Digital Video Books
Related Subjects: Equipment and Hardware Software Services
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250

Used price: $27.08

Excellent, but not an entry level book Review Date: 2008-05-25
Cool pictures, wish requirements for use were more clearly stated...Review Date: 2008-06-15
Not Just for Action MoviesReview Date: 2008-05-19
I have to admit, I am not into action movies, but the principles in the DV Rebel Guide are not really action-movie specific, and what's more, the truth is that if you are making a movie for audiences, it had better keep moving, which is essentially what an action movie is about. You will have literal explosions and bullet holes in your movie, or you will have artistic-symbolic explosions and bullet holes in your movie, but either way, you will have them.
The important reasons to own and read this book, if listed concisely, would be about as long as the book itself. Why? Because everything in the book is *essential information* for making your movie--especially if you're not rich (and maybe nerdy enough to not have a long list of people to call in favors from).
Do you hate wading through 500 page tomes that painstakingly sidetrack on a zillion different flavors of what you might or might not need to know about several aspects of whatever? The best book on C programming is only a half inch thick, and the best book on getting out there and actually making your idea into a film (digitally), with or without a budget, is The DV Rebel's Guide. And that's because you will be able to read it cover to cover without ever falling asleep, and you will know just what to do when you are done. From the amazingly insightful concept of the "resource list" to a nutshell run-through of the daunting field of color correction, as applied in the very accessible software, After Effects, this book will give you the answers you need long before you might have given up in frustration reading another book (or pile of books).
DV movie makingReview Date: 2008-04-15
Look at the author's own film...Review Date: 2008-04-19
That being said, for the discerning reader, there is an enormous amount of useful information in this book and it will really get you technically up to speed fast. For that the "guide" really does deserve five stars. But what we have here is also a recipe book for making the most cliche-ridden Hollywood imitations, which is the furthest thing that movies need right now. I believe you should be using your first work to explore your understanding of filmaking principles with relative minimalism.

Used price: $1.12
Collectible price: $22.00

A must!!Review Date: 2005-12-08
Buy it!!
If you are serious about filmmaking, this is a must read.
the filmmaker's handbookReview Date: 2006-02-19
Bravo!!! The Filmmaker's Handbook is EXCELLENT!!!Review Date: 2006-09-02
Great Book with comprehensive coverageReview Date: 2006-06-09
cinema studentReview Date: 2006-03-12

Used price: $22.80

A Great Investment!!Review Date: 2008-07-08
Great book on documentaryReview Date: 2008-06-15
Want to do video? Shut up and buy this book!Review Date: 2008-06-08
Anthony Artis' knows video and he knows how to teach. More important, he knows how to get even a rank beginner out into the field and started shooting video. Artis' writing is sharp, clear, direct and street-wise with a touch of warmth and humor. Reading "Shut Up and Shoot" is like a long conversation with a smart friend who knows all about how to shoot video.
If you're already an experienced shooter, read this book anyway. Artis will make you a better shooter than you are now.
Great "How-to" "First Time" Book !!Review Date: 2008-06-07
I also like the section on equipment recommendations.
I highly recommend it.
A Very Good Starter Review Date: 2008-06-04
He has learnt quite a bit from it. I think it is a great beginer's reference guide and covers almost all aspects of DIY project.It is simple enough for him to read and incorporate the pointers for his next production plan.
This guide could be supplemented with another book that covers developing story and plot in more depth.
Gurmeet

Used price: $28.99

Grotesquery on the High SeasReview Date: 2008-07-09
YO HOReview Date: 2008-04-21
Very Pleased LandlubberReview Date: 2008-02-18
The Art of Pirates of the Caribbean Hard Cover BookReview Date: 2008-02-15
Big, Bold and BeautifulReview Date: 2008-01-18

Used price: $18.97

Useful Info, but not for small marketsReview Date: 2005-05-04
Business ManualReview Date: 2004-11-06
An absolute must for any entrepreneurReview Date: 2003-07-09
George is inspiring, passionate and practical.Review Date: 2003-07-08
My wife and I have recently started a media production business on the side as presently we both work for a large computer company. I have been in the engineering related field for over 20 years. We got started in this media business at home doing simple home movies and transferring video tape. Slowly the word spread at work and among friends and before too long we saw a nucleus for a potential business. This spring we presented a surprise 40th birthday video produced by our company at a party hosting about 80 people. It was a great success and was a rush and now we are hooked. Maybe this was a peripheral effect of the "Really Big Thing"? Read this book to find out about the "Really Big Thing".
Great advice for media pros and beginnersReview Date: 2003-08-25
Not only is the book extremely informative, it has a very readable and enjoyable writing style that made me feel as if the author were speaking directly to me. If you have even the slightest interest in getting involved in digital video production and/or web production, you need this book!

Used price: $7.48

For artists seeking more than programmer's technical tipsReview Date: 2004-11-13
A thoroughly enjoyable bookReview Date: 2001-11-06
Finding that balance of an artist and technologist from where to launch one's vision and future visions of creativity starts with good knowledge. Ratner gives many facets of where to see this vision and tutorials to follow through with your own creative projects.
I commonly work with many high-end graphics programs, Lightwave 7.0 being my newest program on my plate. Peter Ratner's 3d book getting me from a begining user from just reading the index to a 3D artist ready to start the new facets of my own portfolio. Mastering 3D Animation helped quite a bit everything from the Modeling and subdivides to the theory/progress.
Joseph Arthur
Information Architects, Principal
"Mastering 3D Animation" suitable as collegiate textReview Date: 2001-11-26
Make no mistake: This is no cursory guide to constructing simple geometry, slapping on some stock textures, animating basic movements along spline paths and rendering to AVI while you're sipping on a latte, watching the Discovery Channel. A full-time professor in the 3D Computer Animation department of James Madison University and the program's founder, Ratner relies on the broad and substantial digital and conventional art experience that has rewarded him with artistic entries in more than 80 national and international juried exhibitions. Ratner is well-versed in most aspects of 3D art creation, choreography and cinematography. The results of his industry experience are a splendid collection of detailed and refined insights and experiences assimilated into a thorough tutorial guide. I have no doubt-as many experts agree-that Mastering 3D Animation is equipped to serve as a collegiate-level textbook for 3D computer animation curricula.
Spanning the many processes related to generating 3D digital art, Ratner illustrates his critical techniques with 658 black-and-white line drawings and grayscale screen captures. The images vary from basic and sketchy but illustrative black-only perspectives, steps and graphs to grayscale representations depicting character renderings, particle systems, height fields, geometric displacements, facial close-ups, rendered environments and more. Of particular interest to those having cinematography or traditional art backgrounds are the commentary, instructions and grayscale reproductions of painted and sketched art dating back multiple centuries.
Those attending to a more technical emphasis and interest are accommodated in every respect, however-minus superficial references to hardware specifications. Early on, Ratner clarifies his intentions in composing this text: "[The book's] purpose is not to create button pushers who can boast about megahertz, abundant RAM, big monitors and software with all kinds of bells and whistles. It is hoped that aspiring 3D artists will learn some valuable lessons from the great art geniuses that have preceded them." (Foreward/vii) Yes, Ratner does wane philosophical, at times, but his contemplative tendencies bring a refreshing and purist perspective to a field frequently inundated by overly technical meanderings and functionally pointless rambling. Thus, Ratner blends an in-depth artistic and technical knowledge with a practicality and philosophy altogether forming a well-rounded perspective-one catering to persons of various inclinations and backgrounds.
The companion CD contains 200-plus 3D models in a variety of formats: LightWave 3D's .lwo and .lws; Wavefront's .obj; Maya's .ml and the generic .dxf. Tutorial project files are archived in QuickTime (.mov) and JPEG (.jpg) formats, and Ratner also includes a Photoshop brush file (.abr) for creating "grime" textures.
As for the text's informational composition, chapters one and two explore the basics of 3D modeling-polygonal and spline-based (NURBS). Chapter 3 addresses basic 3D animation, while the fourth delves further into animation by considering the role of deformation tools: skeletons ("bones"); kinematics; lattice flexors, etc. In Chapter 5, Ratner explains special effects, including the use of spheres, particles, collision detection, voxels, fragments, displacement mapping and more. Part II of the text, Advanced 3D Modeling, begins with commentary about the human head's structure and composition, including muscles and bone. Ratner explains both the NURBS- and polygon- based methods for modeling the head. Special attention is allotted to features, such as the eyes, eyelids, eye sockets and ears. There's no lack of detail, here, and NURBS fans will experience a rare sensation-a feeling of belongingness.
The next two chapters, six and seven, are devoted to modeling the human figure. The latter stresses finishing-hair, eyelashes and clothing. Chapters 9 and 10 comprise Part III: Preparing for Animation. Lighting is the focus of Chapter 9, and Chapter 10-another that may appeal particularly to conventional artists-deals with surfacing techniques. The author goes beyond the typical texture map types-cylindrical, planar, spherical, cubic, etc.-and the use of photos to address alternative surfacing methods, such as transparency (alpha) and displacement maps. In short, Ratner extends well beyond the conventional surfacing methods most highly publicized, deeply exploring what might be categorized more aptly as upper-echelon trade tips than as common genre knowledge: creating sophisticated bump maps; using grayscale gradients in displacement; and more.
Part IV of the book, Character Animation Fundamentals, includes chapters 11-14: Expressing Emotion with Facial Animation (11); The Elements of Action (12); Movements of the Figure (13); Composition and Cinematography (14). Once again, the author uses an expansive knowledge of choreography and anatomy to help quantify how human emotions are exhibited: body posturing; eye wideness; lip contour; eyebrow position; even directional muscular pull. Each of these considerations can be projected in a 3D figure, and Ratner shows the reader how. "A muscle is composed of a bundle of fibers that work in mutual association to perform common duties," Ratner writes on Page 248. "... It is this combination of movements that results in the complicated harmony of the facial muscles."
The Elements of Action chapter confronts those issues pertinent to a convincing human portrayal by a mere collection of polygons or surfaced curved lines: timing; sound syncing; weight and recoil ("squash and stretch"); walk cycles and more. Chapter 13 addresses concerns complementary to those in the previous one, including body mass motion, pace and impact, equilibrium, action lines, rhythm and still more. The final score of this harmonized tutorial prose pursues line composition, spatial arrangement, blocking (proxy geometry) and all manner of photographic issues and techniques. The reader will learn practical cinematography terminology-camera techniques and movements, transitions, more-and the fundamental tenets of motion depiction utilized by artists centuries earlier.
Wonderfully writtenReview Date: 2001-05-12
First Mediocre ReviewReview Date: 2001-06-27

Used price: $14.95

Great so farReview Date: 2007-10-31
Lazy boys hacksReview Date: 2007-09-13
Very informative, very well written.Review Date: 2007-02-18
Many good tib-bits and pointers.Review Date: 2006-02-25
kind of "nuts-and-bolts" pointers that I like. You
don't have to read it cover to cover (I didn't) but
can pick it up and go to the points that interest you
or where you are currently in need of help. It refers
to various "commerical products" that the author has
used to get the job done. I found this helpful. With so
many competing products to chose from it's nice to
hear, "If you get product X you'll be able to do Z,"
rather than buying and hoping (or not buying and
wondering). Kuddos to the author.
Must have for amateur/semi-professionalsReview Date: 2006-02-23
Who would have thought of parchment paper and clothes pins to diffuse light and create a softer, more natural light over the subject? That's just one of the great tips I've already started using.
I've bought several digital video books while trying to learn this medium, and this has been by far the most useful.

Used price: $21.83

Great resourceReview Date: 2008-03-05
A must have for anyone in the entertainment industryReview Date: 2008-06-22
JUST what I needed!Review Date: 2008-05-14
An assett for any serious filmmakerReview Date: 2008-05-04
You're not a business man. You're a BUSINESS, man!Review Date: 2008-04-03
(Note I did not say "buy" this book, since, if you truly are an aspiring professional screenwriter, you're probably sucking your own body lint for food and live under a bush overlooking the Santa Monica pier.)
Yes, do whatever you have to do. Beg, borrow, steal...pawn...get this book. You've already read your Sun Tzu:
"If you know the enemy and know yourself, your victory will not stand in doubt."
Hollywood was built on exploiting talent, and specifically exploiting writers. It's time we (YOU!) writers start preparing for the business side of things because gosh knows the other guys are plenty prepared already. Reading this book will make you realize three things.
1. Actually getting your great little/big screenplay made will be incredibly complicated, even if you're just selling it to someone who already knows what they're doing.
2. There are ways to make your script more attractive for producers/distributers and more lucrative for you.
3. Thom Crowell is an informative and entertaining scribe.
I had a friend of mine in negotiations with a major studio executive. True story. Wrote a little script called "Balls, No Balls II." Guy tried to get my buddy to sign a contract without an NDA. My buddy stood up, whipped out his Pocket Lawyer and KA-BLAW! Smacked that suit right in the mouth! "You want my high concept? I WILL be signing that NDA!"
Hmmm, actually this never happened. But at least I know what an NDA is now. Do you? Oh, you don't? GET THIS BOOK!
And yes, AMAZON, you do offer a very reasonable price. I suppose buying it isn't out of the question.

Used price: $9.58

The State of the Art in Digital ArtReview Date: 2005-09-10
With the advent of digital photography and the necessary software to manipulate images, digital artists began to move in the way of the painters. Their digital images are formed by the manipulation of multiple images, of changes that can be made down to the bit level if desired.
This book explores digital art. While as of yet this is not well received by the conventional art community, it is a sign of coming times. Specifically in this book the same three specific images have been given to seventeen artists to use to illustrate what they might create. The procedures they followed to create new images coming from these three seed images are documented. The results are wildly different between the resulting pictures.
This is the forefront of digital art.
A must for any aspiring digital artist. Matt KellandReview Date: 2006-01-03
Now and AlwaysReview Date: 2005-09-25
Since we have digital artists in the thousands, however, all eager to learn more technique, to make the most of all that's available, to see what each other is doing, we need resource material to serve them. "Going Digital" does this admirably in an original way. Seventeen artists each take the same three given photographic images and use up-to-the-minute tools to mold their own creations. The results are startlingly different. Most important, each artist has recorded his or her creative process in a sort of running diary, illustrated with dozens of images used or discarded en route to the final one.
The technology will more than likely change drastically as artists and computer scientists continue to interact. What will remain exciting and inspiring in Joe Nalven and JD Jarvis's book is the implicit discussions among editors and contributors about the meaning of art, the value of art, the place of artists, what changes and what abides. Both the many fine prints and the thoughtful questions raised fit into the history and practice of art, as always fascinating every one of us. Every question has more than one answer; rarely are these answers just yes and no. Although the discussion is implicit, the reader knows that he is in the hands of experienced teachers. The authors leave no doubt that their book goes past "now".
You'll want this book on your shelf or in your hand always. I wish that Amazon would let me give it a sixth star.
A Review Date: 2005-10-06
I received my "Going Digital" from Amazon a few days ago and read it cover to cover in two sittings - loved it! I especially enjoyed the participant's musings on the three seed photos. It was interesting that most all of them liked the image of the figure.
The resulting prints could not have been more different - a very interesting intellectual/artistic exercise indeed. It is a "must have" book for all digital artists - and will undoubtedly be a classic text book on the subject.
(...)
I find that having to create something with images not of your own choosing forces
you to stretch the limits - to step outside of your comfort zone. I have produced images that I NEVER would have done otherwise.
I have been working digitally less than two years, most of that time I have been in
an internet group with weekly challenges. I credit the "seed image" restriction with helping me grow and find my own voice in this digital world.
When I switched to digital everything was so new and unfamiliar. I have not been able to get into a comfortable rut with the ever-changing challenges. They have pushed me in directions I never would have chosen for myself- and that's a good thing!
When I finished the book I looked for a website that had the images available - I was dying to try my hand at it!
Buy the book, then try out the concept of "seed images" for yourself. It is a fantastic learning experience.
Oh wait... while I am here. Harald Johnson's other book "Mastering Digital Printing" (second edition) is another "must have" if you are serious about your digital art.
Carol
(...)
The Revolution has begun!Review Date: 2005-11-11

Used price: $7.80
Collectible price: $24.95

Tools for ArtistisReview Date: 2002-03-11
Exciting new conceptReview Date: 2002-02-24
Creative Computer Tools for Artists: Using Software to DeveReview Date: 2002-03-15
Something for Every ArtistReview Date: 2002-03-05
InnovativeReview Date: 2002-02-16
Related Subjects: Equipment and Hardware Software Services
More Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250
Also, if you're looking to understand workflow, image optimization and effective editing techniques but action is not really your cup of tea, meaning that you are driven mostly towards making visual stories without the action element, you'll feel that you're using about $15.00 of the $30.00 price tag of the book. Topics like special effects, color correction and onlining are covered with a subtle assumption that your film is about action (I guess that's the reason for the title).
In general, the book's benefits outweigh its flaws. I would say that if I go into a set of an independent movie or if I meet the director of a short film being made and I see this book among his resouces, I would think that the guy knows what he's doing. I suggest suplementing the book with the DV Rebel's Cafe (forun) and other entry level books on DV and HD workflow.