the masses react to this celebrity, which in extreme cases, leads to the likes of Jonestown and Mark David Chapman. Celebrityhood is revealed to be a process of engineering; people are "remade" to fit personalities and molds demanded by the public (or is it really demanded by the public? Perhaps the demand is created.).
Other sections show how media uses archetypes from the human psyche to create shows, how heroes are generated in a society that lacks, or at least ignores, real heroes, and boundary warping, or how reality and unreality is actually defined.
This is a good book, although it is somewhat dated. Even the 1993 update makes this book pre-Internet, a new technology that would no doubt interest the authors. One of the charts uses characters from "Dynasty" as examples, and the reliance on Sigmund Freud shows that the authors are not aware that most psychologists view Freud as a quack. I think this is a necessary read, at least for those who are interested in media studies and the like. It does tend to get a little esoteric at times, which is not surprising as the two authors are engineers who are probably not used to writing directly to the masses. Recommended.
A Penetrating & Disturbing Look At The Electronic MediaReview Date: 2000-06-15
The authors carefully describe, articulate and identify those characteristics of the media that cause many of us such vague unease regarding the way the media increasingly seems to focus on provocative, entertaining and diverting news stories which often are of only tangential import to us as citizens or individuals. We're subjected to obligatory overdoses on petty, arcane and distracting stores about Michael Jackson, OJ Simpson, Susan Smith, Bill Clinton's cigar fetishes, and the vagaries of the stock market, while vital and critical issues of importance and relevance to us as individuals or as citizens are systematically ignored. According to Mitroff and Bennis, everything about the way the news programs are organized and presented leads us to increasingly view the news more as a vehicle for entertainment than as a method of informing ourselves to be involved citizens, so we come to expect ever-greater levels of stimulation and excitement by virtue of this stylized approach to what is important enough to report and present over the airwaves. Slowly we come to forget the critical differences between entertainment and information.
For the authors, as for an increasingly alarmed number of academics and social critics, the basic dialectic at hand revolves between objective and discernable "reality", on the on hand, and this artificially-generated, diverting, entertaining, but basically incorrect version of it called "unreality", a dialectic which more and more favors the organized collective forces of the media, who present such entertaining and stylized notions of what is relevant, cogent and important for us to pay attention to is not necessarily as accurate or as objectively disinterested as it may seem to be on the surface. We would do well to remember that the outcome of this struggle to correctly understand the world and how it operates is of desperate importance, and our eagerness to be entertained and diverted from the most egregious and disagreeable aspects of the modern environment must not allowed to become an addiction to fantasy, growing ignorance, and critical stupidity.
Overdramaticized view of American MediaReview Date: 2001-10-04

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many useful tipsReview Date: 2007-07-05
The ideas are useful and uncontroversial. Consistency across the pages on a website is probably the most common idea shared with other books on this topic. Alignment is also a good thing. Like avoiding centred alignment as much as possible. Left alignment is usually the best and safest choice, for the greatest ease of reading.
There is a chapter on colour which is also well worth reading. Explaining the biophysics of colour, and how to use colour effectively on a webpage.
Not worth the priceReview Date: 2004-05-19
Your Website Needs This BookReview Date: 2003-10-02
Best HCI /Usability Textbook for Web DesignReview Date: 2003-11-25
component of a combo HCI/web design course. It has many
examples, contains review questions that are reasonable for
students to use, and is very clear and precise. The color
plates are the best I've seen in a book of this type. I
highly recommend this. Because it is so clear and concrete,
undergraduate students can quickly grasp the material. Further,
the authors responded quickly to a question I had. Everything
you need is here, from foundational concepts rooted in
cognitive psychology, to complex social/technology issues
like privacy and globalization. And of course, guidelines
for working with colors, and fonts. The book draws on Gestalt
psychology and Constructivism to discuss layout, placement
and visual hierarchy. If you teach HCI, consider this.
Only instructors will get the full value of this bookReview Date: 2003-11-23
1) The book is much more expensive than books with similar content.
2) The eloquent Jared Spool, listed as an author, provided only a short preface.
3) The book was designed as a college textbook. Who loves or hates a textbook enough to bother to review it?
As a classroom aid, the book is superb. Usability principles are presented from foundations to applications clearly and without padding. Unlike many usability texts, statements are backed with ample references. The color illustrations lighten the book sufficiently to soften any textbooky stigma.
Each chapter ended with review questions and exercises. Some of them were very interesting and creative, but if you are not in a classroom with an instructor who has access to the password-protected answers, you are on your own.
So the Web professional attracted to the material and learning on his own will inevitably feel a bit cheated out of the full value of the book.

Used price: $39.95

Excellent exploration on ideas of makingReview Date: 2007-12-12
Revising the identity of technologyReview Date: 1999-06-29
HCI meets craftReview Date: 2002-12-10
Can real artists use technology?Review Date: 1999-07-01

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An excellent launching pad.Review Date: 2006-12-24
Claudia in Republic of Trinidad & TobagoReview Date: 2002-04-05
This book has given me an excellent introduction to the subject area. It was very easy and simple reading which gave me the "ESSENCE" of the subject area. Its layout and style would also prove useful for revision just before examinations. All that would be required of me now is to acquire a book that has case studies to build upon this foundation.
I was never aware that there was such an area of study called Human-Computer Interaction. This book has really highlighted the fact that while we may know about system analysis and design we tend to forget some of the "HUMAN" aspects of the user. We design things with the attitude that "the user has to get with the times".
I would recommend this book for reading even by novices.
Turn off the tape recorderReview Date: 2002-03-24
This book starts out with a fairly interesting discussion about memory, vision, and hearing, but then makes essentially no connection between these early chapters and what follows. Except for the Earth-shaking insights that users can't remember a list of more than seven random things, and some people are color blind, etc. there isn't much actionable information that will help you design a better UI.
I suppose the chapters on user testing were somewhat helpful in understanding what HCI professionals need to do to evaluate user satisfaction, but overall the book left me still searching for a better text. At this point I'd say the best book on UI design I've seen so far is Cooper's "About Face."
Excellent introduction to HCI for the complete novice.Review Date: 1998-12-31
Faulkner, however, endeavours to gently introduce relevant aspects of practical and theoretical HCI.
The book requires no previous or specialist knowledge. The aim is to make HCI skills a part of the general software engineering skill-set that the technical project teams possess.
HCI can be viewed as a specialist skill, but only when it is part of the generic engineering lifecycles will it make its true impact.
With this in mind Faulkner has put together a book that can key you into cconcepts and how they are realised, in quick and simple format.
Although this is not as detailed as some other books on usability engineering, it is not written for that purpose.
It is suitable not only for computer personnel who wish to add HCI to their own projects but also for managers who need to work with usability engineers, entry-level students and possibly end-users who will be required to participate in the usability engineering cycle.
Related Subjects: Hardware Multi-User Systems Conferences Software Research Projects Human Interaction Companies Haptics QTVR and Pre-rendered VR
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Joey Hill is a brilliant, inspiring writer who spends her time in the BDSM realm, and makes for a wonderful introduction to the philosophy and aesthetic of that realm...even if she's a bit intense for the beginner.
What's clear from reading this story (and an number of her other stories) is there is a bloke in particular she has a fixation with...a bloke it would be interesting to meet in real life. A bloke one gets a glimpse of a particular manifestation of in this work. He's reflected in other of her works but the manifestations are slightly different and no less enjoyable.
I have yet to read a story of hers in which the leading man and leading lady are not in some way broken, and this story is no exception. Our leading man has been royally screwed over by his ex-wife (and so-called friends) and has retreated to dealing with the opposite sex in the virtual crucible of Internet chatrooms. The leading lady is rediscovering herself after the death of her husband and has decided to grab the brass ring in her pursuit of the leading man.
I didn't fall in love with the leading man, as he lacked the intensity of personality which appeals to me, but I couldn't help but cheer Nicole on as she took a brazing torch to his icy exterior and managed to free her prize.
Money well spent. Wasn't disappointed at all.