Robotics Books
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Used price: $13.77

Not Just for KidsReview Date: 2008-03-31
Fun Book, Beware Of TyposReview Date: 2008-03-30
I'd also recommend a more traditional, left-to-right layout of the schematics. Some are left-right top-down, others are right-left. This makes it more difficult to follow the "flow" through the circuits.
Regardless of these hiccups, I'd recommend this book to those who'd like to tinker with "spy gear" or who are looking for simplier project ideas.
Endless funReview Date: 2008-01-02
You will need an electronics backgroundReview Date: 2007-11-28
GREAT BOOK!!Review Date: 2007-11-23

Used price: $11.79

SWE memberReview Date: 2008-03-05
Contents includes:
interfacing a robot to a PC
electronics schematics : light, touch. motion sensors, distance, compass sensors
Robot magazine cost $5.99 and includes non JAVA educational robots
Best Mindstorms book I have purchasedReview Date: 2003-02-15
It is well suited to both beginning and advanced programers. It covers languages basics, but still provides much info to experienced Java developers about robotics Design Patterns.
It also includes detailed instructions and pictures describing on basic robotic construction...things like how to turn a rotary motion to a linear motion, how to change gear ratios, how to build differentials, etc.
There is also a detail chapter devoted to building your own homebrew sensors that even someone with little to no experience in electronics could easily build.
I am very happy with this purchase.
Learning Aspects of Java the Fun WayReview Date: 2006-03-03
It is well written with unassuming overtones. The portions on building your own sensors also make electronic assembly easier. The graphics are black and white on flimsy paper giving the book a sense of newspaper style instructional manuals. This said, presentation could be better.
All in all this is a very good tool for the Mindstorms nut, Java programmer, and techy at heart. I highly recommend added it to your tool box!
An Excellent BookReview Date: 2005-07-30
I just bought a mind storm kit and this bookReview Date: 2002-12-01
--Naveed

Used price: $70.00

Clear, complete, concise, and practicalReview Date: 2007-12-21
1. To bridge the gap between the control theory from school and the systems that I now design and build
2. To gain insight on how to improve the performance and reliability of real motion systems
3. To find ways to apply advanced techniques to help meet challenging performance requirements
I got all of this and more from this book. The topics covered clearly and concisely in this book span three courses I took at Cal Poly SLO: basic controls, digital controls, and modern/advanced control theory. Mr. Ellis does a great job of quickly introducing these topics and getting straight to the practical implications.
The free software and examples work well to illustrate his points quickly and easily while helping to commit the insights to memory. I also hope to use it as a training tool for our techs.
I highly recommend this book to anyone working with control systems, especially grad students and people getting started in the field. I look forward to reading his book on observers.
A practical control bookReview Date: 2007-11-20
Good tutorial of basic control systemReview Date: 2002-06-22
One drawback with the book is it only covers PID control and its variants, but doesn't cover state-space control. While state-space control may be considered "overkill" by many control engineers, state-space is used in industry. The decision to use state-space is often not in the hands of individual engineers, so it may not be an option to ignore state-space. It would be nice if Mr. Ellis could cover state-space in his next edition of the book.
Great way to get an alternative view on controlsReview Date: 2007-05-18
I do a lot of controls design, consulting, and teaching. I recommend this book often and find that people that buy it uniformly track me down and thank me for the recommendation. I can't think of much higher praise for this book.
Best book on modern control systemsReview Date: 2000-11-20

Used price: $21.75

Intermediate Robot BuildingReview Date: 2008-04-20
Intermediate Robot BuildingReview Date: 2007-01-13
Great bookReview Date: 2006-10-30
This book introduces the most common parts (in a beginner type robot) step by step by defining them properly. So far I have made a line following robot almost from scratch. This book sets you up with many different options. It starts with safety and where to obtain parts then moving on to introducing parts. After that you are shown how to setup a solder-less breadboard.
Truly excellent!Review Date: 2005-03-21
Practical advice for a noviceReview Date: 2006-08-27
Books like this are refreshingly down-to-earth after reading the usual college text books.

Used price: $15.97

Very Useful Robot Programming BooksReview Date: 2008-05-05
Essential Reading for Mobile Robot BuildersReview Date: 2008-01-14
Written by one of the designers of iRobots Roomba, this book is indeed a practical guide to robotics. It is easy to read and full of practical advice that one would only get if they spent the last 20 something years working with robots. For example, the author repeatedly warns you to expect the unexpected.
Even though this book incudes access to a simulator tool, the author constantly reminds you of what could occur in the real world. This book is for anyone attempting to build a single-purpose mobile robot (whether as a commercial developer or a hobbyist). Rather than focusing on a specific language or platform, the author uses pseudocode to explain concepts. The pseudocode should save you hours of frustration. At the very least, the authors good sense of humor makes reading the book quite enjoyable.
Great book on principles...Review Date: 2007-10-25
The book doesn't present a lot of pseudo code nor does it focus on an type of microprocessor or language.
It gives very good conceptual descriptions of how to create architectures that allow multiple sensors and actuators to act together to produce meaningful and emergent behavior while pointing out pitfalls and problems that may crop up. The book is chock full of block diagrams showing the setups being discussed.
Easy read and a good introductionReview Date: 2006-05-11
where has the website gone?Review Date: 2008-01-08
There is a major problem about this book though. The online robot simulation program was available from the link given inside the book but this website is not active anymore so you can not practice the ideas using the "bsim" program.

Used price: $16.77

Fun projectsReview Date: 2008-04-09
Great Introductory BookReview Date: 2008-03-03
Unfortunately, I was led a bit astray by the title. "Inventor's Guide", to me, summons mental images of crazy legos hacks, but that's not the goal of this book.
In the introduction, the ULMNIG describes its true intentions--taking you beyond the user guide and instructions that came with the Mindstorm kit. It does not assume any previous experience with Lego or Mindstorms, but helps you explore a broader range or projects and possibilities.
As an entry level book, I think the ULMNIG overwhelmingly succeeds.
The book starts with a description of the lego pieces, then provides basic guidelines for building sturdy structures and functional gear trains. For me, this was the weakest part of the book. Don't get me wrong. It has solid information, and should be useful for beginning builders. But it felt too short and too superficial for my tastes.
The ULMNIG then spends two chapters exploring the NXT-G programming language in detail. If you are going to use NXT-G, then you need to read these chapters. They provide a lot of information that will help you get the most out of your Mindstorm brick. They are also much clearer and more informative than the user manual. Reading these chapters will save you from hours of frustrating trial and error.
Finally the last half of the book covers six new robot designs. Four of these designs are radically different from each other. One is a differential drive with a ball castor. One is a four-wheeled steering vehicle. One is a six-legged walking motion sensor, and one is a stationary bot. There are also two variations on the differential-drive bot.
This gives you a nice combination of projects. The designs increase in complexity, allowing you to improve your skills as you progress through them. Building them will teach you a wide range of design techniques, while the variations show you how you can modify existing designs for other purposes.
The projects are definitely the highlight of the book. Working through the projects will teach you more about building robots than the rest of the book combined. And, once your finished, you should be ready to jump into your own projects.
Unfortunately, advanced builders/programmers might find themselves somewhat disappointed with this book. The ULMNIG hints at several advanced topics: building dynamic structures and third party programming languages. Unfortunately, these only get the briefest introduction. A few paragraphs each, tops. And the ULMNIG doesn't even mention other advanced topics, like third-party sensors and hardware, or attaching your own circuits to the NXT brick.
So, I would not recommend this book for everyone. But, if you've finished all the projects in the Mindstorm Users Guide, but your still struggling to build your own robots, then this is definitely the book for you.
Fantastic manual to the Mindstorms NXTReview Date: 2008-04-24
Great for kids and adults!Review Date: 2008-04-06
Readable, indepth, visual- the author has crafted a good book hereReview Date: 2008-03-13
Author: David J. Perdue
website: http://www.davidjpredue.com ; http://www.nxtguidedavidjpredue.com
Strengths: Very nice schematics, parts listings and visuals to highlight or the parts for the machines. Easily readable. Good for novice robot builders but also advanced users will find it helpful as well.
Weaknesses: The book has black/white text.
Novice/Intermediate/Advanced
Rating: 5/5
reviewed by Dr. Eric Flescher, Olathe, KS: (dreric1kansas@aol.com)
Introduction
I have been working with robot kits for many years. I started with the Fischertecknik robot turtle which I built and was able to use with the logo interface with my Apple IIE. Later on I heard about Lego Mindstorms and bought a set to use. It was tough going and after much delay because of the programming and the light issues with the brick, I was able to get legos finally working. Since then, I have worked with several kits and working with PC and Macintosh interfacing. But I was still looking for more a more helpful guides to build more interesting robots. I think I found one in The Unofficial Lego Mindstorms NXT Inventors Guide.
This author David J. Perdue knows his stuff and Lego Mindstorms. He has been creating MINDSTORMS since 2001 and just won the NXT Camera Bot Building Challenge competition and is the author of Competitive MINDSTORMS (Apress, 2004). He has received three Special Mention awards for his creations on the official online MINDSTORMS and is a full time student, pursuing a degree in Management information Systems in Texas. So I opened the book to see what else I could find out and how I could use the book for my LegoMindstorms in the future.
In the beginning, it was difficult to use Mindstorms. For me the kit did not work at all. Working with Macintosh was not an option. There were minimal additional information for working with the robots beyond the parts, software and initial schematics. I had to use a PC. This version works with PC (needs Windows XP or higher and will or already have shipped Vista version) or Macintosh OSX (version 103.9 and higher). It was not until later that I learned from a Legos salesman that the light in the room could be an issue. Its little things like this that kept me and possible others, from doing more with robotics.
I was hoping that the book started with novice programmers and robot creators. This books has "novice " beginning information so this book can be used with those who are new to Lego Mindstorms or are upgrading to the NXT version. It is good to know that this advanced robotic author, is "down to earth" with his writing and when "speaking" the language of robots. I have not upgraded to the NXT version yet and so and wanted to see whether it is would be worth upgrading myself but if so how and what ways could the robots be used with this new version.
The black and white screenshots are integrated within the instruction. The visuals are large enough to read and decipher what you need to know. The lack of color does not really hurt. I really liked the screenshots and illustrations listings of the parts for assembly. However it would have been nice if they were in color (the parts are a multitude or colors. Tables do however include numbers, piece names and the place color however. When you need more information about the parts, they are all there listed and illustrated/ photographed.
Throughout the book, there are helpful ideas in the way of bold notes that are "peppered" throughout the tutorials. In addition, there are pointers that go along with the "balloons " which have text inside of them about related to the robot parts. Circles and arrows highlight the illustrated areas in the screenshots that the author is clearly targeting for his instructions. This makes the understanding of the parts even more explicit.
The introduction introduces Lego Mindstorms, NXT, building , programming and starting and working with robotic projects. Here is an outline of the chapters and what is in store for you.
Part I in entitled "Introduction to LEGO MINDSTORMS NXT". In the Chapter 1, LEGO MINDSTORMS NXT starts off with building robots, the programming of robots, activating robots and what can you do with robots and NXT. Chapter 2 is includes solid but easy to understand information about starting with the NXT robotic set.
Part II illustrates the building with 4 chapters. There is electronic pieces, understanding the LEGO MINDSTORMS NXT pieces, the need and building sturdy structures, and working with and building with gears
Programming section is in Part III . Chapter 7 introduction has a nice introduction to the NXT-G system. Later 3 chapters involve advanced NXT-G programming a. There is also more in the form of unofficial programming languages for the NXT.
Part IV involves 6 robot projects and that is where your in-depth robotic education really begins. You are taught the author's Mindstorms method, and working with 6 nice in-depth but easy to understand projects.
Appendices are good resources. Appendix A has LEGO MINDSTORMS NXT piece library. The Appendix B NXT-G has nice quick reference guide section that includes information for advanced programming to perform more intricate tasks. The author details a lot of the complexity, not only with words but also visually illustrates how to and in what ways to to complete the array of blocks, sensors and programming information. While it is not easy to learn, this section takes you "once step at a time". Appendix C informs with other internet resources.
Conclusions
I recommend this book highly for its in-depth tutorials, the visual schematics and the quality of the reading that makes the information well understood. No one said building robots was easy but with this book, you will learn and go further than you thought you could achieve. What I like about this book and the way the author has crafted this book is that he actually invited you to build robots in a none intimidating way. The in-depth information, the visual assemblies and tables, and the easy to read information along with the tutorials will allow you not only start but develop your skills in robot building. You will learn to be creative but at the same learning the logic of the machines and how to build robotics. I know there are many books that teach Lego Mindstorms out there but I am glad I chose this one first.

Used price: $13.04

A good book to learn the ropesReview Date: 2007-12-30
If you want to build radio controlled robots then this is the book to get. Good price and a long-lasting buy. Easy to read and understand (except in some of the radio sections, they take a little bit of thinking).
Cons: I wish he would have included more advice on where to find some of the parts. He does list some websites in the back but i had better luck searching what i needed in google. He doesn't talk to much about "aftermarket" antennas for both the video/audio reviver or R/C unit.
Really the only other draw back was then he talked about speed controllers. It is probably the most confusing section and boring. He didn't talk about how to hook everything up either. As far as speed controllers go he didn't discuss dual over single motor controls per unit and amperage considerations. I didn't see anything about fuses or breakers in there either which are important in protecting what will be an investment.
Finally he didn't talk about where to get motors if you don't want to or can't get old used wheelchairs.
Overall it is a good book and deserves a look from any builder.
Review of "Build Your Own All-Terrain Robot"Review Date: 2007-10-18
He presents a lot of sources of information and components, which I have found very useful. He has done an excellent job of using affordable and available components.
The robots he built are very impressive in size and scale (150lbs and up!), yet are not excessively complex. The robots are radio-controlled, however - very little information is given on software/AI development. He does an excellent job with explaining the mechanical frame, drivetrain, and housing construction. There is some useful information on electrical/electronics components as well.
If you want to build an impressive robot for a reasonable cost, but are somewhat lacking in mechanical design (describes me exactly), than this book is for you. You'll need to be able to do some basic welding - but it's not hard. As of this writing, i'm 30% finished on my robot.
In summary, I highly recommend this book for some educational and humorous reading
Great Book!Review Date: 2004-06-11
The info on long range remote control and video transmission is also very informative and full of new ideas.
Check it out!
Ron - creator of "Backyard Borg"
Good bookReview Date: 2005-09-04
Way Cool! :-)Review Date: 2004-10-22
Full of instructions, and helpful pictures, this book is awesome!
My friend is reading it, on my recomendation, he loves it! Anyone who's read it that I know really liked it. It's very easy to understand. The author, Brad Graham, did a great job!
An out-of-this-world read!!

Used price: $9.39

Another disappointment... :(Review Date: 2008-05-14
Detailed and inspirational - worth the read!Review Date: 2006-06-27
An amazing book for robotic beginners.Review Date: 2006-03-18
Things that need to be improved are on the materials used for the projects in this book. Less heavy duty tools required would be nice. The discussions should be more focussing on robotic sensors and control parts.
Great Collection!!!
Robot Start to FinishReview Date: 2005-09-30
Laredo TX Samuel DiazReview Date: 2006-02-08

Used price: $55.06

Important book for Evolutionary Computation researchersReview Date: 1998-09-30
I think the book's strengths are twofold. First, that the important ideas in EC "popped up" in many earlier guises. I find it fascinating to discover concepts like "schema theory" and "bloated programs" addressed in at least a primitive form in papers going back to the 1950's. EC may be a "new science" but it clearly has deep roots. Second (and a more general point), that ideas themselves are not all that is required to do science. Timing and other factors play a role in how ideas get pushed forward and recognized by other researchers. It is a point that would be well taken by young researchers in any field.
There are some things that could be improved. One could quibble about the selection of papers, though I think Dr. Fogel's selections are well justified. For readability's sake I think the formatting of some of the papers could have been redone. Furthermore some papers might have been better presented in an abridged format. Overall, however, I think the book's minor flaws are far outweighed by its contribution to the field. Serious students in EC should definitely look at this book.
Excellent book on the history of evolutionary computationReview Date: 1998-12-03
Delightful compilation on the "evolution" of ideas.Review Date: 1998-11-22
very interesting volume on evolutionary techniquesReview Date: 1998-10-04
David Fogel accomplished a great feat by searching, reading, and selecting a collection of papers that constitute "the fossil record of evolutionary computation." This volume contains almost 30 important research articles that establish the foundations of evolutionary computation, including seminal articles written by Ingo Rechenberg, Lawrence Fogel, John Holland, Hans Bremermann, Nils Barricelli, Alex Fraser, Michael Conrad, and John Koza. All the articles were grouped carefully into meaningful units, each prefaced by an introduction written by David Fogel.
Researchers will find this volume to be an extremely interesting guide to the background of concepts of evolutionary computation. It is appropriate for anyone who is in search for such answers as: where did these techniques come from? where are they going? and what is their potential? But, above all, the book provides a unique experience of addressing the most fascinating question: "how is an idea born"? For this reason alone, this book is a must for any researcher in this or any other related field.
A rare piece of scholarship.Review Date: 1999-01-07
Russell W. Anderson, Staff Scientist, HNC Software, and Associate Editor, IEEE Transactions on Evolutionary Computation

Used price: $26.99

Enthusiastic RecommendationReview Date: 2007-05-07
Money well spent on this book.
No Muss, No FussReview Date: 2007-02-09
Book is one example from beginning to end; presumably the author. Starts with some pictures and, step-by-detailed-step, ends with an avatar.
The only fault I found is that he doesn't mention Poser in the list of 3D modeling programs for human figures.
Look no further for detailed and anatomically correct human modelling! Excellent book!!Review Date: 2006-10-03
The author explains in great detail the process of modelling every body part (head,neck,arms,hands,legs,feet and torso) with anatomical references where they're most important.
I wanted a book which I could use as a definitive guide to model a detailed and anatomically correct human body or body part,and I'll look no further when I have to do so. It's also got a clever chapter about modifying the same model to create very different ones, and a good chapter about texturing and UVW unwrapping. Finally, it refers to cloth and hair (somewhat briefly) and,no,it DOESN'T cover rigging. But it does cover, extremely well, human modelling, which is what mr.Brilliant had set out to do,I assume. Very very good!
Pretty Good.Review Date: 2006-08-03
This is modeling for realism/cinematics and if you want to use this book to model in-game characters, you are out of luck. The was he teaches you to model is extremely high poly (especially in the head). The CD doesn't do much for you, it mainly just has naked pictures of the guy he models on it so you can copy exactly what he does. The book does give good information on the differences between modeling men and women, although it is fairly brief. He does go into UV mapping pretty good as well as modeling hair. The book doesn't, however, go into modeling clothing fairly well, just a short chapter. The book also doesn't even mention rigging, which I think is a crucial part in character modeling.
He thought of everything!Review Date: 2005-09-30
One thing that did make it a little difficult to use was that in the screenshots, the mesh was transparent and therefore you couldn't tell whether vertices were at the front or the back of the model. More screenshots with an opaque mesh would have made it easier to see the topology.
Overall, the explanations are concise and makes the task seem efficient, easy, and fun.
Related Subjects: Software Research Industrial Building Clubs Medical Commercial Competitions Projects
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Not electronic savvy? Not a concern. Just a few of the ideas presented here will get you headed in the right direction with property protection, keeping tabs, and real time viewing scenarios.
Before reading this I thought; "Get a camera, put it up, check it once in awhile." Wrong. This easy reading material will get you thinking in important directions about surveilance you probably haven't thought of previously, unless you were a professional.