Hardware Books
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Used price: $0.74

Very helpful, great photos, nice tutorials on cdReview Date: 2000-05-02
Get this one if you use Painter 5, 6 or 7Review Date: 2001-12-31
Job Well Done!
Wayne D
Arizona-where art is everywhere!
Fantastic!!!Review Date: 1999-03-17

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A book for all parentsReview Date: 1999-10-09
Computer book combines humor and insightReview Date: 1999-09-25
Geek-free resource for parentsReview Date: 1999-02-14

Absolutely neccessary guide to interruptsReview Date: 1998-04-24
The Absolute Reference!Review Date: 1999-01-02
Interrupts? -> Get Brown & Kyle's bookReview Date: 1998-11-27

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HOW TO REPAIR AND UPGRADE YOUR OWN COMPUTER.Review Date: 2001-10-21
-=The Perfect Books For Upgrade=-Review Date: 2001-09-10
i have just one sujesstion BUY IT!!!
a Great guide for pc repair ! A++Review Date: 2000-04-09


Very helpful bookReview Date: 1998-06-08
Finally!Review Date: 1998-06-08
The simplest PC book for new computer users.Review Date: 1998-05-20

Used price: $1.77

Comprehensive and Very RedableReview Date: 2004-11-04
Covers all conceive-able aspects, and then some...; very good section on networking in a wireless environment, especially if you are combining a wired and wireless home network that you need to lock down.
Now all I have to do is find out where the resource sharing sections are ( As in shared devices ).... lots to do, now even more; gives excellent scope for expanding your ideas for a better home network.
Covering all versions makes it a valuable book.Review Date: 2003-08-22
What this book is is more than how to configure the desktop and change the background or setup XP to look like the "Classic" windows interface. While it does all that it also takes you through security and networking and what I found to very interesting is that it discusses the Home and the Professional versions as well as the 32 and 64 bit versions.
There are step by step procedures throughout the book to help you learn to perform different operations, such setting up the ASR process, dual booting Windows 9X and XP and how to do searches for people, computers and more.
There is a great deal of pictures and diagrams in the book; however I think that some of them need to be in color in order to completely understand the full meaning the photo.
There is also a cd included which has an additional chapter that the book does not cover. It also has over an hour of video to show you how to perform certain technical functions.
Overall the book is very comprehensive and for those wanting to add to the knowledge they have or possibly use this book for certification exams you have a very good source of information.
ComprehensiveReview Date: 2003-11-30
tmr
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A very satisfied customerReview Date: 2008-06-23
BewareReview Date: 2004-02-11
GreatReview Date: 2000-09-26


A great seed for projects!Review Date: 2008-04-04
If you have more experience with Ruby, this book is still compelling. It walks through some nonstandard projects -- interesting projects on their own, and certainly the sort of projects that will get your mind working, and have you looking at the problem and the language in a new light.
Throughout, care is taken with the writing -- the text isn't a boring technical manual, but is compelling and interesting, while packing in a lot of technical detail!
Finally a book for experienced Ruby developersReview Date: 2008-01-31
Like the last volume I reviewed (Pro JavaScript Design Patterns), this book is unabashedly aimed at experienced programmers. There's a brief paragraph on "getting set up", but no detailed guide to obtaining the tools. Instead we dive right in to a sequence of projects that includes: making music (dipping into calling C code from ruby), animation, simulation, building a strategy game (and adding a RubyCocoa frontend), genetic algorithms, and even implementing lisp and parsers. Once again the "apress roadmap," a diagram intended to show how the skillsets in their different volumes build on one another, is misleading pitching this between "Beginning Ruby" and other volumes I've reviewed like Practical Ruby for System Administration and Pro Active Record. Don't believe it. Though there's little overlap in the material, this is a more advanced volume than either of those and readers should be prepared.
The pace of the book is measured and Topher Cyll does a good job of gradually building up the projects a step at a time. Along the way a variety of practices are demonstrated with many methods stubbed out for demonstration purposes before being filled in when they are needed, and considerable time spent on decoupling code. That latter piece is particularly in evidence in the chapters on building a turn-based strategy game and then developing a RubyCocoa front-end. Despite careful design early on further refactoring is needed to make it easy to apply the front-end and that process is carefully worked through.
Most of the book makes some use of existing libraries. The initial lisp chapter uses the sexp library and the subsequent section on writing a parse relies on rparsec. For the most part, however, use of the libraries is kept to a minimum, allowing for fairly self-contained code. Unit testing is largely ignored until the last chapter, where the need for tests when constructing a grammar/parser is explained and a test-first development model is encouraged. That works well to demonstrate the power of tests for complex (and often brittle) code.
This is not a book designed for public transport reading. Working through chapters on the bus I frequently found myself wanting to reach for my laptop to get a better grasp of how a piece of code worked. While the explanation is generally very good, with material of this complexity there is nothing like running the code and tweaking it to make sure you've understood exactly what each transformation does. It's a book to take your time over, so be prepared!
A few editorial errors have crept in, suggesting a re-organisation of the contents late in the day. In particular an early reference to s-expressions seemed to presume that the lisp and/or parsing chapters were featured early. That's not a big deal and will hopefully be corrected in later printings; the author does encourage skipping around within the book, but there is value in working through it roughly in order, and not just for the two "paired" chapters that explicitly build on one another.
Perhaps the most striking thing about this book is the reminder that even for those of us whose primary programming activity is web development, studying other areas can be extremely helpful. Not only is it helpful to see how other developers structure their code, but tools like genetic algorithms and parsers are likely to be very helpful where web applications require sophisticated processing and/or backend systems. And it never hurts to learn a little lisp. For the ruby developer who's comfortable with the language and wants to stretch out a little, this book would be an excellent investment.
Disclaimer: I was sent a copy of this book for review by the publisher.
Best Ruby Book Since "The Ruby Way"Review Date: 2008-01-06

All about low level control of your computerReview Date: 2006-12-06
1. Program Organization
2. Equipment Determination - Shows you how to inventory and assess various system resources.
3. Managing Memory - Shows how to inventory conventional and expanded memory. Shows how to manipulate expanded memory.
4. Programming Interrupts - After a brief tutorial on PC interrupts, you are shown how to program an interrupt controller chip, enable and disable particular interrupts, write your own ISR, and finally chain into existing interrupts.
5. Clocks and Timers - Shows how to control time, date, the real-time clock, and control real-time operations.
6. Programming Sound - Takes you from merely beeping the speaker to playing one or more tones to making sound effects.
7. Intercepting keystrokes - After intercepting keystrokes you may want to display them, intercept conditionally, and write a general purpose keyboard input routine.
8. Interpreting Keystrokes - How to look up various codes, use the numeric keypad and cursor keys, and use special purpose keys.
9. Using a Mouse - Setting the characteristics of the mouse, define the mouse's relationship to the screen, and inputting both analog and digital data from a game port.
10. Managing Disk Drives - This is all about how to manipulate and determine disk space and recover from disk errors.
11. Directory Access - How to manipulate directories and files.
12. Reading and Writing Files - The basics of file IO.
13. Controlling Video Hardware - How to control the screen display mode, background, border color, find and manipulate the cursor, and scroll a text screen.
14. Displaying text - How to write individual characters and strings.
15. Displaying Graphics - How to write pixels for the various graphics formats including EGA and VGA and how to find a color at a particular
point on the screen.
16. Controlling a printer - How to control and print on an HP LaserJet.
This book is a must-have for low level programmingReview Date: 2003-10-27
They don't make 'em like this anymoreReview Date: 2001-12-19
I love this book!

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Rapid Java Application Development Using JBuilder 4/5/6 (2ndReview Date: 2003-05-25
Rapid Java Application Development Using JBuilder 4/5/6Review Date: 2002-03-12
Rapid Java Application DevelopmentReview Date: 2002-03-07
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My favorite section was on the Painter pallets. It shows example pictures for each "brush" & it's variants. Sample photos also showed the various options available in the gradient box. These made it far easier to know what tool to use.
Other sections of the book covered masking, image hose use, painting & composite techniques, special effects, working with type, enhancing & outputting images, animation & web application, and using Painter with other programs.
The CD contains some good movies on making blobs, creating an image hose from a floater, building and editing floaters maps and making mosaic or patterned type. It also includes tutorials on making movies & working with color.