Human Interaction Books
Related Subjects: Virtual Characters
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $49.97

Excellent book on VRReview Date: 2004-01-15
VR in the handReview Date: 2003-10-17
Hugo Neira S
Excellent text for Undergrad classReview Date: 2003-11-17
I will be teaching a course on VR the next two spring semesters at Valparaiso University, and will be using this text.
The book does a great job of spanning the current VR technology out there, as well as addressing issues for development. I'd recommend it for VR researchers, as well as those teaching VR at the undergrad or grad level.
Tom DeFanti's reviewReview Date: 2004-03-07
Most writing about virtual reality involves summarizing and interpreting interviews and demos, with massive doses of the speculative and the spectacular, and lots of historical fuzziness. Sherman and Craig, however, lived in the world of actual VR production at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign, where corporate researchers, educators, scientists, and artists make use of this technology in their daily work. They have personally suffered with VR tech and benefited greatly from access to it as well as to amazing amounts of computing, engineering, and scientific talent. They were held to real deadlines of corporate contracts, scientific conference demonstrations, and the design of IMAX productions. While they were doing all this, they were also writing this book. As a result, "Understanding Virtual Reality" has the integrity and feel of a long-term, eyewitness account and a personal journal, because these production-oriented researchers were documenting the times contemporaneously, rather than trying to reconstruct the details years later.
I know all this because I was their group leader for a couple of years in the mid-90's at NCSA, and their colleague in VR the years before and after. I co-invented the CAVE hardware, among other things, with Dan Sandin at the University of Illinois at Chicago, in 1991.

Used price: $19.00

A Virtual Review of: Virtual Art: From Illusion to ImmersionReview Date: 2005-04-07
Broad in breadth and depth, Virtual Art: From Illusion to Immersion traces the history of virtual art through studying the history of `immersion' and `illusion' in the arts, and relates these ideas to the current developments in `virtual reality'. It is unlikely that the general public, or even most arts professionals, would consider the panoramic frescoes of ancient Pompeii a precursor to the 1980's notion of goggled cybernetic digitalia, nor the recent developments in transgenic art, yet this book includes very convincing arguments that link these ideas to the development of today's virtual art. Self-proclaimed as the `first' to link art history and immersive visual culture to the field of contemporary digital environment-based art experiences, this innovative and convincing research is laid out before the reader in an intellectual, yet accessible fashion, complete with diagrams and illustrations to illuminate key ideas. Many interesting works of art are chronicled here, placed within a contextual framework that demonstrates the significance of the ideas and technology supporting the works. Gathering this information in a print format also allows these works to live on and influence other thinkers outside of directly experiencing the works, which is often not technically possible, given the temporal nature of many immersion-based artworks. Ideas do not develop in a vacuum, but through the dialogues of overlapping discourses, combined with critical thought. Grau demonstrates that virtual art is not exactly new, and it satisfies a basic human desire for experiencing the `other', whether through looking at panoramic paintings of mythology or faraway lands, or designing a prototype Holodeck (Star Trek). Unexpected parallels abound, making this a very informative read that may forever change the reader's interpretations of classical art history as well as of virtual reality.
It is likely that Grau reaches the academic arts audience he sets out to reach with this book, as is demonstrated by the numerous references to this book online, in various journals, blogs, and academic websites. This focus on art history as media history would be thoroughly appreciated by Marshall McLuhan fans, as well as art historians who specialize in media studies. Artists and historians interested in 3-D modeling, avatar development, online immersive environments, transgenic art, and historical instances of illusion in the arts will also find this book a valuable and up-to-date resource. This book would make a welcome addition to a University library, a gallery or artist-run centre's library, or the personal collection of savvy technophiles.
Key BookReview Date: 2003-01-23
Virtual Art by GrauReview Date: 2003-10-08
The work is perfect if you are looking for new ideas on interior
decorating for the home. There are many exotic art forms
depicted in this work.
Virtual reality is integrated into art immersion.
The work
provides a panoramic view of the Battle of Sedan. There are
pictures of the Futurama in the 1939 World Fair.
In addition,
a screenshot portrays the Home of the Brain. The work is
excellent for anticipated student school projects.
This
work is perfect for art enthusiasts, historians,
interior decorators, architects , photographers and a whole
host of
professionals in varied fields.
Image ScienceReview Date: 2003-10-21

Used price: $2.57

Highly recommendedReview Date: 1998-06-13
A most interesting and thoughtful discussions of VR to date.Review Date: 1998-06-17
Virtual Landscapes More Significant Than Real Landscapes!Review Date: 1998-12-29
VR realism mixes traditional aesthetic criticism with aditional questions of immersion, interactivity, and information intensity. Virtual realism steers a course between the idealists who believe computerised life represents a higher form of existence and the down-to-earth realists who fear that computer simulations threaten ecological and local values. Further, a spacemaker is a designer of cyberspace constructs like a filmaker.
Riley, in The Visible, The Visual and The Vicarious, comments, "The real landscape often gives rise to an internally experienced landscape that is far richer that the "real" landscape. Such fantasy landscapes are open-ended in interpretation and may define the boundaries of postmodern existence."
Virtual, imaginary, and film art landscapes are more numerous and perhaps more significant than real landscapes.
Copyright 1998 Robert Hotten
A meditative investigation of the impact of virtual realityReview Date: 1998-07-01

Used price: $16.00

This is a major work on the human/computer InterfaceReview Date: 2002-01-02
Engineering research does not generally have to be as strongly academically founded as scientific research. The controlling factor is "does it work," not how does it relate to previous work. This tendency leads to problems when it is necessary to do multidisciplinary work involving both engineering and science. The redesign of the human/computer interface is just such a problem.
As an engineer working independently in this field, I have often wished for the time and resources to do proper academic studies. Paul Dourish has now done them for me. All my future publications will have to show consistency with this book, show they are clearly outside the area covered by this book, or show the book is wrong. The last alternative is most unlikely. I think I can show my work, based on Darwinism and ontology, complies with the first option. I am certain that my work will be stronger for this effort.
A great book, interesting and clearReview Date: 2007-06-02
Good if a little headyReview Date: 2007-01-03
Very clear, very interesting, very inspiring, but also a little like a religionReview Date: 2007-07-07
It felt more like a mixture between a proposal and an introductory philosophical treatise than an overview of the current state of the field (it carries the word "foundations" in its title for a reason).
After reading it however, I still wasn't convinced that "social computing", "tangible computing" and "embodied interaction" really add up to a construct that can effectively inform the design of new HCI devices even though this claim was repeated throughout the book almost like a prayer wheel.
Interestingly, while the book points out the meaning of embodyment in already existing work practices, it fails to give any strategies on how these theories can actually be applied to the design of effective new HCI devices that go beyond the shiny toys produced at MIT Media Lab.
The loophole seems to be that embodied practices can only arise once the tools are defined, so that it is hard to predict what practices will be used once it's out there - since the way we use tools is largely improvisatory, as Dourish points out.
I also can not stop to wonder if the term "embodyment" is akin to "multi-media" - a belief system that can mean so many things that it effectively desintegrates sooner or later.
So, while it left me not exactly sure that there really is another end to it, it was certainly worth and inspiring to work through this book in a thorough manner - I now feel courageous enough to put my nose into "Being and Time" by Heidegger.
A friendly way to get your brain going!


a studentReview Date: 2003-07-08
Good Book for multi-language interfacing ProgrammngReview Date: 2003-07-07
Besides the interfacing technology, the author seems to have a deep understanding for each programming
language. I found that in chapters, the author provides some useful hands-on technologies, such as the pseudo-components in
the Visual Basic to access the
Database, recovering the developed program codes in VisualWorks in Smalltalk and developing
a DLL in MATLAB. I cannot find those hands-on technologies from any other textbooks or professional language reference books
in the market.
Finally, this book provides me an easy-to-learn style, which means that each example in the book starts from the fundamental level, and little by little, it gradually adds more complicated components and finally I can get a finished program that contains the completed parts I need to interface to codes developed in other language.
Comprehensive Guide to Inter-Language CommunicationReview Date: 2003-07-03


Behind Closed Doors: Gender,Sexuality & TouchReview Date: 2000-09-20
Behind Closed Doors: Gender,Sexuality & TouchReview Date: 2000-09-20
Required reading for all health professionals!Review Date: 1999-07-29

Used price: $19.01

A Different ViewpointReview Date: 2007-02-15
For anyone interested in computer-age philosophyReview Date: 2006-11-08
Insight Rarely Seen in Our ProfessionReview Date: 2006-11-07
These essays are broken down into six categories:
The Basis of Computing
Computing So Far
Computers and Education
Computing and Prodessions
The Potential of Computing
Facing the Future
Technical Details.
They are written by the editor of the feature column 'The Profession' in the IEEE Computer Society's flagship magazine 'Computer.'
It is clear that computers, especially when connected to the Internet offer capabilities that simply never existed before such as access to a worldwide library of information. Likewise there is the opportunity for organizations like terrorist organizations to spread their message of hatred and to provide untraceable communications.
Mr. Holmes provides an overall insight that is rarely seen. These articles are highly recommended.

Used price: $16.49

The Bible of Usability ROIReview Date: 2003-01-09
Resource for defining the costs of poorly designed systems.Review Date: 1999-08-06
This book is practical and right on target for helping IT groups and customers understand the importance of systems that allow work to be completed efficiently. The authors do a great job quantifying the cost of poorly design, unusable system.
If you have ever tried to demonstrate to an IT group that it is more costly not to change the system, then this book will give you the strategy for showing how investing in system changes actually costs less in the short term, than in the long term.
End users will cheer anyone who applies the information in this book to the applications they use.
you need itReview Date: 2001-11-26
Used price: $0.01
Collectible price: $10.00

Coffee Table Ice-breaker that Works Every TimeReview Date: 2003-06-12
Three pages into the book, there's the Contents page listing 31 essays on the whole spectrum of NORMAL human behavior. The essays are 4 to 10 pages long with evocative color pictures of normal people being, well... human.
The full spectrum of human behavior is covered. Who could resist essays like, 4. Using Body Language; 8. Making Eye Contact; 16. Why Relationships Matter; 25. Finding a Partner; 28. Enjoying a Sexual Relationship; and 30. Breaking Up.
There's an Appendix titled How Psychology Works: two pages of fascinating reading on how the scientific method is applied to understanding human behavior. This is followed by references to Further Reading for each of the essays. And, of course, an Index.
Highly recommended for any human being who expects to encounter other human beings.
Very GoodReview Date: 2003-04-05
Absolutey Fascinating!Review Date: 1998-12-08

Used price: $149.00

Ergo BusterReview Date: 2000-06-19
Seminal Work on Human FactorsReview Date: 2006-05-24
"Handbook of Human Factors and Ergonomics" is an excellent seminal work on human factors and ergonomics. It is a well researched and well written book on the subject, well illustrated with case studies, examples, tables and figures.
The book has a comprehensive coverage of the subject and covers a wide range of subjects and applications which makes it an indispensable part of the library for human factor and ergonomics practitioners, safety managers and auditors, engineers and other specialists. This weighty tome is worth the price and should not intimidate the reader.
My most valuable bookReview Date: 2002-11-13
When I'm stuck for a quality resource, I find what I need here. Ouch! I'm still paying for it though.
Related Subjects: Virtual Characters
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250