Software Books
Related Subjects: Internet Spreadsheets Editors Graphics Configuration Management Year 2000 Typesetting Information Retrieval Help Desk Educational Communications Accounting Presentation Document Management Data Administration Office Suites Device Drivers Word Processors Build Management Online Training ERP Globalization Workflow System Management Networking Marketing Business Drawing Operating Systems Project Management Manufacturing Currency Conversion Data Compression Industry-Specific Backup Bar Code Databases Groupware Transaction Processing Desktop Customization Diagnostics Human Resources File Management Document Imaging Fonts Business Disk Management Intranet Object-Oriented Software Engineering Shareware Freeware Licensing Consultants Retailers Abandonware Directories
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Applications of XML in the industryReview Date: 2003-11-26
A must-have for a serious XML developerReview Date: 2002-04-24
Excellent for XML/Java developersReview Date: 2001-07-29
1)This book is short in length but rich in content.
Chapter 1 convers XML in a standalone java application, SAX parser is used in this chapter; chapter 2 shows a survex project using SAX parser and servlet; chapter 3 demonstrated how to use DTD, CSS within XML editor XMetal; chapter 4 covers XML publishing, same content can be published with different style sheets for HTML, WML and RSS; chapter 5 and chapter 6 describe the conversion between XML and EDI using xsl; chapter 7 is devoted to an e-Business project, using xsl and servlet; chapter 8 can be read after chapter 4, it is also devoted to publishing, with dynamically generated xml content; chapter 9 is devoted to a stock tracking project, which uses SOAP as the communication protocol, it can be read after chapter 7.
In a whole, this book covers:
a) XML parsers in chapter 1, 2, also java, servlet, design patterns Builder, Visitor.
b) XML editor in chapter 3, also CSS, DTD,
c) Publishing (XSLT) in chapter 4 and 8, also servlet.
d) XML and EDI in chapter 5 and 6, also XSLT.
e) e-Business: chapter 7 and 9, also servlet, SOAP.
2)This books is written for java developer, good understanding of java and servlet is required.
3)There is no chapter on JSP and XML, although there are application of XML with servlet and you can transfer some servlet into JSP; there is no chapter on JMS and XML neither, you may hope to find this kind of example in a JMS book.
4)This book is surpringly easy to use. I read it several times, from the beginning to the end. I tried EVERY EXAMPLE in the book, and every example works.
To be more honest, I only find one problem in the example (I just want to prove that I really tried every example): on page 81, third paragraph, first line, the author talks about how to chnage display style in XMetal:
Choose Tools, Editor Display Style
I found "Editor Display Style" in the menu "Format" instead of menu "Tools", so maybe we shuld replace "Tools" by "Format".
5)This book uses a JDBC database HypersonicSQL, and it is on the CD. So no preinstalled database is required.
6)The servlet container used in the book is jetty, the author provided batch file to use it without any difficulty. However, if you use Tomcat or Weblogic or jrun or another servlet engine, you need to configure it.
Practical book - which tells you what you need to know.Review Date: 2002-03-28
The author's writing style is also good, he gives reasons choosing any particular implementation.
If you really need to know XML, buy this book.
Excellent book on how to apply XML solutionsReview Date: 2001-05-29

Used price: $10.13

very impressiveReview Date: 2005-11-26
Good place to start Review Date: 2005-08-29
perhaps chapters 7 and 8 are the most useful?Review Date: 2005-10-03
Perhaps the key chapters are 7, "Oracle Pathologist" and 8, "Analysing SQL Bottlenecks". Later chapters add important refinements. But if you are in search of quick gains, chapters 7 and 8 could be the most fruitful. The ideas in those might not have to involve a major overhaul of your architecture.
Great book to readReview Date: 2003-09-05
Among other things the author very intelligently also reiterates
the importance of a good self image and the importance of a
good relationship to co-workers in a very casual,realistic and
non intrusive manner
Great book with some unnecessitiesReview Date: 2005-08-24
The crown jewel of this book is its technical explaination of wait events. Its explaination of v$SQL, v$system_event, v$session_event, and V$Session_wait tables is well worth your money and your time. If you do not know of these tables, then do yourself and your Oracle users a great service and buy this book and master its contents. You will not regret it.
The weakspot of this book is in the resolution of Oracle's slow performance. Although the book provides strong hints that most Oracle issues can be resolved with better indexing and index hints, the book does not emphasize it as much as it should. It also doesn't provide a whole lot of suggestions on how to optimize the SGA.


Wonderful resource for anyone working in Christian EducationReview Date: 2002-05-22
Very informative for many levels of Bible knowledgeReview Date: 2002-05-20
Easy to useReview Date: 2002-05-17
Superb educational resourceReview Date: 2002-05-16
Great Interactive Guide to the BibleReview Date: 2002-05-16

Used price: $26.98

A Black Art No More....Review Date: 2006-01-02
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".
This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.
As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.
In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.
A monumental work, but beware!Review Date: 2006-01-24
Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.
On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.
The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.
So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.
Always a step ahead...Review Date: 2006-01-10
I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.
Stuff that mattersReview Date: 2005-12-30
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.
The Keys to the Kingdom Review Date: 2005-12-30
I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.
This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.
Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.
If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.
Mike

Used price: $15.95

Preachy and unclearReview Date: 2007-10-31
First, a significant portion of the book is dedicated to a lengthy and repetitive sermon on why CSS is superior and should be used for all your presentation needs. It seems to avoid discussing the shortcomings of the system, or point out where you might need to resort to other solutions, such as JavaScript.
I am a person who learns by analyzing examples and learning to expand on the ideas in them. This, I think is where this book fails. The code samples in the book are incomplete and presented as fragments interspersed with explanation. The more advanced examples are so full of hacks to make presentation identical on all browsers, that they become unreadable. And the final straw was when I downloaded the dynamic-looking photo browser pictured in Chapter 12 and found that the dynamic functions simply don't work! (samples available at http://www.friendsofed.com/download.html?isbn=159059231X).
This is probably a good source for a designer already familiar with CSS. For a beginner, I recommend looking elsewhere.
Jam packed full of great information on css and layoutReview Date: 2007-05-02
Great book to start and devlope CSSReview Date: 2007-03-22
autoparts web manReview Date: 2006-11-05
ExcellentReview Date: 2006-07-07

Used price: $16.00

Yet another tool in the Agile toolbox!Review Date: 2007-11-30
Great bookReview Date: 2007-11-05
Excellent WritingReview Date: 2007-01-06
Just starting out with "agile"? Try Crystal before XP.Review Date: 2006-03-10
InformativeReview Date: 2006-02-02

Used price: $3.00

PowerPoint KingReview Date: 2006-03-12
If you do PowerPoint presentations regularly, you'll also find that the CD will be a big help. I've already saved a lot of time just with the gradient palette enclosed on the CD. Unlike other books with CDs, this has material that you can really benefit from right away.
What I Wish EVERY Presenter Knew!Review Date: 2006-05-19
And this isn't a basic PowerPoint book. Bajaj assumes that you know your way around the software, and that you've got a basic understanding of computers. You won't find any tips on formatting text here (try the other PowerPoint book I reviewed for the basics). What you will find are plenty of tips for spicing up your presentations.
One of the things I notice most often in PowerPoint presentations is that the people designing them have no concept of what color combinations look good. Bajaj discusses contrasting colors, and how to use color combinations to make text stand out and be easier to read. Color plates located in the center of the book help to emphasize his point. If more people would pay attention to this simple tip, PowerPoint presentations would be far less painful to view.
Bajaj then gives tips on enhancing presentations with the use of various forms of media -- video, audio, charts and diagrams, and animations including Flash -- in PowerPoint. He cautions the designer that overuse can be a bad thing, but shows how to make the best use of each of these features to create impressive PowerPoint slide shows.
Probably the most valuable part of the book is the CD-ROM that comes with it. Bajaj has included several programs that are designed to enhance PowerPoint, and are referred to in the book. My favorite so far has been SmartDraw 7, which I've used to create tables and charts that PowerPoint's included application couldn't do. You will also find all the examples that Bajaj uses in the book, including backgrounds, slide templates, and Flash animation samples. I've only just started to scratch the surface of what's on this CD, but PowerPoint power-users will find these resources invaluable.
There are a lot of people who need Cutting Edge PowerPoint for Dummies - we all know one or two. Unfortunately, some of them won't buy it for themselves. Be a good friend and buy it for them. They will thank you, and the people who have to sit through their presentations will really thank you.
Excellent book, even if you are not a "dummy"Review Date: 2006-03-29
Do yourself a favor and forget the "dummy" in the title. This book offers great insight into some of the not-so-obvious workarounds that can be used to get the most out of your presentations. So, it's not only helpful to people who are newer to PowerPoint, but also includes lots of goodies for the advanced PowerPoint user. I learned lots of ways to fine tune stuff that I've had to take outside of the program before to get the result I wanted. Geetesh shows lots of alternative ways to get the job done within the program.
And, the texture files and other great stuff included on the CD are fantastic. The CD, itself, is worth the cost of the book.
If you want to see a sample of the AutoShapes chapter, the full chapter is here at my website:
http://personal-computer-tutor.com/geetesh/cepptfull01.html
I believe you will agree with me and follow-up on this sample tutorial by buying the full book ... and I doubt you will be disapppointed. This is a much-needed guide into some of PowerPoint's secrets.
Linda Johnson
Linda's Computer Stop
A Great InvestmentReview Date: 2007-02-05
Whenever I start a new presentation, I scan it for ideas on how to keep my presentations fresh. I particularly like the color plates in the middle of the book for guiding my color related design decisions, and the host of other design related tips.
Also, whenever I run into a technical problem that I can't easily resolve myself, I check the book and the answer is usually there.
Get the book, you won't be disappointed.
The PowerPoint NovelReview Date: 2006-06-15

Used price: $29.50

Another Kimball ToolkitReview Date: 2008-05-09
The Authors (Kimball and Caserta) do a good job of pointing out other source books for items that the user will probably want to look at in depth.
There is also a pretty good section explaining how to manage your ETL project, the different roles of people who should be involved and a pretty good project plan / checklist to use as you are getting started.
My only complaint is that I did not read this prior to starting my own project and am instead having to correct items as I try to implement these best practices.
The Data Warehouse ETL Toolkit: Practical Techniques for Extracting, CleaningReview Date: 2008-01-24
ETL ToolkitReview Date: 2007-10-30
Another tool in the shedReview Date: 2007-08-01
[quote]
We expand the traditional ETL steps of extract, transform, and load into the more actionable steps of extract, clean, conform, and deliver, although we resist the temptation to change ETL into ECCD!
[/quote]
Anyhow, ETL or ECCD, it's the same thing - fetching the data from your live operational systems and putting it in your data warehouse.
The book thoroughly covers the entire ETL process. Believe me, I tried to squeeze a digest here. A few times. It goes out of hand. A lot, a huge lot of all sorts of information. Useful, extensive, clear and interesting to read.
Having read the first (?) book in the series - The Complete Guide to Dimensional Modeling -
helps greatly in understanding, because this book uses the same (standard) terminology - dimensions, facts, and so on.
Probably the only thing to whine about is the pictures. They could have definitely been better. Some of them are cryptic and some of them have no real value. Let's put it this way - some of the pictures do not help.
Anyhow, great book.
Good for anyone who wants to Learn ETLReview Date: 2007-10-05

Used price: $162.50

Excellent Delphi resource Review Date: 2007-05-16
The book starts off with a brief explanation of the models used in Delphi, basic concepts of a component, and the analysis and design of new components. This is followed up by an examination of Implementation Details, the fundamentals of polymorphism, virtual methods, exceptions, RunTime Type Information (RTTI), streaming, messaging, OLE and COM interfaces, and optimization techniques. "Design Time Support Tools," opens with an overview of the Integrated Development Environment (IDE) and emphasizes the interface issues. Danny Thorpe wraps it all up with chapters on property and component editors, and experts and add-in tools.
This book contains many insightful points. The chapter on virtual methods and polymorphism contains the best explanation of the implementation details of virtual methods that I have ever seen. This chapter could serve as a reference in any study of object-oriented programming. I've incorporated many of these points into my own training course. As one whose main approach to OOP has been via C++, I found this material invaluable when teaching a course in advanced Delphi recently. The clear descriptions of the underlying implementation distinctions between virtual and dynamic methods may save you in the area of performance. Knowing and understanding why virtual methods will defeat the smart linking of the Delphi compiler/linker can reduce the size of your EXE.
When I am presenting exceptions and exception handling to experienced programmers, they always ask the following question: "What is the real difference between this and how we have traditionally handled errors?" In only a few pages, the author answers this question and puts forward two lists, "Rules of Thumb for Implementing Exception Handlers" and "Rules of Thumb for Raising Exceptions"; solid advice for both developers and educators who develop developers.
Optimizing code when there is "abundant" stack space (surely a hint of heaven!), multiple threads and different system-defined string types differ from traditional tricks. These topics are all covered in the chapter on optimization. Just because this space is available is no reason to misuse it. Knowing that the stack will never shrink over the lifetime of the thread should force you to rethink overuse. Understanding that long strings are allocated on the heap rather than the stack should cause an occasional re-examination of approach. It is also gratifying to see that there is also a short section on sledgehammer techniques, or put another way, "genuinely useful hacks."
There is also an occasional sweet sprinkle of humor. From polymetamorphicdata (care to guess what that is?) to TypInfo ("tip info") and GUID ("gwid") the jokes are appropriate and blend well into the message. However, they are grains of seasoning rather than the bulk of the flavor.
Delphi is a development environment that provides the opportunity to do many things quickly and efficiently. Add in a copy of this book and you are ready to harness the true power of Delphi by creating your own components and pushing things to the leading edge of software creation. Some sections can be read and appreciated just for their insights into object-oriented programming and design.
Published in Journal of Object-Oriented Programming, reprinted with permission.
Don't even bother trying to buy from A1 Tech BookReview Date: 2002-05-03
The book is supposed to be great, by the way.
A standard-setter that few have followedReview Date: 2007-01-13
Mr. Thorpe's writing style is clear, concise, and does a great job of exploring the topic at hand. Any competent Delphi programmer will be well capable of undertaking VCL development on their own if they have this book at their side. One point to note about this book is what used copies go-for on Amazon.com (and elswehere): I typically see prices of between $50 and $100, even though the book was first published about 10 years ago. How many other technology books, particularly for a specific software technology, remain in such high demand after such a long period of time?
"Delphi Component Design" was written for the VCL [Borland's Acronym for "Visual Component Library"] as it was implemented in Delphi 3.0 - back in the mid to late 1990's: the implementation of VCL it describes is still the foundation underlying VCL as implemented in Delphi today, and is close enough to the modern implementation to still be a very useful text. However, since Delphi's product direction is to pursue .NET as opposed to enhancing the older VCL, the book's usefulness is limited to those who are seeking to maintain or enhance existing Delphi VCL-based applications. Even though I no longer work in Delphi, I still find myself called-upon often enough for Delphi support that I'm not going to give up my copy of "Delphi Component Design" quite yet - even despite the used copy prices I see!
First book on the subject: A good start with good beginingsReview Date: 2002-04-12
Danny points out its not necessary to understand every base object behind the object you are building off from.
This is true if you wish to add a minor adjustment to a component. But this I believe this is a major miss conception if you are building a new and different component. And for this purpose the book dose not begin to address threading, what is happing in TObject, as TObject is not in Delphi Pro to view and is the fundamental object that every object is built from!!!!!!. This is no different than the Pascal 7 days when every one wanted to read the OOP code for them selves at an enormous cost for a copy.
I'm not saying the book should cover the windows API as that's another subject on its own, but how a action is handled through the Objects, or how a windows event is managed though OOP:- draw, mouse button.....
I need a book that should cover enough to be able to install an object into a base object like a speed button into an editor or a listbox connected to a speed button so something like TCombobox or TGraph is understood how each piece interacts and is constructed together as a unit. When the OOPer's get hold of this understanding the tools for Delphi could become available will become limitless to the users. VB definitely has this advantage over Delphi today because we do not understand enough to create something different or new. Give it another go Danny with an extra book, as it is easy to understand what you have written, be cursus to get such a difficult subject right. And you have made a breath of fresh air already into the subject that is very useful to those that have read your first book but some of us need to go further.
The most valueable Delphi resource on the planetReview Date: 1998-12-01

Used price: $26.00

Very Good JobReview Date: 2008-04-03
very goodReview Date: 2006-11-10
Great BookReview Date: 2007-02-14
Its refreshing to see that someone wasnt limited by a publisher to keep the book size down, and he obviously was able to take his time really illusrating every step.
Its a great book.
I love this book.Review Date: 2006-08-07
One of the best books for character modeling, rigging and animationReview Date: 2005-11-04
2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give.
3)It guides beginners and ease them through relatively advanced topics in character animation.
4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.
Related Subjects: Internet Spreadsheets Editors Graphics Configuration Management Year 2000 Typesetting Information Retrieval Help Desk Educational Communications Accounting Presentation Document Management Data Administration Office Suites Device Drivers Word Processors Build Management Online Training ERP Globalization Workflow System Management Networking Marketing Business Drawing Operating Systems Project Management Manufacturing Currency Conversion Data Compression Industry-Specific Backup Bar Code Databases Groupware Transaction Processing Desktop Customization Diagnostics Human Resources File Management Document Imaging Fonts Business Disk Management Intranet Object-Oriented Software Engineering Shareware Freeware Licensing Consultants Retailers Abandonware Directories
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I highly reccomend this