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Software Books sorted by Average customer review: high to low .

Software
Applied XML Solutions (Que Professional)
Published in Paperback by Que Corporation,U.S. (2000-08-31)
Author: Benoit Marchal
List price:

Average review score:

Applications of XML in the industry
Helpful Votes: 0 out of 0 total.
Review Date: 2003-11-26
This is by far the best book on real applications using XML. The author is an expert in the field, and the book is clear and concise, yet it deals with fairly complex applications also.
I highly reccomend this

A must-have for a serious XML developer
Helpful Votes: 1 out of 3 total.
Review Date: 2002-04-24
This book covers the most popular XML application architecture patterns. Great source both for ideas and ready-to-go source code. I was pleasantly surprized to find the whole chapter (Chapter 6: Import from Any Format) devoted to the problem I am facing in my current project... Another excellent book from Marchal that really helps me to do my work.

Excellent for XML/Java developers
Helpful Votes: 18 out of 19 total.
Review Date: 2001-07-29
There are already lots of 5 stars here and it seems unnecessary to vote another 5 stars. Anyway, I would like to give some personal feedback.

1)This book is short in length but rich in content.

Chapter 1 convers XML in a standalone java application, SAX parser is used in this chapter; chapter 2 shows a survex project using SAX parser and servlet; chapter 3 demonstrated how to use DTD, CSS within XML editor XMetal; chapter 4 covers XML publishing, same content can be published with different style sheets for HTML, WML and RSS; chapter 5 and chapter 6 describe the conversion between XML and EDI using xsl; chapter 7 is devoted to an e-Business project, using xsl and servlet; chapter 8 can be read after chapter 4, it is also devoted to publishing, with dynamically generated xml content; chapter 9 is devoted to a stock tracking project, which uses SOAP as the communication protocol, it can be read after chapter 7.

In a whole, this book covers:

a) XML parsers in chapter 1, 2, also java, servlet, design patterns Builder, Visitor.

b) XML editor in chapter 3, also CSS, DTD,

c) Publishing (XSLT) in chapter 4 and 8, also servlet.

d) XML and EDI in chapter 5 and 6, also XSLT.

e) e-Business: chapter 7 and 9, also servlet, SOAP.

2)This books is written for java developer, good understanding of java and servlet is required.

3)There is no chapter on JSP and XML, although there are application of XML with servlet and you can transfer some servlet into JSP; there is no chapter on JMS and XML neither, you may hope to find this kind of example in a JMS book.

4)This book is surpringly easy to use. I read it several times, from the beginning to the end. I tried EVERY EXAMPLE in the book, and every example works.

To be more honest, I only find one problem in the example (I just want to prove that I really tried every example): on page 81, third paragraph, first line, the author talks about how to chnage display style in XMetal:

Choose Tools, Editor Display Style

I found "Editor Display Style" in the menu "Format" instead of menu "Tools", so maybe we shuld replace "Tools" by "Format".

5)This book uses a JDBC database HypersonicSQL, and it is on the CD. So no preinstalled database is required.

6)The servlet container used in the book is jetty, the author provided batch file to use it without any difficulty. However, if you use Tomcat or Weblogic or jrun or another servlet engine, you need to configure it.

Practical book - which tells you what you need to know.
Helpful Votes: 5 out of 5 total.
Review Date: 2002-03-28
This book has many projects, which gives insight into various parts of XML. Basic knowledge of XML is required though. Implementation of these projects is a good way of learning XML. Nothing like hand's on experience.

The author's writing style is also good, he gives reasons choosing any particular implementation.

If you really need to know XML, buy this book.

Excellent book on how to apply XML solutions
Helpful Votes: 5 out of 6 total.
Review Date: 2001-05-29
The author presents very practical example projects in each chapter. The project in Chapter 9 is especially clear on demonstating the SOAP concept. Buy this book to jump-start your XML/Java knowledge and experience. You'll never regret buying this book.

Software
The Art and Science of Oracle Performance Tuning
Published in Paperback by Apress (2003-12-15)
Author: Christopher Lawson
List price: $39.99
New price: $18.48
Used price: $10.13

Average review score:

very impressive
Helpful Votes: 1 out of 2 total.
Review Date: 2005-11-26
This is not a highly technical Oracle book but it does demonstrate how many of the Oracle features rely on intuition instead of science. It is not the kind of book that you will refer to later, but it is an excellent one time read

Good place to start
Helpful Votes: 1 out of 1 total.
Review Date: 2005-08-29
This book is a great place to start to learn about performance tuning for Oracle. The book covers the different type of performance tuning methods in a neutral and matter of fact manner. I like the candidness of the author and the fact that he does not push or suggest one method is better than any other. Use this book to start to understand the different methods then move on to more in depth books on a particular performance tuning method. Take a moment and look at the Table of Contents

perhaps chapters 7 and 8 are the most useful?
Helpful Votes: 2 out of 2 total.
Review Date: 2005-10-03
Lawson gives the Oracle DBA many useful ideas on customising your Oracle database. He pretty much assumes you already possess a reasonable background in Oracle. There is no wasted space on elementary SQL or Oracle tasks.

Perhaps the key chapters are 7, "Oracle Pathologist" and 8, "Analysing SQL Bottlenecks". Later chapters add important refinements. But if you are in search of quick gains, chapters 7 and 8 could be the most fruitful. The ideas in those might not have to involve a major overhaul of your architecture.

Great book to read
Helpful Votes: 2 out of 11 total.
Review Date: 2003-09-05
Great book,nice and easy to follow approach,fine life examples.

Among other things the author very intelligently also reiterates

the importance of a good self image and the importance of a

good relationship to co-workers in a very casual,realistic and

non intrusive manner

Great book with some unnecessities
Helpful Votes: 3 out of 4 total.
Review Date: 2005-08-24
The technical Oracle performance tuning section doesn't start until Chapter 5. The first 94 pages of the book is spent on topics such as "Maintain a Healthy Skepticism","Blame should be Avoided","The Cost of a Poor Working Relationship", and "The Universal Law of Reciprocity". Although the author's advice on these matters is sound, the first 94 pages clearly does not provide what the users are looking for.

The crown jewel of this book is its technical explaination of wait events. Its explaination of v$SQL, v$system_event, v$session_event, and V$Session_wait tables is well worth your money and your time. If you do not know of these tables, then do yourself and your Oracle users a great service and buy this book and master its contents. You will not regret it.

The weakspot of this book is in the resolution of Oracle's slow performance. Although the book provides strong hints that most Oracle issues can be resolved with better indexing and index hints, the book does not emphasize it as much as it should. It also doesn't provide a whole lot of suggestions on how to optimize the SGA.




Software
The Bible Tutor
Published in CD-ROM by Luther Productions (2000-07-01)
Author: Craig R. Koester
List price: $49.95
Used price: $182.29

Average review score:

Wonderful resource for anyone working in Christian Education
Helpful Votes: 0 out of 0 total.
Review Date: 2002-05-22
As a Director of Christian Education, I wish I would have had this CD sooner as a tool for Sunday School teachers and Confirmation guides. It provides a marvelous overview of the Bible, with detailed information about each book, its key themes and its key figures. I thought the images and maps were terrific--they help to provide a sense of place and a context for many of the Bible stories. The Tutor would be a great tool for self-study or for use with small groups. It would also be a nice reference for Bible study leaders--it would enable novice leaders to develop a sense of comfort with the Bible narrative.

Very informative for many levels of Bible knowledge
Helpful Votes: 0 out of 0 total.
Review Date: 2002-05-20
I highly recommend the Bible Tutor for all levels....Sunday School, confirmation, seminary, adult eduction, or just a family project. It makes learning the facts fun.

Easy to use
Helpful Votes: 0 out of 0 total.
Review Date: 2002-05-17
This CD is a great overview of the Bible. It is easy to manuever. Self-test questions are cross-referenced with detailed information. Charts, pictures, test questions, and text provide a variety of methods for learning the material. Works on MAC or PC computers.

Superb educational resource
Helpful Votes: 0 out of 0 total.
Review Date: 2002-05-16
I am a seminary student serving as an intern this year and have been using this program as an additional learning tool in our Confirmation classes. There is often competion among the kids to see who can get the most right answers. This is a fun and easy way to refresh one's Biblical knowledge or to teach those new to Scripture in a non-threatening and interesting way. Older folks who have used the program feel challenged by the more advanced level. This program also inspires extra reading and research into the Bible and that has been the real reward for many who have used it in this parish.

Great Interactive Guide to the Bible
Helpful Votes: 0 out of 0 total.
Review Date: 2002-05-16
The interactive cd allows the reader to learn about the Bible in a more in-depth manner than merely reading the text descriptions often found within. Links in the program allow you to see pictures of the locations (in modern times), learn more about the culture, or get an overall description of the individual books. Once you think you know the information, if you desire you can test your knowledge with the quizzes. It's a great tool for anyone, whether they are new to the Bible or a seasoned reader.

Software
The Black Art of Video Game Console Design
Published in Paperback by Sams (2005-12-22)
Author: Andre LaMothe
List price: $59.99
New price: $27.00
Used price: $26.98

Average review score:

A Black Art No More....
Helpful Votes: 11 out of 11 total.
Review Date: 2006-01-02
Some background on me:
I have a Bachelor's degree in Computer Science. I'm also a professional software engineer in the video game industry.
In my education, I had a few classes on electronics/digital circuits and I loved it. I started doing my own circuits outside of class and buying digital ICs to add to my toolkit. Over the years, I'd lost touch with that side of myself and the joy that it gave me. Then I found this book, "The Black Art of Video Game Console Design".

This book is basically an abridged EE (Electrical Engineering) degree with a focus on video game consoles! And the kicker is that you're being instructed by one of the most "readable" authors around. By "readable", I mean that the author has a way of teaching you things as if it was your friend, sitting next to you, turning complicated subjects into an easy-to-understand, entertaining, data stream. The information is clear and the tone is upbeat and occasionally humourous.

As I read through the book, I was hitting everything that I learned in months and months in the classroom, but without all the fuss and only the relevant information. Resistors, capacitors, diodes, truth tables, timing diagrams, etc, it's all there. Then, the author jumped into complicated areas such as joysticks, sound, microprocessors, assembly language, the NTSC (standard TV) video signal (just to name a few). Finally, there we were at the pinnacle of the mountain, the culmination of all our learning, and here's where the real "Black Art" of the book kicks in, the full process of designing a video game console.

In today's hardware driven world, this book should be on every game programmer's shelf, whether they're a hobbyist or a seasoned veteran.

A monumental work, but beware!
Helpful Votes: 14 out of 17 total.
Review Date: 2006-01-24
Andre LaMothe is an amazing guy, no question about it. He tends to write huge books, and the amount of material he fits into them is superlative. He's obviously got a passion for what he does, and that passion is certainly revealed in his writing style. He's a guy who never lost that simple love of video games.

Perhaps it's his sheer enthusiasm that makes him seem to sometimes write too quickly. A few minutes spent with The Black Art Of Video Game Console Design brings this tendency to light: I don't know how long it took to write this book, but I imagine the author was under some pressure to get it finished before some kind of deadline, because there are the typical signs of a book that didn't get properly edited. There are occasional typos and punctuation glitches, but more worrisome is the potential for factual errors. For example, an early and very glaring inaccuracy is the claim on page 66 that most electronics solder is 60% tin and 40% flux. In reality, typical solder is 60% tin and 40% *LEAD*, not flux; the flux burns and evaporates away from the solder once the solder has been melted. Yeah, it's a small detail, but any technical editor should have caught that one a mile away.

On a larger scale, however, LaMothe's enthusiasm propels the book forward at a speed not typically seen in how-to books. Comprising almost a thousand pages, this is already a pretty massive book, but the amount of material LaMothe crams into that space is remarkable. The first few chapters are something you have to see to believe, each chapter condensing basically an entire college electronics class' worth of material into around 50 pages. While this means that, in a sense, the book is a good value because it provides a lot of material, this compression obviously comes at a price: Some concepts were just not meant to be explained in a single paragraph, and the book falters multiple times trying to explain something as quickly as possible when the concept would really have benefited from some elaboration.

The result is a book that often makes me wonder what audience would most benefit from it. The first few chapters are all about electronics, and are written on a level that would benefit someone with literally no background in electronics at all. However, the focus of the book is on console design, not EE, and there are better books out there for the person who just wants to learn electronics. This, combined with the fact that you really can't (and probably shouldn't try) to learn the entire field of electronics in one night, leads me to believe that anyone approaching this book should probably have some thorough grounding in electronics technology before you actually start reading the book. Once you get past the first half and into the really game-focused material, the book comes into its own, but a majority of the material here would be better read elsewhere.

So ultimately, this is a book with a HUGE amount of material that you can learn a lot from, and if you really want to buy just one book, it's hard to find a better value than this. But if you want a truly broad-based education in electronics, you'll need to do some heavy supplementing with other books before you can get the most benefit out of this one.

Always a step ahead...
Helpful Votes: 6 out of 6 total.
Review Date: 2006-01-10
I am always amazed how one person can know so much, learn new things and write <<2 000>> page book--and still produce accurate information that any hobbiest can pickup, without burning out! I wonder if Lamothe's next book is going to top his last? This one, just like Tricks 3D, is not for the faintheart but for the passionate individual that wants to learn how things are done in this world.

I'm in school for Electronics and I am shocked at how much information is packed into a single chapter. I think I learned more reading half of this book than in a year of schooling (as far as practical matters go). I have much to say but I should ramble no more... just buy it man! You won't be disapointed.

Stuff that matters
Helpful Votes: 7 out of 9 total.
Review Date: 2005-12-30
At least a book about the most obscure aspect of game programming: hardware designed to play.
This book gives a unique glimpse to the stuff needed to build your own game machine, the decissions you need to made, why to take certain paths in your designs and so on... even it gives you a very good primer on electronics and semiconductors.
Given the great number of Atari homebrewers out there, this book arrives just in time to create a whole new scene... a scene in which not only you will make your own games.. but the very machine they run on!
Definitely, a must have.

The Keys to the Kingdom
Helpful Votes: 7 out of 9 total.
Review Date: 2005-12-30
I am not going to give a quick rundown of this book, many others have already done that in the reviews. I want to tell you what the book can enable you to do. I was a hardware hacker back in the day when WOZ was hackin the Apple II. I hacked my way into being a programmer and sold my soul to business software.

I wanted to return to my roots and be able to do what the WOZ did with the Apple 1. After surfing the net I came across this book and the XGameStation. With it I have learnt the basic electronics needed to produce a gaming system. I have in fact built my very own video game console and am now programming PacMan for it.

This was all made possible by the information in this book. If the book didn't have it, it told me what to look up with regards to other IC's timings speed etc. Thus providing the Keys for me to unlock those doors that remained hidden until now.

Simply put this book is truly the 'Keys to the Kingdom' of video Game Console Design. I can say that because I have made my own Game Console and I know it to be true.I completely taught myself and I am not an EE student but just a hacker/hobbiest. I highly recomend this book for any beginner or EE student/hacker interested in designing their own Video Game Console.

If your new to electronics Andre' gives you crystal clear basic teaching for you in this book so don't be afraid and have some fun.

Mike

Software
Cascading Style Sheets: Separating Content from Presentation, Second Edition
Published in Paperback by friends of ED (2004-04-01)
Authors: Owen Briggs, Steven Champeon, Eric Costello, and Matt Patterson
List price: $39.99
New price: $23.28
Used price: $15.95

Average review score:

Preachy and unclear
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-31
I had hoped to use this book as an introduction to using CSS and to help me update my online portfolio. While I did learn a good deal about CSS, this book was not nearly as easy to use as I had hoped.
First, a significant portion of the book is dedicated to a lengthy and repetitive sermon on why CSS is superior and should be used for all your presentation needs. It seems to avoid discussing the shortcomings of the system, or point out where you might need to resort to other solutions, such as JavaScript.
I am a person who learns by analyzing examples and learning to expand on the ideas in them. This, I think is where this book fails. The code samples in the book are incomplete and presented as fragments interspersed with explanation. The more advanced examples are so full of hacks to make presentation identical on all browsers, that they become unreadable. And the final straw was when I downloaded the dynamic-looking photo browser pictured in Chapter 12 and found that the dynamic functions simply don't work! (samples available at http://www.friendsofed.com/download.html?isbn=159059231X).
This is probably a good source for a designer already familiar with CSS. For a beginner, I recommend looking elsewhere.

Jam packed full of great information on css and layout
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-02
Do you want to learn really how powerful CSS can be? This book takes you from the ground up and helps you to understand not only the how to use css for layout but also why you use css. Starting off with the basics you get a good feel for how to write css in both the page itself as well as in an external stylesheet. The authors also explain the advantages and disadvantages of each way to include the styles. Then the book takes you through typography, which unless you are already an expert, you will gain a great understanding of exactly how the type settings really work with the text on a web page. Next, it dives into how to use the css to control your page layout with many different known techniques. You also will understand how these designs work so you can review them and walk away with the knowledge of how to leverage existing patterns and modify them to your needs. If you want to know how to design a page using css definitely get this book.

Great book to start and devlope CSS
Helpful Votes: 0 out of 0 total.
Review Date: 2007-03-22
I have seen this book as very good reference for css. I just would like to have CD also with samples. It is must buy.

autoparts web man
Helpful Votes: 1 out of 1 total.
Review Date: 2006-11-05
This book does an excellent job of explaining CSS. My main focus is seperating content from presentation being my sites are search engine friendly.

Excellent
Helpful Votes: 5 out of 5 total.
Review Date: 2006-07-07
Great for CSS beginers, I found everything here I needed to know to get started.

Software
Crystal Clear: A Human-Powered Methodology for Small Teams (The Agile Software Development Series)
Published in Paperback by Addison-Wesley Professional (2004-10-29)
Author: Alistair Cockburn
List price: $39.99
New price: $22.94
Used price: $16.00

Average review score:

Yet another tool in the Agile toolbox!
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-30
The "Agile" umbrella includes multiple approaches/lenses from which to view, practice and evolve software and teams. Alistair's material offers an additional lens. So when reading this material, I don't believe it was ever his intent for people to pick up Crystal and say "This is it". Rather, this material offers an alternative framework of thought that would nicely meld/synthesize with other characteristics/practices/behaviors under the Agile umbrella of software evolution. I've not personally applied the material yet .. but could see it's inter-relationship to those things I do currently practice today under the Agile space.

Great book
Helpful Votes: 0 out of 0 total.
Review Date: 2007-11-05
I love this book. Recommended read for anyone who has to obtain requirements form customers. The book also has many team building elements and a great Agile roadmap.

Excellent Writing
Helpful Votes: 0 out of 0 total.
Review Date: 2007-01-06
Cockburn's writing style is fluid, the agile development topic is interesting, and his experience is very valuable.

Just starting out with "agile"? Try Crystal before XP.
Helpful Votes: 1 out of 1 total.
Review Date: 2006-03-10
The Crystal methodology is extremely lightweight, and is not saddled with the percieved "rules" of XP. This is *the* guidebook for the Crystal familiy. Pick a few of the 7 properties and get started building better software!

Informative
Helpful Votes: 3 out of 3 total.
Review Date: 2006-02-02
Lots of relevent information about Software Development project management. It give insight into ways of dealing with stuff I see every day at work. I am about 1/3 of they way through, it is well laid out, I'd recommend it for anyone that is a technology development group and want some good ideas for how to deal with projects.

Software
Cutting Edge PowerPoint For Dummies (For Dummies (Computer/Tech))
Published in Paperback by For Dummies (2005-12-05)
Author: Geetesh Bajaj
List price: $24.99
New price: $5.11
Used price: $3.00

Average review score:

PowerPoint King
Helpful Votes: 12 out of 12 total.
Review Date: 2006-03-12
I was glad to finally see a PowerPoint book that wasn't for beginners. This one--to its credit--does not discuss basics like creating a presentation; instead, it talks about the techniques after mastering the basics. I bought it solely based on a sample chapter where I got something I didn't know out of it.

If you do PowerPoint presentations regularly, you'll also find that the CD will be a big help. I've already saved a lot of time just with the gradient palette enclosed on the CD. Unlike other books with CDs, this has material that you can really benefit from right away.

What I Wish EVERY Presenter Knew!
Helpful Votes: 13 out of 14 total.
Review Date: 2006-05-19
So you've been doing PowerPoint for years now. So you've even done your own custom templates. Now it's time to take your PowerPoint game to the next level. Cutting Edge PowerPoint for Dummies was written by Geetesh Bajaj, a Microsoft PowerPoint MVP. That means that, while he doesn't actually work for Microsoft, he knows enough about PowerPoint that Microsoft tells people with questions to talk to him, and people like him. He's got the credentials to do this book.

And this isn't a basic PowerPoint book. Bajaj assumes that you know your way around the software, and that you've got a basic understanding of computers. You won't find any tips on formatting text here (try the other PowerPoint book I reviewed for the basics). What you will find are plenty of tips for spicing up your presentations.

One of the things I notice most often in PowerPoint presentations is that the people designing them have no concept of what color combinations look good. Bajaj discusses contrasting colors, and how to use color combinations to make text stand out and be easier to read. Color plates located in the center of the book help to emphasize his point. If more people would pay attention to this simple tip, PowerPoint presentations would be far less painful to view.

Bajaj then gives tips on enhancing presentations with the use of various forms of media -- video, audio, charts and diagrams, and animations including Flash -- in PowerPoint. He cautions the designer that overuse can be a bad thing, but shows how to make the best use of each of these features to create impressive PowerPoint slide shows.

Probably the most valuable part of the book is the CD-ROM that comes with it. Bajaj has included several programs that are designed to enhance PowerPoint, and are referred to in the book. My favorite so far has been SmartDraw 7, which I've used to create tables and charts that PowerPoint's included application couldn't do. You will also find all the examples that Bajaj uses in the book, including backgrounds, slide templates, and Flash animation samples. I've only just started to scratch the surface of what's on this CD, but PowerPoint power-users will find these resources invaluable.

There are a lot of people who need Cutting Edge PowerPoint for Dummies - we all know one or two. Unfortunately, some of them won't buy it for themselves. Be a good friend and buy it for them. They will thank you, and the people who have to sit through their presentations will really thank you.

Excellent book, even if you are not a "dummy"
Helpful Votes: 15 out of 15 total.
Review Date: 2006-03-29
The author of this book sent me a sample chapter to include at my website and I was so intrigued by it, I decided to read the whole book, and was very impressed.

Do yourself a favor and forget the "dummy" in the title. This book offers great insight into some of the not-so-obvious workarounds that can be used to get the most out of your presentations. So, it's not only helpful to people who are newer to PowerPoint, but also includes lots of goodies for the advanced PowerPoint user. I learned lots of ways to fine tune stuff that I've had to take outside of the program before to get the result I wanted. Geetesh shows lots of alternative ways to get the job done within the program.

And, the texture files and other great stuff included on the CD are fantastic. The CD, itself, is worth the cost of the book.

If you want to see a sample of the AutoShapes chapter, the full chapter is here at my website:

http://personal-computer-tutor.com/geetesh/cepptfull01.html

I believe you will agree with me and follow-up on this sample tutorial by buying the full book ... and I doubt you will be disapppointed. This is a much-needed guide into some of PowerPoint's secrets.

Linda Johnson
Linda's Computer Stop

A Great Investment
Helpful Votes: 4 out of 4 total.
Review Date: 2007-02-05
I use this book two ways.

Whenever I start a new presentation, I scan it for ideas on how to keep my presentations fresh. I particularly like the color plates in the middle of the book for guiding my color related design decisions, and the host of other design related tips.

Also, whenever I run into a technical problem that I can't easily resolve myself, I check the book and the answer is usually there.

Get the book, you won't be disappointed.

The PowerPoint Novel
Helpful Votes: 8 out of 9 total.
Review Date: 2006-06-15
Well, to start with this book does not have any dry or boring moments. It's a rollercoaster of PowerPoint info presented typically well in the Dummies style, and it's got lots of pepper and spice on the way to keep your PowerPoints looking awesome. In fact, even when the book is not with you in front of a computer, you'll still love reading it. I should know because I read it on a long airplane journey. And now when I'm not in front of the book, I still recollect the great advice when I'm doing my PowerPoints. It's like yes, this is what Bajaj said in the book! If you can read just one chapter, read the chapter on Color. That itself is worth the cost of this book.

Software
The Data Warehouse ETL Toolkit: Practical Techniques for Extracting, Cleanin
Published in Paperback by Wiley (2004-09-13)
Authors: Ralph Kimball and Joe Caserta
List price: $45.00
New price: $28.00
Used price: $29.50

Average review score:

Another Kimball Toolkit
Helpful Votes: 0 out of 0 total.
Review Date: 2008-05-09
In my estimation The Data Warehouse ETL Toolkit is a good source of information for the topic that covers the majority of your Data Warehouse efforts, the ETL process (or ECCD if you prefer, which you probably will after finishing this volume). I took away some good ideas on items that I probably would not have considered, mostly due to my own ignorance, relating to Meta Data, QA and Error Corrections, Data Lineage and Scoring, etc.

The Authors (Kimball and Caserta) do a good job of pointing out other source books for items that the user will probably want to look at in depth.

There is also a pretty good section explaining how to manage your ETL project, the different roles of people who should be involved and a pretty good project plan / checklist to use as you are getting started.

My only complaint is that I did not read this prior to starting my own project and am instead having to correct items as I try to implement these best practices.

The Data Warehouse ETL Toolkit: Practical Techniques for Extracting, Cleaning
Helpful Votes: 0 out of 1 total.
Review Date: 2008-01-24
The book was mailed well within time mentioned by seller and is a new book.

ETL Toolkit
Helpful Votes: 0 out of 0 total.
Review Date: 2007-10-30
A great basic tool book for datawarehousing and ETL. I've purchased for my teams here and in India.

Another tool in the shed
Helpful Votes: 0 out of 1 total.
Review Date: 2007-08-01
This is a very good book from the Data Warehouse toolkit series by Ralph Kimball et al. This one is all about ETL - extract, transform and load, although the authors may put it a little bit different sometime:

[quote]
We expand the traditional ETL steps of extract, transform, and load into the more actionable steps of extract, clean, conform, and deliver, although we resist the temptation to change ETL into ECCD!
[/quote]

Anyhow, ETL or ECCD, it's the same thing - fetching the data from your live operational systems and putting it in your data warehouse.

The book thoroughly covers the entire ETL process. Believe me, I tried to squeeze a digest here. A few times. It goes out of hand. A lot, a huge lot of all sorts of information. Useful, extensive, clear and interesting to read.

Having read the first (?) book in the series - The Complete Guide to Dimensional Modeling -
helps greatly in understanding, because this book uses the same (standard) terminology - dimensions, facts, and so on.

Probably the only thing to whine about is the pictures. They could have definitely been better. Some of them are cryptic and some of them have no real value. Let's put it this way - some of the pictures do not help.

Anyhow, great book.

Good for anyone who wants to Learn ETL
Helpful Votes: 1 out of 1 total.
Review Date: 2007-10-05
This book gives practical guidelines to follow through the ETL cycle, it does not matter if you are using an Industry Standard ETL tool or writing your own ETL process from scratch, this book will be useful for both. I found it very useful. Definitely worth a read for anyone who is new to ETL.

Software
Delphi Component Design
Published in Paperback by Addison Wesley Longman (1996-12)
Author: Danny Thorpe
List price: $36.95
New price: $589.01
Used price: $162.50

Average review score:

Excellent Delphi resource
Helpful Votes: 0 out of 0 total.
Review Date: 2007-05-16
Extending the hand dealt to you by the development package is where the quality programmers are separated from the mere developers; often the difference between an adequate product and a great one. If you are a developer using Delphi and want to advance to a higher level of production, this book contains the necessary boost. Anyone moving into Delphi component creation will find it essential. From properly choosing components from the Delphi Visual Component Library (VCL) to building your own components and interfacing with OLE and COM, most of the major topics are covered in detail, with sections of example code to really drive the message home.
The book starts off with a brief explanation of the models used in Delphi, basic concepts of a component, and the analysis and design of new components. This is followed up by an examination of Implementation Details, the fundamentals of polymorphism, virtual methods, exceptions, RunTime Type Information (RTTI), streaming, messaging, OLE and COM interfaces, and optimization techniques. "Design Time Support Tools," opens with an overview of the Integrated Development Environment (IDE) and emphasizes the interface issues. Danny Thorpe wraps it all up with chapters on property and component editors, and experts and add-in tools.
This book contains many insightful points. The chapter on virtual methods and polymorphism contains the best explanation of the implementation details of virtual methods that I have ever seen. This chapter could serve as a reference in any study of object-oriented programming. I've incorporated many of these points into my own training course. As one whose main approach to OOP has been via C++, I found this material invaluable when teaching a course in advanced Delphi recently. The clear descriptions of the underlying implementation distinctions between virtual and dynamic methods may save you in the area of performance. Knowing and understanding why virtual methods will defeat the smart linking of the Delphi compiler/linker can reduce the size of your EXE.
When I am presenting exceptions and exception handling to experienced programmers, they always ask the following question: "What is the real difference between this and how we have traditionally handled errors?" In only a few pages, the author answers this question and puts forward two lists, "Rules of Thumb for Implementing Exception Handlers" and "Rules of Thumb for Raising Exceptions"; solid advice for both developers and educators who develop developers.
Optimizing code when there is "abundant" stack space (surely a hint of heaven!), multiple threads and different system-defined string types differ from traditional tricks. These topics are all covered in the chapter on optimization. Just because this space is available is no reason to misuse it. Knowing that the stack will never shrink over the lifetime of the thread should force you to rethink overuse. Understanding that long strings are allocated on the heap rather than the stack should cause an occasional re-examination of approach. It is also gratifying to see that there is also a short section on sledgehammer techniques, or put another way, "genuinely useful hacks."
There is also an occasional sweet sprinkle of humor. From polymetamorphicdata (care to guess what that is?) to TypInfo ("tip info") and GUID ("gwid") the jokes are appropriate and blend well into the message. However, they are grains of seasoning rather than the bulk of the flavor.
Delphi is a development environment that provides the opportunity to do many things quickly and efficiently. Add in a copy of this book and you are ready to harness the true power of Delphi by creating your own components and pushing things to the leading edge of software creation. Some sections can be read and appreciated just for their insights into object-oriented programming and design.

Published in Journal of Object-Oriented Programming, reprinted with permission.

Don't even bother trying to buy from A1 Tech Book
Helpful Votes: 1 out of 9 total.
Review Date: 2002-05-03
This guys are crooks. They advertise a book they DO NOT have, get your money and never reply to your e-mails.

The book is supposed to be great, by the way.

A standard-setter that few have followed
Helpful Votes: 2 out of 2 total.
Review Date: 2007-01-13
This is purely a Delphi programmer's guide, but it unquestioningly well written, informative, and well-rounded: Anyone seeking to learn how Delphi's VCL component libraries work, how to development components of their own, or how to extend Delphi VCL components already available from Borland or third parties, should read this book. There is simply nothing else that comes close.

Mr. Thorpe's writing style is clear, concise, and does a great job of exploring the topic at hand. Any competent Delphi programmer will be well capable of undertaking VCL development on their own if they have this book at their side. One point to note about this book is what used copies go-for on Amazon.com (and elswehere): I typically see prices of between $50 and $100, even though the book was first published about 10 years ago. How many other technology books, particularly for a specific software technology, remain in such high demand after such a long period of time?

"Delphi Component Design" was written for the VCL [Borland's Acronym for "Visual Component Library"] as it was implemented in Delphi 3.0 - back in the mid to late 1990's: the implementation of VCL it describes is still the foundation underlying VCL as implemented in Delphi today, and is close enough to the modern implementation to still be a very useful text. However, since Delphi's product direction is to pursue .NET as opposed to enhancing the older VCL, the book's usefulness is limited to those who are seeking to maintain or enhance existing Delphi VCL-based applications. Even though I no longer work in Delphi, I still find myself called-upon often enough for Delphi support that I'm not going to give up my copy of "Delphi Component Design" quite yet - even despite the used copy prices I see!

First book on the subject: A good start with good beginings
Helpful Votes: 2 out of 4 total.
Review Date: 2002-04-12
The book is a breath of fresh air and covers a good basic foundation: attitudes of programmers, basic structures of OOP with objects:- various virtual methods, basic construction of building blocks, streams, other forms of communication and a few peculiar things to watch out on. I personally have no interest in databases were some may have. 32 bit is the way to go as I can now see access to the windows API with the assistance of the book and Delphi Pro.
Danny points out its not necessary to understand every base object behind the object you are building off from.
This is true if you wish to add a minor adjustment to a component. But this I believe this is a major miss conception if you are building a new and different component. And for this purpose the book dose not begin to address threading, what is happing in TObject, as TObject is not in Delphi Pro to view and is the fundamental object that every object is built from!!!!!!. This is no different than the Pascal 7 days when every one wanted to read the OOP code for them selves at an enormous cost for a copy.
I'm not saying the book should cover the windows API as that's another subject on its own, but how a action is handled through the Objects, or how a windows event is managed though OOP:- draw, mouse button.....
I need a book that should cover enough to be able to install an object into a base object like a speed button into an editor or a listbox connected to a speed button so something like TCombobox or TGraph is understood how each piece interacts and is constructed together as a unit. When the OOPer's get hold of this understanding the tools for Delphi could become available will become limitless to the users. VB definitely has this advantage over Delphi today because we do not understand enough to create something different or new. Give it another go Danny with an extra book, as it is easy to understand what you have written, be cursus to get such a difficult subject right. And you have made a breath of fresh air already into the subject that is very useful to those that have read your first book but some of us need to go further.

The most valueable Delphi resource on the planet
Helpful Votes: 2 out of 2 total.
Review Date: 1998-12-01
This book is all about what goes behind the curtains. If are a crazy developer like me and interested in knowing how Delphi designers implemented different mechanisms such as WIndows messaging OLE COM this title is a must

Software
Game Character Development with Maya (New Riders Games)
Published in Paperback by New Riders Games (2004-12-02)
Author: Antony Ward
List price: $49.99
New price: $34.99
Used price: $26.00

Average review score:

Very Good Job
Helpful Votes: 0 out of 0 total.
Review Date: 2008-04-03
I have to say, this book is awesome. It taught me how to build models and understand why I am doing what I am doing. I use it all the time and hopefully he will release a new version for us folks who will outgrow this one. Covers all bases and it's worth 2x what I paid for it...


very good
Helpful Votes: 0 out of 0 total.
Review Date: 2006-11-10
this is very good because it teaches step by step and it makes sense too.

Great Book
Helpful Votes: 1 out of 1 total.
Review Date: 2007-02-14
The book is a very clear, step-by-step of all the processes involved in making a game character leading up to the animation. The animation is covered but not in as much detail. Everything else is though, including the awesome rigging machine which comes with the book.

Its refreshing to see that someone wasnt limited by a publisher to keep the book size down, and he obviously was able to take his time really illusrating every step.

Its a great book.

I love this book.
Helpful Votes: 1 out of 1 total.
Review Date: 2006-08-07
This is my first time to write this kind of review, therefore, I don't know how to do a good one. But what I can say for this book is it is easy to follow and the method of modeling that I have learned from it is very useful. If you can follow the tutorials patiently, you can gradually build a very good foundation of your modeling skill. ^-^.. I am looking forward for the next edition.

One of the best books for character modeling, rigging and animation
Helpful Votes: 4 out of 4 total.
Review Date: 2005-11-04
1)This book highlights some important issues in modeling & rigging that no other books bother to emphasis.

2)The accompanying CD contains very insightful scripts (that acutally works) - goodies other books only PRETEND to give.

3)It guides beginners and ease them through relatively advanced topics in character animation.

4)If you really need to achieve something in a hurry in Maya. Yes, this is the book to get.


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