Virtual Reality Books


Books-Under-Review-->Computers-->Virtual Reality-->10
Related Subjects: Hardware Multi-User Systems Conferences Software Research Projects Human Interaction Companies Haptics QTVR and Pre-rendered VR
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Virtual Reality Books sorted by Average customer review: high to low .

Virtual Reality
Take Home Grand Canyon in Virtual Reality
Published in CD-ROM by Inyo Pro (2001-08-07)
Author: Paul J. Fretheim
List price: $24.95
New price: $24.95

Average review score:

Don't go back home without one!!
Helpful Votes: 0 out of 0 total.
Review Date: 2005-03-19
I lived in the Grand Canyon Area [near Ash Fork, AZ] for about 8 years and visited the canyon on a fairly regular basis. I have looked at many souvineer books and post cards and screen savers of the Canyon. But this is by far the best there is. There are nearly ninty 360 degree panoramas that cover Grand Canyon from Glen Canyon Dam to Diamond Creek, from top to bottom. Most of them are from places where most visitors only dream about going to.

The panoramas are linked by "hot spots". When you click on a 'hot spot' you move to another panorama somwhere along or in the canyon. They are all labeled so that you can easily find where you are on a map.

And speaking of map, the CD comes with 9 high quality topographical maps that show where each panorama was taken from. Look for the yellow stars. Also, look for the panoramas which are not linked, hidden like jewels on the maps. The maps can be printed.

Besides all the panoramas there are several illustrated side trips, a file of individual photos and 4 complete books about the Canyon, including General Wesleys Powell's book, "Exploration of the Colorado River..."

This is a must have!!!

Diane and Allen Roy

Virtual Reality
The Therapeutic Super Highway: Virtual Reality--The Latest Technique
Published in Paperback by Four Seasons Publishers (1999-02)
Author: Kathleen Douglas
List price: $9.95
New price: $9.95
Used price: $7.77

Average review score:

Extremely innovative ideas, a unique, yet viable vision.
Helpful Votes: 2 out of 3 total.
Review Date: 1999-03-19
This book provides an incredible paradigm for online psychotherapy in the near future, taking advantage of broadband technology, and potentially helping millions.

Virtual Reality
Understanding Hypermedia 2.000: Multimedia Origins, Internet Futures
Published in Paperback by (1997-09-30)
Authors: Bob Cotton and Richard Oliver
List price: $39.95
New price: $20.04
Used price: $6.28

Average review score:

A must have book for anyone interested in new media!
Helpful Votes: 5 out of 5 total.
Review Date: 1998-01-02
Understanding Hypermedia 2,000 is a wonderful read. It takes you on a journey tracing the origins of hypermedia from its very early beginings way back in the 1700's with the birth of print, all the way through to the modern new media revolution. It charts the developments in technology, culture, science and the arts to give you a very broad understanding of just what hypermedia is and where it came from.

Looking to the future, Understanding Hypermedia looks at the components of hypermedia - interface design, typography, text, animation, video, vrml, etc -, the processes of designing and building new media projects - including examples from the web, cdrom and kiosks - and the future of the medium. From the hypermedia innovators to the visionaries of cyberspace.

This book is a wonderful, rich and fasinating source of information and inspiration for anyone interested in or working with new media today.

Virtual Reality
Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds
Published in Hardcover by Springer (2000-12-28)
Author:
List price: $148.00
New price: $147.72
Used price: $146.75

Average review score:

Best Book on Virtual Ontology -- 0% non-sense.
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-06
I found this simply because I wasn't too thrill with Dr. Bartle -- I bought this of comtempt for him.

Dr. Bartle's rhetoric's is now a toy. With this book you won't be buying anything beside the theoretical -- all sun-dried theorems and concepts, the whole thing! Its as if some of Barchlard's phenomenology have taken to Ontological levels -- looks like something smart enough for Bachlard could dreamed up if he is alive.

Fortunately bartle's physics (example: mechanics involving exocontainers and game world objects) looks like a toy when compare to this incredible interdisiplinary reseach spinoff. Every aspect of a handful of related soft sciences are supremely organized into this trilogies which can read like the white paper of virtual ontology -- the ontology of virtual existence.

Simply, put this must have been the most articulate work on ontology of virtual interactions, simply the greatest ever written.

If you would rather not read Dr. Bartle, you don't really have to. 0% temporial non-sense, 98% Timeless maters. Nothing but praises for such a book.

Virtual Reality
Virtual Reality
Published in Hardcover by Summit Books (1991-07)
Author: Howard Rheingold
List price: $22.95
New price: $0.56
Used price: $0.01
Collectible price: $22.95

Average review score:

Sacred and Scary Reflections on Neo-Biologicial Civilization
Helpful Votes: 6 out of 8 total.
Review Date: 2000-12-29

First published in 1991, this is a gem that should be one of the first readings of anyone contemplated the sacred and the scary aspects of how humans, machines, and software are being changed by emerging information technologies. While there is a lot of focus on "cool tools" and all the paraphenalia of "virtual reality" qua artificial sensation and perception, the rock bottom foundation of this book can be found in Howard reflections on what it all means for the transformation of humans, business, and society in general.

Virtual Reality
Virtual Reality Beyond Imagination/Book and Disk
Published in Hardcover by Sams Publishing (1995-01)
Author: Tim Langdell
List price: $25.00

Average review score:

Best book on virtual reality that I've read
Helpful Votes: 0 out of 0 total.
Review Date: 2004-06-07
While hard to get now, this is the best book on virtual reality I have ever read. It contains a very complete overview of the research that has been done, and for its time was up to the moment on new developments in VR. As VR has remained somewhat dormant since this book was originally published, while a revised edition (SAMS, any plans?!) would be really nice you wont be disappointed if you can find this version.

Virtual Reality
Virtual Slut: I Was A Cybersex Addict
Published in Paperback by Creation Books (TC) (2005-06-15)
Author: screenseductress
List price: $17.95
New price: $2.50
Used price: $0.68

Average review score:

Sizzling Sex & How-to Book
Helpful Votes: 1 out of 1 total.
Review Date: 2005-11-14
I waffled as to give Virtual Slut 4 or 5 stars. In the end 5 stars won out because this is screenseductress's (a.k.a. Dena) story not mine. Dena explains in the book she has experienced 3 types of people:

1) Those comfortable with themselves
2) Those who tell white-lies (age, weight, etc) because they don't believe someone will accept them as is
3) And then chameleons - those who will be whoever you want them to be

I fall between types 1 & 2. As with 78% of other women (Oprah show statistic), I am not comfortable with my body. Showing my fat rolls live on the Internet for the world to see, sends shocks of horror through my system that even Freddie Kruger couldn't match. Clearly I am not the exhibitionist Dena is.

But the point is: one of life's lessons is to get comfortable with and learn to love ourselves warts and all. And so much the better if we're having fun doing it. That is the bottom line of Virtual Slut's message.

The book is organized in two parts, which I will describe in three:

1) "Ethical Slut" (by Easton & Liszt) gone virtual - how to get the most out of a particular sexual lifestyle. Topics include:
a. Cybersex = creating an experience versus Porn = consuming a product (geared towards men)
b. Chatrooms as a forum for sex education: better than books because you can see it live and better than real life because often people are shyer in the bedroom
c. Is Cybersex Adulty? (Yes - it's more about broken trusts than boinking)
d. Who can you trust online?
e. When and how to make fantasy into reality
2) Specific cybersex tips
3) Actual IM's between her and her various lovers

All in all - a great book for both men and women to learn new (s)exploration realms. The string of IMs section was difficult to read, but the rest of the book more than made up it.

Virtual Reality
Virtual Teams: Projects, Protocols and Processes
Published in Hardcover by IGI Global (2003-10-02)
Author:
List price: $79.95
New price: $57.56
Used price: $36.54

Average review score:

One of the best books on virtual teaming
Helpful Votes: 0 out of 1 total.
Review Date: 2004-05-03
David Pauleen has pulled together an excellent book here. It has a practitioner / user orientation, backed-up by scholarly research, but not an indigestible amount of the latter. There's real data here too - many chapters report empirical study of virtual teams from surveys, interviews etc. It's positioned exactly right for a reader who wants an authoritative account of major issues in virtual teaming and summaries of best practices, plus helpful reviews of the literature, but without overdosing on academic theorising.

What particularly makes this book refreshing is that authors aren't shy of challenging assumptions and orthodoxies, especially about trust and leadership. Although every chapter makes its contribution, two particularly stand out.

I really enjoyed the chapter by Walter Fernandez who reports trust (and mistrust) development in a large virtual team project. Great common sense here mixed with business insight (usually so missing), a healthy dose of cynicism, and empirical data.

Also remarkable is the final chapter by Peter Murphy. He uses a metaphor of 'the organization as city' to put virtual teaming in the context of physical centres of trade and knowledge. This chapter is brimful of ideas which challenge those of the earlier chapters, and Pauleen has cleverly used it as a coda to this valuable book.

Dr A J Gundry
Director, Knowledge Ability Ltd
Malmesbury UK

Virtual Reality
THE VIRTUAL UNIVERSITY: THE INTERNET AND RESOURCE-BASED LEARNING (The Open and Distance Learning Series)
Published in Hardcover by Routledge (2000-07-01)
Authors: Howard Freeman, Tom Routen, Daxa Patel, Steve Ryan, and Bernard Scott
List price: $51.95
New price: $39.99
Used price: $14.99

Average review score:

Provides the reader with accessible, practical information
Helpful Votes: 1 out of 2 total.
Review Date: 2001-02-16
The Virtual University: The Internet And Resource-Based Learning is written to enable for teachers to take full advantage of the communication, information, and teaching opportunities made possible by computer and Internet technologies. The topics and issues covered in detail include education and the Internet; resource-based learning; technology; and the impact of computer generated and assisted learning in changing cultures. Authors Steve Ryan, Bernard Scott, Howard Freeman, and Daxa Patel collaborate to provide the reader with accessible, practical information, including a stimulating view of the role of teachers in the new virtual age. The Virtual University is a highly recommended addition to any personal, professional, and academic educational resource and reference collection.

Virtual Reality
Visualizing Argumentation: Software Tools for Collaborative and Educational Sense-Making (Computer Supported Cooperative Work)
Published in Paperback by Springer (2003-01-31)
Author: Chad S. Carr
List price: $119.00
New price: $39.95
Used price: $34.43

Average review score:

Comments on Visualizing Argumentation
Helpful Votes: 0 out of 6 total.
Review Date: 2006-02-27
Thank you very much for sending me the book. It has turned out to be very helpful. The develiery time was also quick and the qulaity of the book was very good.


Books-Under-Review-->Computers-->Virtual Reality-->10
Related Subjects: Hardware Multi-User Systems Conferences Software Research Projects Human Interaction Companies Haptics QTVR and Pre-rendered VR
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