Software Books
Related Subjects: Internet Spreadsheets Editors Graphics Configuration Management Year 2000 Typesetting Information Retrieval Help Desk Educational Communications Accounting Presentation Document Management Data Administration Office Suites Device Drivers Word Processors Build Management Online Training ERP Globalization Workflow System Management Networking Marketing Business Drawing Operating Systems Project Management Manufacturing Currency Conversion Data Compression Industry-Specific Backup Bar Code Databases Groupware Transaction Processing Desktop Customization Diagnostics Human Resources File Management Document Imaging Fonts Business Disk Management Intranet Object-Oriented Software Engineering Shareware Freeware Licensing Consultants Retailers Abandonware Directories
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Used price: $41.70

Very good, a must read for product technology peopleReview Date: 2007-11-25
Insightful frameworks for an effective PSO Review Date: 2007-05-27
I liked the fact that it is written in a style that is free of any jargon. Authors are professionals who clearly understand the industry from inside. My least favorite part are the diagrams and illustrations which are at best adequate but could be better. Highly recommend this book!
Building professional services in a product-based companyReview Date: 2005-01-10
The book is easy to read, well organized, and packed with sound practical advice you can start applying right away, whether you're in delivery, sales, or marketing -- you'll be going back to it often.
You will sleep with this bookReview Date: 2004-08-16
It's focus in on a PS organization of a product company but you can take much away from this book if you are purely a services organization.
What I like the most is that it helps you do begin to address the various challenges where other books gloss over these topics and leave it to you.
Excellent pragmatic approachReview Date: 2004-01-23

Used price: $1.40

Essentail Computer Graphic foundation.Review Date: 2003-06-09
Essential CG historical data!Review Date: 2002-09-25
An amalgam of CG terminology (pp. 1-209), impactful corporate industry presences (pp. 210-347), programming and mathematics terms (pp. 348-361), fundamental and miscellaneous terms (pp. 362-385), a computer graphics timeline (pp. 385-437) and other mini-sections on CG FAQ (pp. 438-451), job descriptions (pp. 452-461), previsualization (pp. 462-467) and the analog computer era (pp. 468-476), this unique text probably represents the definitive chronology of computer graphics' evolution. The resource's 500 pages belie the mundane name and cover by chronicling numerous advances marking the historic progression of computer graphics-from the pre-mechanical days of the 1940s to the archaic, punch card-based leviathan units of the 1950s and `60s, to the sleek and potent desktop workstations of the late `90s. (The book was published in 1999.)
With the ambitious aid of 97 other industry sources, Masson begins the book by defining "color and light," "painting and graphic design," "modeling," "animation," "rendering," "compositing" and "input & output" terms alphabetically, per section. Processes, programs, properties, rules, companies and more are clearly defined during this first section, accompanied by applicable screenshots, diagrams, quotes and informational tidbits. For the purely artistic members of the digital art community, this material doubtless will prove dry and unpalatable. But for those having more of a technical and scientific bent, this comprehensive industry reference is a fascinating excursion into the intricacies that help materialize the eventual pretty, pixelated pictures so many of us enjoy producing and admiring. Learn what "pixel" denotes ... who invented the Phong shading method ... what "pixmap" means ... the origin of the omnipresent teapot icon ... the beginnings of morphing ... who started Atari ... the conception of ILM ... the significance of SuperPaint ... and much more. It's all here.
Section 8, "Historically Significant Companies," really is the beginning of the salivating learning experience, though, introducing readers to pioneering companies and people whose prosperous contributions have nursed CG through its proverbial growing pains. Some of today's popular and recognized field leaders appear, such as Industrial Light & Magic and Robert Greenberg and Associates, and they're graced by numerous lesser-known but equally essential precursors. Remember the 1979 feature film The Black Hole? Think Abel Image Research and Robert Abel & Associates. Recall 1984's The Last Starfighter? Think Digital Productions. The list and sundry, voluminous details are phenomenal.
The second portion comprising stellar, historically intensive reading, Section 11, "Computer Graphics Timeline," lists and delineates all key advances in the industry, throughout the 20th Century's final half.
On the downside, some of the quotes by CG experts seem to ramble, are inapplicable or just plain too long, but they appear to represent Masson's method for best expressing these individuals' contributions to the digital art community-or just relating arguably interesting events. (Besides, art often is about storytelling, anyway.) The text also is somewhat outdated, having been printed three years ago. But this does not diminish the paperback's essential overall value.
As for the seemingly innumerable industry term definitions, these provide industry professionals -and interested hobbyists-with a valuable reference resource. They also remind the reader that, despite all the creativity involved in generating digital art, CG's undergarments are math and science. It's always technicality before imagination.
Quite simply, if you're genuinely interested in computer graphics as an artistic medium, and you value the learning experience, CG 101: A Computer Graphics Industry Reference is a must-read. All told, this undoubtedly is among the most interesting titles-of any kind-this reviewer has ever read. (No kidding.) Assuming you possess the technical interest in these details, you'll find yourself perusing this gem night after night, until you've marked your last highlight with a neon felt tip and a corner page fold. (I tallied 14 page folds and 39 blue highlight markings in my copy.)
Great history, great glossaryReview Date: 1999-12-10
Computer Graphics and how it all startedReview Date: 2001-07-01
BOOK REVIEW: CG 101 is a great reference guide. Forgotten what a particular term means? No problem! Just Open CG 101 and look it up. The first 208 pages and a few more inbetween are jam-packed with terminology and what they mean. There are side bar "blurbs" that contain factoids and quotes. This provides great bits of trivia.
The next 148 pages tell about the history of the graphics industry and how it has progressed from the start to what we know today. CG 101 tells about the companies and the people who use computer graphics to provide us with entertainment in movies and much more.
The 22-page index provides an easy way to find items, people and companies you want to know about. And just in case you wanted to know more than the book has to offer, there are URLs and telephone numbers to give you added places to glean information.
Must read for CG beginners especiallyReview Date: 2000-03-22

Used price: $4.05

This book rocks!Review Date: 2000-08-01
The written style is clear, concise and easily understood, and the side bars are very informative. The color pictures in the center of the book are helpful in defining the target look, and the enclosed CD with electronic "recipes" and results is great.
This is now in my top 10 technical book list!
CD is incompleteReview Date: 2002-02-25
Excellent Guide to Professional TechniquesReview Date: 2001-11-24
Outstanding ResourceReview Date: 2000-08-02
CorelDraw 9: FX and Design entertains and informsReview Date: 2000-03-22

Used price: $16.59

Great Book!Review Date: 2008-06-29
Everything about symfonyReview Date: 2008-06-13
Very interesting and informativeReview Date: 2007-10-17
If you know this before (and I did), the book has the same quality like the online manual, in my opinion a very good one.
Imperitive for the Aspiring Symfony DeveloperReview Date: 2007-11-01
Also available onlineReview Date: 2007-08-09

Used price: $26.04

Changing Standard Practice?Review Date: 2002-01-25
After reading Ellen and Alan's description of how a UI Designer and a Developer should interact with each other, it just seems so obvious that everyone should work this way. User needs should affect architecture, and technology constrains design--how hard can it be to understand that? But the implications--design and development are iterative, and ongoing user testing is critical to the iterative process--could change the way some people think about programming projects. (The old Specify, Design, Program, Test, Release process seems somewhat naive in retrospect.)
The book has a kind of fun and lively feel to it. It's clear that the authors were having fun telling their various stories, and were excited about illustrating their points. The writing is casual, which made it amazingly easy to read.
On the other hand, once the informal style sold me on the overall approach, I almost immediately wanted a more rigorous treatment. I'd have loved an Appendix that summarized the formats of the various documents, for instance, and perhaps one that reviews the process flow diagram used at the beginning of the later chapters. (As a former academic, I found myself wondering as well about the independence and completeness of the Design Guidelines, too, but that's my quirk. It's probably not an issue most readers would care about.)
I think this book could become one of those that inspires a sort of religious commitment to its vision, and that that would probably be a very good thing.
Excellent UI design book. Programmers should also read it.Review Date: 2002-04-16
This is one of the books that have great impact on me. I agree with the review written by Kevin Mullet (printed on the book's back cover) that the ideas presented in this book are a bit "dangerous". It is dangerous because they are not the common practice yet. If people want to follow these ideas, they need to have changes. Changes are always dangerous to many people.
Those "dangerous" ideas include:
- Build fewer features but build them well. (The current practice is to build as many features as possible so that marketers can list those features for promotion. Is a product easy to use? Everyone can claim that since there are no criteria for such a claim.)
- User interface design should drive the system architecture, not the other way around. (Modifying system architecture is always hard. If we want to support a certain interaction afterwards, the architecture will probably can't support cleanly, if at all.)
- Technology should be used for user needs, but not for technology's own sake. (Visual design should also be treated the same.)
Last but not least, this book shows that user interface design is actually science but not art. We don't need a graphic design degree to be an interaction designer.
A must-read for web developers and designersReview Date: 2003-03-09
A book that wont simply collect dust on your bookshelf!Review Date: 2002-05-22
I have a read many books in this area and they have been a fantastic cure for insomnia. This on the other hand is a compelling read from start to finish. Many of the concepts presented will not be foreign to people that work in this field or in the area of product development. However the logical order and detailed examples work brilliantly to drive home the principles.
Publishers in this area should use this book as a bench mark for design and layout for its susinct and logical passage. Thank you very much Ellen and Allan for such a useful tool!
All web and product designers should read thisReview Date: 2002-02-05
I didn't give it a 5-star only because, to me, the section of their HUBBUB experience and the conclusion was too long and could have been made more concise. Also, it was disappointing to see their product not following their own design goals well enough, which seemed to make the book less effective.

Used price: $24.30

Great stories on how to improve the user experienceReview Date: 2008-07-12
Robert's goal is to inspire the web professional to "improve the moment" for users. His storytelling method of explaining strategies makes the 220 page book a quick and fun read. The book contains 30 stories, based on his own experiences of real-world applications and the step-by-step approach taken toward resolving design interaction issues.
The stories are concise, and offer a critique of each phase as changes are made to interfaces. Robert has a "think out loud" method which allows the reader to better understand the decision making process. Question steps along the way and don't hesitate to make decisions you might change in the future. Designing interfaces is an iterative process.
Designing the Moment assumes the reader has knowledge of web design and development; it does not provide the specific code to implement the recommendations. As Robert mentions in the book, "This book is meant as a conversation starter. It's meant to get you thinking".
The book is divided into seven parts:
Part 1: Getting Oriented - give a good first impression to the user
Part 2: Learning - make it easier for users to find their way around
Part 3: Searching - improve the search interface
Part 4: Diving In - great tips on improving forms and video controls
Part 5: Participating - focus on social media
Part 6: Managing Information - how to manage lots of information
Part 7: Moving On - the sign out process
My favorite story in the book is in Chapter 7, where Robert discusses the simplicity of clear labels. Make it easy for users to to use applications. Provide users with simple, easy to understand labels and instructions. On forms or applications, rather than displaying an error message that the user didn't enter information in a valid format, add informative text on the form or application form field that describes what is acceptable.
Designing the Moment is a wonderful resource for information architects, usability experts, interaction designers and developers. I highly recommend it!
Showing the path that got him from requirement to solution...Review Date: 2008-06-29
Contents:
Part 1 - Getting Oriented: Designing the First Impression; Showing Your Personality; Zen and the Art of Navigation; All Links Are Not Created Equal; Getting Your Head Out of the Tag Cloud
Part 2 - Learning: Surfacing the Trigger Words; Labeling the Interface; Beyond Words and Onto Video
Part 3 - Searching: Making Suggestions; Getting Through the Results; Refining Your Search
Part 4 - Diving In: Standardizing Playback Controls; Nailing Form Layout; Conquering the Wizard; Going the Extra Mile with Inline Validation; Simplifying Long Forms; Getting Them Signed In; Counting Characters
Part 5 - Participating: Building Profiles; Editing; Making Social Connections; Designing the Obvious Blog; Inviting Discussion; Getting a Good Rating
Part 6 - Managing Information: Making RSS Meaningful; Tagging It; Getting Reorganized with Drag-and-Drop; Managing Interruptions with System Notifications
Part 7 - Moving On: Signing Off; Dusting Off Dusty Users; Letting Them Go
Conclusion: The Keys to Great Design
Hoekman is well-known for design concepts, and I tend to like what he comes up with. The difference here over other books is that he starts off with a request or issue to solve, and then takes you through his mental process that got him to the resulting solution. For instance, All Links Are Not Created Equal... The need was to create a list of links for a call-center intranet page. The idea was to somehow communicate the current issues affecting the users, in chronological order, maximum five links. I would take the normal route (which is where he started) of just putting the last five links out there. But to communicate chronological order, that wouldn't work. Then he placed numbers in front of each link (1 to 5). OK, but still "flat" as he termed it. He started trying to incorporate a concept he learned about called "ambient signifiers", or ways to communicate information based on the way it's displayed. This led him to drop the numbers and use decreasing font sizes to show order and importance. Much better, but he still wanted more. He then stumbled on an "aging" technique whereby he would not only decrease the font size, but also lighten the text color the further down you went. This combination communicated both importance and age, and was exactly the solution he was looking for. Notice that he didn't go into it with a preconceived "spec" as to how it would work. But through his mental conversation, you see both how he got there and why he made the designs that he did.
I'm perfectly happy admitting I don't know it all when it comes to design concepts. But what I don't like is to read "do it this way because I said so" material that doesn't explain why. Hoekman makes that rare jump beyond "why" and reveals the imperfections and dead-ends before you get there. As such, this is one of the most valuable design books I've read.
Kinda DisappointingReview Date: 2008-06-23
This book turned out to be a little disappointing. The principles are not as deep, and the examples are a little dated. Given the focus on examples, this would have been an excellent book 2 years ago, but now it seems dated.
This still serves as an excellent book if you are new to newer forms of information representation, but I dun think it is that great for veteran web2 designers.
Practical tips in byte size chunksReview Date: 2008-06-25
Sheila Hoffman
http://www.hoffmangraphics.com
The perfect weapon to webapp coder block!Review Date: 2008-07-01
First and foremost: this book is not a "How To" in the strict sense of the phrase - it will not give you a primer on web application design from end-to-end. Which was great, I wasn't looking for someone to come around and up-end my own methodologies, my own principles, etc and tell me "this is how you do it." Instead, this book is a "this is how I do it" book: Mr. Hoekman will walk you through efforts he himself has made on behalf of his clients to better their web application experience. He describes and defines these zen-like 'moments' when the interface just 'works', and how he looks to create them whenever possible. The book is beautifully illustrated as these ideas take shape so you can see the progression. He really broadened my understanding of some core concepts on interface and how they are perceived by users that I have been overlooking, or simply ignoring as being irrelevant.
To re-state: you won't see a single line of HTML/Javascript/Perl/PHP/Ruby here! It's a wonderful departure from the tick-and-tack of the technical and I plan to keep it within arm's reach for those times when I need a mental 'reboot'.
I ordered his earlier book, Designing the Obvious, recently as well and can't wait. Robert: If I ever run into you in a Phoenix-area Starbucks I'll have to shake your hand ;)

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Excellent ResourceReview Date: 2007-07-16
Easing the Learning CurveReview Date: 2002-08-20
I LOVE this book!Review Date: 2001-05-14
Un gran libro para comenzar con DirectorReview Date: 2001-06-12
Recomiendo este libro a quien nunca haya usado director antes, y para aquellos que habiendo usado, solo han aprendido por su cuenta sin referencias técnicas.
Excellent BookReview Date: 2001-03-02

Used price: $5.99

Two Thumbs Up !!!Review Date: 1999-06-18
Excellent bookReview Date: 1999-05-08
This is a very good book covering Distributed PowerbuilderReview Date: 1999-04-29
This book is terrific!Review Date: 1999-10-09
A must buy for "Advanced" Developers!Review Date: 1999-11-02

Used price: $0.51

A great start on corporate modeling guidelinesReview Date: 2003-01-11
The Elements of UML Style is small, concise, intuitively organized, and well explained. It proceeds section by section through the various UML diagrams, in the order they are used on a project. These sections provide many tried and true common sense guidelines and some valuable, but less obvious guidelines aimed at creating well-formed models.
Is it necessary? Yes. This is the best compendium of UML modeling guidelines I have seen published. Projects would be foolish to start from scratch.
Is it sufficient? No. It is a starting point. Projects will want to adjust and go beyond what Ambler writes here. For example, The Elements of UML Style provides general guidelines that urge adopting common naming conventions (section 2.3). A corporation or project will want to nail down specific guidelines for their use case, class, and component names. Also, Ambler focuses on the diagrams of UML, but there is more to modeling than the diagrams. UML itself avoids topics such as what constitutes a well-formed use case specification, and so does Ambler's book. One would have to turn to other books or training, such as IconMedialab's Advanced Use Case Lab course for detailed guidelines in these areas.
Will I be an object modeler just by reading this book? No. This is not an intro book to modeling. Read Craig Larman's "Applying UML and Patterns" (for example) to learn how to object model. Instead, The Elements of UML Style brings together many of the nuggets that will help to become a better, more consistent, and easily understood modeler. I will be recommending this book to my clients.
When "less" is "more"Review Date: 2003-01-18
I have to recommend this little book to anyone beginning to use UML. More experienced object modelers will have developed their own modeling conventions, but they also will benefit from reading Ambler's articulate perspective. He is an accomplished modeler and an effective communicator.
Ambler covers style guidelines for all 9 UML 1.x diagrams. IMHO most of his suggestions are right-on, and his explanations are consise and accessible. I have been modeling OO systems for 10 years, and I don't agree with every recommendation Ambler makes, but I appreciate what he is offering in this book.
I especially like the fact that Ambler included an Appendix that lists all 236 guidelines in just a few pages. The book also has a high-quality bibliography of other modeling resources, and I was quite pleased that this short book also includes an Index for rapid access to terms.
Most development groups endorse the need for programming conventions and consistent naming standards. "The Elements of UML Style" is an extension of this philosophy to UML models, and every project will benefit from the ideas it presents.
A long needed guideReview Date: 2003-01-28
With this book all the pieces are there. "UML Distilled" tells us how to use UML, "Agile Modeling" tells us how to use it in an agile way, and now "The Elements of UML Style" tells us how to use it so that the results look good and are understandable.
Physically, it's a nice book. Small and thin, it packs well, and will fit easily into the most overstuffed briefcase or backpack.
The format is good as well. Organized around the different diagrams, with extras for general guidelines and a quick overview of Agile Modeling, it covers related issues together in an easy to digest format. The guidelines themselves are short, concise, and well illustrated with examples.
I found it an easy book to read, being able to pick it up for a few minutes at a time without having to spend a lot of time to regain my context.
No matter how much you model, or what tools you use to do it, this little book will help make your diagrams better.
UML for the real world...Review Date: 2005-06-03
The book contains both modeling tool diagrams and sketches, showing how you'd apply the various techniques with both your users at a whiteboard or developers at a workstation. The sketches are easy to read, which is pretty amazing considering the book is the size of paperback.
The second chapter is almost worth the price of the book itself because it overviews guidelines which could be used on any type of diagram, UML or not. Chapters 4, 5, and 10 are must reads for business analysts because they cover techniques to improve use case diagrams, class diagrams, and activity diagrams, the things you're most likely to show your end users. Making your diagrams understandable is an important step to communicating what you're doing, and maybe even getting funding for your project.
Other chapters focus on guidelines for technical diagrams. Modeling tool vendors should pick this book up and automate these guidelines. If they were to do that they would really improve the quality of their tools.
If you're serious about UML modeling, then this is a must have book. It's so cheap your company should even consider getting a copy for each analyst, architect, and designer that you have on staff.
UML - KISSReview Date: 2003-01-09
Scott's subscribes to and adheres to the KISS principle (Keep It Simple, Scott!). That is what makes it easy to understand and appreciate. In this book Scott has very capably tackled the easily misunderstood (and therefore often misapplied) ideas of the Unified Modeling Language (UML) and presented them in a manner than anyone can understand and apply in their work.
This book is small enough to fit in your pocket but is incredibly massive in applicability. It belongs on the desks of every developer (AND their manager!) working with UML. Whether applying UML in an XP environment or within the constraints of behemoth software development projects, a basic understanding of the UML is essential. This book will get your team there, quickly.
Research shows that the number one factor that contributes to project success (or failure) is the ability (or inability) to communicate well. That was one of the goals of the UML, a truly UNIFIED language in the arena of modeling. A key value in Agile Modeling (AM) is communication. Coupled with the AM principle of Know Your Models and the AM practice of Apply Modeling Standards, this book will assure that your project's modeling efforts shine.

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Definitely different...great different...but differentReview Date: 2007-10-17
This book is very different from that. The title includes the word "Expert" for good reason. This is a book that doesn't assume you know nothing and start from scratch, nor does it try to teach you every knob and switch on all of the SQL commands. It it more about going to the next level and becoming the expert at programming with SQL Server by covering several deep dive subjects that every person needs to make the transition from "Pro" to "Expert".
It has eleven chapters, each of them about a distinct facet of programming SQL Server, from the common stuff you need to do or use right (testing, errors, privilege, CLR, encryption, dynamic SQL and concurrency) to three chapters on really deep applied stuff (spatial data, temporal data, and graphs/trees). Each chapter has some very deep information, and a lot of code that could make you dizzy if you try to ingest it too fast. It is all explained nicely though, and if you take the time to understand the code you will be far better off for it.
I would not suggest this as a book for the casual "I would like to know a bit more about SQL" reader. It is more for the reader who is already good and wants to become a solid professional/expert SQL programmer who know the right way to do things. For that reader it should be on your required reading list.
Great BookReview Date: 2007-08-23
Did you ever think you wouldn't really learn anything new from yet another SQL Server book?Review Date: 2008-01-03
By providing actual performance testing Adam Machanic doesn't just make expert claims for his methods. In fact, my favorite quote from the book: "The hallmark of a truly great developer, and what allows these qualities to shine through, is a thorough understanding of the importance of testing."
Having never worked with spatial data before, I found the coverage of the topic fascinating. Also, entire books have been written on tree's, hierarchies and graphs. Adam provides enough information in a single chapter for the developer to choose a strategy that works.
5 stars - easy
Well written and practical book on SQL Server 2005.Review Date: 2007-08-12
In the first chapter, the author reviews coupling, cohesion, encapsulation and database role in the application development cycle.
Chapter 2 is extremely useful for testing and tuning queries. It teaches you all you need to know about SQL Profiler. Other topics include unit and functional testing and performance counters. The chapter also introduces the SQLQueryStress Performance Tool which is a free query performance and load testing tool designed by the author.
Chapter 3 covers the different types of errors and exceptions and also shows you how to write error handling code using new error-handling construct added in SQL Server 2005.
The chapter on Dynamic SQL, chapter 7, is a must read for every database developer as it teaches you how and when to use dynamic SQL to make your application both efficient and secure.
Other advanced topics covered in the book are encryption, SQLCLR security and designing systems for application concurrency.
Recommended for SQL Server professionals of all levels.
Stuff I did not knowReview Date: 2007-08-20
Related Subjects: Internet Spreadsheets Editors Graphics Configuration Management Year 2000 Typesetting Information Retrieval Help Desk Educational Communications Accounting Presentation Document Management Data Administration Office Suites Device Drivers Word Processors Build Management Online Training ERP Globalization Workflow System Management Networking Marketing Business Drawing Operating Systems Project Management Manufacturing Currency Conversion Data Compression Industry-Specific Backup Bar Code Databases Groupware Transaction Processing Desktop Customization Diagnostics Human Resources File Management Document Imaging Fonts Business Disk Management Intranet Object-Oriented Software Engineering Shareware Freeware Licensing Consultants Retailers Abandonware Directories
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