Digital Video Books
Related Subjects: Equipment and Hardware Software Services
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Used price: $11.99

The State of the Art in Digital ArtReview Date: 2005-09-10
A must for any aspiring digital artist. Matt KellandReview Date: 2006-01-03
Now and AlwaysReview Date: 2005-09-25
Since we have digital artists in the thousands, however, all eager to learn more technique, to make the most of all that's available, to see what each other is doing, we need resource material to serve them. "Going Digital" does this admirably in an original way. Seventeen artists each take the same three given photographic images and use up-to-the-minute tools to mold their own creations. The results are startlingly different. Most important, each artist has recorded his or her creative process in a sort of running diary, illustrated with dozens of images used or discarded en route to the final one.
The technology will more than likely change drastically as artists and computer scientists continue to interact. What will remain exciting and inspiring in Joe Nalven and JD Jarvis's book is the implicit discussions among editors and contributors about the meaning of art, the value of art, the place of artists, what changes and what abides. Both the many fine prints and the thoughtful questions raised fit into the history and practice of art, as always fascinating every one of us. Every question has more than one answer; rarely are these answers just yes and no. Although the discussion is implicit, the reader knows that he is in the hands of experienced teachers. The authors leave no doubt that their book goes past "now".
You'll want this book on your shelf or in your hand always. I wish that Amazon would let me give it a sixth star.
A Review Date: 2005-10-06
I received my "Going Digital" from Amazon a few days ago and read it cover to cover in two sittings - loved it! I especially enjoyed the participant's musings on the three seed photos. It was interesting that most all of them liked the image of the figure.
The resulting prints could not have been more different - a very interesting intellectual/artistic exercise indeed. It is a "must have" book for all digital artists - and will undoubtedly be a classic text book on the subject.
(...)
I find that having to create something with images not of your own choosing forces
you to stretch the limits - to step outside of your comfort zone. I have produced images that I NEVER would have done otherwise.
I have been working digitally less than two years, most of that time I have been in
an internet group with weekly challenges. I credit the "seed image" restriction with helping me grow and find my own voice in this digital world.
When I switched to digital everything was so new and unfamiliar. I have not been able to get into a comfortable rut with the ever-changing challenges. They have pushed me in directions I never would have chosen for myself- and that's a good thing!
When I finished the book I looked for a website that had the images available - I was dying to try my hand at it!
Buy the book, then try out the concept of "seed images" for yourself. It is a fantastic learning experience.
Oh wait... while I am here. Harald Johnson's other book "Mastering Digital Printing" (second edition) is another "must have" if you are serious about your digital art.
Carol
(...)
The Revolution has begun!Review Date: 2005-11-11

Used price: $7.95
Collectible price: $24.95

Tools for ArtistisReview Date: 2002-03-11
Exciting new conceptReview Date: 2002-02-24
Creative Computer Tools for Artists: Using Software to DeveReview Date: 2002-03-15
Something for Every ArtistReview Date: 2002-03-05
InnovativeReview Date: 2002-02-16

Used price: $12.99

cool...Review Date: 2008-09-24
A Well Put Together Step-by-Step Book For Sci-Fi ArtReview Date: 2008-09-16
MechanikaReview Date: 2008-09-14
Graham McKenzie
Very insightful book.Review Date: 2008-09-07
Show Your ProcessReview Date: 2008-09-04

Used price: $27.49

Very good tutorial book, not your typical long winded guide.Review Date: 2008-07-11
I found I was able to skip to some chapters I wanted to learn more about first and ignore others that had characteristics similar to other programs I had used.
This is a good start to using the powerful features of this program. Now all I need is another book to help with the advanced image and sound editing for those videos that look grainy or have sound drops.
Learn to earn.Review Date: 2008-06-07
Easy to learn stuff.Review Date: 2007-02-01
OutstandingReview Date: 2007-01-20
It solved one of my big problems inside five minutes.
You will not regret buying this book.
Love it!Review Date: 2007-01-10

Used price: $11.95

The Filmaker's HandbookReview Date: 2008-08-11
Finally the Technical Information I have been Craving!Review Date: 2008-07-29
Where's my Bible? OH! Here it is!Review Date: 2008-02-29
Great for the beginning Indy Filmmaker who must where many different hats on set, and even great for the experience filmmaker/director/producer as a troubleshooting guide when a situation arises and the solution is not so apparent.
Basically put: buy it!
For some examples of some of the mishaps that can happen during the production of a first feature, check out my blog at http://jokichronicles.blogspot.com tagged under "Antigua Movie."
Pleasant filmmaking!
This book is Great for catching up on technologies.Review Date: 2008-05-02
If you could only buy one book - consider this one firstReview Date: 2008-06-14

Used price: $25.81

Excellent learning toolReview Date: 2008-08-27
A very useful bookReview Date: 2008-08-26
The accompanying CD has hands-on lessons for every chapter, so the reader can actually experience what the writer describes. Invaluable. Final Cut, even the express version, offers many video capabilities for both amateur and professional. This book shortens the learning process and brings you up-to-speed quickly.
The BESTReview Date: 2008-08-11
Amazing learning curveReview Date: 2008-08-10
Tom's the bestReview Date: 2008-07-16
You can already learn some key points to keep in mind about the latest version of FCE in the Excerpt from the front of the book available for viewing on Amazon. It's worth the price of the book right there!
Tom works so hard providing lucid and practical support on the Apple Support page for FCE, and no doubt uses that to enhance the next edition. You're going to be getting his free advice sooner or later, so you might as well throw a few bucks his way and give him some credit for all that you will benefit from his wisdom. I've bought several of the other FCE books over the years, but Tom is the best.
Ron Carlson


Excellent journal-quality round-upReview Date: 2000-09-23
Image Processing for the mathematically inclinedReview Date: 2001-05-12
This book is big. It is about 8"x11" by 900 pages. It contains material from 100 different professionals on 50 different topics.
The style is academic. The editor is the editor of the IEEE Transactions on Image Processing. The page style is similar to what you would see in an IEEE Transaction.
There is plenty of math. The text explains the mathematics, but not to the depth I would like to see.
The authors illustrate the techniques with many images. If there are no "before and after" images in an image processing book, reject it. Well, this book has plenty of images. That is a strong point.
A week point is there is no source code illustrating the techniques and algorithms. I find this a major weakness, but one that is not unique to this book.
The authors leave much to the reader. This is not a read from cover to cover book. The reader must go slow, take notes, study, and read again to understand the material.
All in all, this is a good source of knowledge on image processing. If you work with images and write software to process images, you should have this book on your desk.
Spectacular Book on Image processingReview Date: 2006-10-03
Outstanding Book !Review Date: 2002-10-15
It covers almost every single ascpect of image and video processing. Everything is in deep and very good explained. A lot of before-and-after example pictures (important ones in color) are provided too. But beware. You need a fairly good understanding of math to read the book. It is not intended to explain how to use Photoshop, but rather how to write your own ;-)
This book is not a read-along book. Sometimes you have to read a section 2 or 3 times to understand it.
I think sometimes a good Snippet of C-Code would help to understand, but this is acceptable.
Again: A outstanding book, which fully covers all my needs.
The price of 100 us$ is ok, because it's a lot of a book...
Great reference for methods of image and video processingReview Date: 2006-02-02
In the area of image processing, there is much good information here, but the basics are better explained in "Digital Image Processing" by Gonzales and Woods. Once you master that book, this makes a good secondary reference on image processing. Although this book does go over some image processing basics, it is better at explaining more advanced concepts such as multiframe image restoration, wavelet denoising, 3D shape reconstruction from multiple views, and statistical methods for image segmentation. There are many bad books out there that are collections of articles, but don't let that scare you off. This really is a collection of very good articles published together in a coherent fashion.
There are plenty of equations, example images, and instructive figures in the articles to help explain each concept. Highly recommended.

Used price: $1.42

Excellent bookReview Date: 2005-06-29
The book can be read from start to finish or just dip in to where the specific information is. The book is written so both ways work.The clear instructions enable even a novice to be proud - even amazed at what they can do.
Two days after reading this book I put a mini movie on the internet! If I can, you can!
Now, Studio 9 Plus is coveredReview Date: 2005-04-04
I agree with the other reviewer's comments and no point in repeating them here, except to say that for me the best parts about the author's presentations are the illustrative examples.
Great Book for After you Get The Software Loaded.Review Date: 2005-03-26
But as for the book, this is one of the Visual Quickstart Guides. They're great. They use a format of having two columns on each page with the outside column being text and the inside being pictures. Each page is devoted to some small task and handles that task completely. You can start at the front of the book and go all the way through and you'll get a pretty good tutorial on the software. Or you can use the index to skip around and quickly get to the particular detail you are looking for.
Jan Ozer is an excellent writer. He starts out with the statement "you have the manual for the software" and then goes on from there. This is not a manual of how to, this is a what and why kind of book that explains what it is that you are trying to do and then goes on to tell you how to do it. The manual tells you how to do a J-Cut and an L-Cut. This book tells you what they are.
The author sails to new horizons with Pinnacle Studio 9 Visual Quickstart Guide!Review Date: 2005-06-30
If you're looking for a tutorial that can whiz you through the subject matter with ease and accuracy this is it! No matter where you wish to refer back to, you can do it without reading the whole chapter (as with other tutorials). Quickstart is the name however I feel it should be named Quick referrence.
Best investment I've made in a while. I'm making movies that are in awe at my office. I've been told they have been made professionally.
A "Must" for Studio 9Review Date: 2004-10-29

Used price: $34.25

Great book from the creators...Review Date: 2008-08-14
While the chapters are a little scattered for the linear reader (e.g., certain of the mathematical function chapters are broken and split into chapters that would flow a little better with no break between them), the authors are fairly clear in their intro and table of contents that the text is meant to be read and digested in a variety of ways, linear being only one method.
There are a few problems with the explanations of some of the syntax and command structure, but overall, the book is a sound investment for a newby like myself, who hasn't visited programming in a number of years, and needs a primer/refresher, as well as a source for the more advanced coding artist. I recommend the book without reservation.
Processing: Everything you need to know and then some...Review Date: 2008-06-19
I hope to post some video on it later, as well as some examples of programs I make on my blog.
Tim
Great reference for a great languageReview Date: 2008-04-09
a different, and beautiful, approach to programmingReview Date: 2008-05-05
More than a reference book!Review Date: 2008-05-05
I create live visuals for musical performances - mostly within the chiptunes music scene (people using game console hardware to create new music). Originally I did all of my work with PureData, GEM and other libraries but then decided to move to performing with handhelds, writing code for the GP2X and Gameboy Advance (because unlike newer machines, the GBA has video out).
For an upcoming project, I decided that I wanted to create a web "playable" version of the software that I have created for the gp2x (where the visuals react to the joystick, button presses, etc) - enter Processing!
I decided that Processing would be the best tool for this job because it is easy to deliver on the web, has functions for interactivity (key presses, mouse actions, etc), and is open source which is important to me.
After looking at the Processing.org website, I decided that while there is a good reference there, a book might be nice. I was pleased to find the book "Processing: A Programming Handbook for Visual Designers and Artists" written by the creators of Processing, Casey Reas and Ben Fry and thought that no matter how useful it would be, it was good to support the developers of the project.
The pleasant surprise was that book is great!
I was expecting something like an extended reference book but it is much more than that. For one, this is a book that teaches programming concepts regardless of the language used to implement them. Although I have previous programming experience, I know that I could give this book to someone with no previous experience and they would be able to follow along and not only learn Processing, but learn programming. Sure, you can learn programming by reading C (or name your favorite language here) tutorials, writing text to the screen, reading and writing to files, etc. but ... I think that for some people it's much more exciting and motivating to see cool things happen, shapes moving, colors changing, etc. when they type in commands, learn about functions, conditionals, objects and so on. This book does that.
Another interesting thing about the book is that periodically there are interviews with visual artists who create with software - and not all with processing but with various types of software. I liked these and could imagine seeing more (or just new ones) in future editions of the book or online. I'll admit that I only use open source software so I am biased, but could imagine seeing more mention of Pd (Pure Data) as alternative to Max/Jitter.
[...]
Overall, the book is very well written and enjoyable to read even when you aren't in front of a computer (I read much while traveling) - the authors make reference to many pioneers of computing, visualization, motion graphics, film, etc. and I had fun looking up those whose works I wasn't familiar with. I highly recommend this book to anyone interested in creating visuals with computers.

Used price: $0.63

Great price/book/contentReview Date: 2006-06-21
I'm well versed in most things computer, so computer books often either are way under my interest level or are very technical in nature. This is a great mix of advanced techniques taught in a quick and understandable way.
I'm actually using iLife '06, but haven't hit any major roadbumps between the content in the book and the '06 apps.
Great stuff - now I'm drooling over the iPhoto specific book - I want to dig even deeper into that app now that I understand the basics!
Can't miss with anything in this series...Review Date: 2006-03-22
The first few chapters will walk the beginner through iTunes and the iTunes Music store. There is even a chapter on managing your iPod.
Next is iPhoto, Apple's image browser-librarian-editor. Like Apple's software, there is more than first meets the eye in these pages.
Section three covers iMovie, from working with your camcorder through producing something worth burning to DVD...leading seamlessly to
Section four, exploring iDVD. Both general concepts and insider-like tips abound.
Section five covers GarageBand. All the above sections are much more accessable and thorough than Apple's Help system. This Missing Manual closes with more than 50 pages of troubleshooting tips for the 5 software titles, and an excellent index.
The whole book is a pleasure to read, browse, or just to hold in the hand (though it's heavy--nothing skimpy about it). I find myself reading some sections completely and diving in for a just a few pages in others. A must have if you own iLife '05--whhich can be had for a song now that iLife '06 is out.
Covers all the major features and functions of iLife: iTunes, iPhoto 5, Garage Band 2 and moreReview Date: 2006-02-07
THE LIFE OF ILIFE '05!!Review Date: 2006-05-08
Pogue, begins by discussing how to use iTunes 4 for managing, playing, buying and sharing digital music. Then, he discusses how to use the iPhoto 5 program for downloading photos from your digital camera, and organizing, sharing, and printing them. The author continues by describing how to use the iMoves HD program for editing footage from a digital camcorder, adding effects, sound, and credits, and then presenting the result. Next, he details how to use GarageBand 2 for composing and recording terrific-sounding songs of your own. Then, the author provides an overview of how to use the iDVD 5 program for burning DVDs containing the movies, music, and photos from iTunes, iPhotos, iMoves, and GarageBand. Finally, he explains how to troubleshoot the preceding programs.
This most excellent book packages iDVD 5, iTunes, iPhotos, iMoves, and GarageBand come in a single package called iLife '05. In other words, if you've mastered all of the preceding information, you have all of the technical background you need to enjoy iLife '05: The Missing Manual.
Essential information for iLife 05 usersReview Date: 2006-03-18
PART 1: iTunes
1. Getting Music into iTunes
2. Getting Music out of iTunes
3. Managing Your Music
4. The iTunes Music Store
5. The iPod Connection
PART 2: iPhoto
6. Camera Meets Mac
7. The Digital Shoebox
8. Editing Your Shots
9. The iPhoto Slideshow
10. Prints and Books
11. Photos Online - and Your Network
12. iPhoto File Management
PART 3: iMovie
13. Camcorder Meets Mac
14. Building the Movie
15. Transitions and Effects
16. Titles, Captions, and Credits
17. Narration, Music, and Sound
18. Still Pictures and Quicktime Movies
19. Finding Your Audience
PART 4: iDVD
20. From iMovie to iDVD
21. iDVD Projects By Hand
22. Advanced iDVD
PART 5: GarageBand
23. Setting Up the Garage
24. Loops
25. Regions
26. Software Instruments (MIDI)
27. Recording and Editing Live Audio
28. Effects, Guitar Amps, and Instrument Models
29. Mixing and Publishing
PART 6: Troubleshooting
30. Troubleshooting iTunes
31. Troubleshooting iPhoto
32. Troubleshooting iMovie
33. Troubleshooting iDVD
34. Troubleshooting GarageBand
Related Subjects: Equipment and Hardware Software Services
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With the advent of digital photography and the necessary software to manipulate images, digital artists began to move in the way of the painters. Their digital images are formed by the manipulation of multiple images, of changes that can be made down to the bit level if desired.
This book explores digital art. While as of yet this is not well received by the conventional art community, it is a sign of coming times. Specifically in this book the same three specific images have been given to seventeen artists to use to illustrate what they might create. The procedures they followed to create new images coming from these three seed images are documented. The results are wildly different between the resulting pictures.
This is the forefront of digital art.