Human Interaction Books
Books-Under-Review-->Computers-->Virtual Reality-->Human Interaction-->10
Related Subjects: Virtual Characters
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Related Subjects: Virtual Characters
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Human Interaction Books sorted by
Average customer review: high to low
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Communication in the Age of Virtual Reality (Communication)
Published in Hardcover by Lawrence Erlbaum (1995-03-01)
List price: $90.00
Used price: $57.55
Average review score: 

An all-around book about VR!
Helpful Votes: 1 out of 1 total.
Review Date: 2003-10-11
Review Date: 2003-10-11
If you want explore the world of VR, this book is a good starting point!

Computer Control and Human Error
Published in Hardcover by Gulf Professional Publishing (1995-09-18)
List price: $72.95
New price: $54.99
Used price: $39.99
Used price: $39.99
Average review score: 

Excelent reading
Helpful Votes: 0 out of 0 total.
Review Date: 2008-03-28
Review Date: 2008-03-28
This is an exclente reading about the computer control on the industry. Kletz has the hability to make the reading easy and
comprehensive. I recommend that.

Cooperative Process Management: Cognition And Information Technology
Published in Paperback by CRC (1998-02-23)
List price: $99.95
New price: $23.95
Used price: $42.85
Used price: $42.85
Average review score: 

Excellent text.
Helpful Votes: 0 out of 0 total.
Review Date: 2001-07-10
Review Date: 2001-07-10
Excellent work exploring the concepts and research areas involved with organizations that need to make decisions while spread
out over space, heirarchy, and time assisted by computer based devices. An excellent read for Army officers interested in
digitization and its potential rewards and problems. Functional areas include air traffic control, fire fighting, maritime
navigation, and military applications. Finally some authors that are writting on topic using more than pure speculation.

Cross-Cultural Pragmatics: The Semantics of Human Interaction (Mouton Textbook)
Published in Paperback by Walter de Gruyter (2003-01)
List price: $56.00
New price: $48.90
Used price: $45.28
Used price: $45.28
Average review score: 

discoveries about other cultures
Helpful Votes: 0 out of 0 total.
Review Date: 2007-06-09
Review Date: 2007-06-09
This book is excellent for those who are interested to know how and why people from different cultures usually express their
likes and dislikes, compliments and invitations. You will see what to expect and how to interpret the phrases of your foreign
friends and colleagues. The author illustrates speech patters and certain words' connotations that we have acquired through
our cultural traditions in a simple manner - you don't have to be a linguist to understand her ideas.
I used many examples in my Introduction to Linguistics lectures with the first year students and I think they really enjoyed them.
The book really makes you rethink everything that you have already learned about people from other countries.
I used many examples in my Introduction to Linguistics lectures with the first year students and I think they really enjoyed them.
The book really makes you rethink everything that you have already learned about people from other countries.
Cscw and Artificial Intelligence (Workshops in Computing)
Published in Hardcover by Springer (1994-01)
List price:
Average review score: 

Artificial Intelligence by Edmonds et al.
Helpful Votes: 0 out of 0 total.
Review Date: 2004-01-25
Review Date: 2004-01-25
This work places objects with common attributes into classes.
Links are established between multiple nodes. A rule-based
system has at least 2 parts:
- a condition/premise representing a computer recognition pattern
- a consequence that specifies an action to be taken by the computer i.e. a neurometric analysis of the brain
[ earth color is normal; red is abnormal and blue is an absence
of tissue]
Links are established between multiple nodes. A rule-based
system has at least 2 parts:
- a condition/premise representing a computer recognition pattern
- a consequence that specifies an action to be taken by the computer i.e. a neurometric analysis of the brain
[ earth color is normal; red is abnormal and blue is an absence
of tissue]
Access to knowledge within the knowledge base is handled by the
inference engine.
An antecedent rule is applied when its premise becomes a rule. This is known as forward chaining.
This work explains how
to integrate complex chaining techniques
into the overall programming of the expert system.

Cyberseduction: Reality in the Age of Psychotechnology
Published in Hardcover by Prometheus Books (1999-12)
List price: $32.98
New price: $7.90
Used price: $1.26
Used price: $1.26
Average review score: 

The seduction of "psychotechnology" explored.
Helpful Votes: 3 out of 5 total.
Review Date: 2000-03-05
Review Date: 2000-03-05
This survey of the nature and perception of reality in psychology in the wake of technology addresses a new science 'psychotechnology',
an inquiry into the merging of psychology and technology. Cyberseduction explores how and why people are seduced by virtual
realities and explains how humanity has evolved.

Deep Blue
Published in Hardcover by Springer (2002-12-06)
List price: $79.95
New price: $60.23
Used price: $40.00
Used price: $40.00
Average review score: 

Great Book really helped me
Helpful Votes: 0 out of 5 total.
Review Date: 2004-02-03
Review Date: 2004-02-03
I bought this book to help me with a project for my A.I. class and I have to say that this book was a great buy. It has all
that I needed in it, the pictures and appendices were excellent. The book also provides me with all the information that I
need to produce a great presentation and paper.

Designing Interactive Speech Systems: From First Ideas to User Testing
Published in Paperback by Springer (1998-05-22)
List price: $139.00
Used price: $78.17
Average review score: 

translating the world wide web interface into speech
Helpful Votes: 1 out of 7 total.
Review Date: 1999-03-10
Review Date: 1999-03-10
provide provision of summary information will increase orientation, navigation and general usability of the world wide web
for visually impared user

Designing Interactive Systems: People, Activities, Contexts, Technologies
Published in Hardcover by Addison Wesley (2005-03-24)
List price: $88.40
New price: $59.45
Used price: $42.79
Used price: $42.79
Average review score: 

covers most than just hardware and software design ideas
Helpful Votes: 5 out of 5 total.
Review Date: 2006-02-15
Review Date: 2006-02-15
The field of Human Computer Interaction spans a gamut of disciplines, which can be readily appreciated by this book. There
is an interplay which of course involves technology as the most obvious factor. The ability to design hardware and software
is crucial. Software is covered more fully than hardware, with several chapters on information spaces. A reflection of software
being more malleable than hardware, at least in principle.
Website design gets its share of attention, with the primary problem being one of navigating easily through a website.
Electronic communication modalities are also covered. Email, certainly. But Instant Messaging and video-based modes also. Where the latter elides into the concept of a CAVE or 3d immersive environment. If you are already into one of the Massive Multiplayer games, then some of the ideas will be familiar.
But the text also devotes space to the psychology of the humans who will be using such systems. There is a brief recap of cognitive psychology; mostly to discuss various models of perception and memory retention. This matters when designing systems, like virtual reality devices or even just a "normal" 2d GUI.
Of all the chapters, the biggest stretch seems to be that on affective computing. This involves inducing emotions like pleasure or disgust in a user. Or simulating it in a software agent with which you interact. I'm not saying the chapter is wrong, mind you. But that for many readers, it will be a far remove from whatever systems design considerations you have to work with.
Website design gets its share of attention, with the primary problem being one of navigating easily through a website.
Electronic communication modalities are also covered. Email, certainly. But Instant Messaging and video-based modes also. Where the latter elides into the concept of a CAVE or 3d immersive environment. If you are already into one of the Massive Multiplayer games, then some of the ideas will be familiar.
But the text also devotes space to the psychology of the humans who will be using such systems. There is a brief recap of cognitive psychology; mostly to discuss various models of perception and memory retention. This matters when designing systems, like virtual reality devices or even just a "normal" 2d GUI.
Of all the chapters, the biggest stretch seems to be that on affective computing. This involves inducing emotions like pleasure or disgust in a user. Or simulating it in a software agent with which you interact. I'm not saying the chapter is wrong, mind you. But that for many readers, it will be a far remove from whatever systems design considerations you have to work with.

Designing Pleasurable Products: An Introduction to the New Human Factors
Published in Hardcover by CRC (2000-04-27)
List price: $129.95
New price: $111.96
Used price: $135.52
Used price: $135.52
Average review score: 

What an interesting take on Design and Trends
Helpful Votes: 0 out of 22 total.
Review Date: 2002-03-13
Review Date: 2002-03-13
Read this book if you aren't lucky enough like me to be the Teaching Assistant to Pat Jordan's Designing Pleasurable Products
class. An incredibly smart designer and man who conveys so much in one book! Smart purchase
Books-Under-Review-->Computers-->Virtual Reality-->Human Interaction-->10
Related Subjects: Virtual Characters
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Related Subjects: Virtual Characters
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