Programming Books
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Good book; well planned and writtenReview Date: 2007-06-12
With this advice, you can right the rudderless software projectReview Date: 2006-04-26
A catastrophe is a major disaster, far beyond what most software development projects actually are. Granted, there are problems, but most of the situations described in this book are ones that can be recovered from with more effective planning and focused execution. The author puts forward a ten-step plan for disentanglement:
1) Stop the project - not permanently, just long enough to examine the project in detail before things get worse.
2) Assign an evaluator - a disinterested party is assigned to perform an honest and unbiased appraisal of the project and what is going wrong.
3) Evaluate the project - the evaluator takes the lead in doing a complete dissection of all aspects of the project, what is being done right and what is going wrong.
4) Evaluate the team - examine the people working on the project and determine if all are suited to their jobs and if all are performing at the appropriate level.
5) Define minimum goals - determine what is considered to be the minimum level of achievement that will be considered a success.
6) Determine if the minimum goals can be achieved - if the minimal level of success is not possible, then the decision must be made to terminate the project.
7) Rebuild the team - this step has two basic components. Personnel changes if necessary and reinvigorating those who are going to remain part of the team. One of the greatest tasks is to overcome the defeatist mindset.
8) Risk analysis - attempt to identify all possible risks and assign a reasonable probability of occurrence to all of them.
9) Revise the plan - as circumstances change, modify the plan to reflect the different conditions.
10) Create an early warning system that will flag the appearance of problems when they are not yet serious.
These ten steps are each the topic of a chapter. Exercises for further practice are included at the end of each chapter, although no solutions are given.
I enjoyed the book; it contains a lot of sound advice on how to right a rudderless software project. Most of the advice will work only on a project that is not yet seriously out of control. Quite frankly I don't believe that a ten-step plan like this is powerful enough to get the most dysfunctional death marches back to a point of potential profit. Therefore, while I believe that the advice is sound, it is limited in scale, where the measurement is of the level of dysfunction in the project. On that basis, I can recommend the book.
It's best to know it before you need itReview Date: 2006-05-29
This book differs from traditional project management books in that it focuses on corrective rather than preventive measures. The author teaches two critical things. First, he presents a set of criteria used to recognize a project that is in need of rescue. This is an important step! Once a project is identified as seriously out of control, you can apply the steps presented in this book to bring it back on track and guide it to a successful completion. This book will give you the reasoning and courage necessary to make hard decisions.
Table of Contents
Chapter 1 An Introduction to Catastrophe Disentanglement
Chapter 2 When Is a Project a Catastrophe?
Chapter 3 Step 1--Stop
Chapter 4 Step 2--Assign an Evaluator
Chapter 5 Step 3--Evaluate the Project
Chapter 6 Step 4--Evaluate the Team
Chapter 7 Step 5--Define Minimum Goals
Chapter 8 Step 6--Can Minimum Goals Be Achieved?
Chapter 9 Step 7--Rebuild the Team
Chapter 10 Step 8--Risk Analysis
Chapter 11 Step 9--Revise the Plan
Chapter 12 Step 10--Create an Early Warning System
Chapter 13 Epilogue: Putting the Final Pieces in Place
I would recommend this book to anyone involved in software projects.
A useful addition to my software development libraryReview Date: 2006-05-10
Tackles a problem not well-covered by other books...Review Date: 2006-05-31
Contents: An Introduction To Catastrophe Disentanglement; When Is A Project A Catastrophe?; Step 1 - Stop; Step 2 - Assign An Evaluator; Step 3 - Evaluate The Project; Step 4 - Evaluate The Team; Step 5 - Define Minimum Goals; Step 6 - Can Minimum Goals Be Achieved?; Step 7 - Rebuild The Team; Step 8 - Risk Analysis; Step 9 - Revise The Plan; Step 10 - Create An Early Warning System; Epilogue - Putting The Final Pieces In Place; References; Glossary; About The Author; Index
If you're in IT for any length of time, you'll be part of a project that is massively over budget or late. Rather than just continue the death by 1000 cuts or a quick mercy killing, Bennatan presents a ten step process that allows an organization to take a (hopefully) objective look at the project and decide what can possibly be saved from it. I was impressed that it wasn't a long drawn-out procedure either. The plan calls for an evaluator (or a small team for huge projects) to come in and quickly assess the environment... what's been done, the climate of the team, and what could be redefined as a "minimum system". At the end of this process, the organization should be able to either kill it off with the knowledge that it can't be saved, or continue on with a redefined set of deliverables that are achievable. It won't be everything that was originally wanted, but it will be more than you'd get by letting it die. I was also impressed with the "What Can Go Wrong (And What To Do About It)" section in each step. He doesn't present this as some cut and dried panacea that will flow smoothly every time. It may not be an easy task, but the book will give you the help you need to make it all work.
Definitely a book that is worthy to be on every IT project manager's bookshelf, as you *will* need it some day...

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Very interesting, but could have been shorterReview Date: 2006-06-25
I think the author really understands these difficulties. You want to make an emmersive worl, but you need to do it very quickly. So he talks about dialog, and how to convey as much information as possible in as few words as possible. He talks about how to get the player to sympathize with a chaacter, from the situation that characetr is in, to the design of the character art, to the words that the character says. All of the information is very practical, not like some books that leave you with a bunch of high-level nonsense that doesn't work in a real game. I really appreciated that he wasn't one of these "video games are mindless because they don't tell a story" type of guys. Or acting as if video games need to learn how to tell a story in order to "grow up" like movies or TV have. In a straight up action game or fighter, you don't need as much of a story as you do in a more adventure game. Playing a video game is a just a different experience, and the story has a different role, it's NOT the holy grail like some people think. Rather than trying to tell you how to convert video games into novels, he describe ways that you can inject story without taking away from the inetraction. I think he makes a good case that in almost any game, you can introduce just a bit of characetr depth and relationships, without stopping for a ten minute cutscene, and it adds value to the game.
This author's background was originally in TV, but he also has considerable experience in video games. I felt like he has a good background to be writing the book, and was speaking from experience.
The only negative comment about the book is that I found several of the chapters to be very similar. Like you'd be reading a chapter, and you'd think, "Hey, didn't I just read this exact same thing a few chapters ago?" Actually, you didn't, this chapter is covering a very slightly different topic. In other words, I think he could have consolidated a few chapters, which would have saved me some time. I suppose this makes it easier to jump around, since you don't rely on information from previous chapters. But I found it a little repetitive.
All in all, a really good book for anybody interested in video game design or storytelling in general.
An excellent book for all writersReview Date: 2004-12-14
Writing for games has a lot in common with writing for other media (e.g., character and theme) and a lot that is unique to itself. Lee does an excellent job of covering both aspects - so much so that I would recommend this book to writers with absolutely no interest in interactive media. (I've read my share of writing books over the years, and this one stands at the top of the heap.)
Of particular interest to me were chapters 3-6 on character and chapter 14 on modular storytelling, the most elegant way I've seen of organizing a linear experience into a non-linear structure. The book also does an excellent job of discussing storytelling in massively multiplayer games and provides extensive background material, much of which is intended to set up and justify Lee's modular storytelling model - rather more background than necessary, actually, since you should be sold on the need for something like modular storytelling long before he gets around to explaining it.
The book's does have a few faults. For example, a couple of the later chapters feel out of place, and the text is dusted with a handful of puzzling and sometimes repeated typos (Eowen? Kalishnakov?) But these are of little consequence and should not detract from your enjoyment.
Highly recommended.
Outstanding, but not what I expectedReview Date: 2008-04-17
Pros: It didn't matter that it didn't go where I wanted it because it was still very entertaining and unexpectedly beneficial to follow the writer on his path. The book is solid from start to finish and doesn't have a false air of superiority about it; everything is very practical and friendly. Definitely a good read that rewards the effort.
ExcellentReview Date: 2007-11-07
Breaking through barriersReview Date: 2007-07-05
While the title of the book is "Character Development and Storytelling for Games," the book really focuses more heavily on the latter. I was expecting the former, but by no means am I complaining! I have been able to break through blocks in my own role as a writer for this project.
If you are looking for the "right" way to write your story, you won't find it here. What this book does instead is to open doors, and then let you decide whether to walk through them or not. And even then, you still have to choose for yourself what to do once you've walked through them. If you are looking for new openings in crafting your game _and_ writing your story(and synthesizing them both together), this is the book for you.

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We LOVE this book!!Review Date: 2004-03-10
Discuses the Different COBOL VersionsReview Date: 2003-07-13
New features of COBOL/390Review Date: 2000-02-06
Author comments on the bookReview Date: 2003-08-02
To my knowledge, there are no other books that focus on the advanced techniques of COBOL in the IBM enterprise environment. This book introduces new techniques for program structure and memory management and explains the major components of optimizing programs within the IBM enterprise environment. If you are developing enterprise applications, this is the book for you. IBM has made major expansions in COBOL in recent years and this book will help you unlock those new features.
Good but incompleteReview Date: 2001-06-30
The author is very upfront about not covering the object extensions - I can almost forgive him. But these are the future - our top management is very object/web oriented.
I think there is a slide on the LE coverage. After we went through the Y2K conversion, our programs are loaded with language environment calls. Section 3.13 is a listing only of what should have been a great amount of detail on using LE calls and intrinsic functions.
In defense of the author I did find an example of the function used with a date (on page 384) MOVE FUNCTION CURRENT-DATE (1:8) to WS-GREGORIAN which is close to our shop standard MOVE FUNCTION CURRENT-DATE (1:14) TO WS-DATE-TIME.

The aestthetics of computingReview Date: 1997-06-28
Very dogmatic and patronizing at times, it still is a good read if only for the thought provoking ideas like: if electronic computers would have been used in the manhattan project, today we would assume that development of the atomic bomb would have been impossible without it.
Natural LanguagesReview Date: 2007-01-02
Eliza was a program consisting mainly of general methods for analyzing sentences and sentence fragments, locating so-called keywords in texts, assembling sentences from fragments and so on. Eliza created the remarkable illusion of having understood in the minds of the many people who conversed with it.
In ordinary two person communication, each has a working hypothesis, a conceptual framework, concerning who the person is and what the conversation is about. The hypothesis serves an indicator of what the other person is going to say and what he is going to mean by what he is about to say. Often, the erroneous prediction is falsified before the sentence is completed and the listener makes corrections on the fly and virtually unconsciously. Each brings into mind an image of the other person, the image consists in part of the other's identity, attributes based on evidence derived from independent life experiences of the participant. "Our recognition of another person is thus an act of induction on evidence presented to us partly by him and partly by our reconstruction of the rest of the world; it is a kind of generalization". Eliza starts with the hypothesis that the system does understand.
Rogar C. Shank, based his theory on the central idea that every natural-language utterances is a manifestation, an encoding, of an underlying conceptual structure. Understanding an utterance means encoding it. The theory proposes a formal structure for the conceptual bases for making predictions. The theory creates formal rules for converting utterances into a conceptual base. One difficulty is that every individual's belief is constantly changing mean that an individuals entire base of conceptions is changing. "When a person enters a conversation he bring his belief structure with him as a kind of agenda."
Terry Winograd, of M.I.T, was working with a group were building a computer-controlled "hand-eye" machine; the computer could see its environment and manipulate objects in its environment by means of a computer-controlled mechanical arm. Winograd design and coded the software to enable humans by natural language, too instruct the computer, how to manipulate and explain events with respect to the toy world of blocks, in a natural language. "The robot can manipulate toy blocks on a table containing simple objects like a box." The robot could be ask to manipulate the objects, doing such things as building stacks and putting things in a box. It could be questions about the configuration of blocks on the table, about events that were going during the discussion, and it could be told simple facts about the objects which could be stored and used for reasoning later. The conversation goes on within a dynamic framework - "one in which the computer is an active participant, doing things to change his toy world, and discussing them."
Should be on the reading list of every computer engineerReview Date: 2002-02-18
Should Computer Science / Engineering freshmen/women in universities know? My answer is YES, in their first year !
The Computer ProgrammerReview Date: 1998-07-09
Perhaps the best ever book on the social meaning of computerReview Date: 1999-12-05

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A common-sense approach to software process improvement.Review Date: 1997-02-11
A needed dose of software development sanity.Review Date: 1999-04-26
More a catalog of ideas than a how to guideReview Date: 2005-08-06
A must read for everyone in the software industry!Review Date: 1999-01-28
Essential especially for small IS shopsReview Date: 1998-08-27

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Great service to International addresses.Review Date: 2008-10-01
Good InformationReview Date: 2007-01-11
The programs are Macromedia Dreamweaver MX 2004 and Microsoft FrontPage. It also helps you learn about some basics about photo editing and some graphics. I got some good use out of it. I just wish that it had the info. on my program I have. Other than that its a great book very informative about the basics of running your own web page.
practical guide for newbies and technophobesReview Date: 2005-06-29
Keeps granny happyReview Date: 2005-02-08
Very highly recommended.
Good Way to get Started on Web Work.Review Date: 2005-02-24
Most of the book is on showing you how to do things using Microsoft's Front Page. But on the CD is a trial version (30 Day limit) of Dreamweaver MX 2004. In addition, the CD includes:
Family Tree Maker
Contribute
Fetch, and
WS_FTP.
If you're a complete beginner to web design and programming, here's a good way to get started.

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You don�t have to be a lawyer to appreciate CyberRegsReview Date: 2001-11-27
When many people think of the Internet and e-commerce, they think of a series of open and non-proprietary standards that enable computers to speak networking Esperanto. As the book shows, that does not necessarily jive with reality. Many companies have tried to homestead on pioneering technologies and use them to gain a lock on the market. Author Bill Zoellick cites numerous cases -- many still in litigation -- to illustrate this point.
The book starts with a brief background of the nature of copyright and patent law and doesnýt assume any type of legal background or expertise. Zoellickýs writing style is easy going but to the point, and he accomplishes his goal of examining the disruption and instability that the Web has introduced into the world of intellectual property.
Zoellick looks at the Web from many different perspectives, from business and legal to technological and political. While some may think they don't need a book about Internet law and regulations, the reality is that, for any organization doing business on the Internet, there exists the strong possibility that they may be infringing on someone elseýs intellectual property rights.
One of the most controversial issues that the book looks at is one-click patents issued to Amazon.com. The one-click patents preclude any Internet business that has not licensed the technology from Amazon.com from enabling their customerýs to complete their purchasing experience with a single mouse click. The question of whether one-click is even patentable is a controversial one. Those who say it is, feel that Amazon.com is protecting a vital business asset. Those who donýt support it say that it only serves to stifle productivity. Zoellick gives numerous other examples.
CyberRegs also goes into such issues as digital signature and privacy. Zoellick does not take sides, but provides a fair-minded look at the debate between greater and lesser control of privacy and the Internet. The book also tackles such controversial topics as the Digital Millennium Copyright Act, Napster and DeCSS.
In part 3, Zoellick provides an excellent overview of digital certificates. He goes into detail on the parameters around the groundbreaking E-SIGN (Electronic Signatures in Global and National Commerce) act. Many have complained that E-SIGN is extremely light on details and specifics, which it is.However, Zoellick says that with E-SIGN, Congress took the approach that we donýt really understand how to do business on the Internet so issues surrounding authentication of electronic signatures are not necessarily easy problems to solve.With that, Congress restricted government action to the parts of the problem where they are directly involved and required.Congress recognized that for any effective solution, markets need time to develop and patience is required. Although this approach is hard when dealing with Internet time, it is nonetheless necessary.
You donýt have to be a lawyer to appreciate CyberRegs. Anyone who wants to have a business presence on the Net should read this book so as not to get involved in a legal tussle. While John Grisham may own the legal fiction market, CyberRegs is as close to a non-fiction legal thriller as you can get.
A surprising must-read, even for technical peopleReview Date: 2001-09-30
The book is exceptionally well-written, with a clear style and a welcome lack of typos (gasp). In a former life I read plenty of boring, repetitive policy books, but I had no trouble digesting "CyberRegs."
The book is arranged around the themes of copyright, patents, electronic signatures, and privacy. "CyberRegs" gives both sides of each argument, but wisely includes the authors own helpful opinion. (I was pleased to see the author share many of the security community's views on the DMCA, Napster, and so on.) Because Zoellick presents balanced arguments, readers will understand the opposition's complaints and can more effectively counter them.
"CyberRegs" was written to help business people engage in the debates and legislation shaping the Internet. Along the way the reader gains a solid historical understanding of how we arrived at the current state of affairs. Would you believe that software or business methods weren't patentable until recently? Would you believe the United States was the world's most egregious intellectual property pirate until 1891? Given this background, readers gain a sense of why policies developed, and how one can help influence the present and future of the Internet.
I found no major weaknesses in this book or its arguments, but I have two technical/security comments. First, "Web bugs" can be used to transfer more information than an IP address; some use "Web bugs" to validate email addresses. Second, giving customers access to data collected by businesses opens bigger doors for malicious hackers to manipulate that data. Readers may share these concerns, which the author doesn't address.
"CyberRegs" seems marketed as a "business guide," and speaks in part to "business people." As a technical person, I gained the knowledge needed to better defend my opinions on copyright, patents, electronic signatures, and privacy. Technical staff looking for the "why" of state of the Internet will probably love this book -- I certainly did!
(Disclaimer: I received a free review copy from the publisher.)
Complete IP primer for e-commerceReview Date: 2002-05-13
Digital Millennium Copyright Act (DMCA)- this is probably the most important discussion in the book because it continues to be controversial.
Complete discussions of all aspects of intellectual property law as it pertains to cyberspace. The clarification of the protections afforded to patent holders that are not given to trademark holders is invaluable. In addition, I learned much about the value of patents and how a business model can be developed around patents alone. I particularly liked the discussion of patent ownership (employee inventor vs. company to which the patent was assigned). This alone makes the book worth reading.
Case studies - many of the case studies which are used throughout the book focused on pending court cases when the book was published. Many have now been resolved, the resolution of which open more questions and further cloud issues. I'd like to see an update or second edition that provides closure.
Excellent introduction to technical issues. The author has a knack for reducing the key elements into easy-to-understand chunks of information that teach non-technical readers quite a lot about technology.
If you buy one book on intellectual property law from a cyber-business perspective, this is the one to get.
A must read for all business people who use the InternetReview Date: 2001-10-10
This backdrop serves to demonstrate how critical this book is to the management of the modern business. Since an Internet presence that allows for interaction is nearly mandatory, this could be the most important book you read this year. It already has a place on my best books of the year list for 2002. What makes the book so impressive is that the author pounds home the point that copyrights and patents are not fundamental rights, but are in fact derived under the basic notion of the common good. They are designed to encourage the creators of new things to make them available for the general society, while reserving certain key aspects for the inventors. The case involving the music swapping company Napster is examined in detail without a step up on a virtual soapbox. Zoelick also recapitulates the famous legal case over the video cassette recorder, which went all the way to the Supreme Court, where the decision turned out to be a sensible one.
The end result of that case should provide all of us with an object lesson concerning new technologies. It is clear that fighting the new technologies is at best a holding action rather than an effective long-term strategy. The best solution is simply to ferret out the best ways in which your business can open new markets and profit from the changes. Yes, changes in copyright law take many years to resolve, but in the end, the market and society will get the greatest good, which is the way it must be.
This is a book that should be required reading of anyone in business who makes decisions concerning intellectual property. In fact, some of the chapters are recommended for any citizen concerned about how our society is changing, as the effective resolution of these issues may have a dramatic affect on our economy.
The other side of CIReview Date: 2001-11-09
The first two topics, copyrights and patents, are the foundation of intellectual property and by extension, corporate and shareholder value. The author's discussion of both copyrights and patents expose loopholes that can work for or against you, depending on which side you are on. One theme the author repeatedly addresses is the fact that copyright and patent law is lagging behind the technology. He cites numerous case studies, all of which you will either applaud or condemn depending on which side of the issue you happen to be. As a CI specialist who engages in "white ops" (collection of competitive intelligence using legal methods), I was somewhat dismayed by aspects of the Digital Millennium Copyright Act (DMCA) because it draws legal boundaries that didn't previously exist. The CI community needs to be aware of this particular law because what was heretofore "white ops" may fall under black ops (illegal intelligence gathering) under the provisions of the DMCA.
The more technical topics, electronic signatures and privacy, are presented in the same balanced and thought-provoking way as copyrights and patents. Having recently read Bruce Schneier's SECRETS & LIES I had some insights into the technical aspects, but the nuances that Mr. Zoellick brings to these topics makes for compelling reading. He manages to raise thorny issues and provide answers from both sides of the issue.
Overall this is an invaluable book that should be read by anyone who seeks to understand the current state of intellectual property laws, the challenges imposed by the connected world, or how the laws and challenges combine to change the playing field. As stated above, the DMCA alone will have wide implications in my profession, and is certain to affect business operations and corporate policy in far ranging ways.

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For C++ developersReview Date: 2004-03-10
A few first chapters are extremely useful (something I had to learn hard-way. Have I had this book, I would have saved myself many hours restructuring my projects). Basic ATL types are also explained and recommendations given are very good.
Concise but very useful is explanation of BSTR, OLESTR, CComBSTR, _bstr_t types.
Required reading for COM+ developersReview Date: 2001-03-16
This book picks up where introductory COM books left off. The first chapter is about error handling in your COM+ objects - not a good place to start learning COM :)
Particularly useful to me was the last third of the book, the design patterns. Here, the authors give us a meaty example of a "real world" COM+ enterprise solution. What other book gives you this? Answer: none. Get this book!
Best ever COM bookReview Date: 2001-02-27
Real-world COM+ solutions laid bareReview Date: 2001-08-28
A excellent book for designing COM+ based systemReview Date: 2001-02-12

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MASTERFULReview Date: 2001-08-01
Fascinating Background Material to Knuth's Typesetting WorkReview Date: 2002-03-23
Instead of beholding TeX and Metafont in their almost final versions, as published in _TeX: The Program_ and _Metafont: The Program_, respectively, you see them grow from the first design studies (when Knuth thought of TeX as a program for two grad students to write over a summer) to where they are today. You see how the collaboration between Knuth and Zapf on the Euler fonts worked, and you get another glance at many facets of Knuth's mind (And a beautiful mind it is indeed, even though it is entirely sane).
If you have any deeper interest in TeX and Metafont, this book is well worth the money.
A very stimulating bathroom readReview Date: 1999-06-12
This is a brilliant book, a book to treasure, and with its relatively short essays, a book to keep handy for bathroom reading. But then again, you may get addicted and just keep reading one chapter after another! If you love TeX (or LaTeX or AMS-TeX) as much as I do, you'll have to have this book. It's that good, and you will not only be astounded by his genius, entertained by the presentation, but you'll learn things too. Trust me on this one.
Enjoyable synopsis of Knuth's typesetting adventuresReview Date: 2007-05-19
and just that chapter alone was worth the price of the book.
Having said that... when explaining algorithms, I find Knuth concentrates so
much on the minutiae that the bigger picture is often lost; but that's just
his style and the exposition is always very clear. I've gone through parts
of TAOCP, so his style of teaching wasn't a complete surprise to me.
The word-wrapping chapter itself has a very leisurely style with a lot
of history and background, and it was a very enlightening and pleasant read.
The book itself is a selection of papers, articles, transcripts
of talks and working documents by Knuth on TeX and Metafont
(for the most part.)
Some chapters were not particularly interesting to me, they dealt with
specifics of tricky typesetting with TeX, which I feel has a clumsy
programming syntax.
Other chapters were great reading as they dealt with the historical
development of TeX and Metafont. For example, he writes about his collaboration
with Hermann Zapf on the AMS Euler typeface, which gives great insights
on how fonts were developed with Metafont. There are a couple of chapters talking
about his fascination with digital typography and his gradual descent (or is that
ascent!) into developing TeX and Metafont, and they were fun to read.
If you're a Knuth fan, you'll definitely want to get this book. The historical
material makes for nice, light reading, and if you get the urge, you can plunge
into the technical chapters and see some interesting gears within TeX
and Metafont.
The Art of Beautiful PrintReview Date: 2000-01-19

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One year after purchase, I keep opening this bookReview Date: 2003-08-18
You know you are a crypto geek when....Review Date: 2002-09-30
A great place to start!...
Cool, deep, although a bit goofyReview Date: 2002-06-15
Accessible introduction to a fascinating topicReview Date: 2006-08-12
Chapter 5 discusses common data compression algorithms, not to the point that you could write an encoder/decoder system, but so that you know which allow perfect reconstruction and which do not. Compression leads to the topic of mimicry, which is the subject of chapter 6. Basic mimicry produces text that looks statistically similar to the original text but is far from perfect. Chapter 7 shows methods of improving mimicry techniques so that the mimicked text not only passes statistical tests for similarity to the original, but passes rules for grammar. This leads to the concept of context free grammars and their role in mimicry. Thus, you can hide data in realistic sounding text.
Chapter 8 concentrates on a robust and complete model known as the Turing machine. Such a machine hides data as it "runs forward", while running the machine in reverse allows the hidden data to be recovered. Certain proofs show that this is a stronger data hiding model than those previously discussed.
Chapter nine discusses a more image-processing related data hiding topic - hiding in the noise. What appears as noise to the untrained eye can actually be a message. Of course, the flip side of this is "real" noise has the power to obscure the hidden message.
Chapter 10 discusses anonymous remailers, which is the deletion of the name of the originator of a message by an intermediate node. Such systems can range from very secure to very insecure depending on strategies involved. Chapter 11,"Secret Broadcasts", is a companion chapter on how to broadcast a message so that everyone can read it but nobody knows the source. The solution lies in the "Dining Cryptographers" algorithm, and this solution is discussed at length.
Chapter 12, "Keys", discusses message keys as extensions to the concept of keys in basic cryptography, which was discussed earlier in the book. Adding keys to any algorithm discussed up to this point makes that algorithm stronger. Chapter 13, "Ordering and Reordering", discusses how steganography strategies might be disrupted by reordering parts of a message, and discusses methods that might prevent this from being a problem.
Chapter 14, "Spreading", is a more mathematical chapter than the preceding ones and takes a different approach to the problem of information hiding. It takes ideas from spread spectrum radio and applies them to steganography. This is the one chapter where a knowledge of calculus, Fourier transforms, and even wavelets will be helpful.
The last three chapters, "Synthetic Worlds", "Watermarks", and "Steganalysis" are short and more subjective than previous ones, mainly giving the reader a broad overview of these topics.
The book has a wealth of algorithms, equations, and simple examples. There is even a very basic Java mimicry program in the appendix. However, this is not a programming book full of ready to implement solutions - you will have to do that yourself. There are numerous references to web addresses where you can find both executable and source code for implementing some of the algorithms mentioned in this book. I would say if you are interested in hiding information in data of any kind - text, sound, imagery, etc. - then this book is essential reading. I highly recommend it.
Excelent bookReview Date: 2003-02-12
Good for Peter Wayner!
P.D. ...
Related Subjects: Libraries Tools Languages Environments Documentation
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Well worth the read - a lot of it is just good common sense, straightforward project management process, but it provided a great roadmap for validation of my plan to put the project back on track.
Definitely would recommend it - it's an easy read; I finished it in under 5 hours on the flight out, complete with note-taking. Kudos to E.M. Brennatan for writing this in a straightforward fashion.