Programming Books
Related Subjects: Threads Application Builders Games Agents Graphics Compilers Software Testing Operating Systems Memory Management Component Frameworks Metaprogramming Internet Databases Libraries Drivers Disassemblers System Specific Contests Languages Methodologies
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Used price: $13.41

Finite Programming in C++Review Date: 2008-04-14
Decent work on how to program efficientlyReview Date: 2008-04-14
Also I feel that many chapters are extraneous and can be removed, but I understand that perhaps the author wants them there to support his points. I like the chapter on common causes of bugs.
Overall this is decent work on teaching programmers how to approach programming in an efficient way. I recommend picking it up if you are looking to sharpen your programming skills. It may give you a different yet better way to write a program.
Great book!!!!!Review Date: 2005-10-02
Begin Programming in a Finite Amount of Time and EffortReview Date: 2005-05-30
Begin Programming in a Finite Amount of Time and EffortReview Date: 2005-05-21

Used price: $26.20

What an approach to software reuse!Review Date: 2004-05-01
Chancellor C.
http://www.extremephonecards.com
Be prepared for a shockReview Date: 2002-06-09
Be prepared for a shockReview Date: 2002-06-09
Excellent design philosophyReview Date: 1999-02-05
Another thing. To my knowledge, no one else in the field has advocated the notion of **balance** between source level changes and the re-use of executeable objects. This is probably the most important idea expressed here.
Excellent book on reuseReview Date: 1997-09-29

Used price: $39.67

"A must read for any 'Laugh-In' fan"Review Date: 2006-05-08
An A+++ Book!Review Date: 2005-05-28
This book is usually pretty expensive, but it is worth the cost. Every TV show should have a book written about it that is this wonderfully brilliant. Double thumbs up!
Comedy classicReview Date: 2000-04-01
VERY INFORMATIVEReview Date: 2000-03-28
Another Hal Erickson gemReview Date: 2000-04-05

Used price: $60.33

Excellent book on networkingReview Date: 2007-10-17
Great contentReview Date: 2006-03-18
Very thorough coverage of a neglected topicReview Date: 2006-09-17
Personally I particularly benefitted from the discussion of channels and the rest of the NIO (New IO) package, but I believe that the solid coverage of Java networking basics in tandem with the comprehensive description of the available libraries makes this both a good introductory text and a good reference to the more obscure niches. It helps that while there are quite a few reference tables and lengthy discussion sections this is still a hands-on book with plenty of code examples.
Not quite suitable for a complete Java beginner - but any novice developer with a grip on syntax and the core API would benefit from this.
Software Engineers - must have.Review Date: 2005-09-30
If you absolutely know what you are doing it reduces the solution time for most known problems from hours to minutes. If you are not all that clued up about IP but want/need to be, this is the book. Fundamental Networking in Java could just as easily be just called Fundamental Networking.
I expect this book will become the standard text in Software Engineering courses on Networking. And if your course has a different text, this book is probably a better choice. It will be one of the very few textbooks that will survive your transition into the working world.
And the beauty of this book is that because it is written in crystal clear english it is also very useful to a much wider audience - technology manager, business analyst, etcetera.
useful networking classes in standard javaReview Date: 2007-04-27
In contrast, the book is an easy and concise read of a compelling alternative. The java networking classes also include the ability to connect to an arbitrary URL and to download data (usually a web page). A fundamental subroutine for Web access.
Hopefully, the book will deter you from going back to C networking.

Used price: $25.92

Great educational toolReview Date: 2006-04-14
Great Game Art BookReview Date: 2005-10-16
FantasticReview Date: 2005-04-25
Good Job!
Bringing the Real World to the Student ArtistReview Date: 2005-03-23
The game design business represents an opportunity for the digital artist to obtain jobs with real companies that are relatively well paying. This book gives an artist's perspective into the game industry. It talks about the industry, the work, and gives insight on how to get a job. But mostly it talks about what kind of art is needed for gaming. It shows the detail that is necessary to produce a visually pleasing game.
The CD included with the book includes numerous illustrations and files from Maya and ds max. It also includes a trial version of Rt/Shader software. The book presumes that you have a workingknowledge of at least one major 3D program (3ds max or Maya) and Photoshop.
This is a splendid book that is positioned to take an aspiring digital artist and carry him to the next level -- employment doing a job well beyond flipping burgers.
This is a great bookReview Date: 2005-04-09
For any aspiring artist that wants to be in the video game industry, this is the book. The examples and explanations are clear and easy to follow. Using this book, you would be able to prepare a very capable portfolio.
Buy it, read it, and put the knowledge to use.

Used price: $19.33

Excellent ReferenceReview Date: 2008-06-05
Great mixture of theories, old-school practices, and new-school techniques.
Great bookReview Date: 2008-02-17
good book for educational useReview Date: 2006-06-03
Not programming, Not Graphics, Overall Game DesignReview Date: 2005-04-14
The authors of this book have a great deal of experience in both designing games and teaching how to design games. This has given them an understanding of how beginning designers grasp the structured elements of games, common traps they fall into, and certain developmental exercises that help the student learn to make better games.
Note that this is not a programming manual, nor is it a graphics design manual. It is on game design. What are the characteristics that make a game, how can you prototype and play test the game without a horrendous programming expense, and finally some input on the game industry and how to decide on how you might like to be employeed in that industry.
Excellent Practical Book of Game DesignReview Date: 2007-07-18
The chapter on prototyping did a great job in showing how to go ahead and create a prototype from a game idea, while keeping it simple and concentrating on the "core gameplay mechanism."
The chapter on "Playtesting" and "Functionality, Completeness, and Balance" builds on the prototype chapter by emphasizing the iterative nature of design where one go aheads and evaluates, tries new things, identify problems and keep evolving.
The next chapter following is maybe the most important chapter that discusses whether you game is fun, goes in to some theory of what makes a game fun, and relates various techniques of improving player's choices so as to make the game fun.
This is a great book that gives you the necessary tools to go ahead and be able to at the very least create a viable prototype of a game that is possibly fun and playable.

Used price: $5.84

Game snakes, great shakes!Review Date: 2008-06-24
A very thourough guide for the beginner and a great referenece for the noviceReview Date: 2008-02-01
"Game Programming: The L Line" is very excellently and comprehensively written. In my opinion, Harris has made a very useful guide to game programming and I hope you enjoy this book as much as I have!
The best of the Python game programming books.Review Date: 2007-12-12
This book is a bargain at 570 truly helpful pages.
how to use pygame, for beginnersReview Date: 2007-04-16
You do need some earlier exposure to Python. Though if you still feel awkward in it, you can use this book for the extra reason of gaining experience in Python. Harris explains that there is an open source Python gaming site, that offers the eponymous pygame. You download and install this on your machine. It gives a simple, very bare bones Integrated Development Environment for game coding. If you have used more general purpose IDEs, like Microsoft's Visual Studio, then you can certainly learn pygame. It is much smaller.
Within pygame, you can code small games. Yes, small. But the pedagogy is important. The games elucidated in the text have properties common to many, much larger games. As in how to write event driven code, for example. Or drawing geometric figures on the screen. And using sprites.
The flavour of the games is like those games of the early 80s. Or the current games for cellphones.
Don't judge this book by it's cover!Review Date: 2007-11-03
this book is part of a series of Wiley books, and they
all have the same cover.
This is a book about learning how to program computer
games using the Python programming language and the
PyGame package. PyGame is a Python wrapper around the
SDL library. This book offers step-by-step tutorials
that introduce game programming with complete Python
programs. All the programs work on several platforms:
MS-Windows, Mac, and GNU/Linux. Chapters 1-3 introduce
the Python programming language. Starting with Chapter
4, you begin to learn about graphics programming. In
Chapter 6 the programs begin to use OOP/classes. Then,
in Chapter 7, you begin to learn how to make 2D games
with sprites, sound FX, and keyboard and mouse control.
Game programming is a fun way to learn how to program
a computer, and Python with PyGame makes it relatively
easy as well.
This book has detailed information on creating graphics
and sounds for your games, using free, open source
third-party tools that are available on all platforms.
The GIMP is used for graphics, and Audacirty is used
for sounds. So unlike many other game programming books
which require expensive third-party programs in order
to make games, ALL the programs in this book are free.
The book has an easy-going, conversational style of writing
that makes it seem that the author is looking over your
shoulder, helping you to learn game programming. I'm really
glad I bought this book. It is worth many times its cover
price considering the amount of information it contains.
Things I like about this book:
1. Easy to read and understand with step-by-step tutorials.
2. Helpful reference tables throughout the book.
3. Complete example game programs.
4. All the third-party programs required are free and open.
5. Source code and extra appendices available for download.
Happy Programming!

Used price: $79.99

As promised, on timeReview Date: 2006-03-21
first great treatment of generalized linear modelsReview Date: 2000-08-09
the book by the originators of the methodologyReview Date: 2008-02-20
One of the best books on modellingReview Date: 2000-03-31
General linear models extend multiple linear models to include cases in which the distribution of the dependent variable is part of the exponential family and the expected value of the dependent variable is a function of the linear predictor. Besides the normal (Gaussian) distribution, the binomial distribution, the Poisson distribution and the Gamma distribution, are just some of the exponential family members most frequently encountered in the scientific literature. Using appropriate functions to join the dependent variable to the linear predictor many classic models of applied statistics are included in the broad frame of generalized linear models: "logistic regression", log-linear models, Cox's proportional hazards models are just some of them.
Further extensions to the "base" family of generalized linear models, such as those based on the use of quasi-likelihood functions, and models in which both the expected value and the dispersion are function of a linear predictor, are well presented in the book.
Examples, and exercises, introduce many non-banal, useful, designs.
There are some minor drawbacks. Some more advanced topics might have been introduced more smoothly (i.e. conditional likelihood). Some other topics are better understood when you are already familiar with the specific object of study (i.e. Cox's proportional hazards models as a generalized linear model). The book does not provide software examples, nor is it related with any specific statistical package. However, the maturity of the reader to whom the book is addressed should be so high that translating the majority of the examples presented in the book in the "language" of a familiar statistical package should not be a problem.
Very comprehensive, very helpful.Review Date: 2000-04-01

Used price: $48.00

Half way through the book, RecommendedReview Date: 2006-08-03
The book is very colorful, well laid out and full of useful information. What is comphrehensive is that it covers all aspects of what designers or artists would face and be challenged at work or in classrooms. Each lesson is written by an professional designers and artists with years of experience and I highly enjoyed reading the chapters so far.
The projects in the book are fairly challenging and somewhat time consuming which is good since it makes you explore the software to its full potential if you're feeling ambious.
For inspirations, I recommend you checkout other students work in the book or on their website. It really challenges you to come up with your best work and experiment with different ideas and creative concepts.
Great for getting your feet wet!Review Date: 2006-03-20
Easy reading... lots of hands on pratice, which is also worded in an easy to understand language... Comes with a FREE membership to basically a webgroup website, but if you choose to take advantage of the service, the very authors of the book will critique and help you develop your projects, VERY HELPFUL/VERY COOL
CONS:
You have to have photoshop and illustrator in order to take advantage of this product
This book is fantastic!Review Date: 2007-04-10
Projects to be Reviewed by Professional DesignersReview Date: 2005-09-24
As you might well guess from the sub-title, these projects are oriented to Adobe Photoshop and Illustrator. This is not exactly a beginners course in these software package. You should have at least some beginning understanding of how to use these packages. The concentration hers is on improving your design skills, not on the details of the software.
Some great ideas for students and those redoing a portfolioReview Date: 2006-07-27

Used price: $20.31

Must Have for any Windows AdministratorReview Date: 2005-11-22
ExcellentReview Date: 2005-05-25
Excellent source for Win32 honeypotsReview Date: 2005-04-18
Immediate and useful information!Review Date: 2005-04-14
This book provides immediate and useful information whether you have previous experience with Honeypots or hadn't even heard of one until you picked up the book. I would recommend this book to anyone who has ever been interested in network and systems security as it pertains to a Microsoft Windows environment, especially in light of the fact that most previous books and articles with information about Honeypots were geared toward *nix systems.
Those who have no previous experience with Honeypots and would like a background lesson can jump right into Chapters 1 and 2 which should give them a fair basic understanding of what's involved. Those persons who want to get right to work...start browsing between chapters 3 and 8 for hands on information including screenshots and installation/configuration information. Later chapters cover more advanced information concerning the monitoring and analysis of the traffic captured using your Honeypot.
The author doesn't leave you stranded with just setting up a Honeypot either. The chapters on Network Analysis, Honeypot Monitoring and alerting, and Honeypot data analysis give you a chance to begin to make real use of the Honeypot and the data gathered while using it. The walkthroughs for setting these analysis and monitoring tools seem easy enough and the author makes good use of available open source tools out there for those who don't have the budget for some of the commercial applications available.
An added bonus for any networking security person is the wealth of information concerning how to harden a Windows Server, common ports used in malware and numerous configuration demonstrations make this a handy book to keep as a general security reference.
This book will make a fine addition to any IT professional's reference collection.
a state of the art honeypotReview Date: 2005-02-28
It is written for the Microsoft sysadmin who wants to establish a honeypot that is state of the art. This could be one or more machines on her network. Grimes gives detailed instructions. Most importantly, for the honeyd program. Two chapters are devoted to its installation and running.
But even aside from whether you end up running a honeypot, the book has value. It explains network traffic analysis and various tools that aid in this, such as Snort or Ethereal. With or without a honeypot, you'll need more than a passing acquaintance with traffic analysis, and the book can aid in this.
Related Subjects: Threads Application Builders Games Agents Graphics Compilers Software Testing Operating Systems Memory Management Component Frameworks Metaprogramming Internet Databases Libraries Drivers Disassemblers System Specific Contests Languages Methodologies
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By the way, the book mentions one tip that has truly saved me a bunch of time and effort. That I got to hand it to you. If it weren't for it I wouldn't have known it.
Overall, this book is a valuable resources for all programmers interested in studying C++.