Human Interaction Books


Books-Under-Review-->Computers-->Virtual Reality-->Human Interaction-->15
Related Subjects: Virtual Characters
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Human Interaction Books sorted by Average customer review: high to low .

Human Interaction
The Mechanism of Human Facial Expression (Studies in Emotion and Social Interaction)
Published in Paperback by Cambridge University Press (2006-11-02)
Author: G. -B. Duchenne de Boulogne
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Average review score:

Mr Physiology of Emotions
Helpful Votes: 4 out of 4 total.
Review Date: 2001-09-22
How to say this...... If you want to know about the exact physiology of the facial expression of emotions, go to this book. Duchenne was the first to investigate the muscles which depict emotions in 1862 and his work still remains a topic of scientific discussion and artistic reference today.

Human Interaction
Medicine As a Human Experience
Published in Paperback by Aspen Publishers (1984-06)
Authors: David E. Reiser and David H. Rosen
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Reiser and Rosen Describe Medicine as a Human Experience
Helpful Votes: 2 out of 3 total.
Review Date: 2000-12-30
"The text is 16 years old, but the message is timeless: medical providers must not forget the humanity of their patients. In this age of managed care, providers are challenged to balance economics with quality service. The initial motivations for entering medicine may be forgotten in this atmosphere. Reiser and Rosen's text addresses this challenge, as well as the organization of the medical training itself. I am a physician assistant student, and I have seen others training in medicine numbed and even bitter in a system that is supposed to be training us to be caring individuals. Reiser and Rosen's text allowed me to revisit my motivations for entering medicine and offers many insights into how I can live up to the expectations I have set for myself in providing quality health care."

Human Interaction
The Microbial Challenge: Human-Microbe Interactions
Published in Paperback by Amer Society for Microbiology (2002)
Author: Robert I. Krasner
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Average review score:

Gives Wonder to a Normally Dry Topic
Helpful Votes: 0 out of 0 total.
Review Date: 2005-11-13
This is one of the best microbiology textbooks I have run across. Krasner's talents as a writer makes it a joy to read. He enlivens
his subject matter with vivid decription and memorable examples. And unlike many introductions to the subject, which tend to overwhelm with exhuasting detail, this textbook restores a sense of wonder, proportion. and awe to the lowly microbe. Another plus is how key terms are boldfaced, indicating a link to the dictionary in back, thus saving fruitless searches for definitions of terms that may or may not be covered. Highly recommended.

Human Interaction
Microsoft Bob
Published in Paperback by Alpha Books (1995-06)
Authors: Ted Alspach and Jennifer Alspach
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Average review score:

A Classic book on a classic App
Helpful Votes: 2 out of 3 total.
Review Date: 2000-12-18
While Microsoft Bob failed to light up the sales charts, books on the doomed software abound. However, of all the books in print on Microsoft Bob, this book alone captures the flavor of the software. A must have for any software collector or historian.

Human Interaction
Network and Netplay: Virtual Groups on the Internet
Published in Paperback by AAAI Press (1998-02-06)
Author:
List price: $40.00
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Average review score:

Excellent Collection for Computer-Mediated Communications
Helpful Votes: 1 out of 1 total.
Review Date: 2003-12-31
This is an excellent book collection of articles on CMC. It's especially a great resource for historical research into the early days of the Internet and the web. Although some topics may seem somewhat dated, nevertheless they are still applicable to the present date in terms of the nature of network mediated communications.

The main focus of the book collection is on textual communications. It also expands on CMC's impacts on knowledge creation and sharing. The theoretical works in the last two chapters further expand the discussions on the nature of virtual world and virtual interaction.

The book is an essential resource for people interested in surveying the research in CMC, computer-supported cooperative work, and net-based communications

Human Interaction
The Next Wave and the Next
Published in Paperback by Transynthesis (2002-03)
Author: Mark S. Dragan
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Great book on the Next way to search the internet
Helpful Votes: 0 out of 0 total.
Review Date: 2003-01-18
This book takes a well-disciplined approach to reviewing the information overload our society seems to be in. The problem with the web is it has TOO much information. How do we find what WE want? Google is good at KEYWORD search, but it sometimes returns thousands of records. What about when I have a specific question? About.Com and AskJeeves was a good place to start, but they promote advertisers first.
This book shows how we can relate all of this information on a HUMAN level, the semantic web in human context. It is not technical, and shows great examples in multiple pictures.
If you want to get a handle on your information, both on a personal or business level, this book is THE place to start.

Human Interaction
Object Modeling and User Interface Design: Designing Interactive Systems
Published in Paperback by Addison-Wesley (2001-04-11)
Author: Stephanie Wilson
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Average review score:

What you need to consider when choosing a modeling technique
Helpful Votes: 10 out of 10 total.
Review Date: 2002-03-31
OM&UID is a book about developing new object-oriented methodologies for interactive software. Nine different methods are presented by an international team of software experts like Larry Constantine and Philippe Kruchten.

All the authors are trying to solve constraints or deficiencies in existing methods. Since these are all new or experimental techniques, each author explains exactly what problem s/he is trying to solve, where the new method might be best used, and how it worked in practice. Most of the sections work through a couple of cases, so you can see how the method works.

A couple of the writers have pointed out how difficult current heavy-weight methodologies are to use. The models generated, unless the modeler is extremely experienced, are usually not correct. What's more, as the first chapter notes, the modelers don't realize that their models are bad. A couple of writers have tried to deal with the problem that business customers can't understand UML-style notation, and don't mentally describe their jobs in terms of classes or windows. That cuts customers out of the system design process at exactly the point where they should be most engaged.

The editor repeats what is generally recognized: that very few people use a methodology as such. Most of us use a grab bag of techniques from a mix of methods, heavily customized to our own needs. Mark van Harmelen's book may be best addressed to those who use mixed methods, because it helps us to see how experienced architects decide which techniques to use in different circumstances and how we can determine whether we were successful.

Human Interaction
The Oxford Handbook of Computational Linguistics (Oxford Handbooks in Linguistics)
Published in Hardcover by Oxford University Press, USA (2003-03-27)
Author:
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Average review score:

Comprehensive overview of the field
Helpful Votes: 20 out of 21 total.
Review Date: 2006-05-03
This `handbook' needs both hands to lift it! At 700+ pages and 38 chapters, detailed chapter-by-chapter review is impossible. Let me start with the top-level structure, which divides the book into three parts: Fundamentals; Processes, Methods and Resources; and Applications.

Part one, `Fundamentals', walks through the standard sub-disciplines of computational linguistics with chapter headings: phonology, morphology, lexicography, syntax, semantics, discourse, pragmatics and dialogue, formal grammars and languages, complexity theory. Each chapter is a short introduction and overview to the topic, aimed at the informed newcomer (i.e. it helps if you have a computer science/maths background and know about predicate logic and state machines).

Part two, `Processes, etc', covers a number of problem areas and techniques: text-segmentation, part-of-speech tagging, parsing, word-sense disambiguation, anaphora resolution, natural language generation and so on. There is little commonality between the chapters, but they are all informative.

The final part, `Applications' covers areas such as machine translation, information retrieval, text summarisation, second-language computer-assisted learning systems and spoken dialogue systems.

As a comprehensive, and relatively recent review of the whole field the book is excellent. Some points which caught my interest.

1. Speech and written language are hugely different, due to noise, self-repair, speech acts and discourse functions, accents and the strange `grammaticality' of utterances (p. 521).

2. The distinction between simpler finite-state dialogue models (machine-centric) vs. more dynamic planning-based dialogue managers (which can deal with mixed-initiative dialogue) - chapter 7.

3. The controversial role of real-world knowledge. This is different from semantics, which is more about representational and inferential adequacy. Chapter 25 on Ontologies surprising states "it is not clear to what extent NLP technology, in its current form, needs such ontologies and their complex knowledge representation systems". Apparently "large scale vocabularies with very limited reasoning are preferred". Interesting.

Human-to-human conversation seems, in performance, to be a unitary phenomenon. For scientific purposes, however, it has to be analysed into sub-fields, as in the chapter headings of part one. However, there is then both the problem of tunnel vision, and of scope creep: we see, for example, syntactic approaches expanding into the spaces of semantics and pragmatics in, to my mind, an unbalanced way.

I was most interested in Spoken Dialogue Systems, as these attempt to combine the state of the art in the separate disciplines into a unified architecture and implementation to address the original problem: a powerful constraint on one-sided development. The solution architectures seem to show that modular works, with bottom-up statistical techniques performing well at the speech-recognition level, and symbolic processing techniques such as automatic planning to achieve agent goals working at the dialogue level. The latter seems to be the least developed, however, as linguistics merges into a more general social agent theory.

Human Interaction
Participatory IT Design: Designing for Business and Workplace Realities
Published in Paperback by The MIT Press (2009-03-31)
Authors: Keld Bødker, Finn Kensing, and Jesper Simonsen
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Average review score:

Learn about and learn to do participatory IT design
Helpful Votes: 4 out of 4 total.
Review Date: 2005-01-26
Design of IT is not just about designing interfaces or about designing software code structures. Success of information systems heavily depends on changing organization and the workplace environment. Participatory IT Design nicely bases on a wealth of examples from various projects to show the multiplicity of problems that IT-Designers have to deal with in practice.

The method (MUST) is based on principles which focus attention on several aspects of a project:
A coherent vision for change is needed -- where is this project going regarding technical, organizational and qualificational aspects...
Genuine user participation -- how to learn from and with, who know best what they need...
Firsthand experience -- get in touch with the practice...
Anchoring visions -- the vision needs a broad support from management to practitioners...
Conflicts and dilemmas -- be aware of differing views and conflicting interests - they need to be considered...

These principles, which pervade the whole book, stress personal and project management attitudes rather than classical IT-Design qualities. Like the authors, I believe that these are more important for successful projects. The process of the method is structured into five phases: Initiation, In-Line Analysis, In-Depth Analysis, Innovation. These give a guideline how to proceed during a project. Fulfilling the necessities of the project phases, the book presents a large variety of facilitating methods (techniques) which can be applied in the course of a project. Together both parts (phases and techniques) are a handbook for practitioners, supporting in application of the method.

Readers who expect a oversimplified step-by-step recipe for a project, like other method descriptions, will be disappointed, but readers having some practical experience and therefore a realistic view on how IT projects actually happen will find practical assistance for various situations with this book.

Human Interaction
THE PEARLY GATES OF CYBERSPACE: A HISTORY OF SPACE FROM DANTE TO THE INTERNET. (SIGNED)
Published in Hardcover by Virago (1999)
Author: Margaret. Wertheim
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Average review score:

Space, Place, Location: a new Somewhere
Helpful Votes: 0 out of 0 total.
Review Date: 2007-09-23
Looking at the price of this book, it is happily ironic that I received it as a gift from my father-in-law, who picked it up for free at a book fair when his public library withdrew it from circulation.

This is not a gee-whiz "marvels of technology" book. Nor is it a theology textbook. It is more of a sociology-psychology-of-perspective book... hard to explain, but one of the best academic works to help a person understand the changes in human thinking over the centuries, and how contemporary Westerners unconsciously perceive space, location, and even identity.

When I say it like that, it makes it sound dry and academic. It is not. Her writing style is engaging and interesting, and the whole thing reads like a novel.

Wertheim begins by focusing mostly on art and its development through ancient cultures and then limits herself mostly to Western culture (otherwise the book would be a thousand pages), because it is through art that you can see how a people understands space, distance, perspective, etc. They paint or sculpt things to appear the way they perceive them in their minds. Absolutely fascinating: that art-history section alone is worth the price of the whole book.

After she gets to the scientific revolution, she focuses more on science and physics than on art, because science took over the shaping of our understanding of space and perspective. Wertheim gives the best layman's description of the major discoveries in physics that I've ever read. I like that sort of thing: Albert Einstein, Stephen Hawking, Carl Sagan, even though I'm not a scientist, theories that describe how reality works have always fascinated me. Problem was, I did not really understand them very well. Until now.

I still can't do the math, but I know the story behind each of those discoveries, and I "get it"-- the ideas and concepts behind the scientific notation. When my son gets older, I'm going to read through that latter part of the book with him, so he'll understand why Nicola Tesla is not just important on a test someday, but a fascinating person who discovered fascinating things that changed the way we understand reality... and there are dozens more gripping stories of intrigue, loyalty, betrayal, brilliance, happy accidents... I am so glad I have it.

Of course, she does get to the Cyberspace section eventually, in which she revisits art, combines it with cosmology, religion, design, architecture, pop psych, internet communication and community, and web design, to reveal some unexpected insights into the promise of cyberspace and how THAT is altering our reality in very real ways... and you don't even have to be online to be altered by it. Don't worry, she'll explain it beautifully.

By the way, I have the older edition (1999? 2001?), hardcover, white and greyish sort of cover photo, of buildings stretching toward the sky. It's packed away in a box right now or I'd describe it better. She may have updated the content along with the cover, in which case I'd have to put it on my wish list!

If you can't afford to buy this book, look for it in a local library and check it out. Definitely worth a read, and it will stretch your brain.

On the other hand, your brain is already being stretched without your knowledge, as society evolves... wouldn't you like to know what's happening to you?


Books-Under-Review-->Computers-->Virtual Reality-->Human Interaction-->15
Related Subjects: Virtual Characters
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