Programming Books
Related Subjects: Threads Application Builders Games Agents Graphics Compilers Software Testing Operating Systems Memory Management Component Frameworks Metaprogramming Internet Databases Libraries Drivers Disassemblers System Specific Contests Languages Methodologies
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Used price: $27.46

Excellent Guide to JQueryReview Date: 2008-08-19
Rock solid way to learn jQuery quicklyReview Date: 2008-07-03
Made the whole learning process much more enjoyableReview Date: 2008-06-30
Great Book, Best Ajax LibraryReview Date: 2008-05-29
I haven't read too many books solely on Ajax frameworks but I cannot recommend this one enough. You'll be up and running with jQuery faster than you can imagine.
Great but why?Review Date: 2008-07-14
Usually, I prefer reading a book on the couch instead of on a computer screen, but that's not how you learn jQuery. You have to try it. You have to play with it. And if you have to sit in front of your PC or Mac anyway, you might as well just follow an online tutorial.

Used price: $0.21

Solid book, good information and right priceReview Date: 2006-12-26
Now, this is how to write a how-to book!Review Date: 2004-09-04
If you don't own the book, use Keynote or want to use Keynote, this is the book for you.
I'm pleased as punch!Review Date: 2004-08-28
Wow!Review Date: 2004-07-15
forget the manualReview Date: 2004-07-16


Joe Philip's ReviewReview Date: 2003-05-02
Much better than the user manual shipped with the productReview Date: 2002-04-16
Great primer for the beginning CVI developerReview Date: 2002-01-25
Great Book for Someone Starting OutReview Date: 2001-09-28
If you need to use LabWindows/CVI, get this book!Review Date: 2001-04-05
Each section uses well thought out examples to demonstrate the features and libraries available to the programmer. The topic areas covered in this book ensure that the user can quickly generate code that will produce professional looking solutions for any application. The GPIB and RS232 tutorials are superb, providing essential background information in both these crucial areas.
A real must for any CVI developer!

Used price: $2.99

It worked for meReview Date: 2008-06-23
a must-read for anyone who isn't yet perfectReview Date: 2008-04-26
Brian DReview Date: 2008-01-27
No diet, just living. Thank you Dr. Tom
A great way to start a better life style.Review Date: 2007-07-05
Easy and EffectiveReview Date: 2008-02-12

Used price: $24.90

A classic to put along other master piecesReview Date: 2008-08-10
In these last days of vacations, I've managed to finish reading this really cool book on project management. Even though I'm not a project manager, this was one of those books I've heard lots of good things about and I can tell you now (after finishing reading it) that I wasn't disappointed with it.
Besides being fun and easy reading, you'll find lots of great tips on this book. For instance, I'll be using some of the ideas presented on the Skills and Management parts on my work from now on. If you ask me, I'd say that the last chapter (Powers and Politics) is more than enough for justifying the book's price!
Overall, I'm giving it 9/10 and I'm putting it on my special reference shelf, where I've already got Peopleware (ok, I've just noticed that I haven't publish a review on this book on my blog. I'll do it on the next days), The mythical man-month, etc. So, if you haven't read this book and you're on the development business, do yourself a favor and pick a copy and then read it from cover to cover! You should to be a better professional after reading it!
Great foundation for new careersReview Date: 2008-06-02
Outstanding BookReview Date: 2008-05-29
Many project management books are either theoretical or case-study based. Both approaches are valid and valuable, but Scott takes a third approach. He offers up a series of lessons and practice around the various classes of problems project managers run into -- especially people problems. "No battle plan survives contact with the enemy" (von Moltke) -- and Scott recognizes that the enemy most often is not entropy or planning software or supply-chain delays. Rather it is the spate of well-meaning folks who populate real-world projects and bring their various agendas into play. He shares useful and practical ideas about "winning over the enemy" where you can and working with and around them when you can't.
The book isn't entirely about people issues, of course, but the title "Making Things Happen" is indicative. How do you, as a project manager, work proactively not to keep your project from failing but rather to drive it to succeed?
Practical Advice on how to do ITReview Date: 2008-05-15
Essential Buy For Project ManagersReview Date: 2008-05-30
01. History of Project Management
I - PLANS
02. Schedules
03. What To Do
04. Vision
05. Ideas and how they come about
06. What do to with your great idea
II - SKILLS
07. Writing good specifications
08. Good decision-making
09. Communication and relationships
10. Process, Email, Meetings - Don't waste people's time
11. When things go wrong
III - MANAGEMENT
12. Leadership & Trust
13. Making things happen
14. Middle-game strategy
15. End-game strategy
16. Power and Politics
I was originally going to Highly Recommend this book but I think it's so fantastic I'm going to up it to HPR. If you are any way related to making progress at your job or possibly even life this can be useful, this book is a must read... NOW.
***** HIGHEST POSSIBLE RECOMMENDATION

Used price: $24.96

A highly recommended acquisition for any business library.Review Date: 2007-08-04
Must have (and read) for every project managerReview Date: 2008-06-08
While reading this book, it opened my eyes again and again -- Yep, been there, seen that.
I encourage every project manager to read this book from beginning to end; this will put hooks in your mind to come back later and re-read the appropriate chapter when needed. After having read this book, it makes a great reference. I use it to make sure I have not overseen anything when reaching certain life cycle events.
Thanks Johanna, this book was overdue for a long time!
Agile Project Management for Any LifecycleReview Date: 2008-05-11
Buy this book if you want to be a more effective project manager (or technical lead who works with project managers), or if you want to be more agile but are not sure how. What I liked most about this book is the focus on how project management processes can help people be more (or less) effective; an understanding of the primary role of people in a project is key to being more agile.
Great insights into software project managementReview Date: 2007-10-15
The best project management book EVER!Review Date: 2008-02-27
One of my favorite chapters is Recognizing and Avoiding Schedule Games, which uses comic art and prose to explain and fix schedule games that can occur on projects. Here are a few from the book:
- Bring Me a Rock
- Hope Is Our Most Important Strategy
- Queen of Denial
- Sweep Under the Rug
- 90% Done
and so on, for a total of 16 entertaining schedule games that every project manager eventually needs to face.
Rothman is an entertaining writer with a knack for interesting prose and practical advice. Unlike most PM books I've read, I've not found anything yet where I was inclined to ignore her advice or felt an approach would require too much work and yield too little benefit. She definitely has a propensity toward simple, sustainable approaches to project management, something I sincerely appreciate due to my strong disdain for any approach with substantial overhead.
Another great feature of this book is you can read it out of order, either by opening it randomly or by simply reading the sections that interest you at the moment or that apply to problems you are struggling with.
Buy it. Try it. It's worth it.

Used price: $13.50

Word 2003 Step by StepReview Date: 2008-04-24
Great study materialReview Date: 2008-04-14
Great Book!Review Date: 2007-10-26
Microsoft Office Word 2003 Step by Step Review Date: 2007-08-31
Word 2003 Step by Step. Finally, a manual that helps!Review Date: 2008-04-14
The Word 2003 Step by Step manual is wonderful. You can find what you want to do easily in the index, then get step by step instructions on how to do the project. You can just read the index and/or manual, and learn of the many features available that you never knew existed, and so hadn't tried to use.
It's like having an instructor on hand, any time you want one. I expanded my use of Word greatly, just by learning about new features, on learning how to do things I knew existed, but couldn't figure out how to access.
I highly recommend this book.
Used price: $0.01
Collectible price: $12.00

Continuing TruthReview Date: 2008-01-26
a great book about a revolution in educationReview Date: 2006-09-06
Children direct collaborative learning with computers.Review Date: 2006-07-28
There is something engaging about the constructivist learning philosophy advocated in Professor Papert's books, beginning with the first edition of this book, [1980]. The open secret was that these students directed their collaboration with the computer in their own journey to discover knowledge and this book explains the confluence of ideas from science, mathematics and modeling that brings about this immersion. When a child can learn, in one week, how recursion works in mathematics, a topic normally taught in graduate courses in computer science, someone has donated a gift!
The challenge to teachers looking for traditional instructions for students in this setting is that this approach is relatively rule-agnostic and that makes some people feel uncomfortable. There is a chapter titled "Instructionism versus Constructionism" in a book, The Children's Machine, Papert's follow-up progress report on learning, after more than three million computers had been employed in American elementary schools, thirteen years after the ideas in Mindstorms were first published. For more adventurous K-12 students, opportunities to use legions of turtles, acting simultaneously, to model and simulate complex, dynamic systems like traffic jams are provided within a related language, StarLogo, and the results are startling and sometimes paradoxical.
At the risk of being immodest, I volunteer that one of my sons started his education in an atmosphere implementing Papert's ideas -- MIT's Tech Child Care Center -- in 1977 and went on to graduate from Stanford University in 1996. This environment galvanizes and sustains the curiosity, creativity and imagination of children - preach it to all who would listen!
A ClassicReview Date: 2005-04-21
To make LOGO attractive to kids, he included a "turtle" as the central figure of the language. The turtle carried a pen that could be used to trace the turtle's movement through the play area or on a computer screen. The challenge was for kids to write programs in LOGO that would instruct the turtle how to move and when to use the pen so that it would draw shapes in the forms that they wanted. When the turtle didn't make the shapes they wanted, they were instructed to "be the turtle," in order to understand the turtle's perspective, and to figure out how they needed to adjust their programs. According to Papert, even kids who showed no interest in math in the regular classroom began showing dramatic improvements in their math skills when given a chance to play with the turtle. Unfortunately, when turtle math was first introduced, many teachers tried teaching a turtle math class the same way they taught regular math class, with lectures and assignments. In doing so, they lost the playful aspects of the program, and kids didn't relate to it as well as they might have if the teachers had followed Papert's guidelines.
When turtle math was first invented, Papert's team created a small robot turtle that kids could play with and program. In the years that followed, the programmable turtle eventually developed into the Lego Mindstorms programmable brick, which doesn't quite sound as cute and fuzzy, but actually allows even more creative play than the turtle, since kids can choose what kinds of forms the robot should take. One of the more fascinating aspects of this book is the historical documentation it provides of Papert's thinking at the time, and his reasoning behind LOGO and turtle math. When an idea for a revolution in teaching methodology goes from just an idea, to a system that is being used for teaching engineering and science in classrooms around that world, and is even being sold successfully in regular commercial channels as a toy, it's worth getting to know better, as can be done through reading this book. Teachers in classrooms using Lego or other robots could benefit greatly from reading this classic book detailing the early history behind programmable robots and the way Papert envisioned them being used for learning.
EIGHT STARS -- A Breakthrough in Natural LearningReview Date: 2000-05-19
Papert explains Piaget's work and provides case studies of how the programming language, LOGO, can help. He provides a wonderful contrasting explanation of the weaknesses of how math and physics are usually taught in schools.
I learned quite a few things from this that I did not know before. People are very good at developing theories about why things work the way they do. I knew that these theories are almost always wrong. What I did not realize is that if you give the person a way to test their theory, the person will keep devising new theories until they hit on one that works. What is usually missing in education is the means to allow that testing to occur.
An especially imaginative part of this book were the discussions of how to create theory testing solutions that are much simpler and easier to apply than any school problem you ever saw in these subjects. Papert works from a very fundamental and deep understanding of math and physics to reach the heart of the most useful thought processes for applying these subjects. It is thrilling to read about what you have known for many years, and to suddenly see it in a totally different and improved perspective.
Another benefit I got from this book were plenty of ideas for how to help my teenage daughter with her math. She is very verbal, and Papert points out that math seldom teaches a vocabulary for talking about math. As a result, she memorizes a lot and gets dissociated from the subject. I got a lot of ideas for how to encourage her to personalize the concepts and problems by moving her own body. From that I realized that I often solve the same kinds of problems by recalling physical situations I have been in. But I have failed to help her make that connection because I was unaware of it on a conscious level.
If you want to improve as a learner, help others learn better and faster, or simply want to understand more about different ways to think, this is a great book. I hope that all teachers get a chance to read and apply it.
Enjoy learning more!

Great Book!! Loaded with Best Practice Techniques...Review Date: 2004-10-30
HELPFULL BOOK , A MUST HAVE FOR ANYONE WHO WORKS WITH JCLReview Date: 2003-07-13
Excellent quick reference toolReview Date: 2000-09-29
This is an outstanding book that addresses and responds to the needs of its target audience in a very time efficient, practical, and helpful manner. Five stars.
MVS(OS/390)/JCL Quick Reference GuideReview Date: 2000-10-24
OS/390 MVS JCL Quick Reference GuideReview Date: 2001-01-05
Happy Reading!! David Shelby Kirk

Used price: $12.72

Well written, good examplesReview Date: 2008-07-09
Most examples are complete, concise programs demonstrating the concept. Code is well written and commented. He first gives the file listing, then dissects each new piece to explain what it does and why. Common errors and subtleties are explained. Often he shows several alternative ways of implementing a feature, and explains the pros and cons of each. For instance, implementing an operator first as a member function and then as a global function.
Where a feature may be better implemented with topics covered later, or is covered in more depth later, a page reference is provided. For example, input is first covered with rudimentary error handling, with a forward page reference to the version with improved error handling available using exceptions.
Some of the design rationale behind C++ and the standard library is also given, such as why the std::stack pop() function doesn't return the top element, for exception safety. This helps the reader appreciate the inherent difficulties and to incorporate similar solutions into their own code.
He covers the standard library (STL) and templates in enough detail to be useful, but really a separate reference on these topics is required. In this respect, his C++ Templates book is an excellent companion. (I expect his book The C++ Standard Library to be useful, but can't yet say from experience.)
Good Start Point for ProfessionalsReview Date: 2008-01-12
GOOD BOOK, BUT....Review Date: 2004-02-16
Pure C++ TutorialReview Date: 2003-12-14
Thanks Nicolai for putting this together, a wonderful book that will surely help many people that are interested to learn C++.
C++ enthusiastReview Date: 2003-09-17
I wanted to extend my knowledge in computer programming languages and I began to study C++ computer language. At some point I discovered about the existence of the Standard C++ and I understood that, in my case, the right approach must be studying exactly the Standard C++. Finally I did find my personnel "Entry Point" within Nicolai's very nice book! While I often refer to other books as well, I do use the "Object Oriented Programming in C++" as main base point.
The Author demonstrated:
1. Deep understanding of the subject.
2. Strong defending of the idea of the Standard C++.
3. Carefully marking the commons and differences between C++ and C programming languages.
4. Great attention to the detail.
5. Clear explanations of the definitions.
6. Perfect cross references.
7. Generous sharing with the reader.
8. Excellent style!
Thanks a lot for the excellent job!
The Publisher did a good job as well. The book is easy to read and follow. Thanks!
Related Subjects: Threads Application Builders Games Agents Graphics Compilers Software Testing Operating Systems Memory Management Component Frameworks Metaprogramming Internet Databases Libraries Drivers Disassemblers System Specific Contests Languages Methodologies
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